Considering it's not real and you can generate fictional matter out of nothing? No, you never run out of a concept. Unless all the people that have that concept in their minds die. Hmm... time to go to work. That's how annoying you are.
Omg so did I. I was like: "A Minecraft world takes more space fully loaded than most pcs can handle so how would you remove all redstone?". Then I realised the true context of the video.
For the most optimal farm things I like to cite Sid Meier: "'Given the opportunity, players will optimize the fun out of a game" which is pretty applicable to Redstone, for many people the creative part got lost into the most optimized one, no more searching yourself, trial and error to make what you want work but just doing the same exact thing than others
@@nerd_nato564Yeah I agree to a degree, but my point was more on the side that we don't see much (new) MC game anymore. Im' talking about game like Towers, Misssile war, etc. The datapacks are very useful, so that's why I don't get the disappearance of those
making decorative redstone is great as it not only has room for solving technical challenges, but also shows the creativity of each redstoner to make satisfying builds!
great video! there r so many ppl forget “max output/min time” isnt the only style players like :D low-resource & easy-build redstone is vital for (most?) players imo
7:30 love to see that someone still remembers cubehamster. I could and still cannot believe how he made those giant moving objects all those years ago. He is truly inspirational.
Cubehamster wasn't a UA-camr who made redstone, Cubehamster was a redstoner who made UA-cam. Sometimes it is a combination, but the more you are of the latter, the better the redstone.
I like that you touched on the Skulk sensor. For years people were saying wireless redstone and then it happened but don’t really see any farms with it
I used sculk sensors to make undetectable clocks on a server that brought in an anti redstone clock plugin. Also for a secret door between my base and a public area.
Sorry this video took way longer than usual, I just switched editing software and it took me a while to fully learn it, but I should be back to usual pace now (and the video quality will have gone up a bit as you can see from some of the fancy animations in this video :P)
10:25 And there it is, the one and only reason I enjoy working with redstone. Designing things in creative, deconstructing someone else's creation and learning how it works, or simply experimenting through trial and error is how I'm able to create redstone systems on the fly in survival. I enjoy the problem solving aspect, and it goes as far back as creating insanely complex logic gate systems in Little Big Planet 2 on the PS3. I may use a lot of "2012 redstone" still, but I am aware of most of the "advanced" techs and use them whenever possible... But something about just figuring out how to do something brings me great satisfaction.
Logical redstone is far from its limits i think. The main limitation right now is speed and performance in really big and complex builds. So i think logical redstone will keep developing as irl computers get better (which can also help with the speed issue if you use mods that can speed up the game)
With the mods Redstone Pen and Gauges and Switches, much easier to make complex systems in a fraction of the space when you can place redstone on any face of a block with isolated tracks.
The day Mojang adds redstone N:1 lookup tables and then someone makes a program that can synthesize and place&route Verilog into Minecraft is the day redstone gets completed
The speed of IRL computers isn't the bottleneck. The bottleneck is the coding of the game itself; how redstone works. Whether you run it on a Raspberry Pi or a supercomputer, the game's limited to the blocks available and 20 ticks per second, no matter what. You can easily demonstrate the fact that the game can run faster even on rudimentary hardware by simply increasing the tick rate with carpet mod.
@@Andrew102-dv5bv Not really though, it would just make a lot of complicated piston stuff like doors simpler, but they would still be necessary for a lot of stuff like moving stuff like slime-stone as it's called in the video
For the farming side, i think it's notable to mention ianxofour. He's been at the forefront of extremely innovative and practical builds for survival minecraft. And i want to see more farms of that style
Ian has taken many farms that used to be complicated and tome consuming (primarily wither skeleton, guardian and tree farms), and made versions that are simple while also getting the best rates possible. He's been a real game changer.
Thanks a lot for the shoutout at 7:34 I was not expecting it! And I agree with the fact that slimestone is an area where a lot of things are still improving especially for survival uses
This hits a certain note for me. I’ve been building a computer in survival for about ten years now. Just the respect you show for people who love exploring the possibilities simply because they can, really felt nice.
@@powerplayer75 I guess that’s a pretty good question considering all the changes we’ve been through over the years. Initially I was just on console so I had to rebuild a bunch of things as everything changed. Really it’s no different from someone holding on to any other world for that long except more stuff breaks when it’s all technical. hahah None of it is on this account, this UA-cam channel from which I’m typing at the moment, so I’m not really trying to self-promote, but I’ll show you the progress over the years if you’re interested. I obviously learned quite a bit from other redstoners as my build evolved. It really comes down to the fact I didn’t want to “give up”. Never really played PvP or multiplayer anything a lot. Just found a guy making a computer in Minecraft on UA-cam one day and said to myself “that looks like something I want to do” and I never stopped.
@@mei3786 I don’t post it public. I can put together something after the “holidays” if you want to see it. Right now it’s just a boatload of screenshots, photos of the screen from a different camera, videos of neat things I learned as I experimented and some other random stuff like documenting the similarities between my build, Minecraft mechanics as a whole and real computers. I’ve been far surpassed, really to be honest, lagging behind the huge redstone UA-camrs the whole time. I’m not trying to beat them or anything, just enjoying the creative journey and sharing of technical information and whatnot. I’ll try to get back here in a few weeks and let you know if I put something up somewhere public, because you seem genuinely interested. I don’t want to self promote on someone else’s channel though, so I’m trying not to say much here and probably won’t say much later. One of my biggest accomplishments was being one of the first to figure out an efficient single line series data port independently of other methods or influences, so I’m happy to share that at some point in the future. It’s all been WAYYYY outdone since then though, so don’t hold your breath for any modern breakthrough. Nice to chat w you. Cya round.
Something I miss about older redstone content on UA-cam was how needless it all was. I miss having people build selector panels and security systems and redstone houses because even though a farm is useful, novelty builds always just bring a smile to my face and would offer up new opportunities for invention
People are still doing thay today, i mean if you really think about it Piston doors are pointless, they're far more complex, slower, takes up alot more space, and causes alot more lag than if you were to use regular doors.
@@litetixwell ok maybe not 'far more lag' But pistons and redstone dusts caused considerably more than.. doors Though this is purely for comparison, as yeah most doors aren't that laggy except the ones that uses entities
The part where it hits the most true for me was: 10:26 "Simply designing something and getting it to work all by yourself is the most fun part of Redstone, and it's very satisfying, even if it's already been done before." This tbh. Whenever i make my take on some contraptions, i used to look up UA-cam tutorials of the same concept to obsessively see if my design is smaller or costed less materials, to spot even 1 block of difference, but then i started to do it less, because designing something myself and making it work still feels rewarding. I still watched other people's concepts though, of course
frankly, it only takes a single new gamechanging block to revolutionize the entire redstone scene once again. Just like slime blocks, then honey blocks.
I had an idea. Honey Pistons. The way they work is like a sticky piston, but instead of pulling the block back, the honey piston gets pulled forwards. It makes flying machines easier and can be used in a bunch if different ways.
@@sir_slimestone3797 No, it pushes but it moves forwards instead of moving the block back in place. Not as useful as sticky pistons, but makes a lot of redstone easier in survival.
I always like to make my own designs for fun i don’t care about how fast or small it is i love inventing my own way and the feeling you get when it finally works is priceless
On the part about having moving tile entities, if they did that and wanted to keep it as nondestructive as possible to redstone, they could make an NBT tag that could be toggled some how, with all preexisting tile entities having the toggle be switched to on. How you would toggle the immovable state would be difficult to speculate on, perhaps a new item that would be used on tile entities to make them immovable, maybe something like obsidian dust which could then be removed with a sneak click with the new brush
that's why I really like watching videos from the create mod, because people don't make the same farms, they just use the same intuitive mechanics and design it themselves
Imma comment on your last statement of your video: So I’ve been a Redstoner for about 8-9 years now. And I never really wanted to go out of my way to learn more. I was into map making a lot and only had my things that needed to work (command blocks, some filter systems, binary counters etc etc) and im a somewhat new subscriber of yours and your videos really inspired me to get into door making and slimestone. While I’m still like quite far away from being a slimestoner, I designed my first 3x3 in 4 days and hey, it’s 1 block wide and 12 blocks tall. I think that’s fine (not gonna stay like that still playing around and stuff). And honestly I think so too. I mean most people don’t really want to get into super high spec Redstone. Mainly for 2 reasons (obviously there are way more but i will mention them because you didn’t xD ): 1.) it’s very competitive, so being ranked first in a category will mean that people will want to try and get that spot. So you yourself have to stay on edge 2.) it takes incredible skill to get to that point and if you reach it, you could also get a problem with your hardware.
The Create mod is the best successor to Redstone, imo. But then again, at various points in time, I might've said the same thing about BuildCraft or Project Red.
"Will we ever run out of redstone"? Nope. Witches drop it and Clerics trade it, and even without those renewable sources the world is essentially infinite if you just wanna mine the stuff :) (/j, I know the video is about contraption innovation)
A logic gate block would tremendously help make complex builds both smaller and faster to run. You can already make logic gates but they require multiple blocks. Cross connecting wires (4 inputs, which are then paired together with a switch to select the pairs: 12-34, 13-24 and 14-23) would also do a lot for miniaturization and slightly improve the speed too. Then we have flipflops and randomizers that can already be done with multiple blocks but could turned into official blocks to make smaller circuits that run faster and generate less lag. Redstone is already turing complete as it is, now it needs optimization via new blocks that perform more complex tasks by themselves.
2:30 this is like what happened to computer transistors in real life LOL they get smaller and smaller and they can't get any smaller now because.. well.. quantum physics
This was such an interesting opportunity to make a video about this topic that I didn’t even realise that I’d already watched it a few months ago until I finished it
I consider factions cannoning, which only in the last 2 years has been moving on from 1.8.9, and there the incentive to make new things is decided by the meta on factions servers. If it ever gets stale, a server can just implement a new feature that needs a different way of thinking and people will get back to making new cannons, it's almost like they're actually useful. I think redstone doors don't have that type of need (a gamemode relying on improvements made to designs) which does lead to hitting hard limits
I really wish Mojang added in the copper golem, it was honestly the biggest missed opportunity for redstone engineering ever. Just imagine the kind of automation we could’ve had had there been copper golems and a means to derust them. Automated redstone farms are already crazy, imagine how crazy fully automated redstone with copper golems could’ve been. Imagine fully programmable copper golems that you the player could set a certain perimeter, set a resource for them to mine, and where to go when their inventory is full or when they’re about to rust and stop working and they will mine as much as they can and bring it back to a resource collection area and fully rust where they can be derusted and the process can repeat. Mining is a completely untapped field by redstone engineers as there currently is no way to automate it and as such it has to be done manually by the player.
0:45 Undertale OST: 004 - Fallen Down 2:24 Undertale OST: 051 - Another Medium 2:40 Undertale OST: 015 - sans. 7:22 Undertale OST: 068 - Death By Glamour 8:34 Undertale OST: 055 - Can You Really Call This A Hotel, I Didn't Recieve A Mint On My Pillow Or Anything
Look at mods. There are literally thousands of different vanilla style blocks and systems mojang could implement. Also obligatory “the farm creators yearn for factorio”
I think two things that would really revive redstone innovation are a block that can automatically place blocks, and more functionality for dispensers. For the dispensers, it would be really beneficial for them to be able to plant crops, nether wart, saplings, propagules, fungi, and mushrooms, and be able to milk cows. And automatic block placement would be the craziest thing to ever happen to Minecraft, especially when combined with the crafter. Those two would literally make potential redstone innovation INFINITE. Imagine just building farms to make farms that build more of those farms… so many possibilities with just one block
Idea: You can choose if the piston can move chests, hoppers and other blocks, or if you dont want it you can have it as it was. Edit thanks for the likes
the way this has worked with every other minecraft feature is: if you want to play without it, play an older version (or play modded). don't see why movable tile entities are special
@@The_undefeated_one That'd be a really weird and unlikely mechanic though, because as far as my knowledge goes, no other redstone system works like this, they're always unchangeable, they either work or don't, no customization. So i guess a better and more likely solution is to add a new block or change an existing one to have a similar functionality.
after switching most of my redstone to beta 1.7.3, its a whole lot easier coming up with builds no one else. lots of builds unique to that version too. highly recommend seeing what your capable of with such limited components, great fun! maybe i'll share sometime :)
one of my favourite parts of redstone is seeing a build on youtube and trying to build it myself. yes you can copy it block for block, but i find it fun actually figuring out how and why it works. if i really can’t figure it out yes i’ll watch a video and copy but it’s the trying part that i enjoy.
We need one block added to the game, the Flotator which was introduced in the poisonous potato update and can push anything in a 32x32 area. If mojang add this,we can make even simpler flying machines
Your point about making redstone more accessible for the average player is something ive thought about for years. Ive been playing MC for a decade, and i still struggle a lot with redstone. The most ill do in a solo survival world is like,,, basic hopper to chests/furnaces, minecarts distributing coal or items to furnaces, and an auto sugarcane and auto cactus farm. Its not that i havent tried. But its just so complicated because i play survival, because i play solo, and because of the level of skill and background knowledge you need to build things like auto sorters (something id love to build but have failed or struggled with even with tutorials). If the community could make redstone more accessible and easier to understand for the average player, it would see a surge of new redstoners, which may lead to new perspectives and ideas.
I wish there were more fun and decorative things to do with redstone for casual survival players. I always wanted to build a retractable bridge and would try designing one even on paper but never could figure one out. The type of contraptions average players want to do with redstone either aren't possible or are beyond their reach either by capability, time commitment, making room for it, or the resources needed.
It's a 5x5 cave door by me :) I haven't released that specific design though, but I do have a (very old) video of an older one here ua-cam.com/video/K7dWw5nA088/v-deo.html
@@Purplersi know this is a long shot but i would love to build the one you showed on the video in my survival world, ill build the old one for now tho, great videos!
I've never seen a better Minecraft video essay. This is clear and concise and showed me things I never thought I would be interested in. Props to you, mister Purplers!👍
I think mods like the Create Mod are proof that we won't run out of redstone as long as we continue to get new redstone-related blocks. There's a slew of Mumbo videos where he designs things using the new mechanics introduced by Create. The issue is that when things stagnate, innovation will eventually stop. The same is true in real life--we can only develop so much with what we have. Until we discover new elements or synthesize new chemicals, some things simply aren't possible. But when we do discover/synthesize that chemical, it opens many new doors. So in Minecraft, once we are given a new "chemical" (block) we are able to develop further. A very recent case: the copper bulb. This compacts a T-flip-flop into a singular block with no need for pistons or excessive wiring. And, besides blaze rods, it's fairly inexpensive. A blaze farm and a drowned farm will get you just about everything you need to build one. It's also movable, unlike a traditional T-flip-flop. Plus it's transparent, which has its own ramifications for circuitry (it's not conductive without a comparator). This allows people to make things smaller and faster again. Innovation is back. Does it have a limit to that innovation? Yes, but in the time it takes for us to reach it, we will (hopefully) get further resources from Mojang. As long as we have more to work with, we will always be able to keep innovating.
Yes, we have the autocrafter now, I made a video on it here :)
ua-cam.com/video/xGNsVkwBpd8/v-deo.html
Ok
Not only that, MOVEABLE T FLIP FLOP BLOCK
Considering it's not real and you can generate fictional matter out of nothing? No, you never run out of a concept. Unless all the people that have that concept in their minds die. Hmm... time to go to work. That's how annoying you are.
And then the copper bulb came
@@PintoBeean and then patched
It took me a few seconds to realize they didn't mean can you mine every Redstone ore in the entire world
witch farm
@@ElliexUwU thats not what I meant
Omg so did I. I was like: "A Minecraft world takes more space fully loaded than most pcs can handle so how would you remove all redstone?". Then I realised the true context of the video.
It is impossible to run out of redstone, for there are redstone-less farms that produce it.
Bro was here before the video got uploaded
Yes, I'm gonna eat it all
crunchy
Powdery
Chicken sandwich
Dusty
💀
Mumbo accidentally revolutionizing slime farming with a farm that doesn't work is still the funniest thing ever to me
What how?
@@alandtic4616He tried to build one using a swamp instead of slime chunks, and that caused people to look more into the swap spawning mechanics.
Which video?@@Jason9637
@@Jason9637 I remember that part, but I don't remember which video or season it was
@@11epicnoobI don't know which episode but I do know it was season 9.
For the most optimal farm things I like to cite Sid Meier: "'Given the opportunity, players will optimize the fun out of a game" which is pretty applicable to Redstone, for many people the creative part got lost into the most optimized one, no more searching yourself, trial and error to make what you want work but just doing the same exact thing than others
I remember there was also a gold era of redstone / command block powered team games. I wonder why those have went out of fashion, they were really fun
I assume it's because data packs are more powerful?
@@nerd_nato564Yeah I agree to a degree, but my point was more on the side that we don't see much (new) MC game anymore. Im' talking about game like Towers, Misssile war, etc.
The datapacks are very useful, so that's why I don't get the disappearance of those
@@75thibautI made a monster industry map on bedrock... Then they changed the /execute function that I used for basically everything in this map
@@lechatrelou6393 aren't the command blocks still OK as long as you don't edit them?
@@ThatNoobKing I don't think so, the structure of the /execute command totaly changed so I don't think not editing command blocks would solve anything
making decorative redstone is great as it not only has room for solving technical challenges, but also shows the creativity of each redstoner to make satisfying builds!
Didn’t realize you still were into Minecraft! Your channel was an inspiration for me when I first started learning redstone :D
@@rajanslee thank you!! ☺☺
and I still watch some redstone channels!
redston ezy but repeater redtourch composter piston observer combine together is like
u vs thanos....but with all 6 gems and godarmor💀
Imagine a spiral 3x3 that spirals both ways depending which button pressed
Best part about decorative redstone is it's dependant on context, so there will never be an exact, calculated solution for every build.
great video! there r so many ppl forget “max output/min time” isnt the only style players like :D low-resource & easy-build redstone is vital for (most?) players imo
hi
ua-cam.com/video/AA-S8CGoFug/v-deo.html
I had a stroke reading lol
Hello mysticat
If you want great farms without much technical knowledge, then Ianxofour has a ton of easily accessible tutorials for players of all skill levels.
7:30 love to see that someone still remembers cubehamster. I could and still cannot believe how he made those giant moving objects all those years ago. He is truly inspirational.
Cubehamster wasn't a UA-camr who made redstone, Cubehamster was a redstoner who made UA-cam.
Sometimes it is a combination, but the more you are of the latter, the better the redstone.
Cubehamster was awesome, I miss his uploads
I remember making the atlas mech he made in the Xbox 360
His videos with his mechs actually made me want to play minecraft, that was the first thing that brought me to play.
dude i remember reading about that guy in a Minecraft book
I like that you touched on the Skulk sensor. For years people were saying wireless redstone and then it happened but don’t really see any farms with it
there are anti-elytra guided aerial reusable mines w/ calibrated skulk sensors
I used sculk sensors to make undetectable clocks on a server that brought in an anti redstone clock plugin. Also for a secret door between my base and a public area.
@@God-ch8lqme looking that up right bow
@@God-ch8lqAlso known as the AE-GERM
Bcuz its not wireless redstone, it sucks at it
I find it great that autocrafters were announced a few days ago for minecraft live. Guess there's gonna be plenty of new redstone construction now
Don't forget copper lamps
Oh how close we came to greatness
Not really anything complex. It mainly resolves storage problems for big farms (iron golden ecc) but it won’t change anything about constructions
Sorry this video took way longer than usual, I just switched editing software and it took me a while to fully learn it, but I should be back to usual pace now (and the video quality will have gone up a bit as you can see from some of the fancy animations in this video :P)
bro dont apologize please. The video is insanly good! Keep up the work and i'd love to see more "longer" videos like this one :)
Hey man just wanted to say love the vid! Also what song did you use at 4:45?
Is it just me or have you changed your profile
what software did you use?
redstone was invented 2 days before i was born :)
10:25 And there it is, the one and only reason I enjoy working with redstone. Designing things in creative, deconstructing someone else's creation and learning how it works, or simply experimenting through trial and error is how I'm able to create redstone systems on the fly in survival. I enjoy the problem solving aspect, and it goes as far back as creating insanely complex logic gate systems in Little Big Planet 2 on the PS3. I may use a lot of "2012 redstone" still, but I am aware of most of the "advanced" techs and use them whenever possible... But something about just figuring out how to do something brings me great satisfaction.
Logical redstone is far from its limits i think. The main limitation right now is speed and performance in really big and complex builds. So i think logical redstone will keep developing as irl computers get better (which can also help with the speed issue if you use mods that can speed up the game)
With the mods Redstone Pen and Gauges and Switches, much easier to make complex systems in a fraction of the space when you can place redstone on any face of a block with isolated tracks.
I mean we already hit threadstone (and is proved that can be used on survival) Wich is the most logical yet strangest type of redstone
The day Mojang adds redstone N:1 lookup tables and then someone makes a program that can synthesize and place&route Verilog into Minecraft is the day redstone gets completed
The speed of IRL computers isn't the bottleneck. The bottleneck is the coding of the game itself; how redstone works. Whether you run it on a Raspberry Pi or a supercomputer, the game's limited to the blocks available and 20 ticks per second, no matter what. You can easily demonstrate the fact that the game can run faster even on rudimentary hardware by simply increasing the tick rate with carpet mod.
Honestly, a "placer" that places blocks in front of it could be massive
Being able to move chests, hoppers and so on 😭
that would make pistons obsolete tho
@@Andrew102-dv5bv Not really though, it would just make a lot of complicated piston stuff like doors simpler, but they would still be necessary for a lot of stuff like moving stuff like slime-stone as it's called in the video
@@sebastianrupprecht7201*Laughs in bedrock*
@@Creatures_of_the_Everquarry yea but the rest of your redstone is ass
For the farming side, i think it's notable to mention ianxofour. He's been at the forefront of extremely innovative and practical builds for survival minecraft. And i want to see more farms of that style
One of the best farm builders/tutorial makers out there. Saved me a lot of time
Ian has taken many farms that used to be complicated and tome consuming (primarily wither skeleton, guardian and tree farms), and made versions that are simple while also getting the best rates possible. He's been a real game changer.
I think that the guy that made 16 kilobytes* of RAM is revolutionary and is basically a whole other branch of redstone
That's called computational redstone.
Wait, MEGABYTES? Thought the biggest we got was 16 kilobytes, I need to check this out
@@1227rsshook It's because of the recent jukebox changes
@@mike-._oh hell yeah
@@mike-._ i saw the 16 kilobyte one with jukeboxes but i didnt see one about 16 megabytes
Thanks a lot for the shoutout at 7:34 I was not expecting it! And I agree with the fact that slimestone is an area where a lot of things are still improving especially for survival uses
Purplers: explained the lifecycle of redstone inovation
Me showing this video to my marketing classmates: this isn’t about redstone…
0:10 As someone who last played Minecraft in 2013, that shot of the complexity of redstone was kind of a shock.
This hits a certain note for me. I’ve been building a computer in survival for about ten years now.
Just the respect you show for people who love exploring the possibilities simply because they can, really felt nice.
how the hell did you keep that up for 10 years
@@powerplayer75 I guess that’s a pretty good question considering all the changes we’ve been through over the years.
Initially I was just on console so I had to rebuild a bunch of things as everything changed. Really it’s no different from someone holding on to any other world for that long except more stuff breaks when it’s all technical. hahah
None of it is on this account, this UA-cam channel from which I’m typing at the moment, so I’m not really trying to self-promote, but I’ll show you the progress over the years if you’re interested. I obviously learned quite a bit from other redstoners as my build evolved.
It really comes down to the fact I didn’t want to “give up”. Never really played PvP or multiplayer anything a lot. Just found a guy making a computer in Minecraft on UA-cam one day and said to myself “that looks like something I want to do” and I never stopped.
i am so very interested where do you post that ? ? @@heatshield
@@mei3786 I don’t post it public. I can put together something after the “holidays” if you want to see it.
Right now it’s just a boatload of screenshots, photos of the screen from a different camera, videos of neat things I learned as I experimented and some other random stuff like documenting the similarities between my build, Minecraft mechanics as a whole and real computers.
I’ve been far surpassed, really to be honest, lagging behind the huge redstone UA-camrs the whole time. I’m not trying to beat them or anything, just enjoying the creative journey and sharing of technical information and whatnot.
I’ll try to get back here in a few weeks and let you know if I put something up somewhere public, because you seem genuinely interested. I don’t want to self promote on someone else’s channel though, so I’m trying not to say much here and probably won’t say much later.
One of my biggest accomplishments was being one of the first to figure out an efficient single line series data port independently of other methods or influences, so I’m happy to share that at some point in the future.
It’s all been WAYYYY outdone since then though, so don’t hold your breath for any modern breakthrough.
Nice to chat w you. Cya round.
yesss id love that@@heatshield
Something I miss about older redstone content on UA-cam was how needless it all was. I miss having people build selector panels and security systems and redstone houses because even though a farm is useful, novelty builds always just bring a smile to my face and would offer up new opportunities for invention
Mumbo jumbo is still doing that, he just made a giant take
he just made a tank and im sure people are gonna find ways to use it to defend bases and automate it
People are still doing thay today, i mean if you really think about it Piston doors are pointless, they're far more complex, slower, takes up alot more space, and causes alot more lag than if you were to use regular doors.
@@wirezd4279the doors that cause the absolute most lag are the ones filled to the brim and jampacked with carts
@@litetixwell ok maybe not 'far more lag'
But pistons and redstone dusts caused considerably more than.. doors
Though this is purely for comparison, as yeah most doors aren't that laggy except the ones that uses entities
The part where it hits the most true for me was:
10:26 "Simply designing something and getting it to work all by yourself is the most fun part of Redstone, and it's very satisfying, even if it's already been done before."
This tbh. Whenever i make my take on some contraptions, i used to look up UA-cam tutorials of the same concept to obsessively see if my design is smaller or costed less materials, to spot even 1 block of difference, but then i started to do it less, because designing something myself and making it work still feels rewarding. I still watched other people's concepts though, of course
I guess the Auto Crafter is gonna be wild
frankly, it only takes a single new gamechanging block to revolutionize the entire redstone scene once again. Just like slime blocks, then honey blocks.
I had an idea. Honey Pistons. The way they work is like a sticky piston, but instead of pulling the block back, the honey piston gets pulled forwards. It makes flying machines easier and can be used in a bunch if different ways.
That isn't super useful cause only the piston itself would move, and nothing else, ever
@@sir_slimestone3797 No, it pushes but it moves forwards instead of moving the block back in place. Not as useful as sticky pistons, but makes a lot of redstone easier in survival.
just flip a piston backwards with a normal block and its the same
Basically just compact flying machines
@@Cat-pv6yximagine how small it can get with this idea of honey pistons
Redstone may be optimised. But I'm still gonna be designing my own farms and contraptions due to the enjoyment. Another great video purplers!
1
I always like to make my own designs for fun i don’t care about how fast or small it is i love inventing my own way and the feeling you get when it finally works is priceless
song at 10:36 : otherside
On the part about having moving tile entities, if they did that and wanted to keep it as nondestructive as possible to redstone, they could make an NBT tag that could be toggled some how, with all preexisting tile entities having the toggle be switched to on. How you would toggle the immovable state would be difficult to speculate on, perhaps a new item that would be used on tile entities to make them immovable, maybe something like obsidian dust which could then be removed with a sneak click with the new brush
that's why I really like watching videos from the create mod, because people don't make the same farms, they just use the same intuitive mechanics and design it themselves
Imma comment on your last statement of your video:
So I’ve been a Redstoner for about 8-9 years now. And I never really wanted to go out of my way to learn more. I was into map making a lot and only had my things that needed to work (command blocks, some filter systems, binary counters etc etc) and im a somewhat new subscriber of yours and your videos really inspired me to get into door making and slimestone. While I’m still like quite far away from being a slimestoner, I designed my first 3x3 in 4 days and hey, it’s 1 block wide and 12 blocks tall. I think that’s fine (not gonna stay like that still playing around and stuff). And honestly I think so too. I mean most people don’t really want to get into super high spec Redstone. Mainly for 2 reasons (obviously there are way more but i will mention them because you didn’t xD ):
1.) it’s very competitive, so being ranked first in a category will mean that people will want to try and get that spot. So you yourself have to stay on edge
2.) it takes incredible skill to get to that point and if you reach it, you could also get a problem with your hardware.
Was not expecting the D2 joke but I greatly appreciate it lmao.
love that this guy makes this video and 1 month later mojang announces the most gamechanging redstone block: the Crafter
9:00 don't forget the honey block.
The honey block wasn't nearly as groundbreaking as the 3 I mentioned in the video
1:33 the destiny reference made me happy
SAME
Same
Same.
you seek the place were we destroyed ourselves, come...
The Create mod is the best successor to Redstone, imo. But then again, at various points in time, I might've said the same thing about BuildCraft or Project Red.
Who else thought this video would be about how long it would take to mine all the redstone in a MC world?
"Will we ever run out of redstone"? Nope. Witches drop it and Clerics trade it, and even without those renewable sources the world is essentially infinite if you just wanna mine the stuff :)
(/j, I know the video is about contraption innovation)
Well what do you know, just a month later we got the block that will shake up the redstone community. The crafter is the next observer
The bulb is arguably more useful than the crafter in my opinion
Definitely, didn't know that they would add it when I wrote the comment
I believe copper pipes may be game changing to Minecraft.
We have hoppers tho.
8:20
Bedrock edition be like
But seriously we have crazy fast and cheap super smelters
Yeah but bedrock redstone is also a shit
@@Flightkittenonly because there are less bugs to exploit
@@oicutleldeyovzecuhpwe quasi-connectivity is not a bug, and is a feature
@@Flightkitten you are correct it they have not fixed it yet. They could’ve easily fixed it years ago, but they haven’t so it’s a feature now
The self glazing on this vid is crazy
A logic gate block would tremendously help make complex builds both smaller and faster to run. You can already make logic gates but they require multiple blocks.
Cross connecting wires (4 inputs, which are then paired together with a switch to select the pairs: 12-34, 13-24 and 14-23) would also do a lot for miniaturization and slightly improve the speed too.
Then we have flipflops and randomizers that can already be done with multiple blocks but could turned into official blocks to make smaller circuits that run faster and generate less lag.
Redstone is already turing complete as it is, now it needs optimization via new blocks that perform more complex tasks by themselves.
9:19 i've been trying to make mechanisms with that block and its so cool
I feel like there's a lot of potential for the sculk sensors, but they're just quirky enough that most people don't want to bother trying to use them.
Anyone know the discord server from 0:36 ?
Found it! It is the "Storage Tech" discord server.
@@Shayeta from where can i get the join link?
Oh, man you could've told me earlier, I just dumped 3 tons of redstone into the ocean.
Lol
2:30 this is like what happened to computer transistors in real life LOL
they get smaller and smaller and they can't get any smaller now because.. well.. quantum physics
This was such an interesting opportunity to make a video about this topic that I didn’t even realise that I’d already watched it a few months ago until I finished it
7:41 it's 3d conway game of life machines.
I like this was posted a month before the crafter which made a industrial revolution
I consider factions cannoning, which only in the last 2 years has been moving on from 1.8.9, and there the incentive to make new things is decided by the meta on factions servers. If it ever gets stale, a server can just implement a new feature that needs a different way of thinking and people will get back to making new cannons, it's almost like they're actually useful. I think redstone doors don't have that type of need (a gamemode relying on improvements made to designs) which does lead to hitting hard limits
I really wish Mojang added in the copper golem, it was honestly the biggest missed opportunity for redstone engineering ever. Just imagine the kind of automation we could’ve had had there been copper golems and a means to derust them. Automated redstone farms are already crazy, imagine how crazy fully automated redstone with copper golems could’ve been. Imagine fully programmable copper golems that you the player could set a certain perimeter, set a resource for them to mine, and where to go when their inventory is full or when they’re about to rust and stop working and they will mine as much as they can and bring it back to a resource collection area and fully rust where they can be derusted and the process can repeat. Mining is a completely untapped field by redstone engineers as there currently is no way to automate it and as such it has to be done manually by the player.
0:45 Undertale OST: 004 - Fallen Down
2:24 Undertale OST: 051 - Another Medium
2:40 Undertale OST: 015 - sans.
7:22 Undertale OST: 068 - Death By Glamour
8:34 Undertale OST: 055 - Can You Really Call This A Hotel, I Didn't Recieve A Mint On My Pillow Or Anything
I thought this would be a video about what it would take to extract all the redstone from a Minecraft world
same
2 months after: Autocrafter and Copflop
New era has started
i would love to see Minecraft add somethings like better hoppers, known as pipes
Dispensers can be used that way
@@KidPrarchord95 yeah but they require complicated redstone
Water bro, just add ice and you've got a cheap long distance item transfer
@getaround1276 I actually didn't know that, though using pipes would be easier.
Look at mods. There are literally thousands of different vanilla style blocks and systems mojang could implement. Also obligatory “the farm creators yearn for factorio”
I think two things that would really revive redstone innovation are a block that can automatically place blocks, and more functionality for dispensers. For the dispensers, it would be really beneficial for them to be able to plant crops, nether wart, saplings, propagules, fungi, and mushrooms, and be able to milk cows. And automatic block placement would be the craziest thing to ever happen to Minecraft, especially when combined with the crafter. Those two would literally make potential redstone innovation INFINITE. Imagine just building farms to make farms that build more of those farms… so many possibilities with just one block
Idea: You can choose if the piston can move chests, hoppers and other blocks, or if you dont want it you can have it as it was.
Edit thanks for the likes
the way this has worked with every other minecraft feature is: if you want to play without it, play an older version (or play modded). don't see why movable tile entities are special
make a gamerule
Me who plays bedrock: Pathetic
@@joesphterry3319 Lol
@@The_undefeated_one
That'd be a really weird and unlikely mechanic though, because as far as my knowledge goes, no other redstone system works like this, they're always unchangeable, they either work or don't, no customization.
So i guess a better and more likely solution is to add a new block or change an existing one to have a similar functionality.
0:45 a native american in california
Explain?
What the first reply said- what do you mean???
@@aussiebox a perfect time to be a “red stoner”
underrated comment
😂😂😂😂😂😂
Your video is correct. Crafter abd copper bulb have blown up redstone again
after switching most of my redstone to beta 1.7.3, its a whole lot easier coming up with builds no one else. lots of builds unique to that version too. highly recommend seeing what your capable of with such limited components, great fun! maybe i'll share sometime :)
one of my favourite parts of redstone is seeing a build on youtube and trying to build it myself. yes you can copy it block for block, but i find it fun actually figuring out how and why it works. if i really can’t figure it out yes i’ll watch a video and copy but it’s the trying part that i enjoy.
00:30 its a crime not to put mumbo there
Exactly bro😭
If you want a place to branch out, the Create mod is the place that is still really early in its existence.
my whole life i didnt know mushrooms had light levels
"things can easily change in a future version if the right block was added" - queue the autocrafter intro theme
We need one block added to the game, the Flotator which was introduced in the poisonous potato update and can push anything in a 32x32 area. If mojang add this,we can make even simpler flying machines
7:25 Slimestone?
Yes slimestone deals with redstone that moves, typically flying machines
here after mojang announced auto crafting o.O awaiting redstone revolution
The undertale music is so nice... 😭 too many memories...
I was not expecting to get flashbanged by a D2 expansion in this video. Take my like.
redstone is a good example for,
how sandboxy minecraft truly is
And then they just added the Crafter so everything is completely different.
I hope this video ages like milk
2:13 Fr
Is this a bad thing?
Your point about making redstone more accessible for the average player is something ive thought about for years. Ive been playing MC for a decade, and i still struggle a lot with redstone. The most ill do in a solo survival world is like,,, basic hopper to chests/furnaces, minecarts distributing coal or items to furnaces, and an auto sugarcane and auto cactus farm. Its not that i havent tried. But its just so complicated because i play survival, because i play solo, and because of the level of skill and background knowledge you need to build things like auto sorters (something id love to build but have failed or struggled with even with tutorials). If the community could make redstone more accessible and easier to understand for the average player, it would see a surge of new redstoners, which may lead to new perspectives and ideas.
i thought this video was about the amount of redstone you can get in a minecraft world
1:31 god this reminds me how much my wallet hurts cause of bungie
I wish there were more fun and decorative things to do with redstone for casual survival players. I always wanted to build a retractable bridge and would try designing one even on paper but never could figure one out. The type of contraptions average players want to do with redstone either aren't possible or are beyond their reach either by capability, time commitment, making room for it, or the resources needed.
What's the 5x5 door at 3:21? If anyone can tell me that'd be great, thanks.
It's a 5x5 cave door by me :) I haven't released that specific design though, but I do have a (very old) video of an older one here ua-cam.com/video/K7dWw5nA088/v-deo.html
@@Purplers Thank you, you should realy release a showcase cause the opening animation looks fantastic.
@@Purplersi know this is a long shot but i would love to build the one you showed on the video in my survival world, ill build the old one for now tho, great videos!
I've never seen a better Minecraft video essay. This is clear and concise and showed me things I never thought I would be interested in. Props to you, mister Purplers!👍
1.21 auto-crafters : hi the- *get's automated into humongus factories imideatly*
I thought this was a joke video using redstone to represent a real life issue
Auto crafter and copper bulb joined t he game
0:45 "Why would progress slow down" Im not convinced it is? You made up a graph, that doesnt mean anything
Literally
Phones and computers have not reached a “final form” lmfao, biggest stretch I’ve heard in a long time.
Satisfying and well put together video good sir. Nice work.
3:26 does anyone know whos desing is this one? Need it
Instantly releases autocrafter
Bro had a vision
Bro is nostradamus
fellas what discord server is shown at ~ 0:36
You put all the stuff you could want to know from this video into your description. I love you for that, so few people actually do that.
I think mods like the Create Mod are proof that we won't run out of redstone as long as we continue to get new redstone-related blocks. There's a slew of Mumbo videos where he designs things using the new mechanics introduced by Create. The issue is that when things stagnate, innovation will eventually stop. The same is true in real life--we can only develop so much with what we have. Until we discover new elements or synthesize new chemicals, some things simply aren't possible. But when we do discover/synthesize that chemical, it opens many new doors. So in Minecraft, once we are given a new "chemical" (block) we are able to develop further. A very recent case: the copper bulb. This compacts a T-flip-flop into a singular block with no need for pistons or excessive wiring. And, besides blaze rods, it's fairly inexpensive. A blaze farm and a drowned farm will get you just about everything you need to build one. It's also movable, unlike a traditional T-flip-flop. Plus it's transparent, which has its own ramifications for circuitry (it's not conductive without a comparator). This allows people to make things smaller and faster again. Innovation is back. Does it have a limit to that innovation? Yes, but in the time it takes for us to reach it, we will (hopefully) get further resources from Mojang. As long as we have more to work with, we will always be able to keep innovating.
1:20 they aren‘t the same
Every generation is a downgrade and you pay more for it ..
true
Block entities are moveible in real minecraft
Knarfy thinks you're a geologist
a mojang employee saw this video's title and decided to buff witch farms
Add reverse hoppers and vertical redstone dust! it will light the world on fire!
...did this man just say 'slimestone'??? 7:20
Yeah slimestone is technical minecraft slang for redstone that involves moving parts, like flying machines
Ive only just recently heard this too I heard "cartstoners and slimestoners" and as someone who is just a regular stoner was very confused for a while