Procedural Window with Geometry Nodes in Blender 3.0 - With Download Link

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 12

  • @drumboarder1
    @drumboarder1 3 роки тому +7

    This is the first use of nodes I've seen that actually seems useful

    • @sonario6489
      @sonario6489 2 роки тому

      Geo Nodes has a lot more usefulness despite still only being a baby

    • @drumboarder1
      @drumboarder1 2 роки тому

      @@sonario6489 the motion graphical uses seem great but for general modelling I'm just not convinced.
      Maybe I'm just blind though

    • @sonario6489
      @sonario6489 2 роки тому

      @@drumboarder1 Are you a modeler? Geometry Nodes isn't for traditional modelers, so that's probably why you're not a fan.

  • @creator9071
    @creator9071 3 роки тому +1

    Holy crap the nodes

  • @bignatov1000
    @bignatov1000 2 роки тому

    Great work, thank you! This can be used for curtain walls too.

  • @thezachlambert
    @thezachlambert 2 роки тому +1

    Beer money inbound!

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому

    "Point instance" is not in 3.0 Released.
    "Instances *on* points" is the node you want.

    • @eclecticgamer5144
      @eclecticgamer5144 2 роки тому

      Another way to not have to worry about overlap: Mesh Boolean "Difference".
      For example, take your "frame array" and subtract it from the "glass" and when you combine the new glass with the frames, they fit perfectly. And "subtract" 2nd frame array from first" so they don't overlap. ^_^

  • @jaysteven
    @jaysteven 3 роки тому

    Very useful! thank yu!

  • @catallaxy
    @catallaxy 2 роки тому

    Very cool, thank you very much

  • @saucelessbones5872
    @saucelessbones5872 Рік тому +1

    Holy shit that must be demoralising