Hey so I did do a bit of a goof here, the Ayleid Crown of Lindai and hence Umbacano/Claude are both unrelated to Knights of the Nine. I'll be honest despite how cool their lore is Oblivion just ran with it's copy and pasted Ayleid Ruins so I must have crossed a wire there that wasn't right. When you find dozens of them on the open world and they're filled with bandit camps, random generic enemies, and sometimes necromancers/vampires, I almost can't blame myself for making that mistake. Spoilers below but: Basically, I could have gotten the Crown and gotten really close to my intended invincibility goal near the end, and I could've easily gotten 2 more followers. And since those two followers were incorrectly lumped in with Knights of the Nine, you can raise the possible follower cap with a Knights of the Nine follower. There's also a minor goof near the same time where I thought I could make a reflect damage piece after obtaining the spell effect, but that's also incorrect. These are not dire enough mistakes to edit it out or remake the video or anything like that, but it's one that was noteworthy enough I felt like officially recognizing it would probably be a good thing.
@@BigCoagulatedGravyHotDog I pronounced it both ways in both videos and got an immense amount of comments on both pronunciations, but I would like to thank you for giving me the very valuable information that the different languages and accents sprung from cultures forming around the globe over the course of millennia is a result of Todd the Godd Howard's superfluous will imposed upon humanity and their development as a species.
The game telling you "You have too many followers" isn't the game trying to give you an error message. It's the game trying to confront you with your obvious problem.
The best part of Bethesda and Obsidian games is that after finishing it thrice I still get surprised by quests I have not encountered in previous runs.
255 actually makes sense as a max level assuming they used a data type of uint8 to code it. That gives 8 bits which assuming unsigned gives a max binary value of 255
@@DaveyGunface that's the max value for a short, which is a 2 byte number, but if they use a short to store level I have no clue why the max would be 255
I remember the first time I played oblivion, there was a texture glitch where every town was just glithed pink. Pretty much set the tone for the entire game
I noticed two errors that don't really matter too much but I'm the living personification of the nerd emoji so I have to point them out: 1. Getting Reflect Damage as a spell effect doesn't mean you can enchant items with it. There are some items pre-enchanted with it, but you can't use them in custom enchantments, and that is pretty much the extent of Bethesda trying to "balance" this game. So it's rather fortunate you didn't do Shivering Isles because you would have wasted a bunch of time. 2. The Ayleid Crown of Lindai has nothing to do with the Knights of the Nine questline. I think you might have just mixed them up in your head because they both involve Ayleids. Other than that, great video, Oblivion is truly one of the games of all time.
...Shite, yeah you're entirely right. I have no clue how I mixed that up so much, it doesn't even have a prerequisite quest involved with Knights of the Nine as far as I'm aware. I guess if I had to be totally blunt all of the Ayleid stuff does just blend together, even when it's involved in some of the best quests in the entire game or even series, so that's probably the wire my brain crossed.
@@DaveyGunface All Ayleid dungeons do look pretty much identical tbf. The only one I can remember is Vindasel and that's because it's where Umbra is and its name sounds like Vin Diesel
@@heartbeat4atinman Thanks, now I'm going to accidentally call the Umbra ruin Vin Diesel forever. That's now ONE Ayleid ruin's name I'm gonna know. (No, really, I can't remember ANY of the ruins, as far as my brain's concerned they're all one giant interconnected complex of boring white walls where an elf gets squished by a trap going LEEROY JENKINS, with an entrance right in front of the sewers, and a bunch of money stones and undead in it. I get LESS lost in dwarven ruins in Skyrim and that's saying something.)
100% Chameleon is my favourite Oblivion cheese, probably because I discovered it on my own and had a lot of fun with it as a teen. Invisibility that is not dispelled on actions and allows you to sneak attack on every crouched attack? Yes, please!
I just create a suit with Chameleon at least 100%. Then ANY quest where it's in my best interests not to be seen or caught is a flipping breeze by comparison. Probably the most fun is the Thieves Guild quest The Ultimate Heist.
Bricked my main char with it back then. I abused the ring glitch where you can wear a unlimited ammount of them but you cant unequip them. Did 100% chamelon and did some quests and had fun. But at some point this gets to powerful. At this point I had played maybe 10-20 hours and overwritten all my previous saves. So there was no turning back. I stayed invisible for ever and felt more lonely than ever. Shortly after I stoped playing this character. A true oblivion experience. His charackter still remains on my xbox 360 hard drive even after almost 20 years later.
100 sneak is basically 100% chameleon. Is wild how broken sneak is in this game. You can land like 15 sneak attacks in a row and the npc won’t even notice
Breton + Mundane ring -> 100% magic resist Amulet + ring + Chorol shield -> 100% reflect damages. However, bows bypass reflect damage, so you can never truly be immortal like in Morrowind.
Could have been that one moment where he stole a book and everyone yelled, perhaps this game treats stolen items as belonging to any npc who witnesses the theft, hence why some of the npcs following you used likes like "you dare steal from *me*" since one of his many unofficial followers was fighters guild the game must have interpreted that as stealing from the guild, with that follower being the snitch and overall culprit that got our great protagonist expelled.
The king returns with another one. Oblivion is one of those games where you can break it in so many fun ways, it is never the same twice. Even if you don't break it, it just gets wild every time.
and lets be real.. if you're playing Oblivion and you think you haven't broken anything yet, that doesn't actually mean you haven't broken anything. It just means that you haven't discovered what you broke yet :)
This one playthrough has convinced me of one thing, Oblivion is seriously the strangest game ever made, the fact its so bipolar to a comical extent makes you wonder if it was on purpose, or if the game is sentient enough to act out this strangely.
Funny thing is that bethesda had to dumb down the freedom they gave the AI in the game. Just as each NPCs has their daily scripted proceedings (wake up at X time, go walking the streets until X time, then go to local tavern for breakfast etc etc), the AI was also made to purchace food from vendors/take it from containers. The problem was that after a long enough time NPC characters would cross the entirety of Cyrodil to buy food emptying every merchant, NPCs would be lost dying in the wilderness, lost in random cities and the player wouldn't be able to find food items anymore. Bethesda scrapped this and just made the AI dumb because even bethesda couldn't control their world.
It is possible to multiply physical damage by exploiting the physical damage formula. The damage is affected by the fatigue, the max and the current values. If we assume that all attributes are 100, then getting willpower to -299 will get the max fatigue to 1. Now, enchanting gear with fortify fatigue effect or just casting fortify fatigue on self will multiply physical damage to ridiculous numbers, and the result damage can be further multiplied by sneak attacks :)
Of course the too many followers prompt doesn’t do anything. When my aunt tells me I live in a shithole, have a stupid wife and a deadend job, she doesn’t abandon the loading cell, remove my follower, and have me shunned from my faction.
The leveling system for Elder Scrolls always had potential, but was implemented bad. The irony is all the tools are there to make it work (via a mod for example) Personally I think enemies should have set ranges from levels, Bandits for example are always out pillaging, raiding and looting, but lack proper gear and discipline, so it stands to reason they range between level 10 and 45. Meaning if you start out at level 1, they will still be way to strong for you, even at level 10, but once you get past level 50 yourself, bandits will instead become a minor nuisance, with the exception of bandit bosses/leaders who will be able to go all the way to level 60 max. Humanoids will get the most varying range of level. Animals get overall high levels depending on their size and real life counterpart's strength. Monsters will get about 10+ on animals, being that they mostly are build for combat. and Daedra will remain uncapped, so they can keep up with the player (but spawn level will range between a minimal of level 60 to infinity, meaning you could either face an experienced daedra you can easily vanquish, or one on the same level as yourself, providing a true life or death situation) That going in combination where many of the stats will also be made more realistic (no damage sponges) to provide a real challenge rather then a very long drawn out slug-fest.
Arguably best and coolest looking monsters and you only get to see them individually 10% of the game, instead of them being natural spread about the game 😭
Honestly I never use (or intend to use) the UA-cam auto-recommended comments but whenever I see them they are completely egomaniacal. "Yeah I did" is a sociopathic response, but I appreciate the kind comments :)
I love how you gave everyone their ending. They all went on this crazy journey with you.. some died after others live on. Their stories will be remembered
having enemies with 3000 health actually sounds FUN in a game like Morrowind, where you actually can use the entirety of the game's mechanics to take them on. stacking alchemy and all that
Morrowind is fun because the end game is just becoming god, where even the laws of physics are a suggestion and the gameplay unironically feels like you booted up the command console and went ham on every possible attribute
@@DaveyGunface my day is also going well. But when I found out that my uncles house got burned to the ground, admittedly the day got far worse, but I’m thankful that he was well in the end and he’s searching for a new place to stay.
I'm sorry to hear that captain, but I'm really really glad to hear that he's safe! I'll hope for the best for you and him. Take care of yourselves, everything will look up soon even if today is dark.
the max levelcap of 255 is based on the way information is stored. specifically bethesda set aside one byte to store the level in. one byte equals 8 bit. 1 bit gives the number interval [0, 1] 2 bit gives [0, 3] 3 bit is [0, 7] 4 bit is [0, 15] 5 bit = [0, 31] 6 bit = [0, 63] 7 bit = [0, 127] and finally, 8 bit = [0, 255] for those that are confuesd and think one bit equals 2 numbers and it doubles with each additional bit, yes, that is true, but 0 is also a number which you have to be able to represent, so its 255 instead of 256 as max level cap.
What I find trippy about some 8bit-systems is that they rarely actually do treat a 0 as 256 instead of 0. It's really sometimes that the programmers set some things that defy any sense of consistency.
Yo 100% love the video jokes and all comedy was on the spot solely wished for an epilepsy warning that lock-picking section was incredibly intense had to solely listen at one point overall fantastic video five stars bro you deserve a high five
Highest level I ever got to was around 300, I only ever tried doing it once because I did it on a game console the hard way by exploiting a few bugs. I was unaware at the time that once all the attributes of your character hit 100, you are no longer able to level up. So I was actually supposed to plan out my levels so I would only advance 1 attribute point on each selected attribute per level. The interesting thing about skills is that despite only being able to level a skill to 100, their level limit is actually 255 and even more interesting is what happens when you overflow that integer. You can use a skill drain spell to drain your skill level to 0 which allows you to train at a master despite your true skill level being 100. This trick allows your skill to go above the usual level 100 cap. You keep doing this until the skill reaches level 255, you do it one more which resets the skill to level negative 255. At this point you train the skill normally all way back to positive level 100 and then repeat the process. I must have been really bored to actually go through all that tedium.
I enjoýed Oblivion warlord video Why: because i did How: i used my eyes to see and ears to hear Who: me What: max difficulty oblivion Oblivious jaws shut indeed , sean bean dragonman beat up moon runes daygone Anyways nice video, hope to see more!
I feel like you could've made your lockpicking adventure a little less clumsy by cooking up a spell to Fortify Security by ~45 points for ten seconds or whatever.
Bound armor actually all has the same armor rating as Daedric armor, so the Bound Helmet is actually doing a lot for Martin. The exception is the Bound Shield, which has very slightly less armor rating, but who cares.
So this might probably be good news? A Starcraft 2 challenge video is actually pretty close to done. It's Brutal Upgradeless Controller Only for the entire trilogy, I got both that video and this video about ~50-66% complete and eventually just saddled down and got this one done first.
The stolen from the fighters guild quest is so annoying, it just keeps happening and is impossible to fix at least for me, luckily It happened when I was on the last 2 quests and only activated when I entered a branch of the fighters guild so I could do the quests before I got permanently kicked out
When it comes to words with multiple correct pronunciations, I play every side so that I always come out on top Also I'm glad some one saw that, I hide so many tiny easter eggs in every video and I think you're the first person to notice? Or at least point it out
Also, quite interestingly, if you steal from Erthor in the cave, you have another quest unlocked as a punishment from the guild. So even if you return to tne guild with Erthor, you will find that he forcefully wont leave your party 👀
I do wonder if the elys uncapper plugin would break the enemy scaling even further, but I think I have a mod installed somewhere that keeps it in check. I am currently in the 30s regarding level and I am doing fine. Goblins are still a challenge, but that is expected.
i hate level based scaling on enemies, elder scroll games all have this system and i just dont feel like a powerful warrior, spells initially fun to use just do no damage late game, enemy just keep getting stronger and you sometime need ot break the game with bugs to get better equipment than the cap. What elder scrolls game need are dangerous enemy that have unique move set, like the souls game, so even the beginning enemy are dangerous if you let them hit you many time, and it also feel a lot more rewarding killing them
You're probably thinking of Mitten Squad, WoWCrendor, or Alternate History Hub. I have a very similar voice and those are the three main comparisons, amongst many others :P
Hey so I did do a bit of a goof here, the Ayleid Crown of Lindai and hence Umbacano/Claude are both unrelated to Knights of the Nine. I'll be honest despite how cool their lore is Oblivion just ran with it's copy and pasted Ayleid Ruins so I must have crossed a wire there that wasn't right. When you find dozens of them on the open world and they're filled with bandit camps, random generic enemies, and sometimes necromancers/vampires, I almost can't blame myself for making that mistake. Spoilers below but:
Basically, I could have gotten the Crown and gotten really close to my intended invincibility goal near the end, and I could've easily gotten 2 more followers. And since those two followers were incorrectly lumped in with Knights of the Nine, you can raise the possible follower cap with a Knights of the Nine follower. There's also a minor goof near the same time where I thought I could make a reflect damage piece after obtaining the spell effect, but that's also incorrect. These are not dire enough mistakes to edit it out or remake the video or anything like that, but it's one that was noteworthy enough I felt like officially recognizing it would probably be a good thing.
You also pronounced "mercantile" and "Erthor" incorrectly, kinda feels like you've never even played Oblivion before tbh lol
@@BigCoagulatedGravyHotDog I pronounced it both ways in both videos and got an immense amount of comments on both pronunciations, but I would like to thank you for giving me the very valuable information that the different languages and accents sprung from cultures forming around the globe over the course of millennia is a result of Todd the Godd Howard's superfluous will imposed upon humanity and their development as a species.
@@DaveyGunfaceyou should pronounce it both ways in the same video to farm engagement through comments honestly
😊😊😊
The game telling you "You have too many followers" isn't the game trying to give you an error message. It's the game trying to confront you with your obvious problem.
Its todd crying in his sleep sendinf telepathic messages
It’s the game begging you to stop for the sake of oblivions shitty engine
Why do yours and Davey's backgrounds look so similar lol
It's your computer's cry for help.
The entire company yelling over each other and scolding you for stealing followed by "hail!" was a top tier Oblivion moment
“Im level 255 with the stats of a level 1, so I became a warlord” is my favorite anime.
Ah, LebeWa. Classic.
Shit, that does sound like the title of an isekai.
Theres an indie rpg with a similar title
It really does sound like an Anime, doesn't it? 😄
Honestly, an Elder Scrolls Anime might be fun.
The best part of Bethesda and Obsidian games is that after finishing it thrice I still get surprised by quests I have not encountered in previous runs.
Same with Skyrim
@@zzodysseuszz skyrim is bethesda
@@justanothercommenterwithan9089 "Bethesda and Obsidian games"
And the quality of most quests are poor to okay.
@@zzodysseuszz Skyrim is bethssdadsdaasdtheda
255 actually makes sense as a max level assuming they used a data type of uint8 to code it. That gives 8 bits which assuming unsigned gives a max binary value of 255
That's originally what I thought too, but it's actually some whacko integer like, 65,535? Actually not too sure what integer that is tbh.
@@DaveyGunface that's the max value for a short, which is a 2 byte number, but if they use a short to store level I have no clue why the max would be 255
@@DiscardedLeaf maybe they had plans on it being 8-bit and when they changed those plans they didn't change the max level?
@@Corundrom no clue, could also just be a random decision
It could be is that the level is referring to a portion of an integer. The other bits could be being used to store other data.
These “broken” games are great because you can always replay them in silly ways like this.
I remember the first time I played oblivion, there was a texture glitch where every town was just glithed pink. Pretty much set the tone for the entire game
Friend of mine had something similar, a gigantic missing texture plane just slicing through a couple streets of the capital
I still get those pink glitch texture playing at this year, oblivion just never changes
I noticed two errors that don't really matter too much but I'm the living personification of the nerd emoji so I have to point them out:
1. Getting Reflect Damage as a spell effect doesn't mean you can enchant items with it. There are some items pre-enchanted with it, but you can't use them in custom enchantments, and that is pretty much the extent of Bethesda trying to "balance" this game. So it's rather fortunate you didn't do Shivering Isles because you would have wasted a bunch of time.
2. The Ayleid Crown of Lindai has nothing to do with the Knights of the Nine questline. I think you might have just mixed them up in your head because they both involve Ayleids.
Other than that, great video, Oblivion is truly one of the games of all time.
...Shite, yeah you're entirely right. I have no clue how I mixed that up so much, it doesn't even have a prerequisite quest involved with Knights of the Nine as far as I'm aware. I guess if I had to be totally blunt all of the Ayleid stuff does just blend together, even when it's involved in some of the best quests in the entire game or even series, so that's probably the wire my brain crossed.
@@DaveyGunface All Ayleid dungeons do look pretty much identical tbf. The only one I can remember is Vindasel and that's because it's where Umbra is and its name sounds like Vin Diesel
@@heartbeat4atinman Thanks, now I'm going to accidentally call the Umbra ruin Vin Diesel forever.
That's now ONE Ayleid ruin's name I'm gonna know.
(No, really, I can't remember ANY of the ruins, as far as my brain's concerned they're all one giant interconnected complex of boring white walls where an elf gets squished by a trap going LEEROY JENKINS, with an entrance right in front of the sewers, and a bunch of money stones and undead in it. I get LESS lost in dwarven ruins in Skyrim and that's saying something.)
But Shivering Isles gives you access to the highest stats possible. All you have to do is make yourself a massive addict.
100% Chameleon is my favourite Oblivion cheese, probably because I discovered it on my own and had a lot of fun with it as a teen. Invisibility that is not dispelled on actions and allows you to sneak attack on every crouched attack? Yes, please!
I did too. Just went "Oh hey. I can put chameleon on the enchanting? How high can I take this..."
I just create a suit with Chameleon at least 100%. Then ANY quest where it's in my best interests not to be seen or caught is a flipping breeze by comparison. Probably the most fun is the Thieves Guild quest The Ultimate Heist.
Bricked my main char with it back then. I abused the ring glitch where you can wear a unlimited ammount of them but you cant unequip them.
Did 100% chamelon and did some quests and had fun. But at some point this gets to powerful. At this point I had played maybe 10-20 hours and overwritten all my previous saves. So there was no turning back. I stayed invisible for ever and felt more lonely than ever. Shortly after I stoped playing this character. A true oblivion experience.
His charackter still remains on my xbox 360 hard drive even after almost 20 years later.
100 sneak is basically 100% chameleon. Is wild how broken sneak is in this game. You can land like 15 sneak attacks in a row and the npc won’t even notice
Breton + Mundane ring -> 100% magic resist
Amulet + ring + Chorol shield -> 100% reflect damages.
However, bows bypass reflect damage, so you can never truly be immortal like in Morrowind.
Approach; AI changes into melee mode
Could all the reverse pickpocketing bound items onto your followers be why you got banned from the guilds for "stealing"?
Could have been that one moment where he stole a book and everyone yelled, perhaps this game treats stolen items as belonging to any npc who witnesses the theft, hence why some of the npcs following you used likes like "you dare steal from *me*" since one of his many unofficial followers was fighters guild the game must have interpreted that as stealing from the guild, with that follower being the snitch and overall culprit that got our great protagonist expelled.
The king returns with another one. Oblivion is one of those games where you can break it in so many fun ways, it is never the same twice. Even if you don't break it, it just gets wild every time.
and lets be real.. if you're playing Oblivion and you think you haven't broken anything yet, that doesn't actually mean you haven't broken anything. It just means that you haven't discovered what you broke yet :)
Love the fact you essentially did a true-ish end game for oblivion.
Oblivion's levelling makes me shit my pants in rage, I'm surprised that my current level 27 character isn't getting mollywhopped every six seconds.
This one playthrough has convinced me of one thing, Oblivion is seriously the strangest game ever made, the fact its so bipolar to a comical extent makes you wonder if it was on purpose, or if the game is sentient enough to act out this strangely.
the Shivering Isles dlc is literally a metacomentary on this absurdity
Funny thing is that bethesda had to dumb down the freedom they gave the AI in the game. Just as each NPCs has their daily scripted proceedings (wake up at X time, go walking the streets until X time, then go to local tavern for breakfast etc etc), the AI was also made to purchace food from vendors/take it from containers. The problem was that after a long enough time NPC characters would cross the entirety of Cyrodil to buy food emptying every merchant, NPCs would be lost dying in the wilderness, lost in random cities and the player wouldn't be able to find food items anymore.
Bethesda scrapped this and just made the AI dumb because even bethesda couldn't control their world.
@@camh3429so they made demand but didn't make supply...
@@PihsrosnecDid the guys who made Starfield program the radiant AI?
Hah, socialism joke.
@@camh3429 Why they didn't just have them PRETEND to buy it, or say, have vendors restock, we'll never know.
It is possible to multiply physical damage by exploiting the physical damage formula. The damage is affected by the fatigue, the max and the current values. If we assume that all attributes are 100, then getting willpower to -299 will get the max fatigue to 1. Now, enchanting gear with fortify fatigue effect or just casting fortify fatigue on self will multiply physical damage to ridiculous numbers, and the result damage can be further multiplied by sneak attacks :)
Getting stronger by having negative willpower lol
@@luizhenriquebraunermoraes3175damn who knew depression was just minmaxing
@@Pihsrosnec Best comment I've seen today lmao
Wait, Fatigue multi is calculated against your natural Max, not your true max? That makes Fatigue buffs so much more valuable holy shit
1:08:02 "Thanks so muck for getting us here safely!"
yeah, I dunno about that one, Chief
I'm still trying to finish you Nucelar Trhnoe video and you already dropped another masterpiece
until about 19 minutes in, I was confused as to why this challenge was hard. Turns out I misread the title as "255 stats at level 1"
"This isn't too great from a homeowner's perspective, and if we want to be evil it's also awful from a landlord's perspective" Holy W
OH boy! Another Gunface video to gawn on for the next hour! Keep up the good work.
Of course the too many followers prompt doesn’t do anything. When my aunt tells me I live in a shithole, have a stupid wife and a deadend job, she doesn’t abandon the loading cell, remove my follower, and have me shunned from my faction.
The leveling system for Elder Scrolls always had potential, but was implemented bad.
The irony is all the tools are there to make it work (via a mod for example)
Personally I think enemies should have set ranges from levels, Bandits for example are always out pillaging, raiding and looting, but lack proper gear and discipline, so it stands to reason they range between level 10 and 45.
Meaning if you start out at level 1, they will still be way to strong for you, even at level 10, but once you get past level 50 yourself, bandits will instead become a minor nuisance, with the exception of bandit bosses/leaders who will be able to go all the way to level 60 max.
Humanoids will get the most varying range of level.
Animals get overall high levels depending on their size and real life counterpart's strength.
Monsters will get about 10+ on animals, being that they mostly are build for combat.
and Daedra will remain uncapped, so they can keep up with the player (but spawn level will range between a minimal of level 60 to infinity, meaning you could either face an experienced daedra you can easily vanquish, or one on the same level as yourself, providing a true life or death situation)
That going in combination where many of the stats will also be made more realistic (no damage sponges) to provide a real challenge rather then a very long drawn out slug-fest.
Requiem mod?
@@incognitoman3656 Could be, there are many mods that do it.
@@jefthereaper well, I thought it would only work for skyrim so this is still unknown
level 45 is too high for a simple bandit
@@dmas7749 inbetween with a max of 45 really is not that much.
Especially considering most of my chars are usually level 220+
Arguably best and coolest looking monsters and you only get to see them individually 10% of the game, instead of them being natural spread about the game 😭
Going strong king, keep up the goated vids.
Also I think you dropped this 👑
Honestly I never use (or intend to use) the UA-cam auto-recommended comments but whenever I see them they are completely egomaniacal. "Yeah I did" is a sociopathic response, but I appreciate the kind comments :)
@@DaveyGunface Did you assassinate Franz Ferdinand?
I remember suggesting this very idea on several of my fav channels just a few days ago. Thank you for doing it.
Tbh I wish I had oblivion on PC to do this for myself. Let's see how this goes! Also are the dlcs in this video?
Soooort of, we got juked
borrow it
@@DaveyGunface No horse-armor DLC? :(
steam is in quakecon sale, this game costs less than 9 bucks with all dlcs included
I love how the backgroundmusic is an a constant state of aggrevation and how fitting this is for the non stop chaos unfolding
I love how you gave everyone their ending. They all went on this crazy journey with you.. some died after others live on. Their stories will be remembered
Fantastic. 10/10 response video to the Lvl 1 critique. Best video yet
Bro sounds exactly like Mitten Squad. Rip Paul
having enemies with 3000 health actually sounds FUN in a game like Morrowind, where you actually can use the entirety of the game's mechanics to take them on. stacking alchemy and all that
Morrowind is fun because the end game is just becoming god, where even the laws of physics are a suggestion and the gameplay unironically feels like you booted up the command console and went ham on every possible attribute
There's definitely something alluring about a challenge that actually requires strategically abusing the game's systems just to beat it
The entire bit from 17:58 to 19:13 was fucking priceless. Just found your content and I love it. Keep doing you man! Thats a sub from me 💜🤙🏻
Hello mr.gunface, how is your day going?
It is going rather well, admittedly waking up at 5 P.M. is always a bit debatable but I got Bug so I think all things considered I'm happy.
@@DaveyGunface my day is also going well. But when I found out that my uncles house got burned to the ground, admittedly the day got far worse, but I’m thankful that he was well in the end and he’s searching for a new place to stay.
I'm sorry to hear that captain, but I'm really really glad to hear that he's safe! I'll hope for the best for you and him. Take care of yourselves, everything will look up soon even if today is dark.
@@DaveyGunface thank you mr.gunface, have a nice day.
Is this real
You sound kind of like the Orc voice actor if he wasn't doing ''the voice''. Great content dude.
the max levelcap of 255 is based on the way information is stored. specifically bethesda set aside one byte to store the level in.
one byte equals 8 bit.
1 bit gives the number interval [0, 1]
2 bit gives [0, 3]
3 bit is [0, 7]
4 bit is [0, 15]
5 bit = [0, 31]
6 bit = [0, 63]
7 bit = [0, 127]
and finally, 8 bit = [0, 255]
for those that are confuesd and think one bit equals 2 numbers and it doubles with each additional bit, yes, that is true, but 0 is also a number which you have to be able to represent, so its 255 instead of 256 as max level cap.
What I find trippy about some 8bit-systems is that they rarely actually do treat a 0 as 256 instead of 0. It's really sometimes that the programmers set some things that defy any sense of consistency.
41:20 this and from a minute on got a good chuckle out of me, back to back kneeslappers
i *think* the guilds may have cast you out because to reverse pickpocketing *might* counting as stealing
Awesome UMP45 pfp
YOUVE STOLEN FROM THE FIGHTERS GUILD
Oh hey, I needed another Mitten Squad in my life. Seriously, thought you were the same guy for a minute.
Yo 100% love the video jokes and all comedy was on the spot solely wished for an epilepsy warning that lock-picking section was incredibly intense had to solely listen at one point overall fantastic video five stars bro you deserve a high five
I do believe I flashed a text warning on screen, but I will be much more clear for it in future videos (including an audible warning)
I did not expect an inting sion joke here of all places
That Volanero trick was nuts! I didn't know you could do that. Good job Todd
Great video! Also your voice sounds like EpicNate doing a Paul from MittenSquad impression.
The king uploads, everyone stop doing what you're doing
Including simping
You're a mad man for being level 255 big respect
Big level energy
I distinctly remember THAT rug from my childhood. I think we played on it in kindergarten.
Highest level I ever got to was around 300, I only ever tried doing it once because I did it on a game console the hard way by exploiting a few bugs. I was unaware at the time that once all the attributes of your character hit 100, you are no longer able to level up. So I was actually supposed to plan out my levels so I would only advance 1 attribute point on each selected attribute per level. The interesting thing about skills is that despite only being able to level a skill to 100, their level limit is actually 255 and even more interesting is what happens when you overflow that integer. You can use a skill drain spell to drain your skill level to 0 which allows you to train at a master despite your true skill level being 100. This trick allows your skill to go above the usual level 100 cap. You keep doing this until the skill reaches level 255, you do it one more which resets the skill to level negative 255. At this point you train the skill normally all way back to positive level 100 and then repeat the process. I must have been really bored to actually go through all that tedium.
Man your channel is pure gold, I love it ! Good work
I enjoýed
Oblivion warlord video
Why: because i did
How: i used my eyes to see and ears to hear
Who: me
What: max difficulty oblivion
Oblivious jaws shut indeed ,
sean bean dragonman beat up moon runes daygone
Anyways nice video, hope to see more!
I feel like you could've made your lockpicking adventure a little less clumsy by cooking up a spell to Fortify Security by ~45 points for ten seconds or whatever.
King Davy has blessed us with some content praise the gods!
the funny man returns, what funny shall he deliver today?
beautiful thumbnail btw
57:18 god dam, that hurt my eyes. i feel like i've been staring at the sun.
You talking about the cute helmet reminds me of how my dad has kept every card i have made him in his nightstand.
I can't think of anything funny because I'm not funny but this needs a boost in the algorithm because this is great.
Your videos are gold keep it up and you'll rack up a ton of newcomers
Bound armor actually all has the same armor rating as Daedric armor, so the Bound Helmet is actually doing a lot for Martin. The exception is the Bound Shield, which has very slightly less armor rating, but who cares.
40 minutes in and you suddenly hit me with part 6 Jotaro.
"Level 255 Oblivion with Level 1 stats is awful, so I became a warlord" sounds like a light novel title lol
I haven't seen that rug in years. I remember it being in my elementary school and a hospital I went to when I was younger.
That rug just unlocked so many childhood memories
You get a bunch of cool hot wheels or other miscellaneous wheeled toys on that thing, and you'd be distracted for hours. Felt great
The Gigachad Turbo Goblins terrify me
The title sounds like an actual light novel title that could actually exist.
He may have stopped his starcraft videos but the spirit of RTS still lives on, Amen.
So this might probably be good news? A Starcraft 2 challenge video is actually pretty close to done. It's Brutal Upgradeless Controller Only for the entire trilogy, I got both that video and this video about ~50-66% complete and eventually just saddled down and got this one done first.
Still not hard enough. Now beat the game with this setup again, but this time with Shadow Davey.
The stolen from the fighters guild quest is so annoying, it just keeps happening and is impossible to fix at least for me, luckily It happened when I was on the last 2 quests and only activated when I entered a branch of the fighters guild so I could do the quests before I got permanently kicked out
Had that rug as a kid, loved it
Yoooo I remember those rugs! Would play with hotwheels on them etc. Fantastic video, love your humour!
Cyrodiil was wild back then! Deadra, bandits, crazy elves and humans and a warlord with level 255 who had level 1 stats.
I saw that fallout video you posted a minute ago, YOU CAN'T FOOL ME GUNFACE
Man, this game is really good in a lot of ways, but it’s basically held together with Scotch tape, a staple, and some gum.
and that’s being generous
Awesome video Mr. Gunface loved the part of you aknowledging that Xfinity/Comcast Wifi fucking blows lmao
I saw that misspelling of "mercantile" at 3:25, you sneaky bastard.
When it comes to words with multiple correct pronunciations, I play every side so that I always come out on top
Also I'm glad some one saw that, I hide so many tiny easter eggs in every video and I think you're the first person to notice? Or at least point it out
I barely leveled up in my first playthroughs of oblivion. I didn't even know daedroth existed until several years after playing the game
1:08:54 I randomly navigated back to this video and it resumed from this exact line
The Emperor saw this little muffaletter comin'.
this is one of the highest effort oblivion videos ever
This is funniest video I've watched in so long 10/10
i like how a decent amount of the challenge here is dealing with your followers
I am enamored with this video. I have watched countless times.
+1 Subscriber. Severely underrated channel.
You sound just like “Mitten squad”
Good work sir !
Yeah Bethesda really makes the most compelling comedy games ever created.
Also, quite interestingly, if you steal from Erthor in the cave, you have another quest unlocked as a punishment from the guild. So even if you return to tne guild with Erthor, you will find that he forcefully wont leave your party 👀
Reminds me on my first actual playthrough when I was young, first time I beat this game I was only L2 cuz above was too hard for my younger me
I do wonder if the elys uncapper plugin would break the enemy scaling even further, but I think I have a mod installed somewhere that keeps it in check. I am currently in the 30s regarding level and I am doing fine. Goblins are still a challenge, but that is expected.
I love how in 15:35 not even once did you cross over Weatherleah
Never heard of you but good video so I subscribed and will check out what other content you make.
Good shit
Thank you for your sacrifice
Best oblivion vid I've seen yet
Bethesda makes the best shitty games always so much content you can play the game 10+ years and still find new quest or game mechanics
i hate level based scaling on enemies, elder scroll games all have this system and i just dont feel like a powerful warrior, spells initially fun to use just do no damage late game, enemy just keep getting stronger and you sometime need ot break the game with bugs to get better equipment than the cap. What elder scrolls game need are dangerous enemy that have unique move set, like the souls game, so even the beginning enemy are dangerous if you let them hit you many time, and it also feel a lot more rewarding killing them
You have a really familiar voice, and I don’t think I’ve seen your channel until today, huh. Great video!
You're probably thinking of Mitten Squad, WoWCrendor, or Alternate History Hub. I have a very similar voice and those are the three main comparisons, amongst many others :P
honestly a masterpiece lol, watched the whole thing 😅
16:49
"I don't even know what the fuck they don't have"
Damage reflection. Clanfears have it but Xivilai don't.
But they summon Clannfears so really that's even worse
@@DaveyGunface
Emmm... eh...well... ummm...
They do not have immunity to paralysis the way Storm Atronachs and Spider Daedras have?
@@AleksoLaĈevalo999 Touche, you got me there.
This is my favorite video of yours
50:35
Aren't you supposed to get your gear back at Sanguine's shrine?
Feel the power of lightning!
Lol I can walk on water pleb.