Creating Realistic Sand With Tyflow | Fxmaniac

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  • @rebirthgurlin
    @rebirthgurlin 2 місяці тому +1

    Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?

    • @fxmaniac2839
      @fxmaniac2839  2 місяці тому +1

      No , that won't be an issues you can merge the steps or use them individually

  • @MrGawn
    @MrGawn Рік тому +1

    what node do i need to render?

    • @fxmaniac2839
      @fxmaniac2839  Рік тому +1

      Mesh operator

    • @MrGawn
      @MrGawn Рік тому

      @@fxmaniac2839 yup, i found it, thnx brother

  • @vertexAM
    @vertexAM 7 місяців тому +1

    great job it was a perfect explanation but there is a missing thing when I render it in vray the sand does not appear in the render?

    • @fxmaniac2839
      @fxmaniac2839  7 місяців тому

      Thank you , you should add a mesh operator then it will appear in render

  • @jacke4904
    @jacke4904 3 роки тому +2

    Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?

    • @RyanDaily
      @RyanDaily 3 роки тому

      Create a time test and link it to a force operator.

  • @rakeshshahu2095
    @rakeshshahu2095 Рік тому +1

    sir i want to show falling sand and i want to hide mesh but i want show the impact of those mesh to be there...how will it be done

  • @3dnanin
    @3dnanin Рік тому +1

    Where can I buy the Tyflow plugin?

  • @ibchemvids
    @ibchemvids 2 роки тому +1

    thanks for that - clear and to the point - this tyflow is superb!

  • @Hope0551
    @Hope0551 3 роки тому

    LIKE ❤️
    That is an amazing show. Thank you for sharing this video my Friend.
    your upload is always awesome thanks for , and i really like your presentation🌸
    good job❤️🙏
    full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

  • @beameier436
    @beameier436 2 роки тому +1

    Hello Sayed,
    a little question about your sand tutorial, is it also possible that the grains of sand build up to one heap?
    See you soon

    • @fxmaniac2839
      @fxmaniac2839  2 роки тому

      Yah with a little tweaking, you can create that effect

    • @beameier436
      @beameier436 2 роки тому

      @@fxmaniac2839 OK, I have build a little pool, where the patricles fall in. Is that the way, or there an operator in TyFlow for this behaviour?

  • @Florian_Ionescu
    @Florian_Ionescu 2 роки тому +1

    btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?

    • @fxmaniac2839
      @fxmaniac2839  2 роки тому

      You can try cluster your the particles with custom stream like patterns so when they or collide will be clustered together

    • @Florian_Ionescu
      @Florian_Ionescu 2 роки тому

      @@fxmaniac2839 i ll try, thak you

    • @Florian_Ionescu
      @Florian_Ionescu 2 роки тому

      @@fxmaniac2839 didn t get do resolve anything i can t find the right setting :(

    • @Florian_Ionescu
      @Florian_Ionescu 2 роки тому

      @@fxmaniac2839 can you try and explain again? how do i make them stack at collision?

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 роки тому

    subscribed.. houdini blow my head off and tyflow is very good sim. i like ur tutorial. please continue the good work. more tyflow vid is perfect

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      Thank you ! I'm Glad it was useful !!

  • @niaanubis
    @niaanubis Рік тому

    Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work

    • @fxmaniac2839
      @fxmaniac2839  Рік тому

      thank you! I'm Glad it was useful to you !!

  • @ProvVFX
    @ProvVFX 3 роки тому

    Thanks for the tutorial!

  • @salazar665
    @salazar665 3 роки тому

    Is tyflow used by studios.!? And what can be used in maya for sand sim.!?

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому +2

      Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!

  • @ishaanwankhede8972
    @ishaanwankhede8972 3 роки тому

    when am in my vray vfb .it doesnt show me the particles..what did i do wrong here?

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      it's probably because you haven't added a mesh operator to your flows, add the mesh operator to all the flows used inside tyflow.

    • @ishaanwankhede8972
      @ishaanwankhede8972 3 роки тому

      @@fxmaniac2839 Ohh yea !Thank you so much!

  • @wonkaytry
    @wonkaytry 2 роки тому

    3:50

  • @meylisshyhberdi9078
    @meylisshyhberdi9078 3 роки тому

    Very cool and useful . Thanks!

    • @fxmaniac2839
      @fxmaniac2839  3 роки тому

      Thank you ! I'm Glad it was useful!!

  • @Florian_Ionescu
    @Florian_Ionescu 2 роки тому

    very nice and cool. good job

  • @beameier436
    @beameier436 2 роки тому

    Great tut, thanks for that.

  • @kyubae5028
    @kyubae5028 2 роки тому

    thanks for this

  • @MrMohamedelshaer
    @MrMohamedelshaer 3 роки тому

    brilliant as usual

  • @TechJunctionExpress
    @TechJunctionExpress 3 роки тому

    nice one

  • @real100talk5
    @real100talk5 2 роки тому

    No offense, this is cool. But I have yet to see a single Tyflow thing that actually looked like sand, it is always these big particles and not the size of sand.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Рік тому

      Hence the whole part about decreasing size to make it look better. He must if mentioned it 3 times.

    • @real100talk5
      @real100talk5 Рік тому

      @@DCFHazardRebornChannel Lets see someone do it then. Decreasing size to actual sand leads to impossible simulation times and memory size that leads to crashing.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Рік тому

      @@real100talk5 No offense, but if you want to decrease it to actual sand size then get a better rig. You are trying to launch a missile without having a silo.
      So no idea what your complaint or observation is.
      You want a particle system that calculates sand in actual sand size, and then complain its too heavy.
      Yeah, thats kinda to be expected.
      Having that said, also depends what sand you are going for. There is thicker sand, finer sand, how dry or humid it is, all combinations which change the density and size of each particle.
      If you want millions of dry fine sand particles, get the machine to handle it. The process is the same (less stringy and clustery result, this result here is clearly not for fine dry sand... finer and dry sand does not cluster as much)
      Peace Out.

    • @real100talk5
      @real100talk5 Рік тому

      @@DCFHazardRebornChannel circle back to my original comment of there isn't any Tyflow sand sim that looks like real sand ever. None.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Рік тому

      @@real100talk5 circle back to what I said about sand density and dry or more humid sand, and you will realize I am telling you that this already actually looks like real sand as it is. Make it slightly smaller and you are good to go. No need to make it too small to crash the rig. Also, what you are trying to say I believe is "there isnt any TyFlow sim that you have seen or are aware it was even TyFlow in the rare chance you already saw it used somewhere and it wasnt a YTube TYFlow tutorial"... there, fixed it for you.
      Peace Out.