Another way to not have to worry about overlap: Mesh Boolean "Difference". For example, take your "frame array" and subtract it from the "glass" and when you combine the new glass with the frames, they fit perfectly. And "subtract" 2nd frame array from first" so they don't overlap. ^_^
This is the first use of nodes I've seen that actually seems useful
Geo Nodes has a lot more usefulness despite still only being a baby
@@sonario6489 the motion graphical uses seem great but for general modelling I'm just not convinced.
Maybe I'm just blind though
@@drumboarder1 Are you a modeler? Geometry Nodes isn't for traditional modelers, so that's probably why you're not a fan.
Great work, thank you! This can be used for curtain walls too.
Very useful! thank yu!
Holy crap the nodes
Beer money inbound!
Very cool, thank you very much
"Point instance" is not in 3.0 Released.
"Instances *on* points" is the node you want.
Another way to not have to worry about overlap: Mesh Boolean "Difference".
For example, take your "frame array" and subtract it from the "glass" and when you combine the new glass with the frames, they fit perfectly. And "subtract" 2nd frame array from first" so they don't overlap. ^_^
Holy shit that must be demoralising