@@fxmaniac2839 i am using Export Particles operator to convert particles to object then export from 3ds max as alembic file, but how to combine all mesh to one object? this is very scary, because there are thousands of mesh.
Such a cool tutorial. Thank you! Could you possibly do a follow up tutorial on applying motion tracked footage and applying the materials to the Tylow fracture?
@@jonasmortensen1252 there are some different methods to do that , but I think it's more realistic that the other pieces behave like that , but you try adding a slow operator , increase the value a little bit it will slow the pieces down a bit and hopefully slow those other pieces too !
Hi Syed, the simulation is good, but when it comes to geometry - upres i.e adding the inner detail, how to achieve that in Tyflow? I mean Tyflow has Subdivide and Displace nodes, but i found an issue with material id. Can you you shade some light in this matter!! Thanks
great! thank you! when I render out my screen show brown color only....strange...need to figure it out. A Q...can I export the scene to FBX and texture it in other SW?
First export your particles as an alembic sequence , then you can take any frame you want and export it as an obj or any other format and bring it back !!
Super nice! Do you think its possible to get this result, but instead the pBombs as "a source" of force, can that be done with an other birth event ( bullets/balls/physX shape) ? Thanks!
Yes it can be done using maya , maybe not this level of detail but still good , probably going to do a tutorial about this subject in maya soon... So stay tuned !!
I haven't really used Corona Renderer but I am very sure Tyflow Supports it. even if it doesn't you can still export your particles as objects and Render them out using Corona.
میدونم ایرانی هستی واقعا ممنون از این همه زحمت چجور میتونم باهات در ارتباط باشم؟از خیلی سال دنبال کننده ی آموزش های شما هستم و میخواستم صحبتی داشته باشم امکانش هست؟
All tutorial of this stuff's r Amazing. but how to make a tutorial about a rocket moving on 1.mAch speed and show us the smoking and fire/fuel burning out of it . Guess nobody can do this experience ...all the tutorial's in UA-cam take about simple things ..
Nice brow. How to apply material to the object? I mean a matte material to the surface and other to the inner fractures
Yah , you can do it if you want to composite it on a footage , otherwise in my case just a general material
Make a tuteriol on this topic
hi
i dont have the same result than yours, the physx shape breaking all my ground not only the fbomb
can you advice me
thank you
me too
Amazing thanks a lot...I wanna know how we can add bevel to the edges of the broken pieces?
Thanks for comment ! Yah I think you possibly can with an edge fracture operator
@@fxmaniac2839 Okay I'll try
this is cool! could you please make some snow simulation tutorial effects because its hard to find.exploding is a lot already
OK , I will try
2:00 pbomb
5:43 physx shape
6:01
thank you.. so can we use Tyflow to add volumetric smoke?
how to export tyflow animation to maya?
U can export tyflow particles as an alembic file and import it in Maya
@@fxmaniac2839 i am using Export Particles operator to convert particles to object then export from 3ds max as alembic file, but how to combine all mesh to one object? this is very scary, because there are thousands of mesh.
Such a cool tutorial. Thank you! Could you possibly do a follow up tutorial on applying motion tracked footage and applying the materials to the Tylow fracture?
my fractures objects are going way to slow, how would you stop that?
You can increase the Force strength for a stronger effect
@@fxmaniac2839 I figured it was the gravity, but how would you make the explosion only affect some of the voronoi?
@@jonasmortensen1252 only the places while affected by the explosion that the bomb is , watch the tutorial carefully It is mentioned
@@fxmaniac2839 I know but still some of the voronoi outside the range also gets affected a little bit, how would you make them static?
@@jonasmortensen1252 there are some different methods to do that , but I think it's more realistic that the other pieces behave like that , but you try adding a slow operator , increase the value a little bit it will slow the pieces down a bit and hopefully slow those other pieces too !
What's the keyboard shortcut for the popup list of tyflow operators?
Its the tab button
thanks a lot learned so much , now in combination with phoenix fd for smoke
Appreciate it ! OK will try to do the phoenix sim too
Great thanks
Hi Syed, the simulation is good, but when it comes to geometry - upres i.e adding the inner detail, how to achieve that in Tyflow? I mean Tyflow has Subdivide and Displace nodes, but i found an issue with material id. Can you you shade some light in this matter!! Thanks
Hey , I haven't tried geometry with upres and inner details yet , but sure if get the chance to do , will surely inform you , thanks for the feedback
great! thank you! when I render out my screen show brown color only....strange...need to figure it out. A Q...can I export the scene to FBX and texture it in other SW?
OK I figure it out...that was fast :)
How to turn the result (last animated frame) into edit poly? I just want the models
First export your particles as an alembic sequence , then you can take any frame you want and export it as an obj or any other format and bring it back !!
@@fxmaniac2839 hey thanks for replying. I'm making a 3d environment for my school project. Any idea how to texture the particles?
how about to make ground explosion in Maya?
You use cloth , or use plugins like fracture fx to do it
can you make a buiding explosion like this
Yes you can , but the work flow is different
I hope that you will make it
Hey, i have the same problem @CHARUJAN has, when I add the PhysX Shape the all the pieces start shaking
very nice, thanks for such a awesome tutorial
Super nice! Do you think its possible to get this result, but instead the pBombs as "a source" of force, can that be done with an other birth event ( bullets/balls/physX shape) ?
Thanks!
such a cool tutorial
All d best for next
🙏🙏💓 thank you hamsaya Jan
Very cool man.
Thank you so much 🙏
Can u do speedtree destruction
very cool
Thank you
Thank you so much ❤️❤️
❤️😊🙏
Sir, is it possible to create this with maya?
Yes it can be done using maya , maybe not this level of detail but still good , probably going to do a tutorial about this subject in maya soon... So stay tuned !!
Tyflow is this a plugin for 3ds max sir!?
yes
Thank You So much
کارت درسته داداش
تشکر ! لطف دارید!!
Ah, it works, I just can't see the outlines of the fractures, even with edged faces on...
The fracture modifier didn't work... O_o
Спасибо за отличный урок👍
🙏😊
Thanks and شكرا
Pls if u have anything to show like a smoke scaling in top speed for example rocket firing make a tutorial becoz no1 did this tutorial be4
Doesn't work with corona render(
I haven't really used Corona Renderer but I am very sure Tyflow Supports it. even if it doesn't you can still export your particles as objects and Render them out using Corona.
@@fxmaniac2839 Yes, it work with Corona. I didnt't add "Mesh" and thats why it wasn't be seen at render
Are you iranian
I'm Afghan! ✌️ Same language and culture 😊
میدونم ایرانی هستی واقعا ممنون از این همه زحمت چجور میتونم باهات در ارتباط باشم؟از خیلی سال دنبال کننده ی آموزش های شما هستم و میخواستم صحبتی داشته باشم امکانش هست؟
سلام ! تشکر از کمنت زیبای شما !!
من افغانستانی هستم !! بله میتوانید در واتساپ پیام بدین !!
0093798546610
please share project file
Where's the max tho?
Where is the what?
the max file@@fxmaniac2839
All tutorial of this stuff's r Amazing. but how to make a tutorial about a rocket moving on 1.mAch speed and show us the smoking and fire/fuel burning out of it . Guess nobody can do this experience ...all the tutorial's in UA-cam take about simple things ..
Please remake thik video for maya
goog~
hello,can you make a tut for water bomb?