How I Made This Cinematic Render | Blender
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- Опубліковано 18 сер 2024
- Welcome to my latest Blender video where I will be showing you the process of how I created this cinematic render.
Clarification:
iniakoo.gumroa...
Assets:
Angel Statue by SebastianSosnowski :
sketchfab.com/...
Mist VDB Pack by GTM Designs :
gtmdesigns.gum...
Assets environment using Quixel Megascans.
Please like, share & subscribe to my channel!
#blender #blender3d #quixel #megascans #sketchfab
Music:
Faceoff by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Source: incompetech.com...
Artist: incompetech.com/
Everyone! Here I want to correct what I said in the video. The Quixel assets are not free to use for Blender other than just to tweak the assets and render them in Unreal Engine. Otherwise, you have to subscribe to Quixel for you to use it in other 3D software. I apologize for such a mistake. I'll be more careful with what information I share in the future. 🙏🏻
That looks amazing ! Thank you for this. Everything with the music... goosebums !
Damn, the render with that music is a perfect fit in terms of aesthetic and overall feel of the style you were going for 👏 💯 if you're reading this, you'll 100% blow up on UA-cam!
ay thanks man! I will try my best 😁
Amazing tuts, waiting for more!
Thank you man!
dang......the opening scene make me so excited I even come up with some plot for it
hahaha niceeee
just what i needed this morning
Hope it helps! 🙏
Inspired to create something like this
wow. just incredible
thank you!
Nice breakdown video, you`re really good !
Really great sound. I would wonder see more light.
damn eevee has improved a lot
Nice tutorial but can i know how the wind particle is added for the dust?
Amazing! Looking forward for more contents from you
Thank you! Can't wait to share more!
when will u make step by step process ...please do it
Tq you really help a lot
Appreciate it!
REMINDER TO EVERYONE: Quixel assets are free to use only within Unreal Engine, unless you buy their subscription, which gives you a certain number of points every month to purchase assets from Quixel Bridge to use in other DDCs. Also, why would you render something 'cinematic' in Eevee instead of Cycles? 😕
It's free to use in blender too
@@piyushbhagwat3119 "free to use" is an oversimplification of the terms of agreement by Epic on the use of Megascans assets outside of Unreal Engine. You're "free" to use it in the sense where you can take the asset to Blender, make some changes, and then import it back to Unreal for rendering. If you're not on a subscription, all final renders with any Megascans asset has to be done within UE, and not rendered and published through any other DCC. If you purchase a subscription, then you can.
For potatoe pc's then its common sense to use eeve.
@@ObscureHedgehog You would use Eevee because Cycles would take days to render a few seconds. And also, how would they know what you used to render though? Especially if you had made changes first.
Terbaikk 👍👍
Thanks, bro!
Looks very nice, I think working more on the texture for the closeups would take this to the next level!
Definitely will improve that in the future. Thanks for the feedback!
Hey man amazing stuff🔥Can I get a Short tutorial or a link On how you Made that volumetric Cube👉👈?
Ya sure! this might help you : ua-cam.com/video/_Cy1h5UaoVE/v-deo.html . Thank you btw!
Hi. I really liked this lesson. Even did something similar. And also, I liked the font that I couldn't find. The most that I could find from a similar one is "kudryashev display", I understand that you used several fonts?
speed 12x ?? wow nice job!!
Thanks for sharing! Amazing work!
Can you share what is the size/scale of these objects ?
I always wonder if one must make everything, size wise, as close as possible to how it is in real life?
Thanks again
Thanks!
Depends on what you want to achieve for example if you want to show something huge, you can put another subject that is small compared to the huge one. That will make your scene doesn't look flat.
What is the map you made before adding the statue called?
How did you do the the camera feel? The gentle/natural wobble?
I used a free addon by Ian Hubert called Shakify. I forgot to mention it in the video haha
@@iniakoo hOh sweet, thanks.
Why is your reder settings??
great work!! How can I get the blender file for this cinematic render project so that I can learn by having a look at everything :)it might help me alot,.... :) TIA
thank you! umm for now I don't know where to upload it yet but in the future I might consider doing it :)
hello whish shader do u use for particles please ? last time i tried they ended up being way too solid and bold lol
i just use principled bsdf and make it alpha a bit
@@iniakoo damn i k,ew i shoul alpha iy butt most of the time my alpha things just look horrible
Great channel.
Wish you would lower the volume on the music though its very distracting.
Yeah, but quixel isn't free for blender
quixel Bridge has a plug in