Anime Stylized Trees and Leaves | Blender Tutorial
Вставка
- Опубліковано 8 лип 2024
- Today I will show you how to make an anime tree in Blender!
🔴 Note: The Shader - if you want to use the advanced leaves shader I used for the thumbnail of this video, I've attached a screenshot of it in the Gumroad Download page 👍
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👇Parts👇
00:00 - Introduction
01:37 - Chapter 1 : Almost too easy (Geometry)
04:10 - Chapter 2 : Colors
05:53 - Chapter 3 : Search result (Tree)
07:51 - Chapter 4 : Animation
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📙Links and Credits📙
Do It with Me File: tawansunflower.gumroad.com/
GeoTrees: blenderartists.org/t/geotree-...
Reference for the scene at the start of the video: Kimi no Na wa
Songs:
Kevin MacLeod - www.incompetech.com
Radwimps - Zen Zen Zense
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❤️ SUPPORT THE CHANNEL ❤️
Patreon: / tawansunflower
Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
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💬Socials💬
Linktree: linktr.ee/tawansunflower
Twitter: / himawari_hito
#blender #3d - Фільми й анімація
Super sweet and humble. It's something rare now a days on youtube. Thanks
Thank you! 😊😊
hello can you send me the blender files finished i cant replicate what he do ;(
@@mr_cauchemard3956 you have to keep trying then. just gettting the blender file isnt the point of a tutorial. The point of the tutorial is to learn
This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.
What you did here is jawdropping, and i'm thankful. But i will probably learn more from dissecting your tutorial file than from this tutorial itself, since you've done some pretty advanced stuff with the shader itself too.
Really amazing job.
Saw the preview, and clicked, it's nice to see that I've already done it, and someone else is doing a similar thing too.
Your 3d anime look is so close to the original compared to others. You're the real deal brother!
omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!
bro deserves a subscribe
bros channel is a gold mine 😭🙏🙏 ty so much
Thank you soooo much! This is by far the best 3D anime foliage I've ever seen. Subbed.
OMG, biggest treasure i found in years! Thanks for your work!
when we needed him most he returned
Finally! I have been waiting so long for this ❤
Best anime tree recreation I've ever seen ✨
I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree
Thanks man, gotta use it for my next animation project (this is 2nd account)
Super awesome tutorial, the material looks amazing 😄
That was so much fun! Great tutorial!
Absolutely brilliant. :D
This is an absolute masterpiece! So amazed by your work, keep it up 😆
Thank you so much!! ❤️❤️
God tier tutorial!
This is actually a goated video thank you so much.
Gotta say, this tutorial truly solved many problems of mine and probably others as well! Wonderful tutorial, and beautifully edited as well. I can't thank you enough bro
Wah! I'm glad to hear that! 😊❤️ Thank you sm for the kind words!
That's amazing ❤❤
awesome work man ! keep up the work >"
Good tutorial! I like the style of your video.
Well this is going to be the next thing I wanna try out after the blender donut XDD I really love 3d but was always a bit to lazy to switch from digital art to 3D Art and learn everything to work with blender. Thank you so much for this tutorial.
Holy crap!!! Thanks for doing this!
The "Do it with me" file, great name for the blender tutorial scene !
Thank you for making this free. It takes a lot of time to accomplish these.
PS: I resonate with you rarely doing art lmao, but when we do, its passionate :)
Absolute beast
Great !🔥
Yay thank you so much!!😁
this is amazing, thank you!!
Thank you for sharing your work bro
Yoo this is really cool! Thanks for making this, especially for free. You earned my sub
Thank you for this tutorial! It was fun and very helpful, greetings from Mexico ❤️❤
So awesome! Keep it up
Very cool, i have been using a similar setup but this tutorial gave me dome precious insights
I completed the tutorial!! thank you! So good!!! 👍👍👍
share the file please. I would really appreciate it.
Nice tutorial. I have a feeling your channel is going to get a ton of subscribers.
Wah. Thank you so much SouthernShotty! 😊😊
I agree!!
Tawan, I know one thing for sure, you deserve way more subs than you have now.
Keep doing what you're doing, you are great.
Aww. Thank you so much! ❤️
AWESOME. I love this! Thank you very much.
And i'm waiting for rain tutorial. ☺
Excellent video. Keep it up
MAN NEW SUB HERE! Can’t wait for more tutorials from you! You’re so cooI! I subbed immediately ❤
Your voice looks so sweet, you know, and so do your skills
That is a great tutorial. I will try it at the first opportunity.
thank youuuu!!! im so happy XD
Nice Tutorial man
Nice! 🌳
Thank you very much! 🙏
Thank you so much!
Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.
Hmm can you contact me on Twitter. I can look into it 👍
lol this is really fun thank you for uploading this~
u r best bro!
Thx bro. I've been looking for something like this for a while. I followed along and it turned out exactly how I wanted. 👍 P.S. All the other materials in the render looked great.
thank you
Awesome video, good luck
Absolutely wonderful! Great tutorial!
Please Make more videos you videos are really very Helpfull for us ❤❤❤
legend!!
you are a beautiful human being and it's wonderful to see your hard work get rewarded, never change
Wahh Thank you Magus! ❤️😊
@@tawansunflower is this a marriage proposal???
@@magusofarc1904 Nuhh Uhh
you just deleted my default (please dont ever have any scenes with a tree in them because i dont think I can do this) cube thank you so much! this is actually a lot simpler than I expected! Other than making the leaves texture but i feel like theres a really simple way for me to approach that! This was a really well done video by the way! Thank you!
Hello, I'm new to the channel and I'm amazed by your tutorial, thank you very much.
Man.... How does one get such legendary in nodes 😮..... When would I be one? How long it's been you to have using blender!! Love it...
Это одно из лучших видео что я видел на этой неделе
Amazing Content! In love with your way of presentation!!!
i love u dude
YOOOOOOOOOO TAWANNNNN
จ๋วยมากเรยค่ะ เก่งจุมเบรยยย
ขอบคุณครับบ ❤😊
Juste continue to do stuff like that, you'r awsome
thanks you for sharing this tutorial ,such passionate work deserves to be seen by more people.❤
Really nice tutorial, and wha a great idea having personified the iconic blender cube and dialogue with him!
I LOVE YOU
I used to pray for times like this, thank you so much for these tutorials !
Edit : However it would have been great to explain in more detail what you did at 5:02, it also doesn't help that all the node's value are hidden 😅
Looking forward to the next tutorial!
Oh yeah. Initially, I thought I'd let everyone experiment with colors on their own, but Let me explain more on that part.
Half-Lambert Shader
The setup I have required a Half-lambert shader instead of Diffuse shader (Lambert shader)
Half-lambert shader (shown in the video) allows us to play with the values in the shadow region. Unlike, a normal Lambert shader the shadow is not clipped to 0, so it goes negative. Then we map the value from [-1, 1] to [0, 1].
The node setup is the subtraction of two Diffuse Shader + Shader to RGB with one of them having the normal inverted (Multiplying the Geometry Normal with -1 using a Vector Math node)
Colors Randomization
My setup also have some color randomization to make the color not blocky. In shader editor, with another Attribute node with Type: Instance, Name: "random", you'll get a randomization of colors that ranges from [-1, -1 ,-1] to [1, 1 ,1]. So by using a separate RGB node, you will have 3 [-1, 1] randomizations for each leaves instance. I used those 3 to add some randomization to the value from the half-lambert shader before the colorramp and the others I used them to control the Hue and Value of the color after the colorramp.
Hope this helps! If you have other questions, feel free to ask. 👍
I copied his exact setup. I just looked at the images he put up with the "Do it with me" Gumroad file. I was confused why it didn't look like his but then I changed the values to the ones he had and it worked!
@@samaluh hello can you send me your blender files on discord or other device please i cant replicate his color ;(
@@tawansunflower this might sound really noob, but, can you explain me how to begin creating the half lambert shader group because i cannot find the geometry node with the normal dot on it :/
@@armandomantilla7995 You can find the full node setup of the half-lambert shader in the Gumroad View Content page (The place where you download the file). The node that you cannot find is most likely the Vector math node. The name corresponds to the mode it was on.
Amazing technique to replicate the anime style yo! Thanks a lot for share your knowledge! Have a nice day! 🔥🔥🔥🔥🧑🚒🧑🚒🧑🚒🧑🚒
Thank you so much! You too! ❤️
I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!
good
i subbed so fast
love you
Arigatou
Awesome video :3 Just a shame you didnt explain the random color and half-lambert setup. Thankfully you provided the finished blend file, I went through it and am pretty sure i get how it works. Keep it up♥♥
Can you please make tutorial how u make that anime scene in starting it was amazing
Where is the rain tutorial 😢
Yeah sorry for the massive delay 😢 I faced some personal stuffs, but I'm back now ❤ The rain tutorial is next on the list 👍
@@tawansunflowerwatingggggg ✨✨
@@tawansunflower Thank you very much for consistently creating detailed and interesting tutorials. These new methods are extremely valuable to me. Take your time; it's okay. I hope you also prioritize your own life.
Take your time bro. We are getting your fantastic content for free on UA-cam. We can afford to wait
This is awesome, thanks a million for this, now Imma subscribe to your channel
Raindrop tutorial pleawwseeeee
Do the house or building with anime shader-style tutorial, please.>
안녕하세요. 너무 좋은 튜토리얼을 제공해 주셔서 감사합니다. 제 졸업작품에 참고 하고 싶습니다. 저는 시야의 거리가 멀어질수록 브러쉬 플래인의 크기가 커져서 뭉개지는 연출을 하고 싶네요.^^
Sure! 😊👍
Really Really Thanks for this tutorial!
Is there a video of you explaining the making of these nodes? I want to learn from the basics so I can understand them better. Or do you have a course somewhere I can buy?
Thank you for watching the video! 😊❤
I do recommend learning the explaination of the nodes from UA-cam as I do that too 😂
You can also check the official documentation of the node on the Blender website by right clicking on a node and click Online Manual.
LESS GOOO
anime? yes please
I didn’t know you had to accept node presets in preferences. And also I had to make a folder and add it as well. I didn’t know that at first. So I couldn’t see the presets nodes at first. So hope this helps other noobs like me.
bro you deserve houndred thousand like other youtuber do tutorial! this so great thank you so much.
i hope we can also have the cloud tutorial hehe.
oh btw may i know what are the guitar BGM you used on this video? i really like it
Thank you!! ❤️ The song is from 騒音のない世界. They make amazing music!
@@tawansunflower thank you so much!
you are also make amazing tutorial! love your video!
5:33 Him: It's a technique that will destro....
*Ads start playing*
He got censored by Ads 😂.....for 5 sec 💀
Heya, this is so beautiful, thank you so much for teaching for free! Like some others, I’m running into some issues around the 5-minute mark. Can you maybe upload a clean screenshot of your final shader setup, + the half lambert one?
Also, I was wondering about a seperate question: I have made my own leaf art in different shades, put them in a collection (leaves1, leaves2… from light to dark), and would love to try and instance a different one based on the original mesh normals. I hope this makes sense🫣 Since I draw alot, i thought it would be a cool way to do it, and maybe mix it a bit with your shadows/light/hsv setup. I just can’t figure out how to get it to select the right instance from my collection ..😢
I'm very sorry for causing some confusion on the shader part. 😭 I've updated the Gumroad product content to include the screenshots now. 👍
Regarding using custom leaves instances, I believe you have some leaves meshes with different color on each of them that ranges from light to dark right? Please, correct me if I'm wrong. I do really recommend using only one mesh though. But if that's not possible, you'll have to put the leaves meshes in a Collection, and in Geometry Nodes, you'll have to plug the collection (with Separate Children and Reset Children turned on) to the Instance on Points node with pick Instances turned on. And then you'll have to find the dot product of the relative location of your light source and the object's normal which will give you a float value (it will mimics a half-lambert shader but in geo-nodes), then you'll have to map the float value from [-1, 1] to [0, the amount of leaves meshes in your collection - 1], and then plug the mapped float value to the Instance Index input of the Instance on Points node. This will change the meshes of the leaves based on the shading of the object.
As I'm writing this, I think it's very complicated. 😂 You can always contact me via Twitter if you need further assistant!
@@tawansunflower wow, that's amazing, I see the screenshots are up already. Thank you so much for the help!
And thank you thank youuuu for the tips, I'll try and play with it. It is possible for me to use only one leaf mesh, but I have been trying to see if there was a way to do it this other way instead. (It's because I draw trees, leaves, plants etc with watercolor in different shades, and in many months of experimentation, this is the closest i've been to a satisfying result!!)
Again thank you, it does sound complicated, but you've given me some awesome pointers. I hope i can make it work now!
@@MolleMuus Woah! I'd love to see the result of that! Actually, with one leaf mesh, you can change the texture of the leaf in the shader based on the value of the light and shadow, so you don't have to deal with multiple meshes.
It's like changing the colors of the leaf with a color ramp in my video, but instead of colors you can use images instead, so you can map those images to different values of the shading. That should work too. 👍
I'd love to see how you shade the trees, and it would be awesome if I can help you make it works in 3D too. 😊
deleting the cube just to immediately add in a new cube made me laugh, subscribed!!
Bro please make rain tutorial
i didn't get how you put the tree in the minute 7:01 anyone can help me?
Is it possible to export this as a gltf file as game asset?
Hi, thanks for your tutorial! I was wondering how did you create your Half-Lambert Shader Node Group?
It's two Diffuse shader with one of them having inverse geometry normals combined together to enhance the range of the shading value. The details of the node is in the Gumroad download page 👍👍
How would you apply the geometry node in order to create a mesh? When I try to apply the modifier the planes disappear which seems to be related to the requirement of a "Realize Instances" node. However when that node is added the leaves become heavily distorted 🥲
I think the distortion was caused by the Noise Texture displacing each vertex instead of each instance. You can place the realize instance after the Set Position node to avoid that 👍
This tutorial is so cool and helpful and you are a funny teacher ahah. Thanks. I have a question, I'm using blender 4.0.2 and I dont find the nodes : Shader to RGB, Multiply Add and Greater Than. Those nodes have the same name in this version ?
Thabk you so much! ❤️
Regarding the nodes, make sure you're in the shader editor. You can directly search for Shader to RGB (fyi it only works for EEVEE). For the multiply Add and greater Than, those are part of the Math node 👍
Interesting, I have uploaded a video of my tree tools so that artists do not fight with parameters
Hi, I loved your tutorial!! I only ran in one problem - when rendering, leaves have dark spots that are moving every frame. I only know that its somehow connected to noise texture, but idk what to change to get rid of them.
Thank you!
I'm not sure about the problem you are having. Can you dm me on twiiter? I'll take a look at it 👍