You were your own publisher. This shows how important planning and marketing is and you really understand it perfectly.Most people fail because they think "I make a good game and the internet will do the rest".
Marketing can do wonders for an ok, above average or bad game. But tell me one phenomenally good game that is out of the charts that did not succeed? I can't think of one.
this is 100% fake, no big media like IGN will ever cover a game without receiving payment first, not even small media, 100% of streamers also only play games they get paid for, i am sick of those "small indie developer" stories, just be honest and tell us how much you paid
Hey, I’m really late to this video. But it is really cool to be apart of this. I’m so happy your game found the success it deserved. While I am beyond happy I could help. At the end of the day your game is original and fun, and would eventually find success regardless. Great job man!
well 7 years but thats while holding a full time job and life for more than 6 of it. so keep that in mind.... not like he had daddys credit card in moms basement for 7 years the whole time. he made a living and did this on the side. saved up enough money to be able to put everything aside and roll the dice on it for 6 months as he finished it, polished it etc for launch
@@NotHappening-b8t whether he did it full time or part time, not give up after several years is really amazing. He must have a strong conviction and believe into himself. He truly deserve this success
@@justincase6387 he released his game on early access, There might be new features added, But it's not Fully Launched Yet. I mean it's showing early access on steam.
Dude, I randomly got recommended your video. It's my first time watching your content, and I'm so happy to see you succeed. I can imagine how much work you've put into this game, how much stress and anxiety you've faced, and how many hours of your life have been dedicated to this project. It's truly, truly inspirational. Thanks for sharing. I got really emotional watching your video. Maybe someday one of my projects will also be a success...
I bought your game on steam organically! It’s great! And just in case anyone hasn’t said it- you talk into the side of that mic, towards the blue light to get the full effect, I used to talk into the top of mine too lol
I'm developing a game after having it itch my brain for the last 6 years or more, and this story fills me with determination and joy for you. Thank you for sharing your story, I'm definitely gonna wishlist and buy. Keep making content and videos, I loved this story!
@@SkylerMaki I don't! The hard thing about it is that I think I'd like to stealth-release it😅 I know it kind of goes against a lot of the advice as well, but if I do decide to make it public beforehand, I can let you know, if you'd like.
@MistereXMachina If you have made any progress at all, I urge (encourage?) you to be bold and go for it. From my own time in the industry (big companies and an indy) if you are worried about discouraging feedback or negative reviews, then you don't ever want to release a game. Gamers, as a group, are passionate but can be quite critical (even whiny) at times, even of the best games. However, a handful of passionate fans can be a great sounding board and, ultimately, the greatest source of encouragement to help you stay motivated.
@@MistereXMachina please be careful with stealth releases. alphas/betas/teasers/ or videos of not released game are needed to iterate and test how people react to your ideas, measuring what is more succesful to not flop. That's why it is important to do MVPs or prototypes. I recommend you to read the book The Lean Startup
As a solo dev with a day job trying to make a game, you inspire me to keep going, not give up, and just keep grinding. I first saw your game via Splattercat, and I jumped in to see what a solo dev could do. I immediately recognized a labor of love. You made an incredible game, you already know this because of how it has done. But you also have become a lighthouse, a guiding light in the dark for those of us still out there to look up to and stay the course. Then you go and make a video like this... Thank you. Whenever I feel like I can't do it, all I have to do is click the play button, enter the arena for a few minutes, and see what you've accomplished, and that helps me believe in myself all over again.
@@LakierosJordy As another solodev here I second this comment, would love to hear more of the behind the scenes of your journey or any solodev tips you can give us in future videos
@@karlazytzeen9226Way too early, but even if I was at that point, I feel it would be disrespectful to self-plug on a dev's channel that I respect and look up to. I appreciate you asking though.
@@LakierosJordy Maybe you could make a video discussing the time you behaved like a twat to Nerd of the Rings? That was a fun read. I'd delete those comments if you don't want people to see how annoying you actually are lol
Congrats, Jordy. I'm just starting my game dev journey (at 43! 😱), so it is great to hear your story and the impact it has had on you; truly living the dream. Stay humble and stay indie. 😉
It's well deserved man! And I'm happy you stuck with the original name. It's also good to see the game mechanics were improved a _lot_ since the humble beginnings. Respect!
Curiosity saved the cat! Your video on your experience is so appreciated. I'm planning to release a game I've been working on for 2 years at the end of 24, and I am already feeling anxious about it. Congratulations on your success. It sounds like you earned every little bit of it!
Dude, I am beyond happy about you! It can be seen in your teared tired eyes the immense work you have put to this game. And I know this tends to game developers, but I would like to think that this can happen to UA-cam content creator as well. Putting your soul into a video, while beforehand you have done all the research and preparations to maximize those views. And just one quick swipe on your phone to see in Studio, that you have made it, the video is blowing the roof off and everyone in the comment section admire your work. That`s what UA-cam is all about in my eyes :) Congratulations once again. I would buy your game, and enjoy it !
You took a risk and your dedication made it what it is now, well played. Your game is dope from concept to gameplay and i'll gladly keep waiting for each update, thanks for your work
I think what's important is the fact you found a popular but still niche genre. We all played Swords and Sandals as kids and your game is basically 3D Sword and Sandals. I believe nostalgia also played a role on why your game got popular! Congrats dude
i have been looking for and buying different gladiator games on steam reminiscing about s&s, we who are about to die was among them, you are right. they all do the gameplay different and focus on different aspects, but they have that thrilled focus of surviving and climbing the ranks in an arena against supposed equals, as a lethal competitive sport. i dont know what it is, maybe a continuous ranked deathmatch on a grand scale that i cant get enough of. i remember i got a similar thrill out of doing team matches against ai with random characters in the rosters in the old tekken games, even though that had nothing to do with gladiator games. but it left that same wonder of who came out on top at the end of it all
There are multiple genres that would get massive sales, Western games are also underdeveloped. Recently that has been changing and Western games certainly are in a better state than gladiator games.
I followed you through the entire dev process (and before!) and I just want to say I'm so happy for you man! As someone who also plans to one day launch an indie game, you've been a big inspiration.. grats Jordy!
Wow.. amazing story Jordy. My deepest respect for such a dedication and your hard work! You're showing again how important it is to never give up if you're having a dream. All the best for you man!
This man is so sincere, wholesome, and passionate about his craft! I have no doubt that you deserve every ounce of success you've attained and you're an inspiration to myself and many others Jordy, I salute you (who are about to die).
Really an inspiration for other solo devs like myself. Please keep posting. You the perfect kind of person we need to hear from when it comes to game dev & art.
Hey @@LakierosJordy, first of all, congratulations on the game, it looks amazing! Also, thanks for sharing your story, it’s really inspiring. I have a quick question about the game development. Did you create the whole game by yourself? It seems like a lot of work to pull off!
wow thank you so much for sharing your story, After working on my game (18Minutes) for almost 5 years, i was so eager to get it to the finish line and publish on steam and all the hard work and anxiety to make a successful game will be done, and after watching my game for 5 months get abysmal sales and get buried it was so heart breaking and when you have sacrificed a lot of heart and work, a lot of late nights, countless hours away from your loved once ...i mean it's bittersweet and it hurts. but after i had stumbled in to your video i can't tell you how good it made me feel because i could relate to you on many points, and it really feels good to see you win and succeed, things doesn't always go as you had planned or hoped, and it sucks but to see another person on a similar situation make it is a ray of sunshine that gives you your hope back again. i am so happy for you and so sorry for rumbling on but i truly appreciate your video. Thank you
Holyy, I saw the Mount and Blade Fantasy mod and it brought me back. Had to visit the old forums and damn, I followed your wings modeling tutorials way back in the day and might have even exchanged word or two at the forums. Congratz with the success, well deserved.
I heard about the game, I even watched a youtube blogger played it. But I didn't know it was done by a single dev. As a guy who's chasing a dream to create a game one day, I want to show my respect to you. You deserved that success.
As a dev who do not have the slightest interest in video games in general I still liked this video and found it REALLY inspiring. Thank you to have shared this journey with us !
I got goosebumps watching this, it's really incredible what someone can do when they put their heart and soul into it. Huge respect from an aspiring indie developer, I'm excited to see what the future holds for you and your new studio!
Much props Jordy! Congrats on your success and know your hard work has not gone unnoticed. I am on the exact same path as you were, and I understand the struggle, also the hustle. Don't stop!
Mannnn...This video is super inspiring, I am getting goosebumps hearing you process it all on cam. I super appreciate this video, definetly filled with high spirits after this one
Hey! I just got recommended this video, then realized it was you. Congrats again - goosebumps! I had 32k wishlists on launch (World Turtles, my first game ever), spent 4 days on popular upcoming, and sold “very little”. The game itself has to carry that exposure forward, or it won’t mean a lot. And yours did! Well done!!
was just reseacrching the game to buy, no clue there was a documented dev journey, its on sale for the steam replayability fest and its been on my list for a while, gon def pic it up thx for spending time on dis game looks dope
Proficiat! Geweldig goed spel en ook fantastisch ingezet op je release. Hopelijk even veel adrenaline maar minder stress voor je (nu, jullie) volgende game.
Jordy, thank you for this video. I had the same mentality for years, but unfortunately during the launch day, I failed (I'm not a game dev, but an entrepreneur). I put everything at risk and lost. But seeing this video something awaken inside me. Thanks. After years of recovery, I am ready to give it a shot again:D.
this is really awesome man. Great storytelling in the video and amazing effort making your own game, people really underestimate how hard gamedev can be, so congrats on pushing to the end and actually releasing! well deserved success and good luck on your next projects!
Congratulations on your success. It proves that compassion, a lot of hard work and careful planning helps. Marketing early has the biggest impact. I’m very happy for you.
JORDY! I love this game. There's been no other rougelike or arena game that gets me as pumped as this has. NO EXAGGERATION. Glad to see that things are still going strong since launch!
As someone who has dabbled in game development, this story is inspiring. And as a fellow Belgian it's always amazing to see what gems come out of this little plot of land we call home. Great job, truly a case of a dream come true!
It must me destiny that I find this video. I am scraping around, trying to find time, get movitated, etc, to get my games out the door. Your story has me so excited. I am so happy for your success. And now you have motivated me to push through. I wish you continued success in your future projects.
Crazy to think that you have been my teacher once in DAE... It was only a couple of lessons, because we had a teacher who was sick. But still, you made an impression those lessons. You basically did a 180 about what school says you have to do, and told us what you should do. Thank you for that. I did nothing with that advice, since I stopped a year later... but still 😂.
Goosebumps and tears bro. Your story is an absolute inspiration. I’d love to hear more about your journey through the development of the game… conception, design, tooling choices and all the technical stuff!
If Jordy seems like a really pleasant, humble and interesting dude, i can confirm he is that 150% when you meet him in person. It was really cool to hear your story on that, and it's both scary and impressive to see how much work goes into making a successful game, as most of the time is put into learning and improving until you are in a spot to be able to make a really good game. Your planning on the launch was amazing to see too! I think we had about 6 hours in the "popular upcoming" list because we had like 20 releases on the same day and 13 of them before us. So again it shows that it's sometimes good not to do what everyone does :)
@@bippinbits yeah that's me :) I'm so happy for you that your game did well! And thankful of the time I spent with you guys, if it wasn't for Dome keeper we wouldn't have switched to Godot instead of unity.
I Like that you talked about your story and not so much your game, but more so how this project changed you and how you were willing to take that leap of faith by basically quitting your job to follow your passions. its been very inspiring and i hope to make a video like this one day in the future :)
I saw your game during demo launch. When splattercat and pixellated apollo started a wave and lot of UA-camrs start riding that. I used to watch your game whole night, and was following every new streamer covering your game. Watching people expertly handling the game and sharing tips and few struggling with basics of combat. I downloaded and played it myself and wishlisted as well. You have made a great unique game. Thank you and Wishing you success.
I love seeing my old friends..... ZiggyD, Splattercat, Northernlion.... i am so happy they made your game a priority. It deserves it. I'm adding to cart now. I haven't played it. I haven't tried it at all, even in the earliest of days. But damnit, I respect these content creators so much. Well done Jordy! Well done!
What a fantastic story, massive congratulations on achieving your dream, my friend. I've had an idea for a game rattling around for years, after seeing this, I think it's time I had a crack at it.
I’m not a developer and I don’t know how to code at all but I wish more people knew how much hard work and dedication goes into making some games. Thank you for your sacrifice, I genuinely hope that the universe will pay you what you are worth to society, which is probably a lot. Bro, I hope you take some much needed time to rest and take care of yourself. Invest in eating healthy, exercising, getting enough sleep, talk to a doctor and a therapist but make sure you take the time you need/want for yourself. Get outdoors, go to a beach, do whatever you want, you deserve it man.
It's funny because I saw this years back in 9gag and some people were complaining about you promoting there when asking for advice. Oh, what a toxic community is there...
Dude you seem like an amazing dedicated developer. Just bought the game. I know how hard it is to make games and finishing them near them nearly impossible. Congrats on all your success and dedication to your passion.
I keep watching this video over and over and over again! I have the same dream and I'm following a similar path and planning like crazy every detail! I also spent my last 8 years developing my skills from 0 to now working in Ubisoft as a programmer! I spend some of my free time planning my game and creating a demo. I have 2 children and is not easy but I want this moment more than anything else! Thanks 1 million times for sharing, this will be my motivation video for the next 2 years!
Absolutely inspiring. Gives a lot of us indies who are trudging through the waters of our most passionate projects for years realistic hope that is explained well all the way through, backed up by all of the things that actually happened to you throughout. I have been working on my indie rpg for around three years now, and although it has a long way to go before publicity can really start, this really gives me insight on so many things I needed to both hear and understand at this point in my development in order to keep myself on a path to success. Subbed, and thank you; for sharing your story.
I literally stumbled across this game last week, grabbed the demo because i didn't have the funds on hand, and legit played it until it told me I had to buy it. First time in a while I'd been able to sit and play a game for more than 30 mins, and I had a blast, which cemented it as my next purchase. Also just recently began learning and building my own game, and just clicked on this suggested video, only to see you are the guy that made WWAATD! Your game made me think about old flash games i used to love, and definitely inspired some creativity, so yeah enough of my ramble, and thanks!
Congratulations dude. Never played an indie game but yours just might be my first. Landed here on your page because I’m thinking of taking the game dev route. Great story to listen to
Jordy, I have had the game for months and it just keeps getting better. It is one of my most consistent games I play b/c i can play for a little at a time. You did great work. Maximus would be proud
Roguelites in general popped off this november, it's been crazy the last two months how many good games have came out or came to light in the roguelite scene. great job.
Jordy i want you know something maybe you may not see, not only did you set a goal but you made it your "now" every second of existence, you made sure there was a never a tomorrow and maxed your production daily. You micro managing everything up until that release day, was you manifesting what you NEEDED to happen. You are an amazing individual and i hope this gets millions of views, so many need to see this. Cant wait to try out this game!
I literally went and bought some food and decided to watch your video whilst I eat (I don't even know you tbh, I bumped into your channel by accident)... Thank you for the absolute motivation man, you have absolutely no idea how badly I needed this (I've been developing a game myself for a little over a year now, and it's been getting significantly, aggressively harder recently, with problems I don't even know where they're coming from, let alone how to solve them). I'm a Unity developer myself (because I couldn't be bothered learning C++ and pointers, neither am I aiming for any sort of ultra-realistic graphics anyway (nor is my laptop going to handle that... it's already partially struggling with Unity)) Kudos to you man, I'm proud of you, and may you succeed for the rest of your life, here and in the hereafter. Wishing you nothing but the best!
I've been learning game design since 2014 on both Unity and UE. A few months ago I decided to just stick with UE since the release of UE5. My game is progressing so much faster since switching engines. I've watched hours of lectures on blueprints and level design. I've given up so many times now from the frustration that I lost count. I just keep reminding myself that it's not about money, it's about finishing something that others will hopefully enjoy. I didn't think that I would ever reach a lifetime goal of 10,000 sales. I keep seeing videos where devs say that it's nearly impossible to do it alone but I kept going anyways. I remember seeing your game hit the market. It looks awesome! Watching this video has inspired me to keep moving forward. Thank you!
Congrats man! Good ideas. Taking criticism to improve. Understanding the systems and marketing platforms and hard work. Pays off and for that I salute! You not only made a game and set your goals. But you inspired others. Be proud of the good human you are! Take care and keep dev’n/game’n
congrats man, i'm happy for you :) you made me cry of happiness...never heard of your game until this video, now maybe i'll check it out :) i love when people succeed
Nice video! I'm making my second game now, my first didn't go so well and I learned some things. Hopefully this next one will be better. Congrats on an incredible release and best of luck in the future!
Brother - YOU ARE WHAT THE GAME INDUSTRY NEEDS! I am absolutely so happy for you that this game took off!! Just purchased the game after watching your development for the last year. Keep it up dude! Much love from Australia!
This is so inspirational to see. I'm so happy your dreams came true. It reminds me of trying to build my UA-cam channel. I have a dream I'd like to achieve and sometimes it seems like its so far away, but after watching this it's renewed my hope.
Got to comment... I got so anxious about it... you were holding the microphone wrong way at the beginning... dayum. Congratulations about your game, a dream I certainly would never be able to achieve 😁
This is so inspiring and full of insightful knowledge!! I'm currently working on a game that I plan to release next year and this video is exactly what I needed!! Congrats on the success from all that hard work! Your passion for the game paid off, what a beautiful thing to see!
I somehow came across your channel Wow, what an incredible journey! Huge congratulations to you for turning your dream into a reality and sticking with it through all the ups and downs. It's so inspiring to see how your passion, hard work, and resilience paid off-especially when the odds were stacked against you. Here’s to even more milestones ahead!
Brother this is super inspiring. I am so proud of all the hard work that you put into the game, and telling us the story. I am buying your game. Thank you
Bro congrats on your much deserved success! This is an amazing story and a huge inspiration for someone like me who has just started the game dev journey.
This is awesome, Jordy. I've played your game since day one. I'm so happy the game has come as far as it has and I can't wait to see how you keep developing new things. Bravo!
Amazing! Great to see all the hardwork and dedication! I've just started learning C# and i'm hoping to get in to game dev by the end of the year. I know there's a long road ahead, but I'm looking forward to it!
That's amazing, well done. I'm a sound designer struggling to find work and was thinking about trying to make my own game, it's daunting but should be worth a try. I wish you the best of luck in the future for your next games.
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Gefeliciteerd!
You were your own publisher. This shows how important planning and marketing is and you really understand it perfectly.Most people fail because they think "I make a good game and the internet will do the rest".
Marketing can do wonders for an ok, above average or bad game. But tell me one phenomenally good game that is out of the charts that did not succeed? I can't think of one.
@@abc-yg6tk False premise because if it didn't succeed I wouldn't know about it to tell you.
@@abc-yg6tkyou just answered your own question. A good game that didn’t succeed would be something you don’t know.
this is 100% fake, no big media like IGN will ever cover a game without receiving payment first, not even small media, 100% of streamers also only play games they get paid for, i am sick of those "small indie developer" stories, just be honest and tell us how much you paid
@@leandrrob is there any context for this? Are other youtubers talking about this? I didn't know that was such a thing
Man said "with no publisher" when he literally wrote, produced, developped, and published his own game. Legend in my book
You had me in tears ffs, how I can be so happy for a strangers success idk
Hear me when I tell you that I know what went into what you accomplished. You have right to every ounce of pride you feel @@LakierosJordy
Same :)
Because stories like this give us hope.
BRUH SAME I LITERALLY CRIED im too emotional lmao
Hey, I’m really late to this video. But it is really cool to be apart of this. I’m so happy your game found the success it deserved. While I am beyond happy I could help. At the end of the day your game is original and fun, and would eventually find success regardless. Great job man!
Thank you so much PixelatedApollo < 3 Perhaps you're right but believe me it makes a huge difference what you do!
11:00
You are STRESSED!
Wow. I can feel it through the screen.
It took 7 years? The size of devotion and hope is just...My deepest respect to you Jordy!
well 7 years but thats while holding a full time job and life for more than 6 of it. so keep that in mind....
not like he had daddys credit card in moms basement for 7 years the whole time.
he made a living and did this on the side. saved up enough money to be able to put everything aside and roll the dice on it for 6 months as he finished it, polished it etc for launch
Huge respect
STILL NOT EASY@@NotHappening-b8t
@@NotHappening-b8t whether he did it full time or part time, not give up after several years is really amazing. He must have a strong conviction and believe into himself. He truly deserve this success
Quitting will only guaranteed failure so just don't quit
So cool to see the behind the scenes of your journey, especially the launch moment! Hoping your Full Launch goes great as well :D
wait what? what's full launch? I thought the game's released.
The game that is on early access is his new game that he has been working with his new team. The game he talked about was finished on launch day :)
@@justincase6387 he released his game on early access, There might be new features added, But it's not Fully Launched Yet. I mean it's showing early access on steam.
Dude, I randomly got recommended your video. It's my first time watching your content, and I'm so happy to see you succeed. I can imagine how much work you've put into this game, how much stress and anxiety you've faced, and how many hours of your life have been dedicated to this project. It's truly, truly inspirational. Thanks for sharing. I got really emotional watching your video. Maybe someday one of my projects will also be a success...
Gotta love indie devs finding success. Congrats on being able to make this your living and being your own boss!
Super inspiring to see, I'm happy for your success! Thanks for all the hard work, will definitely try your game, it looks really cool!
I bought your game on steam organically! It’s great! And just in case anyone hasn’t said it- you talk into the side of that mic, towards the blue light to get the full effect, I used to talk into the top of mine too lol
I know you 😑
Pretty sure dude knows how to use his own mic bro
@@saturdaynighto74261 apparently he doesn't, and you can hear it too
I'm developing a game after having it itch my brain for the last 6 years or more, and this story fills me with determination and joy for you. Thank you for sharing your story, I'm definitely gonna wishlist and buy. Keep making content and videos, I loved this story!
Do you have any page or discord server or something?
@@SkylerMaki I don't! The hard thing about it is that I think I'd like to stealth-release it😅 I know it kind of goes against a lot of the advice as well, but if I do decide to make it public beforehand, I can let you know, if you'd like.
@MistereXMachina If you have made any progress at all, I urge (encourage?) you to be bold and go for it. From my own time in the industry (big companies and an indy) if you are worried about discouraging feedback or negative reviews, then you don't ever want to release a game. Gamers, as a group, are passionate but can be quite critical (even whiny) at times, even of the best games. However, a handful of passionate fans can be a great sounding board and, ultimately, the greatest source of encouragement to help you stay motivated.
Don't stealth too much, gamers like to invest more in the person than the game sometimes.
@@MistereXMachina please be careful with stealth releases. alphas/betas/teasers/ or videos of not released game are needed to iterate and test how people react to your ideas, measuring what is more succesful to not flop. That's why it is important to do MVPs or prototypes. I recommend you to read the book The Lean Startup
As a solo dev with a day job trying to make a game, you inspire me to keep going, not give up, and just keep grinding. I first saw your game via Splattercat, and I jumped in to see what a solo dev could do. I immediately recognized a labor of love. You made an incredible game, you already know this because of how it has done. But you also have become a lighthouse, a guiding light in the dark for those of us still out there to look up to and stay the course. Then you go and make a video like this... Thank you. Whenever I feel like I can't do it, all I have to do is click the play button, enter the arena for a few minutes, and see what you've accomplished, and that helps me believe in myself all over again.
Very glad to have that effect! I also looked towards other success stories very frequently to get me to keep going in those darker moments.
@@LakierosJordy As another solodev here I second this comment, would love to hear more of the behind the scenes of your journey or any solodev tips you can give us in future videos
Got anything I can look forward to ? :D or is it too soon to even ask.
@@karlazytzeen9226Way too early, but even if I was at that point, I feel it would be disrespectful to self-plug on a dev's channel that I respect and look up to. I appreciate you asking though.
Congrats on the very difficult task of completing a game AND making it awesome AND finding massive success!
Thanks man!
@@LakierosJordy Maybe you could make a video discussing the time you behaved like a twat to Nerd of the Rings? That was a fun read. I'd delete those comments if you don't want people to see how annoying you actually are lol
Congrats, Jordy. I'm just starting my game dev journey (at 43! 😱), so it is great to hear your story and the impact it has had on you; truly living the dream. Stay humble and stay indie. 😉
Please stay humble, you're a gem to the industry, and so is your game!
Awesome game, awesome dev, best of luck for the future of this game and all your future projects brother!
It's well deserved man! And I'm happy you stuck with the original name. It's also good to see the game mechanics were improved a _lot_ since the humble beginnings. Respect!
Thank you!
The name was divisive haha but I stuck to my guns.
@@LakierosJordy The name is the thing that got me to take a look. So yea, it's better to have a divisive name than a boring name.
Curiosity saved the cat! Your video on your experience is so appreciated. I'm planning to release a game I've been working on for 2 years at the end of 24, and I am already feeling anxious about it.
Congratulations on your success. It sounds like you earned every little bit of it!
Where can I follow the development and name?
Dude, I am beyond happy about you! It can be seen in your teared tired eyes the immense work you have put to this game.
And I know this tends to game developers, but I would like to think that this can happen to UA-cam content creator as well.
Putting your soul into a video, while beforehand you have done all the research and preparations to maximize those views.
And just one quick swipe on your phone to see in Studio, that you have made it, the video is blowing the roof off and everyone in the comment section admire your work.
That`s what UA-cam is all about in my eyes :)
Congratulations once again.
I would buy your game, and enjoy it !
You took a risk and your dedication made it what it is now, well played. Your game is dope from concept to gameplay and i'll gladly keep waiting for each update, thanks for your work
I think what's important is the fact you found a popular but still niche genre. We all played Swords and Sandals as kids and your game is basically 3D Sword and Sandals. I believe nostalgia also played a role on why your game got popular! Congrats dude
I love swords and sandals! Is the game play legit like swords and sandals but 3d? Is it turn based?
@@amerikagaijin No it's not turn based but I think the premise is very clear.
bro ong my first thought was holy shit 3d swords and sandals. Fresh ideas always win. Indie devs on top fr @@kesorangutan6170
i have been looking for and buying different gladiator games on steam reminiscing about s&s, we who are about to die was among them, you are right. they all do the gameplay different and focus on different aspects, but they have that thrilled focus of surviving and climbing the ranks in an arena against supposed equals, as a lethal competitive sport. i dont know what it is, maybe a continuous ranked deathmatch on a grand scale that i cant get enough of. i remember i got a similar thrill out of doing team matches against ai with random characters in the rosters in the old tekken games, even though that had nothing to do with gladiator games. but it left that same wonder of who came out on top at the end of it all
There are multiple genres that would get massive sales, Western games are also underdeveloped. Recently that has been changing and Western games certainly are in a better state than gladiator games.
I followed you through the entire dev process (and before!) and I just want to say I'm so happy for you man! As someone who also plans to one day launch an indie game, you've been a big inspiration.. grats Jordy!
thank you Jason!
Had this game on my wishlist for a long time, this video just sealed it.. looking forward to playing tonight! We (i) salute you!
Wow.. amazing story Jordy. My deepest respect for such a dedication and your hard work! You're showing again how important it is to never give up if you're having a dream. All the best for you man!
This man is so sincere, wholesome, and passionate about his craft! I have no doubt that you deserve every ounce of success you've attained and you're an inspiration to myself and many others Jordy, I salute you (who are about to die).
This game reinvigorated my love for Roguelikes and content creation- it is fully worth the money spent tenfold and I'll revisit it again and again.
Send it to ten people the 😜 (no but for real I’d take a copy lol)
Really an inspiration for other solo devs like myself. Please keep posting. You the perfect kind of person we need to hear from when it comes to game dev & art.
keep up the hard work man, even when it seems it can't be done. I felt that way too hundreds if not thousands of times.
Hey @@LakierosJordy, first of all, congratulations on the game, it looks amazing! Also, thanks for sharing your story, it’s really inspiring. I have a quick question about the game development. Did you create the whole game by yourself? It seems like a lot of work to pull off!
wow thank you so much for sharing your story, After working on my game (18Minutes) for almost 5 years, i was so eager to get it to the finish line and publish on steam and all the hard work and anxiety to make a successful game will be done, and after watching my game for 5 months get abysmal sales and get buried it was so heart breaking and when you have sacrificed a lot of heart and work, a lot of late nights, countless hours away from your loved once ...i mean it's bittersweet and it hurts. but after i had stumbled in to your video i can't tell you how good it made me feel because i could relate to you on many points, and it really feels good to see you win and succeed, things doesn't always go as you had planned or hoped, and it sucks but to see another person on a similar situation make it is a ray of sunshine that gives you your hope back again. i am so happy for you and so sorry for rumbling on but i truly appreciate your video. Thank you
Holyy, I saw the Mount and Blade Fantasy mod and it brought me back. Had to visit the old forums and damn, I followed your wings modeling tutorials way back in the day and might have even exchanged word or two at the forums. Congratz with the success, well deserved.
I heard about the game, I even watched a youtube blogger played it. But I didn't know it was done by a single dev. As a guy who's chasing a dream to create a game one day, I want to show my respect to you. You deserved that success.
As a dev who do not have the slightest interest in video games in general I still liked this video and found it REALLY inspiring.
Thank you to have shared this journey with us !
Must be a shitty dev😂
How can you be a dev and not have the slightest interest in video games?
@@pvpherthen2981 dev might be referring to programmer, which isn't limited to videogames
I got goosebumps watching this, it's really incredible what someone can do when they put their heart and soul into it. Huge respect from an aspiring indie developer, I'm excited to see what the future holds for you and your new studio!
Much props Jordy! Congrats on your success and know your hard work has not gone unnoticed. I am on the exact same path as you were, and I understand the struggle, also the hustle. Don't stop!
You aren't living the solo gamedev dream, you definitely worked for it, and you deserve it, what you accomplished is amazing.
Mannnn...This video is super inspiring, I am getting goosebumps hearing you process it all on cam. I super appreciate this video, definetly filled with high spirits after this one
Hey! I just got recommended this video, then realized it was you. Congrats again - goosebumps!
I had 32k wishlists on launch (World Turtles, my first game ever), spent 4 days on popular upcoming, and sold “very little”. The game itself has to carry that exposure forward, or it won’t mean a lot. And yours did! Well done!!
Thank you for sharing your game with us and Tiny Teams!
was just reseacrching the game to buy, no clue there was a documented dev journey, its on sale for the steam replayability fest and its been on my list for a while, gon def pic it up thx for spending time on dis game looks dope
I hope you enjoy! Welcome gladiator :)
Proficiat! Geweldig goed spel en ook fantastisch ingezet op je release. Hopelijk even veel adrenaline maar minder stress voor je (nu, jullie) volgende game.
Dude, you deserve all the recognition & success you've received! You're awesome, man, & so is We Who Are About to Die. This makes me so happy
Also, you & I are the same age lol
Jordy, thank you for this video. I had the same mentality for years, but unfortunately during the launch day, I failed (I'm not a game dev, but an entrepreneur). I put everything at risk and lost. But seeing this video something awaken inside me. Thanks. After years of recovery, I am ready to give it a shot again:D.
Went straight to steam and put it in my cart, what a story and on top of that its a game i had looked at before just never pulled the trigger on it.
this is really awesome man. Great storytelling in the video and amazing effort making your own game, people really underestimate how hard gamedev can be, so congrats on pushing to the end and actually releasing! well deserved success and good luck on your next projects!
Congratulations on your success. It proves that compassion, a lot of hard work and careful planning helps. Marketing early has the biggest impact. I’m very happy for you.
Way to go, so happy for your success! Well planned, well exectued, well deserved! Truly an inspiration for many indie devs, us included!
You deserve the recognition. I truly appreciate your hard work. Thank you!!!
JORDY! I love this game. There's been no other rougelike or arena game that gets me as pumped as this has. NO EXAGGERATION. Glad to see that things are still going strong since launch!
As someone who has dabbled in game development, this story is inspiring. And as a fellow Belgian it's always amazing to see what gems come out of this little plot of land we call home. Great job, truly a case of a dream come true!
It must me destiny that I find this video. I am scraping around, trying to find time, get movitated, etc, to get my games out the door. Your story has me so excited. I am so happy for your success. And now you have motivated me to push through. I wish you continued success in your future projects.
What a great story this is, massive congrats man!
Crazy to think that you have been my teacher once in DAE... It was only a couple of lessons, because we had a teacher who was sick. But still, you made an impression those lessons.
You basically did a 180 about what school says you have to do, and told us what you should do. Thank you for that. I did nothing with that advice, since I stopped a year later... but still 😂.
I giggled at the "Its 3am face" 😂
As a fellow DAE alumni that had classes lead by you just 3 years ago: super proud of you!
Been on my wish list for awhile now, will have to pull the trigger! Cool to see who created it and how, take note big game developers!
Goosebumps and tears bro. Your story is an absolute inspiration. I’d love to hear more about your journey through the development of the game… conception, design, tooling choices and all the technical stuff!
If Jordy seems like a really pleasant, humble and interesting dude, i can confirm he is that 150% when you meet him in person.
It was really cool to hear your story on that, and it's both scary and impressive to see how much work goes into making a successful game, as most of the time is put into learning and improving until you are in a spot to be able to make a really good game.
Your planning on the launch was amazing to see too! I think we had about 6 hours in the "popular upcoming" list because we had like 20 releases on the same day and 13 of them before us. So again it shows that it's sometimes good not to do what everyone does :)
hey! we are trying to do the same thing as both of you guys :)
Also, Dome keeper is great! its a really fun game
best of luck @@dreanki :)
And if you are the same dreanki as the one who playtested Dome a lot once upon a time, thank you so much!
@@bippinbits yeah that's me :) I'm so happy for you that your game did well! And thankful of the time I spent with you guys, if it wasn't for Dome keeper we wouldn't have switched to Godot instead of unity.
This is incredible & by solo publisher too, the quality is like a whole AAA team created it
This actually makes me rethink going back to a project i started and shafted about 10 years ago.
Gratz on making it!
It's all about not quitting. I'm sure you got it done by now ❤
I Like that you talked about your story and not so much your game, but more so how this project changed you and how you were willing to take that leap of faith by basically quitting your job to follow your passions. its been very inspiring and i hope to make a video like this one day in the future :)
I saw your game during demo launch. When splattercat and pixellated apollo started a wave and lot of UA-camrs start riding that.
I used to watch your game whole night, and was following every new streamer covering your game.
Watching people expertly handling the game and sharing tips and few struggling with basics of combat.
I downloaded and played it myself and wishlisted as well.
You have made a great unique game.
Thank you and Wishing you success.
I love seeing my old friends..... ZiggyD, Splattercat, Northernlion.... i am so happy they made your game a priority. It deserves it. I'm adding to cart now. I haven't played it. I haven't tried it at all, even in the earliest of days. But damnit, I respect these content creators so much. Well done Jordy! Well done!
Huge respect for you Jordy!
11:27 Schrödinger’s sales 😅
What a fantastic story, massive congratulations on achieving your dream, my friend. I've had an idea for a game rattling around for years, after seeing this, I think it's time I had a crack at it.
Inspiring man, I appreciate all the details and insight you gave from your journey. Glad you made it this far!
I’m not a developer and I don’t know how to code at all but I wish more people knew how much hard work and dedication goes into making some games. Thank you for your sacrifice, I genuinely hope that the universe will pay you what you are worth to society, which is probably a lot. Bro, I hope you take some much needed time to rest and take care of yourself. Invest in eating healthy, exercising, getting enough sleep, talk to a doctor and a therapist but make sure you take the time you need/want for yourself. Get outdoors, go to a beach, do whatever you want, you deserve it man.
It's funny because I saw this years back in 9gag and some people were complaining about you promoting there when asking for advice. Oh, what a toxic community is there...
So glad to hear this worked out for you. I'm not a game dev but gives me hope for my own software projects
Dude you seem like an amazing dedicated developer. Just bought the game. I know how hard it is to make games and finishing them near them nearly impossible. Congrats on all your success and dedication to your passion.
I keep watching this video over and over and over again! I have the same dream and I'm following a similar path and planning like crazy every detail!
I also spent my last 8 years developing my skills from 0 to now working in Ubisoft as a programmer! I spend some of my free time planning my game and creating a demo.
I have 2 children and is not easy but I want this moment more than anything else!
Thanks 1 million times for sharing, this will be my motivation video for the next 2 years!
Absolutely inspiring. Gives a lot of us indies who are trudging through the waters of our most passionate projects for years realistic hope that is explained well all the way through, backed up by all of the things that actually happened to you throughout. I have been working on my indie rpg for around three years now, and although it has a long way to go before publicity can really start, this really gives me insight on so many things I needed to both hear and understand at this point in my development in order to keep myself on a path to success. Subbed, and thank you; for sharing your story.
I literally stumbled across this game last week, grabbed the demo because i didn't have the funds on hand, and legit played it until it told me I had to buy it. First time in a while I'd been able to sit and play a game for more than 30 mins, and I had a blast, which cemented it as my next purchase. Also just recently began learning and building my own game, and just clicked on this suggested video, only to see you are the guy that made WWAATD! Your game made me think about old flash games i used to love, and definitely inspired some creativity, so yeah enough of my ramble, and thanks!
Congratulations dude. Never played an indie game but yours just might be my first. Landed here on your page because I’m thinking of taking the game dev route. Great story to listen to
Ive been following you since crimson daggers about a decade ago and couldnt be more jazzed to see this finally succeed! Congrats jordy
Jordy, I have had the game for months and it just keeps getting better. It is one of my most consistent games I play b/c i can play for a little at a time. You did great work. Maximus would be proud
Roguelites in general popped off this november, it's been crazy the last two months how many good games have came out or came to light in the roguelite scene. great job.
Jordy i want you know something maybe you may not see, not only did you set a goal but you made it your "now" every second of existence, you made sure there was a never a tomorrow and maxed your production daily. You micro managing everything up until that release day, was you manifesting what you NEEDED to happen. You are an amazing individual and i hope this gets millions of views, so many need to see this. Cant wait to try out this game!
I literally went and bought some food and decided to watch your video whilst I eat (I don't even know you tbh, I bumped into your channel by accident)... Thank you for the absolute motivation man, you have absolutely no idea how badly I needed this (I've been developing a game myself for a little over a year now, and it's been getting significantly, aggressively harder recently, with problems I don't even know where they're coming from, let alone how to solve them). I'm a Unity developer myself (because I couldn't be bothered learning C++ and pointers, neither am I aiming for any sort of ultra-realistic graphics anyway (nor is my laptop going to handle that... it's already partially struggling with Unity))
Kudos to you man, I'm proud of you, and may you succeed for the rest of your life, here and in the hereafter. Wishing you nothing but the best!
Congratulations on your achievement! Good luck with your new projects!
I've been learning game design since 2014 on both Unity and UE. A few months ago I decided to just stick with UE since the release of UE5. My game is progressing so much faster since switching engines. I've watched hours of lectures on blueprints and level design. I've given up so many times now from the frustration that I lost count. I just keep reminding myself that it's not about money, it's about finishing something that others will hopefully enjoy. I didn't think that I would ever reach a lifetime goal of 10,000 sales. I keep seeing videos where devs say that it's nearly impossible to do it alone but I kept going anyways. I remember seeing your game hit the market. It looks awesome! Watching this video has inspired me to keep moving forward. Thank you!
Congrats man! Good ideas. Taking criticism to improve. Understanding the systems and marketing platforms and hard work. Pays off and for that I salute! You not only made a game and set your goals. But you inspired others. Be proud of the good human you are! Take care and keep dev’n/game’n
congrats man, i'm happy for you :) you made me cry of happiness...never heard of your game until this video, now maybe i'll check it out :) i love when people succeed
happy for you my guy. hopefully when i get around to making my game itll be as successful as yours.
Nice video! I'm making my second game now, my first didn't go so well and I learned some things. Hopefully this next one will be better. Congrats on an incredible release and best of luck in the future!
Brother - YOU ARE WHAT THE GAME INDUSTRY NEEDS! I am absolutely so happy for you that this game took off!! Just purchased the game after watching your development for the last year. Keep it up dude! Much love from Australia!
This is so inspirational to see. I'm so happy your dreams came true. It reminds me of trying to build my UA-cam channel. I have a dream I'd like to achieve and sometimes it seems like its so far away, but after watching this it's renewed my hope.
Got to comment... I got so anxious about it... you were holding the microphone wrong way at the beginning... dayum. Congratulations about your game, a dream I certainly would never be able to achieve 😁
This is so inspiring and full of insightful knowledge!! I'm currently working on a game that I plan to release next year and this video is exactly what I needed!! Congrats on the success from all that hard work! Your passion for the game paid off, what a beautiful thing to see!
congrats man. that's an awesome story, and amazing experience that someone who's never been through couldn't even imagine, in a good way.
I somehow came across your channel Wow, what an incredible journey! Huge congratulations to you for turning your dream into a reality and sticking with it through all the ups and downs. It's so inspiring to see how your passion, hard work, and resilience paid off-especially when the odds were stacked against you. Here’s to even more milestones ahead!
Great video, I’m looking forward to checking out the game and congratulations on pushing through and gaining the massive success on your game
super happy for you man that's an amazing inspiring story!
Brother this is super inspiring. I am so proud of all the hard work that you put into the game, and telling us the story. I am buying your game. Thank you
Bro congrats on your much deserved success! This is an amazing story and a huge inspiration for someone like me who has just started the game dev journey.
I'm so happy you made it! Saw your 9gag campaign few years back
This is the first video ive ever seen of you but good lord, watching this made me tear up! Wonderful job, congratulations!
You seem like an awesome dude and I'm really glad this worked out for you. I hope to achieve even a small amount of this success!
This is awesome, Jordy. I've played your game since day one. I'm so happy the game has come as far as it has and I can't wait to see how you keep developing new things. Bravo!
Amazing! Great to see all the hardwork and dedication!
I've just started learning C# and i'm hoping to get in to game dev by the end of the year. I know there's a long road ahead, but I'm looking forward to it!
That's amazing, well done. I'm a sound designer struggling to find work and was thinking about trying to make my own game, it's daunting but should be worth a try. I wish you the best of luck in the future for your next games.