How I Made Naval Battles... in Blender! (Breakdown)
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- Опубліковано 14 лип 2024
- In this breakdown video, I go over the techniques and workflows of building one of the naval battle shots for my Heroes of Bronze shortfilm.
From deconstructing the water element, to showing my trireme models and their animation, and finally compositing - I go over every single element that it consisted of.
This is not a step-by-step tutorial, rather a breakdown - but if you have any questions, or if you want me to break down a specific shot or technique in the future, definitely let me know in the comments! :-)
LINKS:
Patreon - / martinklekner
My Courses - www.heroesofbronze.com/courses
CGBoost Environment course - www.cgboost.com/courses/maste...
Addons:
@polygoniq addons - blendermarket.com/creators/po...
Waterial - blendermarket.com/products/wa...
After Effects Chromatic Aberration - www.plugineverything.com/qca
Red Giant plugins - www.maxon.net/en/red-giant
Timestamps:
00:00 - Intro
00:25 - Enviro course
01:21 - The shot
01:56 - Water
04:34 - Scene
05:56 - Triremes
07:32 - Animating triremes
10:03 - Marines
10:19 - Compositing
10:56 - Scene Assembly
12:35 - Outro
#b3d #water #animation #ocean #battle #naval #breakdown - Розваги
Oh damn, this reminded me, i promised to make a proper trireme for you a long time ago, but never got past the blockout phase... Glad you found a way to make it work anyway.
I can't just scroll pass your videos... I gotta watch! 💪🏿
🥳
Thanks master
amazing !
Thank you for this .
Love your content man! You're awesome 🎉🎉🎉🎉❤❤❤
Glad you enjoy it!
@@MartinKlekner always do
so cool, teacher
Amazing content Sir Martin.. Always love watching these breakdowns and how you work around common problems. Wanted to ask did you try using the Wave Deform modifier for the interaction between the paddles and the water using vertex paints ? Would've gotten some cool results without being simulated. Was it something super heavy given the huge resolution of the ocean plane or did you face any other issues in that perhaps ?
Thank you, sir, I surely should have taken time to try Wave Deform, unfortunately, the time wasnt on my side and I ran out of it 😀
I'd really appreciate it, if you would take this scene (or a similar one) and actually make water simulations as realistic as it's possible within Blender and release it as a tutorial. While yes you can use Houdini or other tools, they usually costs a ton of money and/or come with a stupid learning curve. Knowing how to do something like it in Blender would therefore be really nice!
How to make City environment for walk through low poly
Is your movie available?, i want to watch it.
Here it is Heroes of Bronze: The Memory
ua-cam.com/video/75R4g08ImzY/v-deo.html
Hi, any reason to use png and why not multilayer exr and cryptomatte for compositing?
Its just my habbit, EXR is of course a great option
This is a really nice video, with a great result. It also reminded me of this video posted 10 years ago: ua-cam.com/video/mOpN6C3ZrjY/v-deo.html
This used the warped geometry with footage of outflows from a dam technique, in the film 'Anonymous' - impressive.
Welcome, I am from Tunisia and I have always been among your followers in the Blender program. I want you to help me achieve my dream of owning a computer. It does not matter if it is new or used. What is important is that it has the necessary features to start making drawings and videos on the Blender program. I own a computer. I have weak capabilities and I do not have the money to buy a powerful computer due to the weak purchasing power and the high prices of computers in our country. Please try to provide me with a computer and not money. Thank you.