This run is a pleasant surprise, at first glance I thought it'd basically end up like Grants no production run but since this challenge could be ran on Brutal this run got such a different feel with the different challenges you face on a higher difficulty, this run became a complete city planner and I am all for it.
I'm surprised to see a 1 hour starcraft video before the portal osha violations come out. I'm not complaining though, I'm just here for your voice and script. Thank you for uploading king
The Portal OSHA Workplace Violations script has been immense, I'm on the final scripting process like 93% sure that there was a dedicated "OSHA Guy" who made sure every single violation possible, was violated. It's insane.
OSHA is the Occupational Safety and Health Administration, very vast in scale but TL;DR, usually they regulate jobs to make sure that safety conditions are met and that workers don't kill themselves. Usually the laws are standard and routine with pretty simple reasons as to why they exist. The problem is with analyzing Portal they miraculously fuck up everything. Like of course you can't gun down your employees I don't gotta bring up HR for that one but even the tiniest elements like stairs, ventilation, rails, stairs, warning signs, training, and stairs are all awful. It'll be like the War Crime videos except actually canonically really accurate since Cave Johnson literally just had plans to subvert and possibly kill any OSHA employee that tried to come in anyway.
"Because the more [Reapers] kill, the less they have to kill. Which makes killing much easier, which in turn, means there's less to kill." That sounds like the kind of rumination that would deeply trouble Reapers.
Ya know, for a second I didn't even read who the uploader was and assumed Grant has decided to squeeze another Challenge Run out. Great video though, nice to see you back Davey.
Should be possible due to GGG's no production runs, but it will be interesting doing all on brutal and seeing what concessions need made (Zerg first mission)
5:00 In regard's to double the supply actually feeling more like triple, that's a consequence of a phenomenon known as Lanchester's Square Law. Spirit of the Law has a great short video on the topic.
Yeah, the Maurader Kill Teams on brutal are pretty rough. In my most recent playthrough I did manage to thread the needle and get the last train without aggroing them or killing them as they were walking with it, but that requires a very careful distancing from them and an opportune moment.
29:00 The whole 1 damage = 1 damage thing from the missile turrets. Fun fact: That attack (I'm pretty sure) ignores armor. When attack opponents with more armor than you deal damage, it's possible to deal fractional amounts of damage. This is something I abused in an arcade map called Roundabout War, spamming a bunch of Zerglings and then upgrading them to have 10+ Armor. They literally wouldn't take damage half the time from smaller units like marines or sentries.
Having had Issues™ with Cutthroat myself just due to I HATE MINERAL MISSIONS, I'm gonna remember that ghost nuke strategy, even though I'm using Spectres and not Ghosts.
56:59 Thank you! The moment you got last of the zerg research i was thinking 'oh god, it's gonna be cheese again, fuuuuck' but! It wasn't. Which is worth saying 'thank you'!
Very cool video! Just had to add that regarding damage being reduced by armor, the minimum damage is actually 0.5, not 1. At least this is how it works in pvp :)
Goonmask Dave has once more graced us with a monotone voice speaking nonsense from the image box. Thank you for bringing your presence upon us Goonmask Dave.
I would allow the resquable supply and such, some people may not consider it "purist" but to me "loopholes" like that make the difference between a challenge feeling fun and like self-influcted punishment.
"Just like our bunker micro but uuh.. surprisingly way worse and more tedious" Would being more tedious not, by itself, make it worse and therefore leave this statement redundant?
Wow I never knew reapers melted buildings like that... my stubborn ass just basically used marine marauder medivac for the entire WoL brutal campaign xD
In "the devils playground" I would just grab my reapers, NOT BUILD ANYTHING and rescue most of the other reapers while collecting resources from the hives. I just don't get why nobody has done this in a challenge, if I can do it, you and every other star craft 2 youtuber can do it too.
Well a lot of the speedrun strat revolves around immediately getting and utilizing the CC to the north east of your base, which means we can't do it. Plus the speedrun doesn't account for you killing the Brutalisk and instead just purely bumrushing the map. With those two combined, the timing works out to where we have to deal with attack waves anyways, so I may as well do it the boring slow-and-steady way. Not like you're watching it in real time.
Why oh why is trapping Tychus in baby jail not the first thing you find when you google how to beat engine of destruction??? It is SO EASY!! Step 1: Clear the no build segment with at least 3 Marines surviving, then stuff them into your starting bunker. Step 2: Get a tech lab on your factory and saturate your minerals with ~10 Scvs Step 3: Get out 2-3 siege tanks ASAP and send them and any spare Marines to the spot where the Odin starts when you get control of your base. Step 4: Once the first reinforcement wave from base 2 trying to stop the Odin from destroying base 1 is killed by the Odin, send your tanks, starting banshees, and any spare Marines in front of the exit to base 1 with enough room to land your starting barracks and starport on the outside of the building base 1 is in, which you should do now, thereby blocking the exit, and siege up your tanks while building a horizontal line of bunkers a bit further up the path to base 2. (You can add a reactor to your starting barracks that is now blocking the exit to base 1 to fill the bunkers with Marines faster) Step 5: Max out and clear the map without the Odin. While this strat doesn't make the mission entirely free, it does make it very easy, even on brutal.
"Out of his gay baby jail" When i heard that i was like "WAIT I HEARD THIS BEFORE!" And went on a hunt to find the person who made that term.. Soon after i fell into an abyss of sm64 speedruns by Daddy Simpleflips
On Evacuation, you can do a cheese to stop the APCs from evacuating by killing all the civilians and the APCs before the civilians load into the APCs. All of this has to happen before the voiceline of Ariel saying the first vehicle will move out. If you do it, you can kill the civilians and the APcs without adding to the counter{though the doctor allways shouts at you}, ergo you can postpone the whole mission ad infinitum. All your troubles with resources can be dealt with in this way. Disclaimer: I did this once in my life as an experiment after the anniversary achievements came out, not quite sure it still works
For the things that give you supply, without building them, like the one from the second mission in Wings of Liberty. The challenge is: Not building Supply. So if the game gives you supply then that doesn't count. Since you specifically didn't build them. But if you want that restriction then go with it.
Thank god i stopped playing this game, im still normal-brained. I kinda understand tournaments etc, but it's insane how much Davey has to prove he did shit legit instead of having fun. :D
Hm. For mission 2, wouldn't it be possible to run some marines into the rebel base (past the rescue trigger) to destroy the depots before officially 'rescuing' them? That way can still do the rescue without getting the supply. Alternatively if you can't get past the trigger, fly in a barracks and build a marine from there to do it
As always it deserves to be mentioned that the difference between Casual / Normal and Brutal is so astronomical that they're borderline completely different games
@@DaveyGunface Oh for sure! Its kinda funny how just like...a single added seige tank to a base in Brutal can TOTALLY change how you need to do a mission. Just...one tank...can end a run.
@@kaliek5281 The Outlaws is actually such a bizarre difficulty spike for challenge runs, the now infamous "bunker of death" and that one siege tank that people traditionally steamroll past have caused so many problems for me and Grant across so many different runs it's insane
28:55 i dont think what you say his is true, im pretty sure the way armor works when the armor is more than the incoming damage, is that the damage taken is a actually a fraction with some formula behind it.
Well. The natural extension to this would be if you can beat the brutal campaigns without constructing any structures at all. Overlords and deploy-pylon would be bypasses there for supply, but that'd partly equal out with the terrans being the only ones able to migrate to a new base after money runs out... Rome wasn't built in a day. Just gotta live with what structures you get.
Honestly I feel like it'd be doable? Especially when most missions give you the structure required to build the unit you just unlocked, and/or you have a bunch of other basic structures for production. That being said if tech labs / reactors weren't allowed WoL would definitely be really annoying
On Media Blitz (say at 52:30), you start out with 35 max supply, and later on you have 37/43 supply, and your base is visible at 52:53, and there seems to be a Supply Depot that wasn't present when we had vision of your base previously. Am I missing something? (Even if this is just a mistake, there is no doubt that dropping two SCVs is easily feasible with how much money you're floating, especially when utilizing the sneak attack route that Grant showed off that disables both the Factory and the Starport bases.)
Frick, yeah I think that was an autopilot mistake. I'm kind of surprised it took ~well over a year and a half to find it and honestly it's even better that it was on a mission where the extra supply wasn't at all necessary (or USED for that matter), but yeah you're totally right. Time to redo the whole challenge shaking my head my head. But in all seriousness though, you're correct that the mission is hilariously easy with good routing, and even with my suboptimal route it was hardly a death march. The Odin is just a one-man army and the waves sent to defeat it can be fended off with minimal support
Wait is the depot SCV in the outlaws invincible, or did you do that using hacks? That could be a hilarious way to cheese this mission for something like deathless or pacifist
I'm still not sure why you would go vanadium plating over ultra capacitors ... Your #1 problem is not having enough damage through the entire video. And you're doing fine at avoiding damage. Keep doing more ! That's like Grant's explanation of "kinetic blast is better at tanking than heroic fortitude". If there are no enemies to kill you, you die less.
In like 98% of cases Ultra Capacitors >>>>> Vanadium, especially come late game, however if there's one playthrough to utilize Vanadium it would be one a playthrough where you're mostly concerned with the early levels and you're intentionally trying to keep a few vital units alive. Most early mercs also have much higher health scaling than damage scaling, adding 5% or 10% to an already beefy 50-65% health upgrade is actually pretty huge
@@DaveyGunfacevanadium plating is good for pacifist chalenges. your units belong in bunkers so often for this challenge. ultra capacitors is much better for units in bunkers.
@@Penguiniel Early game? For sure. However we only really unlocked the upgrade after Welcome to the Jungle, in which we immediately unlock the Siege Tank, purchased more or less every building upgrade and transitioned into more vehicle oriented strategies (excluding Ghosts and Nukes, which don't *really* benefit from either upgrade).
@@DaveyGunface the challenge should be possible with either upgrade. every mission after that should not be particularly close anyway. ultra capacitors seems better for siege breakers, but vanadium plating is fine for other mech. I like the idea of vanadium plating for hercules, but they shouldn't need the extra hp. the dig seemed like the most difficult mission after the 5 protoss research choice. ultra capacitors seems better for the dig. but the choice doesn't matter much and may be an issue of personal preference. I also wondered why you used so much more supply than necessary for the last mission. 2 combat units and some scvs should be plenty.
They should change the Regen metal upgrade, instead of a miniscule HP Regen always, After about 30 seconds of not in combat, 0.5 SCV Repair, After 1 min, 1 SCV Repair speed,
Both missions afterwards are extremely easy, it's just the fact that you HAVE to do that second mission in order to get to the third and fourth, meaning the chain is broken.
This run is a pleasant surprise, at first glance I thought it'd basically end up like Grants no production run but since this challenge could be ran on Brutal this run got such a different feel with the different challenges you face on a higher difficulty, this run became a complete city planner and I am all for it.
I'm surprised to see a 1 hour starcraft video before the portal osha violations come out. I'm not complaining though, I'm just here for your voice and script. Thank you for uploading king
The Portal OSHA Workplace Violations script has been immense, I'm on the final scripting process like 93% sure that there was a dedicated "OSHA Guy" who made sure every single violation possible, was violated. It's insane.
@@DaveyGunface Ex OSHA inspector working at Valve that decided to break every single regulation out of spite
What is OSHA violations and why do I want to watch your video about it
OSHA is the Occupational Safety and Health Administration, very vast in scale but TL;DR, usually they regulate jobs to make sure that safety conditions are met and that workers don't kill themselves. Usually the laws are standard and routine with pretty simple reasons as to why they exist.
The problem is with analyzing Portal they miraculously fuck up everything. Like of course you can't gun down your employees I don't gotta bring up HR for that one but even the tiniest elements like stairs, ventilation, rails, stairs, warning signs, training, and stairs are all awful.
It'll be like the War Crime videos except actually canonically really accurate since Cave Johnson literally just had plans to subvert and possibly kill any OSHA employee that tried to come in anyway.
@@DaveyGunface This comment is what earnt my sub I NEED that video.
SCV: "Here, i've collected a lot of minerals... why are you loading your rifle?"
I could watch these silly challenge runs forever. Your content is so consistently good Davey!
Glad you like them boss, hope you're having a good day!
"Because the more [Reapers] kill, the less they have to kill. Which makes killing much easier, which in turn, means there's less to kill."
That sounds like the kind of rumination that would deeply trouble Reapers.
The life of the Reaper Man is uh, complicated… I think.
So if War Pigs are veteran Mercenaries. Would a new recruit be called a War Pigglet?
Huh, didn't expect you to come back to SC2, well a surprise to be sure but a welcome one
Ya know, for a second I didn't even read who the uploader was and assumed Grant has decided to squeeze another Challenge Run out.
Great video though, nice to see you back Davey.
Me too lmao, glad to see other people are taking some pieces out of the SC2 pie tho.
Davey, you are a hero for putting yourself through these random incredibly tedious challenges
Should be possible due to GGG's no production runs, but it will be interesting doing all on brutal and seeing what concessions need made (Zerg first mission)
Grants series was on normal. This is on brutal, which is very different in enemies
But also very different challanges. he can stil produce more units. he just cant increase his total supplys.
39:21
If i learned anything over the years, it's that all you need when playing Terran is a mule and a chair.
i will never forget that time u put a skuntank in the corner of one of ur sc2 videos for a single frame. sc2 davey my hero
5:00 In regard's to double the supply actually feeling more like triple, that's a consequence of a phenomenon known as Lanchester's Square Law. Spirit of the Law has a great short video on the topic.
Thank you for providing me with all of the loopholes that I need to make my fragile ego feel better. That meant a lot. ♥
Yeah, the Maurader Kill Teams on brutal are pretty rough. In my most recent playthrough I did manage to thread the needle and get the last train without aggroing them or killing them as they were walking with it, but that requires a very careful distancing from them and an opportune moment.
to quote one of the greats:
"I'M GONNA LOSE
I SHOULD HAVE LIKE EIGHT MORE MARINES BY NOW"
I thought it was weird that GiantGrantGames mentioned you in one of his latest videos... but now it makes complete sense :D
GGG and Davey have been friends for ages now
SC2 but raynor keeps forgetting to bring snacks
Thanks for the raw, unedited siege tank vs zerg footage
Bold of you to assume that ANY decision ever made on UA-cam won't make at least a few people really upset. They just want attention, ignore them.
29:00 The whole 1 damage = 1 damage thing from the missile turrets. Fun fact: That attack (I'm pretty sure) ignores armor. When attack opponents with more armor than you deal damage, it's possible to deal fractional amounts of damage. This is something I abused in an arcade map called Roundabout War, spamming a bunch of Zerglings and then upgrading them to have 10+ Armor. They literally wouldn't take damage half the time from smaller units like marines or sentries.
Yeah, armor actually reduces damage down to 0.5, not 1.
Having had Issues™ with Cutthroat myself just due to I HATE MINERAL MISSIONS, I'm gonna remember that ghost nuke strategy, even though I'm using Spectres and not Ghosts.
So stoked for another Starcraft challenge! This is just what I needed when I opened UA-cam today.
56:59
Thank you! The moment you got last of the zerg research i was thinking 'oh god, it's gonna be cheese again, fuuuuck' but! It wasn't.
Which is worth saying 'thank you'!
Hell yes, its nice to see another of your StarCraft videos :)
oh my god a davey gunface video im literally morbing right now
always love your runs davey great to see you back can't wait to see how you approach this run
Ah, I see you use the fabled “full auto snipe” against Kerrigan
Nice! you got to verse lowko in the intro! I can tell by the hydra/corruptor.
The explanation at 13:50 had me in tears
Great challenge run, editing and commentary :D
Great job, my guy! It was really interesting to watch!
Thanks for the video!
Thanks for the good time
The youtube algorithm has actually found something I'm interested in. Rejoice! (Nice video)
I missed your SC2 content. I'm excited for the next expansions!
I like the auto-build supply depot reflex leading to a "Look I didn't technically cheat BUT I'mma go do it right anyway"
Very cool video! Just had to add that regarding damage being reduced by armor, the minimum damage is actually 0.5, not 1. At least this is how it works in pvp :)
Leaving a comment for the algorithm. great video as always 😩
well thanks. I can finally stop my depression and trying to track down your upload schedule
Always love to see new videos from you!
I haven't finished the video, but I wanna say: I am very sorry for your suffering, Davey.
Oh look, drunk GGG is back on SC2!
I love theese kinds of runs
1:56 Why am I not surprised it's also on Brutal?
It's been a minute since youtube recommended me one of your videos, despite me really liking them.
Voice sounds way deeper than I remembered
25:31 didn't expect a Frostpunk reference xD
Goonmask Dave has once more graced us with a monotone voice speaking nonsense from the image box. Thank you for bringing your presence upon us Goonmask Dave.
1:19 You made a whole dog? By yourself?
Impressive.
Been binging some of your videos, good stuff
Nice run, love your sarcastic comments
no forward planetary??? 😢
wtf kade is a davey fan too??? hello sir
It is a sad day for the Forward Planetary Fan Club
I would allow the resquable supply and such, some people may not consider it "purist" but to me "loopholes" like that make the difference between a challenge feeling fun and like self-influcted punishment.
"Just like our bunker micro but uuh.. surprisingly way worse and more tedious"
Would being more tedious not, by itself, make it worse and therefore leave this statement redundant?
Ngl I was scrolling past this on my recommendeds and I thought Swann was doing the Jeb Bush pose
Sweet thumbnail
hate to admit, that the dry humor made me laugh so damn hard throughout the video
Wow I never knew reapers melted buildings like that... my stubborn ass just basically used marine marauder medivac for the entire WoL brutal campaign xD
Davey, Grant, Jayborino WOL nightmare 3 player co op deathless, productionless, extermination edition when?
In "the devils playground" I would just grab my reapers, NOT BUILD ANYTHING and rescue most of the other reapers while collecting resources from the hives. I just don't get why nobody has done this in a challenge, if I can do it, you and every other star craft 2 youtuber can do it too.
Well a lot of the speedrun strat revolves around immediately getting and utilizing the CC to the north east of your base, which means we can't do it. Plus the speedrun doesn't account for you killing the Brutalisk and instead just purely bumrushing the map.
With those two combined, the timing works out to where we have to deal with attack waves anyways, so I may as well do it the boring slow-and-steady way. Not like you're watching it in real time.
these kind of challenges sound as hard as Grant's challenges.
Omg, SC2 back! I waited
I love shrike turrets.
great work as always!
Why oh why is trapping Tychus in baby jail not the first thing you find when you google how to beat engine of destruction??? It is SO EASY!!
Step 1: Clear the no build segment with at least 3 Marines surviving, then stuff them into your starting bunker.
Step 2: Get a tech lab on your factory and saturate your minerals with ~10 Scvs
Step 3: Get out 2-3 siege tanks ASAP and send them and any spare Marines to the spot where the Odin starts when you get control of your base.
Step 4: Once the first reinforcement wave from base 2 trying to stop the Odin from destroying base 1 is killed by the Odin, send your tanks, starting banshees, and any spare Marines in front of the exit to base 1 with enough room to land your starting barracks and starport on the outside of the building base 1 is in, which you should do now, thereby blocking the exit, and siege up your tanks while building a horizontal line of bunkers a bit further up the path to base 2. (You can add a reactor to your starting barracks that is now blocking the exit to base 1 to fill the bunkers with Marines faster)
Step 5: Max out and clear the map without the Odin.
While this strat doesn't make the mission entirely free, it does make it very easy, even on brutal.
I never knew i subscribed to you, but StarCraft content is StarCraft content.
"Out of his gay baby jail" When i heard that i was like "WAIT I HEARD THIS BEFORE!" And went on a hunt to find the person who made that term.. Soon after i fell into an abyss of sm64 speedruns by Daddy Simpleflips
giantgrantgames would be proud of you man
Nice video daveyman
All on brutal is the reason i am watching (;
On Evacuation, you can do a cheese to stop the APCs from evacuating by killing all the civilians and the APCs before the civilians load into the APCs. All of this has to happen before the voiceline of Ariel saying the first vehicle will move out. If you do it, you can kill the civilians and the APcs without adding to the counter{though the doctor allways shouts at you}, ergo you can postpone the whole mission ad infinitum. All your troubles with resources can be dealt with in this way.
Disclaimer: I did this once in my life as an experiment after the anniversary achievements came out, not quite sure it still works
The plural of Protoss is Protoss
Can you do a run on the nightmare difficulty made by giantgrantgames? Would love to see a playthrough
For the things that give you supply, without building them, like the one from the second mission in Wings of Liberty. The challenge is: Not building Supply. So if the game gives you supply then that doesn't count. Since you specifically didn't build them.
But if you want that restriction then go with it.
39:38 haha, vicro :)
Thank god i stopped playing this game, im still normal-brained.
I kinda understand tournaments etc, but it's insane how much Davey has to prove he did shit legit instead of having fun. :D
Hm. For mission 2, wouldn't it be possible to run some marines into the rebel base (past the rescue trigger) to destroy the depots before officially 'rescuing' them?
That way can still do the rescue without getting the supply.
Alternatively if you can't get past the trigger, fly in a barracks and build a marine from there to do it
Spooder Davey back :D
Having seen no-production runs of WOL/HotS/LotV....being able to produce SOME is definitely possible X3
As always it deserves to be mentioned that the difference between Casual / Normal and Brutal is so astronomical that they're borderline completely different games
@@DaveyGunface Oh for sure! Its kinda funny how just like...a single added seige tank to a base in Brutal can TOTALLY change how you need to do a mission. Just...one tank...can end a run.
@@kaliek5281 The Outlaws is actually such a bizarre difficulty spike for challenge runs, the now infamous "bunker of death" and that one siege tank that people traditionally steamroll past have caused so many problems for me and Grant across so many different runs it's insane
28:55 i dont think what you say his is true, im pretty sure the way armor works when the armor is more than the incoming damage, is that the damage taken is a actually a fraction with some formula behind it.
HAHA siege breaker go brrrrrrr
Well. The natural extension to this would be if you can beat the brutal campaigns without constructing any structures at all. Overlords and deploy-pylon would be bypasses there for supply, but that'd partly equal out with the terrans being the only ones able to migrate to a new base after money runs out...
Rome wasn't built in a day. Just gotta live with what structures you get.
Honestly I feel like it'd be doable? Especially when most missions give you the structure required to build the unit you just unlocked, and/or you have a bunch of other basic structures for production. That being said if tech labs / reactors weren't allowed WoL would definitely be really annoying
Commenting for the algorithm
Oh, Sc2 vid. Nice
This channel is obviously Grant's alt with a voice deepener and no portrait lmao
A supply-starved run of the campaign in Brutal difficulty?
Oh wow that hour passed
On Media Blitz (say at 52:30), you start out with 35 max supply, and later on you have 37/43 supply, and your base is visible at 52:53, and there seems to be a Supply Depot that wasn't present when we had vision of your base previously. Am I missing something? (Even if this is just a mistake, there is no doubt that dropping two SCVs is easily feasible with how much money you're floating, especially when utilizing the sneak attack route that Grant showed off that disables both the Factory and the Starport bases.)
Frick, yeah I think that was an autopilot mistake. I'm kind of surprised it took ~well over a year and a half to find it and honestly it's even better that it was on a mission where the extra supply wasn't at all necessary (or USED for that matter), but yeah you're totally right. Time to redo the whole challenge shaking my head my head.
But in all seriousness though, you're correct that the mission is hilariously easy with good routing, and even with my suboptimal route it was hardly a death march. The Odin is just a one-man army and the waves sent to defeat it can be fended off with minimal support
go depot dave!
1:40 technically you had a hole, because actually you can summon Supply Depot)
You mustn't construct additional pylons
Wait is the depot SCV in the outlaws invincible, or did you do that using hacks? That could be a hilarious way to cheese this mission for something like deathless or pacifist
It was using a cheat for jokes, I sadly don't think there's any glitch to make a unit invincible :/
yeah so grant came with a cheese run for liberty and apparantly its possible to delay the first convoy in evacuation
Unfortunately the strategy is contingent on supply depots so it isn't really a viable solution here, but otherwise it is a very fun cheese
@@DaveyGunface oh right forgot that
I'm still not sure why you would go vanadium plating over ultra capacitors ...
Your #1 problem is not having enough damage through the entire video. And you're doing fine at avoiding damage.
Keep doing more !
That's like Grant's explanation of "kinetic blast is better at tanking than heroic fortitude".
If there are no enemies to kill you, you die less.
In like 98% of cases Ultra Capacitors >>>>> Vanadium, especially come late game, however if there's one playthrough to utilize Vanadium it would be one a playthrough where you're mostly concerned with the early levels and you're intentionally trying to keep a few vital units alive. Most early mercs also have much higher health scaling than damage scaling, adding 5% or 10% to an already beefy 50-65% health upgrade is actually pretty huge
@@DaveyGunfacevanadium plating is good for pacifist chalenges. your units belong in bunkers so often for this challenge. ultra capacitors is much better for units in bunkers.
@@Penguiniel Early game? For sure. However we only really unlocked the upgrade after Welcome to the Jungle, in which we immediately unlock the Siege Tank, purchased more or less every building upgrade and transitioned into more vehicle oriented strategies (excluding Ghosts and Nukes, which don't *really* benefit from either upgrade).
@@DaveyGunface the challenge should be possible with either upgrade. every mission after that should not be particularly close anyway. ultra capacitors seems better for siege breakers, but vanadium plating is fine for other mech. I like the idea of vanadium plating for hercules, but they shouldn't need the extra hp. the dig seemed like the most difficult mission after the 5 protoss research choice. ultra capacitors seems better for the dig. but the choice doesn't matter much and may be an issue of personal preference.
I also wondered why you used so much more supply than necessary for the last mission. 2 combat units and some scvs should be plenty.
TFW no planetary rush
even looking at this is pain in the ass xD
HE BUILT A SUPPLY DEPOT AT 48:20 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
You are the "unemployed friend on thusday night"
They should change the Regen metal upgrade,
instead of a miniscule HP Regen always,
After about 30 seconds of not in combat, 0.5 SCV Repair, After 1 min, 1 SCV Repair speed,
can't you do the protoss missions without increasing your supply?
No you need to place pylons 2 of them, not sure why In Utter Darkness is bad though, all your stuff has pylons already built
Both missions afterwards are extremely easy, it's just the fact that you HAVE to do that second mission in order to get to the third and fourth, meaning the chain is broken.
yes
Yes
YEEESSSSSSS