The Quest for the Perfect Pile of Sand

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  • Опубліковано 31 жов 2024

КОМЕНТАРІ • 140

  • @sharkshapedcriminal
    @sharkshapedcriminal Рік тому +539

    squibble the type of guy to optimize a device for hitting kids with rubber mallets perfectly every time

  • @Haxihoovis
    @Haxihoovis Рік тому +394

    Nothing wrong here, looks pretty *normal* to me!

  • @BlockMasterT
    @BlockMasterT Рік тому +113

    This is exactly what I imagined Minecraft was when I was 9 and heard it was a “sandbox game”

  • @ffttossenz
    @ffttossenz Рік тому +173

    In bedrock edition u could maybe do this with snow layers since they’re affected by gravity and it’d look nicer since they’re shorter. They’re also infinitely renewable :3c

  • @mal9369
    @mal9369 Рік тому +118

    Your projects are always hilariously unhinged. I dont know why you do this to yourself, but i will continue to watch

    • @mr.cauliflower3536
      @mr.cauliflower3536 10 місяців тому +2

      this is like shitposting but redstone engineering

  • @UnableToucan
    @UnableToucan Рік тому +10

    The concept of a sand dropper being biased is for some reason a bit funny

  • @posterboymc
    @posterboymc Рік тому +39

    @squibble111 Another fun video! I would have loved to see you use colored concrete powder in the "sand hopper". For example we could see the first 10% of blocks in red, the second 10% of blocks in orange, the third 10% of blocks in yellow, ect. That way the randomness data can be visually represented, plus I think it would just look cool.

    • @squibble111
      @squibble111  Рік тому +25

      thats fucking awesome actually. if I forget to do that, feel free to try yourself as the desc has a schematic

    • @slice-the-pi
      @slice-the-pi Рік тому +1

      you're a genius

  • @TrinoBobino
    @TrinoBobino Рік тому +12

    Just got done studying hypothesis testing and I got suggested this video, thanks youtube!
    I would make one correction - When you say "Skewed", it technically refers to the direction of the longer _tail_ of the distribution, not the direction of the peak. At 9:23, it looked like you said the distribution was skewed to the left, when it's actually skewed to the right, the direction of the skinnier tail - Opposite the direction of the peak's bias.
    Really great demonstration!

    • @squibble111
      @squibble111  Рік тому +9

      youre totally rigt and i remember learning this in math class and forgetting.

  • @123seven3
    @123seven3 11 місяців тому +3

    "None of these pistons are in the right spot, and they will never be ever again"
    This killed me, I know exactly what you're talking about and I can only imagine how devastated you were
    Absolutely brilliant line.

  • @thomasdewierdo9325
    @thomasdewierdo9325 Рік тому +3

    broooo wth. im a game developer and once i had an idea for a game and the name was literally Squibble, exactly what your name is, not even joking. that was like my first game i ever made, and i couldve added more, but it was mostly just a way to better learn unity game development.

  • @Haxihoovis
    @Haxihoovis Рік тому +48

    What basically happens is that for each peg, there is a 50% chance to go left or right. For the far edges, there is only one path so balls falling there is pretty unlikely. For the center, however, there are multiple ways for balls to get there, so it's filled up more. This is called a normal distribution.

    • @typicwhisper6569
      @typicwhisper6569 Рік тому +8

      For a finite board, it is a binomial distribution (trinomial in the case of the 3D board), but as the size increases, it approaches a normal distribution.

    • @ndr1259
      @ndr1259 Рік тому +3

      Does the same principle apply for when you roll more than one dice?

    • @abaraigamer8814
      @abaraigamer8814 Рік тому +2

      ​@@ndr1259yeah, the extremes are way more rarer than the average value

  • @vetres3
    @vetres3 Рік тому +33

    I think this sand pile is taller just because it is made in 3d world. In the 2d graph there are only 2 directions the sand can fall to, left and right. But in 3d work the sand can fall in 4 directions. The single vertical line is basically taller 2 times as the normal 2d graph, because basically there are 4 ways/directions the sand can come from into the vertical line.

  • @djorf4963
    @djorf4963 Рік тому +40

    crazy how this person got exposed in 2019 for hitting kids with rubber mallets

  • @GreenJab
    @GreenJab Рік тому +5

    Don't be calling my door-stone weird

    • @squibble111
      @squibble111  Рік тому +3

      im sorry your door stone is divine

  • @Dave-cg9li
    @Dave-cg9li Рік тому +7

    A tutorial on how to normally distribute sand in Minecraft wasn't something I expected to watch today... Love it!

  • @Scratchydoesmusic
    @Scratchydoesmusic Рік тому +1

    “This was a really dumb project and i don’t know why i did it” you did it because you wanted to even though you knew it was a “dumb project” (me personally i do not believe it is) and i respect that

  • @Memessssss
    @Memessssss Рік тому +3

    Bro I have seen thousands of amazing naturally generated mountains but its always getting better

  • @Nooticus
    @Nooticus 11 місяців тому +1

    As one of the old school creators of useless/wacky redstone ideas (see my old content!!), this is ABSOLUTELY AMAZING!! It has my entire heart lol, the redstone is elegant, the concept is so fun, and the fact that its so visual is super pleasing! Huge props

  • @bagswillbeboys
    @bagswillbeboys Рік тому +5

    at 7:42 when you realised you accidentally broke something by punching in 3rd person mode...

    • @squibble111
      @squibble111  Рік тому +6

      lmao yup that was exactly my reaction

  • @GIRGHGH
    @GIRGHGH Рік тому +3

    I would indeed be very interested in a stack halfer next. Finding a way to do that that isn't bulky and is thus usable in this context would surely surprise me. You could even recycle the discarded blocks.

    • @squibble111
      @squibble111  Рік тому +3

      That is a really cool idea. I never even thought about recycling.

    • @MrFiveHimself
      @MrFiveHimself Рік тому +1

      Got bored so i decided to download the litematic to make a mechanism which turns the 1x1 sand pillars into 2x2 sand pillars. Gotta admit it looks really sick

  • @13-Diamino-246-trinitrobenzene

    8:47 ur red stone machine has separation anxiety

  • @LorenzoDeNato
    @LorenzoDeNato Рік тому +2

    It's always fun to play around randomness in the computer world, nothing can be random without external outputs so it's always interesting to find out the weakness of something that's pseudo - randomic

  • @Slferon
    @Slferon Рік тому +1

    ok the usage of the slime rancher music (i thought it was for glass *desert* ) is quite a nice touch

  • @SF124-was-a-taken-username
    @SF124-was-a-taken-username Рік тому +1

    This makes so much sense! I'm glad you were willing to explain this! (Well, at least the important stuff) This is all so cool!

  • @goop9086
    @goop9086 Рік тому +1

    Realy cool. You should try changing some of the randomizers and see what patterns the changes made.

  • @RaighnRPG
    @RaighnRPG Рік тому +3

    you know... adding or removing 1 layer may actually correct the bell curve...

    • @MrFiveHimself
      @MrFiveHimself Рік тому +1

      A proper belle curve would be made regardless of how many layers it has. It looks super tall because all the blocks stand directly on top of eachother

  • @bcn0fne518
    @bcn0fne518 Рік тому +1

    Love the slime rancher music in the back

  • @_BangDroid_
    @_BangDroid_ Рік тому +1

    _Finally got around to actually making a discord._ I've never done that but it sounds harder than the redstone wizardry in the video

  • @fizzzydev
    @fizzzydev Рік тому +3

    Man I love this channel

  • @Sabagegah
    @Sabagegah 7 місяців тому +1

    🔥 NORMAL DISTRIBUTION 🔥

  • @Reg_The_Galah
    @Reg_The_Galah Рік тому +1

    Damn I wish I was a perfect pile of sand…
    Good video btw, very interesting

  • @roberthoward9901
    @roberthoward9901 9 місяців тому

    One way to circumvent the problem of the sand piles getting too tall is to generate a bunch of piles and average the heights. If you generate, say, 100 piles, and record the height of each column in each pile, you could average those heights together at the end to greatly reduce the effect of the randomness. (Obviously this would take forever though, so try it at your own risk)
    Also btw your videos are amazing, exactly the kind of niche and fascinating minecraft content I didn't know I wanted

  • @PersonManManManMan
    @PersonManManManMan 11 місяців тому

    I just came by to say that your skin with the magnetic north lights look awesome!

  • @flameofthephoenix8395
    @flameofthephoenix8395 Рік тому +1

    7:08 Ideally, you'll want to initialize the random values first.

  • @mayonnaiseeee
    @mayonnaiseeee Рік тому +1

    Your videos are the best, don’t stop.

  • @EddyThron
    @EddyThron Рік тому +6

    Understood the math. Didn’t understand the redstone. Me happy. Me subscribes.

  • @RoundOrangeball
    @RoundOrangeball Рік тому +1

    Was really hoping you was going to use a chicken walking over pressureplates to make a random number

  • @cswertwertwert
    @cswertwertwert Рік тому +5

    Have you considered using snow layers in bedrock edition? They act like a falling entity and will stack much flatter than a full block. You can push them to one side while they fall.

  • @PotatoCraft_TMC
    @PotatoCraft_TMC Рік тому +1

    Alternative title: the Burj Khalifa maker

  • @fontajo
    @fontajo Рік тому +1

    Ahh, the hill making christmas tree

  • @Geosquare8128
    @Geosquare8128 Рік тому

    Beautiful

  • @theaiguy_
    @theaiguy_ Рік тому +5

    Classic squibble

  • @TaIathar
    @TaIathar 11 місяців тому

    Now all you need to do is add logic to the randomizer so that it's less-likely to choose a direction it just chose. How do you do that? By delaying the return of the first item via re-routing it into another dropper, which then instantly puts it into another hopper which then puts it back into the original dropper. I'm not sure how to explain it outside of that, but Etho's made a few videos using it (I wish I could tell you which ones). Also, SW rule always applies. Happy redstoning.

  • @siboullettej1949
    @siboullettej1949 Рік тому +1

    Slime Rancher Soundtrack (0:00)

  • @3chovine
    @3chovine 7 місяців тому

    Love the random camel.

  • @Surfboarder4
    @Surfboarder4 Рік тому +1

    quick bit of slime rancher music

  • @derpmonkeyboy5768
    @derpmonkeyboy5768 Рік тому +1

    I like the slime rancher music 👍

  • @robertstevensii4018
    @robertstevensii4018 Рік тому

    Uh-oh the forbidden normal curve

  • @xanderridley-smith3613
    @xanderridley-smith3613 Рік тому +1

    make some command blocks to transfer the sand data into a bunch of snow layers elsewhere so the curve can be more easily displayed

  • @bakto2122
    @bakto2122 9 місяців тому

    "that could be really bad!" i.e. the sand pile could end up not being optimally piley.

  • @verticalpug2026
    @verticalpug2026 Рік тому +2

    bogosort could do this in milliseconds

  • @twerpsthree4562
    @twerpsthree4562 Рік тому +1

    Slime Rancher Ancient ruins courtyard music

  • @FreeGroup22
    @FreeGroup22 Рік тому +1

    the problem is that gaussian curve is continuous, not discrete

    • @squibble111
      @squibble111  Рік тому +1

      id argue that most things in minecraft are discrete so i guess i tried my best

  • @tessaN64
    @tessaN64 Рік тому +2

    run it 500 times and take the average of each height

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk Рік тому +2

    Amazing video
    Never knew I needed a viode with as topic a pile of sand but it plays slime rancher music in the background _👍_

  • @coinbongo4694
    @coinbongo4694 Рік тому +1

    What if you break the sand after it’s been sent though the randomiser and transfer it into a chest. You could run the machine for way longer and then have a more accurate data set. You could measure how full the chest is to make a display to show how the curve looks with lamps.

  • @aofdoom5030
    @aofdoom5030 Рік тому +4

    In order to effectively half the piles you could set up a chain of command blocks that just clears every odd vertical layer. Or even later depending on if you want it to round up or down.

    • @MrFiveHimself
      @MrFiveHimself Рік тому +6

      While true, this isnt really a command block channel

  • @BananaShenanigans
    @BananaShenanigans Рік тому

    The camel in the background

  • @phoenixstyle
    @phoenixstyle Рік тому

    Background music is the Slime Rancher Soundtrack

  • @vibrantbanana4991
    @vibrantbanana4991 Рік тому +1

    awesome sauce

  • @NotSoMax
    @NotSoMax 11 місяців тому

    What about using the inherent random velocity of TNT and imparting that onto falling sand/ concrete? I feel like it’d be fiddle but might be interesting to try

    • @squibble111
      @squibble111  11 місяців тому

      actually, this idea rocks. ill test it in the future

  • @RuleofThehyperbolic
    @RuleofThehyperbolic Рік тому +1

    can't you use double chests with hoppers the items will have a 50% chance of going to the hoppers.
    you can also use boat chests

    • @MrFiveHimself
      @MrFiveHimself Рік тому +1

      You could, but this is completely random. Boat chests with hoppers split the items 50/50. The point was to make it completely random

  • @HelloIAmAnExist
    @HelloIAmAnExist Рік тому +7

    You managed to turn an average kindergartener activity to a technical redstone build meant to recreate/prove a concept in math that many people probably have never heard of.
    I'm starting to really like this channel lol

  • @kr227
    @kr227 Рік тому

    Yup I understood all of the redstone in the video yup

  • @froodlenoodle
    @froodlenoodle Рік тому +2

    the perfect pile of sand?! i dunno.. looks pretty NORMAL to me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    please like i got a statistics major just for this joke

  • @sera_lavender8444
    @sera_lavender8444 Рік тому +1

    sand plinko

    • @squibble111
      @squibble111  Рік тому +1

      the world file is called 3d plinko lol

  • @n45a_
    @n45a_ Рік тому +1

    gausian sand

  • @oRightclick
    @oRightclick Рік тому

    Squibble upload :D

  • @Dogbreath42
    @Dogbreath42 Рік тому +1

    if you need slower redstone for sequencing could you not replace the gold rails detected by observers with detector rails and run a minecart?

  • @necrominer3518
    @necrominer3518 Рік тому +5

    Admittedly I dont't know much of anything about instant wire, but is there a reason you clarified you were not using it? Are you against instant wire or was it not useful in this build?

    • @MrFiveHimself
      @MrFiveHimself Рік тому +1

      Its annoying and using instant wires usually changes how the entire thing works

    • @squibble111
      @squibble111  Рік тому +4

      Its humongous and is hilariously unstable. It triggers when ANYTHING touches it, even a nonredstone component (like a block being palced next to it). Ultimately, the speed tradeoff isnt worth

  • @bugologist2
    @bugologist2 Рік тому

    science isn't about WHY, it's about WHY NOT!!!!

  • @RokStembergar
    @RokStembergar Рік тому

    I like this video :)

  • @Charky32
    @Charky32 Рік тому

    normal distribution 🗿🗿

  • @mews75
    @mews75 Рік тому

    I fucking love your videos

  • @phoenixm77
    @phoenixm77 Рік тому

    mmmm crunchy

  • @MetaIIicaX
    @MetaIIicaX Рік тому +3

    Can I ask how you got those images into the game at 1:31 ? Surely you didn't build map art just for the purpose of this video!

    • @username4835
      @username4835 Рік тому +11

      Map files are images in the game files. You can make a map, close the game, open the world folder, find the map image file, replace it with another image file (keep the name the same), and then when you go back into that world the map will be the image (so long as no one updates the map).

    • @squibble111
      @squibble111  Рік тому +7

      ima be honest I had NO CLUE that what username 4835 said was possible, but the method i used was i changed one of the ingame paintings.this is the case for all my vidceos that includ images

  • @silentstranger49
    @silentstranger49 Рік тому

    Would it be reasonable to have a collection at the bottom that simply removes every other sand that lands in each spot? essentially cutting the pile in half

  • @percycreeper2733
    @percycreeper2733 Рік тому

    I like dumb things :)

  • @geuis
    @geuis Рік тому

    I'd like to watch more of your videos, but that insane FOV gives me motion sickness every time your camera swings around.

  • @YoungChowder
    @YoungChowder Рік тому +2

    Sometiems i eated sand

  • @timeflex727
    @timeflex727 Рік тому

    how do you get your sky to look like that

  • @NebosvodGonzalez
    @NebosvodGonzalez Рік тому

    What shader are you using?

  • @user-Herobro
    @user-Herobro 11 днів тому

    Music?

  • @karlson4942
    @karlson4942 Рік тому +1

    i disliked this video becase it wasn't with binary

  • @thevalarauka101
    @thevalarauka101 Рік тому +1

    second