@@hbitproject Would you like to recreate a small art nouveau building? That would certainly be very interesting for your viewers. Just google "Düsselschlösschen". I can give you the detailed plans of it.
it would have been a better compliment if you'd spoken to the author rather to the other viewers. I, for one, don't need someone else to tell me what to think.
Coming from an engineering background, my introduction to 3D design was through CAD. This has made transitioning to Blender quite challenging as my deep-rooted need for precision often holds me back. I feel compelled to ensure everything is perfectly aligned and sized. The act of approximating values, whether it's distances or angles, consistently feels like a hurdle.
Old comment but this is funny to me because i have work full time now in 3d but i come from a standard 3d modelling background and its a challenge for me to make sure scales and blockouts are precise instead of making it "look good" as fast as possible
I built aircraft for 32 years. For General Dynamics and Boeing. F-16's and 747's. Anytime I'm working on a project at home, I'm as anal as can be when it comes to perfection with 2X4 lumber. I'm also very concerned with how much weight I may be adding to my house when I work on it. Drives me crazy and I'm the one doing it. Nuts!! Old habits die hard..
Your channel is a GOD SENT since I'm currently working on a gothic cathedral and I can learn so much from your clean modeling techniques, they are beyond superb!! You are also a great educator, very pleasant voice, amazing channel overall. I will make sure to mention your channel in case I ever finish my project 😂 Thank you so much for sharing!!
I don’t know anything about digital art or Blender but this was absolutely fascinating and impressive. I would love to see more videos of recreating famous buildings!
I really love how precise you are with explaining what you are doing and don't jump over anything, also the editing really good and easy to follow along. Thanks for the video!
Dude you're a true master, the way you think and adapt reality to a 3D process is straight up genius / mad scientist level. Please keep up the Blender architecture tutorials!
This was the first video Ive seen from him and that move at 5:30-5:55 solidified his genius for me. Insanity how how uses the tools to achieve the exact outcome he needs.
It's truly fascinating to watch these creators on UA-cam work their magic with Blender. They make the intricate process seem so effortless, even though in reality, it's incredibly complex and often feels almost impossible to achieve the simplest results. And don't even get me started on the nodes - that's a whole different level of challenge! Kudos to their dedication and talent in navigating such a powerful tool.
Gosh, your models are absolutely gorgeous. You are such a good educator, always knowing how to mention which steps and methods to take to achieve a desired effect without becoming pedantic or over-elaborative. Bravo!!
I feel like I shouldn't be allowed to watch these videos for free... the quality and the amount of things to learn from is insane. Also, the workflow is definitely the best I've ever seen 🥺
Great job, I like how some things are nicely cheated saving much time. And love the material setup. It's simple but those multiple layers make it look incredibly believable. By the way 9:15 I recently realised that for b&w texture maps you can pack 3 of them into one texture using r,g,b channels. That might be useful in the shader editor as it makes less mess and it's memory efficient. Can't wait for another video!
Man this is one of the most amazing tutorials I have been seen for the las months on YT. I'm so grateful for sheering, cheers mate for your amazon job 🍺🍺🍺
I just started watching Blender tutorials recently and your videos are torture, they make me want to skip ahead in the learning process so badly. lol Really great work and thanks for the videos, sir. Hopefully one day I can get to your level 🙂
That is beyond impressive, truly a masterpiece! Btw maybe not everyone know but you can do 11:36 directly in blender, there's a texture brick node that's higly customizable so you don't have to use other software
Amazing . Very good example of a 3d modeling workflow . I feel like having spent some extra time on color grading and lighting could have made it even better
Thank you so much for creating quality architectural modeling content. I just discovered your channel and your videos have been a huge source of inspiration to me. Keep up the good work! Cheers!
Brilliant work. The big difference between the two scenes is white balance. I'm a noob at blender (especially compared to yourself) but decent at photo editing, so no clue how to do this in Blender, but I'd have exported and sorted the colour in photoshop - adjusted the angle/skew of the image, add some magenta tint + warmer WB, add a colour overlay(s) to get the colours right at the different brightness levels & then maybe used Hue/Sat to adjust the greens in the image to match. But that's all photo trickery, getting the underlying mesh to look as 1:1 in the time you did was brilliant.
Hello and thank you for your feedback! I definitely need to learn how to manage colours properly and how to post process in general. Do you have any particular tip/resource you can share in that regard?
@@hbitproject not sure about a 3D workflow - same boat as you there. Your colour matching of objects/textures within your own scene is great, I want to be clear that the tinting difference is only between your final image overall and the original. In this instance if it's just the 2D image at the end; I'd render and export to PNG, send that to Photoshop (GIMP if you don't like Adobe). For tutorials I'd recommend Piximperfect, but there are so many for colour correction and matching. This is a poor solution for general post process though - it's clunky if you're doing more than one image and no good for anything animated. What we'd want is global scene colour correction or maybe a HDRI that casts the correctly tinted light onto the scene - something to save retexturing objects one by one - but as a said, I'm a noob haha.
What you are doing is really beautiful. I dedicate myself to art and illustration, and I have been using Blender recently because there are a lot of things I would like to add to my scenes, such as backgrounds and buildings, which are hard to achieve in digital painting. 3D is the solution, but it is extremely challenging. I would like to do the same as you one day. Yes probably I should use photo or AI for this, would be easier and faster but I really appreciate the crafting and the process of doing.
6:38 Damn that blew my mind how useful the wireframe modifier can be for stuff like that. I thought it was only useful for Synthwave type stuff with the wireframe floors lol.
hey, as a londoner myself, i would say that you nailed it, just i think the rain water discolouration on the roof would make it even more photo real, but otherwise is amazing! thanks always for your great videos
Impressive! you showed more progress in the first 8minutes of the video than I often see in videos over 40minutes long that are time lapsing! Looking forward to future projects like this if you choose to make it a recurring practice 🙂
for the windows, you can enable keep original and it will just add the wireframe on top of the existing mesh, then just use material offset to have the glass and wireframe as different materials, but the same object.
This is amazing. Your skills are master level. Thank you so much for sharing! I want to apply this to Mesoamerican cultures. Greetings from Yucatán, México.
this is juat a wonderful detailed showcase. wish I saw it when I was learning Blender. p.s. your render btw looks even better than the original picture
Another proof that this guy is a hidden gem, cant believe what i just saw, great job
Thank you very much!
Right? “Solid attempt” is about the most humble thing he could say about work like this. Masterful would be a better description. 🙏
@@hbitproject Would you like to recreate a small art nouveau building? That would certainly be very interesting for your viewers. Just google "Düsselschlösschen". I can give you the detailed plans of it.
I believe everything I "see" because whatever my brain tells me I see, that's what I see, whether you see it or not.
it would have been a better compliment if you'd spoken to the author rather to the other viewers. I, for one, don't need someone else to tell me what to think.
Coming from an engineering background, my introduction to 3D design was through CAD. This has made transitioning to Blender quite challenging as my deep-rooted need for precision often holds me back. I feel compelled to ensure everything is perfectly aligned and sized. The act of approximating values, whether it's distances or angles, consistently feels like a hurdle.
Old comment but this is funny to me because i have work full time now in 3d but i come from a standard 3d modelling background and its a challenge for me to make sure scales and blockouts are precise instead of making it "look good" as fast as possible
This is exactly what I felt when I started to work with blender but once you get over being perfect you start working faster and faster!
I built aircraft for 32 years. For General Dynamics and Boeing. F-16's and 747's. Anytime I'm working on a project at home, I'm as anal as can be when it comes to perfection with 2X4 lumber. I'm also very concerned with how much weight I may be adding to my house when I work on it.
Drives me crazy and I'm the one doing it. Nuts!!
Old habits die hard..
This being 18 hours of work is absolutely mind blowing
Your channel is a GOD SENT since I'm currently working on a gothic cathedral and I can learn so much from your clean modeling techniques, they are beyond superb!! You are also a great educator, very pleasant voice, amazing channel overall. I will make sure to mention your channel in case I ever finish my project 😂 Thank you so much for sharing!!
I'm very happy to hear that! thank you so much :)
This is insane how easy you make this look, I'm struggling to make a simple house. But watching this helps so much
Insanity; the details and hardwork you put into this. 🔥
I have paid hundreds of dollars for a single courses that weren't edited and explained THIS well.
I don’t know anything about digital art or Blender but this was absolutely fascinating and impressive. I would love to see more videos of recreating famous buildings!
I really love how precise you are with explaining what you are doing and don't jump over anything, also the editing really good and easy to follow along. Thanks for the video!
Dude you're a true master, the way you think and adapt reality to a 3D process is straight up genius / mad scientist level. Please keep up the Blender architecture tutorials!
You're too kind 🙏 thanks!
This was the first video Ive seen from him and that move at 5:30-5:55 solidified his genius for me. Insanity how how uses the tools to achieve the exact outcome he needs.
i can't express how thankfull i'm to have found you,
can't wait to binge watch it all
The end result was incredibly beautiful, congratulations on your talent, keep it up! 🤍🤍
Thank you very much 🙏
It's truly fascinating to watch these creators on UA-cam work their magic with Blender. They make the intricate process seem so effortless, even though in reality, it's incredibly complex and often feels almost impossible to achieve the simplest results. And don't even get me started on the nodes - that's a whole different level of challenge! Kudos to their dedication and talent in navigating such a powerful tool.
Im not a blender modeler but seeing your videos and process shows good techniques that are cross platform. Great work
That's very nice to hear. Thanks!
Gosh, your models are absolutely gorgeous. You are such a good educator, always knowing how to mention which steps and methods to take to achieve a desired effect without becoming pedantic or over-elaborative. Bravo!!
Thank you! I really appreciate it 🙏
The detailing and simplicity in the instructions, you are real hero of saving time, pls make a tutorial on how to make and use textures please
Amazing work. And thank you for the "Shear Tool" tip. That is going to save me tons of work hours!
It's really helpful I agree!
Finding your channel was one of the best things that happened to me this year. Incredible job!
Thank you! I love to hear the content is useful
Genio do Blender! Não é pra qualquer um chegar nesse nível!!
Whoa... I am so glad I stumbled upon this channel!
Ngl, i stumbled by accidentt into your channel, im actually impressed, the level of details for just 10 days it's insane
I feel like I shouldn't be allowed to watch these videos for free... the quality and the amount of things to learn from is insane. Also, the workflow is definitely the best I've ever seen 🥺
Great job, I like how some things are nicely cheated saving much time. And love the material setup. It's simple but those multiple layers make it look incredibly believable.
By the way 9:15 I recently realised that for b&w texture maps you can pack 3 of them into one texture using r,g,b channels. That might be useful in the shader editor as it makes less mess and it's memory efficient.
Can't wait for another video!
Thank you! The RGB tip is super useful, I'll need to cover that in a future video
As a engineer who mainly works in Solidworks I'm both amazed and horrified
I hope these balance out still ok 😄
That is insane!!!
Man this is one of the most amazing tutorials I have been seen for the las months on YT. I'm so grateful for sheering, cheers mate for your amazon job 🍺🍺🍺
Thank you, I'm glad you liked it! 🙏😊
I just started watching Blender tutorials recently and your videos are torture, they make me want to skip ahead in the learning process so badly. lol
Really great work and thanks for the videos, sir. Hopefully one day I can get to your level 🙂
Thank you, I hope these videos can give you a few extra techinques to work with!
Outstanding work. It's looks so simple in this video, it show how you mastering and craft your skills.
That is beyond impressive, truly a masterpiece! Btw maybe not everyone know but you can do 11:36 directly in blender, there's a texture brick node that's higly customizable so you don't have to use other software
What a joy of a video to stumble upon. Incredible work, both the cathedral and the video itself!
My jaw just fell down. Great video! Thanks a lot.
Awesome, I’m doing the same thing with NYC Art Deco buildings for my animated film.
currently modeling a city hall so this is great reference, especially the texturing part. thanks a lot.
also, doing this in 18 hours is insane. im surely busy for more than 30 now.
Amazing . Very good example of a 3d modeling workflow . I feel like having spent some extra time on color grading and lighting could have made it even better
I did not know the Shear tool, thanks for that
That’s a really wonderful result and a really educational explanation.
Thank you! 🙏
Impressive ❤
I watched the whole video and yet it is one of the rare videos that talk about real architecture in blender
Thank you so much for creating quality architectural modeling content. I just discovered your channel and your videos have been a huge source of inspiration to me. Keep up the good work! Cheers!
Brilliant work.
The big difference between the two scenes is white balance. I'm a noob at blender (especially compared to yourself) but decent at photo editing, so no clue how to do this in Blender, but I'd have exported and sorted the colour in photoshop - adjusted the angle/skew of the image, add some magenta tint + warmer WB, add a colour overlay(s) to get the colours right at the different brightness levels & then maybe used Hue/Sat to adjust the greens in the image to match.
But that's all photo trickery, getting the underlying mesh to look as 1:1 in the time you did was brilliant.
Hello and thank you for your feedback! I definitely need to learn how to manage colours properly and how to post process in general. Do you have any particular tip/resource you can share in that regard?
@@hbitproject not sure about a 3D workflow - same boat as you there. Your colour matching of objects/textures within your own scene is great, I want to be clear that the tinting difference is only between your final image overall and the original.
In this instance if it's just the 2D image at the end; I'd render and export to PNG, send that to Photoshop (GIMP if you don't like Adobe). For tutorials I'd recommend Piximperfect, but there are so many for colour correction and matching.
This is a poor solution for general post process though - it's clunky if you're doing more than one image and no good for anything animated. What we'd want is global scene colour correction or maybe a HDRI that casts the correctly tinted light onto the scene - something to save retexturing objects one by one - but as a said, I'm a noob haha.
8:00 you could use the weld modifier to make this non destructive
True that, thanks for the tip!
What you are doing is really beautiful. I dedicate myself to art and illustration, and I have been using Blender recently because there are a lot of things I would like to add to my scenes, such as backgrounds and buildings, which are hard to achieve in digital painting. 3D is the solution, but it is extremely challenging. I would like to do the same as you one day. Yes probably I should use photo or AI for this, would be easier and faster but I really appreciate the crafting and the process of doing.
impressive !! great work with combining nodes !
Man that was awsome !!! You should do more videos like this I would literally live on you channel haha ;) Great job !
Outstanding modeling, beautiful as always 👏
Amazing work! I know nothing about blender etc but this was amazing to watch!
God level. Impeccable! Love seeing more videos about architecture modeling!
You deserve a lot of respect. You are a gem bro
6:38 Damn that blew my mind how useful the wireframe modifier can be for stuff like that. I thought it was only useful for Synthwave type stuff with the wireframe floors lol.
Holy moly, it looks so real it is real lol.
so many times I wanted to try to do something like this, yes you do too I love you. I follow you and like you.
Congrats. Bro it's super from beginning to final..👏👏👏
Found your tutorial! Thanks so much for posting!
What a watch. Vey solid work, brother
hey, as a londoner myself, i would say that you nailed it, just i think the rain water discolouration on the roof would make it even more photo real, but otherwise is amazing! thanks always for your great videos
Thank you for your feedback!
truly top tier creator right here
Impressive! you showed more progress in the first 8minutes of the video than I often see in videos over 40minutes long that are time lapsing!
Looking forward to future projects like this if you choose to make it a recurring practice 🙂
Incredible work!!! Please share videos more often!!🤩
Beautiful man I could literally see this being I'm a videogame
Just amazing man. Thank you very much for sharing.
I salute you. This is next level dedication and skill.
Thank you 🙏
That's the difference between me and a professional. You have a sub.
Incredible work! It reminds me of the Black Mirror game series (2 and 3).
You’re too good! 🔥
Wow, great video 👍👍
A good free interpretation.
Wow. Excellent work
Solid video! Clear sections and great work explaining your process and methodology. Subscribed!
Thank you! I really appreciate your feedback 🙏
simply stunning - am hugely impressed !
I love all of your videos
for the windows, you can enable keep original and it will just add the wireframe on top of the existing mesh, then just use material offset to have the glass and wireframe as different materials, but the same object.
Thank you for the tip 👍
This is amazing. Your skills are master level. Thank you so much for sharing! I want to apply this to Mesoamerican cultures. Greetings from Yucatán, México.
Amazing wotk of art.
This is incredible!
FIRE! 🔥🔥
This was amazing! So impressive what you were able to do, especially with only 10 days!
This is fantastic! I'm currently modeling a St. Paul Cathedral as well - the one on Malta that is. This will be of great help.
Nice to hear that, good luck with your project! 👍
Absolutely awesome!
Amazing work of art for such amount of time!! Any techniques or idea to create leaf ornament especially seen on the exterior of the Louvre museum?
wonderful, thank you very much!
Amazing work
You've earned yourself another subscriber
i cant wait to see the west towers and possibly the bells because hardly anyone explored that part of the cathedral
Quality content, grats!
I'm working on a temple rn, hope this helps, my biggest enemy is the nodes it gets so complicated i don't even know what to do, btw great video 👍
Looks incredible, expertly done! Very entertaining video as well
wow! this is incredible.
Wow, really fantastic. You make it look so easy!
beautiful
👍👍
11:40 you can u use the brick texture in blender if u wanted to also the ambiant occlusion composit thing is a cool trick i didnt know about thanks
That's true. I like jumping in SD every now and then though!
Great job man
INCREDIBLE VIDEO!!!
extraordinary ♥
great job, the textures are incredibly good!, you are a role model for blender architecture visualization, respect!
Amazing job 👍 Thank you for sharing ❤
Awesome video man! Don't even use blender that much but I'm into architecture and this was pleasing to watch. Subbed!!
This is fantastic work!
Really clean and precise modelling, difficult to see in the blender community
this is juat a wonderful detailed showcase. wish I saw it when I was learning Blender.
p.s. your render btw looks even better than the original picture
awesome work man!
BRAVISSIMO!!!