Midgame tip for the awesome sink: Smart splitters can let you fill a storage container and chuck the rest into an awesome sink. That way your storage is full and your factory keeps running.
'till you get smart splitters, you can always use multiple splitters and mergers to get the desired ratio (say you want 75% in the storage and the other 25% in the sink, or 1.5% in the sink and 98.5% in storage)
Tip for hard drive research. Instead of brining all hard drives to base after a looting trip and then waiting 10 minutes for each drive to research, the moment u get the drive, build a MAM station, start research, dismantle MAM and keep going in search of other drives or anything else u are looking for on a trip. The research is going to be done in the meantime as u find another drive most likely, and once u are back to base you are done with research and just pick your desired alternative recipes.
When you change a color, the sliders go only to 1 or 0 but you can type the number yourself and type instead of 0, a -1 or instead of 1, a 2. That makes the colors more vibrant and bright. Especially on concret foundations, black is not a really dark black, it looks very washed out but with the value at -1 instead of 0, you get a really dark black. I hope that was understandable, english is not my first language.
@@Robalogot While I get what you mean that's the effect that an all light absorbing surface causes. You can't see *anything* reflecting back from it, it's not like the black you see on black cloth because you're still seeing that black cloth, with real black you're not seeing the object because no light from it returns, it's like a black hole. So basically the only thing you *can* see is it's shadow (it blocking/absorbing the light). And we're getting very close to having such materials that just trap light in their structures, certainly closer than the human perception and you can just buy vantablack these days. E: And yeah regarding the OP that's a nice tip that I didn't know, I've been happy enough painting everything not as black as my soul.
1) Underclocking linearly reduces production but exponentially decreases power (50% prod = max prod:power rate) 2) Building 2m foundations on nodes allows snapping of miners to the grid. Makes aligning just a bit easier 3) Belts now have a “Straight” build mode as of 1.0! Game does the bending for you 4) Biomass Burners can serve as a great stand-in for power banks as they only burn per required power. Setting up a 12 burner area with the container + constructors allows you to dump your leaves/wood/mycelia in and forget about it. If you’ve got Coal or better running elsewhere you can hook it all up and if power were to spike above normal, you don’t throw the breaker! The biomass setup will cover the spike until you can return it to normal and if never used, they never burn. With enough storage containers and a big enough setup you could have a very robust temporary back up power setup.
Additionally, running piping flat and merging into one, then running that one pipe up to the necessary height then straight back down means you only need to apply pumps to the one lift. All other piping after that line will not need a pump to go back up unless it exceeds the height of the original lift!
- Read the HUD completely. Almost all of these features (and more) can be discovered just by reading all the text on the screen when you build/destroy or examine a storage container, then see what happens when you press the indicated buttons. - Zoop build mode. When building, press R until the middle of the screen says Build mode: Zoop. This will allow you to build up to 10 adjacent foundations at a time in a single direction. Also works with ramps & walls. - All-concrete foundations. This is unlocked via the AWESOME shop and is, in my mind, the best foundation option. The default foundations require both iron plates and concrete, meaning if you run out of either, you need to restock before you can build more. Also, the default foundations have a visible orientation and if you’re like me you hate seeing mismatched foundations next to one another and have to meticulously ensure all foundations are oriented the same way. Concrete foundations by comparison only require concrete and are symmetrical so will never appear mismatched.
Quick tip about the storage signs. You can use a square one and just add an image of the item on the face, or sides, of the storage container. This can be useful for when it is night as the signs light up.
A tip that I don't see a lot of people mention is that you can use the parachute to sometimes scale certain cliffs. You'll glide upwards if you use it against an incline. It's helped me scale mountains at times when there's a jump I couldn't make or an alternate route I had to take. The parachute can sometimes help you get up as well as get down.
@@MrChitakifsy Since the parachute is a 1 time craft it's overall cheaper, not to mention faster most of the time, to glide up steep inclines that way rather than take the time to try and find a spot to drop a power pole on a high ledge. Not to mention it's incredibly helpful when running from wildlife sometimes where you otherwise don't have the time for placing powerlines.
tip I saw in another video: -when researching alternate recipes on the Maam, hold onto recipes you are not using yet or the ones you dont want to use as holding onto those choices will eliminate all recipes you have not chosen from future Maam research
Unfortunately only works up to a certain point. I was putting a ton of Hard drives in after getting back from a big exploration trip and the sidebar for recipe choices has no scroll bar; and resulted in the window getting stretched, making it almost impossible to press rescan or select button. If I'd scanned one more drive I would have been stuck. Obviously fixable by then actually choosing some recipes and using up the drives, but yeah. There's a limit. Bit lame tbh.
@@_aullik Or do what I do and shamelessly savescum the reroll to get what I want. :D Though I haven't spoiled myself looking ahead on alternates, only looking at alts for stuff I already have access to. Or early recommendations.
@@ImAmirus Nope! You save before pressing the 'Rescan one use', do the rescan, if you don't want it, reload, rescan. The one-use rescan is not pre-determined.
Another great tip for parsing which items are in containers is to use your disassemble function and mouse over the container. It will show you what is inside!
Signs is an excellent source of light! Up emitting to max, remove all writing and set the style to a background lightning option. It gives you light in any color with no power cost. Save the color palette, and click ctr+c to copy the signs and ctr+v to paste them, so you only have to manually adjust the first one. I make this on my trainlines, in factory walk lines, and loads of other spaces to take your aesthetics to the next level. Oh, and the billboard works as a mirror if you remove text and pictures, set emission to 0, and the finish to glossy. It can give you a really cool facade effect for factories too.
Tip for Beginners, when using Conveyor lifts, listen out for a higher pitch sound, it lets you know it is aligned and will snap to an input/output. Very useful when you're trying to make things compact without using so many belts..
more audible when rotating it and it snaps into a position where it will connect to a machine, belt or splitter/merger. also if you want it to be even more compact, you can clip the lift quite far into the machines where the input/outputs are and they will still function feeding in or taking the items out, or you can build the splitter/merger directly onto the lift end points and it will basically consume it into the splitter/merger
you can also snap mergers and spliters to the open end of the lifts, if you need to place a lift you can attach them to the poles and then delete the pole to get around the minimum size and make some really compact sorters.
followup to conveyor lifts tips: if you have a foundation with the conveyor hole in it (bought from the awesome shop) directly above the spot you start the lift from, you can make a conveyor lift go any distance (within build range) without having to do that awkward back and forth design.
Exploration tip: You can use parachute to CLIMB. Yes, just press shift and aim at a steep incline that you normally could not stand on and you will climb that incline with your parachute. I know, it defies all logic but it just works. You can climb most cliffs with just this technique and can sometimes be even faster than using jetpack.
Starter Tips: You can place a power pole on a wire between two other poles. When you spoke about the family for holograms, this also applies to blueprints. You can also temp move blueprints to a set group if you plan to only use those ones during a set build for faster toggling. You can also put blueprints into other blueprints as you would any other buildable. You can find a lot of material around crash sites you can sink for a lot of coupons. Also each item has a set amount of points, and more points are needed for the next ticket, so it's less about putting too much of the same item in i.e. if you only put in rods and then put in plates as their value is simular it won't effect your points that much. If you do not plan to sink these then try and create AI Limiters as a fast alternative means for fast coupons, they are not that complicated to make and only need constructors and possibly an assembler if don;t plan to do the last step by hand. When you hand craft hitting spacebar once will craft for you, you do not need to hold it down. If you are collecting wood and leaves for your biofuel, if you hold down e while you collect one you will automatically pick them up as you target them. Ontop of that if you hit tab and open your inventory while doing this it will temp lock the autocollector so you do not need to hold down E either, bear in mind though that this will make using the area effect on chainsaw on anything but chainsaw-only options (such as trees) hard. Chainsaws also only use solid biofuel so it is good to have them in storage if you plan to use it when landscaping. Harddrives. You need two of these within the Sulphur tech tree which allow for more efficient uses of coal and fuel which may be important for your builds. When you research your hardrive it will prioritise the items you can build based on your current tier progress, and when it gives you your choice of options to pick from and you do not choose either it removes them temp from the pool of choices your next drive will offer, so if you don't care for either or do not need that specific option just yet don't take it. There is only a list of 10 it will display additional researches will just get hidden as there is no scroll bar in the library. You can save the name of a colour you like for easy usage later. There is also some community colours people have posted on reddit and the official satisfactory discord. On the line for the categories at the top right when you unlock alternative materials you can toggle between them there. bear in mind different materials need different items e.g. concrete no longer uses plates but requires more concrete per foundation. When you are running around you can press H to hide your hands or whatever you were holding onto (originally there was mods for this purpose). Stingers are terrifying. And are not susceptible to fall damage (stuff that would kill you it walks off). They can also get stuck inside of rocks and still try and jump scare you. Falling from any height at full health will not kill you. And above all there is no wrong way to do anything. You build what you want, and do stuff at your own pace. Heck there are some really epic stuff people have done with beams that has nothing to do with factory building but creates awesome massive sculptures, just enjoy the game.
Very Important one I forgot. DO NOT turn your slugs and creature remains into power shards or protein. IF you wait until you can sloop them, you can get 2x the output from your slugs and 4x your output from your kills. Just do the mimium you need and then you can maximise later on.
What is the best way to deal with green (HUGE-S-F_CK) stingers? The smaller ones are alright, but those colossal greens freak me the f_ck out. Also, you need 4 hard drives to complete fuel research line now.
@@DrrZed There are different kinds of ammo you can put into your weapons. Bear in mind the zone you are in also affects the type of beast that spawns. Off the top of my head, there are radioactive ones and toxic ones that will not be as affected as normal versions of ammo of the same type. If the stingers themselves are too much, you can put on arachnophobia mode, which turns them into cat heads. However, I think it will still be as terrifying when they leap at you. Additionally, you can turn off hostile mode if this is not for you. I have seen people tempt them off ledges; however, they do not seem to have fall damage and they sometimes can leap right back up to you. There is also a glitch I have seen where they can phrase through reality and enter rocks and try and jump you through them (truly terrifying existences are these creatures). Interestingly they can die in the gas cloud IF they are the normal variety. I have not tried this but it may be possible to put up walls to block off where you see them (see above about how they can phrase through reality), but not sure this will work. Good look on ridding the world of arachnid-oids
@@KindaWolfish Stingers are not too much themselves. Specifically I'm having a lot of trouble with huge green ones in the swamp region and the red bamboo forest place. They seem to have, like, more health than it's legally possible. Oh well, I guess it's time for me to bust out nuke nobelisks my doggos found somewhere.
i have around 1500 hr in this game played from update 3 and I know all the tips shown in this video but still I watched the full video because I love this game I like watching people play this game.
Amazing video, great tips! Three things I'd like to add: Firstly, as soon as an item is on the todo list you can click and edit the number inbetween - and +. You can also click on the list itself and edit all quantities. Secondly, you make it sound like the Awesome sink prefers getting a variety of items, as in feeding it more iron makes iron less valuable than it initially was. In reality, every item has a fixed point value, and the amount of points needed for the next coupon increases quadratically with each coupon reached, leading to this effect of early game items losing their value later on. You generally want to sink your highest complexity product for maximum coupon generation. On the topic of coupons: Alien DNA is the way to go in the late game. DNA generates coupons from a separate system which scales linearly in coupons generated. The first three capsules grant a coupon each and then the capsule cost per coupon increases by 1 for every three coupons generated via DNA capsules. (Does not affect cost of coupons via normal sinking) The more coupons you have printed over the time of your save by feeding materials, the more valuable hunting for remains is in comparison to waiting. Also, put sloops into your Remains -> Protein -> Capsule production to quadruple the output.
I've yet to find a way to ensure a 4m foundation will align with another veritcally using the world grid. It would be useful to have an 8m foundation for this purpose.
with 1.0, all 3 foundation sizes has the same snapping points, before 1.0, the 1m foundation snapped to the half meter heights, now its all the same for them all at the full meter snap points when using the world grid
In the early game don't bother with ladders, but use the stackable conveyer pole instead. You don't have to unlock it, it's cheap to make and... it has a ladder on the side which makes this an ideal solution. Best of all: it also provides you with a small platform on top which you can stand on. From there you can then build some foundation if you need to reach places.
Get a few tickets and get the modern catwalks... With enough iron plates and rods in your inventory, there's nowhere you can't go in addition to the basic power cables and the zip lines. But don't forget to take your parachute, a few stun rebars and nobelisks with you. And upgrade your zapper with the basher as soon as you can. Having the leggings is also a must. The gas mask and filters are not really required but are also very handy to have. These are the things I try to unlock as early as possible before exploring away from my starter base - hub. Once I have these few things and a decent amount of inventory space, the entire world is my oyster and there's nowhere I can't travel except for the occasional radiated zones. I can run around a few uranium rocks and still grab some items taking minimal damage, but I stay away from uranium nodes until I at least have the hazmat suit but that's more end of mid to late game stuff. Once you're able to unlock and build trains, power distribution and transport becomes a breeze other than the building of the starter train line. And of course, there's always the basic ramps. But the cheapest and most effective way to travel almost anywhere in the early game is the combination of ladders and the parachute. The ladders are cheaper to unlock than the ramps and they only require iron rods. Your ramps cost more and require both concrete and iron plates. As for the parachute all you need is the collect and research marcella, but you do have to have at least biomass unlocked in order to make the fabric for your parachute. Earlier versions of the game required to you to make a stack of parachutes which each one costed a significant amount of fabric. Now, you only need to make one and it persists. You can deploy it, and then while gliding you can press "c" to cancel it and then "space" to redeploy it. With the ladder and a few stacks of iron rods, you can build an extremely tall ladder, jump off and parachute to just about anywhere. Still in early game but after getting to steel, once you are able to unlock the big platform power poles, the zipline becomes very useful. Also, once you have coal power up, creating a basic hyper cannon launch with the parachute is also very effective. I use a combination of all of these methods.
Here's my additional tips I would have liked to see in this vid. * For finding items in containers, I like to whip out the dismantle gun and hover over the containers. The list of what you receive for dismantling the container includes its contents. * Regarding crafting families, instead of holding "E" you can also tap "E" and it will cycle through the items too. * There is a certain troublesome enemy type that you can sneak up on by crouching and it won't detect you, even when attacking it. * The To-Do List also includes a notepad if you click on "Edit To-Do List". You can also hover over the right side of the screen when in the build or inventory screens and the side of the screen will darken, if you click on the darkened area, you can open the To-Do List that way. There are public and private note sections for online play.
On top of being able to do math in the search bar, you can do math in just about any input box. For example if I have a build that calls for 6.312 constructors to output 302 of something, I will build 7 and then set the output of one to / or 302/7, then use the copy config and paste it to the remaining constructors (which I bound to mouse 4 and 5 for convenience). I find this easier than doing 6 @ 100% and then one at 31.2% clock, as you can just do one then copy/paste it. On top of that they all consume and produce at the same rate then.
One cool tip for overclocking. If the bar is being annoying to slide or you already know exactly what you want, you can click on the % or the output and manually type in your desired % or output. Copying and Pasting configs will also automatically deposit the power shard and set the overclock in addition to just the selected recipe!
@@bmobert oh thats sick. The only thing I wish we could do (or maybe we can) is adjust based on input consumption. To make it easier to setup an over/under clock that just uses as much as its given or a specific amount that isn't a full belt line amount. Would make it easier to quickly make setups that ensure a full belt is used by overclock tweaking to reduce waste
@Fissiccisst1 Totally agree. I haven't tried to edit inputs on v1.0, but I know it didn't work on 0.8. I'll have to actually try on 1.0. I suspect it's still not possible. I'd love to he wrong.
@@Fissiccisst1you can with a simple formula in the clock speed section. (Resources times the normal input, times 100) Say you only have 25 resources a min for an input that takes 90 the clockspeed formula is 25/90*100
another exploration tip for 1:28 is that you can ALT-Left Click to ping for multiplayer and ALT-right click to quick add a stamp for what you're looking at
One thing I would recommend picking up early in the Awesome Shop is the Concrete Foundation (and Wall) 'Skin' at the Customizer Tab. What this will give you is a different option for your Foundations/Ramps to be made only out of Concrete (x7) instead of Concrete (x5) and Iron plates (x2). This option can be selected at the Build Menu (Q) --> Foundations and where it says 'FICSIT Foundation' tap it and select 'Concrete Foundation' and you're set! Easier Foundations.
Tip for the To-Do list: You can also just ype a number into the field. You will need to click the + once to show any number but after that you can just type in however many items you need. You can also MouseOver to the right while having almost any menue open and you can add your Private orPublic notes. Public notes will be seen by anyone if you play together with friends while the Private will be just for you.
You Can copy and paste recipes from machines, for example If you build a constructor and set it to produce concrete, you Can "Cntrl C" literally, that recipe, and then by looking to the next machine, as it highlights, you click "cntrl V" and The recipe Will be copied directly in to it, this Will also copy any configurations you make to overclocking. That also works for signs.
Here is a tip from mr. Use a somersloop in a constructor, and use that to craft those overclock things from the snails. This doubles your overclock items.
Overall great list for beginners, here are even more 1. the 2 spaces away and 2 mouse wheel click rotations rule for straight piping, since switching to straight mode with the R key doesn't work for pipes (while on pipes learn the different build modes, I love horizontal to vertical and noodle) 2. Inf tall conveyor elevators with floor holes, 3. Creating a curve with a catwalk, look up a tutorial if interested a couple different methods as well) 4. You can build straight conveyor belts out of miners through another complicated process involving the road barriers. 5. and number 5, early on get a road barrier as well, you can use stackable conveyor poles as ladders, but road barriers are super versatile. Place it in the middle of the foundation and you can create a snapping point wherever you want for a wall by also holding ctrl. 6. Hold ctrl to replace walls, also splitters to smart/etc 7. Place a pipe junction first and hold control when working with water pumps to align them to the grid. 8. Parachute hyper tube cannon combo big early game 9. Most efficient early game tickets come from Sam stuff and dna capsules from killing creatures (encouraging exploration) 10. LOOK UP HOW TO TAME LIZARD DOGGOS! They can bring you almost any part in the game (I think any except SE parts)
One tip I am not seeing people mention is the ability to CTRL C any building in the game and CTRL V any other building of the same type. What this does is copy the recipe, over or under clocking, power shards, and more from one building to another. When you set up 50 constructors all making the same thing, manually selecting every recipe is a pain. Copying and pasting the recipe makes setting them up a breeze. Just set one, copy, and paste away!
Also, if you design a blueprint with settings, they ARE PLACED WITH THE SETTINGS !! THAT'S EVEN BETTER ! (i'm at really endgame, so i just spam max OC, i make blueprints with 250% now lol, power is not a problem).
Something ive been doing with ladders and getting around: you can also attach foundations to cliff sides, and then attach a ladder on the side of that foundation. This potentially lets you traverse easier, especially if youre still in the early game and dont have a parachute yet. Even with the parachute I still use this method.
VERY nice edit from the team for this one! It's concise, neatly organized and timestamped and helps a bunch of new players know about things they might otherwise not have known :D
Bind Copy Paste to your extra mouse butttons-makes recipe selection on machines a breeze. Once you get the jetpack use hypertube cannons-feels like a cheat for getting across the map. The to do list has a notes section when you hover over the right side-leave notes for if you take an extended break on what you wanted to do next. When making Uranium rods the manufacturers will have excess sulfuric acid-put that into blenders making plutonium right away-I felt so dumb when I figured that out-you can get rid of waste right away. Use Somersloop for Space Part phase parts. Use Somersloop for Power Shards-don’t hand craft them!!! Use a Satisfactory Calculator when trying to figure out how many machines you need for items like modular frames-add up the ore that’s around then up the amount per minute until you get the right totals. Drones are great now-set aside one oil extractor to just make fuel tanks-you don’t need to run massive train lines anymore. Late game-you can get an alternate recipe that makes dark crystals from dark matter-you no longer have to mess around with an insane amount of coal and diamonds. Make sure you have a lot of space for quantum encoders-the power draw is absurd-so having multiple rather than using power shards is way better.
Big underclocking tip I just figured out while working on some modular factory pieces. I've always found it odd that you can only change the desired output and not the desired input when underclocking but on a whim I tried entering math into the clock speed percentage and it worked. For instance if the default input is 24 and you would prefer to input 15 you can take the desired input, multiply it by 100, and then divide by the default in order to set the clock speed to the percentage you're looking for. Plug in 1500/24 and you'll get 62.5% clock speed which gets you the desired 15 input. This is also helpful if you wanna set the clock speed to a super weird fraction for whatever reason because you can just do something like 300/7 and be all set to use 3/7ths the default input rather than do the math yourself to figure out that it's 42.8571%.
1. Tap R to cycle build modes - "Zoop" can build 10 platforms in a line, but will build ramps diagonally. Vert quickly builds stacks. 2. Splitters can be built directly on conveyors and pipes, so place a long main line in the air and then ctrl-click to place splitters or mergers aligned with nearby ports 3. RMB in inventory to split stack. Helpful for dividing fuel between burners or vehicle and chainsaw. 4. Combine all split stacks by clicking the Sort button 5. You can tap E to cycle items in the build group (like 1m, 2m, and 4m variants) rather than hold E and use the wheel. 6. Not QOL, and slight vehicle *spoiler* but if you ease your ramps from flat, 1m, 2m, 4m, ..., 4m, 2m, 1m, flat it is easier to maintain control of the tractor at full speed and not screw up recording a long path because you hit an edge hard.
I've known and used almost every one of these tips. The only exception that I wasn't aware of in which I'll be checking out is the right click method of using the ziplines. Now as for at least the 1.0 release they have made a massive improvement with the parachute. If you have both the parachute and the leggings, you can double jump and deploy your parachute from the ground level and glide across the ground depending on the height or drop offs of the terrain. You can use this to your advantage while engaging in battle against some of the fauna. It tremendously helps against the spitters, the radioactive hogs, and the medium and large spiders. Another tip that involves the parachute is that while climbing or jumping near some rocks or cliff edges, in some cases you can get an air boost or an air lift that will help to propel you upwards without having to build a ramp or ladder. This doesn't work in all cases, but it can be very handy while traversing and navigating the terrain while exploring. I like to think of this method as my way of Skyriming the place!!!
Another parachute tip: Your range for interacting with objects like copy-pasting to machines, entering the setup screen, or even picking up leaves / other item is more than doubled when you're gliding in a parachute. Combine that with the tip where you can hold LMB when picking up leaves, open and close your inventory and then you can let go of LMB and you'll automatically pick up any leaves you look at, now you can glide along and grab leaves automatically from the air from like 50ft up. Fantastic for early game.
some tips i haven't heard as often: 1. If you have trouble getting to higher places or have to cross large gaps while exploring, use power poles and the zipline tool to easily scale otherwise tricky terrain. 2. while using the object scanner, hold the left mouse button to bring up a radial menu af all the things you can scan for. 3. when you start out in a run, take some time to looks for some crashed freighters, while it could take some time to get the materials needed to access the harddrive inside, there are always some goodys that are hard to acuire early on scatterd around. 4. dont sleep on the parachute in the micylia tech tree, it is now a multi use item so not consumed on use, it has changed the way i build and explore in early to mid game.
With the storage tip, I used to use the small conveyor to indicate item use, but since the introduction of signs, you can just put the second smallest square sign with a picture of the stored part. They snap over the storage output hole too, so its clean, and each to recognise.
For finding items in containers, I like to whip out the dismantle gun and hover over the containers. The list of what you receive for dismantling the container includes its contents.
If you stand infront of the storage output hole, you can just drop a single item of whatever is inside and it sits ontop of the little lip above the hole.
One thing to be aware of with the world grid is don't start with a 1m foundation. As its default snap to the world grid is vertically centered to that of the 2m foundation which can cause the foundations to be a half foundation off in some cases when trying to connect up two bases. As long as you start with a 2m or 4m first you can snap the 1m to the correct height and use without issue then.
Wanna add one thing about moving items: if you hold down CTRL key and drag item from any inventory to the trash bin it deletes all items of that type from this inventory. Very useful tip for thise who messing around with chainsaw and dont want those pesky leafs to mess with your wood ;)
a good mid-tier tip along with this list are blueprints and vehicles. I have a blueprint set for each building or node type set up the way that I like, so all I have to do is run up to an iron node and pull out my blueprint for basic smelting of an iron node based on quality, so regular node is 60/min t1 miner needs 2 smelters at 30/min for ingots. One of my blueprints is set up for 1 miner, 2 smelters and a merger into a cargo box. secondly, setting up truck routes to move materials from far off to your main base is really simple and easy to do, set up the 2 truck stations and build a truck, drive the route while recording under "Q' and make the circuit. once completed you can set whatever trucks you want to it, there are some issues where multiple trucks will collide and get stuck until you manually fix them, just delete a few nodes on the route that have them collide and set wait timers at each station to allow for a more fluid movement.
One thing to add about deconstructing, you can use it to count how many items you placed down. Early game it isn't an issue but when you run lines of 24, 48 constructors, adding them all up and then messing up the counting and recounting it all over again.... So group dismantling will only count those constructors and the number will indicate how many you have. Useful if you get distracted easily, which this game is easy to do. Another, I forget which, but I believe medium and large signs allow for images of the items. So early game you can do the belt display method, but later you could use large signs to really tell you, here's the iron sheets.
Whoever does the video editing for this, You guys are amazing! I watched this live with Cohh and the amount of edits and extra "footage" is outstanding. 🙂 Very well done!
Great video with alot of amazing tips for new people coming to the game. Some more useful tips, if your lazy like me instead of holding E to bring up the scroll wheel to select another belt type just tap E and it will switch to the next tier, same goes with placing foundations. A helpful building tip use blueprints often for your bigger projects, if your someone who hates power lines hanging everywhere this is a good way to have a pre-built set up and use beams + wall power outlets to hide the wires so you can't see them. Also once you unlock the bigger signs you can set a image on them instead of text. There's all sorts of neat little tricks hidden in this game hope these help someone out down the line
This comment section is goated. Here's my contribution: Whenever you're forced to manually craft something, instead of holding space bar or left click, you can hit Shift + Spacebar once, and it will continue crafting the item until you hit Spacebar once again. This effectively makes manual crafting automatic. You can fill up a ton of space in your inventory with ingredients for a recipe you haven't yet automated, hit Shift + Spacebar to "manually" craft them, and then get up and walk away from the computer for a quick bathroom break. When you come back, you'll have everything created "automatically".
Yeah pretty much for everything that you need to hold to do something, other than slugs, spheres, and loops, you can just tap the relevant button once. Manual crafting, just tap spacebar. Manual mining, just tap E.
Before the hotbars got added I got into the habit of placing examples of the buildings I'd need to the side where I could aim, click middle mouse to copy and carry on building. Still use that method for building factories as I find it quicker than scrolling hotbars or shifting through the build menu. Pairs well with the todo list. Also using H and arrow keys to nudge buildings will help finesse a build into the space you've allocated for it. Mercer spheres and somersloops are definitely worth looking into early, spheres for the remote access storage and sloops for doubling (creature remains into dna for coupons is one of the easy choices) and a power tech building.
@Cohh I didn't know about the solid holograms or the Alt-Right Click Map Marker feature and literally wish i'd known about them the last 1300 hours of gameplay! Thank you! 6:50 you can also group grouped deletes. So in your example when you select delete function, select the G filter to select only 1m foundations, then before you delete, you can again use G-select mk.1 belts, then G-select concrete walls, etc. all of these selections can be deleted at once. If I'm not mistaken, I do believe the G-Filter recognizes the difference between the materials used in build pieces. So for example, if a platform's foundations are made of concrete, coated concrete, and steel, you can G-select only coated concrete. You can also use the G-select filter to select which items you want to paint. So when you push X, select your desired colour, look at 1m walls, push G, and it will ONLY colour 1m walls. Unlike the delete grouped groups ability, you cannot colour grouped groups of items all at once, you have to select 1 item with G-filter, colour it, and then select the next item you want to paint using that same colour swatch without having to reselect the colour function and colour swatch.
The Awesome Sink doesn't care what you pit in, it just has an exponential point system. Items all have a single set point value. You can totally just set up an Iron Plate Sink and leave it, and while it looks like it starts doing worse, the items are still giving the same value. What I did was find a Uranium node early, then set up a Sink on that. Can't use Uranium for forever so it's not affecting my ability to do things! Quartz is another node that if you find, sinking it raw is decent until you can proccess.
I did it with SAM. Found a node early, set up a stack of storage containers with a splitter into a sink. By the time I had any use for SAM I had multiple storage containers filled with it and many hours of its overflow having fed me points.
Something I've been using for the longest time: If you have a lot of containers around the place, its easier to see whats inside them by pressing F to enter dismantle mode and hovering the container. You will see all the contents (and container cost mats) under your mouse pointer. This also merges the stacks of items so you see exact number of them instead of 10 stacks of X. Very handy in my opinion.
19: You never need to "go to" your buildings. Workbench, equip shop, MAM, are all very cheap. Just build them in front of you when you need them, then disassemble them.
Except the hub and the awesome shop. The Hub because you can only have one and the awesome shop because it uses screws. I hate building screws, though i guess i could keep some in the dimensional storage now.
Really awesome tips here. I play this as a duo and I build the factory and foundations and make sure crap stays organized. I didn't even know about the world grid or alt click for markers. I also like that storage tip to physically see what's stored. That alone will save a butt load of time, brilliant.
Rotate first then lock, rotation is easy since there's only locked positions it can be turned. The rotation choice is already functioning like the hologram lock by default, you just choose orientation before floor position lock
Great tips from Cohh and the Cohhmunity : ) Can edit the to do list values, just click by the amount and key in or overwrite 5 with say 200, can also set a value to Zero to delete it from your list. Map markers are great - you can set filters to not show the left over materials boxes that map clutter up the HUD, compass etc while going on a construction spree. Can also set the marker proximity to infinite to guide to a distant project or closer - like a priority system as needed. There is more, we forget so much and then remember it again heh. May all your projects and time in game be Satisfactory : )
Mid game tip: Use somersloops(in the blenders) to double your fuel production so you have double the power from same amount of crude oil. It's much better than building power augmenters.
I was just thinking about this, seems like taking the 8 somersloops from my augmenter and putting them in my 3 nuclear reactors should give the grid way more of a boost. Going to have to go try it now... Never mind, just went to try it and you can't used somersloops in the reactors, darn...
@@MrSurabane Rods are not an issue, I have to see if somersloop can be used on water sources, currently the issue is feeding enough water into 2 uranium and 1 plutonium reactor. Going to the next level (can't remember the name of those rods) I'll need to get water in from farther away or increase the output of the 2 sources I currently have feeding my nuclear platform. Here I thought unlimited power shards would solve everything but with every machine filled with them you still need to build more... That will have to wait, I'm now hooked on covering the map with power polls so I can hover everywhere and collect all the somersloop and mercer spheres. The dialog when collecting mercer spheres is getting crazy.
@@MartysRandomStuff Yeah I know it's not as easy as being able to put the sloops in and double the power would have been but still easier than some other alternatives. I built my nuclear plant over the ocean on the east coast so water isn't an issue. 2 overclocked water extractors per 1 overclocked reactor and the extractors fit underneath with room to spare. While I was connecting up all the geothermal geysers to power my initial nuclear startup I was surprised how often the mercer spheres were hidden so well. A lot underground even in a cave that wasn't on the interactive map, a few on ceilings. I found one underneath a resource deposit. Like i had to hand mine a thing of limestone. Have fun covering the map with power, sound fun.
On the tip with Control+Click to move items, you can use that for binning items as well by holding Control and drag drop one of the specific items into the bin. This will delete all of the items in your inventory of that item. Great especially if you pick a lot of ore or ingots that you want to dispose of.
Great video, superb tips. I think most of these are more of an advanced/intermediary tips though rather than "before playing" tips. I don't think most of these would sink in before you've encountered the problems and is perhaps unnecessarily overwhelming at the start. Having played this game 120 hours I found these really useful, I had come across maybe half of these, but things like the quick map marker with ALT + right click, placing down the hologram with H, filtering the mass deconstructor with G, holding E for selecting different tiers of an item, to-do list and the ladder are something I'm definitely going to see if I can incorporate into my toolbox.
This game is incredible, but if you want to just chill and sit on the couch while playing - you can use the steam controller-mapping to play with a controller. It works surprisingly well.
My God, I’ve been playing this since Alpha and this has loads of tips I didn’t know about. Granted, a lot of them probably got added much later, but this’ still really handy
The calculator thing is very useful and you can use too directly in the menu of the machine, if for example you go to a coal generator, you underclock it but you need to add 16MW for something just add "+16" after the "Target MV" number, it's not much but it's quick and easy (especially after a long session when your brain hurt)
This list of tips really is a great list. Most of these 'I wish I knew' videos don't include really good or hard to find tips. This one is legitimately very helpful ❤
Good stuff. 2:25 concerning ladders. There are a couple very nice ladders available even earlier. If you check a storage container, you find a ladder on each end as well as each side. Likewise the stackable conveyor pole acts a a ladder. I tend to place a stackable conveyor pole straddling pipes to have easy ways over them. And again, both can be available before ladders. I know many people will place down ramps early on. I tend to stack containers because it looks neater and can be used for storage on the side of your multi level factory.
I hit the Subscribe button in the middle of the tip about upgrading items in place without deleting. Blew my mind that something I wished for ("Man, it would be so much easier if you could just do *this*") already existed. On top of that, these tips were fantastic "next cuts" that went beyond the obvious ones. They're the kind that are more appreciated (IMHO) by those in their 40th hour of play versus their 40th minute.
So one of the odd 'bugs' with tier upgrades on miners is that you have all the required mats in your inventory....including 2 portable miners (despite their already being one used in the Tier 1 Miner). I swear that this wasn't the case before 1.0 and that it took the one already used into consideration. But maybe I'm remembering wrong.
@@David_randomnumber nah, thats been the way its operated since initial introduction, its made me irrationally frustrated every update that came out and it wasn't 'fixed' to operate that way. Good news though is that miners stack and if you make 50 or so a stick them in the Dimensional Depot you'll very rarely have to be annoyed by it again, especially after you unlock inventory upload since you can just upload that spare miner back to the DD
Awesome tips that wasnt in this video: Dont rush things. Planning and building takes time. Dont be sad or too frustrated when things dont work out the first time. Get inspiration from others or to put it simple just ask for help. I've been to the point with phase 3 because I could not build a factory that connected all those small parts I needed for the space elevator. So I started small.
1 get in the habit to hit drop pods early for BP's and Early Resource Syncs. Keep steel pipes, Computers, and High-Speed Connectors for new 'things.' 2. Always build on 4 Meters First. -- Lots of times I need to take out a Row of Foundations to place a Sneaky Sandwich Layer. This is awesome for pipes. 3. get 2 Summer sloops -- I have main - North-Forest Start for the entire Alpha and Beta. -- my layout changes every time. But I have memorized everything in a center part of the map. -- knowledge is power -- 4. Blueprints are your friend.
If one gets the wrong material in a machine, unfortunately have to delete to clear it. Use to be one could change the recipe, then change it back and that would clear the internal buffers.
A surprisingly effective upgrade, a combo of your tips: Middle click on an object you want to upgrade (such as a belt or miner), tap E to cycle to the next item, then click (you're already pointing at the thing you want to upgrade) - super quick!
Really loved this list of tips. That's how I thought hologram would work but for some reason I wasn't able to get it going. I'll have to give it another go now that I've seen it in action. Really loved the tip of adding a short conveyor on the output. The tip I'd add as a newbie is right-click drag to split a stack exactly (though it is weirdly finicky and sometimes refuses to go 1 at a time). I also learned the hard way to split the *right* number as the stack I want because if that container is filling it'll fill in the left stack first. I'd split to 10 and it'd be 12 when I pick it up. lol
Ironically, the parachute is as well in many cases; any incline that is even slightly off vertical propels it upward at high speed, and it can climb dozens of meters upward just by circling around a cliff looking for inclines. It's most useful for ledges that are just a few times higher than jump height, especially if it bugs you leaving random power poles around the world (as needing to delete them afterwards makes ziplining short distances relatively slow).
Power pole may be tricky to place, but a foundation will stick to any edge or even a wall. You may use nudge to moze it a bit into the mountain, so it looks better. Then place the power pole.
Place a foundation at the desired height then attach the power pole to the foundation, after you are at the top you can more easily place the pole on the ground and delete the foundation.
That single conveyor on the output of the containers has an additional benefit: Sometimes you need just 2 or 3 of an item. Going into the container, grabbing a stack and splitting off one item takes much longer than to just grab a few of them off that conveyor.
Idk the specifics of the system, but he has a system in place on twitch that allows viewers to trigger sound cues every now and then. One of them is a recording from the voice actor of Geralt of Rivia saying "hmm.. Applause."
I just wanted to say, I have been playing this game for a few years and quite a few of these tips were really helpful, So thank you very much, Great video.
Also, if you want to replace a wall/floor, you can do so by holding the ctrl key when aiming with the replacement item. There are some limitations, like I think it has to be an item of the same category. So you can't quickly swap floors with roofs or vice versa. It's a useful trick when you've unlocked the Awesome Shop customized floors/walls and want to add windows or conveyor walls. Btw, I've found that you can mount a splitter/merger directly on the top head of a conveyor lift. It looks a little wonky, but it's great for making tight factories.
These are great tips! Thanks. Another one for newer players to buy small amounts of parts from the awesome shop (or exploring crash sites) to unlock some milestones. To get the hazmat suit buy a stack of Aluminum Casings for two coupons as an example. This will help quite a bit with getting the aluminum plant setup. For good “pacing”, I find this helps quite a bit.
I've been playing this game from the beginning and I'm blown away at how little I know. Guess I'd been focusing on all the cool new toys every update and missed all the quality of life upgrades. Incredibly helpful video. Thanks!
Great tips, Cohh. This is the most addicting game I've played in a long time. And I usually lack the creativity for crafting games, but this one scratches my OCD/Physics itch.
Addendum to the to do list: in addition to using the plus and minus, the number fields can be clicked in and you can type in the number directly. This also applies to the over/underclocking slider values as well.
WOW I had no idea all these shortcut key bindings. The grid thing is actually a life saver. And I had no idea about multiple hotbars. Thanks!!! Love watching you play this in the morning.
There's also a key you can press to cycle through them. So I only have one belt on my hotbars and I can press the next family item to go to the next tier up. Might be unwieldy with belts with so many iterations, but with just T3 max, its nice to have the hotbar default to 2, and I can just tap it and I'm at 3 since I have less materials for 3
Awesome tips both in the video and the comments, thanks guys. About the Upgrade Tiers tip => it also works for downgrading, in case you got carried away ;-) About right-click a stack for splitting in half in the inventory => if you hold right-click, you get a popup with a slider to split in whatever ratio you need, not just in half => also, you don't have to use the slider, the numbers are editable Now back to work !
Slide jump is currently bugged in 1.0, it doesn't work (at least early game). Devs confirmed it was a bug and plan to fix it soon (after the game breaking bugs are resolved). It's an absolute nightmare for someone like me, coming back after ~2 years. Early game feels like a sloggggg
@@SalamiJim Ha! Fantastic timing, they had an update today :) "Fixed Slide Jumping accidentally being slower than it did during Update 8" Thank god! May sound stupid, but just that change makes me want to play tonight Literally instantly noticed the difference :D
The deconstruction filter also works when colouring. You can select individual item types to colour (great if you colour code pipes on a logistics floor).
FYI the To-Do List is better than you thought. If you notice a small darkening around the right side screen while your mouse hovers over it while a menu is open, you can click that dark area and open a small note pad type interface to track public notes and private notes. Crazy good for letting multipalyer games know what you did when you were on and they are off, and also for yourself session to session so you don't forget what you were in the middle of doing.
I didn't want this video to end lol, thanks for all the tips, I learned some new things (ctrl to move all stacks of an item would've been helpful to me if I knew of it or at least paid attention to the UI lol)
Tip: hold on to ur hard drives. Atleast don't pick yet. Research Tiers and at T8 you can now have a starter factory with basic recipes then build a bigger and better fasctory with alternative recipes. It makes a huge difference. Also note that they said the fixxed the scroll in MAAM for hard drives librabry so you can stack drives without the feer of overfilling and the choose button disappearing down bellow without us being able to click it. I was there with 40-50 drives... just scale the UI and you can do it. Now it won't be a problem. :)
Learned some stuff most I already knew but a couple of things like the zip line features are gonna make things easier and a few other things, much appreciated thank you.
Many good tips in the video! Half of them, though, could be summarized into "Just read the HUD menus that appear in-game and use the functionalities listed". Like moving items bulk, building different versions of a same item or placing in grid, everything is listed in the HUD when you use the containers or the different tools. It's not like they're hidden or something, you just need to take your time and read through them. Still great video, thx!
Midgame tip for the awesome sink: Smart splitters can let you fill a storage container and chuck the rest into an awesome sink. That way your storage is full and your factory keeps running.
To add to that, it’s good to have smart splitters at the end of input lines as well to avoid back ups and keep everything running at 100%
'till you get smart splitters, you can always use multiple splitters and mergers to get the desired ratio (say you want 75% in the storage and the other 25% in the sink, or 1.5% in the sink and 98.5% in storage)
Good tip, smart splitters are nearly mandatory for a fuel/plastic/rubber plant
Overflow baby! The factory must grow, and the spice must flow!
Great tip for containers for fuel power
Tip for hard drive research. Instead of brining all hard drives to base after a looting trip and then waiting 10 minutes for each drive to research, the moment u get the drive, build a MAM station, start research, dismantle MAM and keep going in search of other drives or anything else u are looking for on a trip. The research is going to be done in the meantime as u find another drive most likely, and once u are back to base you are done with research and just pick your desired alternative recipes.
I don’t wanna die with my shit on me
This is an awesome tip. And one i discovered too. There's tons of things you can build out exploring.
When you change a color, the sliders go only to 1 or 0 but you can type the number yourself and type instead of 0, a -1 or instead of 1, a 2. That makes the colors more vibrant and bright. Especially on concret foundations, black is not a really dark black, it looks very washed out but with the value at -1 instead of 0, you get a really dark black. I hope that was understandable, english is not my first language.
"real black" very few things are real black, real black means that you can't see shadows. But it's a good tip.
@@Robalogot I didn't mean it that way. You get a darker black than the standart one. I changed my comment a little. Thanks for pointing that out.
You did fine. Good tip.
@@Robalogot While I get what you mean that's the effect that an all light absorbing surface causes. You can't see *anything* reflecting back from it, it's not like the black you see on black cloth because you're still seeing that black cloth, with real black you're not seeing the object because no light from it returns, it's like a black hole. So basically the only thing you *can* see is it's shadow (it blocking/absorbing the light). And we're getting very close to having such materials that just trap light in their structures, certainly closer than the human perception and you can just buy vantablack these days.
E: And yeah regarding the OP that's a nice tip that I didn't know, I've been happy enough painting everything not as black as my soul.
That's amazing. Thank you so much. My concrete looks so much nicer now!
1) Underclocking linearly reduces production but exponentially decreases power (50% prod = max prod:power rate)
2) Building 2m foundations on nodes allows snapping of miners to the grid. Makes aligning just a bit easier
3) Belts now have a “Straight” build mode as of 1.0! Game does the bending for you
4) Biomass Burners can serve as a great stand-in for power banks as they only burn per required power. Setting up a 12 burner area with the container + constructors allows you to dump your leaves/wood/mycelia in and forget about it. If you’ve got Coal or better running elsewhere you can hook it all up and if power were to spike above normal, you don’t throw the breaker! The biomass setup will cover the spike until you can return it to normal and if never used, they never burn. With enough storage containers and a big enough setup you could have a very robust temporary back up power setup.
You can also align water extractors just like miners by placing foundations in water.
@@telefrag. ahh, yes! Good call!
Very nice info.
Manually underclocking a Water Extractor, by clicking on 100% then typing 75%, will supply 2 Coal-Powered Generators with water perfectly.
Additionally, running piping flat and merging into one, then running that one pipe up to the necessary height then straight back down means you only need to apply pumps to the one lift. All other piping after that line will not need a pump to go back up unless it exceeds the height of the original lift!
- Read the HUD completely. Almost all of these features (and more) can be discovered just by reading all the text on the screen when you build/destroy or examine a storage container, then see what happens when you press the indicated buttons.
- Zoop build mode. When building, press R until the middle of the screen says Build mode: Zoop. This will allow you to build up to 10 adjacent foundations at a time in a single direction. Also works with ramps & walls.
- All-concrete foundations. This is unlocked via the AWESOME shop and is, in my mind, the best foundation option. The default foundations require both iron plates and concrete, meaning if you run out of either, you need to restock before you can build more. Also, the default foundations have a visible orientation and if you’re like me you hate seeing mismatched foundations next to one another and have to meticulously ensure all foundations are oriented the same way. Concrete foundations by comparison only require concrete and are symmetrical so will never appear mismatched.
Quick tip about the storage signs. You can use a square one and just add an image of the item on the face, or sides, of the storage container. This can be useful for when it is night as the signs light up.
Also useful when you run out of something in a container and can't remember what's supposed to be in it
A tip that I don't see a lot of people mention is that you can use the parachute to sometimes scale certain cliffs. You'll glide upwards if you use it against an incline. It's helped me scale mountains at times when there's a jump I couldn't make or an alternate route I had to take.
The parachute can sometimes help you get up as well as get down.
My buddy has been calling it “para-scaling”
Use steeply angled painted beams to launch yourself via parachute (dubbed "parachute rail gun" by the inventor).
Or you can just use the zipline, literally easier and cheaper
Oh the parachute is broken as shit and I love it.
@@MrChitakifsy Since the parachute is a 1 time craft it's overall cheaper, not to mention faster most of the time, to glide up steep inclines that way rather than take the time to try and find a spot to drop a power pole on a high ledge. Not to mention it's incredibly helpful when running from wildlife sometimes where you otherwise don't have the time for placing powerlines.
tip I saw in another video:
-when researching alternate recipes on the Maam, hold onto recipes you are not using yet or the ones you dont want to use as holding onto those choices will eliminate all recipes you have not chosen from future Maam research
Unfortunately only works up to a certain point. I was putting a ton of Hard drives in after getting back from a big exploration trip and the sidebar for recipe choices has no scroll bar; and resulted in the window getting stretched, making it almost impossible to press rescan or select button. If I'd scanned one more drive I would have been stuck. Obviously fixable by then actually choosing some recipes and using up the drives, but yeah. There's a limit. Bit lame tbh.
Also don't use up the reroll realy. Use it once there is already a lot of the stuff blocked that you don't want.
@@_aullik Or do what I do and shamelessly savescum the reroll to get what I want. :D Though I haven't spoiled myself looking ahead on alternates, only looking at alts for stuff I already have access to. Or early recommendations.
@@TessAutomata Turns out that was a bug that was fixed in the patch today. There's a scroll bar now for the hard drives.
@@ImAmirus Nope! You save before pressing the 'Rescan one use', do the rescan, if you don't want it, reload, rescan. The one-use rescan is not pre-determined.
Another great tip for parsing which items are in containers is to use your disassemble function and mouse over the container. It will show you what is inside!
Signs is an excellent source of light! Up emitting to max, remove all writing and set the style to a background lightning option. It gives you light in any color with no power cost. Save the color palette, and click ctr+c to copy the signs and ctr+v to paste them, so you only have to manually adjust the first one. I make this on my trainlines, in factory walk lines, and loads of other spaces to take your aesthetics to the next level.
Oh, and the billboard works as a mirror if you remove text and pictures, set emission to 0, and the finish to glossy. It can give you a really cool facade effect for factories too.
AWESOME!!!
Tip for Beginners, when using Conveyor lifts, listen out for a higher pitch sound, it lets you know it is aligned and will snap to an input/output. Very useful when you're trying to make things compact without using so many belts..
more audible when rotating it and it snaps into a position where it will connect to a machine, belt or splitter/merger. also if you want it to be even more compact, you can clip the lift quite far into the machines where the input/outputs are and they will still function feeding in or taking the items out, or you can build the splitter/merger directly onto the lift end points and it will basically consume it into the splitter/merger
you can also snap mergers and spliters to the open end of the lifts, if you need to place a lift you can attach them to the poles and then delete the pole to get around the minimum size and make some really compact sorters.
followup to conveyor lifts tips: if you have a foundation with the conveyor hole in it (bought from the awesome shop) directly above the spot you start the lift from, you can make a conveyor lift go any distance (within build range) without having to do that awkward back and forth design.
Exploration tip: You can use parachute to CLIMB. Yes, just press shift and aim at a steep incline that you normally could not stand on and you will climb that incline with your parachute. I know, it defies all logic but it just works. You can climb most cliffs with just this technique and can sometimes be even faster than using jetpack.
This is how I get around!!
I climb 4m ramps this way early game is a game changer
I like to think I'm using the updraft of the cliff to get up.
But yeah, love that trick.
What does shift do?
I climb with the parachute all the time but I've never used shift. What does it do?
@@bmobertPressing shift while using parachute gives a slight speed increase which also increases some height to the climb.
Starter Tips:
You can place a power pole on a wire between two other poles.
When you spoke about the family for holograms, this also applies to blueprints. You can also temp move blueprints to a set group if you plan to only use those ones during a set build for faster toggling. You can also put blueprints into other blueprints as you would any other buildable.
You can find a lot of material around crash sites you can sink for a lot of coupons. Also each item has a set amount of points, and more points are needed for the next ticket, so it's less about putting too much of the same item in i.e. if you only put in rods and then put in plates as their value is simular it won't effect your points that much. If you do not plan to sink these then try and create AI Limiters as a fast alternative means for fast coupons, they are not that complicated to make and only need constructors and possibly an assembler if don;t plan to do the last step by hand.
When you hand craft hitting spacebar once will craft for you, you do not need to hold it down.
If you are collecting wood and leaves for your biofuel, if you hold down e while you collect one you will automatically pick them up as you target them. Ontop of that if you hit tab and open your inventory while doing this it will temp lock the autocollector so you do not need to hold down E either, bear in mind though that this will make using the area effect on chainsaw on anything but chainsaw-only options (such as trees) hard. Chainsaws also only use solid biofuel so it is good to have them in storage if you plan to use it when landscaping.
Harddrives. You need two of these within the Sulphur tech tree which allow for more efficient uses of coal and fuel which may be important for your builds.
When you research your hardrive it will prioritise the items you can build based on your current tier progress, and when it gives you your choice of options to pick from and you do not choose either it removes them temp from the pool of choices your next drive will offer, so if you don't care for either or do not need that specific option just yet don't take it. There is only a list of 10 it will display additional researches will just get hidden as there is no scroll bar in the library.
You can save the name of a colour you like for easy usage later. There is also some community colours people have posted on reddit and the official satisfactory discord.
On the line for the categories at the top right when you unlock alternative materials you can toggle between them there. bear in mind different materials need different items e.g. concrete no longer uses plates but requires more concrete per foundation.
When you are running around you can press H to hide your hands or whatever you were holding onto (originally there was mods for this purpose).
Stingers are terrifying. And are not susceptible to fall damage (stuff that would kill you it walks off). They can also get stuck inside of rocks and still try and jump scare you.
Falling from any height at full health will not kill you.
And above all there is no wrong way to do anything. You build what you want, and do stuff at your own pace. Heck there are some really epic stuff people have done with beams that has nothing to do with factory building but creates awesome massive sculptures, just enjoy the game.
Very Important one I forgot. DO NOT turn your slugs and creature remains into power shards or protein. IF you wait until you can sloop them, you can get 2x the output from your slugs and 4x your output from your kills. Just do the mimium you need and then you can maximise later on.
You will die from fall damage without blade runners equipped. Otherwise solid tips.
What is the best way to deal with green (HUGE-S-F_CK) stingers? The smaller ones are alright, but those colossal greens freak me the f_ck out.
Also, you need 4 hard drives to complete fuel research line now.
@@DrrZed There are different kinds of ammo you can put into your weapons. Bear in mind the zone you are in also affects the type of beast that spawns. Off the top of my head, there are radioactive ones and toxic ones that will not be as affected as normal versions of ammo of the same type.
If the stingers themselves are too much, you can put on arachnophobia mode, which turns them into cat heads. However, I think it will still be as terrifying when they leap at you.
Additionally, you can turn off hostile mode if this is not for you.
I have seen people tempt them off ledges; however, they do not seem to have fall damage and they sometimes can leap right back up to you. There is also a glitch I have seen where they can phrase through reality and enter rocks and try and jump you through them (truly terrifying existences are these creatures).
Interestingly they can die in the gas cloud IF they are the normal variety.
I have not tried this but it may be possible to put up walls to block off where you see them (see above about how they can phrase through reality), but not sure this will work.
Good look on ridding the world of arachnid-oids
@@KindaWolfish Stingers are not too much themselves. Specifically I'm having a lot of trouble with huge green ones in the swamp region and the red bamboo forest place. They seem to have, like, more health than it's legally possible.
Oh well, I guess it's time for me to bust out nuke nobelisks my doggos found somewhere.
i have around 1500 hr in this game played from update 3 and I know all the tips shown in this video
but still I watched the full video because I love this game I like watching people play this game.
you are kidding me... i placed thousands of foundations from point A to B just to make sure i stay at the right grid...
haha, I did that too a few years ago before they added the world grid. I think a lot of people did that which was maybe what prompted them to add it.
Amazing video, great tips! Three things I'd like to add:
Firstly, as soon as an item is on the todo list you can click and edit the number inbetween - and +. You can also click on the list itself and edit all quantities.
Secondly, you make it sound like the Awesome sink prefers getting a variety of items, as in feeding it more iron makes iron less valuable than it initially was.
In reality, every item has a fixed point value, and the amount of points needed for the next coupon increases quadratically with each coupon reached, leading to this effect of early game items losing their value later on. You generally want to sink your highest complexity product for maximum coupon generation.
On the topic of coupons: Alien DNA is the way to go in the late game. DNA generates coupons from a separate system which scales linearly in coupons generated. The first three capsules grant a coupon each and then the capsule cost per coupon increases by 1 for every three coupons generated via DNA capsules. (Does not affect cost of coupons via normal sinking)
The more coupons you have printed over the time of your save by feeding materials, the more valuable hunting for remains is in comparison to waiting. Also, put sloops into your Remains -> Protein -> Capsule production to quadruple the output.
The World Grid is vertical as well. A 1m foundation has four vertical snap points while the 2m and 4m foundations have two vertical snap points.
I've yet to find a way to ensure a 4m foundation will align with another veritcally using the world grid. It would be useful to have an 8m foundation for this purpose.
with 1.0, all 3 foundation sizes has the same snapping points, before 1.0, the 1m foundation snapped to the half meter heights, now its all the same for them all at the full meter snap points when using the world grid
In the early game don't bother with ladders, but use the stackable conveyer pole instead. You don't have to unlock it, it's cheap to make and... it has a ladder on the side which makes this an ideal solution. Best of all: it also provides you with a small platform on top which you can stand on. From there you can then build some foundation if you need to reach places.
Or just make those watchtowers. Its much faster to build those and you can combine them with foundation.
@@BullminatorToo large/ not tall enough
Ramp people represent.
Get a few tickets and get the modern catwalks... With enough iron plates and rods in your inventory, there's nowhere you can't go in addition to the basic power cables and the zip lines. But don't forget to take your parachute, a few stun rebars and nobelisks with you. And upgrade your zapper with the basher as soon as you can. Having the leggings is also a must. The gas mask and filters are not really required but are also very handy to have. These are the things I try to unlock as early as possible before exploring away from my starter base - hub. Once I have these few things and a decent amount of inventory space, the entire world is my oyster and there's nowhere I can't travel except for the occasional radiated zones. I can run around a few uranium rocks and still grab some items taking minimal damage, but I stay away from uranium nodes until I at least have the hazmat suit but that's more end of mid to late game stuff. Once you're able to unlock and build trains, power distribution and transport becomes a breeze other than the building of the starter train line. And of course, there's always the basic ramps. But the cheapest and most effective way to travel almost anywhere in the early game is the combination of ladders and the parachute. The ladders are cheaper to unlock than the ramps and they only require iron rods. Your ramps cost more and require both concrete and iron plates. As for the parachute all you need is the collect and research marcella, but you do have to have at least biomass unlocked in order to make the fabric for your parachute. Earlier versions of the game required to you to make a stack of parachutes which each one costed a significant amount of fabric. Now, you only need to make one and it persists. You can deploy it, and then while gliding you can press "c" to cancel it and then "space" to redeploy it. With the ladder and a few stacks of iron rods, you can build an extremely tall ladder, jump off and parachute to just about anywhere. Still in early game but after getting to steel, once you are able to unlock the big platform power poles, the zipline becomes very useful. Also, once you have coal power up, creating a basic hyper cannon launch with the parachute is also very effective. I use a combination of all of these methods.
Or use storage containers, I remember using those all the time before ladders were added as their own thing
Here's my additional tips I would have liked to see in this vid.
* For finding items in containers, I like to whip out the dismantle gun and hover over the containers. The list of what you receive for dismantling the container includes its contents.
* Regarding crafting families, instead of holding "E" you can also tap "E" and it will cycle through the items too.
* There is a certain troublesome enemy type that you can sneak up on by crouching and it won't detect you, even when attacking it.
* The To-Do List also includes a notepad if you click on "Edit To-Do List". You can also hover over the right side of the screen when in the build or inventory screens and the side of the screen will darken, if you click on the darkened area, you can open the To-Do List that way. There are public and private note sections for online play.
On top of being able to do math in the search bar, you can do math in just about any input box. For example if I have a build that calls for 6.312 constructors to output 302 of something, I will build 7 and then set the output of one to / or 302/7, then use the copy config and paste it to the remaining constructors (which I bound to mouse 4 and 5 for convenience). I find this easier than doing 6 @ 100% and then one at 31.2% clock, as you can just do one then copy/paste it. On top of that they all consume and produce at the same rate then.
I love this, i do this as well! Not many people know that this is possible
One cool tip for overclocking. If the bar is being annoying to slide or you already know exactly what you want, you can click on the % or the output and manually type in your desired % or output. Copying and Pasting configs will also automatically deposit the power shard and set the overclock in addition to just the selected recipe!
In both the output and percentage fields, you can input equations. So, if you want one third the original output of 50, you can enter 50/3.
@@bmobert oh thats sick. The only thing I wish we could do (or maybe we can) is adjust based on input consumption. To make it easier to setup an over/under clock that just uses as much as its given or a specific amount that isn't a full belt line amount. Would make it easier to quickly make setups that ensure a full belt is used by overclock tweaking to reduce waste
@Fissiccisst1
Totally agree.
I haven't tried to edit inputs on v1.0, but I know it didn't work on 0.8.
I'll have to actually try on 1.0. I suspect it's still not possible. I'd love to he wrong.
@@Fissiccisst1you can with a simple formula in the clock speed section. (Resources times the normal input, times 100) Say you only have 25 resources a min for an input that takes 90 the clockspeed formula is 25/90*100
@@terdferg Oh yeah, I'm just lazy lol. (steals formula) thanks!
Hold "e" with the object scanner or with weapons (to choose ammo type).
Heck hold "e" with everything and find out for yourself.
This is also on left click for the object scanner and R for the weapons.
Eing the object scanner, why didn't i think about that
Extra tip for upgrading: you can upgrade splitters to smart splitters by holding Ctrl.
What! That’s awesome
Holy shit what?!
No! Shut up!
You can also change it to merger, meaning you only really need 1 in your hotbar, to use all 4 of them.
another exploration tip for 1:28 is that you can ALT-Left Click to ping for multiplayer and ALT-right click to quick add a stamp for what you're looking at
One thing I would recommend picking up early in the Awesome Shop is the Concrete Foundation (and Wall) 'Skin' at the Customizer Tab. What this will give you is a different option for your Foundations/Ramps to be made only out of Concrete (x7) instead of Concrete (x5) and Iron plates (x2). This option can be selected at the Build Menu (Q) --> Foundations and where it says 'FICSIT Foundation' tap it and select 'Concrete Foundation' and you're set! Easier Foundations.
Tip for the To-Do list: You can also just ype a number into the field. You will need to click the + once to show any number but after that you can just type in however many items you need.
You can also MouseOver to the right while having almost any menue open and you can add your Private orPublic notes. Public notes will be seen by anyone if you play together with friends while the Private will be just for you.
You Can copy and paste recipes from machines, for example If you build a constructor and set it to produce concrete, you Can "Cntrl C" literally, that recipe, and then by looking to the next machine, as it highlights, you click "cntrl V" and The recipe Will be copied directly in to it, this Will also copy any configurations you make to overclocking. That also works for signs.
It's great at the start of the game, before you have unlocked the blueprint designer.
This works by just looking at the machine for both copying and pasting, or can be done while actually inspecting the config!
Bind copy paste to extra mouse buttons if you have them-makes it even quicker
Here is a tip from mr. Use a somersloop in a constructor, and use that to craft those overclock things from the snails.
This doubles your overclock items.
Same applies to mahjong protein, then the canisters. Quadruple the canisters that way.
*Manual Item Splitting Inventory Tips:*
* Right-click to split a stack in half
* Drag right-click a stack to bring up a dialog for fine item splitting
You just need to hold right click, not drag
@@avandor240 Good to know! Oh wow, that is a super short hold time too, probably 33 ms, which is perfect. Thanks again!
Overall great list for beginners, here are even more
1. the 2 spaces away and 2 mouse wheel click rotations rule for straight piping, since switching to straight mode with the R key doesn't work for pipes (while on pipes learn the different build modes, I love horizontal to vertical and noodle)
2. Inf tall conveyor elevators with floor holes,
3. Creating a curve with a catwalk, look up a tutorial if interested a couple different methods as well)
4. You can build straight conveyor belts out of miners through another complicated process involving the road barriers.
5. and number 5, early on get a road barrier as well, you can use stackable conveyor poles as ladders, but road barriers are super versatile. Place it in the middle of the foundation and you can create a snapping point wherever you want for a wall by also holding ctrl.
6. Hold ctrl to replace walls, also splitters to smart/etc
7. Place a pipe junction first and hold control when working with water pumps to align them to the grid.
8. Parachute hyper tube cannon combo big early game
9. Most efficient early game tickets come from Sam stuff and dna capsules from killing creatures (encouraging exploration)
10. LOOK UP HOW TO TAME LIZARD DOGGOS! They can bring you almost any part in the game (I think any except SE parts)
One tip I am not seeing people mention is the ability to CTRL C any building in the game and CTRL V any other building of the same type. What this does is copy the recipe, over or under clocking, power shards, and more from one building to another. When you set up 50 constructors all making the same thing, manually selecting every recipe is a pain. Copying and pasting the recipe makes setting them up a breeze. Just set one, copy, and paste away!
Bind copy paste to extra buttons on your mouse to make it even quicker
@Thebuird If you have a fancy mouse, absolutely!
I recently discovered i can just use it on buildings and i dont even have to press E before! Just look at them ctrl+v - done.
Also, if you design a blueprint with settings, they ARE PLACED WITH THE SETTINGS !! THAT'S EVEN BETTER ! (i'm at really endgame, so i just spam max OC, i make blueprints with 250% now lol, power is not a problem).
Something ive been doing with ladders and getting around:
you can also attach foundations to cliff sides, and then attach a ladder on the side of that foundation. This potentially lets you traverse easier, especially if youre still in the early game and dont have a parachute yet. Even with the parachute I still use this method.
VERY nice edit from the team for this one! It's concise, neatly organized and timestamped and helps a bunch of new players know about things they might otherwise not have known :D
Bind Copy Paste to your extra mouse butttons-makes recipe selection on machines a breeze.
Once you get the jetpack use hypertube cannons-feels like a cheat for getting across the map.
The to do list has a notes section when you hover over the right side-leave notes for if you take an extended break on what you wanted to do next.
When making Uranium rods the manufacturers will have excess sulfuric acid-put that into blenders making plutonium right away-I felt so dumb when I figured that out-you can get rid of waste right away.
Use Somersloop for Space Part phase parts.
Use Somersloop for Power Shards-don’t hand craft them!!!
Use a Satisfactory Calculator when trying to figure out how many machines you need for items like modular frames-add up the ore that’s around then up the amount per minute until you get the right totals.
Drones are great now-set aside one oil extractor to just make fuel tanks-you don’t need to run massive train lines anymore.
Late game-you can get an alternate recipe that makes dark crystals from dark matter-you no longer have to mess around with an insane amount of coal and diamonds.
Make sure you have a lot of space for quantum encoders-the power draw is absurd-so having multiple rather than using power shards is way better.
Big underclocking tip I just figured out while working on some modular factory pieces. I've always found it odd that you can only change the desired output and not the desired input when underclocking but on a whim I tried entering math into the clock speed percentage and it worked. For instance if the default input is 24 and you would prefer to input 15 you can take the desired input, multiply it by 100, and then divide by the default in order to set the clock speed to the percentage you're looking for. Plug in 1500/24 and you'll get 62.5% clock speed which gets you the desired 15 input. This is also helpful if you wanna set the clock speed to a super weird fraction for whatever reason because you can just do something like 300/7 and be all set to use 3/7ths the default input rather than do the math yourself to figure out that it's 42.8571%.
1. Tap R to cycle build modes - "Zoop" can build 10 platforms in a line, but will build ramps diagonally. Vert quickly builds stacks.
2. Splitters can be built directly on conveyors and pipes, so place a long main line in the air and then ctrl-click to place splitters or mergers aligned with nearby ports
3. RMB in inventory to split stack. Helpful for dividing fuel between burners or vehicle and chainsaw.
4. Combine all split stacks by clicking the Sort button
5. You can tap E to cycle items in the build group (like 1m, 2m, and 4m variants) rather than hold E and use the wheel.
6. Not QOL, and slight vehicle *spoiler* but if you ease your ramps from flat, 1m, 2m, 4m, ..., 4m, 2m, 1m, flat it is easier to maintain control of the tractor at full speed and not screw up recording a long path because you hit an edge hard.
I've known and used almost every one of these tips. The only exception that I wasn't aware of in which I'll be checking out is the right click method of using the ziplines. Now as for at least the 1.0 release they have made a massive improvement with the parachute. If you have both the parachute and the leggings, you can double jump and deploy your parachute from the ground level and glide across the ground depending on the height or drop offs of the terrain. You can use this to your advantage while engaging in battle against some of the fauna. It tremendously helps against the spitters, the radioactive hogs, and the medium and large spiders. Another tip that involves the parachute is that while climbing or jumping near some rocks or cliff edges, in some cases you can get an air boost or an air lift that will help to propel you upwards without having to build a ramp or ladder. This doesn't work in all cases, but it can be very handy while traversing and navigating the terrain while exploring. I like to think of this method as my way of Skyriming the place!!!
Another parachute tip: Your range for interacting with objects like copy-pasting to machines, entering the setup screen, or even picking up leaves / other item is more than doubled when you're gliding in a parachute. Combine that with the tip where you can hold LMB when picking up leaves, open and close your inventory and then you can let go of LMB and you'll automatically pick up any leaves you look at, now you can glide along and grab leaves automatically from the air from like 50ft up. Fantastic for early game.
some tips i haven't heard as often:
1. If you have trouble getting to higher places or have to cross large gaps while exploring, use power poles and the zipline tool to easily scale otherwise tricky terrain.
2. while using the object scanner, hold the left mouse button to bring up a radial menu af all the things you can scan for.
3. when you start out in a run, take some time to looks for some crashed freighters, while it could take some time to get the materials needed to access the harddrive inside, there are always some goodys that are hard to acuire early on scatterd around.
4. dont sleep on the parachute in the micylia tech tree, it is now a multi use item so not consumed on use, it has changed the way i build and explore in early to mid game.
With the storage tip, I used to use the small conveyor to indicate item use, but since the introduction of signs, you can just put the second smallest square sign with a picture of the stored part. They snap over the storage output hole too, so its clean, and each to recognise.
I don't think you can place signs on machines in a BP.
@@brodriguez11000 you can
For finding items in containers, I like to whip out the dismantle gun and hover over the containers. The list of what you receive for dismantling the container includes its contents.
@@TheLostSoul622 I use this one all the time, lol
If you stand infront of the storage output hole, you can just drop a single item of whatever is inside and it sits ontop of the little lip above the hole.
One thing to be aware of with the world grid is don't start with a 1m foundation. As its default snap to the world grid is vertically centered to that of the 2m foundation which can cause the foundations to be a half foundation off in some cases when trying to connect up two bases.
As long as you start with a 2m or 4m first you can snap the 1m to the correct height and use without issue then.
I think they fixed that in 1.0, I was trying to deliberately get a ½m offset using that trick and couldn't do it. If only there was vertical nudging!
Wanna add one thing about moving items: if you hold down CTRL key and drag item from any inventory to the trash bin it deletes all items of that type from this inventory. Very useful tip for thise who messing around with chainsaw and dont want those pesky leafs to mess with your wood ;)
a good mid-tier tip along with this list are blueprints and vehicles. I have a blueprint set for each building or node type set up the way that I like, so all I have to do is run up to an iron node and pull out my blueprint for basic smelting of an iron node based on quality, so regular node is 60/min t1 miner needs 2 smelters at 30/min for ingots. One of my blueprints is set up for 1 miner, 2 smelters and a merger into a cargo box.
secondly, setting up truck routes to move materials from far off to your main base is really simple and easy to do, set up the 2 truck stations and build a truck, drive the route while recording under "Q' and make the circuit. once completed you can set whatever trucks you want to it, there are some issues where multiple trucks will collide and get stuck until you manually fix them, just delete a few nodes on the route that have them collide and set wait timers at each station to allow for a more fluid movement.
I learned after way too many hours about using rmb on a zipline instead of lmb
One thing to add about deconstructing, you can use it to count how many items you placed down. Early game it isn't an issue but when you run lines of 24, 48 constructors, adding them all up and then messing up the counting and recounting it all over again.... So group dismantling will only count those constructors and the number will indicate how many you have. Useful if you get distracted easily, which this game is easy to do.
Another, I forget which, but I believe medium and large signs allow for images of the items. So early game you can do the belt display method, but later you could use large signs to really tell you, here's the iron sheets.
Whoever does the video editing for this, You guys are amazing! I watched this live with Cohh and the amount of edits and extra "footage" is outstanding. 🙂 Very well done!
Great video with alot of amazing tips for new people coming to the game. Some more useful tips, if your lazy like me instead of holding E to bring up the scroll wheel to select another belt type just tap E and it will switch to the next tier, same goes with placing foundations. A helpful building tip use blueprints often for your bigger projects, if your someone who hates power lines hanging everywhere this is a good way to have a pre-built set up and use beams + wall power outlets to hide the wires so you can't see them. Also once you unlock the bigger signs you can set a image on them instead of text. There's all sorts of neat little tricks hidden in this game hope these help someone out down the line
This comment section is goated. Here's my contribution: Whenever you're forced to manually craft something, instead of holding space bar or left click, you can hit Shift + Spacebar once, and it will continue crafting the item until you hit Spacebar once again. This effectively makes manual crafting automatic. You can fill up a ton of space in your inventory with ingredients for a recipe you haven't yet automated, hit Shift + Spacebar to "manually" craft them, and then get up and walk away from the computer for a quick bathroom break. When you come back, you'll have everything created "automatically".
That actually works just by pressing spacebar once, without holding it, but great tip nonetheless!
I don't think you have to use shift+space by default. I believe the default is just a single tap on the space bar. Solid tip though
You don't have to hold e to mine the deposits on top of ore nodes either. You can just tap once and it will mine it until it's gone.
Yeah pretty much for everything that you need to hold to do something, other than slugs, spheres, and loops, you can just tap the relevant button once.
Manual crafting, just tap spacebar. Manual mining, just tap E.
10:01
Before the hotbars got added I got into the habit of placing examples of the buildings I'd need to the side where I could aim, click middle mouse to copy and carry on building. Still use that method for building factories as I find it quicker than scrolling hotbars or shifting through the build menu. Pairs well with the todo list.
Also using H and arrow keys to nudge buildings will help finesse a build into the space you've allocated for it.
Mercer spheres and somersloops are definitely worth looking into early, spheres for the remote access storage and sloops for doubling (creature remains into dna for coupons is one of the easy choices) and a power tech building.
I missed the reverse flow of Vertical Conveyer Belts. With 'R' your're able to change it, which is really helpfull.
@Cohh I didn't know about the solid holograms or the Alt-Right Click Map Marker feature and literally wish i'd known about them the last 1300 hours of gameplay! Thank you!
6:50 you can also group grouped deletes. So in your example when you select delete function, select the G filter to select only 1m foundations, then before you delete, you can again use G-select mk.1 belts, then G-select concrete walls, etc. all of these selections can be deleted at once. If I'm not mistaken, I do believe the G-Filter recognizes the difference between the materials used in build pieces. So for example, if a platform's foundations are made of concrete, coated concrete, and steel, you can G-select only coated concrete.
You can also use the G-select filter to select which items you want to paint. So when you push X, select your desired colour, look at 1m walls, push G, and it will ONLY colour 1m walls. Unlike the delete grouped groups ability, you cannot colour grouped groups of items all at once, you have to select 1 item with G-filter, colour it, and then select the next item you want to paint using that same colour swatch without having to reselect the colour function and colour swatch.
The Awesome Sink doesn't care what you pit in, it just has an exponential point system. Items all have a single set point value. You can totally just set up an Iron Plate Sink and leave it, and while it looks like it starts doing worse, the items are still giving the same value.
What I did was find a Uranium node early, then set up a Sink on that. Can't use Uranium for forever so it's not affecting my ability to do things! Quartz is another node that if you find, sinking it raw is decent until you can proccess.
Yeah I used the SAM material since the start and it keeps a good supply of coupons rollin
I did it with SAM. Found a node early, set up a stack of storage containers with a splitter into a sink. By the time I had any use for SAM I had multiple storage containers filled with it and many hours of its overflow having fed me points.
Something I've been using for the longest time: If you have a lot of containers around the place, its easier to see whats inside them by pressing F to enter dismantle mode and hovering the container. You will see all the contents (and container cost mats) under your mouse pointer. This also merges the stacks of items so you see exact number of them instead of 10 stacks of X. Very handy in my opinion.
19: You never need to "go to" your buildings. Workbench, equip shop, MAM, are all very cheap. Just build them in front of you when you need them, then disassemble them.
Except the hub and the awesome shop. The Hub because you can only have one and the awesome shop because it uses screws. I hate building screws, though i guess i could keep some in the dimensional storage now.
You don't need the hub or awesome shop anywhere near as often as the others.
Really awesome tips here. I play this as a duo and I build the factory and foundations and make sure crap stays organized. I didn't even know about the world grid or alt click for markers. I also like that storage tip to physically see what's stored. That alone will save a butt load of time, brilliant.
Thank you so much. hologram lock was the key piece missing for me to place blueprints the way i want!
Wish it had a rotate though.
Rotate first then lock, rotation is easy since there's only locked positions it can be turned. The rotation choice is already functioning like the hologram lock by default, you just choose orientation before floor position lock
Great tips from Cohh and the Cohhmunity : )
Can edit the to do list values, just click by the amount and key in or overwrite 5 with say 200, can also set a value to Zero to delete it from your list.
Map markers are great - you can set filters to not show the left over materials boxes that map clutter up the HUD, compass etc while going on a construction spree.
Can also set the marker proximity to infinite to guide to a distant project or closer - like a priority system as needed.
There is more, we forget so much and then remember it again heh.
May all your projects and time in game be Satisfactory : )
Mid game tip: Use somersloops(in the blenders) to double your fuel production so you have double the power from same amount of crude oil. It's much better than building power augmenters.
I was just thinking about this, seems like taking the 8 somersloops from my augmenter and putting them in my 3 nuclear reactors should give the grid way more of a boost. Going to have to go try it now...
Never mind, just went to try it and you can't used somersloops in the reactors, darn...
@@MartysRandomStuff but you could use it in the machines making the nuclear fuel rods and build more reactors.
@@MrSurabane Rods are not an issue, I have to see if somersloop can be used on water sources, currently the issue is feeding enough water into 2 uranium and 1 plutonium reactor. Going to the next level (can't remember the name of those rods) I'll need to get water in from farther away or increase the output of the 2 sources I currently have feeding my nuclear platform. Here I thought unlimited power shards would solve everything but with every machine filled with them you still need to build more... That will have to wait, I'm now hooked on covering the map with power polls so I can hover everywhere and collect all the somersloop and mercer spheres. The dialog when collecting mercer spheres is getting crazy.
@@MartysRandomStuff ive collected ~100 mercer spheres and its just so good, also sloops can be used to make more water in an extractor IIRC
@@MartysRandomStuff Yeah I know it's not as easy as being able to put the sloops in and double the power would have been but still easier than some other alternatives.
I built my nuclear plant over the ocean on the east coast so water isn't an issue. 2 overclocked water extractors per 1 overclocked reactor and the extractors fit underneath with room to spare.
While I was connecting up all the geothermal geysers to power my initial nuclear startup I was surprised how often the mercer spheres were hidden so well. A lot underground even in a cave that wasn't on the interactive map, a few on ceilings. I found one underneath a resource deposit. Like i had to hand mine a thing of limestone. Have fun covering the map with power, sound fun.
On the tip with Control+Click to move items, you can use that for binning items as well by holding Control and drag drop one of the specific items into the bin. This will delete all of the items in your inventory of that item. Great especially if you pick a lot of ore or ingots that you want to dispose of.
Didn't know about alt right click. All of these are time savers!
Great video, superb tips. I think most of these are more of an advanced/intermediary tips though rather than "before playing" tips. I don't think most of these would sink in before you've encountered the problems and is perhaps unnecessarily overwhelming at the start. Having played this game 120 hours I found these really useful, I had come across maybe half of these, but things like the quick map marker with ALT + right click, placing down the hologram with H, filtering the mass deconstructor with G, holding E for selecting different tiers of an item, to-do list and the ladder are something I'm definitely going to see if I can incorporate into my toolbox.
This game is incredible, but if you want to just chill and sit on the couch while playing - you can use the steam controller-mapping to play with a controller. It works surprisingly well.
My God, I’ve been playing this since Alpha and this has loads of tips I didn’t know about. Granted, a lot of them probably got added much later, but this’ still really handy
I have over a thousand hours into this game and there were still 5 or 6 little tips I didn't know. ❤
The calculator thing is very useful and you can use too directly in the menu of the machine, if for example you go to a coal generator, you underclock it but you need to add 16MW for something just add "+16" after the "Target MV" number, it's not much but it's quick and easy (especially after a long session when your brain hurt)
First time I've ever seen the alt+click to stamp tip, so take a thumbs up!
This list of tips really is a great list. Most of these 'I wish I knew' videos don't include really good or hard to find tips. This one is legitimately very helpful ❤
Early game tip: don't waste 20 tickets on the cyber truck. It's a meme and doesn't actually work; it's put me quite behind in the shop 😭
i agree its not really worth it but it was fun for a lil bit, and i also wanted the achievement lol
Like it doesn't even drive? I already had the explorer so I didn't bother
@@Govanification it will go in a more or less straight line, as long as you don't want to turn.
Love this vid! Been playing non-stop and still had things I didn't know! The fine controlled Nudge makes me love the nudge even more!
also remember that the replace tip works for splitters/mergers/smart and prog splitters too! but you have to hold down left CTRL
As well as walls
@mephInc yes!! walls for windows, and different conveyor hole walls to!
Good stuff. 2:25 concerning ladders. There are a couple very nice ladders available even earlier. If you check a storage container, you find a ladder on each end as well as each side. Likewise the stackable conveyor pole acts a a ladder. I tend to place a stackable conveyor pole straddling pipes to have easy ways over them. And again, both can be available before ladders. I know many people will place down ramps early on. I tend to stack containers because it looks neater and can be used for storage on the side of your multi level factory.
Can also just build a lookout tower!
Loving this game, thanks for the tips cohh
I hit the Subscribe button in the middle of the tip about upgrading items in place without deleting. Blew my mind that something I wished for ("Man, it would be so much easier if you could just do *this*") already existed. On top of that, these tips were fantastic "next cuts" that went beyond the obvious ones. They're the kind that are more appreciated (IMHO) by those in their 40th hour of play versus their 40th minute.
So one of the odd 'bugs' with tier upgrades on miners is that you have all the required mats in your inventory....including 2 portable miners (despite their already being one used in the Tier 1 Miner). I swear that this wasn't the case before 1.0 and that it took the one already used into consideration. But maybe I'm remembering wrong.
Then we are both wrong since I remembered that too.
@@David_randomnumber nah, thats been the way its operated since initial introduction, its made me irrationally frustrated every update that came out and it wasn't 'fixed' to operate that way.
Good news though is that miners stack and if you make 50 or so a stick them in the Dimensional Depot you'll very rarely have to be annoyed by it again, especially after you unlock inventory upload since you can just upload that spare miner back to the DD
@@theironangel767 that's a pretty good idea
Awesome tips that wasnt in this video:
Dont rush things. Planning and building takes time. Dont be sad or too frustrated when things dont work out the first time.
Get inspiration from others or to put it simple just ask for help.
I've been to the point with phase 3 because I could not build a factory that connected all those small parts I needed for the space elevator. So I started small.
1 get in the habit to hit drop pods early for BP's and Early Resource Syncs. Keep steel pipes, Computers, and High-Speed Connectors for new 'things.'
2. Always build on 4 Meters First. -- Lots of times I need to take out a Row of Foundations to place a Sneaky Sandwich Layer. This is awesome for pipes.
3. get 2 Summer sloops -- I have main - North-Forest Start for the entire Alpha and Beta. -- my layout changes every time. But I have memorized everything in a center part of the map. -- knowledge is power --
4. Blueprints are your friend.
If one gets the wrong material in a machine, unfortunately have to delete to clear it. Use to be one could change the recipe, then change it back and that would clear the internal buffers.
A surprisingly effective upgrade, a combo of your tips:
Middle click on an object you want to upgrade (such as a belt or miner), tap E to cycle to the next item, then click (you're already pointing at the thing you want to upgrade) - super quick!
World grid should be the default. Holding control should enable free build.
Really loved this list of tips. That's how I thought hologram would work but for some reason I wasn't able to get it going. I'll have to give it another go now that I've seen it in action. Really loved the tip of adding a short conveyor on the output.
The tip I'd add as a newbie is right-click drag to split a stack exactly (though it is weirdly finicky and sometimes refuses to go 1 at a time). I also learned the hard way to split the *right* number as the stack I want because if that container is filling it'll fill in the left stack first. I'd split to 10 and it'd be 12 when I pick it up. lol
Zipline, by the way, is a great way to scale cliffs, as long as you can place a pole up there somewhere.
Ironically, the parachute is as well in many cases; any incline that is even slightly off vertical propels it upward at high speed, and it can climb dozens of meters upward just by circling around a cliff looking for inclines. It's most useful for ledges that are just a few times higher than jump height, especially if it bugs you leaving random power poles around the world (as needing to delete them afterwards makes ziplining short distances relatively slow).
Power pole may be tricky to place, but a foundation will stick to any edge or even a wall. You may use nudge to moze it a bit into the mountain, so it looks better. Then place the power pole.
@@bartekltg Most. Sometimes it can be finicky on really uneven surfaces.
Place a foundation at the desired height then attach the power pole to the foundation, after you are at the top you can more easily place the pole on the ground and delete the foundation.
That single conveyor on the output of the containers has an additional benefit: Sometimes you need just 2 or 3 of an item. Going into the container, grabbing a stack and splitting off one item takes much longer than to just grab a few of them off that conveyor.
whats that "mmmmmhh bars" at the end? 17:26
Idk the specifics of the system, but he has a system in place on twitch that allows viewers to trigger sound cues every now and then. One of them is a recording from the voice actor of Geralt of Rivia saying "hmm.. Applause."
@@nikkishins ahhh so he was streaming while recording, that makes sense, thanks
I just wanted to say, I have been playing this game for a few years and quite a few of these tips were really helpful, So thank you very much, Great video.
I hate watching this video after I built a my first multi floor factory... I didn't even know about the world grid!
Also, if you want to replace a wall/floor, you can do so by holding the ctrl key when aiming with the replacement item. There are some limitations, like I think it has to be an item of the same category. So you can't quickly swap floors with roofs or vice versa. It's a useful trick when you've unlocked the Awesome Shop customized floors/walls and want to add windows or conveyor walls.
Btw, I've found that you can mount a splitter/merger directly on the top head of a conveyor lift. It looks a little wonky, but it's great for making tight factories.
These are great tips! Thanks.
Another one for newer players to buy small amounts of parts from the awesome shop (or exploring crash sites) to unlock some milestones.
To get the hazmat suit buy a stack of Aluminum Casings for two coupons as an example. This will help quite a bit with getting the aluminum plant setup.
For good “pacing”, I find this helps quite a bit.
Hoverjet and a bigger BP are very handy.
I've been playing this game from the beginning and I'm blown away at how little I know. Guess I'd been focusing on all the cool new toys every update and missed all the quality of life upgrades. Incredibly helpful video. Thanks!
My ultimate tip is, DON'T NEGLECT THE DOGGIES !
i had one but it DE spawned or something ig, i had him traped and one day when checking how he was he just wasnt there 😭😭
Great tips, Cohh. This is the most addicting game I've played in a long time. And I usually lack the creativity for crafting games, but this one scratches my OCD/Physics itch.
Addendum to the to do list: in addition to using the plus and minus, the number fields can be clicked in and you can type in the number directly. This also applies to the over/underclocking slider values as well.
WOW I had no idea all these shortcut key bindings. The grid thing is actually a life saver. And I had no idea about multiple hotbars. Thanks!!! Love watching you play this in the morning.
5000 hours, and I didn't know the construction families thing.
There's also a key you can press to cycle through them. So I only have one belt on my hotbars and I can press the next family item to go to the next tier up. Might be unwieldy with belts with so many iterations, but with just T3 max, its nice to have the hotbar default to 2, and I can just tap it and I'm at 3 since I have less materials for 3
@@Fissiccisst1E
@@mephInc Thanks, I couldn't recall what the key way by default lol
Awesome tips both in the video and the comments, thanks guys.
About the Upgrade Tiers tip
=> it also works for downgrading, in case you got carried away ;-)
About right-click a stack for splitting in half in the inventory
=> if you hold right-click, you get a popup with a slider to split in whatever ratio you need, not just in half
=> also, you don't have to use the slider, the numbers are editable
Now back to work !
Slide jump is currently bugged in 1.0, it doesn't work (at least early game).
Devs confirmed it was a bug and plan to fix it soon (after the game breaking bugs are resolved).
It's an absolute nightmare for someone like me, coming back after ~2 years. Early game feels like a sloggggg
I thought I was crazy and just misremembering how the movement worked! This is good to know thanks!
@@SalamiJim Ha!
Fantastic timing, they had an update today :)
"Fixed Slide Jumping accidentally being slower than it did during Update 8"
Thank god! May sound stupid, but just that change makes me want to play tonight
Literally instantly noticed the difference :D
Even with slide jumping, I have to rush the blade runners. I gotta have my hops!
The deconstruction filter also works when colouring. You can select individual item types to colour (great if you colour code pipes on a logistics floor).
me: I have 200 hours in this game, no way he shows me something new
also me: WTF is a world grid
Like the grid on a globe, only much finer.
FYI the To-Do List is better than you thought. If you notice a small darkening around the right side screen while your mouse hovers over it while a menu is open, you can click that dark area and open a small note pad type interface to track public notes and private notes. Crazy good for letting multipalyer games know what you did when you were on and they are off, and also for yourself session to session so you don't forget what you were in the middle of doing.
I didn't want this video to end lol, thanks for all the tips, I learned some new things (ctrl to move all stacks of an item would've been helpful to me if I knew of it or at least paid attention to the UI lol)
Tip: hold on to ur hard drives. Atleast don't pick yet. Research Tiers and at T8 you can now have a starter factory with basic recipes then build a bigger and better fasctory with alternative recipes. It makes a huge difference.
Also note that they said the fixxed the scroll in MAAM for hard drives librabry so you can stack drives without the feer of overfilling and the choose button disappearing down bellow without us being able to click it. I was there with 40-50 drives... just scale the UI and you can do it. Now it won't be a problem. :)
Learned some stuff most I already knew but a couple of things like the zip line features are gonna make things easier and a few other things, much appreciated thank you.
Many good tips in the video!
Half of them, though, could be summarized into "Just read the HUD menus that appear in-game and use the functionalities listed". Like moving items bulk, building different versions of a same item or placing in grid, everything is listed in the HUD when you use the containers or the different tools. It's not like they're hidden or something, you just need to take your time and read through them.
Still great video, thx!