Hey to select all the hand controllers in viewport, you can also hold ctrl and Alt together then it lets you marquee select multiple controllers. Works in ue4 and 5 :-)
Hey ! a tip I've just learned, you can select/deselect from the anim outliner list instead of the viewport as well 😊 Thank you so much for this tutorial♥
Do you know how to do it in the curve animation editing mode? Because I'm doing my animations that way, in the UE5 mannequin, to then use it in the metahuman. I tryed adding a pose curve, but they're not taking effect in the blendspace. Also, I don't think the metacarpals are meant to be bent.
Epic gotta improve the editing system, right now is too "stiff". To me the DAZ editing of the body parts is the best and the most straightfoward system right now. If Unreal followed the DAZ model, this would be a game changer on the posing aspect.
Hey man! when I put my meta human into my level sequencer the animation settings and control rig does not show up on my sequencer, would be awesome if you could help me out, thank you
The poses show up as an asset that you could share with other users. However, sharing the same pose between different body types would result in the pose being slightly different. Sharing these poses between the same body type would work fine. Hair and head size being a factor though.
Hi mate i have a question. Can you use code (script) to do this, i wanna have a txt file for all joints and make animations straight up by setting x, y, z and rotations ... And if yes, how?
Hey to select all the hand controllers in viewport, you can also hold ctrl and Alt together then it lets you marquee select multiple controllers. Works in ue4 and 5 :-)
Hey ! a tip I've just learned, you can select/deselect from the anim outliner list instead of the viewport as well 😊 Thank you so much for this tutorial♥
That's supernice indeed, can't wait to test it soon!
Honestly this is some super useful time saving functionality. I'm going to be implementing this into my routine ASAP!
You might like the MH Control Rig Picker: ua-cam.com/video/2k2gNc_7CT0/v-deo.html
this comment is gold but nobody noticed :d
The picker does not work. It is kind of broken
Thank you, very useful!
Do you know how to do it in the curve animation editing mode? Because I'm doing my animations that way, in the UE5 mannequin, to then use it in the metahuman. I tryed adding a pose curve, but they're not taking effect in the blendspace.
Also, I don't think the metacarpals are meant to be bent.
“To make this tutorial very long I’m going to”… LOL!
Thank you
Epic gotta improve the editing system, right now is too "stiff". To me the DAZ editing of the body parts is the best and the most straightfoward system right now. If Unreal followed the DAZ model, this would be a game changer on the posing aspect.
Hey man! when I put my meta human into my level sequencer the animation settings and control rig does not show up on my sequencer, would be awesome if you could help me out, thank you
so cool
Hey Matt, very cool. Do you have any insight on sharing the rig, or the poses with other characters?
The poses show up as an asset that you could share with other users. However, sharing the same pose between different body types would result in the pose being slightly different. Sharing these poses between the same body type would work fine. Hair and head size being a factor though.
@@WorkbrandAssets got it, I suppose there isn't an option to retarget the rig. Thanks for the quick reply
Hi mate i have a question. Can you use code (script) to do this, i wanna have a txt file for all joints and make animations straight up by setting x, y, z and rotations ... And if yes, how?
Is this possible on the default mannequin rig in 4.26?
Hi, how can I remove folder?
If your gonna do an entire video on Control Rig hand animations, you have to make the character throw up some gang signs! 🤣 I'm kidding of course
👎🚫❌
When did metahumans start looking this good?