Know Your Unit Reborn: Terror Knight

Поділитися
Вставка
  • Опубліковано 22 чер 2023
  • The Shakety Shake guy!
    Patreon for folks that would like to see this channel supported. It's like official panhandling!
    / coffeepotato
  • Ігри

КОМЕНТАРІ • 48

  • @rabbyd542
    @rabbyd542 Рік тому +10

    My favorite thing is to put Lament of the Dead on a body snatch Lich. The mage killers try to go next to them and they pay dearly.

    • @CoffeePotato
      @CoffeePotato  Рік тому +6

      Massive Knight of Lodis energy on those builds 👌

  • @tostonesgg
    @tostonesgg Рік тому +5

    the GOAT unit as far as I'm concerned. I'm glad Reborn did them justice man...They were just too badass to be so damn sluggish and difficult to use before on PSPLUCT.

    • @CoffeePotato
      @CoffeePotato  Рік тому +2

      I love how it wasn't just a direct buff, either. Their speed improved because the mechanisms of their skills changed, their debuffs hit harder because debuffs changed, even those big punishes from cudgels mean something totally new in context. That's the mentality I've loved about this remake.. the idea of taking what was, and changing the world around it to make it work, rather than dialing the knobs, whatever that would be called. I'm sure there's a term for that, I just call it elegant.

  • @DarkBlueHated
    @DarkBlueHated Рік тому +3

    Love your “Know your unit” series! Hope you make more!

    • @CoffeePotato
      @CoffeePotato  Рік тому

      I will, and did. Scrapped 3 of them last month for the redo pile.

  • @corieschwartz888
    @corieschwartz888 Рік тому +6

    You had me at "absolutely fucked"

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      Hey, it's accurate by definition 👌

  • @r0000g
    @r0000g Рік тому +1

    Finally! I've been waiting for this.

  • @JasonStAubin-og5ij
    @JasonStAubin-og5ij Рік тому +1

    Thanks tater, Once again I'm learning new tricks

  • @vagrant2863
    @vagrant2863 Рік тому +7

    Only issue I ever noticed is I can never seem to get their debuff hit rates (paralytic wave mostly) higher

    • @CoffeePotato
      @CoffeePotato  Рік тому +3

      30% is all you need from Concentration. As long as you're not using it for snipes. So like if you're standing still and blocking, Sleep is barely slower than not acting at all. Paralytic wave hits 5, so the odds are far better. Latest POTD run I've just been using them for Lament and Sleep exclusively...results have been spectacular.

  • @justsomejojo
    @justsomejojo Рік тому +1

    I looooove using Breach+Fear in Reborn! It's just incredible seeing the damage suddenly spike like that. The fact that they made Fearful Impact the cheapest of those 100% hit skills is kind of insane imo. It never spikes damage as ridiculously hard in LUCT PSP and OV either, which I first thought was part of the TK buff, but I guess I'm just optimizing enough there to actually get the scaling (that is, my weapon and anatomy ranks are still low).
    I never knew Fear affected magic though. The easy combo with Breach made it an easy breaker for physical units, which must have pigeon-holed me into just targeting other things with my mages (which, yeah, I usually use my mages to disrupt the backlines and poison stuff rather than aiding the frontline). I'll need to try that Cudgel build sometime.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      It does, and their ability to juggle breaks just feels really good. Like "this guy needs to step back and find some MP, time to trade in the casters", throw out the Whirl and recover.

  • @Galanthos
    @Galanthos Рік тому +4

    I turned Denam into a TK at the first opportunity. No regrets. Even as Lord I often run him as a bit of a TK+
    Terror Knights seem to be a little bit similar to Swordmasters in that they have a lot of tricks up their sleeve, but they have a hard time doing them all at once.
    A TK spamming Fearful Impact probably isn't going to have the MP for spells and finishers. If you want both Rampart and Lament you're going to have to make some choices about what other skills to take. Each of their weapon choices is going to have a pretty significant effect on what they are used for.
    Very different than something like Shaman or Ranger or Valkyrie who have very obvious builds.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Same, plus it combos insanely with other stuff. Fearful and Berserk with a Voulge was one of my favorite combos, made me think of the RuneScape spear slash, but actually good.

  • @maverick5169
    @maverick5169 Рік тому +1

    You sound so happy in this video.
    Also TERROR KNIGHT GIGACHADS WIN

    • @CoffeePotato
      @CoffeePotato  Рік тому

      I am, TKs got such a well thought out improvement all around in Reborn. Just seeing the old meme cudgel build become a solid way to loop between Breach and Enfeeble setups is really heart warming.

  • @Uberskull
    @Uberskull 6 місяців тому

    By how much does fear lower attack and defense stats along with breach and weaken status effects? Is it percentage based or set values?

    • @CoffeePotato
      @CoffeePotato  6 місяців тому +2

      Percentage based. It's 15% for everything with Fear, 50% bonus multiplier for Breach, Weaken is a 50% reduction, Fortify and Strengthen are 20%, while others like Concentration are 30% increase and also 30% locked in minimum.

  • @enigmazero8624
    @enigmazero8624 5 місяців тому +1

    Can TKs not use 1H cudgels? I wanted to try a cudgel and crossbow on one.

    • @CoffeePotato
      @CoffeePotato  5 місяців тому

      They can use any cudgels classed as a mace. This means Baldur, Damasc, Cursed, and the Sagara, which is one handed.

    • @enigmazero8624
      @enigmazero8624 5 місяців тому

      Huh, ok. I guess I’m not far enough into the game to be able to have access to some of those so I’m stuck with a 2H cudgel on this unit.
      Thanks for clarifying.

  • @mareczek00713
    @mareczek00713 Рік тому +1

    Do you know whether One Vision got ported to Reborn? If I recall there was talk of it early on after release...

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Not quite yet. So while there's still folks working on different mods, the system was more different than expected, and most of the stuff OV would be ported for were also accomplished in different ways. Plus Raics was tired, so it's mostly everyone else working on stuff as far as I've seen. I'm still planning to make a video on this topic soon.

    • @mareczek00713
      @mareczek00713 Рік тому +1

      @@CoffeePotato Well, then we'll wait for the video :)

    • @CoffeePotato
      @CoffeePotato  Рік тому

      @@mareczek00713 Working on it, wanted to get some input from Raics first.

  • @JasonStAubin-og5ij
    @JasonStAubin-og5ij Рік тому +2

    Any chance of getting a video with tips for the final battle in coda 4

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      I made a few a bit back, but will cover it with new ideas soon. My favorite approach doing trio at that point was a Lament/Phalanx/Conserve/Evade Lord with renewal and a Voulge setting up for a Stinky Set Archer Vyce and Brimstone Bow, and Catiua running for her life as a Ninja or Valk. Idea was to deal with the mobs, use alleyway blocks and Phys cards on Vyce to drop Eagle/Tremendous/Double Shots to one tap anything hit by a Breach, Fear, or Both. Once the crowd was thin enough for a breakthrough, they're headed to the top of the cliff to avoid Tarty's finisher.

    • @JasonStAubin-og5ij
      @JasonStAubin-og5ij Рік тому

      @CoffeePotato thanks again, I'll try, I've seen how your builds over the last few weeks... I need to up my game.

  • @gaberielpendragon
    @gaberielpendragon Рік тому +1

    I'm debating doing a playthrough with mono Terror Knights. Even when you can't hit bosses, their minions are still fair game.

    • @scarybubblegum5100
      @scarybubblegum5100 Рік тому

      Thing is, *only* Fear can't hit bosses. Breached, Enfeeble and Paralyse all can. Fearful Impact is very powerful stripping away defences, even without inflicting Fear

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Plus Breach and Enfeeble work great, you could always Breach into a Whirl into Enfeeble into a big recovery buffet.

    • @scarybubblegum5100
      @scarybubblegum5100 Рік тому

      @CoffeePotato
      Or just Strengthen with a Swordmaster, and casually wipe a group with Crimson Reach (or delete something from the game with Dancing Sprite, jeez that thing seems to hit absurdly hard)

  • @CL-os5cz
    @CL-os5cz Рік тому +2

    Unfortunately they get a "coolness" debuff for not wearing red capes, jet black armor and horned helmets unlike their Xytegenian Empire counterparts.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Truth spoken right there. Plus no cool back spins for no reason, truly D tier. For.."destroyed my friggin defense, ouch"

  • @pokelogikx
    @pokelogikx 11 місяців тому +1

    I made my denam a zweihander terror knight and I regret nothing

    • @CoffeePotato
      @CoffeePotato  11 місяців тому

      Hard to regret anything when everything is mush 🫡

  • @SeniorAdrian
    @SeniorAdrian 8 місяців тому

    Should i change my terror knight to dark element?

    • @CoffeePotato
      @CoffeePotato  7 місяців тому

      It helps make their Health Drain better, and not many things hit divine before post game, so there's definitely benefits, but it's not mandatory.

  • @goodintentions8106
    @goodintentions8106 11 місяців тому +1

    So it would be best to actually give cudgels to terror knight:o

    • @CoffeePotato
      @CoffeePotato  11 місяців тому

      Depends on what you're going for, but it's a really solid combo. Fear pairs with Trinity Pulse insanely well.

    • @goodintentions8106
      @goodintentions8106 11 місяців тому +1

      @@CoffeePotato ah im just starting out. Just cleared chapter 1 for the first time. I played the psp port before this and made it to the start of coda and would like to go further. Im considering changing the initial wizard into a terror knight for the initial boost of cudgel then. It sounds amazing!

    • @CoffeePotato
      @CoffeePotato  11 місяців тому

      @@goodintentions8106 It is, it's amazing how far two debuffs can go. Sleep is great for disabling an incoming turn, or forcing a unit not to re-roll their hyper armor skills, while stun is always reliable for turn deletions with Concentration.

  • @tochtliochtli7239
    @tochtliochtli7239 Рік тому +1

    Smash that MF like button