I've Been Waiting a Long Time For This Fortress Building Defense Game - Outpost Infinity Siege
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- Опубліковано 26 бер 2024
- Outpost Infinity Siege gameplay with Splat! Let's Play Outpost Infinity Siege and check out a game where you'll take back earth from the clutches of a robot uprising.
Download Outpost Infinity Siege : store.steampowered.com/app/15...
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Hard to imagine the meatbags lost the war when the servitors just slowly marched towards you and didn't even bother to fire projectiles at distances beyond 10 feet...
Yeahh basically just zombie apocalypse but robot
Fun fact from the Playtests... in early Playtests the enemies were a *lot* more aggressive, especially on exploration missions they would straight up try to murder you constantly. The feedback from test players was generally negative because they didn't like looting missions to be that stressful and as a result we have the current release. I personally insisted on them being more challenging, but seemingly most players did not actually enjoy psychotic angry robot dogs trying to murder them every 2 seconds while they were playing inventory Tetris, so I was in the minority. The extraction base defense missions imo were harder earlier on in the playtest as well. It seems like they give players a loooooooot more early game runway in the official release. The playtest extractions got hard VERY FAST. I had a mountain of dead Operatives to show for it lol.
I'm sure the official release will get to that point as you keep playing, but I don't think they wanted to scare people away early with aggressively difficult content before players got the real fancy turrets.
@MattH88S early levels here remind me of early levels in Orcs Must Die..
Seems like ramp up is the tried n true formula
Giving the robots big shields that they proceed to not actually use also seems like a questionable decision.
on the higher tier woodland missions, and all missions past that the enemies really pick it up. Tanks with long range rockets, mechs that burst into the air and get behind your defenses and enemies that drop onto your base from the sky. Where splatter cat is now is Still considered the "Easy-Normal" areas in difficulty.
Having 77% negative reviews on steam doesn't give me the confidence to try it out.
67%* fify
from what i've seen some/more then most i think are in regards to the crashes from DLSS and REFLEX & also the coop being a joke but otherwise it ain't to bad if you can look past those
@@gammagam3s69 one person said that they spent more time fighting off boredom than enemies. Just might need more time in the oven.
@@quicsilver524 fair, i'll admit some parts are just openly exploring more then fighting but i myself don't mind that much
@@quicsilver524that person was more than likely referring to the looting aspect of it. He just doesn’t have a high attention span thanks to CoD brainrot.
Huge thanks to @Splattercatgaming for featuring our game! We've received tons of feedback from players and are working hard to address issues including performance optimization, game pacing, and the co-op experience. And we have rolled out several patches on launch day to tackle the most pressing concerns.
Thanks for your feedback and continued support-we're committed to polishing the game with your help!
start by not locking coop!
@@GoodKnight5252 What's up with co-op? What is it locked by?
@@antics5354 i don't have the game but the guy reviewing says it's locked by progression ie u need to progress in the campaign to play coop
@@GoodKnight5252 lame, thanks for the info!
Yeah and only the host progress the story and keeps loot, I think they should make a way to split the loot. Like if I find a gun and my friend finds a xen core, I can take just one with me and they take the other
I find it hard to believe that this AI took over the earth when the opening wave of enemies don't even shoot
conspiracy theory, the AI is actually training humanity or something.
or atleast it left a few humans alive for a specific purpose.
i mean why else would it send attacks in waves of difficulty?
or perhaps. there is more than one enemy.
Actually the AI have successfully taken over, and this is "the simulation".
Players are human batteries...
thats what difficulty spike is called my friend learn it this isnt real life its a video game not sure if you have ever played a tower defense game or wave defense game but this is how most of them operate
The in mission combat with the tower defense reminds me of Sanctum 2 a game from a long, long time ago. Protect the core build defenses in between waves, fight the wave alongside your towers once the wave starts.
I remember that game, was great fun.
why you gotta make me feel old 😅
Makes me think of deep rock galactic
Top-tier ideas with unfortunate execution. Love the concept and going out on a limb. Really admire taking the risks they did. Just wish they’d delivered something more polished. Hope we get better outpost-likes in the future. Would be stoked if a team like Arrowhead played with ideas like these.
Wanting Arrowhead to do a game like this would be like asking a fisherman to go hunt for deer...
Yes it's doable... But it's a waste of their preferred skills. I'd rather give these guys some time to work through their game, see how they can fix it, what they can change, and what they need to learn doesn't work for later down the line when they might go for another installment.
4-6 team base defense mission, with a limited play area it won't be taxing to have waves of bugs & clankers...
Definitely a special event, queueing would be a batch otherwise.
@@Mirvra Nah I don’t literally want arrowhead to do it. I just admire their balance of work ethic and forward thinking. I was mostly just hoping one of the devs catches my comment and decides to look at the way arrowhead have been doing things to get OIS in better shape
thumbnail made me think it was the matrix for a sec lol
That what I thought it was. Honestly that would have been a better marketing strategy.
I like the way you deconstruct the things that work and those that don't in this game.
The gameplay and combat looks fantastic.
But
I agree with you, it should have had another year or so of filling out and polish.
Luckily, videos like this can give them ideas and can help find issues.
@@thesevendeadlysins578 And then we could buy this game after a year on a sale ;-)
@@igorthelight True. Many issues fixed, more content and cheaper.
@@thesevendeadlysins578 People couldn't grasp this wisdom! Like... at all! xD
Don't buy ANY game in the first month after launch! Just don't! It will not disappear! It will only get better (patches, DLCs, mods, Community Patches, sales...).
At the rate the Devs are working on it and the staggering number of updates and patches daily, DAILY, since launch, and frankly in 2 months it'll be a better game in everyway
Look, I absolutely respect anyone that wants hard as nails combat, but some of us enjoy games with less difficulty because while we like a specific genre of game, we don't need to feel like we're gonna get our buttholes torn open by every enemy we come across. Must like how people that wanted Pacific Drive to be some shooty shooty bang bang game but it was thoroughly satisfying for loot gremlins like me. Just enough danger while still scratching a much needed itch. Not every game has to be Dark Souls levels of difficulty.
This is likely more of a polish thing than they have room for on their plate however, I'd love for them to do anything else with the enemy pathing, make them group into swarms, make their ai idle or move erratically like they're searching, really anything.
It's hard to describe exactly how jarring it is to me to see a mass of enemies trickle forward single file in an open 3d space, it shouldn't bother me as much as it does but it is easily my biggest issue over any of the bugs and jank.
I can’t stop thinking “These are not the droids you’re looking for” every time the hand comes up.
In terms of the AI they literally aren't the droids we were looking for.
"Talk to the hand" from terminator 3 for me
I genuinely love this game. It's a pretty damn slow start but once you get to "normal" difficulty missions it starts to seriously, seriously shine. There is no other game out there like it and it hits everything I love to do in a game. It's almost like it was made for me, haha. Just have to set expectations. I'd kind of compare it to something like Earth Defense Force. The voice-acting and story are terrible (even though EDF is in on the joke and Outpost isn't), there is plenty of jankiness, but you can't get what you can from either of them anywhere else. They focused hard on the gameplay loop and the gameplay is fantastic. Love building and testing out my outpost and the variety of systems.
I'm pretty sure half the voices are AI generated. There is definitely a language barrier for the devs as some text seems like it has been taken straight out of google translate. Hopefully if the game gets more success they can hire voice actors and translators.
1:47 "There is some bugs..."
No shit dude, they take up half the screen 😝
I can't tell if you're being sarcastic or not 🤔
Been interested in that one for quite some time. Thanks for the video. Quite informative!
Glad I watched this, I had no idea how much of it was going to be solo resource gathering.
I like the concept of this. Dropping a customizable base into an area to scavenge/explore/do an objective and then having to defend it before escape. That said....seems like the execution could use some work.
I for one, welcome our new robot overlords
*Roomba dances happily in the corner*
Love it. I'll be keeping an eye on it for sure, watching for updates. It clearly has enormous potential.
I remember seeing the trailer for this and thought it looked pretty cool, seems like the devs had a ton of ideas they wanted to put into one game and for the most part seem to have succeeded although there are some rough edges.
It sounds like this game is so close to greatness. If only the developer would put in the additional time to address the issue you've highlighted.
From the looks of things, they seem to be. They acknowledged the various issues and are prioritizing crashing and performance issues atm.
Ive got almost 20 hours into this so far and I am really enjoy myself. I played one of those playtests and knew what I was getting into though.
You should always trigger the ability to exchange material for power when it's off cd. It's a net positive because you can start scrapping vehicles and you'll gain power if the map is a good map
Outpost Infinity is peak indie when it comes to how mix of a mix-genre a game could be.
Its developed by a Corp, not indie lol
@@singularityraptor4022 It's developed by Team Ranger which started out as literally 6 people and last I heard was like... 12 total people. Lightning Games is the *publisher*, but the actual work done on the game is a handful of people. It's absolutely Indie.
@@MattH88S Oh ok. Thnx for educating me.
I really, really, really, really want to love this game, whatever it is. The trailers absolutely sold me. I heop they stick the landing.
Its wild how many different genres this combines
I love management games, I also love progression, and I really wanted to find a tower defense game that I liked. you got me interested.
I've had this game on my wishlist for a long time; I didn't realize it released today. From the looks of things though, I can maybe wait a little longer. Plenty of great games out for now.
I got to say, man, you are always so damn positive. I wish I could muster just a smidgeon of the optimism you put out there. Great video as always!
This has been on my watch list for awhile
The local operatives and recruits are playable like picking personnel in MGS 5. They come with different skills by squad and random traits.
The first big power check would be the snow ruins boss, if it's anything like the playtests. You'll start learning about your backpack loot and emergency evac if you've been progressing the story missions without much building. Of course, that's like what, 6-8 hours in, if you're getting the right loot?
While there is a 4 player co-op feature, mission progress is not shared. You'll just be helping the host. Your backpack loot is yours to keep however. You probably need to keep it by the final day though.
Certainly hard to recommend with all the jank when Helldivers 2 released with a much more explosive experience.
Very good and informative vid, thank you :)
Thank you for this. I've been following this game for a long time. Looked great but kept expectations tempered. This kinda said what I feared. I'll wait for fixes/sale.
oh god that z fighting going on with the gun. That flickering would drive me insane
What they needed to do was make it so that while you're exploring, a timer will count down until waves start attacking and you have to run back to your base to defend it.
I guess we'll see how long the devs bother to keep updating this game and how well they manage it. Fixing the glaring co-op and pacing issues might be beyond a small teams skill.
First time watching a video on this channel. I am full on expecting you to say something like "Because being able to use mechs is tight" Your voice totally reminds of Ryan from pitch meeting.
Had to dig through my steam catalogue, cuz this was giving me sorta Sanctum/Sanctum 2 vibes in a way with the tower defense/strategy.
The really cool thing about this video is the thumbnail. Reminds me of Matrix 3.
Great concept, one to keep an eye on if they do the updates it needs.
You're honest, but you make the game seem pretty fun. I've been looking into this game despite it's reviews. I judge a game by my personal experience and leave it at that. Honestly it looks good from what I've seen so far and I want to play it more now. Thanks for the input bud!
From what i've seen this game basically needs the same difficulty when you're fighting automatons in Helldivers 2 because holy COW the range on those bots and their AI are smart af
It would probably make turrets useless (as anything but damage sponges). Maybe with a long telegraphed animation, particle effects you could see from far away, so you had time to react and take them out before they get many shots off.
There was a game like this where and even had a sequel where you had your base and your units and you could control the units in first person was good command something.
OMG THE VIDEO IVE BEEN WAITING FOR ON A GAME IVE BEEN WAITING FOR IN A DAY I WAITED FOR
I've been excited for this one for a long time.
Very happy to wait for a few patches though. I'll definitely be buying, but not yet.
That flicker on the side of the gun at the start... That's like sitting under a flickering halogen lamp to me. Looks like a game with potential, but it's these little things that make it currently unplayable to me. Thanks for reviewing splattercat!
This actually looks DOPE, give them some time and i really think they can make this great.
This game is insane. what an intro.
Hmmm.... any comparison with Terminator or a Terminator theme always perks my ears up. I definitely love that theme
From what I've seen you can skip the extraction shooter stuff once you progress and can build batteries for your base, then it will auto-complete that stuff.
You gained a new subscriber today.
I was scrolling through the Steam reviews for this game and lots of people say it's an Early Access game without the Early Access title. And from what gameplay I've seen so far, it fits the bill as being Early Access. Why the Devs didn't put it as such baffles me, but I'd love to see it get the things you mentioned in the video. And maybe even Co-op in general, not just limited to the exploration thing, but also Campaign Co-op.
This does look like the kind of game that's going to only survive because of modding. At least in the current stage of its life. That and it feels like a copycat of another survival-crafting, FPS, Tower Defense game out there (Hostile Mars).
Omg I can’t wait to play this game 😁
seems more like a proof of concept, with just enough in it to let the studio get a rough feel for the game, but it's far away from alpha and not even close to beta ready yet.
Thanks for showcasting. ^^
The premise of this game seems interesting. The idea of it seems fun. Boy does it look rough.
i don´t care if the video is good or bad,i always give a like and if i like the game you show i watch the whole video.
keep em coming :)
My very first thought at the start of the video was that there's just waaaaay too much stuff cluttering the screen while you're playing. Reminded me of those memes where every time you level up in a game, another icon appears on your HUD or something.
Looks interesting, but it's getting ripped in Steam.
Looks pretty interesting. The overall aesthetics of the game reminds me of The First Descendant.
I can't believe you cut the video with 35secs left in the battle. No, we did not want to see what happens when you win or lose that most exciting part of the whole Demo. What were you thinking?
Me: Seeing splatter finally playing a game with more than 256 colours, gets excited.
Steam: Mostly negative.
Me: Well, fuck...
Me: seeing your pointless comment
Also Me: wow that was pointless
@@throeawae2130 Me: seeing your pointless comment
Also Me: wow that was pointless
i really liked the concept and the idea that you can pilot mechs or tanks later on, but goddamn i fellt asleep watching this
This reminds me a little of Command and Conquer: Renegade.
I miss his series
I have had this on my Steam wish list for quite a while now. I wondered how well it would perform given the scale you can play at AND the fidelity of the models graphics.
However, the reviews definitely show this came out a bit under baked and needs to be thrown back in the oven for a little bit. Some more net traffic savvy gamers also reported network packets going outbound from this game that seem sus...
As Confucius said "He who try to make game for everybody, make game for nobody."
id suggest the devs add in patroling enemys its meant to be a siege so I personally think the enemy should have a siege camp with spawners and setup patrols that try to hunt the player down if you play smart and stay low then they don't find you but if you try to fight toe to toe then the enemy siege camps are warned about your location and you get a timer before they meet you as the go thru the map on a path to avoid your base while trying to take its shortest path to kill the player
I’ll definitely play this game if it comes to consoles
The maps look like a grind
The original trailers made it look so awesome. However, the more the game showed its mechanics, the worse the idea got. There's just so much superfluous crap involved. What people were shown and what people wanted was to go toe to toe against hordes of robots while backed by massive boomy cannons and gatling turrets. And almost 40K style last stand sorta thing. Instead, this looks like most of the game is resource grind, crafting, plot and rogue-like extraction elements. Literally none of those things are what this game should have focused on.
If anything, look at how successful Helldivers 2 was and why. Simple concept, solid execution. Small squad, big powerful weapons, artillery and bombs, hordes of enemies. While not the same, the games are functionally attempting to scratch the same itch. Except, looking at this, I'd have to wade through a whole bunch of tedious gameplay mechanics just to have a small bit of what the trailers promised.
Reminds me of the cancelled Save the World gamemode for a lot of this. Looks cool
Hey splat I think you are right about the looting part needing more to fight and think a time limit would be cheep, bad idea! However! I have a better way, you start off and go looting after X value loot has been grabbed a wave/endless weak bots show up and ramping up as you loot more and/or get the goal.
Really hope they can flesh out the game and reach its potential.
I adored Sang-Froid and I think this subgenre has a lot of potential. We really need another moody first person tower defense.
well thats funny, i think this is the first time i went to add a game to my follow list and it was already on my follow list
saw (pre release) content of a sniper rifle too
The visuals reminded me of Titanfall, so now I'm wishing there'd be a roguelite based on that universe.
Imagine setting up your gun to fire as fast as possible while doing no damage then complaining that your gun runs through ammo so quickly without doing a lot of damage.
I was really looking forward to this game, but I think, I will give it a little bit more time to grow and mature.
My friend told me the game suddenly gets quite hard once you reach the snow biome.
Game sitting at "Mostly negative" on steam. Not a good sign and many of the negative reviews are actually providing critical feedback. Doesn't look like a review-bomb situation that people always claim...
If its just 2-3 map over and over again and the AI is garbage I can see why it's at mostly negative
needs random generated maps and mobs with ranged weapons
There are ranged but are elite? I met some and I am just 1 hour in
The game seems good. I will say that the lock on endless mode until you progress in the story is refreshing if it's your first time Through. Mostly so people don't go off the deepend and play super hard mode, getting their assets handed to them and rage quitting
This reminds me of Artificial Extinction vibe
Looks fine, gameplay is okay. I guess wait for Steam sale/Fanatical game bundle with this game in it? Hopefully it gets loads of updates after release.
It reminds me of Firefall, the game from 2014.
Lots of potential. Maybe it'll get there in a few months.
Splatt: Its been viral multiple times!
Me: I don't even know who you are.
Seems like the core gameplay is there but prob needed a year more of dev time. They should have released this as early access
Oh no! I was waiting for this...and is so bad right now😢
It gets harder the more you progress, im in the snow biomo and its a lot harder then the forest pkus you can ambushed by a wave in tours. AlsoYou get power banks from the drones
What are your setting to make it look so clean and clear mine looks pixelly and grainy
looks like the first descendant if it was an FPS
Reminds me Metal Gear Survive. Hope this game will be better in time. At least not so MTX heavy :D
This one lost its chance launching after Helldivers 2
How much loot do the modded gloves give you,and or is the loot worth it to sift thru. If its viabls that mod is king, cuz it gets you all the other ones you do want!
I will try this after a year or two... now it is like nooooo good
Never heard of this game... but I guess it's a good thing considering Steam reviews...
3:30 is painful. you escaped rather than finishing it off, losing out on loot
The level of excitement to see one of my FAVORITE youtubers make a video on a game I participated in two beta test for ^_^ Thank you for covering this game I absolutely love it. btw found it shocking just how cheap they decided to post it for on steam!!
It looks like firefall, but with machines and perhaps MO turrets.