Amazing +1 subscriber. Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd. Please don't stop. :)
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
Not gonna lie, I was a little unsure about sub-d modeling, to the point I wasn't willing to even try. This video changed my mind. 🤙🏼
It's not that hard if you spend enough time practicing
This is it. This is the workflow I can work with best. Very technical methodology.
I will probably watch this 2 or 3 times. Pure awesomeness
Me also
This is really cool! My SubD models have improved a lot since studying your lessons, thank you!
I like the way you've styled the blender ui
great video! its so nice to see someone cover this properly, i will be using this for the design of my mech legs
This was so helpful, didn't realise about Machin3 Tools before this too but have downloaded it
This tutorial is so info dense, will definitely be watching many times
Only 3/4 hours
*Sweats*
I really like your sketches btw
I've been really struggling with sub-d lately, this video single handedly saved my ass haha, thank you so much for sharing!
Your tuts are gold🤘. Thanks from France 🇫🇷
Merci beaucoup
Im so glad I found this channel
DAmn this what i needed , the real game or film asset ready workflow
Wonderful work! Reminds me of the plasma pistol from Halo!
watching subD workflow is really therapeutic
Amazing +1 subscriber.
Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd.
Please don't stop. :)
Watched the entire thing. Good skill! btw 52:39 - I do this for game weapons everythere :D So it's good
Haha, damn that's an awesome model. 3-4 hours? Impressive.
awesome! I have seen so many asking about Sub-D and I'm glad to have a good video on it.
Thank you very much for sharing
Dude this tutorial is very helpful, you have very good habits for clean topo, definitely learned something here! Thanks!
Subbed and notifocation ON! A real relaxed and thoughtful journey through technical creativity =) Thank you!
Super good workflow buddy, thanks for sharing.
You're modeling like it's piece of cake not a very hard thing to do, awesome videos 🦾
So Before moving onto the Multi-Res Mod. UV Unwrap? Could you temporarily disable the mod, UV unwrap, then re-enable Multi-Res?
yes
Awesome video
What about the Ngons created when beveling edges, for example at 39:36? What is the best way to redirect the topology in those areas?
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
@@pzthree that makes sense, thank you for the great content, learning a lot of tips from these!
What a wonderfull Work and Topo
That's so beautiful damn
Hi! Lovely tutorial, thanks! Cant find surface slide inside Hard Ops... Any clue where it might be? Thanks :)
machin3 tools addon mode pie (when in edit mode)
@@pzthree Found it! Thank you so much! Im learning a ton with your content, thanks again :)
omg realy usfull video, short and informative
thx....glade you helped..
really great video thanks!
Professional lvl, great content
thx
Thanks!
Great work.
awesome video
very good tutorial, thats what I need!
very helpful thank you
Why is your blender so pretty?
Matcaps and theme. That's all really.
I feel like a blender whore at this point. if I spent half the time doing blender as I did learning about blender oh lord kill me.
Show please how retop this,for low poly mesh.
Same as doing characters. Will do one in the future.
@PzThree thank you. I don't now how correctly retop hard objects(
How did you make your modifiers tab look so nice, readable and similar to 3ds max? Addon?
modifier list addon, link at the webpage.
Is this possible to do without any of the paid addons
Would you recommend modelling buildings with the subd method ?
not usually
+1 nice content I’ll follow.
Can you please give us your theme?
Check my website.
@@pzthree thank you so much
close the asset browser