i have some learning disabilities and usually rely on self teaching, finding myself getting impatient with videos. however, the fact that you stop to explain what each element does instead of blitzing by is hugely appreciated! thank you very much
Agree completely...I don't think your learning disability has anything to do with your impatience and your appreciation for the fact that this content creator stops to slowly explain what each element is doing. It's annoying to all of us trying to get better at this tool...
I have to say that having spent the last week trying to learn Geometry Nodes - this is far and above one of the best laid out tutorials. Lots of others tell you what to do step by step but usually fail to explain the what and why of it all - so while you come away with an impressive end result you don't come away with a solid understanding of how to do it on your own. I really appreciate how you break everything down and explain why certain nodes are needed.
First video I watched from you and I learned a lot about not just geometry nodes, but nodes in general in Blender! This was an instant "subscribe" moment for me, and I never subscribe randomly, only the really important channels to me. Very good teaching style, I definitely appreciate the "We are gonna use this and this is WHY" approach. It immediately answers the viewer's natural question of "why". I've been watching a bunch of Blender tutorials for how to do certain things, but they always were more like "Do this and do that because I said so", and with that method, it's a lot harder to understand concepts and I end up following directions without understanding why in the world what I'm actually doing. Your style clarified WHY I should put those nodes in that order and HOW I can manipulate them to my liking. You present the logic very clearly to the point that you demystified nodes for someone who has barely any functional knowledge of them. Definitely a very good teacher! Now I can improve my little toy action videos better, thanks!
11:05 It's handy to remember that _tau = 2*pi = 360°_ - but if you can't, the *Math* node can convert degrees to radians if you select *To Radians* in the dropdown menu. In this case, you could just plug it into the _Max_ input of the _Random Value_ node. To speed this up, you can even drag the unconnected input into empty space, and type "radians" into the search box to quickly create a _Math_ node in the right mode. (It's okay to plug in a grey value into a blue vector here b/c we want the same maximum rotation angle on all axes. *If you want different rotation ranges for each axis* (e.g. full rotation on Z but only tiny on X & Y), you could use the _Vector Math_ node set to _Scale_ by _tau_ to get 1 to mean "one full rotation by 360°" - or scale by _tau/360_ (just type that into the field and hit Enter) to use degrees. Or, *if you want to expose this value in the modifiers panel anyway,* you can also drag any _Rotation_ input (e.g. from the _Instance on Points_ node) to the empty slot at the bottom of the _Group Input_ node, then disconnect it again and plug it into the _Random Value_ node's _Max_ input. That way, Blender knows this vector is supposed to be in degrees, displays the values as such, and does all the mathy conversion to radians automatically behind the scenes.)
@@Hi-6969 But they don't all agree that they disagree... so it's still okay. Since Blender can make use of tau, and it should not have provoked an argument about whether or not remembering that might be handy. It might not be necessary, and it might not be (in your opinion) useful enough to be worth remembering. Personally, I'll be sticking with 2pi. But you really shouldn't have quibbled on that point. Not only is it churlish, it's technically incorrect - which is the worst kind of incorrect ;) (Or are you disagreeing with the second part? Surely not. But not only are you guilty of being churlish, you're also guilty of being vague. Which is poor form for a mathematician. :P )
There seem to be a great many real Blender experts on UA-cam who can do quite a lot of things with Blender. You are certainly one of them. However, you are one of the very few Blender artists whose UA-cam videos I have seen who can actually create a good tutorial. This is one of the few really good tutorials I have seen on UA-cam. My sincere thanks for providing this video.
Yes, Andrew is the best among tutorial makers! So many others just talk out loud what they're doing, little background info or reasoning. There's a reason the famous Donut Tutorial is often mentioned in 3D beginner forums. It has become a standard rite of passage for 3D artists, because it has a high learning to verbiage ratio.
@@Gens-qe7si not for me. Coding is simpler. At least assembly, c#, c, java and c++ are. Python is an example of a hard language (for me). I will learn it easily though(i know ue5 blueprints so i am familiar with nodes).
Thanks SO MUCH for working at a pace that allows all of us to follow. Many other Blender Gurus, although super knowledgeable, move so fast that it's difficult keep up with (even using the pause button).
You don't like fast tutorials? I enjoyed GC Matter's super-fast tutorials or Ian Hubert's Lazy Tutorials - for fun of course - too bad they both stopped making them.
I think GN is the future of Blender. Learning its logic is essential. Luckily, this series of tutorials from Andrew Price is opening our eyes. Many thanks.
I'm an ex programmer, developer and network tech, and yet I feel completely idiotic as I'm learning blender. It is a Godsend to have a tutorial that is concise, but also not done at light speed or to some song or music which really tells you nothing about the context unless you can slow it down and even then, sometimes it's useless. So thank you for these tutorials that are aimed at not making us tech guys feel so stupid and knowing that the time involved in learning is greatly reduced by these tutorials.
Doesn't matter what you know on these blasted things. I was in top 1% of my class in analytical geometry way back when I was pursuing my absolutely useless BS in Psych. Swore I wouldn't touch these after following countless tutorials, and still not getting a basic Aha moment. Over a year, now 2 years into Blender, and for some stupid reason, my Covid addled brain is telling me...Go ahead Joe, take another stab at geometry nodes...maybe you'll be able to figure em out this time around...sigh
Thank you for this tutorial, Andrew. Just when I thought I was really getting a handle on Blender, nodes comes along and upends my world. I've been avoiding the whole nodes thing, resisting learning yet ANOTHER skill set. But now is the time to dive in, and I'm so grateful that awesome people like you are sharing their teaching skill and knowledge. Peace!
Finished 1 and 2, thank you so much for these tutorials, you've single handedly kept me learning blender. I'd love to see more videos covering geometry nodes. Thanks for the amazing content!
So glad you're finally doing a tutorial series on this! Geometry nodes are one of the things I've always been intrigued about, but they just seemed so incredibly complicated, more-so than material nodes, or at least at first glance. But yeah, very eager to see the rest ^-^
According to the ease that I use material nodes and the intimidation from geo nodes I experience, you must be right. Also there are waaaay more nodes with geo nodes.
it's really just a matter of breaking up your desired end product into parts and assembling those parts in the right order with nodes that make sense and have pretty self-explanatory names
man i was searching just that, i followed the donuts tuto for the 3rd time lately and since i kept going on, understanding, rigging, animation, uvs.. testing camera mapping..texture painting and "vertex painting", so i forgot to go deeper in geometry nodes.. so really, thank you for all that
I was just following the gumdrop tutorial yesterday, and gave up frustrated bacause half of the nods just didn't exist anymore, and instead made the LED sign. Thank god I did that, because just one day later yoz make this Masterpiece XD
TNice tutorials is by far the best soft soft basic tutorial, I rember when I just started learning, tNice tutorials was so helpful!! I’ve now been releasing edm
This is fantastic! Was actually reading about geometry nodes lately and wanted to dive deeper into it. Thanks! Your guides/tutorials are a lifesaver for someone wanting to learn 3D. Thank you!
Thank you, Andrew! I was happy to make this tutorial! I will try now to do your donut-tutorial for me, but as a such node-programm. It will make me surely more fun to node, as to model or to sculpt. In addition, I can use always such node-modifier or node-tool for recreate and justify my blender-donut.
The Doughnut is in my past, I move on as a protégée in the great wilderness, only to be lost in geometric confusion. I seek guidance and find the guru before me (well,,, I recognize his mug in the goggle results). One click rewards me with clarity and understanding of this new ethereal realm. Well done, okker!
Thank you again Andrew for peeling yet another blender layer back for all to see! Unfortunately, right out of the gate, my experience was somewhat different. For one, adding a geometry node did not add the group input and output nodes. So I added them manually, and then added a transform geometry node in-between. But then anything I changed in it had no effect on my object. In the modifier there is an info message "No group output attributes connected". So I deleted it and tried again, but then remembering that I should zoom out and look around and sure enough, the two nodes were there. I still get that info message in the modifier instance, but now the object reacts. I am using 3.6.1 released on 07/17/23. THANKS AGAIN for the great tutorial!! {liked.saved}=True (already subscribed), who wouldn't be? 👍
Omg this is amazing - I’ve spent months learning editing - davincii resolve fusion and getting into the donut tutorial was a night mare - but having a node based system ooooooo we I’m feelin good
I absolutely love your tutorials. From the donut one to this. You make things easier to understand. Other ones are too fast or don’t emphasise on the basics enough. Also, request you to make a beginner tutorial for modelling vehicles :)
brilliant! you could have easily made this a 5 minute video but you took the time to go into details, touch on frequent mistakes and explained everything so any viewer will actually understand what they are doing and not just mindlessly copy what they see on youtube.
I'm a Houdini user and I got quite curious about Blender's geometry nodes - it's really cool how they're implenting Houdini's node based procedural approach. Blender really is the swiss knife of 3D software haha
After the Donut tutorial, this seems so much easier now, i can follow you almost in real time... and i almost quit twice in the donut tutorial :D keep up the amazing work
Andrew, I totally love you man, but how can I respect someone who starts a Blender tutorial without deleting the default cube?!?! What is this world coming to? Just kidding. Love you, dude. You rock!!!!
ive done so much with procedural stuff on shader tab that im really good at shading but ive completely ignored geomey nodes so im here to learn geometry nodes as a blender pro
Oh this is really a blessing! Wanted to get into geometry nodes but wasn't sure who I should watch to get a good hang of it. Now there's you and I'm sure as hell gonna watch it, like I watched the donuts :) Thank you!
now, im not gonna used most modifiers if i can creatively do fun stuffs on geometry node - if i'm suffecient in geometry node stuff. i really love this features. though most of us are afraid of it.
Just as I thought on taking a break after finishing the Donut tutorial you release a new one on the feature that I struggled the most to understand properly, so might as well strike again while the iron is hot, thank you for these videos!
For the sugar crystal random rotation, you only need PI/4 or .785 Radians. This is because you only need up to 90º for a cube or it will look the same.
Me at 16: “I’ll never use math, let alone geometry, in my life. Imma do something fun instead.” Me at 31: “Yeah, i’ll just watch this geometry node tutorial at 1am because it looks crazy fun.”
If you scale your objects way down and you're wondering why the generic "Distribute Points on Faces" node either doesn't show any points, or just makes a big weird box over your mesh...it's because the "points" are represented by little cages that are actually as big, or bigger than, your object! You can insert a Set Point Radius node right after Distribute Points on Faces and make those point cages a lot smaller. This is irrelevant if you've already hooked up an Instance on Points node using your piece of sugar, but I just wanted to scale down (and apply scale) first, before doing the G. Nodes, and it took me a while to figure out what was going on!
Hopefully they don't change it again 🤞
hes spittin
😂😂😂
Thank you for the helpful tutorials
@@soyjakchud you're welcome
😂😂
i have some learning disabilities and usually rely on self teaching, finding myself getting impatient with videos. however, the fact that you stop to explain what each element does instead of blitzing by is hugely appreciated! thank you very much
what kind ? (cuz i have adhd and light autism but its not that much learning disabilities)
Agree completely...I don't think your learning disability has anything to do with your impatience and your appreciation for the fact that this content creator stops to slowly explain what each element is doing. It's annoying to all of us trying to get better at this tool...
I have to say that having spent the last week trying to learn Geometry Nodes - this is far and above one of the best laid out tutorials.
Lots of others tell you what to do step by step but usually fail to explain the what and why of it all - so while you come away with an impressive end result you don't come away with a solid understanding of how to do it on your own.
I really appreciate how you break everything down and explain why certain nodes are needed.
This is what I'm talking about. THIS IS WHY I FAILED MATH IN SCHOOL. No one explained shit just "MEMORIZE IT. SOLVE IT. REPEAT"
First video I watched from you and I learned a lot about not just geometry nodes, but nodes in general in Blender! This was an instant "subscribe" moment for me, and I never subscribe randomly, only the really important channels to me. Very good teaching style, I definitely appreciate the "We are gonna use this and this is WHY" approach. It immediately answers the viewer's natural question of "why". I've been watching a bunch of Blender tutorials for how to do certain things, but they always were more like "Do this and do that because I said so", and with that method, it's a lot harder to understand concepts and I end up following directions without understanding why in the world what I'm actually doing. Your style clarified WHY I should put those nodes in that order and HOW I can manipulate them to my liking. You present the logic very clearly to the point that you demystified nodes for someone who has barely any functional knowledge of them. Definitely a very good teacher! Now I can improve my little toy action videos better, thanks!
11:05 It's handy to remember that _tau = 2*pi = 360°_ - but if you can't, the *Math* node can convert degrees to radians if you select *To Radians* in the dropdown menu.
In this case, you could just plug it into the _Max_ input of the _Random Value_ node. To speed this up, you can even drag the unconnected input into empty space, and type "radians" into the search box to quickly create a _Math_ node in the right mode.
(It's okay to plug in a grey value into a blue vector here b/c we want the same maximum rotation angle on all axes.
*If you want different rotation ranges for each axis* (e.g. full rotation on Z but only tiny on X & Y), you could use the _Vector Math_ node set to _Scale_ by _tau_ to get 1 to mean "one full rotation by 360°" - or scale by _tau/360_ (just type that into the field and hit Enter) to use degrees.
Or, *if you want to expose this value in the modifiers panel anyway,* you can also drag any _Rotation_ input (e.g. from the _Instance on Points_ node) to the empty slot at the bottom of the _Group Input_ node, then disconnect it again and plug it into the _Random Value_ node's _Max_ input. That way, Blender knows this vector is supposed to be in degrees, displays the values as such, and does all the mathy conversion to radians automatically behind the scenes.)
@@Hi-6969 But they don't all agree that they disagree... so it's still okay. Since Blender can make use of tau, and it should not have provoked an argument about whether or not remembering that might be handy. It might not be necessary, and it might not be (in your opinion) useful enough to be worth remembering. Personally, I'll be sticking with 2pi. But you really shouldn't have quibbled on that point. Not only is it churlish, it's technically incorrect - which is the worst kind of incorrect ;)
(Or are you disagreeing with the second part? Surely not. But not only are you guilty of being churlish, you're also guilty of being vague. Which is poor form for a mathematician. :P )
@@Hi-6969 I pretty sure its correct if you are talking about 2pi = 360 degree
Doest matter for how long you use blender, you will always learn something handy in those tutorials.
True!
unlimited tricks everyday 😂
There seem to be a great many real Blender experts on UA-cam who can do quite a lot of things with Blender. You are certainly one of them. However, you are one of the very few Blender artists whose UA-cam videos I have seen who can actually create a good tutorial. This is one of the few really good tutorials I have seen on UA-cam. My sincere thanks for providing this video.
Yes, Andrew is the best among tutorial makers! So many others just talk out loud what they're doing, little background info or reasoning. There's a reason the famous Donut Tutorial is often mentioned in 3D beginner forums. It has become a standard rite of passage for 3D artists, because it has a high learning to verbiage ratio.
Geometry Nodes and I are not friends, at all. My brain cells are burning up faster than my poor computer everytime I try to understand them...
Node is easier than coding, slowly to understand is okay, enjoy the process ❤
@@Gens-qe7si uh no
@@dynastykingthereal try me
Fight fight fight @@Gens-qe7si
@@Gens-qe7si not for me. Coding is simpler. At least assembly, c#, c, java and c++ are. Python is an example of a hard language (for me). I will learn it easily though(i know ue5 blueprints so i am familiar with nodes).
Thanks SO MUCH for working at a pace that allows all of us to follow. Many other Blender Gurus, although super knowledgeable, move so fast that it's difficult keep up with (even using the pause button).
You don't like fast tutorials? I enjoyed GC Matter's super-fast tutorials or Ian Hubert's Lazy Tutorials - for fun of course - too bad they both stopped making them.
I think GN is the future of Blender. Learning its logic is essential. Luckily, this series of tutorials from Andrew Price is opening our eyes. Many thanks.
It definitely has a very difficult learning curve, but the freedom to create is worth it.
Blender IS the Future
Very comprehensive intro. Easy enough to follow where i guessed you’d be changing that last module from vector to float
I'm an ex programmer, developer and network tech, and yet I feel completely idiotic as I'm learning blender. It is a Godsend to have a tutorial that is concise, but also not done at light speed or to some song or music which really tells you nothing about the context unless you can slow it down and even then, sometimes it's useless. So thank you for these tutorials that are aimed at not making us tech guys feel so stupid and knowing that the time involved in learning is greatly reduced by these tutorials.
Doesn't matter what you know on these blasted things. I was in top 1% of my class in analytical geometry way back when I was pursuing my absolutely useless BS in Psych. Swore I wouldn't touch these after following countless tutorials, and still not getting a basic Aha moment. Over a year, now 2 years into Blender, and for some stupid reason, my Covid addled brain is telling me...Go ahead Joe, take another stab at geometry nodes...maybe you'll be able to figure em out this time around...sigh
Thank you for this tutorial, Andrew. Just when I thought I was really getting a handle on Blender, nodes comes along and upends my world. I've been avoiding the whole nodes thing, resisting learning yet ANOTHER skill set. But now is the time to dive in, and I'm so grateful that awesome people like you are sharing their teaching skill and knowledge. Peace!
Finished 1 and 2, thank you so much for these tutorials, you've single handedly kept me learning blender. I'd love to see more videos covering geometry nodes. Thanks for the amazing content!
So glad you're finally doing a tutorial series on this!
Geometry nodes are one of the things I've always been intrigued about, but they just seemed so incredibly complicated, more-so than material nodes, or at least at first glance. But yeah, very eager to see the rest ^-^
According to the ease that I use material nodes and the intimidation from geo nodes I experience, you must be right. Also there are waaaay more nodes with geo nodes.
it's really just a matter of breaking up your desired end product into parts and assembling those parts in the right order with nodes that make sense and have pretty self-explanatory names
man i was searching just that, i followed the donuts tuto for the 3rd time lately and since i kept going on, understanding, rigging, animation, uvs.. testing camera mapping..texture painting and "vertex painting", so i forgot to go deeper in geometry nodes.. so really, thank you for all that
If you want to change multiple values all at once, like at 11:47, you click and hold LMB on the first value, then drag it to the last one you want.
his texturing and rendring knoledge is insane
When he drag and dropped the sugar crystal object into the node setup it made me happy.
I was just following the gumdrop tutorial yesterday, and gave up frustrated bacause half of the nods just didn't exist anymore, and instead made the LED sign. Thank god I did that, because just one day later yoz make this Masterpiece XD
"Post processing for meshes"...probably the best summation of Geometry Nodes I've hears.
Geometry nodes are like the future of Art productions fr! It's so powerful!
TNice tutorials is by far the best soft soft basic tutorial, I rember when I just started learning, tNice tutorials was so helpful!! I’ve now been releasing edm
This is fantastic! Was actually reading about geometry nodes lately and wanted to dive deeper into it. Thanks! Your guides/tutorials are a lifesaver for someone wanting to learn 3D. Thank you!
Thank you, Andrew! I was happy to make this tutorial! I will try now to do your donut-tutorial for me, but as a such node-programm. It will make me surely more fun to node, as to model or to sculpt. In addition, I can use always such node-modifier or node-tool for recreate and justify my blender-donut.
Finally Blender guru style geo node tutorials. Love it🔥❤️
The Doughnut is in my past, I move on as a protégée in the great wilderness, only to be lost in geometric confusion. I seek guidance and find the guru before me (well,,, I recognize his mug in the goggle results). One click rewards me with clarity and understanding of this new ethereal realm. Well done, okker!
Awesome lets go!! Just recently have been digging into geometry node tutorials since realizing I love the whole procedural combo of art n math xD
Thank you again Andrew for peeling yet another blender layer back for all to see! Unfortunately, right out of the gate, my experience was somewhat different. For one, adding a geometry node did not add the group input and output nodes. So I added them manually, and then added a transform geometry node in-between. But then anything I changed in it had no effect on my object. In the modifier there is an info message "No group output attributes connected". So I deleted it and tried again, but then remembering that I should zoom out and look around and sure enough, the two nodes were there. I still get that info message in the modifier instance, but now the object reacts. I am using 3.6.1 released on 07/17/23. THANKS AGAIN for the great tutorial!! {liked.saved}=True (already subscribed), who wouldn't be? 👍
Omg this is amazing - I’ve spent months learning editing - davincii resolve fusion and getting into the donut tutorial was a night mare - but having a node based system ooooooo we I’m feelin good
I absolutely love your tutorials. From the donut one to this. You make things easier to understand. Other ones are too fast or don’t emphasise on the basics enough. Also, request you to make a beginner tutorial for modelling vehicles :)
brilliant! you could have easily made this a 5 minute video but you took the time to go into details, touch on frequent mistakes and explained everything so any viewer will actually understand what they are doing and not just mindlessly copy what they see on youtube.
I'm a Houdini user and I got quite curious about Blender's geometry nodes - it's really cool how they're implenting Houdini's node based procedural approach. Blender really is the swiss knife of 3D software haha
Best teacher ever!!! Tau is coming from the greek letter "τ" and it is pronounced as "taf"
You sir are a Blender Guru indeed.
I've been putting this off for too long. This is exactly what I need. Thank you Andrew!
Aaahh ... This was much much awaited series
After the Donut tutorial, this seems so much easier now, i can follow you almost in real time... and i almost quit twice in the donut tutorial :D
keep up the amazing work
We’re back baby
Blender is the best free app! just love it, you can learn a lot every single day ♥ thanks for the videos!
Who is the best you tubers for geo nodes tutorials in blender? To watch from beginner to advanced
Oooo, YES ! I was wondering if you will make tutorial series on geometry nodes. Can't wait to dive into it!
You explain the details very well, which is very good for beginners. Thank you!
等到了大佬的更新了。从大佬这里开始入门blnder,感谢大佬!
YES i was actually hoping to get on this tutorial and now its been reworked, thank you!!!
I remember learning geometry nodes before but forgetting everything hopefully I don’t forget again
The Master Blender Guru for the age of Blender. Thanks for another great tut.
The only man that does a Blender tutorial in a fancy jacket
Andrew, I totally love you man, but how can I respect someone who starts a Blender tutorial without deleting the default cube?!?! What is this world coming to? Just kidding. Love you, dude. You rock!!!!
Looking pretty fly with that cut
Nice I’m coming from a touchdesigner background with no real 3d modeling knowledge and this is right up my alley
never disappoints blender guy
glad to see my fav blender gurus new videos right out of the oven love yaaa
Thanks again Andrew, was excited to see you uploaded!
I learned tau from one of your other videos. The old house in the woods I think. Learn a lot from you, Thank you very much
ive done so much with procedural stuff on shader tab that im really good at shading but ive completely ignored geomey nodes so im here to learn geometry nodes as a blender pro
That, for me, was the perfect introduction. Cheers!
I think of them as guitar pedals for eyeballs. Also, the name he referenced for further information is 'erindale.'
8:44 Beautiful! Now I also know how to get a very good headstart on a Borg cube, or even any other tech greeble type material. Great tuts.
Wow, it will be the first video on Geo nodes I will watch to the end. Honestly, You should do this, I was scared from the beginning of any other :-D
so happy to see the guru finally using tau
Love it! Another showcase for beginners besides donut! And...nice haircut!
finally a tutorial that includes the starter cube
Ooo an updated geometry nodes tutorial. Cheers mate
Oh this is really a blessing!
Wanted to get into geometry nodes but wasn't sure who I should watch to get a good hang of it.
Now there's you and I'm sure as hell gonna watch it, like I watched the donuts :)
Thank you!
now, im not gonna used most modifiers if i can creatively do fun stuffs on geometry node - if i'm suffecient in geometry node stuff. i really love this features. though most of us are afraid of it.
Many thanks.
Geometry nodes is a powerful tool in understanding hands.)
Awesome! Like old good days of Making donuts for newbies but now it`s Geometry nodes
Watching from Bangladesh. Take love brother for your useful contents. Thank you very much
Just as I thought on taking a break after finishing the Donut tutorial you release a new one on the feature that I struggled the most to understand properly, so might as well strike again while the iron is hot, thank you for these videos!
👍 👍
Now i had learnd about TAU. Thank you
For the sugar crystal random rotation, you only need PI/4 or .785 Radians. This is because you only need up to 90º for a cube or it will look the same.
shouldn't it be pi/2 if it only needs 90° rotation?
Me at 16: “I’ll never use math, let alone geometry, in my life. Imma do something fun instead.”
Me at 31: “Yeah, i’ll just watch this geometry node tutorial at 1am because it looks crazy fun.”
*cool car going on vroom* best part of the video xd
You are rocking it!! Thank you!
Absolute legend. Thanks so much for your amazing content dude
Great video as always!
Man's coming out here looking fresh👌🙌
Simple, beautiful and elegant as usual. Keep up the good work Andrew 🧐👍 .
If you scale your objects way down and you're wondering why the generic "Distribute Points on Faces" node either doesn't show any points, or just makes a big weird box over your mesh...it's because the "points" are represented by little cages that are actually as big, or bigger than, your object! You can insert a Set Point Radius node right after Distribute Points on Faces and make those point cages a lot smaller.
This is irrelevant if you've already hooked up an Instance on Points node using your piece of sugar, but I just wanted to scale down (and apply scale) first, before doing the G. Nodes, and it took me a while to figure out what was going on!
I clicked the notification as fast as I could
did you feel me itching for another tutorial, i APPRECIATE YOUUUUUUUUUUUUUUUUUUUUUU
it's finally here!
Just when I needed this! Thank you! I'm getting rusty with the new features, lol.
PERFEC FUCKING TIMING FOR THIS! Watching your donut tutorial has me going crazy because i don't understand. this was great timing!
I literally love everything you do
Yesss!! Been waiting for this, thank you so much Mr. Guru
3:00 i think candy is definitely the better word to use there yeah 😅
7:40 The excessive amount of bass on those keyboard clicks 😂 Epic
Thanks Andrew, geometry nodes are very intimidating and this lesson encourage and inspire to enjoy learn of it :)
The sequel to the donut tutorial has arrived!
very nice explaination which is easy to follow... thnx a lot Blender Guru!!
Absolute lifesaver
Finally the geometry node tutorial
Can't wait to become an artist and animator one day ^^
I completed donut now i will try to learn other stuff before starting my orignal project
Thx! Good job! Let´s hope this time it stays up to date for a little longer and Ton doesn´t change names and nodes again so quickly ;)
I've used a bit of SideFX Houdini, so I was right at home in the nodes.
Looking stylish my dude!