How I Made This Cinematic Render | Blender

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  • Опубліковано 18 сер 2024
  • Welcome to my latest Blender video where I will be showing you the process of how I created this cinematic render.
    Clarification:
    iniakoo.gumroa...
    Assets:
    Angel Statue by SebastianSosnowski :
    sketchfab.com/...
    Mist VDB Pack by GTM Designs :
    gtmdesigns.gum...
    Assets environment using Quixel Megascans.
    Please like, share & subscribe to my channel!
    #blender #blender3d #quixel #megascans #sketchfab
    Music:
    Faceoff by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    Source: incompetech.com...
    Artist: incompetech.com/

КОМЕНТАРІ • 50

  • @iniakoo
    @iniakoo  Рік тому +4

    Everyone! Here I want to correct what I said in the video. The Quixel assets are not free to use for Blender other than just to tweak the assets and render them in Unreal Engine. Otherwise, you have to subscribe to Quixel for you to use it in other 3D software. I apologize for such a mistake. I'll be more careful with what information I share in the future. 🙏🏻

  • @CpreTV
    @CpreTV 9 місяців тому +2

    That looks amazing ! Thank you for this. Everything with the music... goosebums !

  • @kaigorodaki
    @kaigorodaki Рік тому +4

    Damn, the render with that music is a perfect fit in terms of aesthetic and overall feel of the style you were going for 👏 💯 if you're reading this, you'll 100% blow up on UA-cam!

    • @iniakoo
      @iniakoo  Рік тому +1

      ay thanks man! I will try my best 😁

  • @ahmadkhairi277
    @ahmadkhairi277 Рік тому +5

    Amazing tuts, waiting for more!

  • @crazyhippo3306
    @crazyhippo3306 Рік тому +1

    dang......the opening scene make me so excited I even come up with some plot for it

  • @HadesPalace3D
    @HadesPalace3D Рік тому +1

    just what i needed this morning

    • @iniakoo
      @iniakoo  Рік тому

      Hope it helps! 🙏

  • @Nedy_Pictures
    @Nedy_Pictures 2 місяці тому

    Inspired to create something like this

  • @danielsaintmusic
    @danielsaintmusic Рік тому +1

    wow. just incredible

  • @heveycreations4197
    @heveycreations4197 Рік тому +1

    Nice breakdown video, you`re really good !

  • @CGnity
    @CGnity Рік тому

    Really great sound. I would wonder see more light.

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 Рік тому

    damn eevee has improved a lot

  • @Exodius007
    @Exodius007 8 місяців тому +1

    Nice tutorial but can i know how the wind particle is added for the dust?

  • @arifahza9113
    @arifahza9113 Рік тому +1

    Amazing! Looking forward for more contents from you

    • @iniakoo
      @iniakoo  Рік тому

      Thank you! Can't wait to share more!

  • @gracesonfernandes6008
    @gracesonfernandes6008 4 місяці тому

    when will u make step by step process ...please do it

  • @ejam2328
    @ejam2328 Рік тому +1

    Tq you really help a lot

  • @ObscureHedgehog
    @ObscureHedgehog Рік тому +20

    REMINDER TO EVERYONE: Quixel assets are free to use only within Unreal Engine, unless you buy their subscription, which gives you a certain number of points every month to purchase assets from Quixel Bridge to use in other DDCs. Also, why would you render something 'cinematic' in Eevee instead of Cycles? 😕

    • @piyushbhagwat3119
      @piyushbhagwat3119 Рік тому

      It's free to use in blender too

    • @ObscureHedgehog
      @ObscureHedgehog Рік тому

      @@piyushbhagwat3119 "free to use" is an oversimplification of the terms of agreement by Epic on the use of Megascans assets outside of Unreal Engine. You're "free" to use it in the sense where you can take the asset to Blender, make some changes, and then import it back to Unreal for rendering. If you're not on a subscription, all final renders with any Megascans asset has to be done within UE, and not rendered and published through any other DCC. If you purchase a subscription, then you can.

    • @lesterventura9984
      @lesterventura9984 Рік тому +3

      For potatoe pc's then its common sense to use eeve.

    • @thecaptainseye
      @thecaptainseye Рік тому

      @@ObscureHedgehog You would use Eevee because Cycles would take days to render a few seconds. And also, how would they know what you used to render though? Especially if you had made changes first.

  • @shahruliqbal
    @shahruliqbal Рік тому +2

    Terbaikk 👍👍

  • @digitalarthub
    @digitalarthub Рік тому +4

    Looks very nice, I think working more on the texture for the closeups would take this to the next level!

    • @iniakoo
      @iniakoo  Рік тому

      Definitely will improve that in the future. Thanks for the feedback!

  • @andrewdesigns1
    @andrewdesigns1 Рік тому +2

    Hey man amazing stuff🔥Can I get a Short tutorial or a link On how you Made that volumetric Cube👉👈?

    • @iniakoo
      @iniakoo  Рік тому

      Ya sure! this might help you : ua-cam.com/video/_Cy1h5UaoVE/v-deo.html . Thank you btw!

  • @MrJabaga
    @MrJabaga Рік тому

    Hi. I really liked this lesson. Even did something similar. And also, I liked the font that I couldn't find. The most that I could find from a similar one is "kudryashev display", I understand that you used several fonts?

  • @progettazione_case_moderne
    @progettazione_case_moderne Рік тому

    speed 12x ?? wow nice job!!

  • @markokovacevic3225
    @markokovacevic3225 Рік тому +1

    Thanks for sharing! Amazing work!
    Can you share what is the size/scale of these objects ?
    I always wonder if one must make everything, size wise, as close as possible to how it is in real life?
    Thanks again

    • @iniakoo
      @iniakoo  Рік тому

      Thanks!
      Depends on what you want to achieve for example if you want to show something huge, you can put another subject that is small compared to the huge one. That will make your scene doesn't look flat.

  • @shorblx
    @shorblx 10 місяців тому

    What is the map you made before adding the statue called?

  • @mysteriousstranger9496
    @mysteriousstranger9496 Рік тому +1

    How did you do the the camera feel? The gentle/natural wobble?

    • @iniakoo
      @iniakoo  Рік тому

      I used a free addon by Ian Hubert called Shakify. I forgot to mention it in the video haha

    • @mysteriousstranger9496
      @mysteriousstranger9496 Рік тому

      @@iniakoo hOh sweet, thanks.

  • @pushkarhirawat1886
    @pushkarhirawat1886 Рік тому

    Why is your reder settings??

  • @smgamingzzz1952
    @smgamingzzz1952 Рік тому

    great work!! How can I get the blender file for this cinematic render project so that I can learn by having a look at everything :)it might help me alot,.... :) TIA

    • @iniakoo
      @iniakoo  Рік тому

      thank you! umm for now I don't know where to upload it yet but in the future I might consider doing it :)

  • @S9universe
    @S9universe Рік тому

    hello whish shader do u use for particles please ? last time i tried they ended up being way too solid and bold lol

    • @iniakoo
      @iniakoo  Рік тому

      i just use principled bsdf and make it alpha a bit

    • @S9universe
      @S9universe Рік тому

      @@iniakoo damn i k,ew i shoul alpha iy butt most of the time my alpha things just look horrible

  • @q8a5
    @q8a5 Рік тому

    Great channel.
    Wish you would lower the volume on the music though its very distracting.

  • @niimonney
    @niimonney Рік тому

    Yeah, but quixel isn't free for blender

    • @slamotte
      @slamotte Рік тому

      quixel Bridge has a plug in