Tyflow Ground Explosion

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 80

  • @vinitwo
    @vinitwo Рік тому +2

    Nice brow. How to apply material to the object? I mean a matte material to the surface and other to the inner fractures

    • @fxmaniac2839
      @fxmaniac2839  Рік тому

      Yah , you can do it if you want to composite it on a footage , otherwise in my case just a general material

    • @aqelahmed12
      @aqelahmed12 20 днів тому

      Make a tuteriol on this topic

  • @charujangraphiste6093
    @charujangraphiste6093 5 років тому +4

    hi
    i dont have the same result than yours, the physx shape breaking all my ground not only the fbomb
    can you advice me
    thank you

  • @saifaliksa8085
    @saifaliksa8085 4 роки тому +1

    Amazing thanks a lot...I wanna know how we can add bevel to the edges of the broken pieces?

    • @fxmaniac2839
      @fxmaniac2839  4 роки тому

      Thanks for comment ! Yah I think you possibly can with an edge fracture operator

    • @saifaliksa8085
      @saifaliksa8085 4 роки тому

      @@fxmaniac2839 Okay I'll try

  • @JonCG
    @JonCG 5 років тому +4

    this is cool! could you please make some snow simulation tutorial effects because its hard to find.exploding is a lot already

  • @---iy8xz
    @---iy8xz Рік тому

    2:00 pbomb
    5:43 physx shape
    6:01

  • @mhddd2003
    @mhddd2003 4 роки тому

    thank you.. so can we use Tyflow to add volumetric smoke?

  • @BudayaUrangSunda
    @BudayaUrangSunda 4 роки тому +1

    how to export tyflow animation to maya?

    • @fxmaniac2839
      @fxmaniac2839  4 роки тому

      U can export tyflow particles as an alembic file and import it in Maya

    • @BudayaUrangSunda
      @BudayaUrangSunda 4 роки тому

      @@fxmaniac2839 i am using Export Particles operator to convert particles to object then export from 3ds max as alembic file, but how to combine all mesh to one object? this is very scary, because there are thousands of mesh.

  • @rorymayne2190
    @rorymayne2190 5 років тому +1

    Such a cool tutorial. Thank you! Could you possibly do a follow up tutorial on applying motion tracked footage and applying the materials to the Tylow fracture?

  • @jonasmortensen1252
    @jonasmortensen1252 3 роки тому +1

    my fractures objects are going way to slow, how would you stop that?

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      You can increase the Force strength for a stronger effect

    • @jonasmortensen1252
      @jonasmortensen1252 3 роки тому +1

      @@fxmaniac2839 I figured it was the gravity, but how would you make the explosion only affect some of the voronoi?

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      @@jonasmortensen1252 only the places while affected by the explosion that the bomb is , watch the tutorial carefully It is mentioned

    • @jonasmortensen1252
      @jonasmortensen1252 3 роки тому

      @@fxmaniac2839 I know but still some of the voronoi outside the range also gets affected a little bit, how would you make them static?

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      @@jonasmortensen1252 there are some different methods to do that , but I think it's more realistic that the other pieces behave like that , but you try adding a slow operator , increase the value a little bit it will slow the pieces down a bit and hopefully slow those other pieces too !

  • @whitescape
    @whitescape 5 років тому +1

    What's the keyboard shortcut for the popup list of tyflow operators?

  • @Hartproduktie
    @Hartproduktie 3 роки тому

    thanks a lot learned so much , now in combination with phoenix fd for smoke

  • @anirbankundu6512
    @anirbankundu6512 5 років тому +1

    Hi Syed, the simulation is good, but when it comes to geometry - upres i.e adding the inner detail, how to achieve that in Tyflow? I mean Tyflow has Subdivide and Displace nodes, but i found an issue with material id. Can you you shade some light in this matter!! Thanks

    • @fxmaniac2839
      @fxmaniac2839  5 років тому

      Hey , I haven't tried geometry with upres and inner details yet , but sure if get the chance to do , will surely inform you , thanks for the feedback

  • @kobiohanna
    @kobiohanna 4 роки тому

    great! thank you! when I render out my screen show brown color only....strange...need to figure it out. A Q...can I export the scene to FBX and texture it in other SW?

    • @kobiohanna
      @kobiohanna 4 роки тому

      OK I figure it out...that was fast :)

  • @Zoe-cd1nk
    @Zoe-cd1nk 4 роки тому +1

    How to turn the result (last animated frame) into edit poly? I just want the models

    • @fxmaniac2839
      @fxmaniac2839  4 роки тому

      First export your particles as an alembic sequence , then you can take any frame you want and export it as an obj or any other format and bring it back !!

    • @Zoe-cd1nk
      @Zoe-cd1nk 4 роки тому

      @@fxmaniac2839 hey thanks for replying. I'm making a 3d environment for my school project. Any idea how to texture the particles?

  • @misterdoctor9688
    @misterdoctor9688 5 років тому +2

    how about to make ground explosion in Maya?

    • @fxmaniac2839
      @fxmaniac2839  5 років тому

      You use cloth , or use plugins like fracture fx to do it

  • @kerryniekdam
    @kerryniekdam Рік тому +1

    can you make a buiding explosion like this

    • @fxmaniac2839
      @fxmaniac2839  Рік тому

      Yes you can , but the work flow is different

    • @kerryniekdam
      @kerryniekdam Рік тому

      I hope that you will make it

  • @Nibbarese7
    @Nibbarese7 4 роки тому

    Hey, i have the same problem @CHARUJAN has, when I add the PhysX Shape the all the pieces start shaking

  • @angryjungles
    @angryjungles 4 роки тому

    very nice, thanks for such a awesome tutorial

  • @marijnkarsten7323
    @marijnkarsten7323 5 років тому

    Super nice! Do you think its possible to get this result, but instead the pBombs as "a source" of force, can that be done with an other birth event ( bullets/balls/physX shape) ?
    Thanks!

  • @raheel_qureshi
    @raheel_qureshi 4 роки тому

    such a cool tutorial

  • @hahmadi637
    @hahmadi637 5 років тому +1

    All d best for next

    • @fxmaniac2839
      @fxmaniac2839  5 років тому

      🙏🙏💓 thank you hamsaya Jan

  • @bobankrsmanovic9398
    @bobankrsmanovic9398 5 років тому +1

    Very cool man.

  • @ApexArtistX
    @ApexArtistX 5 років тому

    Can u do speedtree destruction

  • @fxshindabangtv
    @fxshindabangtv 5 років тому +1

    very cool

  • @deepman4898
    @deepman4898 2 роки тому

    Thank you so much ❤️❤️

  • @mrtalky460
    @mrtalky460 4 роки тому

    Sir, is it possible to create this with maya?

    • @fxmaniac2839
      @fxmaniac2839  4 роки тому +1

      Yes it can be done using maya , maybe not this level of detail but still good , probably going to do a tutorial about this subject in maya soon... So stay tuned !!

  • @ICongameplay8466
    @ICongameplay8466 4 роки тому

    Tyflow is this a plugin for 3ds max sir!?

  • @KUNAL7995
    @KUNAL7995 4 роки тому

    Thank You So much

  • @shenashir
    @shenashir 3 роки тому

    کارت درسته داداش

  • @ChrissonatorOFL
    @ChrissonatorOFL 4 роки тому

    Ah, it works, I just can't see the outlines of the fractures, even with edged faces on...

  • @ChrissonatorOFL
    @ChrissonatorOFL 4 роки тому

    The fracture modifier didn't work... O_o

  • @Pampero-33
    @Pampero-33 Рік тому

    Спасибо за отличный урок👍

  • @SherifMousa3dcgSherif
    @SherifMousa3dcgSherif 4 роки тому

    Thanks and شكرا

  • @rasheddadoush8029
    @rasheddadoush8029 2 роки тому

    Pls if u have anything to show like a smoke scaling in top speed for example rocket firing make a tutorial becoz no1 did this tutorial be4

  • @rhamazan
    @rhamazan 3 роки тому

    Doesn't work with corona render(

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      I haven't really used Corona Renderer but I am very sure Tyflow Supports it. even if it doesn't you can still export your particles as objects and Render them out using Corona.

    • @rhamazan
      @rhamazan 3 роки тому

      ​@@fxmaniac2839 Yes, it work with Corona. I didnt't add "Mesh" and thats why it wasn't be seen at render

  • @arshbeatz8919
    @arshbeatz8919 2 роки тому +1

    Are you iranian

    • @fxmaniac2839
      @fxmaniac2839  2 роки тому

      I'm Afghan! ✌️ Same language and culture 😊

  • @kianoushayazi6246
    @kianoushayazi6246 24 дні тому

    میدونم ایرانی هستی واقعا ممنون از این همه زحمت چجور میتونم باهات در ارتباط باشم؟از خیلی سال دنبال کننده ی آموزش های شما هستم و میخواستم صحبتی داشته باشم امکانش هست؟

    • @fxmaniac2839
      @fxmaniac2839  23 дні тому

      سلام ! تشکر از کمنت زیبای شما !!
      من افغانستانی هستم !! بله میتوانید در واتساپ پیام بدین !!
      0093798546610

  • @thetransformstudio
    @thetransformstudio 3 роки тому

    please share project file

  • @juancarlosgzrz
    @juancarlosgzrz Рік тому

    Where's the max tho?

  • @rasheddadoush8029
    @rasheddadoush8029 2 роки тому

    All tutorial of this stuff's r Amazing. but how to make a tutorial about a rocket moving on 1.mAch speed and show us the smoking and fire/fuel burning out of it . Guess nobody can do this experience ...all the tutorial's in UA-cam take about simple things ..

  • @deepaklohra9913
    @deepaklohra9913 4 роки тому

    Please remake thik video for maya

  • @fxshindabangtv
    @fxshindabangtv 5 років тому

    goog~

  • @kyozhan7172
    @kyozhan7172 4 роки тому

    hello,can you make a tut for water bomb?