1:06 - #1 inserting keyframes the right way 2:52 - #2 keying sets 4:44 - #3 selection toggle 5:07 - #4 focus selection 5:48 - #5 interpolation (video says it's #6 but it's the fifth tip!) 7:51 - #6 handle types (video says it's #7 but it's the sixth tip!) 10:05 - #7 color code key frames 10:36 - #8 isolating curves 11:06 - #9 use local transforms 12:14 - #10 markers thank u so much for the great video! your tips will be very useful for a newbie like me!
⭕Nice tips! If I may add something, I think keying sets are fundamental but at the same level, if not higher, is the NORMALIZE button. Usually, rotation values in the graph editor get to big next to location values; the normalize button puts everything between -1 and 1 making the action much easier to read. I recommend to always work with normalize option on, because you are going to be more interested in how the values change in time instead of knowing the exact value a key is set on.
Great video! There's definitely a lot of ways to animate, but for me, specially in a production, I set keys on all of the controllers for each Main pose. This way I can have a Blocking to show once it's converted to Step, as well as, easy in-betweens by borrowing from previous and next key frame, for each controller. If I need to delay the action on arm for example, I can grab the arm controllers in-between my 2 main keys, and press Shift-E and drag my mouse closer to the previous main key. There's definitely a little bit of cleaning up to do for dead keys on the graph editor, but I find this works best for me.
^^^ *Absolutely. Agreed.* With BLOCKING, at least, using the "Whole Character" keying set prevents any 'bone-drifting' over your key poses. (See Pierrick Picaut's "Everything you need to know about Keying" ( ua-cam.com/video/2hY46swoCx4/v-deo.html ) ) the "Available" keying set ALSO works, if you've keyed your character's transform channels BEFORE animating.
The global to local switch is very good tip( crying after making half of the scene with bunch of keyframes and confused how to work on it ) . Currently I'm at the kinda last scene of my project then I discover this, owh man ,I wish I watched your video thoroughly before hahahah btw thank you for the tip. Love your videos.
Takes some time, it overwhelmes with the initial success. And then there are layers of actions… to keep track, but you are interested only in current one.
13 minutes ago I was super against the handle timeline thing and just animated everything from layout view, but now that I know how it works, it's way less intimidating. Thanks man Also I love how doofy this chicken is
You should get commission from the university since our professor is using your videos as supplemental modules. BTW thank you for making this I would be failing with out this lol.
Wow thanks. You covered important things and showed where to go. Blender 3: How can I focus/center view (aimbot camera) so that the camera stays centered on a [specific finger bone] (while playing the animation), since the entire body rocks too much - thus it's hard to see how the thumb moves (since thumb moves out of viewport while playing the animation)?
I didn't watch the whole thing, but you are one of the few blender people who can actually make decent animation. Usually it's some one who is teaching how to set key frames and fcurves and "animating" janky movements that only qualify as animation in the loosest of terms. Their effort is recognized but this actually looks good.
Great video my dude! Quick question do you or anyone know how to turn on ghost for 3d animation. I looked everywhere for it but could not find it. I'm using 3.5 and it seems to only appear in older versions. Not sure if it goes by a different name or was just removed completely.
Is there a way to retroactively insert a bunch of actions into an animation? For example, If I have created an animation with 10 different movements happening in my animation but then I realize I want to insert an action between #3 and #4, is there an easy way to do that?
New subscriber here your work is amazing I've been watching your channel for awhile now can u please make a more detail or longer video on animating for beginners
Hi there I am trying to learn houdini and blender geometry nodes system but I am finding it really hard and confusing . If I get a basic Idea of Node.Js will it help me in blendee and houdini node base Animations .
help i keyframed a character its moving as i want in the editor view but the moment i render it it just dosent move physics are applyed to it i see the arms fall becuse i didnt keyframed it yet but the parts i keyframed just dosent move how do i fix this
Great tutorial...but it's funny that am not a beginner I knw alot from animation to geo nodes and modling but I don't what the period button you guys always talk about😂😂😂
Let's say I import 5 copies of a pre-animated object. I want to spatially offset the copies, but I also want to offset the phase of cycle. In other words, I want the copy at left to be at its frame 2 while copies to right are at their frame 11, 19, 21, 32. As the timeline plays, I want each to progress, so that you can see a window of animation in any single frame. However, when I change the start frame for one copy, it changes it for all the copies. So once again, Blender seems to make it impossible to do the things you want. Any ideas? Also, it doesn't seem to be responding to me moving one copy spatially either (seems to move all the copies). Maybe it is just overloaded and can't handle it.
Great Video. Finally someone who doesnt tell you that you can get free animations from another website when you want to learn it.
1:06 - #1 inserting keyframes the right way
2:52 - #2 keying sets
4:44 - #3 selection toggle
5:07 - #4 focus selection
5:48 - #5 interpolation (video says it's #6 but it's the fifth tip!)
7:51 - #6 handle types (video says it's #7 but it's the sixth tip!)
10:05 - #7 color code key frames
10:36 - #8 isolating curves
11:06 - #9 use local transforms
12:14 - #10 markers
thank u so much for the great video! your tips will be very useful for a newbie like me!
Thank you alot!
Thank you friend!
Hands down this is growing into the best Blender channel on youtube, Thank you!
Organization is the KEY concept to work with Blender in my opinion.
⭕Nice tips! If I may add something, I think keying sets are fundamental but at the same level, if not higher, is the NORMALIZE button. Usually, rotation values in the graph editor get to big next to location values; the normalize button puts everything between -1 and 1 making the action much easier to read. I recommend to always work with normalize option on, because you are going to be more interested in how the values change in time instead of knowing the exact value a key is set on.
Great video! There's definitely a lot of ways to animate, but for me, specially in a production, I set keys on all of the controllers for each Main pose. This way I can have a Blocking to show once it's converted to Step, as well as, easy in-betweens by borrowing from previous and next key frame, for each controller. If I need to delay the action on arm for example, I can grab the arm controllers in-between my 2 main keys, and press Shift-E and drag my mouse closer to the previous main key.
There's definitely a little bit of cleaning up to do for dead keys on the graph editor, but I find this works best for me.
^^^ *Absolutely. Agreed.* With BLOCKING, at least, using the "Whole Character" keying set prevents any 'bone-drifting' over your key poses. (See Pierrick Picaut's "Everything you need to know about Keying" ( ua-cam.com/video/2hY46swoCx4/v-deo.html ) ) the "Available" keying set ALSO works, if you've keyed your character's transform channels BEFORE animating.
I'm amazed at how often video tutorial makers say "go ahead and." Once you hear it, you can't un-hear it.
Just wanted to say that this video is so much better made than many tutorials and the tips are invaluable. Thank you very much!
The best easiest tutorial I've found. He explained everything perfectly
The global to local switch is very good tip( crying after making half of the scene with bunch of keyframes and confused how to work on it ) . Currently I'm at the kinda last scene of my project then I discover this, owh man ,I wish I watched your video thoroughly before hahahah btw thank you for the tip. Love your videos.
Best blender channel
This is All I needed!
My biggest tip is parenting. If you parent your object to something like an empty before you animate you can move it around your scene a lot easier
Thank you!!! Really cool tutorial!
Love your channel and your cute characters :))
Thanks so much! 😊
Takes some time, it overwhelmes with the initial success. And then there are layers of actions… to keep track, but you are interested only in current one.
0:15 No it doesn't look messy it looks great and professional especially the lighting!
13 minutes ago I was super against the handle timeline thing and just animated everything from layout view, but now that I know how it works, it's way less intimidating. Thanks man
Also I love how doofy this chicken is
i love this channel
A hecka bunch of great tips, ta
Amazing as always thank you.
This looks great but I don't know if I could live with the stress of knowing I may animate for minutes with the wrong keying set active.
Hello! I doing content about animation in blender. I will gratefully if you check my content. Thank you!
Those named timeline markers are gold.
Super useful video, as I'm transitioning from cinema 4d to Blender. Thank you.
Great video!
Incredibly useful, thank you !
Concise and clear. Nice tutorial. Thanks!
So many awesome tips here! Autokeying's initial convenience definitely swamped me going forward. Also markers will be my new best friend.
hey can you do some tips on matte painting and filling the background using tracking?
GREAT !!!
Thank you, I am animation beginner, Life saver sir
Thanks for your excellent tutorial!
I totally forgot about the other types of keyframe colours lol. That would be really useful for me
Great! squash and stretch chicken!
Just what I was looking for 😍
Thank you so much, I was looking for this information. :)
Wonderful Tutorial! Thanks dear!
Nice tip for beginners 👍👍✌️
the best blender my friend 😍😍👍🏿👍🏿
Amazing 👏 man
thank you!
You should get commission from the university since our professor is using your videos as supplemental modules. BTW thank you for making this I would be failing with out this lol.
Wow thanks. You covered important things and showed where to go.
Blender 3: How can I focus/center view (aimbot camera) so that the camera stays centered on a [specific finger bone] (while playing the animation), since the entire body rocks too much - thus it's hard to see how the thumb moves (since thumb moves out of viewport while playing the animation)?
100k les goo
#1milsoon !
😀😀
This was helpfull ty.
can you make video of mastering spline and polishing
very good
01:56 or press I while hovering over it
Good work!!
I leave my like to help your channel too! 👍
I didn't watch the whole thing, but you are one of the few blender people who can actually make decent animation. Usually it's some one who is teaching how to set key frames and fcurves and "animating" janky movements that only qualify as animation in the loosest of terms. Their effort is recognized but this actually looks good.
Great video my dude! Quick question do you or anyone know how to turn on ghost for 3d animation. I looked everywhere for it but could not find it. I'm using 3.5 and it seems to only appear in older versions. Not sure if it goes by a different name or was just removed completely.
how do you do that clay animation you use in every video
Any plugin for good awesome animation
For those who may have issues with renaming the markers like I did, it's F2 in Blender 3.6
Is there a way to retroactively insert a bunch of actions into an animation? For example, If I have created an animation with 10 different movements happening in my animation but then I realize I want to insert an action between #3 and #4, is there an easy way to do that?
New subscriber here your work is amazing I've been watching your channel for awhile now can u please make a more detail or longer video on animating for beginners
what I must press to add maker to timeline??? thank you
Is there a way to create a shortcut for single keyframes?
How did you make a fingerprints texture on your forest character?
I can't seem to access the file for the rig in blender, says the page no longer exists?
Hi there I am trying to learn houdini and blender geometry nodes system but I am finding it really hard and confusing . If I get a basic Idea of Node.Js will it help me in blendee and houdini node base Animations .
Thanks bruh ;
help i keyframed a character its moving as i want in the editor view but the moment i render it it just dosent move physics are applyed to it i see the arms fall becuse i didnt keyframed it yet but the parts i keyframed just dosent move
how do i fix this
Great tutorial...but it's funny that am not a beginner I knw alot from animation to geo nodes and modling but I don't what the period button you guys always talk about😂😂😂
Also, is Blender difficult to learn because the default options make no sense?
Let's say I import 5 copies of a pre-animated object. I want to spatially offset the copies, but I also want to offset the phase of cycle. In other words, I want the copy at left to be at its frame 2 while copies to right are at their frame 11, 19, 21, 32. As the timeline plays, I want each to progress, so that you can see a window of animation in any single frame. However, when I change the start frame for one copy, it changes it for all the copies. So once again, Blender seems to make it impossible to do the things you want. Any ideas? Also, it doesn't seem to be responding to me moving one copy spatially either (seems to move all the copies). Maybe it is just overloaded and can't handle it.
Why video quality low ..!, 720p also not enabled
what are channels?
許せん!hoje am I suppose to learn anything without decorations on the background. Just kidding nice video
2:28 "krey frame" aha! You fool!
❤
10:00
I don't see any graph on my Blender.
I noticed that the tips are numbered wrong while taking notes, so just continued and wrote it as 1 2 3 4 6 7 7 8 9 10
didnt show how to smooth the curve
Hello
I was the 69th like!
"Let's go ahead and"
you sound like ben wyatt
Grrrrrr
Noise
el pepe
e
UA-cam, please fix this video it has a dislike button.
this is not for beginners lmao