Woah! Done the Particle Skin setup without an intermediate TETs resampling in two ways: Random particle seed across the mesh - helps you even out the density of the simulation without intermediate steps, more accurate, but may require more particles. Or by using voxels and volume interpolation to form a particle shell around a mesh. An approximate method, possibly, more crude or on par with the TETS resampling.
TIP! : If your mesh gets squashed no matter what you do , try scaling the actor node . That fixed it for me. (using generic max units) Also center the actor node on 0,0,0 Thanks for the tutorial
Wow , Super Tutorial, Thanks for creating. Could you please guide me , I exported particles to objects, now i need to use those objects as particle , is it possible, please guide me.
Hey @fabienecudero , Great tutorial and loving the patreon channel. When i try to replicate the second tutorial in this video my geometry becomes distorted after adding the PhysXBind operator? Any ideas why this might be?
Ce BON!!! Could I ask whether its possible to have a mapped material on those soft bodies (say a face in facial area) and will the mapped material deform like a soft body? Excellent work Monsieur
ahah merci ! yes of course you can map the texture you want on the soft bodies simulation and your texture will deform with the movement of you softbody simulation ! you just need to textur you original mesh and apply this texture to tyflow
Hi! Thanks for the tutorial, it´s very helpful! Did it happen to you that the tets operator was "filling" the volume of the objects with tets instead of just creating the hull?
Another great Tutourial, but...whenever I add a Tet modifier to any object, (even a simple cube) the calculation bar comes up in max at 0% then hard crashes max to desktop :(
At the end. When I put Actor under the Speed and want to ahve my object shot from the plane. The object does, but not from the plane, rather further about 200cm to the Y axis. I already checked the Pivot and all is centered on the object. Not sure what would be the problem. Anyway thank you very much, nice tutorial. edit: it looks like I need to place my mesh where my tyIcon is :/
Try to decrease your mesh subdivisions and add turbosmooth later if you lags. I have a Ryzen 3800x / rtx 2070s / 64bg ram. It's really good but not on The top now.
one simple way to avoid to create self intersected cloth Bind when they birth : add a Fuse component just after the Position icon so all particules that are close to each other within a certain radius will be merged into one
thanks man , if when you say " shred it " you mean tearing, you have an tearing property in clothbind but it will only affect the surface of you shape ! il you want to break the entire body if think you should play with the voronoi fracture
@@fabienescudero yeah i meant like mortal kombat fatalities I did play with voronoi but whenever I add voronoi and softbody together with displace and scale it gets buggy and crashes, and also I cannot add custom collisions like a saw or a any weapon the soft body does not recognize the mesh but thanks for the tip!
@@fabienescudero Would love to see shredding of something with actual innards. Trying to a lemon slice being speared for example, combining tetting, with softbody and voronoi causes crashes on my end too.
Mate its great that you make tutorial, but its shame that its just copy of something someone else already did and you take all credit. At least mention where did you copy that. Like for example Stu Lloyd, etc... peace :)
Man if you look closely you will see that i use 2 way to make softbody animation and for the second way that is really close i admit , i show some other tips than StuLloyd dont talk like don't use sphere shape for self collision and other. i can understand what you say but for me its not a copy but more an upgrade from his tuts because his way didnt works for me with the last part but I will add a credit in the description because as I said I can understand :)
@@fabienescudero You seems cool mate. I respect that. A lot of people these days just copy and are not able to bring something new (i mean tutorials). I would only say first check what you want to show and if it was done 5-6-10 times by somebody else it may look like another copy and probably better idea is to do something else. I think best way how to get more attention is to make tutorials that are not out yet (i know it may be harder) but at least you are 100 original and you produce something new and unique. all best mate and good luck :)
@@Yakoza09 I totally agree with you man, but if you take 5min to see the other content that I produce you will see that it is not necessarily things that you find elsewhere. i'm just trying to do tutorials on what i wish i could learn when i started and share the knowledge i have. all the best for you too man :)
Check out my Patreon for all my scene files, textures, or just to support this channel :-)
www.patreon.com/fabienescudero
Wow! That simple! Thanks, great tut! ❤
Woah!
Done the Particle Skin setup without an intermediate TETs resampling in two ways:
Random particle seed across the mesh - helps you even out the density of the simulation without intermediate steps, more accurate, but may require more particles.
Or by using voxels and volume interpolation to form a particle shell around a mesh. An approximate method, possibly, more crude or on par with the TETS resampling.
TIP! : If your mesh gets squashed no matter what you do , try scaling the actor node . That fixed it for me. (using generic max units)
Also center the actor node on 0,0,0
Thanks for the tutorial
Very good tip ! i pin your comment
Where is that located?
(Sorry I am a n00b)
Amazing... this was exactly what I was looking for. Thanks.
Thanks!! Great tutorial Fabien!!
awesome tutorial thanks
Awsome ! Thankyou man !
Wow , Super Tutorial, Thanks for creating. Could you please guide me , I exported particles to objects, now i need to use those objects as particle , is it possible, please guide me.
Hey @fabienecudero , Great tutorial and loving the patreon channel. When i try to replicate the second tutorial in this video my geometry becomes distorted after adding the PhysXBind operator? Any ideas why this might be?
Ce BON!!! Could I ask whether its possible to have a mapped material on those soft bodies (say a face in facial area) and will the mapped material deform like a soft body? Excellent work Monsieur
ahah merci ! yes of course you can map the texture you want on the soft bodies simulation and your texture will deform with the movement of you softbody simulation ! you just need to textur you original mesh and apply this texture to tyflow
fabien escudero ooo Brillient!!! Thanks for the quick response, your stuff is epic and thoroughly enjoyed!! Merci Beaucoup :)))
Hi! Thanks for the tutorial, it´s very helpful! Did it happen to you that the tets operator was "filling" the volume of the objects with tets instead of just creating the hull?
Thank you for the Tutorial youve been Providing and i wanted to ask you PC specs or the required specs to run Tyflow smooth as yours
My objects (in my case, pillows) are sticking to each other like glued to each other once they bounce a few times, how do I reduce this effect?
here i cant use Cuda solving cloth
it doesnt work without a pro license
you can download the beta . it will work
is this the tyflow Pro version? on my free version I don't see Cuda on cloth blind collision
Another great Tutourial, but...whenever I add a Tet modifier to any object, (even a simple cube) the calculation bar comes up in max at 0% then hard crashes max to desktop :(
thanks for wonderful tutorial i am really big fan of your work,....SUSCRIBED now...i wish we have more tutorials coming
Thanks for the support! Appreciate it
At the end. When I put Actor under the Speed and want to ahve my object shot from the plane. The object does, but not from the plane, rather further about 200cm to the Y axis. I already checked the Pivot and all is centered on the object. Not sure what would be the problem. Anyway thank you very much, nice tutorial. edit: it looks like I need to place my mesh where my tyIcon is :/
hello sir, nice videos! is there way to share with me scenes files ? patreon is blocked in my country.
the cloth simulation was awesome i was wondering. If we can see how
Спасибо полезная информация👍
How to install CUDA?
Just a question: we currently don't have the pro version. Will the simulation and look be pretty much the same but without the ability to use GPU ?
Of course. Those effect and render are made on the beta version and without the use of gpu. Btw you can find file and render setting on patreon.
what are your system specs? mine system lags like crazy even thinking about upping substeps xD
amazing work btw!
Try to decrease your mesh subdivisions and add turbosmooth later if you lags. I have a Ryzen 3800x / rtx 2070s / 64bg ram. It's really good but not on The top now.
How do you make the objets not to intersect each other?
If you follow all the step, the object are physical and collide
one simple way to avoid to create self intersected cloth Bind when they birth : add a Fuse component just after the Position icon so all particules that are close to each other within a certain radius will be merged into one
Merci
Is your channel profile picture different than it was yesterday? I think it was pink
Yes i just changed the color
@@fabienescudero good logo .
when I ad the Tets operator....the mesh disappears....
Never had this issue.. Do u have a good pc config with enough ram? Try to download the lasted version of tyflow maybe
wow this is real nice but what if I now want to break this soft body I mean shred it?
thanks man , if when you say " shred it " you mean tearing, you have an tearing property in clothbind but it will only affect the surface of you shape ! il you want to break the entire body if think you should play with the voronoi fracture
@@fabienescudero yeah i meant like mortal kombat fatalities I did play with voronoi but whenever I add voronoi and softbody together with displace and scale it gets buggy and crashes, and also I cannot add custom collisions like a saw or a any weapon the soft body does not recognize the mesh but thanks for the tip!
I dont have the answer of you problem right now but i will try to see if i can achieve this effect ! its a good tutorial idea if it works xD
@@fabienescudero glad I could help xD
@@fabienescudero Would love to see shredding of something with actual innards. Trying to a lemon slice being speared for example, combining tetting, with softbody and voronoi causes crashes on my end too.
Anybody found a way to make it work in 3DS Max 2023 with free version of tyFlow? 😃
Thx for the great videos, Fabien ♥️
first option is better...
Mate its great that you make tutorial, but its shame that its just copy of something someone else already did and you take all credit. At least mention where did you copy that. Like for example Stu Lloyd, etc... peace :)
Man if you look closely you will see that i use 2 way to make softbody animation and for the second way that is really close i admit , i show some other tips than StuLloyd dont talk like don't use sphere shape for self collision and other. i can understand what you say but for me its not a copy but more an upgrade from his tuts because his way didnt works for me with the last part but I will add a credit in the description because as I said I can understand :)
@@fabienescudero You seems cool mate. I respect that. A lot of people these days just copy and are not able to bring something new (i mean tutorials). I would only say first check what you want to show and if it was done 5-6-10 times by somebody else it may look like another copy and probably better idea is to do something else. I think best way how to get more attention is to make tutorials that are not out yet (i know it may be harder) but at least you are 100 original and you produce something new and unique. all best mate and good luck :)
@@Yakoza09 I totally agree with you man, but if you take 5min to see the other content that I produce you will see that it is not necessarily things that you find elsewhere. i'm just trying to do tutorials on what i wish i could learn when i started and share the knowledge i have. all the best for you too man :)
how come your max is not freezing. when i set to 0.5 it slows down. amd 5950x 128gb ram, 2tb ssd 5x
what am i doing wrong or is it settings.
You have a better setup than me mate. You have to know tat my video are edited but with your setup, the simulations should run fast