Is that a genuine question? Like are you serious? The day before: Non in game trailer No publicity Nobody played it Absolutely nothing about it for years This game: Showing the game I'm early access Giving review copies In game footage Not forcing only good reviews Dunno man if you think it's even close to similar just by the fact that you just watched a UA-camr play a super early build and it's already pretty impressive and shows the bad things without smokescreens. Dunno i guess i just don't get how you can even compare the two
"cities off the map" ... as in, there's a larger "nation" level map above this? ... and is it like Crusader Kings where there are different layers of action happening, and this playthrough simply started at the lowest? ... as it's presented here, it seems more like an RTS ... so someone starting "with cities off the map" would seem to really imbalance the map if there's no way to interact with those cities and conquer him ...
@@Varadiiono it’s part of the scenario. He’s a Baron who owns some of these lands. He has no settlements on the map but his armies enter the map. Nothing about that is cheating. Have you people never played a campaign mission in an RTS?
Splat, the fields need the grazing upgrade, and you need to schedule the planting cycles. one year is one plant, next year another, third year you leave the field fallow with the upgrade for it to be a livestock field, which will bring up the fertility.
You would expect someone doing game reviews/first impressions for so many years to know how to figure out stuff like by now. I guess Splatty is just built differently.
Farm to your strengths, if your sheep are doing well but you can't grow crops, then farm all the sheep you can and trade their produce. It's always been thus :)
But that is where the huge import tariffs come into play. He said in the video that when he exports, he earns next to nothing, but importing is extremely expensive.
@@JanB1605 He has not found out about the tech that eliminates that (...), Montu made a video where he runs his economy basically on shoes, trading for food.
To the cash intensity critique, you basically just summarized the historical issue with feudalism/mercantilism. The entire merchant caste arose out of the lack of cash and inefficiency of the barter system. Turning bushels of wheat into ingots of iron was so grotesquely inefficient that most of western Europe spent a 1000 years saying fk it and just collecting taxes in the form of goods or seasonal labor. Eastern Europe for closer to 1500 years, when we finally got our shit together and had a bit of cash liquidity the era of nobility signed its own death warrant by accepting cash in place of goods. TLDR its a feature not a bug in the game IMO.
gotta love that bullshit special treatment the YT and streamers get huh.....not like the game hasn't been the most wish listed game all fucking year already
Love that idea of converting whatevers needed to help with production. The amount of random stuff invented/built in a Yorkshiremans garden shed during WW2 is genuinely hilarious. Like maybe it's storing gardening tools but maybe it's got designs for a high penatrating munition to take down one of the world's most powerful Battleships or a funky bouncing bomb to deal with dams... Or a chicken powered nuclear mine, although that last one was Cold War and meant to stop the Russians. Point is don't underestimate a Yorkshireman with a garden shed 😂 We also had stuff like the Hawker Hurricane and the Mosquito being built by cabinet makers because they already had the tools and expertise to do it and it spread the manufacturing out so much the Germans couldn't stop it just by bombing a few factories. Hawker Hurricane went on to shoot down more aircraft than the legendary Spitfire during the Battle of Britain and the Mosquito...lets just say they were a little to good as Hitler himself issued an order that any Mosquito pilot captured was to be shot as a spy instead of being taken as a pow. Fat Electrician also described it as "the acoustic SR-71" which is about right and as it was mostly built out of wood(hence the nickname the Wooden Wonder) technically it was also the first stealth fighter because radar had a hell of a time trying to see the things 😂
For trade, the reason why everything is expensive is that you might not have picked the trade upgrades when your town went up a level. From what I've seen based on other playthroughs, trade can become extremely profitable with the right upgrades. That being said, while looking good, the upgrade screen's UI isn't very informative for newer players. There is also something on the upgrade screen, I forgot what it's called but it's like edicts (you can get bonuses for some penalties), that is a bit hidden.
In the Total War series, I always wanted to have a mode where you could just enter and/or view your settlement and go around to see a 3D rendition of what the buildings you upgraded look like. What would have been awesome is if you could walk around as the governor and people would greet you.....dammit, I'm dream-o-ramblin' again.
Rye & Emmer are also types of grain, that was used alot in medieval times. Rye is pretty much still around in Germany in whole-wheat breads. Emmer has become more popular again in the past few years.
Bruh, I have been bamboozled, ran to the steam link all excited to buy a game and its out on the 26th, glad I couldn't actually buy it yet though, as the video went on it seems like this one needs some work before its ready for purchase. So I guess it all works out in the end, thanks for the review.
I hope there will be some magnificent castle building later as the game is developed. Or at least fortified churches, which were used historically to store valuables (and even food) in case of bandit raids.
Funny you should mention Lords of the Realm. I remember that it was very cumbersome to raise your own knights in that game. You have to make all the bits to produce a knight, when it takes but a click and some money to hire mercenary knights instead.
From a ttrpg game master's perspective, I like the idea that you don't have meta-game information about land fertility, only evidence of it once you've done something with it. Same with some of the other metrics of a typical city builder: having to learn how well you are doing only after you've done it is pretty immersive. Sure, it's harder to optimize your play, but a medieval baron wouldn't have that info anyway. They'd only have what info their people would be able to tell them.
I don't comment too much but I really appreciate the effort you put into this channel and your live streaming stuff. I love to hear you and your stories.
@@beni5149 Sure, but most people don't that's my point. Everyone have different tastes. But if you go into a bread aisle most people are picking up the white wheat bread, not coarse whole grain and rye (although health crazes shift things a bit). And I'm talking about when you have good bread of either available, of course. Not ultra processed US bread, which I'm not sure should be able to be legally called bread.
@@TheRealXartaX depends on country , lots countries still consume a lot rye and other types of wheet breads , almost 65% all breads in my country are so called mixed flour breads who is one of ways you can circumvent the taste while still reaping some benefits. , i personaly not mind that much rye , but problem with rye breads or full rye breads it has very strong flavour , so whatever topings you have on your sandwich or other uses , going to taste of mostly rye bread
Those backyard workshops seem like they would get to be a pain to manage if you got a ton of housing down. Wonder if there will be an overall management system for them. Been looking forward to this game for years. Games like this and Ancient Cities and Dawn of Man are right up my alley,
* Watch some streamers play it before buying * Play less that 2 hours and you could refund it if you don't like it * (GRAY OPTION!) Pirate a game. Then buy it if you like it!
Looking sweet, but I'm already heavily into Farthest frontier which recently overhauled their military side. It's gonna be a tight race. Wish Farthest also had freeform shaping of fields and not stuck to an orthogonal grid.
I can imagine mods for this game adding stylization from other titles - like Lord of the Rings for example, and being a cool foundation for world building that you could then explore through in first person - or using a town as a homestead to explore the surrounding world from.
You can make trade easy with the one upgrade for it. Then all of the trade routes only cost 25 each to unlock. At this stage it's basically essential, and sad to say more useful than the honey. Then you get to a decent sized army quickly in the beginning before you can produce the weapons yourself. After a few years you are rolling in money and then it's time to take advantage of cheap products you can refine yourself, like importing grain to turn it into bread.
Slavic has been working on the game for about 4 years now. So idk if these minute details are just the game not being polished enough or if it's intentional. I know he did say he wants to respect reality and historic accuracy as much as possible, so some missing "quality of life" game features might be intentional. Like you can't know if the soil is fertile for a certain crop unless you try it
So he's willing to sacrifice a game's playability for his personal preference of preserving reality and historical accuracy? Heading for a bargain bin near you.
@@montarakid1943 this is the kind of mentality that killed good old games. Remember when the games were hard, challenging and fun? Took a crap ton of time, which I don't have anymore, but every victory had meaning. Look what happened to the RTS genre, or even to WoW as a quick example. Now every pussy wants to click once and win. Not all games have to cater to everyone's feelings
Had this on my wishlist for so long, been worried it was dead for a while too; so glad to see that it's actually coming out, absolutely can't wait to pick it up!
You do realise that it's the UA-cam algorithm itself that is forcing this style to title to his videos, yes? He's got access to all of the regressions and statistics that YT gives to their creators, and that data shows within an hour or two whether any given video will get promoted to people or banished into the void never to be seen. And the results are stark on that testing. Current UA-cam REQUIRES this style, or it won't promote the video at all.
Not a fan of the "garbage income on export, highway robbery on import" mechanic. It should be supply/demand based, and merchants should make money by sourcing things where they're more abundant and bringing it to places where it's less so. And the same goods should cost the same whether you buy or sell if it's being done in the same area (bartering aside, but it makes NO sense for barter to change the price from 2 to 12 for example in the same place) Which means if it's a common material nearby, you shouldn't have to pay that much to import it. But if it's like exotic spices then yeah it should cost an arm and a leg.
I'm curious if when you get multiple settlements setup if you're still trading on the resources or they're pooled. I could see that those import prices drop if you get a second settlement setup that specializes in exporting those resources. Importing may just be high at the moment because you're having to buy from actual competitors. Not that I disagree with your point, it should be supply/demand based, but a political price hike wouldn't be weird.
@@JNArnold Sure a local lord might ban exports from the industries under his control, but that just means merchants from elsewhere will capitalize on the market gap. And not engaging in trade might squeeze out the demesne engaging in the embargoing since other people will refuse to trade with them in turn most likely. Embargoing only really works super well if you have a big advantage over the people you're embargoing in the first place, or you have a market monopoly (or close to it).
Btw, I didnt feel this to be bait title. I am not watching on day one. But two weeks I still think it within the to be expected range of play reviews before “launch” . Keep up the good work!
Pumped for this. Visually looks really nice, like a modern Banished with a first person mode and nice cloth physics :P Hopefully we have options for even larger campaign maps! I' a massive fan of KCD as well and this gives me major Bohemia vibes.
Wow! This looks amazing. I think that for some reason the name made me think of Mount and Blade (which was not my cup of tea) and so it was not on my radar at all. I guess this is kind of like those years that I thought the band Incubus was a death metal band because they named themselves after a devil. I think I’m gonna go ahead and pick this one up… Thanks for the great video.
Does anyone remember the game splat played about hero management? It's a chinese game where there are "visitor" heroes or mercenary fighting monsters in your island, and you can entice those adventurers to permanently reside there or something. Does anyone still remember that title?
There was a mobile game by Kairosoft (original Game Dev Story creators) called Dungeon Village which was exactly that, it kicked ass. Idk if someone’s cloned it, god knows game dev story got copied by a few people.
@@WeskerDyszel yeah, definitely. I think the twist to the other game is that it's sprinkled with a pinch of wuxia genre. The adventurers are like cultivators with bloodlines, some had wings some are robots. You build accommodations souvenirs shop, etc to earn money and to make adventurers stay. In that particular playthrough, splat was playing on the first level or something. Oh yah and it was 3d. Man I have bad memories with game titles.
Check out a game called Saelig. It's very much like The Guild 2, except set in ~800 AD England, with on-map combat against viking raiders periodically. You can even just take a job as a baker and never expand to owning anything, just live life.
you actually do have a 'hero' to control, I don't know if they can fight tho - probably not but you can absolutely pop down into the world and walk around with a custom personal character
Most of his core complaints were actually user error. Trade is made viable using a development point to remove the tariffs. Hovering over the market place item categories shows in green color what houses are covered with what needs. I do agree with the overly aggressive AI and cheating to just take everything over way too fast.
Game is lookin good. Lil more polishing on existing systems for balance and proper functionality, and it will b very solid for early access stage of development. Some tweaking b4 release and It may b one that I could hop right into. Keeping my eye on it fo sho.
Wow, this looks amazing. I am absolutely pumped to play it myself, it looks so good. Finally CA has some proper competition, maybe now the higher ups will take the hint.
@@LonelyKnightess??? When did I say that? You are literally putting words into my mouth, never do I say that. I am simply saying that Manor lords plays similar to total war games and so CA has some competition.
@@Aaron067 But it doesn't play similarly? That's the point I'm making, you're comparing them when they only similarity is units are commanded in a formation
Started following this game like five years ago when it was still some sketchy, indie, total war/city building knockoff. How far it has come… I’m getting a new pc just for this game.
I don't like games that just show percentages of stuff. Example. Sim City will show you the percentage for water. I'd like it if you could build cheap roads to the vicinity, then have some surveyor go over and explore it. Otherwise, looks like a solid game.
I feel like Splat went really hard on this title. Like, the flavor text of the default game mode even says your opponent starts with two lands and a built-up castle off map, so it's expected that he's kitted out early. Then the string instead of flavor text for some descriptions is a little disappointing in places, but Splat talks about it like it's a slight against his family. I dunno. I feel like his first impression is a little rough for the type of game.
I think I’m going to wait a little on this. It has two things I hate in games. AI that doesn’t play by the same rules. And an economy that doesn’t make sense and is punitive.
I've got that game, got it early access about a year ago but I've only played a couple of hours. Can you explain what is so special about the farming system please?
@@Squidgy55 the way it does crop rotation, and the UI. each crop has it's own growing and harvesting time, meaning short crops you can fit in the same year, or finish a harvest with fallow or fertility growing crops for example. you then choose what is going to be planted and when in a cycle of 3 years just like in this game. where each year you select a difference crop or combination of crops, and after the third year it starts again. the fertility and soil system is also a lot more complex in general too. it's easier if you just check it out in the wikia, it's hard to explain. farthestfrontier.wiki/wiki/Farming#Fertility_Impact
This game looks like it has a lot of interesting ideas and systems, but just not quite there and needs a lot of polish and tuning yet. Hopefully they get it in shape, I'd like to play the game they're ambitious to make.
this one time, at bandit camp......
lmao
Please don't let the next line involve a lute.
Did they have apple pie at the bandit camp?
A previous #1 wishlisted game on Steam was The Day Before. Hopefully this goes better than that!
Is that a genuine question? Like are you serious?
The day before:
Non in game trailer
No publicity
Nobody played it
Absolutely nothing about it for years
This game:
Showing the game I'm early access
Giving review copies
In game footage
Not forcing only good reviews
Dunno man if you think it's even close to similar just by the fact that you just watched a UA-camr play a super early build and it's already pretty impressive and shows the bad things without smokescreens.
Dunno i guess i just don't get how you can even compare the two
@@beni5149 Chill. It's a joke.
This one is a real game, so now matter what it will be better than that cash grab bullshit from a trash tier dev and publisher
I've been playing my copy of the demo I still had from the next fest last year, solid even just as a demo
@@beni5149 🤦♂
You SON OF A....
Sees title: Gets Excited: Checks Steam for Manor Lords Release Date: GETS ANGRY AT SPLATTER CAT lol
clickbait titles
ditto
Checks release date... *swings Splattercat by his tail*
lmao same I thought the game was finally released
Same lol
The AI doesn’t cheat. He’s just already a powerful Baron with his cities off the map.
Thanks for pointing that out, because I was super bummed when he brought it up.
"My cities go to another school" 😏
"cities off the map" ... as in, there's a larger "nation" level map above this? ... and is it like Crusader Kings where there are different layers of action happening, and this playthrough simply started at the lowest? ... as it's presented here, it seems more like an RTS ... so someone starting "with cities off the map" would seem to really imbalance the map if there's no way to interact with those cities and conquer him ...
If the AI has assets that a player cannot access, it is cheating.
@@Varadiiono it’s part of the scenario. He’s a Baron who owns some of these lands. He has no settlements on the map but his armies enter the map. Nothing about that is cheating. Have you people never played a campaign mission in an RTS?
Splat, the fields need the grazing upgrade, and you need to schedule the planting cycles. one year is one plant, next year another, third year you leave the field fallow with the upgrade for it to be a livestock field, which will bring up the fertility.
or if fertility is really bad set 1 year to be wheat and the other 2 to be fallow.
Never thought I'd read a comment unironically teaching crop rotation in 2024 😂
You would expect someone doing game reviews/first impressions for so many years to know how to figure out stuff like by now.
I guess Splatty is just built differently.
@@htspencer9084 It was a pretty basic feature of Lords of the Realm. Surprised he'd namedrop that and not understand it, tbh.
Farm to your strengths, if your sheep are doing well but you can't grow crops, then farm all the sheep you can and trade their produce. It's always been thus :)
Or as a sports analogy "Take what the defense gives ya."
But that is where the huge import tariffs come into play. He said in the video that when he exports, he earns next to nothing, but importing is extremely expensive.
@@JanB1605 He has not found out about the tech that eliminates that (...), Montu made a video where he runs his economy basically on shoes, trading for food.
To the cash intensity critique, you basically just summarized the historical issue with feudalism/mercantilism. The entire merchant caste arose out of the lack of cash and inefficiency of the barter system. Turning bushels of wheat into ingots of iron was so grotesquely inefficient that most of western Europe spent a 1000 years saying fk it and just collecting taxes in the form of goods or seasonal labor. Eastern Europe for closer to 1500 years, when we finally got our shit together and had a bit of cash liquidity the era of nobility signed its own death warrant by accepting cash in place of goods. TLDR its a feature not a bug in the game IMO.
you can tell he doesn't play city builders.
Wanted to write sth. along these lines but you did it much better 😊
"has FINALLY arrived" yeah finally... in TWO WEEKS... bruh, I was so excited 😭
gotta love that bullshit special treatment the YT and streamers get huh.....not like the game hasn't been the most wish listed game all fucking year already
Well it did arrive, on his computer
Dude, it has arrived. It's here, he's playing it. He's not saying it's "released", he's saying he's got it, which he has, it's arrived.
Me too man, me too….
You'll be ok.
You are mentioning "they" as game creators - in fact, that's a single polish developer :) Cheers
It's obvious by their output quality and quantity that they identify as a game studio.
oooh, i just love a shiny developer.
@@plumbthumbs9584 Underrated comment, right here.
That's crazy , thanks for the heads up
Fine, we should now refer to him as "the guy".
Love that idea of converting whatevers needed to help with production. The amount of random stuff invented/built in a Yorkshiremans garden shed during WW2 is genuinely hilarious. Like maybe it's storing gardening tools but maybe it's got designs for a high penatrating munition to take down one of the world's most powerful Battleships or a funky bouncing bomb to deal with dams... Or a chicken powered nuclear mine, although that last one was Cold War and meant to stop the Russians. Point is don't underestimate a Yorkshireman with a garden shed 😂
We also had stuff like the Hawker Hurricane and the Mosquito being built by cabinet makers because they already had the tools and expertise to do it and it spread the manufacturing out so much the Germans couldn't stop it just by bombing a few factories.
Hawker Hurricane went on to shoot down more aircraft than the legendary Spitfire during the Battle of Britain and the Mosquito...lets just say they were a little to good as Hitler himself issued an order that any Mosquito pilot captured was to be shot as a spy instead of being taken as a pow. Fat Electrician also described it as "the acoustic SR-71" which is about right and as it was mostly built out of wood(hence the nickname the Wooden Wonder) technically it was also the first stealth fighter because radar had a hell of a time trying to see the things 😂
Manor Lords: Proving that you need to give people alcohol to make them accept taxes.
27:37 You complained about the spearless guy but he just went full MMA mode. 😂
I've seen two of these videos labeled "finally arrived" but it's actually in two weeks.... what's with the bait titles and Manor Lords?
Right it’s just clickbait for views
ummm, bait.
He finally received the game to make a video, it’s not that hard to understand.
Content creators always get early access to promote the games, a very common concept.
Finally as in it's been a long wait even for more than just a promotional video of the game. But there are no more delays. It's finally arrived.
That does look fun.. **starts downloading Rimworld
This, just bought anomaly. Let's go.
RimWorld? More like lameworld haha
For trade, the reason why everything is expensive is that you might not have picked the trade upgrades when your town went up a level. From what I've seen based on other playthroughs, trade can become extremely profitable with the right upgrades. That being said, while looking good, the upgrade screen's UI isn't very informative for newer players. There is also something on the upgrade screen, I forgot what it's called but it's like edicts (you can get bonuses for some penalties), that is a bit hidden.
In the Total War series, I always wanted to have a mode where you could just enter and/or view your settlement and go around to see a 3D rendition of what the buildings you upgraded look like. What would have been awesome is if you could walk around as the governor and people would greet you.....dammit, I'm dream-o-ramblin' again.
Just need crusader kings, dannerlord, manor lords, and total war to be combined.
Molders have connected two before, so its not impossible.
@@eannane8712 Total Crusaders - Banners of the Manors
You could do this to some extent in Rome: Total War (and possibly in Medieval 2 as well).
It's shame CA did away with this feature.
Total War: Skylines
Have you tried Mount and Blade?
"I don't know how much beer it takes to upgrade these people but I'm gonna need 3 burger houses."
Splattercat out of context.
Rye & Emmer are also types of grain, that was used alot in medieval times.
Rye is pretty much still around in Germany in whole-wheat breads.
Emmer has become more popular again in the past few years.
Rye is also popular in Sweden.
Not really popular but you can also find rye bread in Romania
Also in Finland.
Rye bread is still a thing all over the world. Emmer, I'd never heard of before.
there is plenty of rye bread in america. splatter is just an idiot
Bruh, I have been bamboozled, ran to the steam link all excited to buy a game and its out on the 26th, glad I couldn't actually buy it yet though, as the video went on it seems like this one needs some work before its ready for purchase. So I guess it all works out in the end, thanks for the review.
I hope there will be some magnificent castle building later as the game is developed. Or at least fortified churches, which were used historically to store valuables (and even food) in case of bandit raids.
Funny you should mention Lords of the Realm. I remember that it was very cumbersome to raise your own knights in that game. You have to make all the bits to produce a knight, when it takes but a click and some money to hire mercenary knights instead.
From a ttrpg game master's perspective, I like the idea that you don't have meta-game information about land fertility, only evidence of it once you've done something with it. Same with some of the other metrics of a typical city builder: having to learn how well you are doing only after you've done it is pretty immersive. Sure, it's harder to optimize your play, but a medieval baron wouldn't have that info anyway. They'd only have what info their people would be able to tell them.
The cape physics sold me.
I don't comment too much but I really appreciate the effort you put into this channel and your live streaming stuff. I love to hear you and your stories.
Super excited for this one, combines half of my favourite game genres.
Rye was the most common grain used in medieval times. It was used for dark bread.
got to love a town with a body pit!
Rye is used more or less like wheat. It's easier to grow, and healthier. But not as tasty to a lot of people.
makes good vodka though....
@@lucidnonsense942 And bread!
I find rye bread very tasty, and many times i prefer it over traditional bread
@@beni5149 Sure, but most people don't that's my point. Everyone have different tastes. But if you go into a bread aisle most people are picking up the white wheat bread, not coarse whole grain and rye (although health crazes shift things a bit).
And I'm talking about when you have good bread of either available, of course. Not ultra processed US bread, which I'm not sure should be able to be legally called bread.
@@TheRealXartaX depends on country , lots countries still consume a lot rye and other types of wheet breads , almost 65% all breads in my country are so called mixed flour breads who is one of ways you can circumvent the taste while still reaping some benefits. , i personaly not mind that much rye , but problem with rye breads or full rye breads it has very strong flavour , so whatever topings you have on your sandwich or other uses , going to taste of mostly rye bread
Those backyard workshops seem like they would get to be a pain to manage if you got a ton of housing down. Wonder if there will be an overall management system for them. Been looking forward to this game for years. Games like this and Ancient Cities and Dawn of Man are right up my alley,
im actually scared to try it ... too many dissapointments lately
This !
Should've tried it on Steam Next Fest, felt great to play.
* Watch some streamers play it before buying
* Play less that 2 hours and you could refund it if you don't like it
* (GRAY OPTION!) Pirate a game. Then buy it if you like it!
You don't have to buy it on day 1, hour 0 of early access.
The sheer level of detail. Splatty's noble has those stupid long pointy shoes that were all the rage in the noble circles during the period!
Looking sweet, but I'm already heavily into Farthest frontier which recently overhauled their military side. It's gonna be a tight race. Wish Farthest also had freeform shaping of fields and not stuck to an orthogonal grid.
How is the combat?
Looks like a fun game. I hope they add lots of content.
I can imagine mods for this game adding stylization from other titles - like Lord of the Rings for example, and being a cool foundation for world building that you could then explore through in first person - or using a town as a homestead to explore the surrounding world from.
You can make trade easy with the one upgrade for it. Then all of the trade routes only cost 25 each to unlock. At this stage it's basically essential, and sad to say more useful than the honey. Then you get to a decent sized army quickly in the beginning before you can produce the weapons yourself. After a few years you are rolling in money and then it's time to take advantage of cheap products you can refine yourself, like importing grain to turn it into bread.
Barley is shockingly hard to grow. Birds can strip a field in a day if you don’t harvest in time.
Yes forums are on fire because streamers did it again and yes we still here to see how the game is going
0:14 Dude, the youtube compression in 720 makes this look like you're playing 3rd person KCD. Gorgeous game.
Slavic has been working on the game for about 4 years now. So idk if these minute details are just the game not being polished enough or if it's intentional. I know he did say he wants to respect reality and historic accuracy as much as possible, so some missing "quality of life" game features might be intentional. Like you can't know if the soil is fertile for a certain crop unless you try it
So he's willing to sacrifice a game's playability for his personal preference of preserving reality and historical accuracy? Heading for a bargain bin near you.
@@montarakid1943 its not sacrificing playability, those things are intentional features.
@@montarakid1943 this is the kind of mentality that killed good old games. Remember when the games were hard, challenging and fun? Took a crap ton of time, which I don't have anymore, but every victory had meaning. Look what happened to the RTS genre, or even to WoW as a quick example. Now every pussy wants to click once and win. Not all games have to cater to everyone's feelings
That spearless soldier made me laugh out loud.xD
Dude was hoping the Manor Lord wouldn't notice he forgot his spear
Had this on my wishlist for so long, been worried it was dead for a while too; so glad to see that it's actually coming out, absolutely can't wait to pick it up!
Been waiting on this game for years
Star Citizen: hold my beer....
this reminds me of the guild 2, just managing your land instead of your family
Man, I got excited for a minute! Downvote for the misleading clickbait title! :(
same and same
yeah it has not arrived yet, arrived for him maybe
You do realise that it's the UA-cam algorithm itself that is forcing this style to title to his videos, yes? He's got access to all of the regressions and statistics that YT gives to their creators, and that data shows within an hour or two whether any given video will get promoted to people or banished into the void never to be seen.
And the results are stark on that testing. Current UA-cam REQUIRES this style, or it won't promote the video at all.
@@DrBunnyMedicinal "The #1 Most Wishlisted Game On Steam Is About To Arrive" would've been fine.
Not a fan of the "garbage income on export, highway robbery on import" mechanic. It should be supply/demand based, and merchants should make money by sourcing things where they're more abundant and bringing it to places where it's less so. And the same goods should cost the same whether you buy or sell if it's being done in the same area (bartering aside, but it makes NO sense for barter to change the price from 2 to 12 for example in the same place) Which means if it's a common material nearby, you shouldn't have to pay that much to import it. But if it's like exotic spices then yeah it should cost an arm and a leg.
I agree. It also worries me that the AI is getting so many cheats - tends to be more of a shortcut in my opinion.
I'm curious if when you get multiple settlements setup if you're still trading on the resources or they're pooled. I could see that those import prices drop if you get a second settlement setup that specializes in exporting those resources. Importing may just be high at the moment because you're having to buy from actual competitors. Not that I disagree with your point, it should be supply/demand based, but a political price hike wouldn't be weird.
@@JNArnold Sure a local lord might ban exports from the industries under his control, but that just means merchants from elsewhere will capitalize on the market gap. And not engaging in trade might squeeze out the demesne engaging in the embargoing since other people will refuse to trade with them in turn most likely. Embargoing only really works super well if you have a big advantage over the people you're embargoing in the first place, or you have a market monopoly (or close to it).
Btw, I didnt feel this to be bait title. I am not watching on day one. But two weeks I still think it within the to be expected range of play reviews before “launch” . Keep up the good work!
SC: "Manor Lords, the number one most wishlisted game on Steam."
Me: *literally never seen it before*
OMG i can not wait to play this game
Rye is also excellently used in Whisky. Excited for this title. Shame it's still two weeks out.
Pumped for this. Visually looks really nice, like a modern Banished with a first person mode and nice cloth physics :P Hopefully we have options for even larger campaign maps! I' a massive fan of KCD as well and this gives me major Bohemia vibes.
Wow! This looks amazing. I think that for some reason the name made me think of Mount and Blade (which was not my cup of tea) and so it was not on my radar at all. I guess this is kind of like those years that I thought the band Incubus was a death metal band because they named themselves after a devil. I think I’m gonna go ahead and pick this one up… Thanks for the great video.
This one looks really good.. Hope it end up being as good when done!
omg cannot wait - got so excited when I saw the rash of titles on youtube saying it was out and there's still two weeks to go!
holy cow.... the log just drifting
We've been hornswoggled!
Does anyone remember the game splat played about hero management? It's a chinese game where there are "visitor" heroes or mercenary fighting monsters in your island, and you can entice those adventurers to permanently reside there or something. Does anyone still remember that title?
There was a mobile game by Kairosoft (original Game Dev Story creators) called Dungeon Village which was exactly that, it kicked ass. Idk if someone’s cloned it, god knows game dev story got copied by a few people.
@@WeskerDyszel yeah, definitely. I think the twist to the other game is that it's sprinkled with a pinch of wuxia genre. The adventurers are like cultivators with bloodlines, some had wings some are robots. You build accommodations souvenirs shop, etc to earn money and to make adventurers stay. In that particular playthrough, splat was playing on the first level or something. Oh yah and it was 3d. Man I have bad memories with game titles.
Music bangs
God bless Ostriv and Manor Lords, the only actual village management games I have ever been excited about.
Check out a game called Saelig. It's very much like The Guild 2, except set in ~800 AD England, with on-map combat against viking raiders periodically. You can even just take a job as a baker and never expand to owning anything, just live life.
Ya'll read titles for Splat videos? Whatever; I see a new upload from Splat, I click and watch because it's going to be something awesome.
Please play after the new update!
this is unreal, dude. awesome!!!
Oh nice SpCt doing Minor Lords
1) Early acces 2) In a couple of weeks. Just to get that straight people. ;)
Game itself looks beautiful.
Feels more like RTS than Citybuilder game and I love the battle like Bannerlords except you don't had a hero character to control.
you actually do have a 'hero' to control, I don't know if they can fight tho - probably not
but you can absolutely pop down into the world and walk around with a custom personal character
yea im definitely gonna play this game
Great and Kingdom Come Deliverance 2 might be coming!
Jesus Christ be praised!
definitely as stronghold vibes :) ive been so excited for this one!
Most of his core complaints were actually user error. Trade is made viable using a development point to remove the tariffs. Hovering over the market place item categories shows in green color what houses are covered with what needs. I do agree with the overly aggressive AI and cheating to just take everything over way too fast.
Some youtubers get to play it != arrived
Well, it's arrived for them... They aren't lying.
I want this game right now
This game looks great and love the tapestry
Game is lookin good. Lil more polishing on existing systems for balance and proper functionality, and it will b very solid for early access stage of development. Some tweaking b4 release and It may b one that I could hop right into. Keeping my eye on it fo sho.
at the first minute i sad "HELL YES THIS LOOKS GOOD!" then all the rts view came and i was like "uhhh... another rts... 😫"
I wish I still got excited for city builder games. I just burnt myself out on them so bad that I can't enjoy them anymore.
i dont think ive ever heard anyone ever mention lords of the realm before
Yo, my man, can we get you to enable fps on steam overview? It would be nice to see how games run on a system.
Manor Lords, you decide.
2 weeks left?
I hate his title lol, had me rushing to Steam to check because I thought it was coming end of April. Sure enough....
more like 2 years... it's 2 weeks till early access
2 weeks!
Hey Splatter have you played Northgard recently? They've been cranking out updates over the years like there's no tomorrow.
You can make bread and whiskey from rye
I got so excited when I saw this vid, i thought the game finally dropped. I've been waiting for this game for a long ass time.
Wow, this looks amazing. I am absolutely pumped to play it myself, it looks so good. Finally CA has some proper competition, maybe now the higher ups will take the hint.
CA?
@@ukaszstepien419creative assembly, the people that make total war
Not every strategy game is Total War
@@LonelyKnightess??? When did I say that? You are literally putting words into my mouth, never do I say that.
I am simply saying that Manor lords plays similar to total war games and so CA has some competition.
@@Aaron067 But it doesn't play similarly? That's the point I'm making, you're comparing them when they only similarity is units are commanded in a formation
Started following this game like five years ago when it was still some sketchy, indie, total war/city building knockoff. How far it has come… I’m getting a new pc just for this game.
Can't wait to play!
I don't like games that just show percentages of stuff. Example. Sim City will show you the percentage for water. I'd like it if you could build cheap roads to the vicinity, then have some surveyor go over and explore it. Otherwise, looks like a solid game.
I watched CityPlannerPlays playing this then watched yours. Why does it feel like you two were playing different games that just look like? 😂
I feel like Splat went really hard on this title. Like, the flavor text of the default game mode even says your opponent starts with two lands and a built-up castle off map, so it's expected that he's kitted out early. Then the string instead of flavor text for some descriptions is a little disappointing in places, but Splat talks about it like it's a slight against his family. I dunno. I feel like his first impression is a little rough for the type of game.
I think I’m going to wait a little on this. It has two things I hate in games. AI that doesn’t play by the same rules. And an economy that doesn’t make sense and is punitive.
What happened to today's Soulash 2 video??
Just hope it runs better then the first demo release which just didn't run on my 4080 rig
So excited!
crazy he didnt say like mount and blade
That south east area is way better for a farm than where u have urs
Banished BUT WAY WAY BETTER
I didn't realize you actually had a dedicated GPU like that.
Releases on my birthday. Don't mind if I do.
Rye is for making a different type of bread.
what this game really needs is the farming system from farthest frontier, and I mean literally the same system, just copy it mercilessly.
I've got that game, got it early access about a year ago but I've only played a couple of hours. Can you explain what is so special about the farming system please?
@@Squidgy55 the way it does crop rotation, and the UI. each crop has it's own growing and harvesting time, meaning short crops you can fit in the same year, or finish a harvest with fallow or fertility growing crops for example. you then choose what is going to be planted and when in a cycle of 3 years just like in this game. where each year you select a difference crop or combination of crops, and after the third year it starts again. the fertility and soil system is also a lot more complex in general too. it's easier if you just check it out in the wikia, it's hard to explain.
farthestfrontier.wiki/wiki/Farming#Fertility_Impact
Good stuff, had my eye on this and ended up missing the demo! Apparently it's a solo Dev effort, looks great! Hope he does well
Honest review. I am definitely interested, but will probably wait a while for a sale and all of the kinks to get worked out.
This game looks like it has a lot of interesting ideas and systems, but just not quite there and needs a lot of polish and tuning yet. Hopefully they get it in shape, I'd like to play the game they're ambitious to make.