This feature has been devastatingly removed from the game for literally no reason. They straight up made the copper bulb less useful. I'm probably gonna make a short video talking about it. maybe on sunday.
It's bullshit, like literally the most talked about and praised feature of the Copper Bulb was it being able to do 1-tick pulses, and they removed that for "consistency?" What a fucking joke, literally everyone should be going onto the feedback site and complaining about this.
This really doubles down my theory that we're going to see lots of copper gates and circuits coming in. I can see them pitching that anyone can build a computer in Minecraft without needing to learn "Redstone-isms".
having the complicated redstone stuff be possible with intended redstone blocks rather than bits of scaffolding and compost bins feels a lot more intuitive to new players
What's funny is that the blocks we get due to Redstone Engineers probably wouldn't be in the game if the Redstone Engineers hadn't already made bit gates, and other sorts of contraptions.@@dazcarrr
Minecraft Redstone for 1.21 is getting more infinite possibilities with each block like the Decorated Pots which are also Redstone Compared with even more uses like a Redstone signal from pots can make interesting secret rooms or traps.
Each Redstone Block they add it makes the game more interesting like the Shulk Sensor which is wireless Redstone with more ways of making your bases easier or harder depending on the players choice which is a nice addition.
@@dazcarrr Having to use unintended "features" over actual features is what drawn me away from redstone and what got me into the create mod, I will die in my hill saying the create mod is what Minecraft automation should have been from the start. So yeah, your thesis is probably true.
I genuinely thought that "redstone tick" was a real concept, with certain things only updating on even frames. Had no idea it was just a side effect of the lack of redstone components with odd tick durations.
There has always been ways in minecraft to create redstone that acts on every game tick, it has just been extremely clunky until now. And let's be fair, repeaters are shite due to being 2 tick delayed. Which can cause a pulse to extend until the end of time. But still, it's nice to see a gametick activating redstone interactive block.
@@lazerpie101partly yeah, but it's also more refined/complicated than that. honestly i love the system, just for different reasons than i love java's system. has some wacky implications like how pistons tend to fire 1 game tick before the redstone dust powering it visually turns on
Another thing people haven't really talked about in regards to the copper lamps is that, because they are toggled on and off and can be moved while lit, This makes them able to function as a RAM system. You can store data by moving the lamps and then pulling them back to a readable position when you want to use them for data.
Imagine a piston tape with lines of copper bulbs, you could write data to it by changing the state of the lamp -> moving it, or read the state by looking at the state of the lamp. You could line them up into 8-lamp long segments to read a whole byte at a time. Honestly there's so much potential
@@Dragonofshame That's actually a bit like how IRL hard drives work. However, I would still say that big arrays of memory cells are still superior due to their speed and scalability.
Ya, I remember hearing about someone building a 16kb RAM in Minecraft which has 2 more kb of RAM than the Saturn V rocket. (!!) That alone is quite amazing in a sandbox game like Minecraft, now imagine how use can improve upon that concept by using copper bulbs!!
@@its_saval He is a Redstone OG and legend. He made some of the most thorough Minecraft Farms and even made tools to analyze game mechanics. Most notably the Carpet Mod which includes features like Movable Block Entities and an Auto crafting table, which is almost identical to what we see in the official game now. What makes him a legend is after years of designing farms and making mods he was hired by Mojang to work on Minecraft. He has likely pushed the changes we are seeing now knowing full well their ramifications in implementation.
Well is it him or some confounder at the company who made them not make bulbs give soft power to dust and components such as repeaters, droppers, hoppers, pistons, etc.? The bulbs are being crippled by a single use case: a row or column or array of bulbs that are getting hard power yet not powering their neighbors. That one use case made them get rid of essentially all functionality besides getting read by comparators which requires a block below and wipes the state replaces by hard power
They should have at least made the screenwatchers figure out how to soft power the bulbs but instead they catered to absolute stupidity If you simply must allow people to hard power screens without lighting neighbors make it so waxed bulbs do it, but by all means bulbs should interact with other components
I think probably the reason the tick freeze and unfreeze commands are separated is to make it easier for command blocks to set the state of time instead of just inverting it (so that you can be sure what state its in). It does make it a bit more clunky for redstone users however.
This makes sense, but now that I think about it, command blocks can't really do anything but freeze the game. Theyre incapable of unfreezing it in most circumstances because if the games frozen, it can only be triggered via tick step. Maybe its more intuitive for players who haven't used it yet.
@@squibble111 Oh I didn't think about the command blocks themselves being frozen. As well as datapacks, I would assume. Hmmm. I was thinking of the map making potential, but if the command blocks freeze then it really is just for redstone. Still useful though.
I remember Agnes saying she’s in charge of what Minecraft will look like in 5 years and I hope those Swedes intended copper to be synonymous with red stone in the near future, eliminating its general lack of utility
separating freeze and unfreeze into 2 commands has the advantage that you don't have to guess if the command will freeze or unfreeze the game. Compared to the carpet mod freeze command, which would tell you in the chat if the game is now frozen or running normally, that's an information available... to whoever looks for it, which means that some people would miss it, which isn't possible with 2 separate commands. That makes it a (slightly) better tool for its users, especially newcommers. Better as in easier to learn the tool
Except that carpet already had this functionality. You could do ‘/tick freeze on’ or ‘/tick freeze off’ and they would do exactly that, it’s just that most people use the toggle because it’s simpler/easier. Now we no longer have that option :/
wow, this update really makes it seem like Gnembon took over the whole dev team: first the auto crafter, then the tick commands and the copper bulb *actually being useful* and not just being a reskin of the redstone lamp edit: from the bottom of my heart, fuck you Mojang
the autocrafter was pretty much implemented the same way he implemented his autocrafter mod though, and it was implemented in a way which makes it useful for much more than just basic crafting @@brutexx2
I think whats really exciting about the bulb for me is how much more accessable general redstone will be. Theres always been a gap between the casual "flick a lever" redstone and the more complicated "what the fuck is a comparator" redstone, and Bulbs are a great way to bridge that gap by simplying a very common component and reducing points of failure. It makes redstone so much less daunting, and more approachable, wothout losing sny of the complexity that makes redstone... Redstone.
@@Briskeeenlol yeah, I don't think most players are gonna use that "redstone tick to game tick" thing, it's just handy for casual players because it's a redstone source that can be switched on and off more easily.
It's too approachable, they thought people will be so dumb they cannot put a row of blocks between their power and their bulb to keep from lighting up 5 at a time, so now instead of getting bulbs that power dust/pistons/hoppers/droppers & dispensers/repeaters, we HAVE to use comparators with a block underneath for support and wiping the state replace with the hard power of the comparator It's literally so dumb I can't even imagine their thought process. Someone is confusing them
Your explanation of redstone ticks and in-game ticks was really good. Very understandable. Physically showing what it means and what the differences are from the current solutions were really good as well.
Sometimes I get the impression that Mojang doesn't really understand what will revolutionize their game and what won't. They finally gave us a form of true automation with this update, and it barely matters because of what I strongly suspect is a not-at-all thought out trait of a decorative light fixture. It really gives off the vibe that they're just kind of winging it.
The only issue with this block is the lighting updates it creates. It would be useful to have fully oxidized copper produce no light in order to make massive redstone contraptions not lag out the lighting engine.
We have been slowly inching towards minimizing redstone machines to the same point as phones and computers in real life. I wouldn't be surprised if sooner or later we would get another block in 1.22 or later that just revolutionizes redstone in the compaction level again.
The copper bulb is honestly insane and piston door people like me have been wishing for such an easy and convenient 1gt delay circuit for absolute ages.
1:37 The piston setup alone is 2gt, but when chained 3gt given the piston doesn't drop the block. Because of the piston tick phase order, the next piston pauses 1gt before activating.
The last time I've been this excited for an update was 1.16. I'm not insanely into redstone, but the accessability of binary counters and faster disco lights makes me wanna start a Minecraft world again. Surely this one I'll stick with then :')
this is going to revolutionize a lot but i would like to point out that, in addition to a lot of the obvious stuff... noteblock covers just got more note intervals. people can make _glissandos_ now (or, well, they could technically do them before, but now it's way simpler).
Amazing! The scaffolding thing is useful but kinda bulky, specially if you need to stack it, it's also noisy. Pretty useful to get a 1 block SILENT solution for that. The bulb is actually giving us multiple silent solid state alternatives to some useful circuits.
The only reason I know it makes a noise is because I play with subtitles on and it has a ridiculously long placeholder name for the sound of it activating, I imagine it’s much quieter than the scaffolding solution though
Honestly, the 2-block T-flip-flop will likely cause a small revolution in computational redstone. It makes things sooo much simpler to get into, and the 1-tick will definitely speed up a lot of stuff as well. Also, how do you redstone people deal with light sources? It could massively reduce the cpu load on copper bulbs if they allow to disable their light generation somehow.
Lighting updates aren't as laggy as they used to be, but if you're causing enough that you're concerned, you can surround them with light sources to cause fewer light updates
I was so lost trying to think what gt means, I've never seen it abbreviated, I was stuck thinking gate for some reason. If anyone is wondering it's game tick
I think they are too focused on a single use case of a screen getting hard powered but not lighting up adjacent bulbs. They should either make those people figure out to add blocks in between to soft power individual bulbs, or make it so waxed bulbs retain color and avoid lighting neighbors for aesthetics. But I really hope they don't cater to the stupid
@@kevinjamesmartin4307 your thinking way too small. this can make for extremely good piston tape storage of data that can be extremely compact and allow for it to be read and written to rapidly and compactly using the comparitors
I used to have a complicated repeater set up I designed to damage skeletons and zombies with lava just long enough to die to a punch. I think it used a classic mono stable circuit to achieve game tick precision, but I can’t be certain cus i haven’t tinkered with red stone in a long time lol. It’s a little obsolete since 1.9 and the sword swipe (I know that was nearly a decade ago im old), but great to know it’s a lot simpler to make now!
now we just need one final thing, the sorter, so I don't have to build a giant machine to auto sort, like those sorting pipes from Hexxit, pls mojang I beg
Squibble: I missing some crucial tools to be working in this version Mojang: Quick! We need the /tick command! Also give the man sub-redstone tick blocks! Squibble: Uh... Uh... I'm still missing all of my other too- Mojang: Do we need to add the entire Carpet Mod to satisfy his desires!?
My favorite thing about this update is a lot of people who don't do redstone are disappointed for various reasons but redstoners are losing it over the new features.
You guys are getting it so wrong, redstoners are worried about bulbs not soft powering components, they don't interact with dust, repeaters, droppers, dispensers, pistons, hoppers, crafters, doors, etc. etc. They are not doing this right at the moment.
7:30 or... You just port the copper bulb to your existing 1.20 with all the technical mods. (Or 1.19, whichever version you have most mods). Much easier and you get to play sooner, while waiting for 1.21.1 and all the mods to catch-up. The crafter could be easily ported too. Pretty sure both these features will appear in mods sooner or later
The first video i saw of yours was the doors one, the second was when i wanted to make a tnt duper, and today you just got recommend to me again and you have come a long way bud, love the effort you out into these videos
I’m in a CS course in college right now, and one of my final projects was (my choice) to build a variety of binary gates in Minecraft. They were a bit complex. That was a year ago, and now that I’m an avid CS major AND Minecraft player (haha gate logic) this simple binary counter with the bulbs is going to be absolutely insane!!
tick sprint is amazing cuz it immediately allows me to see if my contraptions work or am I just having luck while testing, I've had far too many times when it works in creative but after I build it in survival I need to redo it
I think copper should be integrated into more Redstone recipes, maybe even some recipes being changed from iron to copper. Copper wires could be interesting and the aging could effect signal strength decay
"...and the aging could effect signal strength decay." Why would you ever want that? It just means your circuits would be unpredictable, but then it wouldn't even be good for randomizers because when it hits the max age, it stops changing. That'd be useless.
@@maevwatThat's... unlikely. Redstone is a simplification of electricity specifically because it follows the motto of "gameplay over realism". The more it tries to be realistic, the more complicated and less fun it becomes to work with. (Speaking as someone who is a redstoner, but struggles hard with embedded electronics IRL...)
@@KBRoller you could wax it to stop it. It would be useful for very compact redstone machines - e.g. the standard item filter requires the detection of signal strength 3
i did notice that as well the moment the snapshot was out. i was testing it in observer lines when i powered 2 observer lines which shouldve theoretically powered at the same time but they didnt then i also noticed they added carpet into vanilla so i checked with the tick command and saw it was 1gt slower and was like ok and then forgot about it.
Honestly, the tick delay should be relative to the block's rust level. New blocks have a 1 tick delay, slightly rusted ones have a 2 tick delay. Takes advantage of copper's rust mechanics.
Actually did you know a comparator uses a game tick. I know this because using a comparator to power a set of dispensers vs repeaters that we’re on the same circuit mattered when building a tunneler cannon. The power was powered by repeaters while the tnt being shot out was powered by comparators. The offset in game ticks allowed you get the tunnel effect out of the cannon.
I knew that the crafter was gonna be really good for redstone and was gonna be used in builds that’s not automated crafting but I never thought the copper bulb would be so useful and overpowered this is insane I’m not very good with redstone but I understand what every redstone component does so I could make a somewhat complicated machine work with enough time and I enjoy using redstone and having a block to offset redstone by 1 tick is gonna be insanely good, can’t wait for 1.21
if you have 2 inputs to the copper bulb that are offset and then take a comparator output from the bulb you kind of get an xor of the inputs. but it's kinda clumsy since you need one tick of dellay between the first and the second input and you can only get the output after it's done
You should really clarify in the title that this video is not about the T-Flip Flop mechanic because that's what I thought this whole video would be about. I was only going to watch it so UA-cam would stop recommending it but I actually enjoyed this.
Unfortunately I can't think of a similarly good title that includes this, theres a certain need to be vague while still being concise. It seems like a somewhat isolated case of yours though, so it doesnt seem as too much of a problem, but thank you for your feedback nonetheless.
Also for computers in Minecraft, you could literally build a computer in Minecraft that stores data in a very similar way to actual computers and doesn’t take up and entire infinite flat world to build
The update will be great! I wish Mojang would also add more functionality to the dispenser: Block-placing and (if the right tool's inside) block-breaking. That would make the update nearly perfect!
5:55 With the binary counter, would it be lag friendlier if you’d use oxidised bulbs, as they emit less light, and therefore the light update area is smaller?
doooood i always made a circuit that interrupts the redstone pulse for a half tick or as you call it an odd tick. ive never seen this scaffolding thing and oml that makes it so much more tidy and nice.
I am genuinely beginning to think that 1.21 may be the biggest Redstone update since 1.5, the literal Redstone update. Sure we got observers, shulkers, and slime blocks over the years, but those were in seperate updates. Not like the crafter and the redstone bulb.
This feature has been devastatingly removed from the game for literally no reason. They straight up made the copper bulb less useful. I'm probably gonna make a short video talking about it. maybe on sunday.
:(
:(
It's bullshit, like literally the most talked about and praised feature of the Copper Bulb was it being able to do 1-tick pulses, and they removed that for "consistency?" What a fucking joke, literally everyone should be going onto the feedback site and complaining about this.
Good job mojang, thank you for doing something that no one asked for.
They also removed the crafter being able to craft fast because of a false bug report
Extremely useful!
first reply
the Copper Flopper!
CopFlop
nice
Copper flopper!
This really doubles down my theory that we're going to see lots of copper gates and circuits coming in. I can see them pitching that anyone can build a computer in Minecraft without needing to learn "Redstone-isms".
having the complicated redstone stuff be possible with intended redstone blocks rather than bits of scaffolding and compost bins feels a lot more intuitive to new players
What's funny is that the blocks we get due to Redstone Engineers probably wouldn't be in the game if the Redstone Engineers hadn't already made bit gates, and other sorts of contraptions.@@dazcarrr
Minecraft Redstone for 1.21 is getting more infinite possibilities with each block like the Decorated Pots which are also Redstone Compared with even more uses like a Redstone signal from pots can make interesting secret rooms or traps.
Each Redstone Block they add it makes the game more interesting like the Shulk Sensor which is wireless Redstone with more ways of making your bases easier or harder depending on the players choice which is a nice addition.
@@dazcarrr Having to use unintended "features" over actual features is what drawn me away from redstone and what got me into the create mod, I will die in my hill saying the create mod is what Minecraft automation should have been from the start. So yeah, your thesis is probably true.
I genuinely thought that "redstone tick" was a real concept, with certain things only updating on even frames. Had no idea it was just a side effect of the lack of redstone components with odd tick durations.
holy shit same
Then you made the same mistake the bedrock devs made. In bedrock it actually is that way.
@@nnnik3595 I feel like that's more of an optimization thing, as bedrock needs to be able to run on weaker platforms.
There has always been ways in minecraft to create redstone that acts on every game tick, it has just been extremely clunky until now. And let's be fair, repeaters are shite due to being 2 tick delayed. Which can cause a pulse to extend until the end of time. But still, it's nice to see a gametick activating redstone interactive block.
@@lazerpie101partly yeah, but it's also more refined/complicated than that. honestly i love the system, just for different reasons than i love java's system. has some wacky implications like how pistons tend to fire 1 game tick before the redstone dust powering it visually turns on
Another thing people haven't really talked about in regards to the copper lamps is that, because they are toggled on and off and can be moved while lit, This makes them able to function as a RAM system. You can store data by moving the lamps and then pulling them back to a readable position when you want to use them for data.
Imagine a piston tape with lines of copper bulbs, you could write data to it by changing the state of the lamp -> moving it, or read the state by looking at the state of the lamp. You could line them up into 8-lamp long segments to read a whole byte at a time. Honestly there's so much potential
Woah, that's a really cool concept. Excited to see what people do with it.
@@Dragonofshame That's actually a bit like how IRL hard drives work. However, I would still say that big arrays of memory cells are still superior due to their speed and scalability.
To answer your question: Shulker boxes are superior for storing memory.
Ya, I remember hearing about someone building a 16kb RAM in Minecraft which has 2 more kb of RAM than the Saturn V rocket. (!!) That alone is quite amazing in a sandbox game like Minecraft, now imagine how use can improve upon that concept by using copper bulbs!!
Bro made the crime documentary thumbnail
Click baiting but with good content
@@Redditardheck yeah
@@RedditardI love that
They really need to call this Gnembon Update. The little things he snuck that are game changing to redstoners is fantastic.
The Gnembon Update makes me happy!
Who's Gnembon?
@@its_saval He is a Redstone OG and legend. He made some of the most thorough Minecraft Farms and even made tools to analyze game mechanics. Most notably the Carpet Mod which includes features like Movable Block Entities and an Auto crafting table, which is almost identical to what we see in the official game now.
What makes him a legend is after years of designing farms and making mods he was hired by Mojang to work on Minecraft. He has likely pushed the changes we are seeing now knowing full well their ramifications in implementation.
Well is it him or some confounder at the company who made them not make bulbs give soft power to dust and components such as repeaters, droppers, hoppers, pistons, etc.? The bulbs are being crippled by a single use case: a row or column or array of bulbs that are getting hard power yet not powering their neighbors. That one use case made them get rid of essentially all functionality besides getting read by comparators which requires a block below and wipes the state replaces by hard power
They should have at least made the screenwatchers figure out how to soft power the bulbs but instead they catered to absolute stupidity
If you simply must allow people to hard power screens without lighting neighbors make it so waxed bulbs do it, but by all means bulbs should interact with other components
I think probably the reason the tick freeze and unfreeze commands are separated is to make it easier for command blocks to set the state of time instead of just inverting it (so that you can be sure what state its in). It does make it a bit more clunky for redstone users however.
This makes sense, but now that I think about it, command blocks can't really do anything but freeze the game. Theyre incapable of unfreezing it in most circumstances because if the games frozen, it can only be triggered via tick step. Maybe its more intuitive for players who haven't used it yet.
but because /tick is an admin command, command blocks/datapacks are unable to use it
They could however made the third option (e.g. tick toggle)
@@squibble111 what about datapacks instead of command blocks
@@squibble111 Oh I didn't think about the command blocks themselves being frozen. As well as datapacks, I would assume. Hmmm. I was thinking of the map making potential, but if the command blocks freeze then it really is just for redstone. Still useful though.
I remember Agnes saying she’s in charge of what Minecraft will look like in 5 years and I hope those Swedes intended copper to be synonymous with red stone in the near future, eliminating its general lack of utility
It would make sense that copper would be associated with Minecraft’s equivalent of wiring and circuitry. That’s what it’s used for in the real world.
separating freeze and unfreeze into 2 commands has the advantage that you don't have to guess if the command will freeze or unfreeze the game. Compared to the carpet mod freeze command, which would tell you in the chat if the game is now frozen or running normally, that's an information available... to whoever looks for it, which means that some people would miss it, which isn't possible with 2 separate commands.
That makes it a (slightly) better tool for its users, especially newcommers. Better as in easier to learn the tool
Except that carpet already had this functionality. You could do ‘/tick freeze on’ or ‘/tick freeze off’ and they would do exactly that, it’s just that most people use the toggle because it’s simpler/easier. Now we no longer have that option :/
@@josiahdsmith5641 Yeah this blows. Got to keep using capet, I guess. ://
@@josiahdsmith5641 you can still use the carpet mod
wow, this update really makes it seem like Gnembon took over the whole dev team: first the auto crafter, then the tick commands and the copper bulb *actually being useful* and not just being a reskin of the redstone lamp
edit: from the bottom of my heart, fuck you Mojang
Crazy, right? Although it seems the autocrafter was well on its way before Gnembon. He did work in the tick command though
the autocrafter was pretty much implemented the same way he implemented his autocrafter mod though, and it was implemented in a way which makes it useful for much more than just basic crafting @@brutexx2
Perhaps not
the Mojang's specialized anti-fun militia took over again @@skinnybuggo
I think whats really exciting about the bulb for me is how much more accessable general redstone will be.
Theres always been a gap between the casual "flick a lever" redstone and the more complicated "what the fuck is a comparator" redstone, and Bulbs are a great way to bridge that gap by simplying a very common component and reducing points of failure. It makes redstone so much less daunting, and more approachable, wothout losing sny of the complexity that makes redstone... Redstone.
If you say so, everything still went way over my head
@@Briskeeenlol yeah, I don't think most players are gonna use that "redstone tick to game tick" thing, it's just handy for casual players because it's a redstone source that can be switched on and off more easily.
tbf i think OP was more referring to the "single block t-flip-flop" @@justseffstuff3308
It's too approachable, they thought people will be so dumb they cannot put a row of blocks between their power and their bulb to keep from lighting up 5 at a time, so now instead of getting bulbs that power dust/pistons/hoppers/droppers & dispensers/repeaters, we HAVE to use comparators with a block underneath for support and wiping the state replace with the hard power of the comparator
It's literally so dumb I can't even imagine their thought process. Someone is confusing them
Even if mojang doesn’t add a single other redstone component: this is one of the best redstone updates in a very long time
Ikrr!! Pots, Copper Bulbs, Crafters!!
Gnembon proving they made a good decision to hire him
@@louismaciver8262 you're absolutely right with that statement
The ability to construct fairly complex circuits for normal players without sophisticated redstone knowledge is dramatically expanded with this block
Your explanation of redstone ticks and in-game ticks was really good. Very understandable. Physically showing what it means and what the differences are from the current solutions were really good as well.
Normal people: oh hey a lamp that can be toggled with just a button
Redstone engineers:
Sometimes I get the impression that Mojang doesn't really understand what will revolutionize their game and what won't. They finally gave us a form of true automation with this update, and it barely matters because of what I strongly suspect is a not-at-all thought out trait of a decorative light fixture. It really gives off the vibe that they're just kind of winging it.
The only issue with this block is the lighting updates it creates. It would be useful to have fully oxidized copper produce no light in order to make massive redstone contraptions not lag out the lighting engine.
this
If it's fully encased, does it create less lag?
@@Technizor I don't know. If I were to guess, it would be less laggy because the game has to process fewer blocks being lit up.
The alternative to this is to make all of your circuitry using things like shroomlights (solid light level 15 blocks) or with the light block.
I think it already does that
Imagine they are like: “Oh this was unintentional, we are removing it”
APPARENTLY THIS WAS A BUG AND WAS REMOVED IN 23W46A WTH MOJANG JUST KEEP IT IN THE GAME
We have been slowly inching towards minimizing redstone machines to the same point as phones and computers in real life. I wouldn't be surprised if sooner or later we would get another block in 1.22 or later that just revolutionizes redstone in the compaction level again.
Don't worry, Mojank will "fix" it to being 2 game ticks for "consistency".
The copper bulb is honestly insane and piston door people like me have been wishing for such an easy and convenient 1gt delay circuit for absolute ages.
1:37 The piston setup alone is 2gt, but when chained 3gt given the piston doesn't drop the block. Because of the piston tick phase order, the next piston pauses 1gt before activating.
The last time I've been this excited for an update was 1.16. I'm not insanely into redstone, but the accessability of binary counters and faster disco lights makes me wanna start a Minecraft world again. Surely this one I'll stick with then :')
this is going to revolutionize a lot but i would like to point out that, in addition to a lot of the obvious stuff... noteblock covers just got more note intervals. people can make _glissandos_ now (or, well, they could technically do them before, but now it's way simpler).
Amazing! The scaffolding thing is useful but kinda bulky, specially if you need to stack it, it's also noisy. Pretty useful to get a 1 block SILENT solution for that. The bulb is actually giving us multiple silent solid state alternatives to some useful circuits.
The bulb actually makes a noise - but it becomes quiet after a few blocks of distance.
@@nnnik3595 Is that so? I figured it was silent since all videos I've watched I heard no sound and haven't had the chance to test it muself.
The only reason I know it makes a noise is because I play with subtitles on and it has a ridiculously long placeholder name for the sound of it activating, I imagine it’s much quieter than the scaffolding solution though
@@vinicus508 it sounds like the turn signal of a car
@@AlphaFX-kv4ud anything is quieter than a trapdoor activating hahha.
Honestly, the 2-block T-flip-flop will likely cause a small revolution in computational redstone. It makes things sooo much simpler to get into, and the 1-tick will definitely speed up a lot of stuff as well.
Also, how do you redstone people deal with light sources? It could massively reduce the cpu load on copper bulbs if they allow to disable their light generation somehow.
Lighting updates aren't as laggy as they used to be, but if you're causing enough that you're concerned, you can surround them with light sources to cause fewer light updates
Mojang has just been hitting us with game-changer after game-changer and I love it so much :)
I think drowned farms will becoming increasingly more important from this point on
Do they produce copper?
@@InfinityMind1 Yes.
You forgot to mention that it's also a 1gt updater, which is very useful in doors
I was so lost trying to think what gt means, I've never seen it abbreviated, I was stuck thinking gate for some reason.
If anyone is wondering it's game tick
same@@DeathClawz
@@DeathClawz man i mas be high as hell i thought that meant giga tera byte😭Tf does the even mean?
@@abduking.same
@@abduking.my giga terra byte is bigger than yours!
gnembon stealing his own code from carpetmod and putting it in the snapshot lmao
The pain of porting it over to vanilla lmao
Seems like the copper bulb is the return of the copper golem
Im holding out hope that they'll change copper bulbs to hold the power level used to power them. Thatd be insanely useful.
I think they are too focused on a single use case of a screen getting hard powered but not lighting up adjacent bulbs. They should either make those people figure out to add blocks in between to soft power individual bulbs, or make it so waxed bulbs retain color and avoid lighting neighbors for aesthetics. But I really hope they don't cater to the stupid
@@kevinjamesmartin4307 your thinking way too small. this can make for extremely good piston tape storage of data that can be extremely compact and allow for it to be read and written to rapidly and compactly using the comparitors
Spiritual successor of our beloved target block.
I used to have a complicated repeater set up I designed to damage skeletons and zombies with lava just long enough to die to a punch. I think it used a classic mono stable circuit to achieve game tick precision, but I can’t be certain cus i haven’t tinkered with red stone in a long time lol. It’s a little obsolete since 1.9 and the sword swipe (I know that was nearly a decade ago im old), but great to know it’s a lot simpler to make now!
now we just need one final thing, the sorter, so I don't have to build a giant machine to auto sort, like those sorting pipes from Hexxit, pls mojang I beg
This is going to be one of the best updates (for redstone) in a long time
Copper is going from a nearly useless material to one of the coolest resources in the game.
Really hoping this update is called "Tinker and Trial" with the amount of times the team said them in the shown gameplay.
Imagine how easy making noteblock songs will be with this
Now I no longer have to relearn T flip-flops everytime I made a contraption. Absolute W
Squibble: I missing some crucial tools to be working in this version
Mojang: Quick! We need the /tick command! Also give the man sub-redstone tick blocks!
Squibble: Uh... Uh... I'm still missing all of my other too-
Mojang: Do we need to add the entire Carpet Mod to satisfy his desires!?
Gnembon: Okay, fine, it's done!
tbh it feels like majhong really knew what they were doing in this update
My favorite thing about this update is a lot of people who don't do redstone are disappointed for various reasons but redstoners are losing it over the new features.
Gnembom update
Gnembom update
And this is just the beginning.
You guys are getting it so wrong, redstoners are worried about bulbs not soft powering components, they don't interact with dust, repeaters, droppers, dispensers, pistons, hoppers, crafters, doors, etc. etc.
They are not doing this right at the moment.
7:30 or... You just port the copper bulb to your existing 1.20 with all the technical mods. (Or 1.19, whichever version you have most mods).
Much easier and you get to play sooner, while waiting for 1.21.1 and all the mods to catch-up.
The crafter could be easily ported too.
Pretty sure both these features will appear in mods sooner or later
The first video i saw of yours was the doors one, the second was when i wanted to make a tnt duper, and today you just got recommend to me again and you have come a long way bud, love the effort you out into these videos
Gnembon knew what he was doing with this snapshot
The copper bulb was made by kingbdogz
@@nnnik3595 i meant the /tick command
@@nnnik3595 I guess they're probably talking about the tick command specifically
I’m in a CS course in college right now, and one of my final projects was (my choice) to build a variety of binary gates in Minecraft. They were a bit complex.
That was a year ago, and now that I’m an avid CS major AND Minecraft player (haha gate logic) this simple binary counter with the bulbs is going to be absolutely insane!!
Huh, well this is earlier that I usually get to your videos. Great videos by the way
finally a reason to mine copper
tick sprint is amazing cuz it immediately allows me to see if my contraptions work or am I just having luck while testing, I've had far too many times when it works in creative but after I build it in survival I need to redo it
The bulb block is incredible and unique. I noticed the 1gt delay too.
COPP FLOPPS
I think copper should be integrated into more Redstone recipes, maybe even some recipes being changed from iron to copper.
Copper wires could be interesting and the aging could effect signal strength decay
I like the iron replacement but copper wire seems like it wouldn’t do much?
"...and the aging could effect signal strength decay." Why would you ever want that? It just means your circuits would be unpredictable, but then it wouldn't even be good for randomizers because when it hits the max age, it stops changing. That'd be useless.
Maybe one day minecraft will get actual electricity logic (positive and negative current) insted of the single line redstone
@@maevwatThat's... unlikely. Redstone is a simplification of electricity specifically because it follows the motto of "gameplay over realism". The more it tries to be realistic, the more complicated and less fun it becomes to work with. (Speaking as someone who is a redstoner, but struggles hard with embedded electronics IRL...)
@@KBRoller you could wax it to stop it. It would be useful for very compact redstone machines - e.g. the standard item filter requires the detection of signal strength 3
With the oxidation and on and off states, it's also a single block that can store multiple number permutations easily and readable from a distance.
0:07 the reason they changed the crafter texture was because you could make swastikas with them. No joke
i did notice that as well the moment the snapshot was out. i was testing it in observer lines when i powered 2 observer lines which shouldve theoretically powered at the same time but they didnt then i also noticed they added carpet into vanilla so i checked with the tick command and saw it was 1gt slower and was like ok and then forgot about it.
odd-gt timing my beloved
I'm pretty happy with this. It's going to simplify a lot of redstone designs.
Great title and thumbnail, dope content 🔥
Another nieche use for that would be more precise note-block music, might play around with that when the update drops
Could this create a new wave of even faster piston doors?
Honestly, the tick delay should be relative to the block's rust level. New blocks have a 1 tick delay, slightly rusted ones have a 2 tick delay. Takes advantage of copper's rust mechanics.
6:10 I really want this to be the case!
Finally a use for copper outside the builder bubble
yes
Who wants to bet that gnembon played a part in implementing the tick command?
Actually did you know a comparator uses a game tick. I know this because using a comparator to power a set of dispensers vs repeaters that we’re on the same circuit mattered when building a tunneler cannon. The power was powered by repeaters while the tnt being shot out was powered by comparators. The offset in game ticks allowed you get the tunnel effect out of the cannon.
I knew that the crafter was gonna be really good for redstone and was gonna be used in builds that’s not automated crafting but I never thought the copper bulb would be so useful and overpowered this is insane I’m not very good with redstone but I understand what every redstone component does so I could make a somewhat complicated machine work with enough time and I enjoy using redstone and having a block to offset redstone by 1 tick is gonna be insanely good, can’t wait for 1.21
redstone computers are probably about to get a lot smaller and faster
I can't believe he didn't call it Cop‐Flop
can’t wait for “I Made a Solid State Drive in Minecraft”
if you have 2 inputs to the copper bulb that are offset and then take a comparator output from the bulb you kind of get an xor of the inputs. but it's kinda clumsy since you need one tick of dellay between the first and the second input and you can only get the output after it's done
You should really clarify in the title that this video is not about the T-Flip Flop mechanic because that's what I thought this whole video would be about. I was only going to watch it so UA-cam would stop recommending it but I actually enjoyed this.
Unfortunately I can't think of a similarly good title that includes this, theres a certain need to be vague while still being concise. It seems like a somewhat isolated case of yours though, so it doesnt seem as too much of a problem, but thank you for your feedback nonetheless.
@@squibble111 I think just adding in parenthesis "(It's not T-Flip Flop)" would work but yeah it is probably a completely isolated incident.
Ahem, It's called a "cop-flop"!
Mumbo Jumbo named it that!
just like the copper bulb my brain is processing half of this
This really feels like it could be incredibly useful in computers within Minecraft with the single tick.
Also for computers in Minecraft, you could literally build a computer in Minecraft that stores data in a very similar way to actual computers and doesn’t take up and entire infinite flat world to build
Folks, Witness the Bloom of a popular redstone youtuber
i did not even NOTICE that it was on a 1gt delay, that's incredibly helpful
The update will be great!
I wish Mojang would also add more functionality to the dispenser: Block-placing and (if the right tool's inside) block-breaking. That would make the update nearly perfect!
It does make sense because the dispenser can use shears in a similar fashion
oh my god, a copper bulb totally functions as a "bit" in a redstone computer
THE TICK DIFFERENCE GOT REMOVED AAAAAAAAAAA
5:55 With the binary counter, would it be lag friendlier if you’d use oxidised bulbs, as they emit less light, and therefore the light update area is smaller?
seems like we might have a revolution of the slime block walkers being much smoother
Moveable 1gt delay, when I heard that I got really excited, this makes getting specific timings in slimestone so much easier!
5:36 uh actually its the cop flop.
hiring gnembon, adding some carpet mod, adding autocrafting, adding the bulb
mojang actually focusing on technical players woo
minecraft is an immersive sim where the devs most definitely didn't plan for this and it just happened
doooood i always made a circuit that interrupts the redstone pulse for a half tick or as you call it an odd tick. ive never seen this scaffolding thing and oml that makes it so much more tidy and nice.
So all future redstone computers just doubled in speed 😮
Thanks for sharing. The 1 gametick offset is indeed very practical!
This camerawork is flawless.
Finally!
Minecraft will be able to do my taxes.
Gnembon putting in work since he got hided
I am genuinely beginning to think that 1.21 may be the biggest Redstone update since 1.5, the literal Redstone update. Sure we got observers, shulkers, and slime blocks over the years, but those were in seperate updates. Not like the crafter and the redstone bulb.
Now to wait for minecraft in minecraft to be rebuilt at half the size and twice the speed
Copper bulb's will be extremely revolutionary for my redstone "casino"! It will be twice as small and I love it!
Oh shit, i haven't tested the activation time. I think i should've noticed that earlier, thanks for showcasing this.
people are gonna go WILD with this
So...
Copper is becoming more mechanical-intentioned.
I also use maximum FOV when I play but I don't think it's the best idea to do so when recording a video, it just makes it harder to watch.