How to complete Phase 3 - Mass Frames | Satisfactory 1.0 Masterclass

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 46

  • @TheDutchActuary
    @TheDutchActuary  2 місяці тому +3

    Please help me out by liking the video! If you want early access to new content, consider becoming a member.
    Note for this episode: Don't be fooled by the lenght of this episode - this will still take you 3-4 hours to build. I think most of this is pretty straightforward so I kept it to the point, but if you feel you need more details - Let me know! Next episode will be a bit longer as the first fuel setup tends to confuse people ;)

  • @Ralphopotamus
    @Ralphopotamus 2 місяці тому +2

    I really like the way you set this up. I put a big main hub up that HEAVILY relies on wire and steel for the more complex stuff. Easy to expand and upgrade belts once I start making encased pipes

  • @shawnp6653
    @shawnp6653 Місяць тому +1

    Your floor looks great! I ended putting belts as high as possible although a few ended up at floor level - I tried to avoid as much clipping as possible. In retrospect, I wish I hadn't worried about it, but it was a long and somewhat fun exercise. Excited for the oil!

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому +2

      Hahaha yea one of those moments where you're like.... OK This looks GREAT! **puts wall in front of it and never looks at it again**

  • @willrun4fun
    @willrun4fun 2 місяці тому

    I used that constructor layout back in U6 and this reminded me of it. I will have to make up a print.
    I used solid steel, iron wire, stitched iron plates, steeled frames, steel rotor, and probably a few other alternates I'm forgetting.

  • @Marprata
    @Marprata 2 місяці тому

    Looking forward for the next "lesson". thank you for the great content

  • @turtle752436
    @turtle752436 2 місяці тому

    Following from the beginning. Good stuff.
    There are some pretty good ideas that I picked up.
    Lots of stuff that I guess people know how to do but are reluctant of doing, as to whether it's actually going to be useful. For example:
    - the pillar setup that facilitates neat power supply off the pillar power sockets (I haven't actually done it, but now that you grouped in blueprints the whole thing, I will). Also saw some trick to actually use the wall power socket on the floor, by sticking it on top of a pillar and that pillar just reaching the floor level of the foundation from below so that only the socket shows / sticks out( and then deleting the pillar?) but I am not sure how easy it is to automate that. Makes you wonder why Coffee Stain didn't actually let us have floor power sockets.
    - the grouping of the foundations in groups of four so that it's easier to put down a big factory floor quickly. Doh, it's obvious but have i done it? its the simplest of blueprints. No, I hadn't
    - the logistic floor under the production floor and how tall it is. I do wonder if it's a trade-off of spaghetti hidden, vs spaghetti obvious. Thing is, it's harder to debug when you have to switch floors. Still it gives you freedom and so it's a keeper. More options are always good. PS I also made my lower floors wider, but it was actually so that i don't fall off to my death from the top floor, as I am building of the cliffs in the first recommended starting area, between the far away waterfalls. The buggy is wild fun compared to the truck. Highly recommend getting it early. Thinking of building a roller coaster ride at the end, complete with a loop, if I manage not to exceed top speed and then even do do a lift off of a ramp with a twist so that I corkscrew up and land. Satisfactory Evel Knievel!!!
    -Generally the idea you of having room/space that you have adopted, ceiling room etc is good.
    -Also how you managed to stick a splitter on the ceiling is a thing of beauty as I had been also using the ceiling to move things around, only I couldn't place splitters.
    -Is there a truth to the fact that a modular approach, several medium sized factories instead of one huge one, is also gentler on the CPU/GPU, as it only simulates the stuff after a distance? Anyway modular is nice. Easier to rebuild too, imagine making a huge cube of a one single-shard factory for everything and then figuring out at the penultimate stage that you have to raise all the floor ceilings by one "lousy" meter. And speaking of meters, all the wikis list the Blueprint Designer 1.0 as being 32x32x32. I only count 16x16x16. Go figure. Maybe I am not that good at math anymore.
    Keep trucking and thank you.
    PS: Dreading oil. So many recipes. I think I'll start simple. Looking forward to your next episode!
    PS2: that last design where you can see what you are building as the belts are on top, almost reminded me of Dyson Sphere Program iirc, which is superior in certain aspects, still not as hands on as Satisfactory, which is more first person and has a rather better map. I suspect hand made. In other news benefits of mild Alzheimer's, as I had played the game in early access up to a point (guess where I stopped: oil!), is that some stuff you forget (its the same map) so its fun doing it all over again. Maybe we do live again and the point of not remembering anything from past lives, is that dreadful boredom that would ensue. Poor Faust.

  • @stijntaelman
    @stijntaelman 2 місяці тому +1

    It's interesting to see different styles of logistics architecture. I for example purposely don't use screws because of the volume of items being larger, which would mean a lot (x2/3) more belts, thus a lot more spaghetti. For example, I use the alt stitched iron plates (with iron wire), and the original recipe for modular frames, to avoid screws. I do agree making screws with steel beams is not bad, but it means more steel thus coal which is a limited resource. It also limits the location you can make these resources in bulk compared to plain iron.
    The tradeoff is more machines, which I've solved by scaling up my production in vertical towers per component.
    In summary: my way saves belts and space, with the tradeoff being more slightly more machines (probably 1/3 to 1/2 more)

    • @TheDutchActuary
      @TheDutchActuary  2 місяці тому +1

      I honestly love the alternate recipes and the flexiblity they provide. Later in the game I will usually go like 'OK, now I want to make X. What resources do I have available close by that can make X ' and pick the alternates that allow me to build in a convenient location.
      This means I might be using the stitched plate in one factory, and bolted plates (as an example) elsewhere.
      Gotta love options!

  • @wanizzaniq2664
    @wanizzaniq2664 2 місяці тому

    Hey TDA! I really enjoy your Masterclass series so far. Even though I haven't been following along completely, your tips have been helping me tons in figuring out new things. For this part of the game, would you still recommend using screws if you don't have those alt recipes? I've been taking alt recipes that specifically avoid screws for now but I feel like the Iron intake really spikes when you do that.

    • @TheDutchActuary
      @TheDutchActuary  2 місяці тому

      Mind you, I'm not specifically recommending to use screws. I'm just making a point that although it'll require you to build a few more belts, even the normal/alt recipes that use screws a lot are very much viable.
      This is all very much a matter of taste. As you mentioned, avoiding screws means you need a lot of other things instead.

    • @wanizzaniq2664
      @wanizzaniq2664 2 місяці тому

      @@TheDutchActuary I see, since I've gotten the alt recipes for screws and it seems like they produce reinforced plates and modular frames a lot faster than the non-screw alt recipes, so I will be using screws in my facility as well. Thank you!

  • @PenguinApple
    @PenguinApple 2 місяці тому +1

    How tall do you make the logistics floors?
    Are they 3 splitters high or 8m?

  • @davidorva
    @davidorva 13 днів тому

    Hello TDA! amazing guide ive been following it since phase 3 is quite overwhelming. Im just wondering how you dealt with getting the screws to the reinforced iron plates assemblers, I have MK4 belts but still getting 500 screws per minute into them seems like a challenge, any tips?

    • @TheDutchActuary
      @TheDutchActuary  11 днів тому

      Yeaaaah that part is a bit frustrating. Basically you need several belts, with the excess screws overflowing to the next machine each time.
      It's one of my least favourite parts of this build for sure!

  • @Galrash
    @Galrash Місяць тому +1

    Man, I'm sitting here trying to figure out how to get 800 screws to 6 assemblers with mk3 belts and it's melting my brain lmao

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому +1

      I saw from your other comment you figured it out after a while, good job! And yea, it's messy ;)

  • @Jagg3h
    @Jagg3h 2 місяці тому

    You're crazy for using screws! 😛

  • @attieplays
    @attieplays 19 днів тому

    Okay are we using all 6 iron nodes now and combining outputs into 3 so we could feed all 3 smelting facilities?

  • @ryangoddard4550
    @ryangoddard4550 2 місяці тому

    Sorry if you mentioned this in a video I haven't had time to watch all the master class videos although I plan on it as I am following along with them but are you going to make the blueprints you use available? I'm not even sure if that's possible since I am new to satisfactory but I am trying to play along and build the same builds as you and blueprints would be a big help! keep up the great work love the vids!

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому +1

      I haven't really looked into sharing blueprints yet, but I'm happy to do so if there's an easy way. Keep in mind though that none of my blueprints are complicated, it's just simple building blocks with machines (and I show you each one I make - just takes a few minutes to build something similar)

    • @ryangoddard4550
      @ryangoddard4550 Місяць тому

      @@TheDutchActuary gotcha I have been following along and that's true. I was just thinking about your DSP blueprints were so helpful but its easier to make in satisfactory. I am building the phase 3 factory following along in this video and I'm not sure how to meet all the screw demands with Mk.3 belts. most of my machines are just waiting for screws and it looks like the screw production is bottlenecked by how slow the belts are? Love the vids and thanks for the response!

    • @ryangoddard4550
      @ryangoddard4550 Місяць тому

      nvm I figured out the screws lol I dident realize you weren't using the belt over single output smelter blueprint for screw. I got all the screw outputs hooked up and running now

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому +2

      @@ryangoddard4550 Each constructor making screws is almost a full MK3 belt (240/min to be exact). Most machines that require screws need a large amount as well, but usually not a full belt.
      That means that you'll need to mess around a bit with the belts to get it right. The easiest way to do this is:
      Constructor (screws) > Splitter > Merger > Assembler (requires screws)
      The splitter then feeds into the merger for the NEXT assembler, so you take advantage of any leftover screws from the first one.
      You can see a very simple example of this in this video, at 11 min 35s: ua-cam.com/video/-6QDwJ-1_BA/v-deo.html

    • @Galrash
      @Galrash Місяць тому

      @@TheDutchActuary I'm struggling hard to figure out the math here and how to balance 800 screws across mk3 belts when each assembler takes 100/min... especially with the last constructors only making 130/min instead of 260
      EDIT - I think I figured out something that worked. I have 1 steel screw constructors ( each at 260/min) per 2 assemblers, with the 60 screw overflow of each group merging into a separate line of 240 that I left open for future stuff

  • @davisparkour
    @davisparkour 2 місяці тому

    Great video! i've been struggling with feeding materials into machines, how do you do it? I think my constructors/assemblers designs are good but when i have to feed them iron, coal, copper or steel (with 2 i already make a mess, with 3 of them i'ts a terrible spaguetti). I just unlocked trains and i think it will be easier but i fear i will make another mess of trains because i'd just be brute forcing my already bad design, any tips?

    • @Jagg3h
      @Jagg3h 2 місяці тому

      I base "factories" (groups of machines) on the highest tier belt I have access to. So I have have t2 belts, the input will be 120/min. If a machine has an input and output of 30/min, then that's 4 machines. Make a blueprint with an input and output belt, 4 machines, hook 'em up etc. Then you have a reusable blueprint where you know you just gotta feed it with a t2 belt. Obviously, many recipes have variable input/output rates, so you might need more or less input/output belts. But if you use basic maths and use belts as your limiters it makes it a little easier to make blueprints. Obviously, you still end up with spaghetti too and from your factories, but that's a different problem :)
      I have a friend that brute forces machines.
      me: we have t3 belts, so that's the rate limiter for our input/outputs.
      him: just create a load of machine and a load of belts!
      I assume he doesn't like numbers...

    • @TheDutchActuary
      @TheDutchActuary  2 місяці тому

      Hopefully you're using splitters & mergers to avoid most of the spaghetti. After that, the next step to get organized is take note of the inputs/outputs and your belt speeds.
      Mark 1 belt? OK, that means 2 smelters in a group.
      Mark 2 belt? OK, now you can have 4 smelters in a group.
      Mark 3 belt? OK, let's go up to 7 smelters! (or keep it at 6 because even numbers look better).
      etc. Same thing applies to constructors, assemblers etc. Especially high inputs/outputs like screws will likely mean you'll want to keep those machines with a LOT more space around them so you can keep your belt layout clean.
      Trains are mostly meant to get large amounts of resources from A to B (long distance), but won't change any of the things i listed above when it comes to your actual factory.

  • @comentbro4198
    @comentbro4198 Місяць тому

    i been following this guide, but iam still confuse why not build a central storage system ? outside the depot do you need to walk to the factory to get for example steal beem then walk again to concrete factory to get concrete ?

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому

      Nope, you should have dimensional storage unlocked at this point that makes a central storage completely irrelevant. (its in the Alien tech tree in the MAM)
      No need for central storage if items just get teleported into your inventory ;)

    • @comentbro4198
      @comentbro4198 Місяць тому

      @@TheDutchActuary but doesnt it takes to long to upload and only have few stack ? i ussually need alot of like steel beam if i make new factory

    • @TheDutchActuary
      @TheDutchActuary  Місяць тому

      @@comentbro4198 Sorry i missed this one before. You can upgrade the dimensional depot to upload faster and store more resources. Also, you can have several depots to upload faster for high-quantity items (e.g. concrete)

  • @redfuio351
    @redfuio351 2 місяці тому

    I need to know whats causing that blinking milestone as well, I have mine blinking in 4 and its driving me nuts

    • @TheDutchActuary
      @TheDutchActuary  2 місяці тому

      Mine stopped blinking after a while - still no idea what was causing it.

  • @lmaonaise
    @lmaonaise 16 днів тому

    I hate screws so much

  • @Xariann
    @Xariann Місяць тому

    You seem to be screwed :p