I woke up wanting to create a nail carving something on a wall and had no idea how. Finally managed to find this tutorial at the end of the day. Life saver man!
Thank you, it would have to be a dynamic object, you can create another event with a single particle shooting and the second event the object being fractured
This is really cool and quite useful, ty for sharing! OK, now I have ground to break as expected; when should I bring that mesh with the break animation to another different place, let's say as FBX or GLB file, can you cover that part? No one does, can you do it, please, if possible? I have tried FBX/GLB but I just get a beautiful ground static, with no animations, how should I do so? I know Alembic might help, but the game engine I'm using does not support Alembic yet. I know massFX keyframe the animations so, no problem, but tyflow is far better than massFX. :)Just adding that I had tried even point-cache to no avail.
@@fxmaniac2839 Hi, ty for reply :) I want to export my animated mesh as FBX or GLB file to bring up to a game engine (nor Unreal nor Unity) I would like to port the ground animation to a game engine, is that possible? does tyflow keyframe the animation as massFX does)
Thank you for your very good tutorials on TyFlow. I want to make an object ( a logo in this case) like an Pinata. Can Tyflow create that effect? I also want the pinata to explode. Thanks again
you are one of the finest 3d artist I have ever seen here in youtube. loved your contents. top quality.
Thank you so much, enjoy the content and more is coming up ✌️
I woke up wanting to create a nail carving something on a wall and had no idea how. Finally managed to find this tutorial at the end of the day. Life saver man!
I'm glad it was useful to you 😊 please consider subscribing to my patreon for more exclusive content 🙏
Brilliant guide.
Thank you very much ♥️
❤️🙏
very nice! Thanks!
thank you
🙏😊
Thanks a lot 🙂
Thank you!
Thank you... and 100.th like
❤️🙏
Great tutorial, How to make the ball bounce back when it hit the object?
Thank you, it would have to be a dynamic object, you can create another event with a single particle shooting and the second event the object being fractured
thanks~@@fxmaniac2839
This is really cool and quite useful, ty for sharing!
OK, now I have ground to break as expected; when should I bring that mesh with the break animation to another different place, let's say as FBX or GLB file, can you cover that part? No one does, can you do it, please, if possible?
I have tried FBX/GLB but I just get a beautiful ground static, with no animations, how should I do so?
I know Alembic might help, but the game engine I'm using does not support Alembic yet.
I know massFX keyframe the animations so, no problem, but tyflow is far better than massFX. :)Just adding that I had tried even point-cache to no avail.
Thanks, let me recap, you want to export your animation and use it in another software??
@@fxmaniac2839 Hi, ty for reply :)
I want to export my animated mesh as FBX or GLB file to bring up to a game engine (nor Unreal nor Unity)
I would like to port the ground animation to a game engine, is that possible? does tyflow keyframe the animation as massFX does)
Make a full course basic to advanced fx
I think it never be enough for you ! No matter how many tutorials I make !!
@@fxmaniac2839
where can i download plugins for free?
@@PrinceofUA-cam1 docs.tyflow.com/download/
@@fxmaniac2839 What hardware do you use for simulations?
@@PrinceofUA-cam1 AMD ryzen 7 processor , 16 GB ram and graphics doesn't matter too much but mine is 1060
Hello, is there a way i can add anchor point like unreal chaos, which will prevent the destruction from happening inside that area ?
Hi , can you give a specific example or a video ??
@@fxmaniac2839 let's say there is a pillar and and it's affected by a earthquake and only parts of it shatter and fall off.
how to add texture to debris using live footage
Thank you for your very good tutorials on TyFlow.
I want to make an object ( a logo in this case) like an Pinata.
Can Tyflow create that effect?
I also want the pinata to explode.
Thanks again
Thanks , yes you can bring your 3d model and use the birth voxel operator to create that shape and then explode it .
@@fxmaniac2839 Ok thanks, Ill look into that