Great tutorial, I will use the CR picker from now on. I tried using it for the face and it doesn't work the same way. The head moves away from the body? do you have any idea on how to fixt this?
Hi! Thx 4 a video. Could you advise me how to use face pose expressions at the same time with an lips animation from “metahuman sdk”? Or there is another way to change expressions while lips are talking?
Baking the animation for the body works fine, but doing the same for the face makes it too big when applied to the new metahuman. Do you know how to fix this?
@@WorkbrandAssets my main curiosity is how can we add an animation to the metahuman, like a montage. what do we export to blender, so we can create animations, or can a sequence animation be converted into a character animation for like walking, jumping ext.?
Hey man! when I put my meta human into my level sequencer the animation settings and control rig does not show up on my sequencer, would be awesome if you could help me out, thank you
make sure you have all of the required plugins enabled, when you first bring in a metahuman from Bridge it wants you to enable things like Control Rig, Control Rig Live Live Link, etc. in the plugins. Also make sure the Animation Windows (Tools Options) isn't off screen or on a second monitor.
Hi citizen metaone thanks for the video . but could you pls solve my querry ? , i am getting these wierd cartoony stretches on my metahuman while posing . it appears the rig is without any limiters and i dnt like messing my proportions . it does happens pls let us know if their is a way to limit the proportions ,
@@WorkbrandAssets you can test them urself try switching to foot ik and try to pull downwards , you will notice the stretching urself . It's happening to me . It's becoming impossible to work with legs , since the rig feels free form and not constrained . Thanks .
@@WorkbrandAssets actually it does works like a normal rig but it's happening to all the joints . The translations dnt appear to be locked . Both hands and feets are stretching when you pull them beyond a threshold .
awesome tutorial, i guess melenials dont know how fucked up casual heroin signs and gun signs are lol, (and im not a karen offended by comedy (i love dark comedy lol) but yeah having a mate who shot up nad died and this is a dance move now somehow lol and 14 year old girls in hip hop classes doing gun signs in the suburbs lol wut?
Hey, this super amazing…! I would be interested in a chat on the possibilities of this. I am a performance maker and currently applying for a project. If my proposal is accepted I would love to work with you if you are interested. This will be a paid assignment. Id there somewhere to DM you?
Wow the first MH animation tutorial where I see the CR picker mentioned!
Super helpful =)
I've just realised that you've used a MetaHuman for your cam down at the bottom of the vid haha, awesome work
Thanks, perfect timing on the tutorial, was messing around with the tool and just needed a few tips that were in here!
These are the tutorials that will make us great!!
We will become champions!
This is a great tutorial Matt ! Spot on !
Great tutorial, I will use the CR picker from now on. I tried using it for the face and it doesn't work the same way. The head moves away from the body? do you have any idea on how to fixt this?
Hi! Thx 4 a video. Could you advise me how to use face pose expressions at the same time with an lips animation from “metahuman sdk”? Or there is another way to change expressions while lips are talking?
Very helpful and very well explained, thank you,
thank you so so much!
THAT INTRO DOE
Baking the animation for the body works fine, but doing the same for the face makes it too big when applied to the new metahuman. Do you know how to fix this?
Do you see an upcoming animated metahuman library? Would be great to add to our archviz UE4 animations / scenes.
Hopefully someone makes pose or loop library. For now I’m just making all of mine by hand to learn the ControlRig.
That would be amazing.
let's get them fingers up to the inner elbow😎
god tier sheesh
How to do facial expression in sequencer ?
hi its possible to is it possible to use its animations created on control rig for example to put them on ai on the map?In game
HELP whenever I try to pose my MH it gets back to the default pose, and I cant even undo it. Howdo I fix it or avoid it?
You have to make sure you are keying the new position. There is a little icon that will enable auto keying.
Press S to set a key frame. Auto frame toggle is also available - but that does NOT work until you set your first key frame with S key :-)
Hi! How you handle the motu closing with ARKit? The mouthshrug modify curve feels less natural that yours
How did you get that IK controller around the body i cant seem to enable it
Ok i solved it myself. If you dont see the control rig press G on your keyboard to show
Sheeeeeeshhhhhhh!
can you show how to make a looping animation ie. breathing while in a specified pose
I'm not a professional animator but I could make some basic MetaHuman anim tutorials
@@WorkbrandAssets my main curiosity is how can we add an animation to the metahuman, like a montage. what do we export to blender, so we can create animations, or can a sequence animation be converted into a character animation for like walking, jumping ext.?
Why my face is in body while using face anim bp
sheeeeeeeeeeeeeesh
Hey man! when I put my meta human into my level sequencer the animation settings and control rig does not show up on my sequencer, would be awesome if you could help me out, thank you
make sure you have all of the required plugins enabled, when you first bring in a metahuman from Bridge it wants you to enable things like Control Rig, Control Rig Live Live Link, etc. in the plugins. Also make sure the Animation Windows (Tools Options) isn't off screen or on a second monitor.
in UE5 change to "animation mode" next to the save button in the top left corner (left to the quick add button)
Hi, how much memory you used for the clip ? Someone told me , around 120 MB. Its true ?
hi. do you control the body just by iphone x?
but what are you using to see u animated live?
this tutorial shows an animation workflow, not a live Vtuber one
Hi citizen metaone thanks for the video . but could you pls solve my querry ? , i am getting these wierd cartoony stretches on my metahuman while posing . it appears the rig is without any limiters and i dnt like messing my proportions . it does happens pls let us know if their is a way to limit the proportions ,
is it the IK arms and legs are stretching? or are you applying animations in sequencer?
@@WorkbrandAssets you can test them urself try switching to foot ik and try to pull downwards , you will notice the stretching urself . It's happening to me . It's becoming impossible to work with legs , since the rig feels free form and not constrained . Thanks .
@@WorkbrandAssets actually it does works like a normal rig but it's happening to all the joints . The translations dnt appear to be locked . Both hands and feets are stretching when you pull them beyond a threshold .
@@WorkbrandAssets I am on UE5 btw
Hello! could this same process be used for ue5?
yes, it's the same process for UE5
awesome tutorial, i guess melenials dont know how fucked up casual heroin signs and gun signs are lol, (and im not a karen offended by comedy (i love dark comedy lol) but yeah having a mate who shot up nad died and this is a dance move now somehow lol and 14 year old girls in hip hop classes doing gun signs in the suburbs lol wut?
Hey, this super amazing…! I would be interested in a chat on the possibilities of this. I am a performance maker and currently applying for a project. If my proposal is accepted I would love to work with you if you are interested. This will be a paid assignment. Id there somewhere to DM you?