The moment I got it, I used to take the ‘Tiny Bronco’ to the little group of islands just to the right of Mideel. You can disembark onto one of them and fight ‘Headhunters’ and ‘Spirals’. Just stayed there until I had mastered an All Materia
basic tips for FFVII 1. Morph is god 2. heavy tanks (the sole enemy inside gongalga reactor) morph into power sources, sweepers outside midgar into x-potions 3. w-item is hax. this is due to a glitch that dupes items using it. It works with all items, though there is some hassle duping non-battle use items 4.limits level up from using 8 times and from killing 80 enemies with that character. (apparently misinformation on my part) 5. get trine early as possible since it does more damage than ramuh for less.
tartarus tartarus False limits do not require 8 uses and 80 killes enemies. Every character has their own counters numbers. Some limits require 8 uses and some need 80 kills. But the numbers vary much more. You can see the numbers here: gamefaqs.gamespot.com/pc/130791-final-fantasy-vii/faqs/16441
Many of the Enemy Skill abilities in general are better than all but the really high end materia. Most of them either do what multiple materia can do and/or they do it for far less MP.
Use the Elemental materia from Midgar along with a Fire materia on your armour, along with Tranquilizer to reduce damage so you can get Beta from the giant snake early. It's somewhere between Fira and Firaga so it's pretty potent for that point of the game.
Here's one: Farming magic pots? Don't waste an elixir on them. The enemy skill "Angel Whisper" will count as using an elixir on them. (I was playing the PC version if that's relevant)
W-Item glitch with morphing sources. If you have something like 1 potion in your item list, set Yuffie to morph a monster, then before her attack connects use the potion with W-Item. You'll use the potion leaving a gap in your inventory that will be filled by the source you just morphed. Then select-deselect as normal to get 99 of that source without any effort.
Alexander Paterson The W-Item glitch itself works fine on the Steam versoin of the game still. It was something I was keen to check asap when the game came out. lol
The mini mog mini game in the golden saucer can be beaten by continuously feeding the mog until it makes a noise, stop feeding at that point. Nearly all sword carrying humanoid types carry a more powerful sword than what is normally available at that point for Cloud, nearly all buyable weapons can be stolen far before they're available for purchase from vendors.
Throwing a Phoenix Down at the boss creature in The Cave of Gi can kill it with one hit. I found this by accident when the boss creature killed Aerith. In a panic, I quickly cycled through the list od selectables and used my last Phoenix Down. I saw the pointer at the enemy and I got pissed and was on my way to reset my PlayStation. But then it flashed red. And I was ecstatic.
I always liked using the Counter-Mime combo on Cloud and having his Limit Break maxxed during the Emerald Weapon fight so he can Omnislash repeatedly. Much faster than multiple KotRs.
like minded ;) - i think the ultimate ff7 players eventually realise this after a while - i cant believe though, i did not know that you could get so much ap at Junon so early in the game.
CaptainBardiel For AP use the Magic Pots in crater + Apocalypse. For EXP use Slash-All on Headhunters (x4) green mantis looking thing on Mideel and EXP+ materia. That's how I always did it.
@@bludmoon4508 "I think the ultimate ff7 players eventually realise this after a while" I landed there somehow when I was kid. I realised that my levels shot up like crazy with a single use of Beta in every battle. Stayed there till level 70 and still didn't know where to go next. Took me a while to figure out since the grind was so fun. Years later and I found out that that's the best place to get easy exp, gil and ap in disc 1. Just buy a lot of tents to farm longer.
@@calvinvaughns9336 Well he did say as soon as possible. If going by that, then the Junon corridor is correct. Not the best, but the earliest one can get to.
I found that power lvling trick by myself as a teen, but my favorite thing to do early game was to get the monster skill materia and enough HP to survive a few hits from the midgar serpent to learn it's monster skill then run away having learnt the skill, lvl with said skill then return to exact revenge on the snake =D . Love that monster skill materia, so many good skills you can get early game.
if you run away you dont learn the skill you have to eithre die with a live character being swept away or to outright kill it enemy skills dont count if you run
Best thing i ever learned playing ff7 is if u use the item that cures sadness on ur character when they dont have sadneas it gives u fury which doubles limit break fill rate more limit breaks ussd quicker new 1s attained
That's true! Also, use tranquilizer on them and kill off the rest of the party to get their next level of limit. It's based on kill count, and tranquilizer reduced damage taken by 40%.
Yep. The only one that you SHOULDN'T participate in is the final battle (the one with the huge materia on the line). Don't place any troops at all. Instead, just turn the speed up to the max and let the enemy reach the fort. You'll get a cutscene, then the party will be thrown into a boss battle. The boss is an absolute weenie, and after you defeat him you'll get the Escort Guard armor as a reward. You'll still get the Huge Materia and the Phoenix summon as if you participated anyway, plus a cool armor to boot!
@@mr.battle20 actually one of the first 3 probably the 2nd or 3rd you should lose to get a rare item drop if your going for 100% since the only other way to obtain is if your low level fighting an enemy with 2-3 diff stealable items in vosmo canyon area
You can kill midgar zolom early in the game too. just focus on poisoning it and then keep attacking , and when he changes his position you stop attacking and wait for it to die alone
For levelling purposes, it’s best NOT to attack the Zolom. Just cast Bio, make sure your party has listened to a sufficient amount of My Chemical Romance (afflicted with sadness) and block EACH ROUND after you poison the fucker. If Bio is the only damage you have dealt, he will almost NEVER use banish, and will probably avoid using Beta because he has nothing to counter against.
Cool vid. Played 7 like 15-20 years ago using the Brady guide but every now and then i'll see a new quirk or w/e (though the 20 counter setups still my favorite) Good times from days gone by :)
Me too - i thought i knew all tips and tricks... I did know that you could get the boat back to Junon, i also knew that you could fight near the guards, however what i did not know was the amount of exp and ap you can get there - thanks. Gonna play it again haa
The Gornlord Playing this shit with the Remako mods right now, I know the Remake will suck, it will remove everything that makes the original great. This is the 4th time I'm playing this again. Twice in 97-99, once in 2013 again in 2019. It's the only Final Fantasy game that I've play more than once. Lol!
The best place to get Power Scources is actually to morph those tanks that spawn around the Titan materia and they are the only things that spawn there. This can literally be done on disc one right after getting the buggy. Guard Scources are best farmed from the roller bug monsters near the town where you first fight Ultima Weapon. Using Morph with the Conformer and a Mega-all can get you as many as four in a single battle.
Wow smh. You guys couldn't figure out that you needed a Chocobo when the game literally holds your hand and tells toy exactly what you need to do in order to get across safely. It tells you how to catch one and also sells you greens and the Chocobo lure all in the same little barn. The farm is seriously the first area you can see when you exit the first cave out of midgar.
I toughen up and learned the trick to getting level 2 and 3 limit breaks as a kid, and got everyone available to learn all limit breaks, and went head to head against it. Aerith was my mvp. I was bad at catching chocobos until disc 3 😅
Great video but just something I wanted to clarify. From the best of my knowledge you can't learn aqualung from Jenova Birth on the boat as she is not water based at that point and it is Jenova Life that is in fact the one with aqualung. That said you can still learn aqualung from Harpy in the desert area near gold saucer using the buggy
insta kill if she had it then, my god. if you are not ready for it that kills you at the end of disk 1 let alone on the stupid boat and all that junon crap you go through..
@@frodofranz true but just before Jenova Life fight you can pick up a water ring and put that on one character making them invincible for that battle as all her attacks are water based I always used Beta as it's so powerful and all it needs to do is deal 1600 damage on each pink monster in Junon to 1 hit kill. Use materia like added effect and elemental combined with fire on your defence and that should help mitigate the damage from Beta to help learn it
@@frodofranz true and I won't lie my 1st time playing this game many years back I fell victim to this. In fact tried about 4 or 5 times before I realised I had the water ring in my inventory and eventually put it on lol
A slight error in the last tip, you don't get Aqualung from Jenova-BIRTH on the Shinra ship heading to Costa Del Sol, you get it from Jenova-LIFE in the City of the Ancients. You can also obtain it earlier, right after you clear the first trip to the Gold Saucer and get the buggy. Driving around in the desert surrounding the Gold Saucer on the world map can get you into an encounter with the Harpy enemy, which has the Aqualung enemy skill. That's the earliest you can get it though.
@@gdoubleu8045 - yeah for sure. I was a non-adventurous player though and on my first play through I had beta and all of the 3b limits before leaving junon's forests lol 😂
In my first play through I didn’t have enough Gil for the chocobo lure materia so I just sprinted past the midgar zolom and questioned why people even needed chocobos in the first place
Absolutely excellent video. Thank you. This game is still amazing and many of the progression nuances are still ahead of its time. Talk about a game done right.
The morph trick can be speed up with a modified w item dupe, if u have 1 of an item in slot 1,begin w item dupe, steal/morph wanted item , it takes empty #1 slot of the single item u began the dupe with and then it will dupe the item you morphed instead
There's a better way to do summons multiple times. Use one of the weapons with a bunch of materia slots and equip "Master Summon, W-Magic, Quadra-Magic, and MP Absorb." This way you can do ANY summon 8 times in a row on 1 turn and not lose any MP. It also works with Master Magic. I do this when I get to Ruby Weapon, Emerald Weapon or the endgame bosses. "Just Set It And Forget It!" - George Foreman
Any character can overflow normally on most regular enemies, sans Aerith of course, it's just Barret & Vincent are the easiest to do it with and can also do it on every enemy (except Ruby and that twin-thing in the shinra mansion basement)
I grind until I'm able to defeat Emerald and Ruby Weapon. Pretty much this means grinding up Knights of the Round, as I use the "infinite loop" strategy that he outlined in the video. W-Summon, maxed Knights of the Round, and at least 2 mime materia (or 3, if you're patient enough). An MP Absorb linked to Knights of the Round will ensure you never run out of MP as well. As for staying alive: Final Attack + Phoenix for Emerald Weapon, or Final Attack + maxed Revive for Ruby (since you'll likely be fighting her with only one character. Revive is more efficient than Phoenix). Addendum: The Underwater Materia which allows you to breathe underwater is nice to have, but not necessary. Emerald Weapon can easily be defeated within the 25 minute time limit. In fact I beat Emerald Weapon for years without even knowing about the existence of Underwater Materia at all.
@@mr.battle20 [ counter + mime ] is the most powerful combo in the game. Equip 13 or 14 of those, and then [ x4 cut ] on every turn. You'll finish emerald in 4-5 minutes. KotR, revive/phoenix, and even heal not required. I did it in about 3:45 one time. Make sure Tifa's limit is almost full, and she has mime for when it fills. Make sure Barrett has a lot of AP in the Missing Score. Cloud, meh don't really need him, but you're stuck, lol
the first time I ever played this game I thought you were actually supposed to just run past it the Zolum. I waited till it was in the furthest left hand side and ran across. I didn't even know for so many runs that I was supposed to get a chocobo. Until my friend told me.
I've played the game since release day. And was well aware of what you were actually supposed to do even on my first playthrough. I bet in all my play throughs since then though, I've got a chocobo to run across with maybe once. And not on that first play through either.
I don't think he meant it as that he can't catch a chocobo. He's saying it's not necessary and that for whatever reason he actually caught and used one to get across when he knew he didn't have to.
You guys are dumb. Seriously the game spells it out right for you. You see that farm next to the marsh? Well if you actually would've went inside you would find out that you need (or are supposed to rather) a Chocobo to get across the marsh. They sell you the materia and greens plus tell you everything you need to do in order to catch one. It blows my load when people can be so stupid in situations that tell them right to their faces what they need to know or need to do! DOODOO!!!
I have a Cheap and early way to defeat Emerald in the 60s or so. This can take a few tries until you get the hang of it. W-item is needed to get yourself 99 megalixir. (look up the trick is you do not already know) each character needs 9999 health (HP-plus most likely needed) wear 2 materia no more or less (very important) heal with megalixirs when damaged When Emerald does his Air Etam attack it deals 1111 damage per materia you have on, with 9999 health and 2 materia each this deals 2222 damage and your whole party will go lucky 7s and attack for roughly half of emeralds health. Keep healing everytime you get hit and he will attack with that ability twice he will die under the 20 minute mark so you shouldn't even need underwater. This can take a while if he is either not doing the attack or time actually runs out, which that has happened once or twice.
You don't need 99 megalixirs, maybe just a few. Your entire party doesn't have to be at 9999HP, since Lucky7's gives you 64 attacks, regardless of how many party member has the status. The 64-attack sequence happens once in a battle, so getting 2222 damage from Aire Tam after healing doesn't give you Lucky7's attacks again.
@@MacKuhmu sure you dont need 99 of them. Thats just being sure you have enough. Unless its a glitch in the ps version you can get lucky 7s twice in the battle, ive done it before. I think the idea is with lucky 7s you are going to kill the enemy...besides emerald and possibly ruby(i havnt tested lucky 7s with) who has more health than that, especially when you are attacking the emeralds colored orbs as well and not his main pool of health.
Just use Cait Sith' Game over. You need to master the use of square buttons to be able to do it( to slow the slot) and then you can beat Ruby and Emerald in seconds. This is absolutely op broken... The most hated character of this game suddenly become the most useful and powerful. Just watch some video to learn, it's not that hard to master. I get Game Over every time. Cait Sith FTW
One thing I figured out years ago but haven't seen or heard anyone else talk about is... When you are trying to stop the train from crashing into the village on disk 2, instead of alternating the levers and slowing down the train like it says, just mash every button. The train keeps speeding up and it looks like you'll fail. Even with Cid yelling Shiiiiiii. But the train stops anyway and you save the town.
In the northern part of the Mithril Cave you there is a room that always has a large amount of enemies, really good for farming kills for limit breaks. Can be easily done with the mantra missile enemy skill learn from the spider bikes.
How refreshing to hear another northerner speaking on the Internet. My favourite, lesser-known trick is the repeating boss glitch; if you open the menu on the very frame that you get in to a random encounter-if you load a save and keep taking the same path, you'll notice that you get in to a fight at the same time every time-then you skip the battle. The next battle, you'll fight twice. If it's a boss fight then you fight it twice and get the rewards twice (think 2x Cosmo Canyon from Lost Number for example).
Junon alarm trick, the infinite KOR trick, and the Midgard Zolom trick I knew for a long time. The infinite KOR trick was even mention in the Brady strategy guide for the game.
For myself I never use the final trick (fighting in Junon) - what I do, however, is play through to the point of getting the Tiny Bronco and navigating around the map until I'm near the mideel area. There's one patch of green grass just south-east of fort Condor that is classed as being part of Mideel - allowing you to fight the enemies you normally wouldn't be able to fight until you get the highwind.
Gunbladelad 77 you can get to mideel with the tiny bronco. I like to fight the sea worms there for 4000 exp and 200 ap per fight and I just make sure to have the strongest ice spells ready for it
for 8 casts of knights of the round equip 8 mastered counters attached to 8 mastered mimes have one character use kotr and then let the one with the counters get hit, they will retaliate with a 20 minute long turn dealing over a million damage.
i still dont understand why mime+kotr, countercommand+master hpabsorb isnt more widely spoken about. Ive known it since 1997 and still havent met anyone else who has known about it before ive told them.
Vincent is actually far easier to do, and can be done auto, and the best place is actually the shores of Mideel. (forest of Nibelheim also good) You set him up with a couple Pre-Emptive, and then Flash or Mega-All Deathblow. Then rubberband + turbo controller = the game does the work for you.
I really never used any of this tips and tricks before, didnt even know you could farm out materias like this until recently! im definitely gonna try it next playthrough!
As a OG player of Final Fantasy 7, I already know of all the tips and tricks! Like the best way to max out Materia, is to fight off the Magic Pots and Movers in the Northern Cave!
I've tried looking this up and cant find any source of information relating to those 3 doing overflow. Mind showing some proof because im really curious just how they can also do it.
Sure. As far as I know, the only character who can never damage overflow is Aeris, as her damage modifiers are too low. finalfantasy.wikia.com/wiki/Damage_overflow_glitch_in_Final_Fantasy_VII#Overflow_examples As you can see in the article above, there's quite a bit of math involved. But it really just comes down to giving the characters Hero Drinks to max out their stats and then getting a bit lucky with the random variance modifiers. As for the characters I specifically mentioned, I'll start with Tifa. Tifa should be the easiest since her Master First weapon has so many damage multipliers and they all stack together. I don't think anyone on UA-cam has really made any videos showing off just how broken it can be. Anyway, here's a video of her damage overflowing with just Premium Heart, Hero Drinks, Berserk status and in a side attack. ua-cam.com/video/_1WxN6NH2cY/v-deo.html With Master Fist and all of its multiplier statuses (Sadness, Silence, Death Sentence, Slow numb, etc), you could probably damage overflow a weaker enemy without even using any Hero Drinks. As for Red XIII and Yuffie, they can damage overflow with their final limit breaks but only against weak enemies with lower defense stats.
I find back row and sadness status to be amazing for reducing damage and it's great if you don't wanna grind much. Sadness reduces all damage by 30% and back row cuts physical damage in half, so together you would take 70% damage from magic attacks and 35% from physical attacks. Obviously you get limits less often but that's a very worthy tradeoff imo when you're living otherwise devastating attacks from bosses. It helps if you have a character with multiple cover materia early on to be a damage sponge too so that you're other characters can pretty safely be front row if they lack long range weapons. Another thing I'd recommend is to get as much confusion protection as possible. Out of all the status effects in ff7 this one is by far the most dangerous and is somewhat common too. Of course if you know that certain upcoming enemies and bosses don't use any statuses then don't worry about it but seriously it helps so much in later fights. Steal Ziedrich's from Rude every chance you get. He won't have them in disc 1 but in later fights he will have one to steal each time you face him. You can get up to 3 and they are phenomenal armor pieces because they reduce all elements, including physical types by 1/2 on top of having the highest defense and 2nd highest magic defense. And on top of that they give 20 to strength and magic. Only downside is that they have no materia slots but if you're using enemy skills there's not a whole lot you need to put on one character anyways. Even if they seem unnecessary now they just might save you against the weapons if you have trouble surviving. These are all tips for getting through the main story with minimal grinding. If you plan on sitting down and grinding a lot then you might actually want to use hypers to constantly inflict fury instead since you'll have more hp so survival is less of a concern in that case, and this way you'll get limits all the time if you wanna play that way.
In the train in midgar, let the security system catch you. When you're under the tracks, come towards the screen until you see a shinra check point. Guards keep spawning. I was 25-30 before I even left midgar.
indeed thats a good spot but the time it would take you to get to 25-30 is outrageous. you could get to junon and do the method i suggest in the video and hit 50+ in still less time than getting to 30 in midgar.
i know the overflow glitch and that you can spawn stronger monsters in yuno, but not how to kill them or anything else so a big thanks for teaching me all this :)
It would have been more useful to teach how to duplicate the sources with the steal glitch instead of farming sources. Farming sources is not necessary and very painful.
I had considered it however even i consider it being to cheap (Honestly at this point you might aswell just use some form of cheat device and save yourself 15 minutes) While there are a few "bugs" mentioned in the video nothing so ground breaking as to remove any enjoyment from the playthrough. Its a fine line when making videos like these, i could make a video and explain how to break yourself stupidly early with bugs or even just straight up skipping half the game. but that basicly removes the point of playing the game to begin with and so while i do mention things that can break you, you ether have to work for them or they dont break you too badley. I know i havnt explained this very but i hope you can see where im coming from.
In computer programming there are signed and unsigned variables. I suspect the variable used to hold damage in FFVII is a short integer, which means it's 2 bytes or 16 bits. The range of numbers that can be represented in a *signed* short integer is -32768 to 32767 or (2^15) - 1. But if a short integer is 16 bits, why is it 2^15 instead of 2^16? Because the last bit of any signed variable is known as the sign bit. If the last bit is 0, then the number is positive, if it's 1, then the number is negative. So, since FFVIIs developers never expected damage to be negative, they used an unsigned variable type, which can't be negative. Consequently, the variable's upper limit is doubled, in this case, 65535, because the last bit is no longer required to designate the sign. It's always considered to be positive. So, if you force your damage to less than 0, the computer will set the last bit of the damage variable to 1. But since the code treats that variable as unsigned, setting the last bit means that the minimum amount of damage you can do is 32768, and it just goes up from there to a maximum of 65535 (because (2^16) - 1 is 65535). I hope that's clear as mud. Note: This is also possible if there some sort of variable type mismatch. Meaning that there are multiple variables for holding damage, but some are signed and some are unsigned.
It doesn't matter. Ruby in fact can be killed with overflow like anyone else. But he's gotta be fingering the deserts asshole in order to overflow him instantly. Most people think he can't be overflowed but that's only because they tried it when he's not fingering the desert which he's invulnerable then until he fingers it again. So yes Ruby can be overflowed. The only enemy that cannot be overflowed is that rhinoceros tank fusion looking thing in the areas around where you find the titan materia.
A nice tip to kill Emerald Weapon in less than 10minutes. 1- Equip W-Summon materia matched with a level 2 Knight of round materia , 2 mime materias, 3 level 2 double-cut materias and 1 Master final attack materia matched with a master Phoenix materia. 2- Have whoever has the w-summon cast knight of round twice then have the other two characters use mime. This will cast knight of round 6 times which will take away half of Emerald's HP. 3- After that, have your 3 characters use 4xCut and their strongest limit breaks till it dies. If you get killed, the final attack/Phoenix combo will revive you every time. And since all your characters have only a few materias, the Aire Tam attack won't kill you. You can also use W-item to throw a megalixir at everyone and a hero drink to a character so he'll hit harder on the next few turns.
Kill Emerald in 4 minutes: 4x cut, and 5 mastered [ counter - mime ] combos for each character. When Emerald attacks, it will regret it. No underwater, revive, phoenix, kotr, or usually healing required. It never casts aire tam, because all its eyes are always knocked out. Strength = 255 is a good idea, and mystiles
I discovered all these as a kid a long time ago. The last one I found by accident and was like "noooooo what did I do!?" and avoided that area like the plague lol
That W-Summon/Mime technique I actually thought of myself back when I was a kid playing through the game for the first time. I thought I was proper hot shit having come up with the "perfect" technique for beating Emerald Weapon (with the addition of Final Attack & Pheonix ofc). I remember being so excited when I beat Emerald that barely 2 minutes after killing it I left the game running and biked over to my mates to tell them. They didn't believe me and so we headed back to mine where I proceeded to get them to drive the sub about looking all over for Emerald. That technique and beating Emerald with it gave me bragging rights for years haha!
I had the exact same story. I started at a new high school and the gamers there didn’t believe me. I had not beat ruby yet. But is had beaten emerald. I had to hand them the sub and tell them to find emerald. I even showed them the master Materia and they didn’t believe me.
The Weapons aren’t that hard if you Morph/Conformer grind. In fact, they might be the only challenging bosses in the game if you’re an item hoarder/grinder (for those who need to have 99 of a consumable item that’ll never appear again like the Slow casting item from Grashtrike or Ghost Hand)
srsly i love "To Zanakard" composition, but why put ffx score to ff vii video , when ffvii has one of the most iconic soundtrack in the history of videogames?
Because i dislike most of the soundtrack from FF7, None of them really make good background music, and finally most of them are copyrighted to the point the video is blocked worldwide. (I originally used aeriths theme and got blocked worldwide) plus with the FF7 remake coming/announced i wanna be careful that they dont start handing out strikes for ff7 related things. (I honestly wouldnt put it past SE)
When I played FF7 for the first time, I was only 12 and didn't know much about the game. I didn't even know about chocobos when I encountered the Midgar Zolom so I just trained around the area until I had access to level 2 magic and was able to kill the beast. The good old days😂
I'll do you one better... I sold my choco lure materia. Spent forever trying to get another one when I realized chocobo catching was a thing. I was pretty much through disc 2 before I realized.
I didn't know you could actually run across with correct timing. I knew of the save trick to get across but not that one. I didn't know the first one where you could back to Junon and power level easy. Everything else I knew. Thanks.
yea the sprinting across is quite nice for speedrunners of the game but for casuals its not really something that would be done/practiced. Junon is above and beyond my fave though. Those who have watched my content for awhile know just how much i like my grinding xD
Tbh that was the only one i knew. When i was a kid playing this i didnt know you had to equip the chocobo matria to catch one so out of frustration i tried about 20 times before i just ran past haha
Thank you for this, ive replayed FF7 on Ps3 while laid up from injury and I forgot about the all+morph trick and the disk one exp farming as well. I'll spend the next few days playing this.
If you use materia to adjust max hp of your characters to 7777 and put hp absorb on them each one goes into "lucky 7s" doing 49 normal attacks for 7777 damage each. without hp absorb their hp goes to 1 after that. but with hp absorb on their weapon they are healed to full 7777 hp. if it survives to your next action you go back into "lucky 7s" you can do this infinitely.
Here's my trick to share.. Note: effective againts 1 or 2 foe. 1st. Cast reflect + all (to your party) 2nd. Cast any offensive magic + all (to your party) .....and those magic will bounced 3 times to your foe in a single cast ^_-
@@Zero_Reality0078 you must of grinded for months then because i know this game like the back of my hand and even if you grinded to level 30 plus wich would take forever at that point in the game it is still a strugle to beat him especially with the materia available at that point!!
@@Zero_Reality0078 Trine? The skill?! That's not even possible. You cannot get Trine without crossing the swamp first. Stilva, Materia Keeper, and Godo are legit only ways to get it.
you can get it as soon as you get the buggy , a monster in the dessert you will have to manipulate him and cast it on yourself , this is actually earlier than the video
Actually you can get Aqualung before the buggy. East of gold saucer are chocobo tracks, in this area you can find a enemy called Harpy. Equipt chocobo lure to make it save. You can enter the green area east of gold saucer without the buggy.
another way to accidentally overlevel is morphing for Mind Sources in the Reunion area before encountering True Sephiroth - when I maxed out everyone’s Magic Defense minus the member I chose to defend the Black Materia, I think everyone was bare minimum level 80
What about going back to condor reactor after every major event in the story line? If I’m not mistaken, you can go back to fight shinra troops a total of 32 times (don’t quote me on that but you can definitely fight them a lot. The purpose for this is to get items for winning that have a unique level up items every win.
Forests outside Junon are where I get everyone's limit breaks. Enemies tend to be strong for the level I end up at there and can attack in groups of three or even five. Turbo ethers can be stolen from mushroom enemies in Corel Mts. They can attack in large groups. Just keep stealing and MP won't be much of a problem. Getting Beta before I step foot in Mithril Mine is one way to trivialize encounters for a while. Back row, star pendant, elemental+fire on armor, hoping the Zolom doesn't knock me enemy skill character out of the fight AGAIN...! Forests outside Mideel can be good for Materia raising before you hit the Morthern Crater. You can also fight Spirals on Mideel's island on disc 1. Just follow the light water in the Bronco.
Apple Bloom I usually have the enemy skills character not do much until alone since I believe the Zolom tends to toss characters that do damage to it, particularly when it rears up.
Back Row doesn't help since Beta is a Magic. Star Pendant doesn't do anything either, at least on my PS1 version. They probably fixed that in later versions. Elemental + Fire on Armor does work. A Tranquilizer to afflict your Enemy Skill Materia user with Sadness will also cut down some damage. The Zolom waits until it is under half health, in this case it has 4000, so when it is under 2000, the next character to attack it gets booted off the team. NOTE: It can boot more than 1 character from your team, but the "boot character off team" "attack" can only effect 1 character per use. And it will use BETA as it's next attack right after you deal more damage at this point, so be sure you're ready. Special Note: It *might* not use Beta at this point if you haven't done enough damage. I believe you have to get its health a few 100 below 2000 to make sure it works. Or, maybe it is a bit time based. Either way, you could inflict it with Poison from Bio to ensure it is defeated safely. I hope this helps.
Have not watched this yet. Paused as soon as it started. I was waiting at the store for it to open on the day FF7 came out. I have been playing it over and over for 21 years now. I will bet there is nothing you can tell me that I don't know.
I.... lost... I didn't know about the Junon grind. How... how is this possible? Everything is.... getting... dark I......feel myself... slipping away... Help . . . . Me
Easy way to defeat emerald and ruby. 3 final attacks from Gold Saucer mastered. 2 KOTR mastered. 1 life materia not mastered. Last but not least is the Hp to Mp materia. Attach 2 of the final attack to KOTR and your last final attack to life. Equip hp mp by itself.
Significantly easier way to defeat Emerald and Ruby. Mastered Counter materia linked with Mime, and Knights of the Round linked with HP Absorb. Use KOTR first turn. Get up, make sandwich, use washroom, play with doggo, return, battle is over.
@@TheTsunaru Ruby will only use ultima after the original w-summons, but not during the [ counter - mime ] chain. You only have to survive the ultima once. Having spirit 255 and the mystile armor equipped is likely to make the ultima miss altogether. Then have the fire ring for the ruby flame. It will do zero damage, but will trigger the counter mime chain. You only need 7 KOTRs, provided your doing 9999 per knight. Max magic ( 255 ) will just about guarantee that. So you need three counter-mimes
I haven't played this game since I had it on PS1 in HS - but your trick about miming forever is how I beat one of the weapons - I think in my case though I was also able to do something where it would heal everyone for 9999 as well
Equip mastered [ KotR + HP absorb ] [ KotR + MP absorb ], then W-Summon the Knights... you get all ur HP and MP back. You get back something like 1,342 a MP after the whole sequence, which definitely replaces the 500 MP it costs to cast. The other characters can mime the W-summons and get the absorbs, too
Not sure if they fixed it in the ps4 version, but there is the item copy trick that you can do with W-item materia. Select first item, then select second item then cancel.... item count for first item increases by 1. Repeat until 99 items.
use barrets mind blow limit break: the zolem will stand there and literally do nothing, maybe the odd attack.. (except when he counter attacks/ejects). put the characters in the back row and the zolom become a total kitten, and doable on lv.15. Much easier way to grind in junon, is Ramuh+tranquilizer+bolt2 (all) theres no need for command or aqualung..they are beaten within 3-5 rounds. Long as you are above lv.22 the monsters cannot one shot your team heres one you missed: early gil farming:the train graveyard in midgar has an enemy called the Deengelow (flapping mini dragon) they carry ethers, so its time to put that steal materia you got after the sewer boss to good use. It is the earliest part of the game to grind up 99 ethers which sell for quite abit of gil ($75,000 for a stack of 99) Also Pair that with striking staffs stolen from the elgore ($64,000 for 99 staffs) and pawn them all off at the merchant before you climb the tower to keep the plate from falling takes about an hr or so..maybe 2 hours to get 99 ethers and 99 striking staffs. But you can leave midgar with well over $150,000 gil
Here's a bonus one. Learn the ???? Enemy skill. Equip it on someone along with some HP pluses, you want them to have more HP than the rhino tank bois at the exploded reactor. ???? Does damage equal to Max HP minus current HP. Use potions to keep the enemy skill user's missing HP within 100 of the tanks. Fight one, enemy skill ???? it, and morph. It might take a couple of hits to morph it, but they become power sources. After a while, morph will be doing over 100 damage a hit thanks to the power sources and you can grind them out quickly as the enemies needed are a 100% encounter here.
Love your stuff! I'm thinking of trying the early junon grind on my next playthrough, but I recently did a playthrough and want to max my characters! Time to get yuffie strong!
you can get overflow damage with literally every character in the game but only barret and vincent have a 100% chance to overflow at a certain point also overflow works on ruby but not with a non-maxed barret/vincent
How to get past the Midgar Zolom (a disc one threat) without a chocobo: overflow glitch! A neat little trick that requires weapons from disc three and hours of play time! :/
catshadowdragon Those were two different tips, the overflow was just a demonstration that happened to be the same monster (likely because it spawns every time you walk into the swamp).
@@suiton20 its actually not difficult with lots of prep for absolutly no gain. Level up to mid 20s elemental materia is needed from guessing the mayors password on the first try. Put everyone in the back row. Limit breaks will do the majoritt of damage. Set everyone to sadness as it ups magic defense and hope the zolom doesnt knock cloud out who can cast meteorain. With like 800 to 900 health and sadness the zoloms beta attack wont kill you and you can net the enemy skill right away in the game. Dont run away and cast meteorain to kill him. Once you kill him keep running because he respawns
@@frodofranz HC Bailly did the Zolom on his FF7 Let's Play. (first time across the marsh.) And just learned the skill and then cast it right back at the Zolom to win the battle. That would be my suggestion if you're wanting to be that complete and get Beta ASAP.
The moment I got it, I used to take the ‘Tiny Bronco’ to the little group of islands just to the right of Mideel. You can disembark onto one of them and fight ‘Headhunters’ and ‘Spirals’. Just stayed there until I had mastered an All Materia
basic tips for FFVII
1. Morph is god
2. heavy tanks (the sole enemy inside gongalga reactor) morph into power sources, sweepers outside midgar into x-potions
3. w-item is hax. this is due to a glitch that dupes items using it. It works with all items, though there is some hassle duping non-battle use items
4.limits level up from using 8 times and from killing 80 enemies with that character. (apparently misinformation on my part)
5. get trine early as possible since it does more damage than ramuh for less.
tartarus tartarus False limits do not require 8 uses and 80 killes enemies. Every character has their own counters numbers. Some limits require 8 uses and some need 80 kills. But the numbers vary much more. You can see the numbers here:
gamefaqs.gamespot.com/pc/130791-final-fantasy-vii/faqs/16441
Many of the Enemy Skill abilities in general are better than all but the really high end materia. Most of them either do what multiple materia can do and/or they do it for far less MP.
Use the Elemental materia from Midgar along with a Fire materia on your armour, along with Tranquilizer to reduce damage so you can get Beta from the giant snake early. It's somewhere between Fira and Firaga so it's pretty potent for that point of the game.
Jason Clark What are you talking about? There are no fira or firaga in FF7.
Fire 2and Fire 3.
Here's one: Farming magic pots? Don't waste an elixir on them. The enemy skill "Angel Whisper" will count as using an elixir on them. (I was playing the PC version if that's relevant)
By that time though, you've already got W-item. So you can just make infinite amounts of elixirs anyway.
Dude, that angel whisper trick made my day. Thank you so much... If only I had known it 20 years ago...
@@Ferelmakina The W-Item glitch is faster though.
Lord Hawkeye for real??
Nice! Idn'tk that
W-Item glitch with morphing sources.
If you have something like 1 potion in your item list, set Yuffie to morph a monster, then before her attack connects use the potion with W-Item. You'll use the potion leaving a gap in your inventory that will be filled by the source you just morphed. Then select-deselect as normal to get 99 of that source without any effort.
This trick also works when stealing rare items from enemies like the Tough Ring and Ziedrich.
didn't they patch this out in the latest version on steam?
I don't know. I haven't played the Steam versions.
It works on Vita still
Alexander Paterson The W-Item glitch itself works fine on the Steam versoin of the game still. It was something I was keen to check asap when the game came out. lol
The mini mog mini game in the golden saucer can be beaten by continuously feeding the mog until it makes a noise, stop feeding at that point.
Nearly all sword carrying humanoid types carry a more powerful sword than what is normally available at that point for Cloud, nearly all buyable weapons can be stolen far before they're available for purchase from vendors.
I just level up until I can beat it
Which is exactly why I want to make a game where that won't help. Make people have to work for wins, not just grind for victory.
Draco WarriorEX grinding is working I love grinding in rpgs
Draco WarriorEX so dark souls? Or bloodborne? Lol you grind all you want but if you don’t have the skill then you’ll still die non stop
I'll have to check into those and see. Thanks for the direction.
My thoughts exactly
Throwing a Phoenix Down at the boss creature in The Cave of Gi can kill it with one hit. I found this by accident when the boss creature killed Aerith. In a panic, I quickly cycled through the list od selectables and used my last Phoenix Down. I saw the pointer at the enemy and I got pissed and was on my way to reset my PlayStation. But then it flashed red.
And I was ecstatic.
yep, the boss in Gi cave is an undead and in pretty much every final fantasy you can exploit there weakness by 1 shotting them with a phoenix down.
FF7, FF8, and FF9 all include an undead boss who's one phoenix down away from demise.
Wow interesting. Learn something new
The second version of Evrea in X takes 2 phoenix downs to kill but it still works
@@freman007 In FF 6 as well.
I always liked using the Counter-Mime combo on Cloud and having his Limit Break maxxed during the Emerald Weapon fight so he can Omnislash repeatedly. Much faster than multiple KotRs.
That's how I killed that guy years ago. Took me a while to figure this out with mime (Internet wasn't such a big thing back then).
Go to the Mideel Area, equip double growth weapons and armor, and go fight Sea Worms for 1,300 XP & 200 AP.
like minded ;) - i think the ultimate ff7 players eventually realise this after a while - i cant believe though, i did not know that you could get so much ap at Junon so early in the game.
CaptainBardiel For AP use the Magic Pots in crater + Apocalypse. For EXP use Slash-All on Headhunters (x4) green mantis looking thing on Mideel and EXP+ materia. That's how I always did it.
I’ve always used the mideel area. Was shocked he said Junon area instead of Mideel
@@bludmoon4508 "I think the ultimate ff7 players eventually realise this after a while"
I landed there somehow when I was kid. I realised that my levels shot up like crazy with a single use of Beta in every battle. Stayed there till level 70 and still didn't know where to go next. Took me a while to figure out since the grind was so fun.
Years later and I found out that that's the best place to get easy exp, gil and ap in disc 1. Just buy a lot of tents to farm longer.
@@calvinvaughns9336 Well he did say as soon as possible. If going by that, then the Junon corridor is correct. Not the best, but the earliest one can get to.
I found that power lvling trick by myself as a teen, but my favorite thing to do early game was to get the monster skill materia and enough HP to survive a few hits from the midgar serpent to learn it's monster skill then run away having learnt the skill, lvl with said skill then return to exact revenge on the snake =D .
Love that monster skill materia, so many good skills you can get early game.
THIS!
if you run away you dont learn the skill you have to eithre die with a live character being swept away or to outright kill it
enemy skills dont count if you run
Best thing i ever learned playing ff7 is if u use the item that cures sadness on ur character when they dont have sadneas it gives u fury which doubles limit break fill rate more limit breaks ussd quicker new 1s attained
That's true! Also, use tranquilizer on them and kill off the rest of the party to get their next level of limit. It's based on kill count, and tranquilizer reduced damage taken by 40%.
Hyper for the win
For me it was stealing,for the longest time I refused to steal in any FF game until I realized the goodies you can get!
Good for limit but reduces the affected member's accuracy
You can also go back to fort condor after every major event to do a mini game that gives pretty good rewards. HIGHLY recommended
Bacon Shake i loooooooove fort condor missions
Its all fun and games until you reach the fucking rocket town and have to backtrack without the tiny bronco. Goddamn, the horror
@@Malphas87 That was one long af walk that I do not want to go through ever again. Omg
Yep. The only one that you SHOULDN'T participate in is the final battle (the one with the huge materia on the line). Don't place any troops at all. Instead, just turn the speed up to the max and let the enemy reach the fort. You'll get a cutscene, then the party will be thrown into a boss battle.
The boss is an absolute weenie, and after you defeat him you'll get the Escort Guard armor as a reward. You'll still get the Huge Materia and the Phoenix summon as if you participated anyway, plus a cool armor to boot!
@@mr.battle20 actually one of the first 3 probably the 2nd or 3rd you should lose to get a rare item drop if your going for 100% since the only other way to obtain is if your low level fighting an enemy with 2-3 diff stealable items in vosmo canyon area
I knew all of these already, but you did a great job explaining them for people who might not know.
Thank you! :)
I cannot believe I never knew about Yuffie and the Conformer, lol. Rest I knew, but how tf... did I not know?!
You can kill midgar zolom early in the game too. just focus on poisoning it and then keep attacking , and when he changes his position you stop attacking and wait for it to die alone
For levelling purposes, it’s best NOT to attack the Zolom. Just cast Bio, make sure your party has listened to a sufficient amount of My Chemical Romance (afflicted with sadness) and block EACH ROUND after you poison the fucker. If Bio is the only damage you have dealt, he will almost NEVER use banish, and will probably avoid using Beta because he has nothing to counter against.
Cool vid. Played 7 like 15-20 years ago using the Brady guide but every now and then i'll see a new quirk or w/e (though the 20 counter setups still my favorite) Good times from days gone by :)
Me too - i thought i knew all tips and tricks...
I did know that you could get the boat back to Junon, i also knew that you could fight near the guards, however what i did not know was the amount of exp and ap you can get there - thanks. Gonna play it again haa
The Gornlord Playing this shit with the Remako mods right now, I know the Remake will suck, it will remove everything that makes the original great. This is the 4th time I'm playing this again. Twice in 97-99, once in 2013 again in 2019. It's the only Final Fantasy game that I've play more than once. Lol!
The best place to get Power Scources is actually to morph those tanks that spawn around the Titan materia and they are the only things that spawn there. This can literally be done on disc one right after getting the buggy.
Guard Scources are best farmed from the roller bug monsters near the town where you first fight Ultima Weapon. Using Morph with the Conformer and a Mega-all can get you as many as four in a single battle.
I don't think Morph+Conformer is a bug since the Conformer uses the enemies level for it's damage calculation.
It wasn't until my 2nd or 3rd playthrough that I used a chocobo to get past the Zolom. I thought you were just supposed to time it.
Ha! I did that too 😆 it took hours
i grinded in midgar for so long before leaving that i just outleveled it by the time i got there lol.
Wow smh.
You guys couldn't figure out that you needed a Chocobo when the game literally holds your hand and tells toy exactly what you need to do in order to get across safely. It tells you how to catch one and also sells you greens and the Chocobo lure all in the same little barn. The farm is seriously the first area you can see when you exit the first cave out of midgar.
@@terry85mar lol
I toughen up and learned the trick to getting level 2 and 3 limit breaks as a kid, and got everyone available to learn all limit breaks, and went head to head against it. Aerith was my mvp. I was bad at catching chocobos until disc 3 😅
Great video but just something I wanted to clarify. From the best of my knowledge you can't learn aqualung from Jenova Birth on the boat as she is not water based at that point and it is Jenova Life that is in fact the one with aqualung. That said you can still learn aqualung from Harpy in the desert area near gold saucer using the buggy
insta kill if she had it then, my god. if you are not ready for it that kills you at the end of disk 1 let alone on the stupid boat and all that junon crap you go through..
@@frodofranz true but just before Jenova Life fight you can pick up a water ring and put that on one character making them invincible for that battle as all her attacks are water based
I always used Beta as it's so powerful and all it needs to do is deal 1600 damage on each pink monster in Junon to 1 hit kill. Use materia like added effect and elemental combined with fire on your defence and that should help mitigate the damage from Beta to help learn it
Right, as I said, if you were not ready for it.
@@frodofranz true and I won't lie my 1st time playing this game many years back I fell victim to this. In fact tried about 4 or 5 times before I realised I had the water ring in my inventory and eventually put it on lol
@@jamiefulton4676 hahahahaaaa..... ahhh memories
Man I remember discovering the Juno leveling trick when I was a kid.
I had SO much fun steamrolling over enemies after that.
A slight error in the last tip, you don't get Aqualung from Jenova-BIRTH on the Shinra ship heading to Costa Del Sol, you get it from Jenova-LIFE in the City of the Ancients.
You can also obtain it earlier, right after you clear the first trip to the Gold Saucer and get the buggy. Driving around in the desert surrounding the Gold Saucer on the world map can get you into an encounter with the Harpy enemy, which has the Aqualung enemy skill. That's the earliest you can get it though.
Yeah a lot of people miss the early chance not realising its there. Getting it that early on is OP though! :)
@@gdoubleu8045 - beta comes sooner though ;)
Very true :) But most first-time players would struggle getting it that early.
@@gdoubleu8045 - yeah for sure. I was a non-adventurous player though and on my first play through I had beta and all of the 3b limits before leaving junon's forests lol 😂
its always worth getting that early aqualung and beta
In my first play through I didn’t have enough Gil for the chocobo lure materia so I just sprinted past the midgar zolom and questioned why people even needed chocobos in the first place
Absolutely excellent video. Thank you. This game is still amazing and many of the progression nuances are still ahead of its time. Talk about a game done right.
I knew it all but i wanted to make sure anyway, just in case. Keep doing what you're doing. You're awesome
I love grinding RPGs but to a normal overpowered spot. You’re insane and I love it.
The morph trick can be speed up with a modified w item dupe, if u have 1 of an item in slot 1,begin w item dupe, steal/morph wanted item , it takes empty #1 slot of the single item u began the dupe with and then it will dupe the item you morphed instead
There's a better way to do summons multiple times. Use one of the weapons with a bunch of materia slots and equip "Master Summon, W-Magic, Quadra-Magic, and MP Absorb." This way you can do ANY summon 8 times in a row on 1 turn and not lose any MP. It also works with Master Magic. I do this when I get to Ruby Weapon, Emerald Weapon or the endgame bosses. "Just Set It And Forget It!" - George Foreman
Any character can overflow normally on most regular enemies, sans Aerith of course, it's just Barret & Vincent are the easiest to do it with and can also do it on every enemy (except Ruby and that twin-thing in the shinra mansion basement)
The final boss is easy. You literally don't need to grind alot in ff7 to complete the game. We grind cause we love the game 😁
To be fair, i grind in all games because i just love being overpowered xD
I grind until I'm able to defeat Emerald and Ruby Weapon. Pretty much this means grinding up Knights of the Round, as I use the "infinite loop" strategy that he outlined in the video.
W-Summon, maxed Knights of the Round, and at least 2 mime materia (or 3, if you're patient enough). An MP Absorb linked to Knights of the Round will ensure you never run out of MP as well. As for staying alive: Final Attack + Phoenix for Emerald Weapon, or Final Attack + maxed Revive for Ruby (since you'll likely be fighting her with only one character. Revive is more efficient than Phoenix).
Addendum: The Underwater Materia which allows you to breathe underwater is nice to have, but not necessary. Emerald Weapon can easily be defeated within the 25 minute time limit. In fact I beat Emerald Weapon for years without even knowing about the existence of Underwater Materia at all.
That might explain why the only Final Fantasy games I've beaten are 7 & 10 lol
@@mr.battle20 [ counter + mime ] is the most powerful combo in the game. Equip 13 or 14 of those, and then [ x4 cut ] on every turn.
You'll finish emerald in 4-5 minutes.
KotR, revive/phoenix, and even heal not required.
I did it in about 3:45 one time.
Make sure Tifa's limit is almost full, and she has mime for when it fills. Make sure Barrett has a lot of AP in the Missing Score. Cloud, meh don't really need him, but you're stuck, lol
the first time I ever played this game I thought you were actually supposed to just run past it the Zolum. I waited till it was in the furthest left hand side and ran across. I didn't even know for so many runs that I was supposed to get a chocobo. Until my friend told me.
I've played the game since release day. And was well aware of what you were actually supposed to do even on my first playthrough. I bet in all my play throughs since then though, I've got a chocobo to run across with maybe once. And not on that first play through either.
@@frankbrodie5168 you must really suck if you can't even do something as easy as catching a chocobo despite playing the game so many times.
I don't think he meant it as that he can't catch a chocobo.
He's saying it's not necessary and that for whatever reason he actually caught and used one to get across when he knew he didn't have to.
You guys are dumb.
Seriously the game spells it out right for you.
You see that farm next to the marsh?
Well if you actually would've went inside you would find out that you need (or are supposed to rather) a Chocobo to get across the marsh.
They sell you the materia and greens plus tell you everything you need to do in order to catch one.
It blows my load when people can be so stupid in situations that tell them right to their faces what they need to know or need to do! DOODOO!!!
The Gornlord or they got across without it, saving heaps of time?
You missed a potentially useful one with ruby, w-summon Hades to afflict stop etc onto ruby AND the second affects the tentacles
Ruby weapon is weak against paralysis
Replaying FFVII on switch rn. Didnt know about the Junon grind spot! Gonna check it out on this playthrough 😍
I have a Cheap and early way to defeat Emerald in the 60s or so. This can take a few tries until you get the hang of it.
W-item is needed to get yourself 99 megalixir. (look up the trick is you do not already know)
each character needs 9999 health (HP-plus most likely needed)
wear 2 materia no more or less (very important)
heal with megalixirs when damaged
When Emerald does his Air Etam attack it deals 1111 damage per materia you have on, with 9999 health and 2 materia each this deals 2222 damage and your whole party will go lucky 7s and attack for roughly half of emeralds health.
Keep healing everytime you get hit and he will attack with that ability twice he will die under the 20 minute mark so you shouldn't even need underwater. This can take a while if he is either not doing the attack or time actually runs out, which that has happened once or twice.
You don't need 99 megalixirs, maybe just a few. Your entire party doesn't have to be at 9999HP, since Lucky7's gives you 64 attacks, regardless of how many party member has the status. The 64-attack sequence happens once in a battle, so getting 2222 damage from Aire Tam after healing doesn't give you Lucky7's attacks again.
@@MacKuhmu sure you dont need 99 of them. Thats just being sure you have enough. Unless its a glitch in the ps version you can get lucky 7s twice in the battle, ive done it before. I think the idea is with lucky 7s you are going to kill the enemy...besides emerald and possibly ruby(i havnt tested lucky 7s with) who has more health than that, especially when you are attacking the emeralds colored orbs as well and not his main pool of health.
Just use Cait Sith' Game over. You need to master the use of square buttons to be able to do it( to slow the slot) and then you can beat Ruby and Emerald in seconds. This is absolutely op broken... The most hated character of this game suddenly become the most useful and powerful. Just watch some video to learn, it's not that hard to master. I get Game Over every time. Cait Sith FTW
One thing I figured out years ago but haven't seen or heard anyone else talk about is... When you are trying to stop the train from crashing into the village on disk 2, instead of alternating the levers and slowing down the train like it says, just mash every button. The train keeps speeding up and it looks like you'll fail. Even with Cid yelling Shiiiiiii. But the train stops anyway and you save the town.
In the northern part of the Mithril Cave you there is a room that always has a large amount of enemies, really good for farming kills for limit breaks. Can be easily done with the mantra missile enemy skill learn from the spider bikes.
How refreshing to hear another northerner speaking on the Internet.
My favourite, lesser-known trick is the repeating boss glitch; if you open the menu on the very frame that you get in to a random encounter-if you load a save and keep taking the same path, you'll notice that you get in to a fight at the same time every time-then you skip the battle. The next battle, you'll fight twice. If it's a boss fight then you fight it twice and get the rewards twice (think 2x Cosmo Canyon from Lost Number for example).
I knew all of these except the last one! Thanks!
I happen to know all these, but it is still super useful info.
Thanks for the video mate.
Thanks for the tips!
I still have FF7 here somewhere and a PS2 to play it on.
Who knows, maybe I will, thanks to your video :D.
Junon alarm trick, the infinite KOR trick, and the Midgard Zolom trick I knew for a long time. The infinite KOR trick was even mention in the Brady strategy guide for the game.
the last one is a real kool tip...thanks
me too!
i thought i knew everything, apparently not lol
For myself I never use the final trick (fighting in Junon) - what I do, however, is play through to the point of getting the Tiny Bronco and navigating around the map until I'm near the mideel area.
There's one patch of green grass just south-east of fort Condor that is classed as being part of Mideel - allowing you to fight the enemies you normally wouldn't be able to fight until you get the highwind.
Gunbladelad 77 you can get to mideel with the tiny bronco. I like to fight the sea worms there for 4000 exp and 200 ap per fight and I just make sure to have the strongest ice spells ready for it
W-summon DOES NOT have to be PAIRED with KotR. As long as you have the materia you can double summon any summon that character has.😉
Correct. Likely you want KotR with MP Absorb..
@@refl3ktor HP absorb😉
for 8 casts of knights of the round equip 8 mastered counters attached to 8 mastered mimes have one character use kotr and then let the one with the counters get hit, they will retaliate with a 20 minute long turn dealing over a million damage.
also best place to farm kills is through the Forrest in bone village where the rocky area is you get 4-5 enemies 0er fight
i still dont understand why mime+kotr, countercommand+master hpabsorb isnt more widely spoken about. Ive known it since 1997 and still havent met anyone else who has known about it before ive told them.
What?
Vincent is actually far easier to do, and can be done auto, and the best place is actually the shores of Mideel. (forest of Nibelheim also good) You set him up with a couple Pre-Emptive, and then Flash or Mega-All Deathblow. Then rubberband + turbo controller = the game does the work for you.
... I don't remember Jenova ever casting Aqualung on the ship... First time I saw it was in the desert outside Corel Prison O.o
She does, it's just very rare and IIRC it's only below 30% health.
I really never used any of this tips and tricks before, didnt even know you could farm out materias like this until recently! im definitely gonna try it next playthrough!
Amazing vid as always
As a OG player of Final Fantasy 7, I already know of all the tips and tricks!
Like the best way to max out Materia, is to fight off the Magic Pots and Movers in the Northern Cave!
2:27 Actually, Tifa, Red XIII and Yuffie can also do damage overflow. Vincent and Barrett are just the best known examples.
I've tried looking this up and cant find any source of information relating to those 3 doing overflow. Mind showing some proof because im really curious just how they can also do it.
Sure. As far as I know, the only character who can never damage overflow is Aeris, as her damage modifiers are too low.
finalfantasy.wikia.com/wiki/Damage_overflow_glitch_in_Final_Fantasy_VII#Overflow_examples
As you can see in the article above, there's quite a bit of math involved. But it really just comes down to giving the characters Hero Drinks to max out their stats and then getting a bit lucky with the random variance modifiers.
As for the characters I specifically mentioned, I'll start with Tifa. Tifa should be the easiest since her Master First weapon has so many damage multipliers and they all stack together. I don't think anyone on UA-cam has really made any videos showing off just how broken it can be. Anyway, here's a video of her damage overflowing with just Premium Heart, Hero Drinks, Berserk status and in a side attack.
ua-cam.com/video/_1WxN6NH2cY/v-deo.html
With Master Fist and all of its multiplier statuses (Sadness, Silence, Death Sentence, Slow numb, etc), you could probably damage overflow a weaker enemy without even using any Hero Drinks.
As for Red XIII and Yuffie, they can damage overflow with their final limit breaks but only against weak enemies with lower defense stats.
Hm how interesting i didnt really think there would be anything left for me to learn about FF7 but i stand corrected.
That's what's cool about this game. There's always something new to learn, even for guys like us who have been playing it for 20+ years.
hm i dont think there will be anything left to learn now if im honest (Other than maybe new speedrunning glitches/tricks)
I find back row and sadness status to be amazing for reducing damage and it's great if you don't wanna grind much. Sadness reduces all damage by 30% and back row cuts physical damage in half, so together you would take 70% damage from magic attacks and 35% from physical attacks. Obviously you get limits less often but that's a very worthy tradeoff imo when you're living otherwise devastating attacks from bosses. It helps if you have a character with multiple cover materia early on to be a damage sponge too so that you're other characters can pretty safely be front row if they lack long range weapons.
Another thing I'd recommend is to get as much confusion protection as possible. Out of all the status effects in ff7 this one is by far the most dangerous and is somewhat common too. Of course if you know that certain upcoming enemies and bosses don't use any statuses then don't worry about it but seriously it helps so much in later fights.
Steal Ziedrich's from Rude every chance you get. He won't have them in disc 1 but in later fights he will have one to steal each time you face him. You can get up to 3 and they are phenomenal armor pieces because they reduce all elements, including physical types by 1/2 on top of having the highest defense and 2nd highest magic defense. And on top of that they give 20 to strength and magic. Only downside is that they have no materia slots but if you're using enemy skills there's not a whole lot you need to put on one character anyways. Even if they seem unnecessary now they just might save you against the weapons if you have trouble surviving.
These are all tips for getting through the main story with minimal grinding. If you plan on sitting down and grinding a lot then you might actually want to use hypers to constantly inflict fury instead since you'll have more hp so survival is less of a concern in that case, and this way you'll get limits all the time if you wanna play that way.
U can morph Master Tone for as many ribbons as you like, but it's almost all over by then anyhow. Helps with teh confu
I was skeptical at first.. but in the end, I had just learned all five facts just now. THANKS!!!
In the train in midgar, let the security system catch you. When you're under the tracks, come towards the screen until you see a shinra check point. Guards keep spawning. I was 25-30 before I even left midgar.
indeed thats a good spot but the time it would take you to get to 25-30 is outrageous. you could get to junon and do the method i suggest in the video and hit 50+ in still less time than getting to 30 in midgar.
I just wanted to kill the zolom first time around without any issue.
Didn't work lol
I use Enemy Skill>Matra Magic for early game killgrind outside of midgar(for limits like Great Gospel). Good tips, a couple I was unaware of!
i know the overflow glitch and that you can spawn stronger monsters in yuno, but not how to kill them or anything else so a big thanks for teaching me all this :)
It would have been more useful to teach how to duplicate the sources with the steal glitch instead of farming sources. Farming sources is not necessary and very painful.
I had considered it however even i consider it being to cheap (Honestly at this point you might aswell just use some form of cheat device and save yourself 15 minutes) While there are a few "bugs" mentioned in the video nothing so ground breaking as to remove any enjoyment from the playthrough.
Its a fine line when making videos like these, i could make a video and explain how to break yourself stupidly early with bugs or even just straight up skipping half the game. but that basicly removes the point of playing the game to begin with and so while i do mention things that can break you, you ether have to work for them or they dont break you too badley.
I know i havnt explained this very but i hope you can see where im coming from.
Its patched though
@@KronMastaMax420 Patched on which version ?
Steam and PS4 afaik
You can still dupe glitch every item except sources
In computer programming there are signed and unsigned variables. I suspect the variable used to hold damage in FFVII is a short integer, which means it's 2 bytes or 16 bits. The range of numbers that can be represented in a *signed* short integer is -32768 to 32767 or (2^15) - 1. But if a short integer is 16 bits, why is it 2^15 instead of 2^16? Because the last bit of any signed variable is known as the sign bit. If the last bit is 0, then the number is positive, if it's 1, then the number is negative.
So, since FFVIIs developers never expected damage to be negative, they used an unsigned variable type, which can't be negative. Consequently, the variable's upper limit is doubled, in this case, 65535, because the last bit is no longer required to designate the sign. It's always considered to be positive. So, if you force your damage to less than 0, the computer will set the last bit of the damage variable to 1. But since the code treats that variable as unsigned, setting the last bit means that the minimum amount of damage you can do is 32768, and it just goes up from there to a maximum of 65535 (because (2^16) - 1 is 65535).
I hope that's clear as mud.
Note: This is also possible if there some sort of variable type mismatch. Meaning that there are multiple variables for holding damage, but some are signed and some are unsigned.
Overflow does not apply to ruby due to his outrageous 480 deff stat (dmg never goes to negative because of it)
It doesn't matter. Ruby in fact can be killed with overflow like anyone else.
But he's gotta be fingering the deserts asshole in order to overflow him instantly.
Most people think he can't be overflowed but that's only because they tried it when he's not fingering the desert which he's invulnerable then until he fingers it again.
So yes Ruby can be overflowed. The only enemy that cannot be overflowed is that rhinoceros tank fusion looking thing in the areas around where you find the titan materia.
Aries' theme starts playing and suddenly I'm 13 again, christ.
A nice tip to kill Emerald Weapon in less than 10minutes. 1- Equip W-Summon materia matched with a level 2 Knight of round materia , 2 mime materias, 3 level 2 double-cut materias and 1 Master final attack materia matched with a master Phoenix materia.
2- Have whoever has the w-summon cast knight of round twice then have the other two characters use mime. This will cast knight of round 6 times which will take away half of Emerald's HP. 3- After that, have your 3 characters use 4xCut and their strongest limit breaks till it dies. If you get killed, the final attack/Phoenix combo will revive you every time. And since all your characters have only a few materias, the Aire Tam attack won't kill you. You can also use W-item to throw a megalixir at everyone and a hero drink to a character so he'll hit harder on the next few turns.
Kill Emerald in 4 minutes: 4x cut, and 5 mastered [ counter - mime ] combos for each character. When Emerald attacks, it will regret it.
No underwater, revive, phoenix, kotr, or usually healing required.
It never casts aire tam, because all its eyes are always knocked out.
Strength = 255 is a good idea, and mystiles
Aside from overflow glitch, I used all these, plus movers and pots
Definitely using the last two for grinds on any and all replays.
The overflow glitch works on ruby but on when his tenticals are in the ground. Evidence from 4-8 production.
exactly. When he's fingering the ground like he fingers this UA-camrs gfs bunghole then that's when he can be killed by overflow.
I discovered all these as a kid a long time ago. The last one I found by accident and was like "noooooo what did I do!?" and avoided that area like the plague lol
That W-Summon/Mime technique I actually thought of myself back when I was a kid playing through the game for the first time. I thought I was proper hot shit having come up with the "perfect" technique for beating Emerald Weapon (with the addition of Final Attack & Pheonix ofc). I remember being so excited when I beat Emerald that barely 2 minutes after killing it I left the game running and biked over to my mates to tell them. They didn't believe me and so we headed back to mine where I proceeded to get them to drive the sub about looking all over for Emerald.
That technique and beating Emerald with it gave me bragging rights for years haha!
I had the exact same story. I started at a new high school and the gamers there didn’t believe me. I had not beat ruby yet. But is had beaten emerald. I had to hand them the sub and tell them to find emerald. I even showed them the master Materia and they didn’t believe me.
The Weapons aren’t that hard if you Morph/Conformer grind. In fact, they might be the only challenging bosses in the game if you’re an item hoarder/grinder (for those who need to have 99 of a consumable item that’ll never appear again like the Slow casting item from Grashtrike or Ghost Hand)
The first time i played i didn't realise you had to catch the chocobo so i just ran across the lake through method 2
Farming status sources you have to do W-item trick,that is much faster
srsly i love "To Zanakard" composition, but why put ffx score to ff vii video , when ffvii has one of the most iconic soundtrack in the history of videogames?
Because i dislike most of the soundtrack from FF7, None of them really make good background music, and finally most of them are copyrighted to the point the video is blocked worldwide. (I originally used aeriths theme and got blocked worldwide) plus with the FF7 remake coming/announced i wanna be careful that they dont start handing out strikes for ff7 related things. (I honestly wouldnt put it past SE)
Very well done!
I knew about most except the Junon grind. This should make things more interesting!
When I played FF7 for the first time, I was only 12 and didn't know much about the game. I didn't even know about chocobos when I encountered the Midgar Zolom so I just trained around the area until I had access to level 2 magic and was able to kill the beast. The good old days😂
You... never went to the farm? It's legit the building *right* in front of the swamp with chocobo tracks all around?
Not once? Lol.
I'll do you one better... I sold my choco lure materia. Spent forever trying to get another one when I realized chocobo catching was a thing. I was pretty much through disc 2 before I realized.
I didn't know you could actually run across with correct timing. I knew of the save trick to get across but not that one. I didn't know the first one where you could back to Junon and power level easy. Everything else I knew. Thanks.
yea the sprinting across is quite nice for speedrunners of the game but for casuals its not really something that would be done/practiced. Junon is above and beyond my fave though. Those who have watched my content for awhile know just how much i like my grinding xD
Tbh that was the only one i knew. When i was a kid playing this i didnt know you had to equip the chocobo matria to catch one so out of frustration i tried about 20 times before i just ran past haha
Thank you for this, ive replayed FF7 on Ps3 while laid up from injury and I forgot about the all+morph trick and the disk one exp farming as well. I'll spend the next few days playing this.
Only ones I knew were mime/knights and the save trick.
I’m happy that they fixed the magic defense bug.
yea i expect alot of people to know the knights/mime one, least theres 3 you didnt know about though :)
If you use materia to adjust max hp of your characters to 7777 and put hp absorb on them each one goes into "lucky 7s" doing 49 normal attacks for 7777 damage each. without hp absorb their hp goes to 1 after that. but with hp absorb on their weapon they are healed to full 7777 hp. if it survives to your next action you go back into "lucky 7s" you can do this infinitely.
Here's my trick to share..
Note: effective againts 1 or 2 foe.
1st. Cast reflect + all (to your party)
2nd. Cast any offensive magic + all (to your party)
.....and those magic will bounced 3 times to your foe in a single cast ^_-
That's what I do just run across as for years I didn't know about going across with the Chocobo's. In fact I've never gone across with a Chocobo.
LOL, i mean atleast you still learnt something xD
I just level grind in midgard. By the time i get to the area with the midgard zolom i can already take it on
@@Zero_Reality0078 you must of grinded for months then because i know this game like the back of my hand and even if you grinded to level 30 plus wich would take forever at that point in the game it is still a strugle to beat him especially with the materia available at that point!!
Pretty much. By the time i get there i can take a trine and survive.
@@Zero_Reality0078
Trine? The skill?!
That's not even possible. You cannot get Trine without crossing the swamp first. Stilva, Materia Keeper, and Godo are legit only ways to get it.
I didn't know you could get aqua lung that early in the game? If so how?
you can get it as soon as you get the buggy , a monster in the dessert you will have to manipulate him and cast it on yourself , this is actually earlier than the video
Actually you can get Aqualung before the buggy. East of gold saucer are chocobo tracks, in this area you can find a enemy called Harpy. Equipt chocobo lure to make it save. You can enter the green area east of gold saucer without the buggy.
another way to accidentally overlevel is morphing for Mind Sources in the Reunion area before encountering True Sephiroth - when I maxed out everyone’s Magic Defense minus the member I chose to defend the Black Materia, I think everyone was bare minimum level 80
Eh? You can only get mind souces from Serpents in the Gelnika?
What about going back to condor reactor after every major event in the story line? If I’m not mistaken, you can go back to fight shinra troops a total of 32 times (don’t quote me on that but you can definitely fight them a lot. The purpose for this is to get items for winning that have a unique level up items every win.
Forests outside Junon are where I get everyone's limit breaks. Enemies tend to be strong for the level I end up at there and can attack in groups of three or even five.
Turbo ethers can be stolen from mushroom enemies in Corel Mts. They can attack in large groups. Just keep stealing and MP won't be much of a problem.
Getting Beta before I step foot in Mithril Mine is one way to trivialize encounters for a while. Back row, star pendant, elemental+fire on armor, hoping the Zolom doesn't knock me enemy skill character out of the fight AGAIN...!
Forests outside Mideel can be good for Materia raising before you hit the Morthern Crater. You can also fight Spirals on Mideel's island on disc 1. Just follow the light water in the Bronco.
Zolom kicks the EnemySkill user out 80% of the time, whenever i play the game.
Apple Bloom I usually have the enemy skills character not do much until alone since I believe the Zolom tends to toss characters that do damage to it, particularly when it rears up.
Back Row doesn't help since Beta is a Magic. Star Pendant doesn't do anything either, at least on my PS1 version. They probably fixed that in later versions. Elemental + Fire on Armor does work. A Tranquilizer to afflict your Enemy Skill Materia user with Sadness will also cut down some damage.
The Zolom waits until it is under half health, in this case it has 4000, so when it is under 2000, the next character to attack it gets booted off the team. NOTE: It can boot more than 1 character from your team, but the "boot character off team" "attack" can only effect 1 character per use. And it will use BETA as it's next attack right after you deal more damage at this point, so be sure you're ready. Special Note: It *might* not use Beta at this point if you haven't done enough damage. I believe you have to get its health a few 100 below 2000 to make sure it works. Or, maybe it is a bit time based.
Either way, you could inflict it with Poison from Bio to ensure it is defeated safely. I hope this helps.
thanks for the video
Do you have any suggestion for grinding for AP during the later parts of the game?
Mover monsters in the final cave section of the game (they are located in the 2 screens that have water/tree branches)
@@Primalliquid92 thank you.
Movers ( the three orange bouncing balls ) and the magic pots are far and away the best for AP
This is absolutely amazing... I did NOT know about the Junon grind 😮
Wow i guess im not most but i still enjoyed the video thanks for the recap.
Have not watched this yet. Paused as soon as it started.
I was waiting at the store for it to open on the day FF7 came out. I have been playing it over and over for 21 years now. I will bet there is nothing you can tell me that I don't know.
I.... lost... I didn't know about the Junon grind.
How... how is this possible?
Everything is.... getting... dark
I......feel myself... slipping away...
Help
.
.
.
.
Me
Mwahaha feel the power of a bigger nerd who likes to grind pointlessly as early as possible :)
Easy way to defeat emerald and ruby. 3 final attacks from Gold Saucer mastered. 2 KOTR mastered. 1 life materia not mastered. Last but not least is the Hp to Mp materia. Attach 2 of the final attack to KOTR and your last final attack to life. Equip hp mp by itself.
Significantly easier way to defeat Emerald and Ruby. Mastered Counter materia linked with Mime, and Knights of the Round linked with HP Absorb. Use KOTR first turn. Get up, make sandwich, use washroom, play with doggo, return, battle is over.
TheTsunaru well next time I play it I will test it out
King Hart If you have trouble surviving Ruby's Ultima counter, just make sure you've got enough HP Plus for max health and pop a couple of Hero Drinks
@@TheTsunaru Ruby will only use ultima after the original w-summons, but not during the [ counter - mime ] chain. You only have to survive the ultima once.
Having spirit 255 and the mystile armor equipped is likely to make the ultima miss altogether.
Then have the fire ring for the ruby flame. It will do zero damage, but will trigger the counter mime chain.
You only need 7 KOTRs, provided your doing 9999 per knight. Max magic ( 255 ) will just about guarantee that.
So you need three counter-mimes
I haven't played this game since I had it on PS1 in HS - but your trick about miming forever is how I beat one of the weapons - I think in my case though I was also able to do something where it would heal everyone for 9999 as well
Equip mastered [ KotR + HP absorb ] [ KotR + MP absorb ], then W-Summon the Knights... you get all ur HP and MP back.
You get back something like 1,342 a MP after the whole sequence, which definitely replaces the 500 MP it costs to cast.
The other characters can mime the W-summons and get the absorbs, too
Not sure if they fixed it in the ps4 version, but there is the item copy trick that you can do with W-item materia. Select first item, then select second item then cancel.... item count for first item increases by 1. Repeat until 99 items.
With the re-release on Xbox just announced, I will definitely be using some of these tricks.
use barrets mind blow limit break: the zolem will stand there and literally do nothing, maybe the odd attack.. (except when he counter attacks/ejects). put the characters in the back row and the zolom become a total kitten, and doable on lv.15. Much easier way to grind in junon, is Ramuh+tranquilizer+bolt2 (all) theres no need for command or aqualung..they are beaten within 3-5 rounds. Long as you are above lv.22 the monsters cannot one shot your team
heres one you missed:
early gil farming:the train graveyard in midgar has an enemy called the Deengelow (flapping mini dragon) they carry ethers, so its time to put that steal materia you got after the sewer boss to good use. It is the earliest part of the game to grind up 99 ethers which sell for quite abit of gil ($75,000 for a stack of 99) Also Pair that with striking staffs stolen from the elgore ($64,000 for 99 staffs) and pawn them all off at the merchant before you climb the tower to keep the plate from falling takes about an hr or so..maybe 2 hours to get 99 ethers and 99 striking staffs. But you can leave midgar with well over $150,000 gil
Here's a bonus one.
Learn the ???? Enemy skill.
Equip it on someone along with some HP pluses, you want them to have more HP than the rhino tank bois at the exploded reactor.
???? Does damage equal to Max HP minus current HP. Use potions to keep the enemy skill user's missing HP within 100 of the tanks.
Fight one, enemy skill ???? it, and morph. It might take a couple of hits to morph it, but they become power sources. After a while, morph will be doing over 100 damage a hit thanks to the power sources and you can grind them out quickly as the enemies needed are a 100% encounter here.
You can just use demi3 until you're strong enough to directly morph them
Love your stuff! I'm thinking of trying the early junon grind on my next playthrough, but I recently did a playthrough and want to max my characters! Time to get yuffie strong!
I just want to finish the game
I'll cast Fire! Fire doesn't do anything, to ROBOTS!!! (TFS)🤣🍺
How did you get full-screen?
you can get overflow damage with literally every character in the game but only barret and vincent have a 100% chance to overflow at a certain point
also overflow works on ruby but not with a non-maxed barret/vincent
How to get past the Midgar Zolom (a disc one threat) without a chocobo: overflow glitch! A neat little trick that requires weapons from disc three and hours of play time! :/
i thought the same thing, but im sure it was just how to do it to kill just about everything, not really how to get past midgar zolom at that point.
catshadowdragon Those were two different tips, the overflow was just a demonstration that happened to be the same monster (likely because it spawns every time you walk into the swamp).
I didn’t run past it. I decided to man up and fight it. It was me who put that snake on to that spike, not Sephiroth 😏
@@suiton20 its actually not difficult with lots of prep for absolutly no gain. Level up to mid 20s elemental materia is needed from guessing the mayors password on the first try. Put everyone in the back row. Limit breaks will do the majoritt of damage. Set everyone to sadness as it ups magic defense and hope the zolom doesnt knock cloud out who can cast meteorain. With like 800 to 900 health and sadness the zoloms beta attack wont kill you and you can net the enemy skill right away in the game. Dont run away and cast meteorain to kill him. Once you kill him keep running because he respawns
@@frodofranz HC Bailly did the Zolom on his FF7 Let's Play. (first time across the marsh.) And just learned the skill and then cast it right back at the Zolom to win the battle. That would be my suggestion if you're wanting to be that complete and get Beta ASAP.