Thank you all for all the views these last few months! I hope this video, as well as my others, have helped those on the fence to consider the crazy world of VR. Things really are changing at a crazy speed.
Let me save you 5 minutes. You can, but you won’t want to. I tried it for a week and lasted a couple of days. It’s so much less convenient and comfortable that’s there is just no point. It’s a tiring experience.
Agreed. I tried and wanted to love it. I did some editing and 3D in Immersed with the QPro a couple of times but found my physical Ultrawide monitors to be better. I do however anticipate Apple Vision Pro.
Ty this someone actually try it. I got a question, my current monitor is old like really old is it better to buy this or get a real monitor? Edit: my monitor is about 15ish years old, still using VGA but using adapter HDMI to my pc
I really wish Microsoft would collaborate with Valve and update Windows to support completely freeform window scaling in VR, so if you're in SteamVR you could have any program open as its own floating window and instead of it merely being a screen capture of the desktop (which tends to break when there are other programs in the same screen), it'd be an actual window in VR you can make as big as you want and place anywhere
@@bc_labs I think Microsoft is a bit afraid because last time they pushed for a form-factor revolution (a touch-screen/tablet revolution, times were different in the 2010s...) with Windows 8, it ended up being one of the most infamous versions of Windows... even though I personally quite enjoyed it.
Pretty sure Valve is abandoning Windows. All the stuff about SteamVR updates... I'm convinced they are going to expand upon their version of Linux for all XR.
valve? steamvr is not some standard unlike openxr. Even in steamvr, most updates are for openxr support and linux compositor for their unreleased headset
@@zeekjones1 Valve's position on Windows has been clear for a very long time -- I don't think they ever liked it, and Gabe himself has given some presentations on why Windows sucks... ironically, in one of said presentations, his Windows machine bluescreened. Self-explanatory, I guess...
You can actually make it so just your keyboard is passthrough and everything else is virtual. You do that by first choosing a virtual environment, then you go to settings. then you enable keyboard or desk passthrough
@@charleskavoukjian3441 did not experience that for me personally. I think the passthrough option was actually pretty accurate. It could be that you might potentially have a faulty headset, or maybe just a lighting issue.
@@TheKdcool my mistake. Yes you're right, enabling desk passthrough isn't found in settings. It's found on desk itself. Explanation below: What you're going to do is after you setup your desk in vr, you're going to look down at the desk. On the bottom right of your virtual desk, you'll see 2 icons. One of the Icons looks like an eye. When you hover your controller/finger pointer over this eye icon, it'll say "desk passthrough". Clicking on this icon will enable/disable desk passthrough, allowing you to see your physical keyboard in real life. I know you didn't ask for the other icon, but I'll explain for those curious: The other icon enables and disables the virtual desk "whiteboard". You can use the whiteboard to draw and write notes. Let me know if that works for you
I have a Q2, but upgraded to the Q3 for pass through and a virtual office. I have tried Virtual Desktop and Immersed and love using Immersed because I get 3 virtual monitors (up to 5) and pass through for wireless kb and mouse. Not perfect but I would say 85-90% amazing. I am now working like this most of the time. So much better than the Q2. I develop software and this is a game changer for me. So pleased with the Q3 for this purpose.
@@hamiltonjohn5592 so I have a laptop with external monitors in my home and office but I work all over the place remotely and wanted to be able to have a 3 monitor setup everywhere I go. The 3 virtual screens look better than my real monitors. I can also scale them up and down. It’s not a perfect solution, but it’s pretty good and I can deal with the quirks for now. Working in a hotel with 3 giant monitors floating in space is pretty amazing.
Looks pretty good, I've been a longtime user of Virtual Desktop with the quest 2 as an attempt to replace my monitors. The virtual monitor quality is acceptable in most cases, but the passthrough leave a lot to be desired. Seeing this gives me hope that I might actually be able to effectively use the quest 3 as a productivity device.
I had trouble with the quest 2 as a productivity device due to the resolution but also the bulkiness of the device. Quest 3 has been excellent on both fronts.
The Quest 3 device is the only device where I can actually work in VR/MR. I tried the Pro and the passthrough wasn't good enough to see my keyboard, the Q3 has great passthrough in a well lit environment. Like really good, I can fully see my keyboard and even text on my phone.
@@pa1ZI agree and would love to see it when it comes out but for $500, gotta give it up to Meta for such quality at this price. Interested to see the new Visor when it comes out too.
@@TheLillianYoung Not gonna happen. It's been tested by some folks and we're still lightyears away from that. It's too heavy and just not practical enough to make it replace the monitor. Maybe for their next generation which will likely take another 2-3 years to come out after this one releases, but not their current upcoming one.
I ordered a quest 3 for this exact reason. Ended up returning it since I didn’t see myself using it long term due to a few reasons. Resolution needs to be better, device needs be lighter, and I find that the virtual desktop experience was laggy. Still hopeful that this tech will eventually replace monitors.
I think it will get better with updates, but it is "on the fence", where for some it's ready and for some not quite. Glad you at least gave it a shot, as it is still a very cool device
@@bc_labsplus it needs better battery. Currently it will do like what 2 hours so what do we do for the other 6, 7 hours of the work day. The tech is still basically at the alpha demo phase, this isn't even beta test ready, business will not be doing hundreds of quest 3 headsets to improve worker productivity
Im pretty sure the quest 3 has 4k resolution per eye if im not mistaken...And also you can use a direct cable from the PC to the quest to remove all lag.
The quest 2 was a gift, but I've never experienced technology like this. It was game changing, discovering resident evil 4 on this was like me when i first discovered video games just life changing. I instantly wanted more but the apps are very limited unfortunately, there's so much potential if tech and gaming companies would support this more, i can't wait to get my hands on this with the new upgrades
@@jonathandiaz6 how to cast 'MOBILE DISPLAY TO META 3?" there is no video on it. we can cast quest 3 display to mobile BUT NO OPPOSITE VIDEO. IF U HAVE ANY INFO PLEASE SHARE IT
Yeah, You can use controllers/hand tracking in the default meta browser and its often much faster than mouse & keyboard. Turns your monitors into touchscreens. Would be great it workrooms had it too.
After watching countless videos of the Quest 3's passthrough before buying a headset and trying it for myself, I have to say it was a pretty big letdown. So many people made it seem I could just wear the headset around my house and have this great mixed reality experience, but the super low resolution and warping make it more of a gimmick that I'll probably never use than anything else. I have no doubt it'll only get better from here, I just can't see myself ever using it for anything other than quickly looking at something in my room while I'm playing a game.
I'll be honest I was a bit let down too, especially when I viewed the demo before I purchased it at Best Buy. Pass through isn't nearly as crystal clear as they were able to make it look in a lot of their promos. But after using it, for most tasks it's completely sufficient to have an enjoyable experience, and in good lighting it's actually pretty decent. You just need really good lighting. In bad lighting it's pretty meh. But that's just cameras for you, you really need really fancy cameras and even then there's only so much we can do what you're trying to refresh image so fast without getting low exposure values
@@spinninglink in another video I tried to do a better job showing it by recording through the lenses, as it seems to help the passthrough to look better when captured in Quest 3 (likely due to how recording is capped at 1080p and fairly low bitrate). I find it passable in most situations, but fairly decent if lightly is excellent. BUT, it's definitely much worse than advertised at least in medium to low lighting.
You'd have to own the quest 2 to know how much of a difference the quest 3 is. It's night and day. As for expecting top level optics for this cheap price, 1/3 that of a flagship mobile phone? Lol.
Thanks! I appreciate the watch and praise! I am planning a complete review either for Tuesday or Wednesday once I have had a week with the headset since that lets me go really in-depth. You are welcome to tune back in for that.
I tried to work from Qeust 2 but for me it not ready at all. I see big improvements with Quest 3 but I still think we need few more generation of headsets to be truly usable
Or just Wait for Apple to bring the New ideas and then Mark Zuckerburg will ripped them off like he always does with any competing company. He is already trying the realistic Avatar feature on the Vision Pro. He got mocked by his cartoon Avatar crap enough lol.
@@powerhouse884 Dude, Apple have not released anything and you accused meta of stealing. Myself do not want any of them. Apple locks you in your eco system and Mark is just delusional. I am more of fan of Valve\Steam with there free linux base system.
@@iraklimgeladze5223 Dude, Apple made an EVENT SHOWING the Vision Pro. People were mocking Mark over the Cartoon Avatar on the Meta quest. NOW they want to try a realistic version of that after what Apple announced. Stop pretending they came up with that out of nowhere. Mark Zuckerber was interviewed AFTER the Vision Pro announcement and he didn’t speak about any of that. Anyone with common sense know why he is leaning into AR NOW in his advertising. Mark has ALWAYS stolen ideas from other companies. (snapchat,Tiktok,Twitter) he lacks the capacity to innovate on anything. He literally just copies the exact same thing.
Really good question! I was thinking the other day, smart glasses may replace monitors entirely. No more 2 screen or 3 screen setups. No more super wide screens that cost exponentially more for the extra size. Now we can have endlessly huge giant screens right on our face. The question remains whether it's bad for eyesight to use goggles too long.
If it happens with a quest 3, 4 or 5 or the apple vision pro: virtual screens will just be a stepping stone. why put a virtual square in front of you, just place the apps where you want them. maybe place apps on walls. instagram as a live picture frame on a blank wall for example. twitter on an kitchen cabinet, or a recipe app there would probably be better. that will be true spacial computing. navigation overlay in the car, but that'll be superflous with self driving cars. =)
Yes it does, different apps have different limits on the number of monitors. But yes they usually let you have up to 2 two additional that are only virtual
You can also use a virtual display driver to trick your computer and these apps into thinking you have as many displays as you want at any resolution you want
I believe it very much is. I was coding in unity on my quest 2 about half a year ago in the same way like this video, and in comparison the technology has gotten ridiculously better and it was doable even then. There were a couple issues back then such as needing to sometimes take my headset off to put my mouse back on the unity pause and play button for testing and leaving. But this seems alot easier, very solid and doable.
It's definitely possible, but I'd say about the time you run out of battery is about the same time it gets uncomfortable. So for a reasonable length sessions is not too bad. It's also nice to have a compact way of bringing extra screens with you
I was having issues with immersed on my quest too so I switched over and was not using it as much on my quest 3, but I'll do a comparison video soon. A "State of Desktop Streaming" if you will. They all have trade offs
“If it’ll cooperate with me” is what breaks it for me. But given most of it appears to be the more reliable mouse and keyboard after initial setup, I’m tempted to try. Thanks for sharing 👍
This was within my first 6 hours of play with the Q3 so still some learning. Now I am like a jedi master with and without controllers, lol. Most times I prefer the hand tracking. It's like magic
This is what has me on the fence about picking up the Q3. Meta's UX was clunky and fiddly in the Q2 and so far I am not seeing it being all that much better (save for removing the need to create a Guardian). I feel the Q3 is one or two iterations away from being a true game changer.
Since they've added the option to toggle the ux between like projecting it out into space and it being a little screen you can carry around with you, it's been a big Improvement for hand tracking purposes. I definitely think there's some improvement, but I think the main issue is just getting used to using your hands to interact with something that's not really there. There's no haptic response when you touch a screen that's not physically there, versus if you're using the controllers there's some feedback and you know you touched something. Honestly with how much the quest to improved up until now, I would not be shocked if any of these things are at least addressed somewhat in the lifespan of the quest 3. So yeah I think the Quest 4 will not have very many UI quibbles. I don't think the quest 3 has too many either, but one full life cycle from now I think they will be sorted
Just ordered my Q3 for this exact reason. The Q2 wasn't a good fit for me to actually work in it. I hope the new cameras allow me to see at least my keyboard. at least! Also heard it feels more comfortable than the Q2 just because the heaset sits closer to the face and stuff. Thanks for sharing : )
I'm hoping to have two videos posted tonight, I already recorded most of the continent just have to cut it. One of which covers me trying to use workrooms on the quest 3 through a work day and making notes of my qualms ( I think I'm mostly software related), and what I really like about it. The other will cover resolution and Passthrough. Hope you enjoy your headset!
i've had it since day 1. imo, I would wait for the 4 if that's what's holding you back. its cool and definitely clearer, but its just not at the point where that's actually viable.
@sethking6361 I mean the problem is you're going to be waiting two or three more years, so it's not like there's an alternative on the market that is competing with it. If you're in other markets, you might be able to get the Pico 5 if it lives up to the hype, though. I think if they can run some really smart upscaling on the pass-through on the quest 3 is going to make it a game-changer though.
The straps that come with it are pretty uncomfortable after about an hour or so for me. Supposedly after market accessories can make it comfortable enough for multiple hours
@@yutakahitomi2594the strap is my biggest complaint as a Q2 owner. No clue why they thought the main pressure points should be the tops of the your cheekbones 🤦
Maybe the resolution is finally acceptable, I'll give it a shot. I still recall the valve talk on resolution and we got a ways to go before it matches my 4K monitors.
It's definitely not going to be a 4K monitor, but even then you're not getting the full benefits of a 4k monitor if it's several feet away from you. At a certain point you're not getting the detail of that. Here you have a 2K Monitor but it's really close to your eye. Hope you have a positive experience if you test it out. Cheers!
I have 4k monitors and it brings my computer to a crawl, about 15 FPS. The problem in Workrooms is you can't do fine placement the screens. The 4K monitor is huge and I have to look around the virtual space to see the corners. Not worth it. And streaming to the high resolution displays on the 3 takes a lot of resources. Doesn't help that I have lots of Chrome tabs, Rider IDE taking 7gb minimum, and other dev tools. Bottom line, upgrade your monitors if you need more screen real estate.
Immersed seems more polished than this. Still can't reproduce the quality of 4k, but it does my wqhd ultrawide without me needing to change the size of any text to make it visible, and i can have as many screens as I want at any resolution i want and any position using a virtual display driver. Testing using ~1920 x 4400 + 3440 x 1440 + 1920 x 1080 and it used 7% of my cpu and 30% of my gpu (uses nvenc). This was also all on the basic version. The virtual display driver lets you get around all the requirements for pro
@fluffgaming6889 It's just a streamer client, the same kind of setup that you'd have for like remote desktop, virtual desktop, etc. You get it from immersed website. But it's only set up for streaming wirelessly to a Quest 1, 2, & 3 ( and maybe Picos, I don't know for sure). Virtual desktop might be a little bit better for latency, but I believe immersed would do good enough for most games, and is free.
@@fluffgaming6889 yeah immersed is on PC and Mac and offers a USB mode, but wireless mode for people with a better setup, I'm super pick so don't want any latency
@@fluffgaming6889 i tried it for geometry dash (yes i know but it's the most latency / lag sensitive game i know), using a wifi direct connection to my pc. It said there was 20ms latency in the app, i couldn't notice any. However it didn't manage to send every frame. Sometimes it felt like it was managing the 100fps of my screen, but others it felt like each frame would stick around for 50-100ms. This wasnt in the best environment for it though, streaming a wqhd ultrawide with geometry dash + a 4k (slightly higher than actually, custom resolution from a virtual display driver) screen with discord video + 1080p screen with discord text
Thanks for this. I do some tinkering in Unity and could definitely use a couple more screens for the game and timeline windows. I'm gonna give it a try.
With the right set up it would be extremely awesome I would say, it's not going to replace somebody's really really expensive perfect monitor. But for portability it's pretty insane.
@@bc_labs the number of monitors almost means more. I have a 14, & 16 inch peripheral monitor from my 12inch laptop . My monitors are roughly 3 feet away from my face and are set to zoom of 125-200% depending on size and specific location. I would really like a third, and even more so I would like to work while my wife drives the RV. For context I am a software engineer. I think that for quality of life it sounds like the VR headset is worth. It needs to be good enough to read, and the alternative is having only one extra monitor because monitors are heavy and bulky
Is this actually a useable replacement for multi monitor settup now? Id love to be able to use like, a kitchen table with just a mouse and keyboard as a working area and quickly make it a kitchen table again by just removing the keyboard and mouse
It depends on your expectations, if you have good Wi-Fi and you pick the right software for your use case ( I hope the cover that soon but there's several monitor streaming services on the Quest), it can be really functional. There are options to pair a Bluetooth mouse and keyboard with the headset, and that streams into the computer. Alternatively if you're within range, the kb&m can be hooked Bluetooth to your computer directly.
@@bc_labs I think I'd most like to still have it connected with a wire, just because reliability. But would be super cool if a 3 monitor setup could be a laptop, mouse and headset some day.
@GeoffreyVonbargen currently I've only tested it Wireless, and I haven't had really any issues. Wired is probably a little better, but I wouldn't trade it for the freedom of movement
While it may not be the best right now, with the doubling effect from Moore’s law in practice, just imagine what it will be in 10 years. People seem to forget that the iPhone was launched ~15 years ago.
There should be an AR video call option in the future so u can see the other person on the couch next to you. Would need an external accessory like a 3d depth cam. I can't even imagine videochat industry how much will explode with such a thing :))
Honestly this is more of a solution for if you're on the go, and you can't really haul extra monitors or fold down external displays. When I made this, this was my first run in with a device that actually could do some mixed reality. XREAL, Rokid, VirtueXR are all working on software for their smart glasses that can do similar things to this multi display, and 3 degrees of freedom. The fov on those are lower, but they are far more portable and comfortable for longer usage. I do think if Meta can make these devices just a bit lighter and improve the pastor resolution they will be quite sufficient for this purpose, but I don't think they're going to be the long-term solution, rather more of a stepping stone to get the software ready for good MR glasses.
That's probably true, thanks for the tip. I was mostly leaving them up to kind of show the graininess of the pass-through on additional screens. Now that my workrooms and everything is configured, I probably can just leave them off.
Could you make a video on using the quest 3 without passthrough, 2 monitors, doing programming on right screen and office programs on the left monitors? How the experience of doing this is for a couple hours vs 2 physical monitors? (Not compared to Q2, but actualy monitors for us who are on the fence just waiting for the perfect enough headset to hit the market). And is is possible to make one of the monitors ultrawide? Or something?, not 4k but just wider
I did a video on immersed which has some of what you were looking for. Workrooms was a bit meh for office work if your text is small, as it seemed to occasionally stutter and capped resolution. Immersed overall was fairly clear and useful for fairly lengthy sessions. I plan to get back into Godot programming, and if I do a video stream on that, I'll make sure and use my headset. Also, BTW, near the end of my video with the "Holographic monitors" thumbnail, there is a recording from my phone through the lenses to be more accurate to what you see.
The Quest 3 is really an intriguing piece of tech. Seems like Apple has refined this type of hybrid VR with their Vision Pro headset. Their proprietary software is really what makes their device more seamless and fluid, it's a great addition to existing Apple hardware as usual. That being said, the Quest is still the pioneer for this type of tech entering the market.
Vision Pro will be fantastic at the things it offers, but it will be quite heavy and cumbersome, even if more power and much more expensive. I think they did force Meta to hit the gas a bit more for sure.
When I get home tonight, I'll check, but it looked like somewhere between 1080P and 1440p, I know the recording is not high quality due to whatever the compression is from the Quest recording, but for me the text was very clear and was way more usable than my Quest 2.
Uploading my new video now addressing this. It looks like Workrooms maxes out just above HD. I show a comparison. ua-cam.com/video/h2Ypx4GedSM/v-deo.htmlsi=V0LjXRNjRnieVvDN I will be testing other desktop streamers soon to crown a winner.
@@bc_labsnot so important how much better than q2 it is tbh. No-one is buying it anymore. I'm first time buyer of VR and I'm a bit letdown on the image quality.
No,normal monitors have 90 ppd and quest 3 have 25 ppd so… it’s not comfortable. So not right now. The rest is marketing or people trying to sell you headsets. Look the quest pro….
The hardware can do it with enough clarity/resolution now but the Quest software is the weak point, there are just endless popup prompts and tons of jankyness. An app requests permissions and you get booted out of the VR environment into this generic Android permissions page... terrible. It needs to be all automatic, sit down at your desk and it automatically detects it from vision AI models and sets itself up, none of this constant clicking on buttons and manually setting up your environment with finger taps.
It could be better, like a floating permission page, but overall even the touch menus feel pretty fluid and futuristic. But more seemless intuitive things like you are suggesting would be nice
@@drabdulwahabalnajjar Yeah I remember they demoed that, you just sit down in front of your MacBook and a second screen magically pops up above it. I'd expect all their devices to "light up" inside VR like if the Apple Watch doesn't get an expanded display in 3D it would be a total waste. Anything that gets you hooked deeper into the Apple ecosystem is gonna be there for sure.
Really wish I could use this for work.. Very unfortunate you need to download a program / software to use the full capabilities. I hope one day we can just plug in and go.
Meta quest 2 goggles had the battery issue were it wasted too quick and it seems this one’s have the same issues and you need a PC to run this goggles and other factors along the way that make this goggles a pain in the arse to use.Also when oculus 2 were fresh out of the box they looked very clear then they get blurry and I believe the same will be with this one after a while of use they will get a blurry visual.The oculus2 were a rave for a very short time then you end up seeing them at pond shops and I think this will be the same case.
What settings and which virtual streamer were you using? I feel like I've had a lot of mixed results depending on which desktop streaming software I used and with what resolution and windows UI scaling. Without the right settings I definitely think it could generate eye strain.
The answer is yes. I tried workrooms and immersed for two weeks. I was very productive. The only real problem I find is the headset on your face. At the end of the day my face is sore and my eyes are more tired.
The Comfort of the headset really is the main barrier I think. Software and displays are good enough. Some better eye screen fatigue settings would be nice too. I keep brightness low.
The dog sounds gave me a mini heartattack. I'm laying on the floor watching this video on my quest and all of a sudden I hear the dogs and I jumped up.
I think they're going to be able to improve pass through with software at least probably 30 to 50% if they do some filtering, but I would agree that weight would be an improvement. I don't think the fov really needs to be any bigger, I don't get the ski goggle effect that my quest to gave me, I very rarely notice that I can't see what I want to see because of the goggle ring. The lens Improvement combined with the larger surface area of the lenses has vastly improved the experience for me
Don't be fooled by the video. The reality is not as good. It's sorta OK but I wouldn't want to use this for long...Also if you go this route buy the Elite strap. This is a necessity imo
I'll be sure to test it. I just got my virtual desktop client set up impaired, and I'll have to compare against something like big-screen also. Currently using my home Wi-Fi router but I do have a dedicated router who forgets the quest that I haven't set up yet. That could be a good point of comparison also. When streaming live monitors have had a little bit of Jetter at certain points but overall it seems pretty smooth and stable, and these productivity streamers are not necessarily the most latency and visual Fidelity focused either.
One day we won't need monitors to connect a very large PC hardware to, we can slip on the Virtual Reality headset and connect the headset to the PC via QR code and boom, you have a virtual reality environment.
Hi friends, I'm thinking about buying a Q3 to work as a 3d animator and I'm not sure about the image quality and video freezing. I am not very knowledgeable in this topic so your opinion is very important for me. Will it be able to work well for this purpose?
Hand tracking is actually pretty excellent, it just took some adjusting to. I also have terrible lighting that my desk unless I turn on a lamp. Apple Vision Pro is like 7x the cost too. It better be significantly better.
I tried to use horizon workrooms remotely on my quest2. I was able to stream my desktop from 100km away but I couldn't get keyboard and mouse input to be sent to my remote pc. (Kb+mouse paired to quest2 via bluetooth.)
If you're already sitting at your own desk it seems to kind of defeat the purpose here. I could see using this to remotely access your computer while traveling and only needing to bring a mouse or keyboard however. But I'm not sure how that would work.
Some of the clients actually run entirely over the web, and don't require to be on the same wi-fi. But it does also free up the option of pairing a Bluetooth keyboard to your headset and being in the kitchen for example and streaming your desktop as well as your controls to the computer in the other room. I was at my desk for this most because I wanted to compare to see if they were good enough quality that wouldn't have to fill up my desk with these big monitors. It would be nice to have more of a workstation cuz I'm always clearing off my desk and stacking more stuff on it and clearing it off again.
I am building an mini it PC because I will be living half of the week in one city and the other half in other city. Carrying around just the mini itx and a quest 3 rather than a monitor would be a dream.
I still have my Q1 sat on a shelf. I felt like a sign that VR wasn't ready with the intense screen door and the bad pass through. Is Q3 really viable for something like coding where you're needing to clearly see text for long work hours?
It's definitely at a Crossroads here. I feel like for some people it's going to be perfectly sufficient and for some people it's going to be not quite there. I haven't been able to spend tons of hours in front of it programming, just because it's been a pretty busy few weeks since release. But the few times that I have been in it for a while I didn't feel too much eye strain and I felt the tax quality was quite good. It's of course better when it's native and it's running on the headset, but even streaming a PC it felt very workable. I hope to do some more content after I've been able to live with it for a bit longer. I didn't even get my review up until Sunday, because I really wanted to spend almost two weeks with the device before giving any complete remarks.
VR headsets do not replace my Display monitors. It is just an alternate way of viewing some of my SIM Racing games, and I don't wear the VR headset for hours on end. I enjoy VR, and I enjoy my high end large LCD Display. So Displays are not going to go away. Also not too sure if there are or will be any long term effects to the eyes wearing those VR lenses so close to someone's eyes for hours on end. We will find out in the years to come from our eye doctors. Take care.
The focal distance it when you're using a VR headset is much more like having a screen multiple feet away due to the Optics. So harm should be comparable to that of staring at a screen for long periods of time. The other negative effect is that your eyes don't have to adjust to various distances due to the lack of varifocal lenses. But that's also true of staring at a monitor without looking away every so often. Although it is exacerbated on VR and will be hopefully addressed in the future as varifocal lenses have become possible. As for replacing desktop monitors I don't think we're quite there yet in the sense that if you have a dedicated desk space you wouldn't pick having a VR headset over having some crisp monitors on your desk. But if you don't have a dedicated desk space such as if you work on the road a lot and would want to bring your spare displays with you, you really have to have either portable displays that fold up, or you would want some kind of VR or ar device to make it easier to access multiple displays. For me I think we're very close to a turning point where on the go, a person could very easily pull out one of these style of devices and use it as a multi-monitor solution for a laptop. I am not sure whether it's necessarily to the mainstream point but I think we're at the Tipping Point where just a little bit more Comfort or a little bit more power at a good price would nudge people.
Can you move the screens in Horizon Workrooms, for example, to position them higher or lower when you want to switch from sitting to working while standing? Thanks for the video ;)
Unless I'm missing a setting it does not let you, I would recommend using something like Immersed for that. As I mentioned to others I plan to make a video very soon comparing the main desktop sharing apps, but there are other videos out there already to give you an idea of what is possible
This is cool, but can you lay down or sit on the couch with a keyboard in your lap? That's the only reason I want this sort of thing. Sitting at a disk with a VR headset strapped to your head is just lame. For the cost of a Quest 3 you could just get 3 super high quality monitors. Or 2 large ones and split screen them into 4 or whatever. I just wish the Tap "Keyboard" (It's like rubber brass knuckles) was actually any good and it was possible to actually type more then 40wpm 99% of the population. .AND That you could do it on a soft surface) Tap paired with VR would be the ultimate setup.. again if Tap was worth the money. .. which it IS NOT. ---IT's better if you use TWO of them of course. Then maybe.
My back is fucked because of medical negligence and a lot of the time I have to lay down. Now I use my quest 3 to display my desktop for more comfort. But that's obviously a specific case.
It's definitely different for everyone but I've been pretty impressed with mine, I bet it's quite nice if a person has limited movement at times, like you're talking about. Glad it has been helpful!
I'd use it more if there were more integration for normal keyboard and mouse controls. I draw a lot so I need full use of Ctrl, Shift, Alt, Scroll Wheel to change modes pretty frequently. Otherwise it's too much of a hassle over the laptop and a mouse.
I actually don't think so. Using a VR headset for too much time kills your sight slowly. I prefer to have real monitors and sit away from it to protect my sight. But it's cool
Optics actually make it borderline the same effective distance as a monitor. I am near sighted to a little closer than desk monitor distance, and can't use Q2 or Q3 without glasses or contacts. Always can use blue light glasses or night mode (on Quest) out of precaution, though
Practically, yes. But not actually. Because I don't want a monitor strapped that close to my eyeballs. I'd rather take up deskspace and also save money instead of getting a needless upgrade that is 100% vanity.
On the AR side it is definitely impressive, woth the pass-through and display quality is definitely a lot higher, but a seven times the price I don't think you get seven times the functionality from what I've been able to see. If I can get one to demo I will go in depth on the comparison.
It's possible but they need to work out some of the jankiness of it. I was surfing the web the other day and it was fine, but then the screen warped to a point basically on my nose, obstructing my view. I was like struggling to get the screen off my face, lol.
It definitely could use some polish, but I've been very pleased overall compared to my quest too as I think the added horsepower of the xr2 Gen 2 makes it feel snappier. Hopefully they keep improving with software updates
I already have 2 computers with 4 monitors, but if i could add two more monitors above that were larger for art and video i would wear the quest 3 at my desk everyday.
My eyes are really good at close up so im not that big of a fan of VR. (My first VR Headset on PC was the PSVR 1. Followed by my second one the Pimax 5k Super) I ended up going for an 85 inch TV because it was just the best bang for the buck screen real estate wise. I also dont get the Ultrawide Setups for like 1k, its so small compared to just getting a TV even for a 300 bucks one.
The goal isn't really just to replace a tv, that's just one use case. If you only need a monitor at your desk, or you only need a TV for the living room this isn't quite to the point of replacing those. But if you want all the other features it has and you were thinking about getting an extra screen anyway, it could make sense. Especially if you live alone. There's definitely different use cases for different devices
It is a little weird it kind of goes back and forth. But most of the time I'm doing hand tracking it overlays. Of course when I'm using my controllers it doesn't overlay my hands. I think part of the time, it chooses to Overlay your hands based on whether or not your hand is in front of a menu, as occlusion culling is not yet implemented ( where your hand can go in front of a menu, or behind it, depending on distance away)
480? This thing has two independent screens that are over 2K each, even if you have the virtual monitor sitting a little ways away, it's going to still be at least like a 1080p display
You definitely can play two-dimensional games with streaming, although different streamers have better refresh rates and and lower pings. Virtual desktop always seem to have the best ping refresh rate, but side loading the steam link app also would be pretty good
not very good for play videogames, i pref my monitor instead of quest 3, when you try play games for example RUST, you will feel delay and bad performance, playable yes but better in monitor
It definitely very much depends on the type of game you're playing. The more twitch based, or extremely sensitive multiplayer the less I think that this is the go to option But if I'm going out of town or something And I could bring my laptop or Steam Deck, and either My Quest three or a single monitor I'd likely bring my Quest 3. I can make the screen much larger than I could with a portable monitor, and if I'm doing more productive stuff I can use it for three monitors. So there's definitely trade-offs
I would argue it's no worse than pretty much working in front of a display all day at a normal desk job. The lenses themselves basically put an effective focal distance that's further from your face than the actual screen physically is. That is apparent because I'm very nearsighted where I can't read screens that are more than a few feet from my face, and everything in the headset is blurry unless I use glasses or contacts. So the effective distance of the screen to your eyes in terms of the Optics your eyes perceive is actually much further than the centimeter of distance between your eyes and the LCD behind the lens. I'm not saying you won't get any ice drain, but no different than pretty much any person who spends a lot of time in front of the computer
There's drag. It can't track accurately so it needs to either do that or simply give you a virtual screen. I don't see the point of having AR monitors. It can just give you a large enough screen you're comfortable with and show the real world in whatever parts you want. So this way you don't need to track anything and you can "take" your "monitor" anywhere you go. As long as you can take your VR device and power with you, that is. Not that it is much mobile. It's really not meaningful to want to place virtual monitors on a desk and have it be there all the time. That defeats the whole purpose of VR.
Immersed lete you do more like what you want screens that can be brought around your house or area with you. Not sure about touch input to the screens going to the PC, though. This was more just a test, as I hadn't used Horizon Workrooms prior to this
Thank you all for all the views these last few months! I hope this video, as well as my others, have helped those on the fence to consider the crazy world of VR. Things really are changing at a crazy speed.
Wow, that "dog barging into room" sound effect was super realistic
Lol. When your dog crashes your recording 😂
It's not guaranteed to happen to every Quest user. But that's what makes it so realistic
I ripped my headphones off and looked around my room to see what was going on. lol
My cats' souls temporarily left their body
@@albo181 all 9? nice touch
Let me save you 5 minutes. You can, but you won’t want to. I tried it for a week and lasted a couple of days. It’s so much less convenient and comfortable that’s there is just no point. It’s a tiring experience.
So Apple VR will fail unless it is going to be so much more comfortable than Quest 3.
@@johnsonluk3468Apple VR appears to do this the right way with higher resolution. The Q3 IMO is like a proxy for the real deal.
Agreed. I tried and wanted to love it. I did some editing and 3D in Immersed with the QPro a couple of times but found my physical Ultrawide monitors to be better. I do however anticipate Apple Vision Pro.
Thanks
Ty this someone actually try it. I got a question, my current monitor is old like really old is it better to buy this or get a real monitor?
Edit: my monitor is about 15ish years old, still using VGA but using adapter HDMI to my pc
I really wish Microsoft would collaborate with Valve and update Windows to support completely freeform window scaling in VR, so if you're in SteamVR you could have any program open as its own floating window and instead of it merely being a screen capture of the desktop (which tends to break when there are other programs in the same screen), it'd be an actual window in VR you can make as big as you want and place anywhere
This would make a huge difference, the fact that this is not the case is where Microsoft's dropping the ball and going to get left behind
@@bc_labs I think Microsoft is a bit afraid because last time they pushed for a form-factor revolution (a touch-screen/tablet revolution, times were different in the 2010s...) with Windows 8, it ended up being one of the most infamous versions of Windows... even though I personally quite enjoyed it.
Pretty sure Valve is abandoning Windows.
All the stuff about SteamVR updates... I'm convinced they are going to expand upon their version of Linux for all XR.
valve? steamvr is not some standard unlike openxr. Even in steamvr, most updates are for openxr support and linux compositor for their unreleased headset
@@zeekjones1 Valve's position on Windows has been clear for a very long time -- I don't think they ever liked it, and Gabe himself has given some presentations on why Windows sucks... ironically, in one of said presentations, his Windows machine bluescreened. Self-explanatory, I guess...
You can actually make it so just your keyboard is passthrough and everything else is virtual. You do that by first choosing a virtual environment, then you go to settings. then you enable keyboard or desk passthrough
Thanks! Found this the other day and it's great for immersion in a quiet space. Great for focus
Its so-so with accuracy though. I tried it and the keyboard would be slightly off a letter, or would disappear if I sat to close to the desk.
@@charleskavoukjian3441 did not experience that for me personally. I think the passthrough option was actually pretty accurate. It could be that you might potentially have a faulty headset, or maybe just a lighting issue.
I really searched for this and didn't find it. Where is this setting located?
@@TheKdcool my mistake. Yes you're right, enabling desk passthrough isn't found in settings.
It's found on desk itself. Explanation below:
What you're going to do is after you setup your desk in vr, you're going to look down at the desk.
On the bottom right of your virtual desk, you'll see 2 icons. One of the Icons looks like an eye. When you hover your controller/finger pointer over this eye icon, it'll say "desk passthrough". Clicking on this icon will enable/disable desk passthrough, allowing you to see your physical keyboard in real life.
I know you didn't ask for the other icon, but I'll explain for those curious: The other icon enables and disables the virtual desk "whiteboard". You can use the whiteboard to draw and write notes.
Let me know if that works for you
I have a Q2, but upgraded to the Q3 for pass through and a virtual office. I have tried Virtual Desktop and Immersed and love using Immersed because I get 3 virtual monitors (up to 5) and pass through for wireless kb and mouse. Not perfect but I would say 85-90% amazing. I am now working like this most of the time. So much better than the Q2. I develop software and this is a game changer for me. So pleased with the Q3 for this purpose.
What is the benefit of seeing passthrough vs looking at the screen in real time?
@@hamiltonjohn5592 so I have a laptop with external monitors in my home and office but I work all over the place remotely and wanted to be able to have a 3 monitor setup everywhere I go. The 3 virtual screens look better than my real monitors. I can also scale them up and down. It’s not a perfect solution, but it’s pretty good and I can deal with the quirks for now. Working in a hotel with 3 giant monitors floating in space is pretty amazing.
@@hamiltonjohn5592you don’t have to buy 5 monitors
@@hamiltonjohn5592 more monitors
@@hamiltonjohn5592 lol
Looks pretty good, I've been a longtime user of Virtual Desktop with the quest 2 as an attempt to replace my monitors. The virtual monitor quality is acceptable in most cases, but the passthrough leave a lot to be desired. Seeing this gives me hope that I might actually be able to effectively use the quest 3 as a productivity device.
I had trouble with the quest 2 as a productivity device due to the resolution but also the bulkiness of the device. Quest 3 has been excellent on both fronts.
Might also be a good idea to check out immersed as well.
The Quest 3 device is the only device where I can actually work in VR/MR. I tried the Pro and the passthrough wasn't good enough to see my keyboard, the Q3 has great passthrough in a well lit environment. Like really good, I can fully see my keyboard and even text on my phone.
@@JoshuaWriterYou will be blown away by the passthrough of the Vision Pro. (Not saying the product is good)
@@pa1ZI agree and would love to see it when it comes out but for $500, gotta give it up to Meta for such quality at this price. Interested to see the new Visor when it comes out too.
This looks exhausting😂 but really cool. It will be very useful in 7-8 years
Maybe a few months depending on Apple Vision’s true performance.
@@TheLillianYoung Not gonna happen. It's been tested by some folks and we're still lightyears away from that. It's too heavy and just not practical enough to make it replace the monitor. Maybe for their next generation which will likely take another 2-3 years to come out after this one releases, but not their current upcoming one.
7-8 years?! do u know how fast technology advances bro?
I'm already using it as monitor specially to watch media and browsing stuffs etc
I ordered a quest 3 for this exact reason. Ended up returning it since I didn’t see myself using it long term due to a few reasons. Resolution needs to be better, device needs be lighter, and I find that the virtual desktop experience was laggy. Still hopeful that this tech will eventually replace monitors.
I think it will get better with updates, but it is "on the fence", where for some it's ready and for some not quite. Glad you at least gave it a shot, as it is still a very cool device
Keep an eye out on the Visor goggles, made by the company that developed the Immersed app.
P
@@bc_labsplus it needs better battery. Currently it will do like what 2 hours so what do we do for the other 6, 7 hours of the work day. The tech is still basically at the alpha demo phase, this isn't even beta test ready, business will not be doing hundreds of quest 3 headsets to improve worker productivity
Im pretty sure the quest 3 has 4k resolution per eye if im not mistaken...And also you can use a direct cable from the PC to the quest to remove all lag.
The quest 2 was a gift, but I've never experienced technology like this. It was game changing, discovering resident evil 4 on this was like me when i first discovered video games just life changing. I instantly wanted more but the apps are very limited unfortunately, there's so much potential if tech and gaming companies would support this more, i can't wait to get my hands on this with the new upgrades
are there any free and good games ?
@youtubebrowser1730 not really only free media apps, almost every game is paid.
There is plenty of content most paid around 19 29 dollars and u can share with 3 wich is good
@@jonathandiaz6 how to cast 'MOBILE DISPLAY TO META 3?" there is no video on it. we can cast quest 3 display to mobile BUT NO OPPOSITE VIDEO. IF U HAVE ANY INFO PLEASE SHARE IT
Yeah, You can use controllers/hand tracking in the default meta browser and its often much faster than mouse & keyboard. Turns your monitors into touchscreens. Would be great it workrooms had it too.
It's not faster wdym
@@khj7937 you just scroll, pinch or resize instead of having to fiddle with the cursor. I find it much faster.
After watching countless videos of the Quest 3's passthrough before buying a headset and trying it for myself, I have to say it was a pretty big letdown. So many people made it seem I could just wear the headset around my house and have this great mixed reality experience, but the super low resolution and warping make it more of a gimmick that I'll probably never use than anything else. I have no doubt it'll only get better from here, I just can't see myself ever using it for anything other than quickly looking at something in my room while I'm playing a game.
I'll be honest I was a bit let down too, especially when I viewed the demo before I purchased it at Best Buy. Pass through isn't nearly as crystal clear as they were able to make it look in a lot of their promos.
But after using it, for most tasks it's completely sufficient to have an enjoyable experience, and in good lighting it's actually pretty decent. You just need really good lighting. In bad lighting it's pretty meh. But that's just cameras for you, you really need really fancy cameras and even then there's only so much we can do what you're trying to refresh image so fast without getting low exposure values
This so much. The fact the video recordings look SO MUCH BETTER than the actual passthrough you see is borderline false advertisement
@@spinninglink in another video I tried to do a better job showing it by recording through the lenses, as it seems to help the passthrough to look better when captured in Quest 3 (likely due to how recording is capped at 1080p and fairly low bitrate).
I find it passable in most situations, but fairly decent if lightly is excellent.
BUT, it's definitely much worse than advertised at least in medium to low lighting.
100%, useless thing. But if to think, VR now is 100% useless in work thing. Just for games
You'd have to own the quest 2 to know how much of a difference the quest 3 is. It's night and day.
As for expecting top level optics for this cheap price, 1/3 that of a flagship mobile phone? Lol.
Great video, very in-depth review 👍
Thanks! I appreciate the watch and praise!
I am planning a complete review either for Tuesday or Wednesday once I have had a week with the headset since that lets me go really in-depth. You are welcome to tune back in for that.
I tried to work from Qeust 2 but for me it not ready at all.
I see big improvements with Quest 3 but I still think we need few more generation of headsets to be truly usable
Or just Wait for Apple to bring the New ideas and then Mark Zuckerburg will ripped them off like he always does with any competing company.
He is already trying the realistic Avatar feature on the Vision Pro. He got mocked by his cartoon Avatar crap enough lol.
@@powerhouse884 Dude, Apple have not released anything and you accused meta of stealing.
Myself do not want any of them.
Apple locks you in your eco system and Mark is just delusional.
I am more of fan of Valve\Steam with there free linux base system.
@@iraklimgeladze5223 Dude, Apple made an EVENT SHOWING the Vision Pro. People were mocking Mark over the Cartoon Avatar on the Meta quest. NOW they want to try a realistic version of that after what Apple announced.
Stop pretending they came up with that out of nowhere. Mark Zuckerber was interviewed AFTER the Vision Pro announcement and he didn’t speak about any of that. Anyone with common sense know why he is leaning into AR NOW in his advertising. Mark has ALWAYS stolen ideas from other companies. (snapchat,Tiktok,Twitter) he lacks the capacity to innovate on anything. He literally just copies the exact same thing.
@@powerhouse884 "Event", not release.
@@iraklimgeladze5223 Quest 3 > Index and Vive 2. Needed new gereration of Index to compete
Really good question! I was thinking the other day, smart glasses may replace monitors entirely. No more 2 screen or 3 screen setups. No more super wide screens that cost exponentially more for the extra size. Now we can have endlessly huge giant screens right on our face.
The question remains whether it's bad for eyesight to use goggles too long.
If it happens with a quest 3, 4 or 5 or the apple vision pro: virtual screens will just be a stepping stone. why put a virtual square in front of you, just place the apps where you want them. maybe place apps on walls. instagram as a live picture frame on a blank wall for example. twitter on an kitchen cabinet, or a recipe app there would probably be better. that will be true spacial computing. navigation overlay in the car, but that'll be superflous with self driving cars. =)
Augments are indeed coming to the Q3 next year. Hope it allows 3rd party widgets to make this possible
I have been looking for exactly this kind of video!!! If it could become a virtual desktop eith multiple displays, I would completely buy one!
Does this allow you to have more monitors than you do physically? or do you have to have multiple monitors connected for them to show up
Yes it does, different apps have different limits on the number of monitors. But yes they usually let you have up to 2 two additional that are only virtual
You can also use a virtual display driver to trick your computer and these apps into thinking you have as many displays as you want at any resolution you want
Bro he literally does that IN THIS VIDEO. did you even watch?
Whoever came back from walking the dog scared she shyte oout of me :p was so invested with noise canceling headphone that entry was in Surround sound
So sorry, that audio inclusion was very much unintentional.
As a vr dev, i'm wondering if it's finally possible to code with the hmd on, without needing to remove it and put it back on endlessly.
I believe it very much is. I was coding in unity on my quest 2 about half a year ago in the same way like this video, and in comparison the technology has gotten ridiculously better and it was doable even then. There were a couple issues back then such as needing to sometimes take my headset off to put my mouse back on the unity pause and play button for testing and leaving. But this seems alot easier, very solid and doable.
It's definitely possible, but I'd say about the time you run out of battery is about the same time it gets uncomfortable. So for a reasonable length sessions is not too bad. It's also nice to have a compact way of bringing extra screens with you
Workrooms is a terrible example though. Immersed is a far better example of what desktop replacement is.
Immersed used to be great, but us broken now
I was having issues with immersed on my quest too so I switched over and was not using it as much on my quest 3, but I'll do a comparison video soon. A "State of Desktop Streaming" if you will. They all have trade offs
is it though?
@@KING_NIMROD By virtue of the fact that you can't move your screen off of workrooms grid. Yes, I do think so. There's zero customization, whatsoever.
@@sangyedorje Not for me. I use it everyday. What seems to be your issue?
“If it’ll cooperate with me” is what breaks it for me. But given most of it appears to be the more reliable mouse and keyboard after initial setup, I’m tempted to try. Thanks for sharing 👍
This was within my first 6 hours of play with the Q3 so still some learning. Now I am like a jedi master with and without controllers, lol. Most times I prefer the hand tracking. It's like magic
This is what has me on the fence about picking up the Q3. Meta's UX was clunky and fiddly in the Q2 and so far I am not seeing it being all that much better (save for removing the need to create a Guardian). I feel the Q3 is one or two iterations away from being a true game changer.
Since they've added the option to toggle the ux between like projecting it out into space and it being a little screen you can carry around with you, it's been a big Improvement for hand tracking purposes.
I definitely think there's some improvement, but I think the main issue is just getting used to using your hands to interact with something that's not really there. There's no haptic response when you touch a screen that's not physically there, versus if you're using the controllers there's some feedback and you know you touched something.
Honestly with how much the quest to improved up until now, I would not be shocked if any of these things are at least addressed somewhat in the lifespan of the quest 3. So yeah I think the Quest 4 will not have very many UI quibbles. I don't think the quest 3 has too many either, but one full life cycle from now I think they will be sorted
i will say the hand tracking is great even in bad lighting with mine
Just ordered my Q3 for this exact reason. The Q2 wasn't a good fit for me to actually work in it. I hope the new cameras allow me to see at least my keyboard. at least!
Also heard it feels more comfortable than the Q2 just because the heaset sits closer to the face and stuff.
Thanks for sharing : )
I'm hoping to have two videos posted tonight, I already recorded most of the continent just have to cut it.
One of which covers me trying to use workrooms on the quest 3 through a work day and making notes of my qualms ( I think I'm mostly software related), and what I really like about it.
The other will cover resolution and Passthrough.
Hope you enjoy your headset!
i've had it since day 1. imo, I would wait for the 4 if that's what's holding you back. its cool and definitely clearer, but its just not at the point where that's actually viable.
@sethking6361 I mean the problem is you're going to be waiting two or three more years, so it's not like there's an alternative on the market that is competing with it. If you're in other markets, you might be able to get the Pico 5 if it lives up to the hype, though.
I think if they can run some really smart upscaling on the pass-through on the quest 3 is going to make it a game-changer though.
I’d say it’s passable now. Not perfect but very good. It was worth the upgrade for me. Hoping the issues will be fixed with software updates.
@@sethking6361 mine i can pretty easily see my keyboard, have a backlit keyboard tho which might help. I also use immersed rather than this
That I'm very pleased means "I'm not pleased at all" 😂 😂
people underestimate how long they're gonna wanna wear this thing on their head while working
I use VR since 2017. So, I have no idea what you talking about....
youre an outlier@@theloner6063
Overestimate
The straps that come with it are pretty uncomfortable after about an hour or so for me. Supposedly after market accessories can make it comfortable enough for multiple hours
@@yutakahitomi2594the strap is my biggest complaint as a Q2 owner. No clue why they thought the main pressure points should be the tops of the your cheekbones 🤦
Maybe the resolution is finally acceptable, I'll give it a shot. I still recall the valve talk on resolution and we got a ways to go before it matches my 4K monitors.
It's definitely not going to be a 4K monitor, but even then you're not getting the full benefits of a 4k monitor if it's several feet away from you. At a certain point you're not getting the detail of that. Here you have a 2K Monitor but it's really close to your eye.
Hope you have a positive experience if you test it out. Cheers!
I have 4k monitors and it brings my computer to a crawl, about 15 FPS. The problem in Workrooms is you can't do fine placement the screens. The 4K monitor is huge and I have to look around the virtual space to see the corners. Not worth it. And streaming to the high resolution displays on the 3 takes a lot of resources. Doesn't help that I have lots of Chrome tabs, Rider IDE taking 7gb minimum, and other dev tools.
Bottom line, upgrade your monitors if you need more screen real estate.
Immersed seems more polished than this. Still can't reproduce the quality of 4k, but it does my wqhd ultrawide without me needing to change the size of any text to make it visible, and i can have as many screens as I want at any resolution i want and any position using a virtual display driver.
Testing using ~1920 x 4400 + 3440 x 1440 + 1920 x 1080 and it used 7% of my cpu and 30% of my gpu (uses nvenc).
This was also all on the basic version. The virtual display driver lets you get around all the requirements for pro
ive been using immersed with the cable, so so good man, this is exactly what i wanted it for, i want a virual office and ive got one
This is what I want to do. So there’s an immersed app for rift/pc? Is the latency good enough to play flatscreen games on?
@fluffgaming6889
It's just a streamer client, the same kind of setup that you'd have for like remote desktop, virtual desktop, etc. You get it from immersed website.
But it's only set up for streaming wirelessly to a Quest 1, 2, & 3 ( and maybe Picos, I don't know for sure).
Virtual desktop might be a little bit better for latency, but I believe immersed would do good enough for most games, and is free.
@@fluffgaming6889 yeah immersed is on PC and Mac and offers a USB mode, but wireless mode for people with a better setup, I'm super pick so don't want any latency
@@fluffgaming6889 i tried it for geometry dash (yes i know but it's the most latency / lag sensitive game i know), using a wifi direct connection to my pc. It said there was 20ms latency in the app, i couldn't notice any. However it didn't manage to send every frame. Sometimes it felt like it was managing the 100fps of my screen, but others it felt like each frame would stick around for 50-100ms.
This wasnt in the best environment for it though, streaming a wqhd ultrawide with geometry dash + a 4k (slightly higher than actually, custom resolution from a virtual display driver) screen with discord video + 1080p screen with discord text
Thanks for this. I do some tinkering in Unity and could definitely use a couple more screens for the game and timeline windows. I'm gonna give it a try.
Id really like to use this in place of my work monitors. This way i can travel and work easier -- way less equipment
With the right set up it would be extremely awesome I would say, it's not going to replace somebody's really really expensive perfect monitor. But for portability it's pretty insane.
@@bc_labs the number of monitors almost means more. I have a 14, & 16 inch peripheral monitor from my 12inch laptop . My monitors are roughly 3 feet away from my face and are set to zoom of 125-200% depending on size and specific location.
I would really like a third, and even more so I would like to work while my wife drives the RV. For context I am a software engineer.
I think that for quality of life it sounds like the VR headset is worth. It needs to be good enough to read, and the alternative is having only one extra monitor because monitors are heavy and bulky
Is this actually a useable replacement for multi monitor settup now? Id love to be able to use like, a kitchen table with just a mouse and keyboard as a working area and quickly make it a kitchen table again by just removing the keyboard and mouse
pretty sure giving it a gen or two would be the best idea
@Okahui I mean this is Gen 3
It depends on your expectations, if you have good Wi-Fi and you pick the right software for your use case ( I hope the cover that soon but there's several monitor streaming services on the Quest), it can be really functional.
There are options to pair a Bluetooth mouse and keyboard with the headset, and that streams into the computer. Alternatively if you're within range, the kb&m can be hooked Bluetooth to your computer directly.
@@bc_labs I think I'd most like to still have it connected with a wire, just because reliability. But would be super cool if a 3 monitor setup could be a laptop, mouse and headset some day.
@GeoffreyVonbargen currently I've only tested it Wireless, and I haven't had really any issues. Wired is probably a little better, but I wouldn't trade it for the freedom of movement
While it may not be the best right now, with the doubling effect from Moore’s law in practice, just imagine what it will be in 10 years. People seem to forget that the iPhone was launched ~15 years ago.
I'm ready for the power of virtual desktop on this.
The biggest problem of VR glass is myopia.
There should be an AR video call option in the future so u can see the other person on the couch next to you. Would need an external accessory like a 3d depth cam.
I can't even imagine videochat industry how much will explode with such a thing :))
I mean it saves a few bucks on the electricity bill but other than that it’s a pain in the neck.
Honestly this is more of a solution for if you're on the go, and you can't really haul extra monitors or fold down external displays.
When I made this, this was my first run in with a device that actually could do some mixed reality. XREAL, Rokid, VirtueXR are all working on software for their smart glasses that can do similar things to this multi display, and 3 degrees of freedom. The fov on those are lower, but they are far more portable and comfortable for longer usage.
I do think if Meta can make these devices just a bit lighter and improve the pastor resolution they will be quite sufficient for this purpose, but I don't think they're going to be the long-term solution, rather more of a stepping stone to get the software ready for good MR glasses.
Turn off the monitors when using the Quest cuz they're messing up the tracking
That's probably true, thanks for the tip. I was mostly leaving them up to kind of show the graininess of the pass-through on additional screens.
Now that my workrooms and everything is configured, I probably can just leave them off.
I am not sure I am getting this correctly. Can I use virtual multi-monitors for a PC WITHOUT actually having any physical monitors?
yes!!! it’s crazy!!!
Would be wild to work in webXR this way.
Why workrooms? It's the worst of all remote desktop applications. It's actually pretty terrible.
I was just playing around. Got an immersed video up now (just a general how to and overview). A comparison of all options on Q3 coming really soon
Could you make a video on using the quest 3 without passthrough, 2 monitors, doing programming on right screen and office programs on the left monitors? How the experience of doing this is for a couple hours vs 2 physical monitors? (Not compared to Q2, but actualy monitors for us who are on the fence just waiting for the perfect enough headset to hit the market). And is is possible to make one of the monitors ultrawide? Or something?, not 4k but just wider
I did a video on immersed which has some of what you were looking for.
Workrooms was a bit meh for office work if your text is small, as it seemed to occasionally stutter and capped resolution.
Immersed overall was fairly clear and useful for fairly lengthy sessions.
I plan to get back into Godot programming, and if I do a video stream on that, I'll make sure and use my headset.
Also, BTW, near the end of my video with the "Holographic monitors" thumbnail, there is a recording from my phone through the lenses to be more accurate to what you see.
The Quest 3 is really an intriguing piece of tech. Seems like Apple has refined this type of hybrid VR with their Vision Pro headset. Their proprietary software is really what makes their device more seamless and fluid, it's a great addition to existing Apple hardware as usual. That being said, the Quest is still the pioneer for this type of tech entering the market.
Vision Pro will be fantastic at the things it offers, but it will be quite heavy and cumbersome, even if more power and much more expensive.
I think they did force Meta to hit the gas a bit more for sure.
can u change the size of virtual monitors? Can u have 1 giant monitor instead of 3 small ones?
What resolution can you use on the virtual monitors? Wondering if this would be useful when traveling with my laptop.
When I get home tonight, I'll check, but it looked like somewhere between 1080P and 1440p, I know the recording is not high quality due to whatever the compression is from the Quest recording, but for me the text was very clear and was way more usable than my Quest 2.
Uploading my new video now addressing this. It looks like Workrooms maxes out just above HD. I show a comparison.
ua-cam.com/video/h2Ypx4GedSM/v-deo.htmlsi=V0LjXRNjRnieVvDN
I will be testing other desktop streamers soon to crown a winner.
@@bc_labsnot so important how much better than q2 it is tbh. No-one is buying it anymore. I'm first time buyer of VR and I'm a bit letdown on the image quality.
No,normal monitors have 90 ppd and quest 3 have 25 ppd so… it’s not comfortable. So not right now. The rest is marketing or people trying to sell you headsets. Look the quest pro….
90 PPI not ppd Quest 3 is like over a 1000 ppi and you can just buy a headstrap for 20 dollar
The hardware can do it with enough clarity/resolution now but the Quest software is the weak point, there are just endless popup prompts and tons of jankyness. An app requests permissions and you get booted out of the VR environment into this generic Android permissions page... terrible.
It needs to be all automatic, sit down at your desk and it automatically detects it from vision AI models and sets itself up, none of this constant clicking on buttons and manually setting up your environment with finger taps.
It could be better, like a floating permission page, but overall even the touch menus feel pretty fluid and futuristic. But more seemless intuitive things like you are suggesting would be nice
I think this will be achieve in apple vision pro
It better be sinces it is seven times the cost.
@@drabdulwahabalnajjar Yeah I remember they demoed that, you just sit down in front of your MacBook and a second screen magically pops up above it. I'd expect all their devices to "light up" inside VR like if the Apple Watch doesn't get an expanded display in 3D it would be a total waste. Anything that gets you hooked deeper into the Apple ecosystem is gonna be there for sure.
There are keyboards they sell with tracking
Really wish I could use this for work.. Very unfortunate you need to download a program / software to use the full capabilities. I hope one day we can just plug in and go.
There are a lot of genuine gripes you can have for this setup, but it's downloading software really that big of a hurdle?
@@secureb00t39 yes because not all companies IT department will let you download software on a work machine
Meta quest 2 goggles had the battery issue were it wasted too quick and it seems this one’s have the same issues and you need a PC to run this goggles and other factors along the way that make this goggles a pain in the arse to use.Also when oculus 2 were fresh out of the box they looked very clear then they get blurry and I believe the same will be with this one after a while of use they will get a blurry visual.The oculus2 were a rave for a very short time then you end up seeing them at pond shops and I think this will be the same case.
Quest 3 lenses are a different material and should not get blurry.
Battery on both systems got better after a few cycles
ive tried homework with it and it gives me awful eye strain. Its great for visual representations but if you're reading a lot its not very fun
What settings and which virtual streamer were you using? I feel like I've had a lot of mixed results depending on which desktop streaming software I used and with what resolution and windows UI scaling.
Without the right settings I definitely think it could generate eye strain.
This can be cool at work where you have an open office and want to work in peace or privacy haha
The answer is yes. I tried workrooms and immersed for two weeks. I was very productive. The only real problem I find is the headset on your face. At the end of the day my face is sore and my eyes are more tired.
The Comfort of the headset really is the main barrier I think. Software and displays are good enough.
Some better eye screen fatigue settings would be nice too. I keep brightness low.
The dog sounds gave me a mini heartattack. I'm laying on the floor watching this video on my quest and all of a sudden I hear the dogs and I jumped up.
*ALL THIS AND…..STILL….NO HOVER BOARD FAQ U TECHNOLOGY!!!*
Ill wait till it weighs less, and has near perfect passthrough. Also, wide field view.
I think they're going to be able to improve pass through with software at least probably 30 to 50% if they do some filtering, but I would agree that weight would be an improvement.
I don't think the fov really needs to be any bigger, I don't get the ski goggle effect that my quest to gave me, I very rarely notice that I can't see what I want to see because of the goggle ring.
The lens Improvement combined with the larger surface area of the lenses has vastly improved the experience for me
Don't be fooled by the video. The reality is not as good. It's sorta OK but I wouldn't want to use this for long...Also if you go this route buy the Elite strap. This is a necessity imo
How is movie watching? I remember that on the quest 2 there's a lot of judder, bad resolution and weird gamma.
I'll be sure to test it. I just got my virtual desktop client set up impaired, and I'll have to compare against something like big-screen also. Currently using my home Wi-Fi router but I do have a dedicated router who forgets the quest that I haven't set up yet. That could be a good point of comparison also.
When streaming live monitors have had a little bit of Jetter at certain points but overall it seems pretty smooth and stable, and these productivity streamers are not necessarily the most latency and visual Fidelity focused either.
One day we won't need monitors to connect a very large PC hardware to, we can slip on the Virtual Reality headset and connect the headset to the PC via QR code and boom, you have a virtual reality environment.
Hi friends, I'm thinking about buying a Q3 to work as a 3d animator and I'm not sure about the image quality and video freezing. I am not very knowledgeable in this topic so your opinion is very important for me. Will it be able to work well for this purpose?
On pico4 it was trash, i dont think it will be any better on q3
this is fuckin awesome
This is pretty sick I gotta say. I might give it a try
Looks like Apple wins on this :)
Hand tracking here is horrible..
Hand tracking is actually pretty excellent, it just took some adjusting to. I also have terrible lighting that my desk unless I turn on a lamp.
Apple Vision Pro is like 7x the cost too. It better be significantly better.
Bro didn't even tried the headset
can't immagin playing world of warcraft with the quest 3
I tried to use horizon workrooms remotely on my quest2. I was able to stream my desktop from 100km away but I couldn't get keyboard and mouse input to be sent to my remote pc. (Kb+mouse paired to quest2 via bluetooth.)
There's no way Linux is replacing Windows. It doesn't even have proper fractional scaling support
If you're already sitting at your own desk it seems to kind of defeat the purpose here. I could see using this to remotely access your computer while traveling and only needing to bring a mouse or keyboard however. But I'm not sure how that would work.
Some of the clients actually run entirely over the web, and don't require to be on the same wi-fi. But it does also free up the option of pairing a Bluetooth keyboard to your headset and being in the kitchen for example and streaming your desktop as well as your controls to the computer in the other room.
I was at my desk for this most because I wanted to compare to see if they were good enough quality that wouldn't have to fill up my desk with these big monitors. It would be nice to have more of a workstation cuz I'm always clearing off my desk and stacking more stuff on it and clearing it off again.
I am building an mini it PC because I will be living half of the week in one city and the other half in other city.
Carrying around just the mini itx and a quest 3 rather than a monitor would be a dream.
virtual monitors, instantly resizable, able to switch orientation and position
I still have my Q1 sat on a shelf. I felt like a sign that VR wasn't ready with the intense screen door and the bad pass through. Is Q3 really viable for something like coding where you're needing to clearly see text for long work hours?
It's definitely at a Crossroads here. I feel like for some people it's going to be perfectly sufficient and for some people it's going to be not quite there. I haven't been able to spend tons of hours in front of it programming, just because it's been a pretty busy few weeks since release. But the few times that I have been in it for a while I didn't feel too much eye strain and I felt the tax quality was quite good. It's of course better when it's native and it's running on the headset, but even streaming a PC it felt very workable.
I hope to do some more content after I've been able to live with it for a bit longer. I didn't even get my review up until Sunday, because I really wanted to spend almost two weeks with the device before giving any complete remarks.
have you tried any virtual cinema apps? if so, how sharp is it? all i really want vr for is a virtual cinema and computer desktop setup tbh.
Maybe quest 4.
VR headsets do not replace my Display monitors. It is just an alternate way of viewing some of my SIM Racing games, and I don't wear the VR headset for hours on end.
I enjoy VR, and I enjoy my high end large LCD Display.
So Displays are not going to go away.
Also not too sure if there are or will be any long term effects to the eyes wearing those VR lenses so close to someone's eyes for hours on end. We will find out in the years to come from our eye doctors.
Take care.
The focal distance it when you're using a VR headset is much more like having a screen multiple feet away due to the Optics.
So harm should be comparable to that of staring at a screen for long periods of time. The other negative effect is that your eyes don't have to adjust to various distances due to the lack of varifocal lenses. But that's also true of staring at a monitor without looking away every so often. Although it is exacerbated on VR and will be hopefully addressed in the future as varifocal lenses have become possible.
As for replacing desktop monitors I don't think we're quite there yet in the sense that if you have a dedicated desk space you wouldn't pick having a VR headset over having some crisp monitors on your desk. But if you don't have a dedicated desk space such as if you work on the road a lot and would want to bring your spare displays with you, you really have to have either portable displays that fold up, or you would want some kind of VR or ar device to make it easier to access multiple displays.
For me I think we're very close to a turning point where on the go, a person could very easily pull out one of these style of devices and use it as a multi-monitor solution for a laptop. I am not sure whether it's necessarily to the mainstream point but I think we're at the Tipping Point where just a little bit more Comfort or a little bit more power at a good price would nudge people.
Can you move the screens in Horizon Workrooms, for example, to position them higher or lower when you want to switch from sitting to working while standing? Thanks for the video ;)
Unless I'm missing a setting it does not let you, I would recommend using something like Immersed for that. As I mentioned to others I plan to make a video very soon comparing the main desktop sharing apps, but there are other videos out there already to give you an idea of what is possible
You should let your co-worker borrow it for the weekend.
This is cool, but can you lay down or sit on the couch with a keyboard in your lap?
That's the only reason I want this sort of thing. Sitting at a disk with a VR headset strapped to your head is just lame. For the cost of a Quest 3 you could just get 3 super high quality monitors. Or 2 large ones and split screen them into 4 or whatever.
I just wish the Tap "Keyboard" (It's like rubber brass knuckles) was actually any good and it was possible to actually type more then 40wpm 99% of the population. .AND That you could do it on a soft surface) Tap paired with VR would be the ultimate setup.. again if Tap was worth the money. .. which it IS NOT.
---IT's better if you use TWO of them of course. Then maybe.
Idk why metaverse is not implementing gyrostabilization. It feels so dizzy otherwise.
Learn from a chicken, Zuck
meta quest 3 can burn my eyes. LCD are so cheap and low quality image
My back is fucked because of medical negligence and a lot of the time I have to lay down. Now I use my quest 3 to display my desktop for more comfort. But that's obviously a specific case.
It's definitely different for everyone but I've been pretty impressed with mine, I bet it's quite nice if a person has limited movement at times, like you're talking about. Glad it has been helpful!
Because certain streaming apps don’t have native quest apps…how big can i make a full screen video of say..ESPN+ in the browser?
Pass through pales in comparison to what anyone would experience on a HoloLens but that's not the same tech. But visual quality is great!
I'd use it more if there were more integration for normal keyboard and mouse controls. I draw a lot so I need full use of Ctrl, Shift, Alt, Scroll Wheel to change modes pretty frequently.
Otherwise it's too much of a hassle over the laptop and a mouse.
I actually don't think so. Using a VR headset for too much time kills your sight slowly. I prefer to have real monitors and sit away from it to protect my sight. But it's cool
Optics actually make it borderline the same effective distance as a monitor. I am near sighted to a little closer than desk monitor distance, and can't use Q2 or Q3 without glasses or contacts. Always can use blue light glasses or night mode (on Quest) out of precaution, though
Why do you spread misinformation
Practically, yes. But not actually. Because I don't want a monitor strapped that close to my eyeballs. I'd rather take up deskspace and also save money instead of getting a needless upgrade that is 100% vanity.
Now that the vision pro is out i think it’s set a whole new standard for AR devices
On the AR side it is definitely impressive, woth the pass-through and display quality is definitely a lot higher, but a seven times the price I don't think you get seven times the functionality from what I've been able to see.
If I can get one to demo I will go in depth on the comparison.
me. using virtual monitor for 360' gaming experience😂 yeah. it works
It's possible but they need to work out some of the jankiness of it. I was surfing the web the other day and it was fine, but then the screen warped to a point basically on my nose, obstructing my view. I was like struggling to get the screen off my face, lol.
It definitely could use some polish, but I've been very pleased overall compared to my quest too as I think the added horsepower of the xr2 Gen 2 makes it feel snappier. Hopefully they keep improving with software updates
I already have 2 computers with 4 monitors, but if i could add two more monitors above that were larger for art and video i would wear the quest 3 at my desk everyday.
your closet it half the size of my whole damn room bro.
Haha, it's worked out better as a desk than a closet, though.
My eyes are really good at close up so im not that big of a fan of VR. (My first VR Headset on PC was the PSVR 1. Followed by my second one the Pimax 5k Super)
I ended up going for an 85 inch TV because it was just the best bang for the buck screen real estate wise. I also dont get the Ultrawide Setups for like 1k, its so small compared to just getting a TV even for a 300 bucks one.
The goal isn't really just to replace a tv, that's just one use case. If you only need a monitor at your desk, or you only need a TV for the living room this isn't quite to the point of replacing those.
But if you want all the other features it has and you were thinking about getting an extra screen anyway, it could make sense. Especially if you live alone.
There's definitely different use cases for different devices
Why on passthrough does it sometime overlay with the virtual hand and sometimes doesn’t, so visually annoying.
It is a little weird it kind of goes back and forth. But most of the time I'm doing hand tracking it overlays. Of course when I'm using my controllers it doesn't overlay my hands.
I think part of the time, it chooses to Overlay your hands based on whether or not your hand is in front of a menu, as occlusion culling is not yet implemented ( where your hand can go in front of a menu, or behind it, depending on distance away)
You know so far I love the Quest 3 but the battery life is really bad :/
If only it was actually closer to 3 hours I could use it productively
A battery pack or battery strap is a must long term, but so far it charges fast enough I haven't had too many issues.
You have to setup your keyboard separately
I figured, and I was bummed mine doesn't support tracking
Can a 480p screen replace 3 4k screens. I say no!
480? This thing has two independent screens that are over 2K each, even if you have the virtual monitor sitting a little ways away, it's going to still be at least like a 1080p display
Can you play games on small screen (virtual monitor)? Or quest 3 only support full 360 screen for games?
You definitely can play two-dimensional games with streaming, although different streamers have better refresh rates and and lower pings.
Virtual desktop always seem to have the best ping refresh rate, but side loading the steam link app also would be pretty good
@@bc_labs Thank you 😊
I really wish they would just let us place the windows wherever we want and without them being curved.
not very good for play videogames, i pref my monitor instead of quest 3, when you try play games for example RUST, you will feel delay and bad performance, playable yes but better in monitor
It definitely very much depends on the type of game you're playing. The more twitch based, or extremely sensitive multiplayer the less I think that this is the go to option
But if I'm going out of town or something And I could bring my laptop or Steam Deck, and either My Quest three or a single monitor I'd likely bring my Quest 3.
I can make the screen much larger than I could with a portable monitor, and if I'm doing more productive stuff I can use it for three monitors. So there's definitely trade-offs
How long could you be using the quest 3?
I wonder how much it could affect your eyes.
I would argue it's no worse than pretty much working in front of a display all day at a normal desk job. The lenses themselves basically put an effective focal distance that's further from your face than the actual screen physically is. That is apparent because I'm very nearsighted where I can't read screens that are more than a few feet from my face, and everything in the headset is blurry unless I use glasses or contacts. So the effective distance of the screen to your eyes in terms of the Optics your eyes perceive is actually much further than the centimeter of distance between your eyes and the LCD behind the lens. I'm not saying you won't get any ice drain, but no different than pretty much any person who spends a lot of time in front of the computer
So what is the answer to the question in the title? Unclear how usable this is compared to physical monitors.
These devices doesnt even compare. Can your monitors replace your quest 3?
There's drag. It can't track accurately so it needs to either do that or simply give you a virtual screen. I don't see the point of having AR monitors. It can just give you a large enough screen you're comfortable with and show the real world in whatever parts you want. So this way you don't need to track anything and you can "take" your "monitor" anywhere you go. As long as you can take your VR device and power with you, that is. Not that it is much mobile. It's really not meaningful to want to place virtual monitors on a desk and have it be there all the time. That defeats the whole purpose of VR.
Immersed lete you do more like what you want screens that can be brought around your house or area with you. Not sure about touch input to the screens going to the PC, though.
This was more just a test, as I hadn't used Horizon Workrooms prior to this
what mic are you using?
Absolutely not. The resolution just isn't there yet
It can if you use the immersed app instead of meta’s. I daily drive as a programer in the immersed app.
I did a full video on Immersed as i think it is really good for this usecase.