This is my first tutorial for animation. I learn a lot. Please, keep going! This is high quality material. I would like to see another tutorial with character rigging and animation. Someone walking, and making gestures.
Nice animation for learning this stuff. Curious why you covered the pins jumping animation two separate times. But I guess it made more sense to animate the pins jumping when you could see the position of ball.
When you want a completely shadeless black material for the pupil, it is actually much easier than the white one. Just delete the Principled BSDF and you're done. The Material Output with nothing plugged in will give you pitch black. Of course having an RGB plugged in lets you change your mind afterwards and go for a different color, but I guess this should be clear from the setup of the white eye - and for the sake of a tutorial, this "quick black" material might have been interesting as well, because there is no faster and easier way to get a shadeless black 😉
A lot of tutorials are there to learn about blender on UA-cam. But it is one of the best tutorial to learn shrot film. Need more video like this.
This is my first tutorial for animation. I learn a lot. Please, keep going! This is high quality material. I would like to see another tutorial with character rigging and animation. Someone walking, and making gestures.
you knew what you were doing
Great insight on how animation, on blender, works… for us newbies.
None of these animations worked for me on Blender 4.1. Nothing rotated, couldn't set movement individually🤷♂🤷♂ On to the next tutorial.
Thank you again, again and again! The greatest mentor! Admiration and awe!
Wow 🎉😢😢😢😢😢🎉🎉
Nice animation for learning this stuff. Curious why you covered the pins jumping animation two separate times. But I guess it made more sense to animate the pins jumping when you could see the position of ball.
Thnks for the tutorial 🙏🙏
What I have to select to add grid fill?
большое спасибо за твой труд, успехов тебе, ты крут!
Cool! Thank You very much!
When you want a completely shadeless black material for the pupil, it is actually much easier than the white one. Just delete the Principled BSDF and you're done. The Material Output with nothing plugged in will give you pitch black.
Of course having an RGB plugged in lets you change your mind afterwards and go for a different color, but I guess this should be clear from the setup of the white eye - and for the sake of a tutorial, this "quick black" material might have been interesting as well, because there is no faster and easier way to get a shadeless black 😉
Great Job!!
Thank you for this tutorial....I didn't know "to sphere" existed in blender.
Which blender version have u used here?
Cant import that background , just ping background.