Please help me out by liking the video! If you want early access to new content, consider becoming a member. Note for this episode: This build is a bit larger than I'd prefer for single episode, but I think the relative simplicity makes up for it. I try to stay away from the 'megabase' designs as those aren't neccesarily bad, but can feel really overwhelming for people that just want to play through the game once.
Whew, this was a big build! I have the diluted fuel alternate recipe, so I used 9.6 blenders to make the fuel. +12GW of power, and I have to use 2 sinks because a single Mk5 conveyor can't handle all the plastic!
I started a fuel project without really thinking about the generator numbers and now realise i need to build 2000 of them to consume all the rocket fuel i can make 😂
so u r telling me that u are producing 0.5TW with that amount of rocket fuel. where on earth did u find the energy to build that large rocketfuel factory
You can fit 4 fuel gens in a blueprint buly having them face each other, route the inputs into each other and put junctions on each pipe. You can also pre overclock them so you get the equivalent of 10 generators in a blueprint. Overclocking generators is very useful because the increase in everything is linear, theres no downside outside of using powershards. For example, a gen uses 20 fuel/min for 250 MW and at 250% it uses 50/min for 625 MW.
Why normal fuel power plant instead of turbo fuel or better, rocket fuel? You should be able to do them at this point. Just saying because if you want a particle accelerator with full shards and soomersloops to create 1 nuclear pasta per minute to end phase 4, that will take up to 20.000 MW, which is more than what you produce now. If you use rocket fuel, from 480 oil, 400 sulfur, 200 coal, some nitrogen and 600 water you can make 600 rocket fuel (enough for 144 fuel generators). With those alternates it is 5 refineries and 8 blenders for all of that.
Good question! Regarding the fuel, you could definitely do that, but building 144 fuel genenators would triple the size of the build while you don't really need it. I'm not saying you shouldn't do it, but it's a tad overkill at this point. Half of the power demand that you're describing is coming from the slooped particle accelator - which is exactly why i'm not planning on slooping that particular machine (for now).
@@TheDutchActuary I see, you have a point. As long as you are not going to take the accelerators or manufacturers to the maximum, it should be ok. Nevertheless, instead of tripling size, you could do it a bit bigger and spend a few hundreds of shards XD
TDA - if we are off a bit in where we start building the plastic refineries, will that have any major impact later? I watched the video and it didn't seem like it would, but I have been wrong before :)
Nope! You can build it wherever you want, in whichever way you want - doesn't even have to be at this specific location. I don't tend to build my factories very close together so you shouldn't have any space issues ;)
@@TheDutchActuary Super! I didn't think so, but I would rather ask than run into a problem later. And, thank you for building that 'flexibilty' into your factories.
if u combine a few alternates here u can really scale up power. diluted fule is one but instead of plastic u can turn crude oil directly into heavy oil residue. this would give u 1280 fule out of the crude oil. and 320 polymer resin. if u want go even crazyer u could do turbofule or even rocketfule. still nice build.
In fact, with 3 alt recipes you can go very high power with less crude oil. With the direct production of heavy oil residue, blend fuel (inside the blender) and the turbo blend fuel, with the cost of sulfur and petrolium coke, you can produce 400m² of Turbo fuel from 300m² of crude oil and feed 50.35 fuel generator for more or less 12.000 MW. and all this for : 12 raffinerie, 7 blender and one pump.
Very true, but I want the plastic as well. The choice to make both fuel and plastic was intentional as you'll see in the next few episodes ;) Edit: I should also add that while scaling up power is never bad, this build just about triples the power production and will suffice for quite a while.
Question, why are you making plastic rather than using the alternate recipe of heavy oil residue? Converts 30 crude oil/min into 40 heavy oil residue/min. Using heavy oil residue and diluted packages fuel yields 20,000MW from just 600 crude oil/min into 1600 fuel/min
Because I also need the plastic ;) (to be used in the next two episodes). This build is basically hitting two birds with one stone - Fix the power for the rest of the phase, while also progressing the production I need to complete the phase.
Loving this series, i have a question since im at this point in the game making about 7000Mw with diluted packaged fuel and looking to upgrade my power plant... Its Turbo Fuel Worth it? getting the coal and sulfur get it to the power plant then lots of machines to make compacted coal and feed it to the refineries just to have to make even more generators ... i was thinking it was going to make more Mw per generator so i would have to go so big with the power plant, but im wondering if its jus better to use another oil node im not using and making diluted fuel if im going to double the generators and save the coal an sulfur nodes....
If you want LOADS of power - turbo or rocket fuel will get you that. But if you're following along with what i'm doing, the ~ 20GW this build supplies should be sufficient for the time being. (More power is never a bad thing though!)
@@TheDutchActuary TBH i think i'll do it just to learn how to, im in no rush to finish, and if i need the resources i'll go explore to find other locations, i still have half the map unexplored. Thanks for the reply! Im gonna keep recomending people this channel.
My build has about 20-22K (geothermals make it less precise) and that is almost exaclty enough. You can do with a lot less depending on the scale of your factory though.
am i missing something? if i use 16 refinery's for plastic i get 160 Heavy oil residue right? and i need 180 heavy oil residue for 6 refinery's running diluted fuel. am i dumb or just missing something :)
No I just ran into this same issue. 480 oil becomes 160 heavy oil and then you take 4 refineries making diluted fuel at 100% will take 120 heavy oil leaving 40 heavy oil to either split over two refineries or 4 or boost if you want. Either way total output of fuel ends up being 320 which ends up being enough to fuel 16 generators not 18. Please check my math on that but that is what I ended up with.
Nope you did that completely correct. However, as you will see in the latest episode (completing phase 4) we will adjust a few refineries from plasti to rubber, and that produces more heavy oil. I decided mid-recording that I would just leave the entire factory plastic dedicated for now for simplicity, but didn't realize that would reduce the heavy oil production and thus would be confusing (at least, considering I didn't mention this ;) )
Strange, in my save that part of the map has 2 pure oil nodes, 1 normal, and 2 impure ones Edit - Actually I just found the other normal node after I had already combined the other normal and 2 impures... For some reason the 2nd normal node didn't show up in the resource scanner
Funny enough the power tower lines don't count for the hoverjet, train tracks do though, the towers only provide power to the hoverjet around them because of the normal line connector
Please help me out by liking the video! If you want early access to new content, consider becoming a member.
Note for this episode: This build is a bit larger than I'd prefer for single episode, but I think the relative simplicity makes up for it. I try to stay away from the 'megabase' designs as those aren't neccesarily bad, but can feel really overwhelming for people that just want to play through the game once.
Whew, this was a big build! I have the diluted fuel alternate recipe, so I used 9.6 blenders to make the fuel. +12GW of power, and I have to use 2 sinks because a single Mk5 conveyor can't handle all the plastic!
Yup, it's a LOT of plastic for sure!
No, YOU are awesome!
Thx
@Dutch Actuary: Your videos are fantastic. I’m building a new gaming desktop and would like to know what GPU you have in your rig?
I'm running with a Geforce RTX 3060 atm
I started a fuel project without really thinking about the generator numbers and now realise i need to build 2000 of them to consume all the rocket fuel i can make 😂
Go hard on blueprints
Well on the bright side, you definitely won't be lacking power any time soon!
so u r telling me that u are producing 0.5TW with that amount of rocket fuel. where on earth did u find the energy to build that large rocketfuel factory
@@arttusalonen9800 overclocked it will be over 1TW, I've set up the factory to make 18,000 rocket fuel just working on building enough generators now
You can fit 4 fuel gens in a blueprint buly having them face each other, route the inputs into each other and put junctions on each pipe. You can also pre overclock them so you get the equivalent of 10 generators in a blueprint. Overclocking generators is very useful because the increase in everything is linear, theres no downside outside of using powershards. For example, a gen uses 20 fuel/min for 250 MW and at 250% it uses 50/min for 625 MW.
Why normal fuel power plant instead of turbo fuel or better, rocket fuel? You should be able to do them at this point.
Just saying because if you want a particle accelerator with full shards and soomersloops to create 1 nuclear pasta per minute to end phase 4, that will take up to 20.000 MW, which is more than what you produce now. If you use rocket fuel, from 480 oil, 400 sulfur, 200 coal, some nitrogen and 600 water you can make 600 rocket fuel (enough for 144 fuel generators). With those alternates it is 5 refineries and 8 blenders for all of that.
Good question! Regarding the fuel, you could definitely do that, but building 144 fuel genenators would triple the size of the build while you don't really need it. I'm not saying you shouldn't do it, but it's a tad overkill at this point.
Half of the power demand that you're describing is coming from the slooped particle accelator - which is exactly why i'm not planning on slooping that particular machine (for now).
@@TheDutchActuary I see, you have a point. As long as you are not going to take the accelerators or manufacturers to the maximum, it should be ok.
Nevertheless, instead of tripling size, you could do it a bit bigger and spend a few hundreds of shards XD
TDA - if we are off a bit in where we start building the plastic refineries, will that have any major impact later? I watched the video and it didn't seem like it would, but I have been wrong before :)
Nope! You can build it wherever you want, in whichever way you want - doesn't even have to be at this specific location. I don't tend to build my factories very close together so you shouldn't have any space issues ;)
@@TheDutchActuary Super! I didn't think so, but I would rather ask than run into a problem later. And, thank you for building that 'flexibilty' into your factories.
if u combine a few alternates here u can really scale up power.
diluted fule is one but instead of plastic u can turn crude oil directly into heavy oil residue.
this would give u 1280 fule out of the crude oil.
and 320 polymer resin.
if u want go even crazyer u could do turbofule or even rocketfule.
still nice build.
In fact, with 3 alt recipes you can go very high power with less crude oil. With the direct production of heavy oil residue, blend fuel (inside the blender) and the turbo blend fuel, with the cost of sulfur and petrolium coke, you can produce 400m² of Turbo fuel from 300m² of crude oil and feed 50.35 fuel generator for more or less 12.000 MW. and all this for : 12 raffinerie, 7 blender and one pump.
@@XavierLemonnier-e6s yeah but turbo full needs then coal and sulfur.
its more power but also 2 more ressorces.
@@Darkkamikazegirl not coal, because the blend version use petrolium coke instead of charcoal.
Very true, but I want the plastic as well. The choice to make both fuel and plastic was intentional as you'll see in the next few episodes ;)
Edit: I should also add that while scaling up power is never bad, this build just about triples the power production and will suffice for quite a while.
Question, why are you making plastic rather than using the alternate recipe of heavy oil residue? Converts 30 crude oil/min into 40 heavy oil residue/min. Using heavy oil residue and diluted packages fuel yields 20,000MW from just 600 crude oil/min into 1600 fuel/min
Because I also need the plastic ;) (to be used in the next two episodes). This build is basically hitting two birds with one stone - Fix the power for the rest of the phase, while also progressing the production I need to complete the phase.
@@TheDutchActuary ah, I gotcha. Thought this was just a pure power episode lol. Keep up the good work! Love the videos man!
Loving this series, i have a question since im at this point in the game making about 7000Mw with diluted packaged fuel and looking to upgrade my power plant... Its Turbo Fuel Worth it? getting the coal and sulfur get it to the power plant then lots of machines to make compacted coal and feed it to the refineries just to have to make even more generators ... i was thinking it was going to make more Mw per generator so i would have to go so big with the power plant, but im wondering if its jus better to use another oil node im not using and making diluted fuel if im going to double the generators and save the coal an sulfur nodes....
If you want LOADS of power - turbo or rocket fuel will get you that. But if you're following along with what i'm doing, the ~ 20GW this build supplies should be sufficient for the time being.
(More power is never a bad thing though!)
@@TheDutchActuary TBH i think i'll do it just to learn how to, im in no rush to finish, and if i need the resources i'll go explore to find other locations, i still have half the map unexplored. Thanks for the reply! Im gonna keep recomending people this channel.
How much MW should I have before completing phase 4. I currently have about 10k
My build has about 20-22K (geothermals make it less precise) and that is almost exaclty enough. You can do with a lot less depending on the scale of your factory though.
am i missing something? if i use 16 refinery's for plastic i get 160 Heavy oil residue right? and i need 180 heavy oil residue for 6 refinery's running diluted fuel. am i dumb or just missing something :)
No I just ran into this same issue. 480 oil becomes 160 heavy oil and then you take 4 refineries making diluted fuel at 100% will take 120 heavy oil leaving 40 heavy oil to either split over two refineries or 4 or boost if you want. Either way total output of fuel ends up being 320 which ends up being enough to fuel 16 generators not 18. Please check my math on that but that is what I ended up with.
Nope you did that completely correct. However, as you will see in the latest episode (completing phase 4) we will adjust a few refineries from plasti to rubber, and that produces more heavy oil.
I decided mid-recording that I would just leave the entire factory plastic dedicated for now for simplicity, but didn't realize that would reduce the heavy oil production and thus would be confusing (at least, considering I didn't mention this ;) )
Strange, in my save that part of the map has 2 pure oil nodes, 1 normal, and 2 impure ones
Edit - Actually I just found the other normal node after I had already combined the other normal and 2 impures... For some reason the 2nd normal node didn't show up in the resource scanner
Funny enough the power tower lines don't count for the hoverjet, train tracks do though, the towers only provide power to the hoverjet around them because of the normal line connector