Please help me out by liking the video! If you want early access to new content, consider becoming a member. Note for this episode: As mentioned, using alternates (sloppy aluminum & pure ingots) you can eliminate silicon from this build entirely at a slight loss of production. I just went for the default recipe as that will be available to everyone, and we needed some silicon/crystals anyway ;)
I have to say that this a very cautious/diligent and carefully crafted tutorial/guide. It is pleasant to watch and very easy to understand. Thumbs up! An addendum about factory planning will be welcome too (I thinks this is the part people struggle the most with.).
For the water pipes, you can also put a valve on the "new" water pipe and set the flow rate to the difference that way the waste water will always get used first even when the system backs up because of a full output storage etc.
Good evening TDA! This looks like an exciting build and we get trains too! I like the 'modular' build concept. I have a question, please -- why are the refineries' production floor(s) different ( @14:39 )? It looks like it might be 4m with a 1m border. and Thank you :)
Just started playing and unlocked blueprints, great video! Any chance your constructor blueprint used in the beginning of the video is online for download?
I just got my Aluminum setup last night and started looking at the Phase 4 project parts and I'm overwhelmed, lol. Just setting up the infrastructure to get all the materials needed to even feed one manufacturer seems crazy. So far I've just been setting up factories that use local materials except for shipping in plastic for computers. How do you manage later game factories that need so many resources?
That’s where I’m at, too. Literally every resource near my starter base (and some from farther away) are ALL going to one manufacturer making adaptive control units at 1/min. The logistics of the next phase are overwhelming.
Thank you for the videos, I'm following along through my playthrough. Having trouble with pipes. Can you explain how you're getting enough water to feed the 4 alumina solutions through one pipe? They carry a max of 600 m/3, but the 4 refineries require 720 m/3. I got it to work by having waste water from the aluminum scrap refineries to enter the pipe section half way through the other four, not the beginning of them, to bump the water levels back up. I guess that's how you did it? The video has you entering it at the beginning so I got very confused :P Unless I'm missing something here :)
This was a bit unfortunate on my part as it wasn't shown, but yes - I had a secondary input halfway in as well. The recycled water is filling in the required inputs.
@@TheDutchActuary Thought so, thank you! This series is helping me figure things out bit by bit. Found I was getting overwhelmed when I tried playing it before.
These videos have been super helpful -- one Q, since I couldn't see exactly how you managed it watching back the video: What are your pipe logistics like for the water inputs of the refineries making alumina solution? I love the tip about bringing water from the pumps over the top, but 4x alumina solution refineries require a total of 720 water. I know we're recyling the water the aluminum scrap is making, but it's still, in total, more than a Mk2 pipe can throughput. Do you have separate water lines feeding a couple of the refineries?
For anyone running into a similar issue, I solved it by pulling in the pipe from the water extractors between the first and second refineries, rather than at the beginning of the line. That way the first refinery will use all the recycled water (and a little from the extractors), and then the other 3 extractors will be fed by the extractors.
I might be wrong but I think this setup produces slightly too much silica, unless you're sinking the 200 silica that comes from the refineries. If you''re adding it back then you only need the silica constructors to provide 400 in total, so 25 (66.666%) each on the 16 constructors. Unless i forgot to carry a 1 somewhere when tuning this!
Rather than sink it (which I know is fine but always seems a bit cheaty, like peeling the stickers on a rubic’s cube) I’ve scaled mine back to 25 units/min each, which when mixed with the feedback from the refineries (50 each across 4 refineries = 200 silica/min) *should* be perfect… Should. I expect it to grind to a halt somewhere in a few hours :D
Thanks but if I'm not wrong this factory produces too much silica: 650 while only 600 are needed, it will stop once the refinery's output is full. A simple fix is to decrease the silica production in the constructors section. It also produce 480 aluminum ingot but only uses 470
I just built mine and it looks nothing like anyone elses XD. 3 bauxite nodes 1 coal node 2 quartz nodes, lots of spaghetti, producing 480 aluminium ingots too much silca to count it produces 36000 points from overflow. It looks a mess but its my mess. I dont care about how it looks because its getting forgotten about when i route it to my neat mega factory.
I don't bother making an aluminum factory without the sloppy alumina and pure aluminum ingot recipes. You don't need silica, and don't have to worry about by products. If you loop the incoming water up and over (as shown in the video) you can make sure that your water by product never gets backed up. FYI, if you have those recipes set in a blueprint, you don't actually have to have the recipe unlocked (I.e. you imported the blueprint from a save that does have them unlocked).
Oh I totally agree that sloppy Aluminum / Pure Ingot is probably the easiest way to scale up long term (same principle but more straightforward). In this case, I figured I needed some silica anyway so I might as well show the default recipe!
hm weird, i always have either heavy oil residue or petroleum coke left, so i love the alternate recipes using coke to make ingots of any kind regarding the water thing, the game uses gravity for water mechanics, so since things fill up from the bottom to the top the bottom one is used first
Please help me out by liking the video! If you want early access to new content, consider becoming a member.
Note for this episode: As mentioned, using alternates (sloppy aluminum & pure ingots) you can eliminate silicon from this build entirely at a slight loss of production. I just went for the default recipe as that will be available to everyone, and we needed some silicon/crystals anyway ;)
The tip about the water at 11:35 is worth a video all by itself.
Ooh, I might actually make a short one day :D
I really liked this, its not like other videos where people build massive structures and you feel overwhelmed. Nice and easy
I have to say that this a very cautious/diligent and carefully crafted tutorial/guide. It is pleasant to watch and very easy to understand. Thumbs up! An addendum about factory planning will be welcome too (I thinks this is the part people struggle the most with.).
For the water pipes, you can also put a valve on the "new" water pipe and set the flow rate to the difference that way the waste water will always get used first even when the system backs up because of a full output storage etc.
thank you finally good planners on video description
THanks for the video. Well organized and clean, kudos.
Is there a repository for blueprints?
As always good stuff!
Good evening TDA! This looks like an exciting build and we get trains too! I like the 'modular' build concept. I have a question, please -- why are the refineries' production floor(s) different ( @14:39 )? It looks like it might be 4m with a 1m border. and Thank you :)
They didn't quite fit into the designer if I raised them any further ;)
Just started playing and unlocked blueprints, great video! Any chance your constructor blueprint used in the beginning of the video is online for download?
Well done!
I just got my Aluminum setup last night and started looking at the Phase 4 project parts and I'm overwhelmed, lol. Just setting up the infrastructure to get all the materials needed to even feed one manufacturer seems crazy. So far I've just been setting up factories that use local materials except for shipping in plastic for computers. How do you manage later game factories that need so many resources?
That’s where I’m at, too. Literally every resource near my starter base (and some from farther away) are ALL going to one manufacturer making adaptive control units at 1/min. The logistics of the next phase are overwhelming.
Break it down step by step!
Thank you for the videos, I'm following along through my playthrough. Having trouble with pipes. Can you explain how you're getting enough water to feed the 4 alumina solutions through one pipe? They carry a max of 600 m/3, but the 4 refineries require 720 m/3. I got it to work by having waste water from the aluminum scrap refineries to enter the pipe section half way through the other four, not the beginning of them, to bump the water levels back up. I guess that's how you did it? The video has you entering it at the beginning so I got very confused :P Unless I'm missing something here :)
This was a bit unfortunate on my part as it wasn't shown, but yes - I had a secondary input halfway in as well. The recycled water is filling in the required inputs.
@@TheDutchActuary Thought so, thank you! This series is helping me figure things out bit by bit. Found I was getting overwhelmed when I tried playing it before.
Can you share your blueprints? they look great!
*looks at giant, gaudy, elevated, dual track rail network*
I don't know why, but i had no clue you could place rail directly on the ground.
Welcome to the train lovers club bother!
These videos have been super helpful -- one Q, since I couldn't see exactly how you managed it watching back the video: What are your pipe logistics like for the water inputs of the refineries making alumina solution? I love the tip about bringing water from the pumps over the top, but 4x alumina solution refineries require a total of 720 water. I know we're recyling the water the aluminum scrap is making, but it's still, in total, more than a Mk2 pipe can throughput. Do you have separate water lines feeding a couple of the refineries?
For anyone running into a similar issue, I solved it by pulling in the pipe from the water extractors between the first and second refineries, rather than at the beginning of the line. That way the first refinery will use all the recycled water (and a little from the extractors), and then the other 3 extractors will be fed by the extractors.
@@ZombieMatt2 Good point! I bring in a secondary pipeline midway (from the recycled water) that I don't think I showed, my bad!
I might be wrong but I think this setup produces slightly too much silica, unless you're sinking the 200 silica that comes from the refineries.
If you''re adding it back then you only need the silica constructors to provide 400 in total, so 25 (66.666%) each on the 16 constructors.
Unless i forgot to carry a 1 somewhere when tuning this!
Nope, you're right! Some of the silica needs to be sinked!
Rather than sink it (which I know is fine but always seems a bit cheaty, like peeling the stickers on a rubic’s cube) I’ve scaled mine back to 25 units/min each, which when mixed with the feedback from the refineries (50 each across 4 refineries = 200 silica/min) *should* be perfect… Should.
I expect it to grind to a halt somewhere in a few hours :D
@@SimonPeel Hahaha I know that feeling. "Right, this should work. Probably. Maybe. Right?."
I literally just got it, saw the recipe and went "Oh shit how do I deal with water?"
Thanks but if I'm not wrong this factory produces too much silica: 650 while only 600 are needed, it will stop once the refinery's output is full.
A simple fix is to decrease the silica production in the constructors section.
It also produce 480 aluminum ingot but only uses 470
You're not wrong, but that's what the sink is for!
@@TheDutchActuary ops my bad didn't notice you put a sink there
I started running a train line from the bauxite last night and thinking about how to balance this, nearly broke me.. went to bed defeated 😂
Hahahah Aluminum is definitely one of those builds where doing this tired is.... challenging lol :D
I just built mine and it looks nothing like anyone elses XD. 3 bauxite nodes 1 coal node 2 quartz nodes, lots of spaghetti, producing 480 aluminium ingots too much silca to count it produces 36000 points from overflow. It looks a mess but its my mess.
I dont care about how it looks because its getting forgotten about when i route it to my neat mega factory.
GEKOLONISEERD
I don't bother making an aluminum factory without the sloppy alumina and pure aluminum ingot recipes. You don't need silica, and don't have to worry about by products. If you loop the incoming water up and over (as shown in the video) you can make sure that your water by product never gets backed up. FYI, if you have those recipes set in a blueprint, you don't actually have to have the recipe unlocked (I.e. you imported the blueprint from a save that does have them unlocked).
This!
Oh I totally agree that sloppy Aluminum / Pure Ingot is probably the easiest way to scale up long term (same principle but more straightforward).
In this case, I figured I needed some silica anyway so I might as well show the default recipe!
fs as a European, pronounce it correctly. Aluminium.
I went with calling it the way it's called in the game, mostly because in my initial recordings I kept mashing both names up ;)
Any possibility you can share your foundation blueprints please?
hm weird, i always have either heavy oil residue or petroleum coke left, so i love the alternate recipes using coke to make ingots of any kind
regarding the water thing, the game uses gravity for water mechanics, so since things fill up from the bottom to the top the bottom one is used first