Dude, you have no idea how much this helped. I think people who're animators like myself need to search "shape key rigging" instead of "how to rig". I've been on this issue for 2 weeks trying to figure out how to animate eyelids with a rig, didn't even know shape keys existed. This 100% helped and worked. THANK YOU!
@@SouthernShotty I really enjoy the music, but it is very loud. It'd be much nicer if you edited the music so it's only in the parts where you're not necessary talking, just editing, it was louder. Great video all round though.
It's also good to turn on "For Transform" for Limit Location constraint. Otherwise the effect is only visual and the object will go above the limits in Location Transform and you have to "go back" to point 0 every time you cross them.
If you added the music in a video editor, perhaps you could just remove it and re-release this video. I know you said it's possible to use CC, but reading and watching what you're doing at the same time means re-watching relevant sections several times.
Thank you SO MUCH for this knowledge! I remember when I was introduced to symbols in Adobe Animate and I was like "oh my this is great". But shape keys and that little controller you did just blew my mind
when my 80 year old son was in the radio, he wanted me to put my radio to weeaer. I said "No! We cant do that!" but I couldnt resist cause he was so happy. thanks for remingd of thisd memory
Thanks for sharing @SouthernShotty How to add more shape keys into that slider driver I mean like this: X=5 turn shape A X=10 turn shape B X=15 turn shape C, and so on
That trick with the dupe model is pretty cool. A lot of video games do something like that to animate hands and faces - they swap out that part of the model at runtime.
The music is too loud. This is the only reason I needed subtitles. Don't be afraid to make the music practically inaudible at lower volume. In fact, this is always the best setup for instruction videos like this: The music should add excitement to the video without really being noticable.
i love the tut and your design sense is dope. however, your voice is battling the music for my attention and the music is winning. Still, 4 out of 5 stars. keep up the excellent work! i'm looking forward to the next. peace.
can we get a tutorial about that claymation material holy moly it looks so good, specifically how the surface detail changes from frame to frame to look like real stop motion :O
Thanks, this helped me alot :) I tried to rig a model that's 1 piece with bones, but it woudln't work, mesh would deform, i tried splitting it in parts, ofcourse there is an open area, so no good. This worked ! I am making a single piece of iron into a butterfly. But it's 1 object so it's tricky.
Good tutorial, @SouthernShotty btw on the arm the wheight paint assigned to the forearm is affecting the arm and is causing that deformation, I suggest that instead of fixing it with sculpture, use the wheight paint and remove/assign the paint from the vertices on the arm/forearm that are causing that problem. That always happen when you use the automatic wheight-paint and yeah it's a pain I've being there hehe.
This was great! Thank you. I look forward to the next lesson. And thank you for telling us why adjusting or adding etc. works a certain way, or why we need it. Adding "the reason why you do this step is...", is super crucial in the learning stage. Thanks again! Subbed!!!
This is the type of organization I need to begin doing. I just have a clusterfuck of shape keys that I have the scroll through to find the right ones to keyframe at the right times.
It's great to see more tutorials on animation, and shape keys specifically which are great for stylized animations. Also, thank you for featuring my work!
I had always been intrigued how those shape key controllers were made. You can do more tutorials on different types of shape keys and controllers. Thank you very much!
I think you could've also set min and max driver value for face happiness, either way, great tutorial, lots of valuable stuff in a short amount of time!!
Oh man, this tutorial is awesome, thanks. Really learned some things that are super helpful, the movement driven corrective shape key, just marvelous. But please do us a favour and keep the music down in future. The trick is to have it barely audible so that it fills silence, but never gets distracting. There were times I felt like I couldn't hear you/ pay attention when the songs hit the chorus.
@@SouthernShotty but don't take it to heart. The tutorial was fucking awesome, and the future ones will be even better. Music aside, I subbed. Looking forward future tutorials, thank you for your hard work.
They just wanna whine. the music helped liven up what can be a dry topic. its all good. if/when you take the music out or drop it down low, some bozo will complain that "your voice puts me to sleep " or something similar, just do your thing man.
Hi Master, I request you to make a full rigging tutorial with discussing all the problems that's the new person face including weight painting and all the stuff related to rigging (I will do modeling, sculpting and every thing but suck at rigging and always use auto tools to rigg, and they solve fewer problems and create more for me, and now I want to learn custom rigging with all the constrains needed) Thank you in advance
I dont worry about the loudness of this music, more about its shallowness, and how it empties my soul, but your video is very informative and teaches a lot of useful things!! and so I subscribed. Oh and your clay-3D animations look very realistic, I am very curious, how you set the lighting and all those little neat features to make it look like stop-motion clay!
Excellent. I always wondered what shape keys were for. Opens up a whole other trajectory for endlessly learning Blender. I'm just beginning to tinker with animation, and this is very inspiring. You might want to consider turning down your background music. Your discussion is very important to understanding what to do. The music was a bit distracting. Thanks for sharing your work. I'm looking forward to working with these ideas
This is fantastic. I've been wanting to do character animation for a long time but I knew I needed some way to fix things happening during deformation. thank you so much. I look forward to your other videos.
I really need to use the shape keys for fixing deformation in limbs. Going to be attempting this later today and I hope I'm not too dumb to understand what you mean by everything. It does look simple, but that can be deceiving.
My only complaint is the fumbling. You should consider taking notes prior to recording so you know your values and steps ahead of time. Aside from that, very solid information.
Thanks for the feedback, right now I'm working 12-14 hour days. So it's hard to do full practices before, hence the fumbling. I would like to do this stuff more full time and work less, but we will see how the future goes :)
Very useful video! you explain things very clear thank you for sharing. For future videos please consider to lower the music volume, meanwhile keep up the good work! :)
Great tutorial. One criticism, though. This tutorial made the same mistake that all the other Shapekey tuts I've seen make so far, which is, it failed to explain that you can't officially control the shape keys for animation purposes in EDITING MODE, you must switch back to OBJECT MODE in order for you're shapekey to affect the mesh with the slider property. If you start sliding the slider property while in editing mode, you will not see anything happen. If you watch the video, after he gives his sculpture a "sad face" he switched back to OBJECT MODE in order to animate it... but he didn't mention that. If I'm incorrect about this, then I apologize and will withdraw my comment. Otherwise, I hope this helps. Thanks SouthernShotty for your wisdom and hard work and for making this tut for us.
Nice tutorial !!! Btw I didn't feel annoyed with bgm because your voice was clear enough. Maybe it depended on each other! Looking forward to next one!
Thank you for this! I am currently trying to learn how to face rig and was looking for something that would show me that. This is not something I expected. I saw "Shape Keys" and "Animation" and was very intrigued. I think this will help a lot when I am animating fleshy characters! Going to look for your other videos, now! Edit: I have learned that you have not done any expansion on this Shape Keys animation. :c
As far as an animation method, deformation targets are a good, simple way to animate vertex movements as long as *linear* movement is acceptable - otherwise setting up intermediate "shapes" can end up being more complex and tedious than "angular vector movement" (or bone animation - see what I did there?) This is NOT a complaint - just an observation: This is typical of Blender to arbitrarily take an opposite path from other software to achieve the same goals. In this case it is the *name.* In every other industry standard software this is called "mesh deformation targets". It's like calling a "break pedal" in your car a "stopping lever" - it makes sense, but ridiculous and often confusing to try to call it something different from industry standards. When you use the sliders in Fuse or MakeHuman this is how the mesh moves from the default shape to what ever shape you are adjusting. It was the original method to animate facial expressions and mouth forms for speech. It was actually the original way when 3D was very young - like mid to late 80s, to animate any mesh using "pose" targets. I have been ignoring these "Shape Key" tutorials because I have wanted to know how to set up "mesh deformation targets" in Blender. Being arbitrarily different is the stumbling block Blender has faced for 20 years to being accepted as legitimately professional software in the industry. ... anyway ... rant over ... back to the tutorial.
Very informative. But rather than "turn the music down", I think most would favor "no music whatsoever." The viewer's mind is focusing on concepts and understanding, any sort of entertainment is a distraction to most people, that's not what they're here for.
Dude, you have no idea how much this helped. I think people who're animators like myself need to search "shape key rigging" instead of "how to rig". I've been on this issue for 2 weeks trying to figure out how to animate eyelids with a rig, didn't even know shape keys existed. This 100% helped and worked. THANK YOU!
great video, but please turn down the music 😀
Ok, thank you for the feedbacks
Or just cut the music entirely. It's interesting enough on its own.
I found the video very interesting, still I stopped halfway through because the music made me unable to focus. Other than that the video was great.
@@matslarsson5988 I'm going to remove music in future videos, thanks for the feedback
@@SouthernShotty I really enjoy the music, but it is very loud. It'd be much nicer if you edited the music so it's only in the parts where you're not necessary talking, just editing, it was louder. Great video all round though.
*FINALLY A VIDEO THAT SOLVES MY ANIMATING PROBLEMS!*
I spent over 8 weeks trying to weight paint a leg because it was deforming too much.
so glad this helped!
Great Tutorial. It's will be 100% better without the music, during the lesson.
or he could just turn the volume down
@@radioactivehummusengine2407 yes because his music is nice but a bit too loud.
I agree... just turn down the music so it's easier to hear
Totally agree.
Music is great and btw, as you get older the music gets louder 🤤
It's also good to turn on "For Transform" for Limit Location constraint. Otherwise the effect is only visual and the object will go above the limits in Location Transform and you have to "go back" to point 0 every time you cross them.
Straight to the point...Watched videos 30min long explaining one concept and you just explained everything in 15min
Thank you for the nice comment
The music works for having it run while one blend through the night. Good work, thanks for the tutorial!!!
Thanks for the comment!
Nice!
sometimes music is too loud
If you added the music in a video editor, perhaps you could just remove it and re-release this video. I know you said it's possible to use CC, but reading and watching what you're doing at the same time means re-watching relevant sections several times.
Thank you SO MUCH for this knowledge! I remember when I was introduced to symbols in Adobe Animate and I was like "oh my this is great". But shape keys and that little controller you did just blew my mind
Glad I could help!
thanks for the video! it would be even better if the music be less loud or disabled...
From every single video of yours , I learn something. Thanks for the great effort you put into making this concise videos.
Awesome! Can you make tutorial about clay-style shader?
Working on one!
when my 80 year old son was in the radio, he wanted me to put my radio to weeaer. I said "No! We cant do that!" but I couldnt resist cause he was so happy. thanks for remingd of thisd memory
This was more informative that I expected, but you did teach stuff that I wondered how it was done. Great video
thank you so much, the blender community is the best i had the pleasure to be a part of
Thanks! The last part on correction shape keys was super useful, and helped me fix an issue that's been bugging me for a couple of days!
I learned even more than the tutorial promises. Excellent!
Thanks for sharing
@SouthernShotty How to add more shape keys into that slider driver
I mean like this:
X=5 turn shape A
X=10 turn shape B
X=15 turn shape C, and so on
That trick with the dupe model is pretty cool. A lot of video games do something like that to animate hands and faces - they swap out that part of the model at runtime.
Yeah! They're guns are hidden in their body's and what not
The music is too loud.
This is the only reason I needed subtitles.
Don't be afraid to make the music practically inaudible at lower volume. In fact, this is always the best setup for instruction videos like this: The music should add excitement to the video without really being noticable.
Very informative video. Thanks. It seems im the only one who loved the music... I always listenning to music during blender.
*crying from all the comment bullying*
THANKKKKKK YOOUUUUU
haha jk, but thanks
This has opened so many new doors for me, thank you
This was exactly what I needed to see to solve my expression/constraint issue. Thank you.
Good 😁
i love the tut and your design sense is dope. however, your voice is battling the music for my attention and the music is winning. Still, 4 out of 5 stars. keep up the excellent work! i'm looking forward to the next. peace.
Oops, I see it now when I'm not on headphones, I'll lower it next time, thank you
Totally agree
can we get a tutorial about that claymation material holy moly it looks so good, specifically how the surface detail changes from frame to frame to look like real stop motion :O
Yes, I'm also doing a giveaway on my Instagram rn 😁
You can explain more detail how you make the snap animation of the bird? I know you don't recommend, but is what I been looking for.
I hope one day you revisit this, as the music is very loud in this, and I come back to this video often. :c
Thanks, this helped me alot :)
I tried to rig a model that's 1 piece with bones, but it woudln't work, mesh would deform, i tried splitting it in parts, ofcourse there is an open area, so no good.
This worked !
I am making a single piece of iron into a butterfly.
But it's 1 object so it's tricky.
Good tutorial, @SouthernShotty btw on the arm the wheight paint assigned to the forearm is affecting the arm and is causing that deformation, I suggest that instead of fixing it with sculpture, use the wheight paint and remove/assign the paint from the vertices on the arm/forearm that are causing that problem. That always happen when you use the automatic wheight-paint and yeah it's a pain I've being there hehe.
Good tip
LoL I wrote white instead of weight damn auto correct but yeah you know what I meant.
This was so helpful, the part where you explained driver ranges was SOOO HELPFUL TO MEE :D
good! I'm glad!
Very nice!!! I've always seen those slider-things and wondered how they worked and why they made sense...this made sense!
Glad it helped!
Finaly I saw a video show us the f-curve compensation of a driver. Thank you very much.
You're welcome 😁
one of the most educative/simple/interesting video i have ever seen! thanks
Thanks!
This was great! Thank you. I look forward to the next lesson.
And thank you for telling us why adjusting or adding etc. works a certain way, or why we need it. Adding "the reason why you do this step is...", is super crucial in the learning stage. Thanks again!
Subbed!!!
Thanks for the feedback and subbing :)
This is the type of organization I need to begin doing. I just have a clusterfuck of shape keys that I have the scroll through to find the right ones to keyframe at the right times.
lol i used to be that way
The part with the controls was super .
Thank you, hope it was helpful
It's great to see more tutorials on animation, and shape keys specifically which are great for stylized animations. Also, thank you for featuring my work!
THanks, it's good work worth featuring!
I had always been intrigued how those shape key controllers were made. You can do more tutorials on different types of shape keys and controllers. Thank you very much!
Thank you 😁
I think you could've also set min and max driver value for face happiness, either way, great tutorial, lots of valuable stuff in a short amount of time!!
By the way, you can go to the start/end of the timeline with shift-left arrow/ shift-right arrow
WOW that music is MURDER. Your tuts look so great.
Cheers
MR HOLLYWOOD
Oh man, this tutorial is awesome, thanks. Really learned some things that are super helpful, the movement driven corrective shape key, just marvelous. But please do us a favour and keep the music down in future. The trick is to have it barely audible so that it fills silence, but never gets distracting. There were times I felt like I couldn't hear you/ pay attention when the songs hit the chorus.
Haha noted. Everyone hates the music - I've learned 😂
@@SouthernShotty but don't take it to heart. The tutorial was fucking awesome, and the future ones will be even better. Music aside, I subbed. Looking forward future tutorials, thank you for your hard work.
@@thanatosinstinctrising9287 thanks for clarifying, but I didn't take it personally. Thank for subscribing
They just wanna whine. the music helped liven up what can be a dry topic. its all good. if/when you take the music out or drop it down low, some bozo will complain that "your voice puts me to sleep " or something similar, just do your thing man.
Haha thanks for the comforting comment in the middle of a comment battlefield
Great tutorial, this is my big problem. Thank so much!
Glad you liked it
first time i liked anything ever, worth and thanks
Thanks!
Thanks for the video, your background music is overpowering your voice
Hi Master, I request you to make a full rigging tutorial with discussing all the problems that's the new person face including weight painting and all the stuff related to rigging (I will do modeling, sculpting and every thing but suck at rigging and always use auto tools to rigg, and they solve fewer problems and create more for me, and now I want to learn custom rigging with all the constrains needed) Thank you in advance
I'm very glad you've removed the music in your more recent videos :)
Thank you for the great tutorials my friend.
Glad you like them!
I dont worry about the loudness of this music, more about its shallowness, and how it empties my soul, but your video is very informative and teaches a lot of useful things!! and so I subscribed. Oh and your clay-3D animations look very realistic, I am very curious, how you set the lighting and all those little neat features to make it look like stop-motion clay!
I also have a video on claymation, thanks for subbing 😊
Excellent. I always wondered what shape keys were for. Opens up a whole other trajectory for endlessly learning Blender. I'm just beginning to tinker with animation, and this is very inspiring. You might want to consider turning down your background music. Your discussion is very important to understanding what to do. The music was a bit distracting. Thanks for sharing your work. I'm looking forward to working with these ideas
haha yeah, everyone is saying the music is too loud, definitely need to lower it. Thanks for tuning in and commenting
really really thank you soo much about this toturial , bcz i need it.
( please down the music volume .. its very high make me headach .. )
I love your style. It's exactly what I want to achieve. And the tutorial is TOP. I just subscribed
Thank you 😊
Wow this is one of the most useful tutorials!
Very good tutorial! Thanks a lot! This helped me so much in my project. Keep up the good work!
This is fantastic. I've been wanting to do character animation for a long time but I knew I needed some way to fix things happening during deformation. thank you so much. I look forward to your other videos.
Thank you very much
11 minutes in: When you're at the club but you also got a shape key quiz in the morning.
🤣🤣🤣🤣🤣🤣
0:26 WHAT! So good already! :D
Thanks!
Great video ,just what I was looking for ,music is awesome !!!
I really need to use the shape keys for fixing deformation in limbs. Going to be attempting this later today and I hope I'm not too dumb to understand what you mean by everything. It does look simple, but that can be deceiving.
I love this sort of stuff, and it's why I always believed rigging to be an art form all on it's own, great work man this is a really good tutorial.
thank you! glad you enjoyed it.
Your characters are awesome!
Your comments are awesome!
Awesome! Thanx! :)
Thank you, I need a blend shape tutorial. (Maya to Blender user)
My only complaint is the fumbling. You should consider taking notes prior to recording so you know your values and steps ahead of time. Aside from that, very solid information.
Thanks for the feedback, right now I'm working 12-14 hour days. So it's hard to do full practices before, hence the fumbling. I would like to do this stuff more full time and work less, but we will see how the future goes :)
Instead of doing Var*[-1], you could also write -var.
Great video!
yeah, plenty of ways to do it, thanks for sharing
Very useful video! you explain things very clear thank you for sharing.
For future videos please consider to lower the music volume, meanwhile keep up the good work! :)
Thank you for the feedback
thank you for explaining shape keys!
Thank you for watching!
Great tutorial. One criticism, though. This tutorial made the same mistake that all the other Shapekey tuts I've seen make so far, which is, it failed to explain that you can't officially control the shape keys for animation purposes in EDITING MODE, you must switch back to OBJECT MODE in order for you're shapekey to affect the mesh with the slider property. If you start sliding the slider property while in editing mode, you will not see anything happen. If you watch the video, after he gives his sculpture a "sad face" he switched back to OBJECT MODE in order to animate it... but he didn't mention that. If I'm incorrect about this, then I apologize and will withdraw my comment. Otherwise, I hope this helps. Thanks SouthernShotty for your wisdom and hard work and for making this tut for us.
Nice tutorial !!! Btw I didn't feel annoyed with bgm because your voice was clear enough. Maybe it depended on each other! Looking forward to next one!
Thank you!
Thank you for this! I am currently trying to learn how to face rig and was looking for something that would show me that. This is not something I expected. I saw "Shape Keys" and "Animation" and was very intrigued.
I think this will help a lot when I am animating fleshy characters! Going to look for your other videos, now!
Edit: I have learned that you have not done any expansion on this Shape Keys animation. :c
Glad I could help 😁
@@SouthernShotty Do you plan to do the next part still, with the face rig?
Try turning the mid-range down for the music a bit on the EQ controls so it doesn't compete with your voice so much
thanks
Nice tutorial. I think @8:08 also need to activate For Transform
DUDE THANKS !! I WISH U HAPPINESS
Thank you!
WOW. This is so informative! Please make some gumroad tutorial. A lot of people would want this.
Thank you, I may do that
Let's frickin goooo. Nice work dude.
got to drop that music level mate, other than that good info
Amazing! Pure gold
Amazing tutorial!! Thanks for sharing your knowledge bro!
Thank you!
Thank you for your assistance. :D
As far as an animation method, deformation targets are a good, simple way to animate vertex movements as long as *linear* movement is acceptable - otherwise setting up intermediate "shapes" can end up being more complex and tedious than "angular vector movement" (or bone animation - see what I did there?)
This is NOT a complaint - just an observation: This is typical of Blender to arbitrarily take an opposite path from other software to achieve the same goals. In this case it is the *name.* In every other industry standard software this is called "mesh deformation targets". It's like calling a "break pedal" in your car a "stopping lever" - it makes sense, but ridiculous and often confusing to try to call it something different from industry standards. When you use the sliders in Fuse or MakeHuman this is how the mesh moves from the default shape to what ever shape you are adjusting. It was the original method to animate facial expressions and mouth forms for speech. It was actually the original way when 3D was very young - like mid to late 80s, to animate any mesh using "pose" targets. I have been ignoring these "Shape Key" tutorials because I have wanted to know how to set up "mesh deformation targets" in Blender. Being arbitrarily different is the stumbling block Blender has faced for 20 years to being accepted as legitimately professional software in the industry. ... anyway ... rant over ... back to the tutorial.
I get where you're coming from. Appreciate you taking time to comment
Very informative. But rather than "turn the music down", I think most would favor "no music whatsoever." The viewer's mind is focusing on concepts and understanding, any sort of entertainment is a distraction to most people, that's not what they're here for.
such a good tutorial
Thanks!
God bless you. This was exactly what I was looking for.
I'm glad it helped
Great tutorial , thanks
Gotta say it's a really good tutorial, and it's really nice music, but its quite distracting unfortunately!
Thank You, great clear tut!
Thanks for watching
Nice tut man. Loved it.
Thank you
WoW, really good tutorial! Keep going, you have just won a new subscriber :)
Thank you!
Thank you for the wonderful tutorial :)
Glad it was helpful!
Great info and pace, excellent artwork!
Thanks!
This teached a lot still waiting for facial rig hope one day u will do a vid about that
I will!
@@SouthernShotty thank you for sharing such useful videos with us you made it so easy to learn
thanks help a lot
Thanks Adam Scott!
Should I be insulted or flattered? haha I could take that both ways. He's funny
Nice tutorial!
again usefulness ! you are best )!
i wanted to make mouth with bones )))
Awesome! Thank you for sharing.
Thank you for watching
Good video. Could you add chapter marks for the different topics?
Nice!
You're nice!!!
I mean. Thank you.
Glad you enjoyed it.
if music was beneficial for learning all schools will playing it during lectures
don't worry is not boring without it
Any way to mute the music? Looks like a good tutorial