Know Your Unit Reborn: Wizard and Enchantress

Поділитися
Вставка
  • Опубліковано 24 кві 2023
  • Speed and Turn Economy are often considered to be everything, yet these guys are always underestimated.
  • Ігри

КОМЕНТАРІ • 37

  • @Burak_C
    @Burak_C Рік тому +3

    I feel like any class that can equip a staff is great for endgame. Those +5 spell range staves are no joke. They outrange fusils and siege bows. And they can give anyone a +100 mp for some top tier finisher spam. They don't even need the spells for that. Once you get addicted to giant artillery range you can never go back.
    Great class btw. For some reason they can equip Lifegiver staff while warlocks can't. Even though they can use holy while wizards can't.

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      On paper they outrange bows, but the longest range depends. Like normal spells go 5+3+(3 to 5), Draconics to 5+3+ (5 to 6), but Bows can go from 7-9 to 15+ depending on the terrain. They get 2 extra hidden range, plus something like +1 per 2 elevation, plus one extra for diagonals.
      Definitely always fun to watch a good artillery splash, though. I was kinda mad at myself for forgetting to mention how big of a deal it can be to reposition several units at once.

  • @corieschwartz888
    @corieschwartz888 Рік тому +4

    Your intro invigorates my soul

  • @Warmaker01
    @Warmaker01 Рік тому +2

    One of the base classes that actually scale well as you get further into the game. I started to get Warlocks, Necromancers, Liches, Matriarchs, etc. I even changed some of my existing Wizards / Enchantresses to Warlocks. But the few Wizards / Enchantresses I still maintained still pulled their weight.
    A sharp contrast to my Warriors, Knights, Archers, Clerics where I saw less value in them as I progressed.
    I mean, if you get down to it, Wizard / Enchantress is a hard hitting ranged unit that doesn't need help like Archers do to do their job. This is extremely valuable as you get further into the game and you start encountering powerful magic, some of it being AOE, and you need less dudes rushing up, bunching up, to only get AOE nuked. Wizard and Enchantress can hang bang and effectively do their job. This is always going to be valuable. Even the generics of this job will do their trade well.

    • @treygreen6983
      @treygreen6983 Рік тому

      I don't know what game you're playing.

  • @andrewm3210
    @andrewm3210 8 місяців тому +2

    I actually got tremendous utility out of a Winged wizard that i recruited as part of a 6-person winged squad for the second half of chapter 4 where there is a lot of vertical maps with high walls. Having a wizard on the wall blasting AOE's on enemies that cant reach with line of sight attacks is great.

    • @CoffeePotato
      @CoffeePotato  8 місяців тому +3

      They're not flashy, but very consistent, it's nice.

  • @jonwhite81
    @jonwhite81 Рік тому +1

    Anytime people start singing the praises of the Shaman, I imagine the Lich says hold my beer. My Wizard was crucial to getting to the post game. And then I made him an uber Lich. Another great video as always.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Plus you can just find Liches, you don't even need anything extra

  • @bg-cc6hn
    @bg-cc6hn Рік тому +2

    Mars Lighthouse theme slaps so hard 😩
    Makes me want to see you do a vid on Golden Sun!
    Great video as always Lord Potato!

    • @nathandanigelis3267
      @nathandanigelis3267 Рік тому +1

      Loving the GS music on the past couple videos. I would also love a GS video series

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      I would love to, if I wasn't already overwhelmed 😨

  • @Poillip
    @Poillip Рік тому +1

    Love the Wizard/Enchantresses for consistency, and I still use them for artillery. Getting massive range on lvl 3 area spells is amazing for spreading out damage on backline units, softening them for other units to pick off one they get there. They may not hit as hard per unit, but hitting 3-5 enemy units per cast adds up very quickly. I enjoy tallying up how much damage each units actually do in battle, and my Wizard is usually in the top 3.

  • @justsomejojo
    @justsomejojo Рік тому +2

    Definitely one of the classes I ignored the most in PSP and even recently in Reborn. The low hit rate on status effects early on was always really discouraging and missile spells feel contradictory because staying back often means there'll be a lot of front liners between you and your targets, making missile spells hard to properly aim.
    That said, I recruited a few after getting stuck on the Volaq-Ozma fight (lots of bad luck, including running into it blindly by accident and having to redo it twice...) and I really came around on them. Poison really *is* good and my average hit rate for it actually hovers around 80%. Still 0% on bosses (30% with Concentration) but hey, that's why I had 4 of them spamming it. The kicker was when I crit 5 guys with Avalanche though, pushing them in all directions, killing one and throwing one down a hole (different map). I think I kinda like them now. They also feel less affected by high defense thresholds, which is nice (though I did just learn Enfeeble is basically Breached for magic)

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Yup, it is, and magic is definitely less resisted this time around. Last time Vitality got to guard against it, which meant a lot of magic was just hitting 1s unless you had kept up Spellcraft and Augs.
      That said, they still suffer a lot vs shields, especially in their super effective state, since it causes end game Dragon shields to resist them more. Well, usually. Most times they gain 10% and lose 11 or something, but that's random.

    • @justsomejojo
      @justsomejojo Рік тому +1

      @@CoffeePotato yeah, I vaguely remember that. I'll be honest, LUCT felt incredibly tedious at times because of the skill system leveling so incredibly slow. That was another reason I never really used magic units back then - you need to use your stuff to increase your skills, but back then you also had to keep up MP manually with Meditate which led to the few mages I tried to do nothing often and fall behind.
      Don't get me wrong - I still went away thinking it was an incredibly good game at the time, but I never had the energy to go back and do it all again (or more, to experiment). That's the thing I appreciate the most about Reborn - everything you do management-wise feels effortless while the meat - the battles - still remain challenging through and through. It feels very streamlined and it's great.
      I do wonder if I felt differently going back now with better knowledge about everything.

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      @@justsomejojo That's what I've been trying to get across to the many, many folks that have been leaving angry reviews on it claiming things were removed before ever really studying how much they haven't been.

  • @SigeaIdris
    @SigeaIdris Рік тому +2

    I actually considered going back to this class, after turning my first enchantress into a witch.
    Comserve RT is what made her so powerful on her base class days, now she does less on each battle. I use her as a MP draining/transfer and poison applier more than anything

    • @CoffeePotato
      @CoffeePotato  Рік тому

      They do less, but way more often. It's hard to put to paper, but really shines for AI teams or debuff spammers, like you said.

    • @SigeaIdris
      @SigeaIdris Рік тому +1

      @@CoffeePotato sorry for my use of words, but the "now she does less" refers to my witch, since she's slower. I have potato writing skills

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      @@SigeaIdris Ah, fair enough.

  • @treygreen6983
    @treygreen6983 Рік тому +3

    And I still think adding debuffs to the AI was a no-brainer. I'm beginning to suspect that Square Enix knew how busted that aspect of the game could be and just didn't want to bother making it obvious (or too easy for the intelligent player who would've instantly seized the opportunity to train an entire team of the class you outline above). 30% is 100% if you cast it enough times.

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      Pretty much, plus it's way faster than PSP just on debuffs not being everywhere alone.

  • @skyedogg
    @skyedogg Рік тому +1

    thanks for the info brotha

  • @r0000g
    @r0000g Рік тому +2

    "Don't sleep on wizards or enchantresses just because other casters seem better. Every single unit has their use. In the late game they all have something unique. Except Necromancers, Necromancers suck, Liches are better."
    That's all I got from this vid @1:33

    • @Warmaker01
      @Warmaker01 Рік тому +1

      It's sad because I still remember how I looked forward so much to getting a Necromancer. Then I got 2 Liches. Hmm.

    • @ValeVin
      @ValeVin Рік тому +1

      Necromancers get to shine in a zombie AI team =] You can zombify them and they can immediately raise any dead that fall, plus using Putrefy as a big AoE damage (living) + heal (undead), plus banish since zombies can't use exorcism, and life force means they 'charge up' fast.

    • @CoffeePotato
      @CoffeePotato  Рік тому +1

      Necromancers technically shine in terms of undead support, but the undead also rarely need support this time around. 😂

    • @ValeVin
      @ValeVin Рік тому +1

      @@CoffeePotato I do find that, especially on levels with cenobites and witch kings, even just one zombie AI necromancer on my side gets her allies back up before a banish or exorcism can go off. The only exception is the priest heavenly general who rolls in with ten thousand exorcisms just to spite me.
      The downside is that necromancers are very weak. Like, in retrospect, I wish I'd tossed one Ogre Blade on the permanent necromancer zombie on the team, just to boost up drain life.

  • @geovannipurcino
    @geovannipurcino Рік тому +1

    A solid debuff caster, specially because of hawkmen flight ability.
    Later on get less relevant because a lot of the debuffs lose value over summon overtuned damage.
    If summons were
    not so overtuned, I would use necro over lich everytime, because besides that damage, necro is better then lich.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      Huh? Why would the Necro help there?

    • @geovannipurcino
      @geovannipurcino Рік тому +1

      @@CoffeePotato actually necro would help because it is faster than lich for debuff casting or mp battery support with spellcharge and paradigm shift. The big deal about lich is summon, that the necro cannot cast.
      And also lich can fly because hawkmen.
      I just do not think like you that lich is ALWAYS better than necromancer, there are pros and cons to those depending on the build you want.

    • @CoffeePotato
      @CoffeePotato  Рік тому

      @@geovannipurcino Fair enough, it's just that Liches can already to everything but undead support abilities. They get the necromancy, their spell access is the same, but more..and paradoxically they're easier to get a hold of. It's kind of like the Pidgey/Spearow situation in older Pokemon games. Everyone likes their Pidgey, it does the job fine, but once you look closer, the temptation is there to just always take Spearow when going back.

  • @jonathanshihadeh
    @jonathanshihadeh Рік тому +1

    Yesssss