Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work
Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?
Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?
btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?
Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!
LIKE ❤️ That is an amazing show. Thank you for sharing this video my Friend. your upload is always awesome thanks for , and i really like your presentation🌸 good job❤️🙏 full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work
thank you! I'm Glad it was useful to you !!
thanks for that - clear and to the point - this tyflow is superb!
❤️❤️🙏
subscribed.. houdini blow my head off and tyflow is very good sim. i like ur tutorial. please continue the good work. more tyflow vid is perfect
Thank you ! I'm Glad it was useful !!
Great tut, thanks for that.
🙏❤️
very nice and cool. good job
❤️🙏
Thanks for the tutorial!
Very cool and useful . Thanks!
Thank you ! I'm Glad it was useful!!
brilliant as usual
Thank you !
great job it was a perfect explanation but there is a missing thing when I render it in vray the sand does not appear in the render?
Thank you , you should add a mesh operator then it will appear in render
nice one
Thank you
Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?
Create a time test and link it to a force operator.
thanks for this
🙏
Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?
No , that won't be an issues you can merge the steps or use them individually
Hello Sayed,
a little question about your sand tutorial, is it also possible that the grains of sand build up to one heap?
See you soon
Yah with a little tweaking, you can create that effect
@@fxmaniac2839 OK, I have build a little pool, where the patricles fall in. Is that the way, or there an operator in TyFlow for this behaviour?
sir i want to show falling sand and i want to hide mesh but i want show the impact of those mesh to be there...how will it be done
Any reference, photo or video ?
what node do i need to render?
Mesh operator
@@fxmaniac2839 yup, i found it, thnx brother
Where can I buy the Tyflow plugin?
docs.tyflow.com/download
btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?
You can try cluster your the particles with custom stream like patterns so when they or collide will be clustered together
@@fxmaniac2839 i ll try, thak you
@@fxmaniac2839 didn t get do resolve anything i can t find the right setting :(
@@fxmaniac2839 can you try and explain again? how do i make them stack at collision?
Is tyflow used by studios.!? And what can be used in maya for sand sim.!?
Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!
when am in my vray vfb .it doesnt show me the particles..what did i do wrong here?
it's probably because you haven't added a mesh operator to your flows, add the mesh operator to all the flows used inside tyflow.
@@fxmaniac2839 Ohh yea !Thank you so much!
3:50
LIKE ❤️
That is an amazing show. Thank you for sharing this video my Friend.
your upload is always awesome thanks for , and i really like your presentation🌸
good job❤️🙏
full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Thank you ! Will Stay Connected!!