Animating MetaHuman Hands using Control Rig Poses in Unreal Engine 5

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 25

  • @virtualfilmer
    @virtualfilmer 3 роки тому +16

    Hey to select all the hand controllers in viewport, you can also hold ctrl and Alt together then it lets you marquee select multiple controllers. Works in ue4 and 5 :-)

  • @rastamami
    @rastamami 2 роки тому +2

    Hey ! a tip I've just learned, you can select/deselect from the anim outliner list instead of the viewport as well 😊 Thank you so much for this tutorial♥

  • @insaneUEFN
    @insaneUEFN 3 роки тому +3

    That's supernice indeed, can't wait to test it soon!

  • @hglankshear
    @hglankshear 2 роки тому

    Honestly this is some super useful time saving functionality. I'm going to be implementing this into my routine ASAP!

  • @p00psicle
    @p00psicle 2 роки тому +4

    You might like the MH Control Rig Picker: ua-cam.com/video/2k2gNc_7CT0/v-deo.html

  • @mariiazatorska
    @mariiazatorska 2 роки тому

    Thank you, very useful!

  • @lucascavallari8489
    @lucascavallari8489 Рік тому

    Do you know how to do it in the curve animation editing mode? Because I'm doing my animations that way, in the UE5 mannequin, to then use it in the metahuman. I tryed adding a pose curve, but they're not taking effect in the blendspace.
    Also, I don't think the metacarpals are meant to be bent.

  • @virtualfilmer
    @virtualfilmer 3 роки тому

    “To make this tutorial very long I’m going to”… LOL!

  • @hotsauce7124
    @hotsauce7124 Рік тому

    Thank you

  • @hgsupertramp
    @hgsupertramp Рік тому

    Epic gotta improve the editing system, right now is too "stiff". To me the DAZ editing of the body parts is the best and the most straightfoward system right now. If Unreal followed the DAZ model, this would be a game changer on the posing aspect.

  • @TheMillets
    @TheMillets 3 роки тому

    Hey man! when I put my meta human into my level sequencer the animation settings and control rig does not show up on my sequencer, would be awesome if you could help me out, thank you

  • @godman10261
    @godman10261 2 роки тому

    so cool

  • @chinhcle
    @chinhcle 3 роки тому

    Hey Matt, very cool. Do you have any insight on sharing the rig, or the poses with other characters?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      The poses show up as an asset that you could share with other users. However, sharing the same pose between different body types would result in the pose being slightly different. Sharing these poses between the same body type would work fine. Hair and head size being a factor though.

    • @chinhcle
      @chinhcle 3 роки тому

      @@WorkbrandAssets got it, I suppose there isn't an option to retarget the rig. Thanks for the quick reply

  • @gadgadic172
    @gadgadic172 2 роки тому

    Hi mate i have a question. Can you use code (script) to do this, i wanna have a txt file for all joints and make animations straight up by setting x, y, z and rotations ... And if yes, how?

  • @mihaiwilson
    @mihaiwilson 2 роки тому

    Is this possible on the default mannequin rig in 4.26?

  • @weijunchen1290
    @weijunchen1290 Рік тому

    Hi, how can I remove folder?

  • @bluegizmo1983
    @bluegizmo1983 2 роки тому

    If your gonna do an entire video on Control Rig hand animations, you have to make the character throw up some gang signs! 🤣 I'm kidding of course

  • @musickeku7448
    @musickeku7448 3 роки тому

    👎🚫❌

  • @MaskedIG
    @MaskedIG 3 роки тому

    When did metahumans start looking this good?