Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?
Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?
LIKE ❤️ That is an amazing show. Thank you for sharing this video my Friend. your upload is always awesome thanks for , and i really like your presentation🌸 good job❤️🙏 full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?
Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work
Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!
No offense, this is cool. But I have yet to see a single Tyflow thing that actually looked like sand, it is always these big particles and not the size of sand.
@@DCFHazardRebornChannel Lets see someone do it then. Decreasing size to actual sand leads to impossible simulation times and memory size that leads to crashing.
@@real100talk5 No offense, but if you want to decrease it to actual sand size then get a better rig. You are trying to launch a missile without having a silo. So no idea what your complaint or observation is. You want a particle system that calculates sand in actual sand size, and then complain its too heavy. Yeah, thats kinda to be expected. Having that said, also depends what sand you are going for. There is thicker sand, finer sand, how dry or humid it is, all combinations which change the density and size of each particle. If you want millions of dry fine sand particles, get the machine to handle it. The process is the same (less stringy and clustery result, this result here is clearly not for fine dry sand... finer and dry sand does not cluster as much) Peace Out.
@@real100talk5 circle back to what I said about sand density and dry or more humid sand, and you will realize I am telling you that this already actually looks like real sand as it is. Make it slightly smaller and you are good to go. No need to make it too small to crash the rig. Also, what you are trying to say I believe is "there isnt any TyFlow sim that you have seen or are aware it was even TyFlow in the rare chance you already saw it used somewhere and it wasnt a YTube TYFlow tutorial"... there, fixed it for you. Peace Out.
Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?
No , that won't be an issues you can merge the steps or use them individually
what node do i need to render?
Mesh operator
@@fxmaniac2839 yup, i found it, thnx brother
great job it was a perfect explanation but there is a missing thing when I render it in vray the sand does not appear in the render?
Thank you , you should add a mesh operator then it will appear in render
Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?
Create a time test and link it to a force operator.
sir i want to show falling sand and i want to hide mesh but i want show the impact of those mesh to be there...how will it be done
Any reference, photo or video ?
Where can I buy the Tyflow plugin?
docs.tyflow.com/download
thanks for that - clear and to the point - this tyflow is superb!
❤️❤️🙏
LIKE ❤️
That is an amazing show. Thank you for sharing this video my Friend.
your upload is always awesome thanks for , and i really like your presentation🌸
good job❤️🙏
full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Thank you ! Will Stay Connected!!
Hello Sayed,
a little question about your sand tutorial, is it also possible that the grains of sand build up to one heap?
See you soon
Yah with a little tweaking, you can create that effect
@@fxmaniac2839 OK, I have build a little pool, where the patricles fall in. Is that the way, or there an operator in TyFlow for this behaviour?
btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?
You can try cluster your the particles with custom stream like patterns so when they or collide will be clustered together
@@fxmaniac2839 i ll try, thak you
@@fxmaniac2839 didn t get do resolve anything i can t find the right setting :(
@@fxmaniac2839 can you try and explain again? how do i make them stack at collision?
subscribed.. houdini blow my head off and tyflow is very good sim. i like ur tutorial. please continue the good work. more tyflow vid is perfect
Thank you ! I'm Glad it was useful !!
Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work
thank you! I'm Glad it was useful to you !!
Thanks for the tutorial!
Is tyflow used by studios.!? And what can be used in maya for sand sim.!?
Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!
when am in my vray vfb .it doesnt show me the particles..what did i do wrong here?
it's probably because you haven't added a mesh operator to your flows, add the mesh operator to all the flows used inside tyflow.
@@fxmaniac2839 Ohh yea !Thank you so much!
3:50
Very cool and useful . Thanks!
Thank you ! I'm Glad it was useful!!
very nice and cool. good job
❤️🙏
Great tut, thanks for that.
🙏❤️
thanks for this
🙏
brilliant as usual
Thank you !
nice one
Thank you
No offense, this is cool. But I have yet to see a single Tyflow thing that actually looked like sand, it is always these big particles and not the size of sand.
Hence the whole part about decreasing size to make it look better. He must if mentioned it 3 times.
@@DCFHazardRebornChannel Lets see someone do it then. Decreasing size to actual sand leads to impossible simulation times and memory size that leads to crashing.
@@real100talk5 No offense, but if you want to decrease it to actual sand size then get a better rig. You are trying to launch a missile without having a silo.
So no idea what your complaint or observation is.
You want a particle system that calculates sand in actual sand size, and then complain its too heavy.
Yeah, thats kinda to be expected.
Having that said, also depends what sand you are going for. There is thicker sand, finer sand, how dry or humid it is, all combinations which change the density and size of each particle.
If you want millions of dry fine sand particles, get the machine to handle it. The process is the same (less stringy and clustery result, this result here is clearly not for fine dry sand... finer and dry sand does not cluster as much)
Peace Out.
@@DCFHazardRebornChannel circle back to my original comment of there isn't any Tyflow sand sim that looks like real sand ever. None.
@@real100talk5 circle back to what I said about sand density and dry or more humid sand, and you will realize I am telling you that this already actually looks like real sand as it is. Make it slightly smaller and you are good to go. No need to make it too small to crash the rig. Also, what you are trying to say I believe is "there isnt any TyFlow sim that you have seen or are aware it was even TyFlow in the rare chance you already saw it used somewhere and it wasnt a YTube TYFlow tutorial"... there, fixed it for you.
Peace Out.