Thanks for the support everyone. My intention for the channel is primarily researching and covering a variety of topics that I find interesting. Some of them gaming related, others maybe less so. If that sounds like something that interests you, then I hope you'll stick around. Otherwise, thanks for watching. Also if I find any small corrections, I'll add them to the description.
This sounds like something interesting is bound to pop up, especially if the first thing is "the entire history of slaves to armok god of blood ii: dwarf fortress i guess". You have my sub ;)
Doesn't matter how many times I hear that story, introducing eyelids leading to cats dying of alcohol poisoning always gets me. It's the most "Dwarf Fortress" thing out there. Right up there with making carp unstoppable killing machines due to swimming improving every physical attribute without end.
I remember my friend's whole fortress getting destroyed by a zombie whale, whales having really high stats but normally can't go on land... well zombies don't need to breath!
@@TheNoodlyAppendage Ah yes, let me just envision in my head the consequences of a dwarf stealing someone else's favourite fork, and apply a hypothetical fix to it.
25:18 "She was horrified after seeing Urdim Brassmirror die. She was horrified after seeing a thread zombie die. She was horrifiedafter seeing a troll die... She didn't feel anything after seeing a elf die" Truly she is a worthy sucsessor of a dwarven lineage. Ansestors may be proud!
Same thing happened to me. I honestly still prefer the flat version. Being able to dig down made it so you never had to really worry about space any more. In the original every square mattered and I would spend whole school lunches planning out my layouts and how I could squeeze in a few more bedrooms. I also liked the structure of dig to river, dig to lava, dig to FUN with reliable monster attacks. Now it feels like you can last years without anything FUN popping out. I still have a 10 year old fort somewhere on one of usb flash drives.
I seriously support the community funding research into uploading conciousness into a computer so finally Tarn Adams can have his mind uploaded to a supercomputer so he could finally finish the game.
the adamantine end-message is honestly fantastic. You unearth a metal that's not meant to be unearthed, and eventually, inescapably, everyone in the fortress mysteriously vanishes. Absolutely metal.
”Bones” was not a game, but the name of a feature in some classic roguelikes. I think it was the bones files in Hack specifically that inspired the Adams Brothers, but I’m not 100% on that.
Thanks for the clarification on that. I'll admit it was something that confused me a bit during research since I wasn't familiar with Nethack and in the interviews I found where the brothers mention Bones they often describe it like it was its own independent game. But I do think you're probably right about it being from Hack given the similarities and timing.
@@archbishopwex8601 it is hack/nethack. Bones is a system where on some runs the floor you die on will be saved and stored in a “bones” folder; that same level, with your corpse from that run, can then appear in a future run as one of the floors of the dungeon
Great summary. Among my all time favorites. Ten years ago I was playing on my laptop at barbering school after the recession hit, not too long after the .34 release. Got myself a rig mid-lockdown, built and lost a few forts and got hooked on Kruggsmash playthroughs to pass the time. Thank you to the Adams creating a bastion during the last decade’s weird times.
@@bsherman8236 Time to learn military. It's a little more complicated than it should be, BUT because of that, there is a lot of customization allowed. You can just assign a few dwarfs to a squad and set them to train. Within a year or so, they're pretty capable. That is, if you can supply them with weapons. I learned it after a few hours of messing around and reading someone's write-up in the forums Another option is to wall yourself in.. or even doors are usually enough to keep you safe for the first invasionI
@@bsherman8236 Just have a wall: goblins will need much more that first raid to be able to overcome it. Next add some fortifications and get some squads of mammazons with crossbows. Then train your guys into melee fighting and sally out. Congrats, now you have a fortress, sorta. Just don't dig too deep and pray to Armok that no necromancer shows up: those are messy. Build a hall and lots of chapels and don't forget to pile up on food and alcohol: dwarves can work in rags but they get angry without booze. Also build som coffins (or memorial slabs) for the unavoidable dead ones, ghosts are pesky.
What I'd like to see added is really starting as a dwarf caravan in, in some town where you choose your dwarves, buy stuff and then go adventure out in the world until you find a suitable spot to start your fortress.
My best occurrence with this game happened to become my best fortress also. When the fort was big and wealthy enough a queen from the mountain homes took residence within, becoming the capital of the kingdom. It was around the time vampires were implemented, and I already had to deal with some during my migration waves., Thankfully, the update was new and not patched at all, so the vampires, when accused of murdering someone, just pointed their fingers to the nearest pet animal, accusing it to be the vampire :'D. My surprise came when some bodies started to show up, and after 3 or 4 attacks I had witnesses that pointed to the queen. I looked at her description (which includes the relationships with groups, guilds, civilizations, etc.) and it was VERY long, long enough to not be possible in 5 McUrist lives. So there I stood, with a murderous queen thirsty for blood like a vampire countess wondering what should I do with her. Start a rebellion indirectly anti-monarchic? Throw her in a jail, chained to a post? Execute her sentence and let my hammerer have the time of his live?... In the end, she was Asmodal, my immortal queen, so I ended up barricading her in her own throne room (which included adjacent Bedroom/study and dining room), alone forever, passing the days without food or drink, no social interactions. It was the best I could do for her without also risking the fort to spiral down to FUN. If a proper invasion that menaced to destroy my fort happened, I would just let her free to wreak some havoc with her supernatural powers. In one occasion I had a vampire sentenced for murdering some dwarves, the sentence was like 40 hammer hits from the hammerer or so, but he survived because of his vampiric resilience. Then I put him on a chain on a prison cell and left him to rot. A major invasion of goblins attacked my fort, with beastmaster included bringing lots of giant alligators, that some goblins even mounted, some trolls, and a lot of skilled fighters. Everything was destroyed, everyone killed, and the last one standing was the vampire who I liberated to help defend the fort. He confronted a giant alligator mounted goblin and put a hell of a fight. WIth his bare hands he destroyed to mouth of the alligator, sending all of its' teeth flying through the room, and then tearing up its' head with every punch (which we should assume to be a vampire sharp claws) He ended up killing the giant alligator, but by then other ones had poured to the room and ended up mauling him to death... It was an impressive note on the forts' ending. I'm very happy for the steam realease and the way is looking so far. I'm so eager to play this new version, plus all the stunning visuals and new music! Also, in-game there'll be an option to change between classic and premium mode (ASCII tyles and graphic tyles) just on the go, so it will be fantastic for everyone, newcomers and old players. By the way, have you seen the new graphics for animal people? They look superve! I will have taverns, libraries, and a quick dig to the caves to have a lot of animal people visitors and delight myself with the art! I'd love to have giraffe and insect people around, crab and octopus look amazing too!
My best fort fell because of a domino effect. Everything was going good, I had many people visiting, good fighters, good trade, everything and then it descended into chaos because one dwarf died of old age i think. After that his relatives got depressed and died, then their relatived and so on until everyone went crazy and died.
I started playing in 2012 at v0.34. It's been a joy to follow the progress. When locations became a thing; temples, libraries, and taverns, it really felt like the world was alive
Wow such a high quality well researched video from such a small channel, I'll definitely stick around. Would love to see a video about the evolution of roguelikes as a genre, all the way since rogue to the binding of isaac. You might have a niche interesting idea to focus on, basically the history of of game genres and their evolution. Grats on the video mate!
Whilst I rarely play, I do enjoy reading DF content.. One of my favorite of Tarns posts goes way back when he introduced a testing room for new weapons and combat behavior.. The new crossbows where too complicated for dwarves to understand, so they just took the bolts and ran up to the targets and stab them.. Ingenious
Awesome video! Just in time before the steam release to refresh my memory on the games history. I personally started playing around .34 I think. I may have played slightly earlier but I do recall .34 being when i first really got into the game and played forts with 75+ dwarfs. I remember death spirals being the biggest killer of my forts, usually one dwarf getting angry about something resulting in fighting and killing someone who's friends would also get angry and start killing and so on until my entire fort collapses. One of my biggest fortresses died out almost completely because a dragon attacked my fort and started a fire, the dragon itself was actually dispatched pretty easily by my military but the fire caused all kinds of havoc, if i recall it killed or messed up one dwarf which then caused tantrums which spread further and further until i had only a handful of dwarfs left and I called that the end of my fort. This game has given me some of the most unique and random stories of any game I've played, it's so fascinating and I cannot wait to see how the steam release goes. Steam version seems to have all the depth of classic but replacing the insanely obtuse and difficult to use controls and UI with a modern UI as well as premium graphic update, I can't wait!
It’s truly amazing just how much crazy stuff is in this game. I’m definitely excited for the Steam release. Luckily they still plan to add in new stuff as the years go on. Excellent video. I really liked learning about how the game developed. I’m excited to see how the game evolves overtime.
Just discovered that the premium version drops in 5 days. Perfect timing for youtube to recommend this video. I have not played the game in about 10 years :)
Dwarf fortress is the first game I've ever played that has separate keybinds for lowercase and capital letters. I had to open Google 12 times in half an hour just to walk around town and stab the closest child. The child won. It was a vampire. Best game I've ever played.
3:00 -- "Bones" isn't a roguelike game. It was a feature of the genre among many roguelike games to generate a "bones file" or "bones level" when you die. Then future runs might encounter your bone pile and even the jerk who killed you.
Please do CDDA (Catacylsm: dark days ahead)! i absolutely love this video! As someome who is amazed and in love with what DF is doing and has, admittingly, only dabbled in the game myself. But. Then i found CDDA which is perhaps equally impressive in its sheer attention to detail and constantly in development. It is a different kind of game. But just as rewarding an experience. Anyway, i loved seeing the timeline of development on dwarf fortress and think that a similar video would be amazing for Cataclym (if you havent played recently, check it out!) Thank you :)
Cataclysm and Cataclysm: Dark Days Ahead would be a interesting video, it has an interesting history going from being a solo project by Whales an going open source( and adding Dark Days Ahead to title). also if ArchBishop Wex (or anybody else) wants to see gameplay of the OG cataclysm search "PlumpHelmetPunk cataclysm alpha" from +10 years ago, thats how i got introduced to it when that video came out
Amazing your channel is this small, you really put some effort into researching and editing this. Wish I had the talent to write a love letter to this game that was as good as yours
What a great trip through memory lane for me with this awesome retropective/update history (and even being the first vid uploaded) DF is a game ive been playing from around late '07 lots have changed in game and in life, but i revisit it ever once in a while. you got a Sub from me,
I played Dwarf Fortress the most during the 0.34 and DF2014 days. Such an incredible game, I'm really looking forward to starting a new playthrough when the Steam version comes out.
Given that BoatMurdered is from when the game was 2D and seemed t be part of a substantial community I kind of assumed that the game was that way for much longer, cool to know.
Im pretty sure the fact that cats would groom themselves and lick their paws would count as them drinking an ENTIRE MUG of whatever alcohol they previously stepped in. Funniest bug ever.
I'm really excited for the steam release. I've been aware of Dwarf Fortress for a long time and even tried to play it a few times, but the graphics and especially the UI, made it too hard for me to commit to learning how to play. Knowing an improved user interface is coming with the steam release has me really excited (and the improved graphics will make it easier to identify what is what) Up till now, Rimworld has been scratching that Dwarf Fortress itch for me. It has way less depth, but is way easier to get started with.
Cannot wait for the steam port, i tried to get into the game a few years back, but dude i was born in the 00's i dont have the attention span for that!
For me Dwarf Fortress is the best simulator of absurd stories, just like it's successor "RimWorld". Like, in what else game your castle can fall to ruins and expose horrible underground abominations just because your soap maker tried to make ash for his soap and accidentally burnt down the whole city? In what else game you can rid of your enemies just by barricading your base entryway and leaving the raiders to the wild beasts and elementals that inhabit the surroundings?
I wouldn't call rimworld it's successor, that honestly kind of offends me. It's a totally different game. "Spiritual Successor" is more accurate but even then DF is still being updated and worked on so it's not accurate
I really want to check out the O’Reilly book on how to play Dwarf Fortress (yes the O’Reilly that publishes all the programming and math books) just to see how outdated it is now
I love the idea, as a programmer with the dream to make a game... Well, i always want to make something that simulate blood vessels flow and all sort of realistic troubles in real life, make it in 2D is insane! I mean, you still has all stats, but without any visualization of those stuff... Complex societies and so on was another stuff i always want to do... My game in development now is more simple, a rogue-like based on maps, but i already are though about making a survivor mode that player enter in a much bigger world with need to chop down trees mine stone and soo on to make stuff... i love this dwarf fortress idea, amazing!
I first started playing Dwarf Fortress with the 2D version. In some ways it was a better game than the 3D version, because the design was more game-focused than simulation focused. Mostly this meant there was a definite progression of metals from copper to steel, with iron being buried fairly deep. The 3d version puts iron deposits right on the surface because that's more realistic, even if it hurts game progression. "Digging too deep" was a more significant concept in the 2D version, since doing something like digging into a magma river was inevitable and harder to protect against. EDIT: It appears that I stopped playing shortly before 0.42. I recognize everything up to that point.
I started playing in 42-something. I can't recall the last time I even found iron ore. It's difficult to have a good idea of which ores are present now, forcing me to buy and melt iron and steel, a problem alleviated by my love of magma powered glass industries. If there IS iron in the place of embark, I kinda don't need most of trading.
Agreed - I kinda stopped playing when the layers/3D features were added. Firstly it was because conceptually I found it harder to navigate and plan my fortress in 3D, but mostly like you say I really enjoyed the game progression from chasm to magma river. In later versions it felt more like I had to "pretend" to survive rather than actually struggle to survive, and almost make up my own rules and restrictions rather than have clear game-set targets to progress to. I'm glad so many people like the worlds and adventures they experience in the newer versions though, and long may the mines ring with dwarven song
One of the best game if you take some time to understand and learn it one example : one of my world gen for my fortress gave me immortal necromancer dwarf from migration wave who learn all of that in a tower hold by some human who stole a slab created by a deity
I triead getting into dwarf fortress but the UI really put me of and another problem is that I don't know what to do after I did everything whaterver guide I'm using said I should do. I'll probably try again whenever the steam version releases
@@scruffypuppet8633 Losing a dwarf instantly on embark because I was 'greedy' and tried to fish scared me away from it lmao. Didn't try to fish since then.
Whenever I’m generating a world and it has to scrap it and start over with a new landscape, I always assume it’s because demons randomly took over the whole world in 1 year of history. I seriously have to play this more now that I actually know how to stop the game and look around.
So Eyelids weren't why cats were dying to the alcohol...it was them getting self grooming and math being a bit off, they just happened to put eyelids and cats grooming in the same update xD Eyelids caused its own problems. I always love finding vids like this about Dwarf Fortress it's just a shame more don't exist, reminiscing is just too much fun, especially when we had no Z axis. xD
also i should like to point out the reason i feel a lot of people say "eyelids caused cats to die of alcohol" is because after they made eyelids they created the system for eyelids they realised they could apply the same system for cat grooming (as eyelids were made to clean creatures eyeballs so dwarves would stop rubbing soap in their eyes to clean them) and so whilst not directly the cause the eyelids are the reason grooming existed causing the glitch.
@@jacobely6826 People think it was eyelids thanks to that being added with cats grooming themselves which is fair. But still anymore it's rather well known it wasn't eyelids themselves. xD
Thanks for the support everyone. My intention for the channel is primarily researching and covering a variety of topics that I find interesting. Some of them gaming related, others maybe less so. If that sounds like something that interests you, then I hope you'll stick around. Otherwise, thanks for watching.
Also if I find any small corrections, I'll add them to the description.
This sounds like something interesting is bound to pop up, especially if the first thing is "the entire history of slaves to armok god of blood ii: dwarf fortress i guess". You have my sub ;)
could you make a brief history on the "LazyNewbPack" its a QoL addon/mod for DF thats basicly is part of the base game. as a Small follow up video?
And then I saw that you had 275 subs.
Doesn't matter how many times I hear that story, introducing eyelids leading to cats dying of alcohol poisoning always gets me. It's the most "Dwarf Fortress" thing out there. Right up there with making carp unstoppable killing machines due to swimming improving every physical attribute without end.
"Without a central nervous system, the only thing Giant Sea Sponges can feel is RAGE" comes in close behind Carpageddon.
I remember my friend's whole fortress getting destroyed by a zombie whale, whales having really high stats but normally can't go on land... well zombies don't need to breath!
Yeah its actually just an artifact of poor project management and bad programming. Love the game though.
No it's more of an artifact of emerging behavior. Rare are the game where you can find such behaviors emerging.
@@TheNoodlyAppendage Ah yes, let me just envision in my head the consequences of a dwarf stealing someone else's favourite fork, and apply a hypothetical fix to it.
25:18 "She was horrified after seeing Urdim Brassmirror die. She was horrified after seeing a thread zombie die. She was horrifiedafter seeing a troll die... She didn't feel anything after seeing a elf die"
Truly she is a worthy sucsessor of a dwarven lineage. Ansestors may be proud!
"Why do Dwarfs use axes if they live underground?"
"Because Elves live in trees."
I remember being a teenager and finally really feeling like I understood DF way back - then they released the update with z-levels. Changed my life.
Same thing happened to me. I honestly still prefer the flat version. Being able to dig down made it so you never had to really worry about space any more. In the original every square mattered and I would spend whole school lunches planning out my layouts and how I could squeeze in a few more bedrooms. I also liked the structure of dig to river, dig to lava, dig to FUN with reliable monster attacks. Now it feels like you can last years without anything FUN popping out. I still have a 10 year old fort somewhere on one of usb flash drives.
@@Bhazor If the USB is still alive that is.
@@Bhazor As someone who only played starting at 0.31, were the single Z level maps absolutely massive?
Fun fact: Dwarf Fortress' bugs were so influential that Bethesda Softworks decided to start purposely filling their games with them.
LMFAO
16 times the bugs
I seriously support the community funding research into uploading conciousness into a computer so finally Tarn Adams can have his mind uploaded to a supercomputer so he could finally finish the game.
That's the thing, though. You know he's going to program himself into the game if he does that.
@@lilwyvern4 the slaves to armok is not referring to the dwarves under our control, it refers to tarn under control of us
@@lilwyvern4 I fully support this idea
the adamantine end-message is honestly fantastic.
You unearth a metal that's not meant to be unearthed, and eventually, inescapably, everyone in the fortress mysteriously vanishes.
Absolutely metal.
”Bones” was not a game, but the name of a feature in some classic roguelikes. I think it was the bones files in Hack specifically that inspired the Adams Brothers, but I’m not 100% on that.
Thanks for the clarification on that. I'll admit it was something that confused me a bit during research since I wasn't familiar with Nethack and in the interviews I found where the brothers mention Bones they often describe it like it was its own independent game. But I do think you're probably right about it being from Hack given the similarities and timing.
@@archbishopwex8601 it is hack/nethack. Bones is a system where on some runs the floor you die on will be saved and stored in a “bones” folder; that same level, with your corpse from that run, can then appear in a future run as one of the floors of the dungeon
Ding! Ding!
Steam version is here
All craftsdwarfship is of the highest quality
Great summary. Among my all time favorites.
Ten years ago I was playing on my laptop at barbering school after the recession hit, not too long after the .34 release. Got myself a rig mid-lockdown, built and lost a few forts and got hooked on Kruggsmash playthroughs to pass the time.
Thank you to the Adams creating a bastion during the last decade’s weird times.
Among... us?
after years playing and reading about this game, i still dont know even the 1% of the things that happens and can be done in this game
There are those that built space invaders in the game.
I never survived the first raid
@@bsherman8236 Time to learn military. It's a little more complicated than it should be, BUT because of that, there is a lot of customization allowed. You can just assign a few dwarfs to a squad and set them to train. Within a year or so, they're pretty capable. That is, if you can supply them with weapons.
I learned it after a few hours of messing around and reading someone's write-up in the forums
Another option is to wall yourself in.. or even doors are usually enough to keep you safe for the first invasionI
@@bsherman8236 2 words: Trap corridor
@@bsherman8236 Just have a wall: goblins will need much more that first raid to be able to overcome it. Next add some fortifications and get some squads of mammazons with crossbows. Then train your guys into melee fighting and sally out. Congrats, now you have a fortress, sorta. Just don't dig too deep and pray to Armok that no necromancer shows up: those are messy. Build a hall and lots of chapels and don't forget to pile up on food and alcohol: dwarves can work in rags but they get angry without booze. Also build som coffins (or memorial slabs) for the unavoidable dead ones, ghosts are pesky.
What I'd like to see added is really starting as a dwarf caravan in, in some town where you choose your dwarves, buy stuff and then go adventure out in the world until you find a suitable spot to start your fortress.
So, Oregon Trail?
@@Hexen_Wulf your dwarves died of dysentery.
My best occurrence with this game happened to become my best fortress also. When the fort was big and wealthy enough a queen from the mountain homes took residence within, becoming the capital of the kingdom. It was around the time vampires were implemented, and I already had to deal with some during my migration waves., Thankfully, the update was new and not patched at all, so the vampires, when accused of murdering someone, just pointed their fingers to the nearest pet animal, accusing it to be the vampire :'D. My surprise came when some bodies started to show up, and after 3 or 4 attacks I had witnesses that pointed to the queen. I looked at her description (which includes the relationships with groups, guilds, civilizations, etc.) and it was VERY long, long enough to not be possible in 5 McUrist lives. So there I stood, with a murderous queen thirsty for blood like a vampire countess wondering what should I do with her. Start a rebellion indirectly anti-monarchic? Throw her in a jail, chained to a post? Execute her sentence and let my hammerer have the time of his live?... In the end, she was Asmodal, my immortal queen, so I ended up barricading her in her own throne room (which included adjacent Bedroom/study and dining room), alone forever, passing the days without food or drink, no social interactions. It was the best I could do for her without also risking the fort to spiral down to FUN. If a proper invasion that menaced to destroy my fort happened, I would just let her free to wreak some havoc with her supernatural powers. In one occasion I had a vampire sentenced for murdering some dwarves, the sentence was like 40 hammer hits from the hammerer or so, but he survived because of his vampiric resilience. Then I put him on a chain on a prison cell and left him to rot. A major invasion of goblins attacked my fort, with beastmaster included bringing lots of giant alligators, that some goblins even mounted, some trolls, and a lot of skilled fighters. Everything was destroyed, everyone killed, and the last one standing was the vampire who I liberated to help defend the fort. He confronted a giant alligator mounted goblin and put a hell of a fight. WIth his bare hands he destroyed to mouth of the alligator, sending all of its' teeth flying through the room, and then tearing up its' head with every punch (which we should assume to be a vampire sharp claws) He ended up killing the giant alligator, but by then other ones had poured to the room and ended up mauling him to death... It was an impressive note on the forts' ending.
I'm very happy for the steam realease and the way is looking so far. I'm so eager to play this new version, plus all the stunning visuals and new music! Also, in-game there'll be an option to change between classic and premium mode (ASCII tyles and graphic tyles) just on the go, so it will be fantastic for everyone, newcomers and old players. By the way, have you seen the new graphics for animal people? They look superve! I will have taverns, libraries, and a quick dig to the caves to have a lot of animal people visitors and delight myself with the art! I'd love to have giraffe and insect people around, crab and octopus look amazing too!
My guy use paragraphs
My best fort fell because of a domino effect. Everything was going good, I had many people visiting, good fighters, good trade, everything and then it descended into chaos because one dwarf died of old age i think. After that his relatives got depressed and died, then their relatived and so on until everyone went crazy and died.
I started playing in 2012 at v0.34. It's been a joy to follow the progress. When locations became a thing; temples, libraries, and taverns, it really felt like the world was alive
first upload is incredibly promising. can't wait to see you grow my friend
Your video is superb quality!!!! It's like you already have a million subs, but you only have 4!!! Go further on!!!
Thank you. I still see room for improvement, but I'm glad to hear you liked it!
Wow such a high quality well researched video from such a small channel, I'll definitely stick around.
Would love to see a video about the evolution of roguelikes as a genre, all the way since rogue to the binding of isaac.
You might have a niche interesting idea to focus on, basically the history of of game genres and their evolution.
Grats on the video mate!
Whilst I rarely play, I do enjoy reading DF content.. One of my favorite of Tarns posts goes way back when he introduced a testing room for new weapons and combat behavior..
The new crossbows where too complicated for dwarves to understand, so they just took the bolts and ran up to the targets and stab them.. Ingenious
This video is the first time I hear about the game and I really like it (didn't play yet but i like the theme and so on)
I wonder if DF will ever take the record of "longest supported game" from Unreal World, another awesome game
Unreal world may be the longest but Dwarf fortress adds so much more to their game. Just wanted to add that
Awesome video! Just in time before the steam release to refresh my memory on the games history. I personally started playing around .34 I think. I may have played slightly earlier but I do recall .34 being when i first really got into the game and played forts with 75+ dwarfs. I remember death spirals being the biggest killer of my forts, usually one dwarf getting angry about something resulting in fighting and killing someone who's friends would also get angry and start killing and so on until my entire fort collapses. One of my biggest fortresses died out almost completely because a dragon attacked my fort and started a fire, the dragon itself was actually dispatched pretty easily by my military but the fire caused all kinds of havoc, if i recall it killed or messed up one dwarf which then caused tantrums which spread further and further until i had only a handful of dwarfs left and I called that the end of my fort. This game has given me some of the most unique and random stories of any game I've played, it's so fascinating and I cannot wait to see how the steam release goes. Steam version seems to have all the depth of classic but replacing the insanely obtuse and difficult to use controls and UI with a modern UI as well as premium graphic update, I can't wait!
It’s truly amazing just how much crazy stuff is in this game. I’m definitely excited for the Steam release. Luckily they still plan to add in new stuff as the years go on.
Excellent video. I really liked learning about how the game developed. I’m excited to see how the game evolves overtime.
Dwarf Fortress is the godfather of spreadsheet simulator strategy games.
Colony management,
The genre is called Colony management.
Thanks to the steam release, I'm addicted to this game again.
Just discovered that the premium version drops in 5 days. Perfect timing for youtube to recommend this video. I have not played the game in about 10 years :)
Great work! I'm so glad to see a comprehensive dev history of the game! This game is so huge!
i genuinely thought this was a large channel, this is so well done! i loved it!
I'm so happy they added sprites and rehauled the graphics. I could not play it in its old format and it always made me sad. And now I get to play it!
It was never so much the graphics for me, but the controls were abysmal, especially in adventurer mode.
Nice video, makes it clear what mechanics are present in the game, thanks
Dwarf fortress is the first game I've ever played that has separate keybinds for lowercase and capital letters.
I had to open Google 12 times in half an hour just to walk around town and stab the closest child.
The child won. It was a vampire. Best game I've ever played.
Nice video. I like the cut to black ending, no nonsense :p
3:00 -- "Bones" isn't a roguelike game. It was a feature of the genre among many roguelike games to generate a "bones file" or "bones level" when you die. Then future runs might encounter your bone pile and even the jerk who killed you.
This is a great first video. It's informative and engaging. Subscribed in the hopes of more to come!
Please do CDDA (Catacylsm: dark days ahead)!
i absolutely love this video! As someome who is amazed and in love with what DF is doing and has, admittingly, only dabbled in the game myself.
But. Then i found CDDA which is perhaps equally impressive in its sheer attention to detail and constantly in development. It is a different kind of game. But just as rewarding an experience.
Anyway, i loved seeing the timeline of development on dwarf fortress and think that a similar video would be amazing for Cataclym (if you havent played recently, check it out!)
Thank you :)
Cataclysm and Cataclysm: Dark Days Ahead would be a interesting video, it has an interesting history going from being a solo project by Whales an going open source( and adding Dark Days Ahead to title).
also if ArchBishop Wex (or anybody else) wants to see gameplay of the OG cataclysm search "PlumpHelmetPunk cataclysm alpha" from +10 years ago, thats how i got introduced to it when that video came out
Awesome video man, really interesting overview of the game's history.
This was a good overview of DF's history. Good work!
Awesome video.
This was a super informative video. I sort of fell off the DF bandwagon after 2014, so this was hugely helpful in catching up.
Really fun video. Btw, I'm all for a video on old DF bugs. That sound amazing.
Great video! I've always been fascinated with DF on so many levels. Wish I had more time to play.
This video is of a very high quality, especially considering this is your first video.
I feel that I could play only Dwarf Fortress for decades and still like playing the game. Truly amazing!
Amazing your channel is this small, you really put some effort into researching and editing this. Wish I had the talent to write a love letter to this game that was as good as yours
Masterwork video i fully watched it 2 times
How does this not have more views? You should have 10s of thousands of subscribers
Really nice video!
Great video!
What a !!FUN!! video. It was inevitable.
What a great trip through memory lane for me with this awesome retropective/update history (and even being the first vid uploaded)
DF is a game ive been playing from around late '07 lots have changed in game and in life, but i revisit it ever once in a while.
you got a Sub from me,
I played Dwarf Fortress the most during the 0.34 and DF2014 days. Such an incredible game, I'm really looking forward to starting a new playthrough when the Steam version comes out.
Given that BoatMurdered is from when the game was 2D and seemed t be part of a substantial community I kind of assumed that the game was that way for much longer, cool to know.
STEAM RELEASE LET'S GO
That thumbnail is excellent
Im pretty sure the fact that cats would groom themselves and lick their paws would count as them drinking an ENTIRE MUG of whatever alcohol they previously stepped in. Funniest bug ever.
Awesome video :)
Well made video thanks!
I'm really excited for the steam release. I've been aware of Dwarf Fortress for a long time and even tried to play it a few times, but the graphics and especially the UI, made it too hard for me to commit to learning how to play.
Knowing an improved user interface is coming with the steam release has me really excited (and the improved graphics will make it easier to identify what is what)
Up till now, Rimworld has been scratching that Dwarf Fortress itch for me. It has way less depth, but is way easier to get started with.
Man new UI sucks. I’m sticking to classic.
One day, the foundation of DF will give rise to the most detailed 3D game ever made ^^
I have been playing this for couple of years now and still havent grasped some of the mechanics. I love every single second of it.
The fucking drunkard cats using Alcohol as eyedrops will never get over me.
Dooming a fortress to destruction by demons for the sake of slaking one's thirst is about the most dwarven thing one can do.
Cannot wait for the steam port, i tried to get into the game a few years back, but dude i was born in the 00's i dont have the attention span for that!
Don't confuse bugs and features (lol)! Nice to see some DF content -thanks!
What a great video.
4:31 "ms. keisha, ms. keisha!! omfg she fuckin dead"
Haven't had vampire migrants in the last 2 fortresses weird, i actually even forgot about them untill you mentioned them.
I hear that Autumn of this year is when the premium version is finally coming out!
Winter
ahead of its time
bones files are from nethack et al. You would find your previous character as an enemy or find its equipment
Steam version coming up 6th December!)))
With an improved GUI, right?
@@LuisAldamiz yes, and mouse controls))
Cant wait for a premium version which will be published today in 6 hrs
This would have gotten a million views of it was on Minecraft. Too underrated!
For me Dwarf Fortress is the best simulator of absurd stories, just like it's successor "RimWorld". Like, in what else game your castle can fall to ruins and expose horrible underground abominations just because your soap maker tried to make ash for his soap and accidentally burnt down the whole city? In what else game you can rid of your enemies just by barricading your base entryway and leaving the raiders to the wild beasts and elementals that inhabit the surroundings?
I wouldn't call rimworld it's successor, that honestly kind of offends me.
It's a totally different game. "Spiritual Successor" is more accurate but even then DF is still being updated and worked on so it's not accurate
Been playing since Spring of 2007. that was the time of myth for me.
I really want to check out the O’Reilly book on how to play Dwarf Fortress (yes the O’Reilly that publishes all the programming and math books) just to see how outdated it is now
I love the idea, as a programmer with the dream to make a game... Well, i always want to make something that simulate blood vessels flow and all sort of realistic troubles in real life, make it in 2D is insane! I mean, you still has all stats, but without any visualization of those stuff... Complex societies and so on was another stuff i always want to do... My game in development now is more simple, a rogue-like based on maps, but i already are though about making a survivor mode that player enter in a much bigger world with need to chop down trees mine stone and soo on to make stuff... i love this dwarf fortress idea, amazing!
I first started playing Dwarf Fortress with the 2D version. In some ways it was a better game than the 3D version, because the design was more game-focused than simulation focused. Mostly this meant there was a definite progression of metals from copper to steel, with iron being buried fairly deep. The 3d version puts iron deposits right on the surface because that's more realistic, even if it hurts game progression.
"Digging too deep" was a more significant concept in the 2D version, since doing something like digging into a magma river was inevitable and harder to protect against.
EDIT: It appears that I stopped playing shortly before 0.42. I recognize everything up to that point.
I started playing in 42-something.
I can't recall the last time I even found iron ore.
It's difficult to have a good idea of which ores are present now, forcing me to buy and melt iron and steel, a problem alleviated by my love of magma powered glass industries.
If there IS iron in the place of embark, I kinda don't need most of trading.
Agreed - I kinda stopped playing when the layers/3D features were added. Firstly it was because conceptually I found it harder to navigate and plan my fortress in 3D, but mostly like you say I really enjoyed the game progression from chasm to magma river. In later versions it felt more like I had to "pretend" to survive rather than actually struggle to survive, and almost make up my own rules and restrictions rather than have clear game-set targets to progress to.
I'm glad so many people like the worlds and adventures they experience in the newer versions though, and long may the mines ring with dwarven song
@@murkygrom many people like you two make me want to try older versions of DF just to see how it was.
What versions do you recommend?
Man I miss One F Jef
A lot of the bugs are still in game btw. Atom smasher is a great way to dispose or trash and enemies.
How often does the premium version get updated is it very behind the original?
pretty sure it's currently ahead of the standard version, but i think the idea is that both will be updated at the same time
My brain fills in the missing gachimuchi that’s missing in the intro scene
Now its on steam... looks really good:) hope they will fix pesky bugs
I'm surprised you didnt bring up the tried and failed Dwarven Economy update.
Capitalism doesn't work... at least not in games, all games with some economy have what is basically a socialist one.
One of the best game if you take some time to understand and learn it one example : one of my world gen for my fortress gave me immortal necromancer dwarf from migration wave who learn all of that in a tower hold by some human who stole a slab created by a deity
Nice! Did he use his powers during invasions to attack enemies? If so, did the reanimated things just attacked everyone on sight or just the enemies?
Well, a release date has been stated and it's soon, this will be interesting.
You should also check out "The long night" mod for dwarf fortress.
I triead getting into dwarf fortress but the UI really put me of and another problem is that I don't know what to do after I did everything whaterver guide I'm using said I should do. I'll probably try again whenever the steam version releases
When I started playing was probably around 2010 I think? Carps were deadly.
are they not anymore? I've been playing for a while again but I was too scared to ever fish lmao
@@hongmeiling6065 It was a bug actually! They fixed it a long long time ago. Carps are just fish now!
@@scruffypuppet8633 Losing a dwarf instantly on embark because I was 'greedy' and tried to fish scared me away from it lmao. Didn't try to fish since then.
this is great thank yu
Thank you
The carp stands up.
would you at some point do a similar video for Cataclysm: Dark Days Ahead?
Whenever I’m generating a world and it has to scrap it and start over with a new landscape, I always assume it’s because demons randomly took over the whole world in 1 year of history. I seriously have to play this more now that I actually know how to stop the game and look around.
So Eyelids weren't why cats were dying to the alcohol...it was them getting self grooming and math being a bit off, they just happened to put eyelids and cats grooming in the same update xD Eyelids caused its own problems. I always love finding vids like this about Dwarf Fortress it's just a shame more don't exist, reminiscing is just too much fun, especially when we had no Z axis. xD
"ahhh i see so when the cat licks its paws the game thinks its consuming an entire mug of ale... that might be a problem" - Tarn adams probably.
also i should like to point out the reason i feel a lot of people say "eyelids caused cats to die of alcohol" is because after they made eyelids they created the system for eyelids they realised they could apply the same system for cat grooming (as eyelids were made to clean creatures eyeballs so dwarves would stop rubbing soap in their eyes to clean them) and so whilst not directly the cause the eyelids are the reason grooming existed causing the glitch.
@@jacobely6826 People think it was eyelids thanks to that being added with cats grooming themselves which is fair. But still anymore it's rather well known it wasn't eyelids themselves. xD
Wow! Why I did not know about this? What the heck I've been doing?
thanks, last time I played it was 0.34 maybe I should go back to it, but I needed such tl;dr not to be too confused
This is one of those games that I come back to, but the UI is kinda hard to learn.
Yes this is a game I understand completely
The one reason I want a PC, DF
DF in 2d was great, then it got 3d and was better! I have had the steam update on my wishlist since the first week!