[𝖕𝖆𝖗𝖙01] How to Convert Mixamo animation to Metahuman in 5mins | UNREAL ENGINE5 Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 155

  • @HQ-PARK
    @HQ-PARK  Рік тому +1

    Related Tutorials
    𝐮𝐬𝐞𝐟𝐮𝐥 𝐭𝐢𝐩&𝐟𝐢𝐱 - ua-cam.com/video/Cj_zCsur7R8/v-deo.htmlsi=S90UcKHPrd1QMscv
    𝖕𝖆𝖗𝖙02- 𝗖𝗼𝗺𝗯𝗶𝗻𝗲 𝗵𝗲𝗮𝗱&𝗯𝗼𝗱𝘆&𝘀𝗵𝗼𝗲𝘀 𝗠𝗲𝘁𝗮𝗛𝘂𝗺𝗮𝗻 𝗶𝗻 𝗕𝗹𝗲𝗻𝗱𝗲𝗿: ua-cam.com/video/ge95eSWHT6g/v-deo.html
    𝖕𝖆𝖗𝖙03 - 𝗜𝗺𝗽𝗼𝗿𝘁&𝗘𝘅𝗽𝗼𝗿𝘁 𝗠𝗛 𝗶𝗻 𝗠𝗮𝗿𝘃𝗲𝗹𝗼𝘂𝘀 𝗗𝗲𝘀𝗶𝗴𝗻𝗲𝗿: ua-cam.com/video/HFnzrPKJl8E/v-deo.html

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Рік тому +16

    If, like me, you encountered issues with broken hands or the body stretching by half a meter when re-importing Quinn's animation onto the Meta Human skeleton, you can follow these steps. Once you've imported the Mixamo animations, such as Quinn, into Unreal Engine, you can right-click on the animation, select 'Retarget Animation Asset,' duplicate, etc., and then retarget Quinn onto your custom Meta Human skeleton. This fixed the arms and proportions for me. I hope this is helpful. BTW Great tut Quirk, thanks!

    • @HQ-PARK
      @HQ-PARK  Рік тому +2

      briiliant! this will save lots of universe!
      really aprreciate your sharing experience.
      👏

    • @MaichanLita
      @MaichanLita Рік тому +1

      Ahh.. This happened to me too! Thanks for ur comment, it helps!!! And also thx Quirk for the tutorial! :D

    • @6otah
      @6otah 11 місяців тому

      Bless you!

    • @christiandebney1989
      @christiandebney1989 10 місяців тому

      YES! Thank you! all i need now is a time machine to go back 24 hours...

    • @MIKILIN-wu4wx
      @MIKILIN-wu4wx 6 місяців тому

      thanks a lot!! it saves my life

  • @Keba_Cat
    @Keba_Cat Рік тому +9

    Finally i've found a tutorial that WORKS! I've watched so many tutorials that were 5 times longer than yours and most of the times worked poorly. Your tutorial is perfect, easy to follow and clear. Thanks a ton :)

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      hello baddie
      thanks for saying that and happy it's helpful to you. let's be creative together!

    • @ix-fx
      @ix-fx Рік тому +1

      Same here, so many of them are super long and never work, first one that works. Thanks 😎

    • @BoominGame
      @BoominGame 11 місяців тому

      @@ix-fx They don't work if you don't do the retargeting of each bone precisely, but you only need to do it once, then you can use the IK retargeted. You want to scale the MH tot eh exact size of the Mixamo as well as straighten the initial pose to make it 100% match to the other structure, the more you do that accurately the more the move becomes similar to the original skeleton.

    • @christiandebney1989
      @christiandebney1989 10 місяців тому

      @@BoominGame yeah I'm finding that by just applying the animations my MH changes shape, seems to get taller.

    • @BoominGame
      @BoominGame 10 місяців тому

      @@christiandebney1989 But does it move properly? Because it's the same difference between a sound kung-fu move and break-dance without retargeting the bones....

  • @dissonantmind
    @dissonantmind 7 місяців тому +1

    This is absolutely the BEST tutorial on Mixamo retargeting, you've also explained the stretching issue end resolved in the comments. Thank you very much!❤

    • @HQ-PARK
      @HQ-PARK  7 місяців тому

      Thank you for your precious comment and support!

  • @yiyanglu-k4n
    @yiyanglu-k4n 11 місяців тому +1

    THANK YOU SO MUUUUCH!! I been following several tutorials on metahuman animation but my MH's hands were glitched. And I fixed this problem by following your video, amazing!!!

    • @HQ-PARK
      @HQ-PARK  11 місяців тому

      Thanks for that! Happy

  • @elenadmpl
    @elenadmpl Рік тому +2

    oh my god YOU JUST SAVED ME HOURS THANK YOU THANK YOU

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      hello :)
      good to hear that! we saved our hours! so let's be creative!

  • @오먕구
    @오먕구 8 місяців тому +1

    아....한국어로 번역된 강의 너무 행복해요오 쓰앵님 복받으세요

    • @HQ-PARK
      @HQ-PARK  8 місяців тому

      감사합니다. 좀 오래 쉬었네요. 새로운 튜토리얼을 만들 때가 되었네요.

  • @SiruYao-jr2og
    @SiruYao-jr2og Рік тому +1

    thank you so much!!!! I watched so many other tutorials and This is the only video I followed and make my animation works with the metahuman TAT

    • @HQ-PARK
      @HQ-PARK  Рік тому

      good to hear that and thanks for letting me know you did that. And thanks for your support!

  • @TRABITY
    @TRABITY Рік тому +1

    Hey, I followed the tutorial! Great!!
    I'm only stuck on the pivot point, I've followed every step but it's still floating above my pivot point.
    (Woman, medium)

    • @TRABITY
      @TRABITY Рік тому +1

      Retargeting to "SK_Manequin" seems to work. I'm not sure if that will cause any problems later?

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      @@TRABITY thx and happy that it was helpful! If it works it would be fine. Once it’s done, go to level sequence and bake animation with your Metahuman then I guess it will be alright.

  • @createdbyRaghavsharma
    @createdbyRaghavsharma Рік тому +3

    Thank you so much for this. Eagerly waiting for the next part.

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      thx for watching! next tutorial will be uploaded tomorrow. hope it's helpful. 😜

  • @rewwhiskas4234
    @rewwhiskas4234 Рік тому +1

    Thank you! I've spent so long messing around with IK retargeting, this is a dream! :)

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Hello :) Good to hear that!

  • @userx-s4o
    @userx-s4o 10 місяців тому +1

    worked like a charm, other tuts I followed were not giving me correct result

  • @dkrndosk7639
    @dkrndosk7639 Рік тому +1

    영상 잘 보고 있습니다.!! 언리얼 엔진을 처음 접하는 저로써는 중간 중간 빨라지는 속도가 익숙치가 않아서 아쉽지만 이런 고 퀄리티의 영상을 제작하시는 분이 한국 분이신 것 같아서 국뽕이 차오르네요!!!

    • @HQ-PARK
      @HQ-PARK  Рік тому

      좋게 봐주셔서 감사드립니다.
      마이너한 부분들은 속도를 빠르게 해놓았습니다. 잠시 멈춰 두시거나 재생속도를 느리게 설정하시면 따라오시는데 도움이 되실거에요.
      국뽕이라니 과찬이십니다.

    • @dkrndosk7639
      @dkrndosk7639 Рік тому

      @@HQ-PARK 국뽕 맞습니다.. ㅠㅠ혹시 언리얼 강좌 같은건 계획 없으시죠?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      현재는 따로 계획을 가지고 있지는 않습니다만 사람 일은 또 모르는 것이니 가능성은 늘 열어두겠습니다. :) @@dkrndosk7639

  • @THINKOOBIG
    @THINKOOBIG Рік тому +1

    정말 감사합니다. 몇일째 고민하고 있었는데 딱 원하던 걸 찾을수 있었네요!!!감사합니다.

    • @HQ-PARK
      @HQ-PARK  Рік тому

      도움이 되었다니 기쁘네요.
      오늘도 아름다운 하루 보내세요!

  • @TRABITY
    @TRABITY Рік тому +1

    This workflow is such a relief! Thank you
    Do you also know how to do this with the free Rokoko AI?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      i teseted it before but I didn't quite satisfied so I don't use it.

  • @aaoworks
    @aaoworks 9 місяців тому +1

    정말 좋은 영상입니다. 이제 막 언리얼엔진을 배우고 있는 패터너겸 CLO3D 유저입니다. 많은 도움이 되었습니다~! :) 실물 제작 가능한 패턴 설계 + CLO또는MD + 언리얼 조합이면 상당한 시너지 나올거 같은데 스터디 한번 열어주세요~ㅎㅎ

    • @HQ-PARK
      @HQ-PARK  9 місяців тому

      감사합니다. 오 패터너 분이시군요. 디지털화 패턴을 언리얼이나 다른 3D소프트웨어로 가져가면 할 수 있는 것들이 무궁무진해지죠. 그런데 스터디란 것이 어떤건가요? :)

  • @hongkiekie
    @hongkiekie Рік тому +1

    와 간결하고 딱 필요했던 정보들인데 이렇게 정리해서 공유주셔서 넘나 감사드립니다~~!!!

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      도움이 되었다니 기쁘네요. 감사합니다.

  • @kang-s1s
    @kang-s1s Рік тому +1

    너무나도 높은 양질의 자료로 큰 도움을 받았습니다. 이런 좋은 영상을 만들어주셔서 고맙습니다!

    • @HQ-PARK
      @HQ-PARK  Рік тому

      도움이 되었다니 뿌듯하네요. 감사합니다.

  • @LyLuLeCreative
    @LyLuLeCreative Рік тому +1

    great video! thanks!

  • @andresca1985
    @andresca1985 Рік тому +1

    hermoso tutorial, gracias!

  • @christiandebney1989
    @christiandebney1989 10 місяців тому +1

    My metahumans stretch when i apply the mixamo animation to them even after converting it to MH anim... the entire body seems to stretch.

    • @HQ-PARK
      @HQ-PARK  10 місяців тому

      hello universe. watch my other tutorial. [5 Usefull Tips ~~~~]

  • @RandyKadarman
    @RandyKadarman Рік тому +3

    Hey Quirk, thank you so much for the tutorial, I could follow everything without problem except ....for one! I am using a metahuman that has a " female medium unw" skeletal mesh and when I set the animation in the animation mode settings, the body becomes all stretched out. Any idea how to solve the scaling problem?

    • @HQ-PARK
      @HQ-PARK  Рік тому +7

      Hello Randy. I think you should try this.
      Double click - animation sequence.
      Click - Skeleton Tree(left top)
      Click - option icon(next to search bar)
      Check- [Show Retargeting Options]
      Select - [spine_01] to [thigh_twistCor_02_r_dyn]
      *except* root(leave as 'Animation'), pelvis(leave as 'Animation Relative')
      Mouse R.click - *Recursively Set Translation Retargeting Skeleton*
      Note
      *Select all but [root] and [pelvis] and change to [Recursively Set Translation Retargeting Skeleton] and you should see that [Translation Retargeting] has changed to [Skeleton].*
      Then save and try playing the animation again.

    • @RandyKadarman
      @RandyKadarman Рік тому +4

      @@HQ-PARK Amazing, that solved it! No more weird stretching, thank you so much!

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      @@RandyKadarman 😉good to hear that you got this! good job!

    • @АртемЗейналов-н6б
      @АртемЗейналов-н6б Рік тому +3

      @@HQ-PARK THANK YOU BOTHER!!!! U ARE MY SAVER

  • @YCDesigns
    @YCDesigns 6 місяців тому +1

    hi bro, I dont know why when I put the animation on metahuman the body and head were disintegrating while walking

    • @HQ-PARK
      @HQ-PARK  6 місяців тому

      I guess it’s because animation. I think I solved it with using UE retargeter instead of this method. But normally it wouldn’t happen.

  • @charlies3212
    @charlies3212 Рік тому +1

    고마워요 큰 도움 됐습니다

    • @HQ-PARK
      @HQ-PARK  Рік тому

      도움이 되었다니 기쁘네요. 멋진 작품 만드시길!

  • @manoxyde
    @manoxyde Рік тому +1

    Very useful :)

  • @Sarahsdesignclub
    @Sarahsdesignclub 3 місяці тому

    When I added the metahuman from Quixel bridge to the unreal viewport, it wasn’t added as a whole but with the head and body separated. Does anybody know how to fix this? Thanks for the tutorial! 🙌

    • @HQ-PARK
      @HQ-PARK  3 місяці тому +1

      try disabling tshirts and pants in Metahuman creator. your mh version must be naked.

    • @Sarahsdesignclub
      @Sarahsdesignclub 3 місяці тому

      @@HQ-PARK thanks for the tip! I will try that 🙌

    • @Sarahsdesignclub
      @Sarahsdesignclub 3 місяці тому

      I found out what was going on. I needed to click on 'enable' on all the dialog boxes I got when adding the metahuman 😅

  • @anthonyserrano690
    @anthonyserrano690 11 місяців тому +1

    HEY, i have a mac was wondering if theres an alternative app instead of the coverter? its windows focused only

    • @HQ-PARK
      @HQ-PARK  10 місяців тому

      hello universe. if you're not able to use Mixamo Converter, well I think you should find some other tutorials like 'mixamo to metahuman' for retargeting animations mannually.
      (mannual retargeting is easy so you could do it)

  • @MassiveMawEntertainment
    @MassiveMawEntertainment 11 місяців тому +1

    how do you get the clothes to flow like that? I have a lot of clothes I want to get off of the art station but would love to learn how to make the clothes do what they do in your video

    • @HQ-PARK
      @HQ-PARK  10 місяців тому

      hello universe. you should watch other tutorials on my yt channel.(ie: Metahuman to Marvelous Designer) that'll be helpful.

  • @qryzheaven
    @qryzheaven Рік тому +1

    🙏 thank you

    • @HQ-PARK
      @HQ-PARK  Рік тому

      thank you for your support! :)

  • @yiranzhou8641
    @yiranzhou8641 3 місяці тому

    this is the best and most helpful this year!!!! and one question, im making my own charater rn, so the body shape is quite werid, my step at your video 6:50 looked really bad! the rig didnt match at all how can i fix it?

    • @HQ-PARK
      @HQ-PARK  3 місяці тому +1

      @@yiranzhou8641 you can watch Tip and fix tutorial in my video to fix it. But from ue5.4, retargeting got pretty easier. You could find many great tutorials on UA-cam! Cheers!

    • @yiranzhou8641
      @yiranzhou8641 3 місяці тому

      @@HQ-PARK thanks for your reply!!!!

  • @Et-Media
    @Et-Media Рік тому +1

    You are an artist. Question: Can we use un5.2?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Hello! Thanks for saying that! Yes I checked on 5.2 and it worked

  • @Terribilisstudio
    @Terribilisstudio Рік тому +1

    Thank you for this tutorial. We have added it to the Mixamo Converter application. Best regards

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      Wow, thank you so much for creating the Mixamo converter. You've saved us a lot of time, and I'm glad you even added my video to the app.

    • @Terribilisstudio
      @Terribilisstudio Рік тому +1

      @@HQ-PARK you're appreciated too! Your tutorial is aiding us in perfecting the solution and enhancing the experience for the community.

    • @randominternetguy5459
      @randominternetguy5459 Місяць тому

      please make it possible to download the plugin without having to download the launcher, thank you

  • @keyla___000
    @keyla___000 Рік тому +1

    Hello, thanks for this amazing tutorial. How do you make the metahuman in the animation walk without advancing?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Thanks for you comment.
      You should check ‘in place’ in Mixamo before you download the animation.

    • @keyla___000
      @keyla___000 Рік тому +1

      @@HQ-PARK Thanks, great.

  • @PhotoSlash
    @PhotoSlash 21 день тому

    Can I use this method on a project where I already have my metahuman into the scene but it has been modified in height via controlrigs? like how will the animation perform if the skeleton has been modified? is there a way to apply mixamo animations on a modified metahuman (i literally just raised up the waist rig a bit) ? thank you so much in advance!

    • @HQ-PARK
      @HQ-PARK  20 днів тому +1

      If retargeting is correctly done, I don’t think there could be no problem. From ue5.4, there’s new function for auto retargeting. You could find many tutorials abt it.

  • @김동현-u4j3f
    @김동현-u4j3f Рік тому +1

    안녕하세요! 정말 멋진 강의 한글로 볼 수 있어서 고맙습니다..! 제가 딱 찾고있던 강의였는데 너무 좋습니다.
    그런데 한가지 문제가 있는데요, 메타휴먼을 노인을 가져왔는데 애니메이션을 입히면 체형이 바뀌어 버립니다...
    애니메이션에서 리타겟 소스를 메타휴먼 바디로 변경하면 조금 나아지긴 하지만 전체적으로 체형이 뒤틀려버리네요,, 어떤부분이 문제일까요..?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      안녕하세요. 혹시나 하는 마음에 한글 자막을 달았는데 많은 분들이 봐주시고 댓글 달아주셔서 감사하네요.
      [조금 나아지긴 하지만 전체적으로 체형이 뒤틀려버리네요.] 이 내용이 조금 이해가 가지 않습니다.
      체형이 인간과 같지 않게 뒤틀리는 건가요? 아니면 조금 나아지긴 하는데 원본과 다른 체형이 되는건가요?

    • @ialwake
      @ialwake Рік тому +1

      저도 같은 문제가 발생합니다. 골격 자체가 변해요. 키가 커진다든가 어깨가 좁아진다든가@@HQ-PARK

    • @ialwake
      @ialwake Рік тому +1

      저는 키 작고 뚱뚱한 남자 체형인데, 이 과정을 거치면 키가 커지고 어깨도 좁아져요

    • @HQ-PARK
      @HQ-PARK  Рік тому

      뷰포트나 레벨시퀀스에서 확인해도 똑같은가요? 저도 애니메이션 시퀀스를 더블클릭해서 들어가서 보이는 애니메이션에서는 최초에 프리뷰메시가 m_med_nrw_body로 되어 있어 골격이 변해서 보입니다.(여기서 프리뷰 메시를 원하는 MH로 적용하면 안됩니다.) 레벨시퀀스에서 원하는 메타휴먼에 적용하고 다시 베이킹을 하여 새로운 애니메이션시퀀스를 생성하면 올바른 메시들이 적용되어 그런 현상은 해결됩니다. 꼬마체형과 뚱뚱한 체형 다 확인해보았을 때 정상 작동하는 것을 확인했습니다. @@ialwake

  • @SupremeMister
    @SupremeMister Місяць тому

    Is it possible to use animations for metahumans body with face animations made in sequencer?

  • @eli_of_earth
    @eli_of_earth Рік тому

    Thank you for your work. I was going to start with part 2 as I have my own motion capture, though I wanted to follow along your whole work flow to reduce chances of error.
    It is correct that I cannot upload animations to Mixamo?
    Anyway, I will continue and see if I can follow your tutorial with my own animations.
    Thanks again!

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      yes, that'd be good to watch whole workflow then you develop these to your way. absorb it bro.
      i didn't understand 'can't upload animations to mixamo' . you can only upload character mesh to mixamo and download animations from mixamo then use them in unreal engine(or any 3d software).

  • @PhotoSlash
    @PhotoSlash 12 днів тому

    did you notice any change in body shape after applying the animation to metahuman? cuz my MH got taller idk why, also the shoes flaps got elongated

    • @HQ-PARK
      @HQ-PARK  12 днів тому +1

      check my other tutorial about tips. that might be helpful.

    • @PhotoSlash
      @PhotoSlash 12 днів тому

      @ yeah solved it! Ty!

  • @hotbergina
    @hotbergina Рік тому +1

    Hello ! Do you think you can make a tutorial on how to create a metahuman character from pics ? And then we can use it, make animations with it etc :D thanks !!!! cool video i will try it now

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      Hello again :)
      I've tried converting image to metahuman through Blender before.
      But I wasn't happy with the results. If I find a good way to do it, I'll make a tutorial.

  • @maddiekarlsen
    @maddiekarlsen Рік тому +1

    Hi quirk
    I have been following your tutorial and I got stuck at min 9. When I set the body to ''Use animation Asset'', the head is not following along. I tried the solutions you gave in the comments but it didnt work :(( HELP

    • @HQ-PARK
      @HQ-PARK  Рік тому

      hello universe.
      And I recently noticed that when I applied this to a woman, it didn't work.
      However, I tried applying [m_tal_unw_body](male mh) to a female metahuman and found that it does work - weird, but it works.

    • @maddiekarlsen
      @maddiekarlsen Рік тому

      I tried your tutorial again. step by step. I even made a different charecter. it just seems like the charecters that have been modified in the Metahuman creators dont pickup the animation asset. It works fine on the assets that already exsist in the metahuman library but not the ones I created myself.
      And the ones in the library come with clothes :D dont know how to remove the clothes 😬 (super basic knowledge of UE here)

    • @HQ-PARK
      @HQ-PARK  Рік тому

      hello universe, If you have followed the tutorial exactly and the Mixamo animation is not being applied to your MetaHuman, you may not have applied the settings in the tutorial correctly.
      You can disable tops and bottoms in MetaHuman Creator (WEB).
      (It is normal that this tutorial should work correctly even with clothes on).@@maddiekarlsen

    • @maddiekarlsen
      @maddiekarlsen Рік тому +1

      Thank you for explaining. I managed to fix it. Somehow I was doing the steps correctly, but the animation was not sticking. I removed UE and reinstalled it and it worked :///
      Also thanks for the update video. it solved all these strechy charecter and pivot problems I had :D
      @@HQ-PARK

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      good to hear that! sometimes, re-install is solving everything ㅋㅋㅋㅋ
      go to next step for your dream! @@maddiekarlsen

  • @Freddymarcano
    @Freddymarcano Рік тому +1

    hola! primero agradecerte por el tutorial :) tengo una duda: puede suceder que dependiendo la version de unreal o marvelous cambien las configuraciones en las ventanas de exportaacion de fbx? intento seguir todos los pasos pero aparecen ventanas con opciones distintas a las que veo en tu video

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      Can you tell me what's different?
      Of course, different versions may have different option values, but I believe they are mostly the same.
      ¿Puede decirme qué es diferente?
      Por supuesto, las diferentes versiones pueden tener diferentes valores de opción, pero creo que son en su mayoría los mismos.

    • @Freddymarcano
      @Freddymarcano Рік тому +1

      @@HQ-PARK gracias por responder! no podia avanzar porque tenia la version 5.2 y salian otras opciones que no me dejanban claro el procedimiento :) ahora no me queda claro como exportar las poses de unreal a marvelous :(

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      @@Freddymarcano If you look at my other tutorial, it shows how to export a metahuman with animations to marvelous designer (using blender), you might want to take a look.
      Si miras mi otro tutorial, muestra como exportar un metahumano con animaciones a marvelous designer (usando blender), puede que quieras echarle un vistazo.

    • @Freddymarcano
      @Freddymarcano Рік тому +1

      @@HQ-PARK graciaaaaaaaas

  • @yoannalcazar3260
    @yoannalcazar3260 Рік тому

    Hi Quirk, I'm having trouble with this tutorial. At 8:02, you mention importing the metahuman from Bridge, but when I do, I can only see the hands and feet, or the head (without textures). Any idea what might be causing this issue?

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      hello universe.
      This looks like the body is not importing properly (if you only see the hands and legs, you must have imported a metahuman with a split top and bottom).
      This is not normal. You will need to try various things. For example, try a different version or try importing a different metahuman so you can check which step is issue, or maybe it just take a long time for loading shader.
      If you are studying my pipeline for exporting MetaHuman to Marvelous Designer/CLO, you can create MH version without the top and bottom by selecting the MetaHuman in the quixel bridge and clicking [START MHC] to import it, which should be fine as it will combine the body, hands, and feet.

  • @хто-то-е2з
    @хто-то-е2з Рік тому

    Thank you! It worked! I just can't figure out how I can capture the person with animation and render it? How do I make the animation appear in the sequencer?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Hello there.
      check this link: ua-cam.com/video/ge95eSWHT6g/v-deo.html
      this will show you how to set MetaHuman with animation in sequencer.
      and to render it, you need to study about 'movie render queue'. this will may be uploaded in near future.
      or you can check @WilliamFaucher . he's got brilliant tutorial about movie render queue.

    • @хто-то-е2з
      @хто-то-е2з Рік тому

      @@HQ-PARK Thank you so much!!! Something I didn't think it could be in this video of yours.....

  • @mohamadalkotob2525
    @mohamadalkotob2525 10 місяців тому +1

    thx bro

    • @HQ-PARK
      @HQ-PARK  10 місяців тому

      you're welcome

  • @zaidiss
    @zaidiss Рік тому

    Hello, I hope you'll reply and solve my issue as this is the best tutorial for what I'm doing
    The issue i'm having is after everything is done, When you Add level sequence the Sequence is showing animation in timeline but it's different for me. My character is animating in the level but it's not showing in Level Sequence Issue. What could be the issue? Please reply it would be a great help

    • @HQ-PARK
      @HQ-PARK  Рік тому

      hello universe. it's pre-made level sequence for the video. you better check part2 to complete for putting them in your level sequence. I think I need to record whole process for beginner :)

  • @ricr8987
    @ricr8987 2 місяці тому

    Hello, thanks for the tutorial, this still work in 2024? are u still using the same process? thank you

    • @HQ-PARK
      @HQ-PARK  2 місяці тому

      this may still work mate but from ue5.4 there's auto retargeting function which you can directly retarget mixamo to metahuman in ue.(you could find many tutorials on youtube).

    • @ricr8987
      @ricr8987 2 місяці тому

      @@HQ-PARK Thank you :) I found a tutorial about it. Are you using the LiveSync plugin to import and export from ue to clo?

    • @HQ-PARK
      @HQ-PARK  2 місяці тому

      @@ricr8987 sometimes yes sometimes no. I needs to set required software version and someitmes it doens't work in my project. but it's pretty handy.

    • @ricr8987
      @ricr8987 2 місяці тому

      @@HQ-PARK Thank you for the reply :) And do you have a video tutorial on how to render inside Unreal? Your render looks very good. Or can you point to me a render tutorial? Thank you

    • @HQ-PARK
      @HQ-PARK  2 місяці тому

      ​@@ricr8987 To be honest, most of my videos don't have any special render values. I add extra setting somtimes, but I usually prefer to render with the default values or preset based on lumens.
      My main focus is always to set up the lighting, post-process volume, and camera to look as realistic as possible 'in the viewport'.

  • @EmpticStudios
    @EmpticStudios Рік тому +1

    Hey, I was following the tutorial and when I’m importing the metahuman animation mesh onto the MH folder I get this error “the following bones exist in the imported animation but not in the Skelton asset metahuman_base-skel
    Can you help me out

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      Hello EmpticStudios.
      This error is most likely due to a difference bone information between the animation you are importing and the MetaHuman base skeleton. This is most likely due to you doing something differently at some stage.
      I recommend that you focus on the values you need to set in the import, export, etc. of this tutorial and try again.
      If you have solved this, please leave a comment for others, it would be very helpful for those who have encountered the same problem as you.

    • @EmpticStudios
      @EmpticStudios Рік тому +1

      @@HQ-PARKhanks, found the error, when setting the mesh I accidentally pressed quinn_simple, which I just need the quinn mannequin

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      ​@@EmpticStudios problem solved! yai. well done and thanks for letting us know how you fixed this!

  • @ikergg2516
    @ikergg2516 8 місяців тому +1

    why in place and not moving?

    • @HQ-PARK
      @HQ-PARK  8 місяців тому

      it will be easier to control location value in level sq when you use 'in place'. it just depends on your purpose.

  • @elenadmpl
    @elenadmpl Рік тому +1

    HEY when i put the animaton to my metahuman it streches him to a taller person. is it normal? i floowed the process step by step

    • @PonomarovSerhii
      @PonomarovSerhii Рік тому +1

      Exactly the same problem. The metahuman is stretched in length, and the hips are greatly moved apart.

    • @PonomarovSerhii
      @PonomarovSerhii Рік тому +2

      Recursively Set Translation Retargeting Skeleton really helps. This is the best solution for retargeting Mixamo animations to Metahuman. Simple and fast. Thank you very much.

    • @elenadmpl
      @elenadmpl Рік тому +1

      @@PonomarovSerhii where i enable that?

    • @elenadmpl
      @elenadmpl Рік тому +1

      doi use the video and then do what you said?or search another solution?

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      Try this.
      Double click - animation sequence.
      Click - Skeleton Tree(left top)
      Click - option icon(next to search bar)
      Check- [Show Retargeting Options]
      Select - [spine_01] to [thigh_twistCor_02_r_dyn]
      except root(leave as 'Animation'), pelvis(leave as 'Animation Relative')
      Mouse R.click - Recursively Set Translation Retargeting Skeleton
      Note
      Select all but [root] and [pelvis] and change to [Recursively Set Translation Retargeting Skeleton] and you should see that [Translation Retargeting] has changed to [Skeleton].
      Then save and try playing the animation again.(Make sure you've followed the tutorial video exactly)

  • @hotbergina
    @hotbergina Рік тому +1

    hello i dont have the hair when i finish the tutorial.. how to import it please

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Hello hotbergina
      If you close the distance to the metahuman, the hair will be visible and if you move away, it will not be visible. That's because of the LOD(Level of Detail).
      *Here's a quick tip. *
      1. select your metahuman
      2. [Details](right side) - Double click [Edit in Blueprint]
      3. [Components](left side) - select [LODsync]
      4. [Details]-[LOD](right side) - set [Forced LOD] -1 to * 0 or 1*
      5. Save
      6. Check!

    • @hotbergina
      @hotbergina Рік тому

      @@HQ-PARK thanks for your quick answers, i appreciate that. But... even if i am close, the hair is not here... i dont have hair or facial hair at all :((( do you have a discord or something in order that i record my screen ?

    • @hotbergina
      @hotbergina Рік тому

      when i open the blueprint of the character , on the pannel of the component (left) i dont have hair, beard or anything. I added manually "groom component" and then try to put them all.., this is not normal....

    • @HQ-PARK
      @HQ-PARK  Рік тому

      @@hotbergina if you add your metahuman from quixel bridge then everything must be shown in viewport(that's default).

    • @HQ-PARK
      @HQ-PARK  Рік тому

      @@hotbergina discord.gg/uqKJckhr

  • @daniel-vergara-gamedev
    @daniel-vergara-gamedev Рік тому

    Hi, excelent tutorial and tool, but I have a problem and is when I import to MH after all the process the MH is streched like long...it deforms the MH on the animations imported but I don't understand why, I have made from scratch the tutorial like 5 times.

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      try this one my friend
      Double click - MH animation sequence.
      Click - Skeleton Tree tab(left top)
      Click - option icon(next to search bar)
      Check- [Show Retargeting Options]
      Select - [spine_01] to [thigh_twistCor_02_r_dyn]
      except root(leave as 'Animation'), pelvis(leave as 'Animation Relative')
      Mouse R.click - Recursively Set Translation Retargeting Skeleton
      Note
      Select all but [root] and [pelvis] and change to [Recursively Set Translation Retargeting Skeleton] and you should see that [Translation Retargeting] has changed to [Skeleton].
      Then save and try playing the animation again.

    • @daniel-vergara-gamedev
      @daniel-vergara-gamedev Рік тому +1

      Dude!!! You are a monster!!! Thank you soooo much!!! I'll let you know as soon as I finish my videogame so you can check the result!!!@@HQ-PARK

    • @HQ-PARK
      @HQ-PARK  Рік тому +1

      wow! looking forward to it! @@daniel-vergara-gamedev

  • @JackNack-pz5wr
    @JackNack-pz5wr Рік тому

    Hi Bro... First of all, I want to express my gratitude because this tutorial has been incredibly helpful. However, I've encountered a problem. After using the 'retarget source assets' option from 'None' to the Metahuman body 9:37, the slipper mesh of the character gets distorted during the animation. I've been using custom Metahumans without clothes and shoes, only with slippers because I plan to use custom shoes. Any suggestions on how to resolve this issue?" 😇

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Hello universe! Thx for your comment.
      Better checkout my recent tip&fix tutorial.
      And if retarget source asset doesn’t work well for you, you can just edit transform z axis of Metahuman.

    • @JackNack-pz5wr
      @JackNack-pz5wr Рік тому

      @@HQ-PARK If I don't use the 'retarget source assets' option, I encounter a foot sliding issue. Do you have any tutorials on how to add custom shoes to Metahuman? I'd like to give it a try and see if adding the shoes can resolve the problem.

    • @HQ-PARK
      @HQ-PARK  Рік тому

      I haven't made it yet. if you want to use custom shoes, select sneakers when you custom your metahuman in metahuman creator. it would have better performance. @@JackNack-pz5wr

  • @brocscogmyre5592
    @brocscogmyre5592 8 місяців тому

    I disappeared as soon as I see the word blender, which in my opinion is the most pointless tool in this field

    • @HQ-PARK
      @HQ-PARK  8 місяців тому

      I don't agree with your perspective but I respect your opinion.

  • @dysnXO
    @dysnXO Рік тому +1

    hey, im having some troubles, do you have discord or other platform where we can discuss this?

    • @HQ-PARK
      @HQ-PARK  Рік тому

      Temporary discord.gg/5zEbbhFB