I Found 8 POWERFUL Blender Tips you've never heard of

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  • Опубліковано 21 тра 2024
  • The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241
    Episode 5 of Things You can Do in Blender. Make sure to share your own favorite Blender tips using the 🗿 emoji!
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    Chapters:
    00:00 Intro
    00:23 Combining 3D Models and Real Footage
    03:41 Blender's Most Powerful Addon
    05:34 Using the Lattice to deform high-poly meshes
    07:58 How To Beat Procrastination using Skillshare (Ad)
    09:24 Brushed Metal Material
    10:45 2 Easy ways to make Pipes in Blender
    12:45 Ultimate Glass Dispersion Material
    15:46 How to Make Stairs Fast
    16:57 How to Cut Holes in Different Types of Meshes
    19:43 Comment your Favorite Tips with 🗿
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КОМЕНТАРІ • 286

  • @KaizenTutorials
    @KaizenTutorials  2 місяці тому +12

    Want to learn a new skill or learn how to organize your time better? The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241

    • @blackswan6386
      @blackswan6386 2 місяці тому +1

      thank you Sir ! Awesome Video. Epic and easy to do Brushed Metal Material. Thank you ! thats really amazing. have a nice day.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      @@blackswan6386 Thank you for the kind words, glad you liked it!

  • @HarnaiDigital
    @HarnaiDigital 2 місяці тому +17

    The Glass shader is a massive life saver Kaizen. Finally someone explained how to properly use Refraction Nodes.

  • @Smeaf
    @Smeaf Місяць тому +30

    These tips go hard, I think i'll have to screenshot

  • @blenderconch
    @blenderconch 2 місяці тому +49

    That lattice-shrinkwrap technique is fire! 🔥I've been using Blender for almost 4 years, and I don't think I've seen that one before.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +6

      Niiice happy that there's still stuff I can teach to veterans!

    • @carltonquine9277
      @carltonquine9277 2 місяці тому +6

      I think he saw this from Aryan

    • @emii6199
      @emii6199 2 місяці тому

      @@carltonquine9277yep

    • @fableorb
      @fableorb 2 місяці тому +1

      it's my third time when I see this in few days, it's still very handy tho.

    • @TalismanFables
      @TalismanFables 2 місяці тому

      @@carltonquine9277100%
      Aryan is the first youtuber who showed this. His ebook talked about this also.

  • @Kram1032
    @Kram1032 2 місяці тому +13

    The curve based pipe is probably actually better done with a simple geometry setup:
    Convert Mesh To Curve ->
    Curve modifier
    Then, in Edit Mode, you always work with a mesh, but it gets converted into a curve as needed.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      That’s also a good option yes! 🙌🏻

  • @AlexCarby
    @AlexCarby 2 місяці тому +18

    That step technique was pretty impressive 🗿

  • @repositorytutorial3d50
    @repositorytutorial3d50 5 днів тому +1

    shieet! the dispersion glass and the shrink wrap with the 1D lattice actually was a great tip!

  • @FlickerJab
    @FlickerJab 2 місяці тому +5

    one of the most packed blender tutorials I've seen! Appreciate your work man.

  • @retrosunforgotable1608
    @retrosunforgotable1608 2 місяці тому +26

    0:10 For personal use 🌚 hnnn hnnn 😜

  • @LimeBall_Animations
    @LimeBall_Animations 2 місяці тому +6

    Tip: if you have a SVG, you can make a logo with it using SVG import and Boolean.🗿

  • @digitalslacker9206
    @digitalslacker9206 2 місяці тому +3

    Great tips! I hope to do some camera tracking soon. Trivial note about the uvw/xyz thing. the uv coordinates indicate you're dealing with a 2D surface or image (the w is for rotation), while xyz are spatial coordinates. Since the objects intersect at 2d mesh, uv space is used.

    • @digitalslacker9206
      @digitalslacker9206 2 місяці тому +2

      And to undermine what I just wrote, lol, uvw are sometimes used as alternatives for xyz, to distinguish that space from the usual global or local space, which is probably what is going on here.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      haha thanks for that info! Didn't know that. I guess it makes somewhat sense, but also not really lol

  • @fuego09esmeralda
    @fuego09esmeralda 2 місяці тому +2

    12:45. The glass dispersion material is awesome...!!!

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Glad you like it! Once I realized how easy it is to setup I was very excited haha

  • @Vousie
    @Vousie 11 днів тому +1

    Some very cool tips, except for that last one. Booleans are really easy to use, but they usually make a mess of your topology, which is a problem if you want to use subdivision surfaces or shade smooth or... basically anything for rendering...

    • @KaizenTutorials
      @KaizenTutorials  11 днів тому

      Booleans almost always require cleanup for a good topo workflow, that's true! But they're still a great way to create intricate shapes easily!

  • @eledesign0923
    @eledesign0923 2 місяці тому +2

    These tips are awesome!! Really appreciate this series!! 🔥

  • @spearcy
    @spearcy Місяць тому +1

    For the first tip, I think it's better to track your scene first and then add your object.

    • @KaizenTutorials
      @KaizenTutorials  22 дні тому

      you're right if it's a moving shot definitely track it first!

  • @olewisse7686
    @olewisse7686 2 місяці тому +3

    My favorite blender trick is watching kaizens videos 🗿

  • @silvertube52
    @silvertube52 2 місяці тому +2

    A focal length of 26mm on a APS-C (cropped) sensor camera, such as a Sony ILCE-6400, is not that same as a 26mm focal length in a traditional full frame 35mm film camera. Blender assumes a full frame sensor. Focal length is sensor size dependent and Blender, like most software, default to full frame (36mm x 24mm sensor area). To be accurate, in the camera settings in Blender, you would need to set the 'size' to 23.6mm (sensor width of a Sony APS-C) instead of the default 36mm. It doesn't make a noticeable difference in your example, but in different or more complex scenes it might.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      You're 100% right and I never really thought about that. Great info and tip, thanks!

  • @420bobby69
    @420bobby69 2 місяці тому +1

    Love the step bevels. I've never seen those custom profiles used before. Can be used for way more than steps too. Things like crown molding, or really any on-edge carved surface effects.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Yes! Absolutely so. You can use it for tons of things!

  • @SebKrafts
    @SebKrafts 2 місяці тому +2

    You can add an 'active keying Set' in the timeline and then go to keying. Whenever you add a keyframe, it will only add the keyframe types that you have specified. For example, Location or Rotation or other. To keep you timeline and graph editor more clean and tidy. 🗿🗿🗿🗿

  • @optiphonic_
    @optiphonic_ 2 місяці тому +2

    I've struggled to understand the glass & refraction nodes, I found your example helpful to see how it can be used, cheers!

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 2 місяці тому +1

    15:55 I think the fastest stairs, with the most versatility to adjust to the constraints of the scene, is add plane>rotate x90>delete bottom and a side edge>add array mod 1 or -1 on x or y, 1 on z, apply mod, merge by distance, extrude the top stair down vertex and bottom stair vertex across using snapping to make a perfect 90 angle, join them, fill the face, extrude the face.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      It might be mathematically perfect, but that’s definitely more work than the bevel method!

    • @fableorb
      @fableorb 2 місяці тому +2

      To be honest with stairs I would go with Archimesh addon from Blender, you have more control of what stairs you want to make and quite easy you can get any stairs you want.

  • @FARMERDANNNNN
    @FARMERDANNNNN 2 місяці тому +2

    11:50 You can also get a vertex by spawning a cube in and pressing m+1 which merges all the verts together into the center of the object, to get the vert to the center of the project press shift c (aligning the cursor to the center of the project, it wont do anything if its already at the center) then shift s whale selecting the vert and selecting [Selection to cursor] (aka the top one).

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Nice one and correct, that’s another way of doing this! 🙏🏻

  • @domin6168
    @domin6168 2 місяці тому +1

    Very nice tips, it's great that you made another episode of this wonderful series

  • @beedz3d
    @beedz3d 2 місяці тому +1

    thank you Kaizen and thank you guys for the amazing tips

  • @lonewolf_studio
    @lonewolf_studio Місяць тому +2

    Easily explained. You are wonderful ❤

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 Місяць тому +1

    Your video editing is really good man, you have taste (which is a rare quality in a world divided between stagnant, stiff images or a hyperkinetic "change everything every 12 frames" approach). It's both relaxing and dynamic, cool.

    • @KaizenTutorials
      @KaizenTutorials  22 дні тому

      Eyy thanks! I don't get many compliments on my editing and it takes a ton of time so I really appreciate this!

  • @norm_olsen
    @norm_olsen 2 місяці тому +1

    Love these kind of videos! Very informative, and the comments are yet another layer of treasure to unearth! Regarding the lattice setup, there is a quicker way! Once you have the lattice in position with the high res mesh you wish to deform, start by selecting the mesh, then Shift click the lattice. Then press Ctrl + P (to bring up the Set Parent To popup), and choose Lattice Deform. Voila! This automatically adds the lattice modifier to the mesh and you are ready to go from there (saving you a few extra steps in the process)!
    Regarding curves and beveling points, no need to convert to mesh to bevel corner verts.... As a curve, go into vertex mode and select the corner vertices you wish to bevel, press N to bring up the right-hand side viewport tabs, click on the Edit tab, and from within the Curve Edit panel, there is a fillet/chamfer button. Click this and play with the Radius and Round values from the Bezier Points Fillet popup in the lower left hand corner of the viewport (here you can also toggle between Round or Chamfer)! 🗿

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Glad you like it, thanks! And also thanks for providing your own useful tips. Super nice and I didn't know both of those!

    • @norm_olsen
      @norm_olsen 2 місяці тому

      @@KaizenTutorials You're welcome! :)

  • @jamesriley5057
    @jamesriley5057 Місяць тому

    wow I just realized how cool the Tissue add-on was earlier today, and you had it right here! I wanna look into a bit more, but your review was perfect. thanks Kaizen

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому

      Awesome! Yeah its quite versatile and unique

  • @PrinceEagle
    @PrinceEagle 2 місяці тому +1

    Love the stairs method!

  • @keithkool
    @keithkool 2 місяці тому +3

    As always very helpful!

  • @AllThingsFilm1
    @AllThingsFilm1 2 місяці тому +1

    I'm still very new to Blender, so these tips are extremely helpful. Thank you. Subscribed.

  • @soirema
    @soirema 2 місяці тому +1

    6:15 i know this is not what video is about but I bought a conform objects addon for that absolutly worth it!

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Nice, yeah for most things there's a handy addon available! I like to show that it's all possible inside of Blender too though :-)

  • @bradenpintar
    @bradenpintar 2 місяці тому

    Thanks for this. Your explanation about how to combine 3D stuff with actual footage was beneficial.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Nice, happy to hear this was useful to you!

  • @jkyoo8330
    @jkyoo8330 Місяць тому +1

    Thank u so much for sharing your brilliant skills~!!

  • @mahirshahriarhussain5756
    @mahirshahriarhussain5756 2 місяці тому +1

    Dude these are awesome tips. I wanna thank you because I learned tons from you.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Thanks! Glad to hear these were useful to you!

  • @FuyuEterniya
    @FuyuEterniya 2 місяці тому

    Here's a lighting tip I use : select your light, check 'use nodes' then add two value nodes join them with mix node to emission strength output
    then add a math greater than node to factor of mix node and a light path node which will drive value of math node using 'ray length'. then just play with values

  • @Christian_Heinze
    @Christian_Heinze 2 місяці тому +1

    Very good tips. Thank you very much!

  • @Chap-CG
    @Chap-CG 2 місяці тому +1

    Didn't know about that Tissue Addon, looks super interesting, thanks! ✌

  • @glitamichal
    @glitamichal 2 місяці тому +1

    Great video, I didn`t know some of your tips. Btw. for pipes I always use skin modifier instead of bevel, works for most cases. If you try it, use ctrl+a to adjust the size of each section.

  • @psy3d_
    @psy3d_ 2 місяці тому +1

    You can bevel curve using curvemachine addon, really handy, also thank you for the tips!

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Nice one, and you're welcome. Glad you like them!

  • @GinoZump
    @GinoZump 2 місяці тому +1

    16:00 I actually use two array modifiers for stairs

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      That's a good one if you don't want the stairs to go down to the floor on each step yeah :-)

  • @Lo_vid
    @Lo_vid 2 місяці тому +1

    This video prompted me to create a Playlist named "blender tips". well done!

  • @TOAKSuriFox
    @TOAKSuriFox 2 місяці тому +1

    This video actually taught me alot of things"I didn't know" this time 👍Cool
    10/10!

  • @EnzoGarro
    @EnzoGarro Місяць тому +1

    That was pretty good .
    Nice simple tips.

  • @stedbenj
    @stedbenj 2 місяці тому +1

    So good, man, thank you so much!!

  • @chiaratringali9707
    @chiaratringali9707 2 місяці тому +1

    these are so good! such a perfect video to reference when you go "wait, how do I do that one thing?". Thank you so much!

  • @framex_media
    @framex_media 2 місяці тому +1

    Excelent job, as always, thanks

  • @thatsdeathshot
    @thatsdeathshot 2 місяці тому +2

    Tip to apply modifiers like a pro :
    just over the modifier n press ctrl + a
    much faster then normal way
    makes you look cooler then others👍

  • @NeonCodes
    @NeonCodes 2 місяці тому +1

    this guy is seriously underrated.

  • @user-hj3fk9kk9f
    @user-hj3fk9kk9f 2 місяці тому +5

    i love you....

  • @ventiladordesuco
    @ventiladordesuco 2 місяці тому

    There's a third and a fourth method to create pipes. Third would be using the skin modifier with the single vertex extrusion, this way you don't need to convert to curves back and forth, you can control the resolution with a subdiv and you can specify the thickness of each vertex inside the transform menu (N key) in edit mode, this way you have a cool benefit that is you can also branch a vertex and create Y connections on your pipes. Fourth would be doing your method but using geometry nodes to convert to and from curves.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Yes! I personally never got a decent result using the Skin modifier, but GN is absolutely a valid and super flexible option!

  • @SalemFU
    @SalemFU Місяць тому +1

    lol that RoyalSkies shot was fully memeworthy

  • @CGSTUDENT15
    @CGSTUDENT15 Місяць тому +1

    Ur videos are really great
    Instead of using a single vertex u can add the curve-path then u can bevel it to give it the thickness for making pipe

  • @WheelchairDrift
    @WheelchairDrift 2 місяці тому +1

    15:53 i use extra object add-on for the stairs 🙂.... anyways, Quality content as always!
    Thank you *sensei* !!!

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Niiiice! That’s a great option too. Thanks for the kind words 🧡

  • @jeffdavies2824
    @jeffdavies2824 Місяць тому +1

    The tissue addon was new for me. Look like there is a fair bit to it! Thank you.

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому

      Yeah it’s actually pretty intricate and allows for tons of cool stuff. Also for archviz or cool organic models.

  • @jamesooi3269
    @jamesooi3269 2 місяці тому +1

    Sony A6400 is APSC censor, you might need to multiply with your focal length of 26mm with 1.5 crop factor.

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Yep, you're right! Should've accounted for that.

  • @firous9909
    @firous9909 2 місяці тому +2

    Tips to add decals to the models

  • @BBAWAAL_GAMER
    @BBAWAAL_GAMER 2 місяці тому +3

    Always wait for your video ❤❤😊

  • @maaz4354
    @maaz4354 Місяць тому

    This is great! I'll certainly use these. My tip that someone might find useful: Use geo nodes - set position - Combine xyz on the offset - noise texture on the z axis - on a subdivided plane for quick terrain

  • @soirema
    @soirema 2 місяці тому +1

    4:35 WHAT!! okay title accurste I didnt know it can do that, rofl, gues I SHOULD be using it lol

  • @sauzeefy
    @sauzeefy 2 місяці тому +2

    Nice video, however, the first tip did not go into detail about moving video footage.
    I was hoping to learn about actually tracking your 3D objects to the environment in a moving video.
    Still, plenty of helpful tips here! Thank you for the high quality and valuable contributions to this website!

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Thank you for the kind words! Actually the process for video would be identical with one major change; you need to track the footage first to make sure you're objects and plane 'stick' to the video. It's a bit old, but I have a video on how to do motion tracking in Blender here; ua-cam.com/video/prT_Ht9coHE/v-deo.html

  • @MrMandarin20
    @MrMandarin20 Місяць тому +1

    Thanks!

  • @kings_10240
    @kings_10240 Місяць тому

    ngl the title of this video definitely suits the content , tysm

  • @user-uk3nl5bc7e
    @user-uk3nl5bc7e Місяць тому

    I found a quick solution to add bevel to any object especially complex by using a subd modifier set as simple and after that add anther one set as the default

  • @Iamzohaib47
    @Iamzohaib47 2 місяці тому

    That brushed metal material tip was amazing. Can we change the colors of anisotropy? Just like the anisotropy on CD drive

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Glad you like it! I'm not sure you can easily change them. There's some tutorials on creating a CD style material though, so you're probably best of checking those out.

  • @soirema
    @soirema 2 місяці тому +1

    Yeah, 3:50 it looks awesome but I have never fpund myself actually using it, lol

  • @ventiladordesuco
    @ventiladordesuco 2 місяці тому

    @6:49 UVW are the coordinates used on the 2.5D space. This is why you UV unwrap your model, you're unwrapping it in UV+W coordinate system, specially when using normals or displacements as the 3rd dimension. Btw, it's in alphabetical order UVW...XYZ.

  • @himanshubaria3337
    @himanshubaria3337 28 днів тому +1

    Book marked. Thanks a bunch..

  • @dmnsound1211
    @dmnsound1211 2 місяці тому +1

    Hi.
    For tip nuber one - can You recommend any application, witch can calculate information from picture, like focal length or fstop etc.? fSpy often can't calculate this things correctly

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      I don’t know any other tool than Fspy no 😅

  • @user-no7id2gl6u
    @user-no7id2gl6u 2 місяці тому +1

    why did you use that noise texture in the brushed metal (why not wave texture or something) and what does distance do in the bump node (cant you just change the strength?)

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому

      I use the noise to create a more random pattern. By then using the vector math we can create a more random pattern and also it works on any surface, instead of the wave texture which you need to specify an axis for.

  • @FuzzballStudios
    @FuzzballStudios Місяць тому

    You should try using a float curve instead of a colour ramp if you’re not actually working with colour values. Float curve is a lot faster to evaluate in a complex render.

  • @Just_DeX
    @Just_DeX 2 місяці тому +1

    fspy is great for matching real photos to 3d cameras

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Yes it really is, especially if you don't know the setup of the camera etc!

  • @curiousity271
    @curiousity271 2 місяці тому +1

    Awesome❤

  • @donatasbitaitis
    @donatasbitaitis 2 місяці тому +1

    Increase the glossy and transmission passes for Cycles in order to get a more realistic glass!🗿

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      good tip, thanks! Although a sidenote; this does mean slower renders :-)

  • @Epictacotime
    @Epictacotime 2 місяці тому +1

    0:10
    DAS ROYAL SKIES
    :OOOOOOOOOO

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL Місяць тому +1

    💎 such a gem

  • @mrezaaff2431
    @mrezaaff2431 Місяць тому +1

    Fire🔥🔥🔥

  • @briantriesart
    @briantriesart 2 місяці тому +1

    lovely

  • @MartKart8
    @MartKart8 2 місяці тому +1

    Did you make a video before on Link the hero of winds and the octopus character from Animal Crossing in the Great Sea, near Dragon Roost Island?

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      I did not! But it's one of my favorite games, so I wish I did haha

  • @jamesc5801
    @jamesc5801 2 місяці тому +1

    dang I had no idea you could add modifiers to a lattice lol

  • @senior4153
    @senior4153 2 місяці тому +1

    but how to fix topology after boolean? or the only way is to manually connect and align stuff

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      Manually is the best and safest way yes!

  • @TheMonsterShow1717
    @TheMonsterShow1717 2 місяці тому +1

    Ramadan Mubarik to All

  • @leosuttner4562
    @leosuttner4562 Місяць тому +1

    How did you move the Kamera for the animation on the Image. When i move IT the picture moves with it

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      The camera animation you're seeing was done in my editing software. It's just a simple camera shake and a zoom in Davinci Resolve.

  • @HTM167
    @HTM167 2 місяці тому +1

    Big Follower Mr kaizen

  • @rul_pk
    @rul_pk Місяць тому +1

    🔥🔥🔥

  • @thomas7726
    @thomas7726 Місяць тому

    amazingggggg

  • @heimskr2881
    @heimskr2881 2 місяці тому +1

    Bro did NOT go over the jiggle physics tip 😭

  • @MikkoRantalainen
    @MikkoRantalainen 2 місяці тому +1

    19:35 Can somebody explain why having two booleans with "exact" solver results in incorrect output?

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      I don't know why and it's also not 100% always the case. But often it creates issues and setting them to fast fixes it...

  • @Prism_Animations
    @Prism_Animations Місяць тому

    One question, in the first tip i see that your desk is a bit reflective so shouldn't it reflect the model as well. Is there a way to do that?

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      My desk is not reflective enough to capture reflections. It seems like it because of the angle, but it's not. However capturing reflections is really important if a surface is reflective enough, for sure! Here's an amazing tutorial on how to do that and combine it in compositing; ua-cam.com/video/PVSVVUChRP0/v-deo.html

  • @user-ck5dd4og7v
    @user-ck5dd4og7v 14 днів тому +1

    Tips you've never heard before :
    Use edit mode

  • @user-yn6cc1rw8t
    @user-yn6cc1rw8t Місяць тому +1

    Is that sokka from netflix avatar , in your thumbnail?

  • @MrK_87
    @MrK_87 2 місяці тому +1

    Where is that Wind Waker clip from?

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому +1

      It's actually a 3D scene on Sketchfab by Tyler Soo that I recorded and gave a Blender UI overlay :-)

  • @AlRad-AlMof7em
    @AlRad-AlMof7em Місяць тому

    I started to learn blender
    and the development of Sora Ai's ability is scary,
    Do you advise me to continue learning, or should I stop?

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      I get it's scary but it wont replace humans for a long time. Do what you love and if that's blender, keep at it!

  • @troublecast5.65
    @troublecast5.65 2 місяці тому +1

    hey kaizen can you make a video on NVidia omniverse

  • @MrIssa2021
    @MrIssa2021 Місяць тому +3

    "Personal use" 💀

  • @The_T-Bone
    @The_T-Bone Місяць тому

    Howdy! so I want to sell a low poly asset pack what kind of materials should I use? at first I made materials with dark edges and it gave a cool cartoon look, but I've been told to use a texture atlas, what should I do?

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      I think a texture atlas could work if you're planning on doing tons of assets. However if you want a more artistic and custom approach continue as you were.

    • @The_T-Bone
      @The_T-Bone Місяць тому

      Awesome! Ill go with atlas, thank you@@KaizenTutorials

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 2 місяці тому +1

    huh I've never used the tissue aka mad-maxerizer addon

  • @AlRad-AlMof7em
    @AlRad-AlMof7em Місяць тому +1

    Sora ai will replace 3rd artists
    Have a happy holiday

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому

      Nah it wont. It can never make what's inside my head!

  • @BasicKnowlageBoso
    @BasicKnowlageBoso 2 місяці тому

    You found out things alot of what are covered in the blender documentation kinda funny how you found that huh

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      Gotta find the intel somewhere right? But in this case none of this came from blender documentation actually.

  • @sayrith
    @sayrith 2 місяці тому +1

    0:55 why not use fspy?

    • @KaizenTutorials
      @KaizenTutorials  2 місяці тому

      You could yes, but you don't always need it. For simpler stuff where you know the camera specs you can just do it manually too!