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Making Beeple Style Abstract Renders in Blender
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- Опубліковано 14 гру 2022
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Hey, how can I find JSPlacement? I used it on my old laptop but I cant download it because the site is closed
Oh that's weird, I didn't realize it was gone. Some other displacement maps I use often are from a site called LocationTextures. They sent me a free pack but for most people, you'll have to pay a bit of $. They're nicer and more unique and intricate than JSplacement though so I would still recommend it. (I'm not affiliated)
@@maxhayartSorry Max, I’m confused? How are photographic images from locationtextures the same as JSplacement? They’re completely different? Thank for the tutorial! 👍🏻
you can download it from other sites i just did
@@dynamic5109 He never said they were the same, he was using photography as an analogy to describe re-usability
@@maxhayart The guy who made it was getting a lot of abuse from ppl who wanted him to add in all sorts of things (which is a ridiculous request for a free product). Also apparently ppl were trying to sell it as their own or sell packs of the generated textures, which goes against the terms of service.
I've been bummed out trying to get good at blender, but it's refreshing for yoi to show that even a master like yourself doesn't get it first try
I’m right there with you, brother.
If it was easy, everyone would get it first try 😂
As someone who’s been doing 3D for years, no one ever gets it in the first try. No matter how good they are.
It just takes a lot of good tutorials and a lot of practice with more or less simple stuff. Every complex scene can be broken down into simple steps. Same goes for shaders, geometry nodes etc.
its all about trials and error, Your concept in your head can be so different with whats your final looks like.
I like it a lot that you show the entire process, those are nice renders and I learned some things, great video!
I really enjoyed seeing you just goofing around using my personal favorite Blender workflow, trial and error.
Now that's my kind of shit haha. Totally agree with the last point, once you've found the groove you can just pump out image after image based off just one idea. That's just how abstract art is, I guess.
Love seeing your channel booming with Subscribers!😌❤️
Sometimes I watch your stuff while I'm... medicated... and they blow my mind. I'm totally going to make some dark art like the one with the red cube you have, but see if I can give it a Star Wars Empire vibe. Maybe I'll follow up with some Blue / Yellow for the Rebels and then I'll have a multi monitor theme goin on.
I adore your tutorials❤❤, it would be great to make a series similar to these kind of designs
Please enable screencast keys. You're quick at this stuff and it would be super helpful, thanks!
I usually really enjoy Max's tutorials and am always appreciative of his time and generosity in sharing his techniques. Unfortunately, this tutorial was a little lacking. A bit too rushed and edited-skipped to be useful. There were some really useful parts, no doubt, but there were a lot of times where the video edit would jump after Max had done some additional steps that weren't seen. My render ended up looking nothing like Max's, probably because there were some settings that weren't explained.
Um not familiar with textures im completly lost around the part with bridge idk how to import the texture in a way that doesnt stretch them (even in UV editor I dont know how to change that :c )
@@Ky-Motion Are you able to get them from Bridge into Blender?
They should be square from Bridge, so shouldn't be stretched, unless there is a mapping issue in the material? In the material editor add _Mapping_ and _Texture Coordinate_ nodes (if you have Node Wrangler addon enabled, just click on the texture node and press CTRL+T)
amazing video Max, theres and a couple of post processing tips that I really liked. Keep up the good work
As always great work, How you make them look so good🤯
You do the most amazing stuff!
Nicee, it shows how you try so many things and not just do it and done with it, such a good process man
that chromatic arrabration glass trick is pretty cool
Thanks a ton for sharing. Great stuff 😊
Hey great video, can you explain me how you set that workspace?
Hello, at some points you quickly played the video and I don’t understand how you did it, some moments were not shown. Can you show the whole process?
Bro I love your videos, seriously you didn’t think about the idea of create a Patreon with more content?, I want to pay you Patreon for more content 😅
Dang, I kinda got lost in some little things in between some of the steps, for example I didn't know how you were able to "thin" down the duplicated shape within the original shape without just using the normal scale tool (or that's what it seems like)
Dope stuff. Thank you!
Great tutorial, keep up the good work 👍
Such a good tutorial, thanks a lot!
Hello, can you rewrite this tutorial in more detail? You can see that a lot of people do not quite understand everything and want to make the same cool renders!
if only I could see the entirety of the gNodes... cool result though
amazing ❤❤❤❤
Thank you😊
i'm binging all your tutorials, these are really well communicated, and the renders look amazing! A bit of a weird question though, how do you set up an extra viewport that only has the render (which you have on bottom right)? I cant seem to remove all the UI on it.
I was wondering the same - do you have the solution for this?
@@furtoonb clicking N and T removes some toolbars, then you can hide the widgets from a drop down menu next to the solid/rendered preview icons
@@furtoonb clicking N and T removes some toolbars, then you can hide the widgets from a drop down menu next to the solid/rendered preview icons
@@tukakuga Thanks, I managed to find them - they are called "Viewport Underlays" and "Show Gizmos", the middle two clickable icon regions in the top right corner of the 3D Viewport.
A few more things I'd like to add:
1 ) You can right click on the menu and under "Header" (first in the list) untick "Show Header".
2) In the Preferences under "Themes" go to "3D Viewport" look for "Camera Passepartout" and change its colour to something matching your scene (white, black, some specific colour), then select your camera object, go to its "Data" panel, and in the "Viewport Display" section make sure to enable the passepartout and crank it up to 1.00 to block out anything that is not rendered.
3) In the sidebar (press N - I don't know the name) go to View and under the "View Lock" section make sure that the "Camera to View" option is enabled.
This way I have a clean setup for a rendered viewport that is also fixed - I won't accidentally rotate out of it.
Yo bro you should def make a patreon
This alone can be used for accessories in SF💾🖥️💡
I was so excited to think so❗️
I will definitely make it❗️🛠
Thank you very much‼️💕✨
hello everyone. Does anyone know where you can get this same tutorial, but better explained???? I'm not a newbie in Blender and even so I find it hard to follow it and obviously I never get to the final finish it shows in the render.
Very nice
Dude, I absolutely love your videos, and have been following you on instagram for a while now. I have a very noob question that I can't seem to find anywhere. I can see your viewport rendered shader updates every step you take with sort of like a "smoke" effect, where as my viewport rendered shader updates as "grains" (I really don't know how to explain it in another way lol), what is the difference? I'm running an i7 at 4 Ghz and an Nvidia RTX 2080 and I have my cycles setting to OptiX. Thank you and keep on making these videos :)
It's viewport denoising. IMO noise looks better haha
@@SkinnyBlackout Thank you so much dude, such a simple setting, but easy to miss xD
You probably get this question asked a lot, but what are your computer specs? Love your art direction btw.
Plz plz plz,make a vid on how to make futuristic building in blender that you use in your scenes....
너무 멋있어요
i really want to explore blender more. What kind of pc do you use for your work?
Great vid man, dude do you offer the prj file..:?
is it me or the nodes are different suddenly than what i follow in the tutorial ?
Hello, how can I view the complete node of your material?
guys does anyone know how to make the rendered view pop up on the side like he is doing
thanks in advance
this is not a tutorial but i learned... something.
where can I find those image textures 2:44 ?
edit: JSPlacement
Why do you use the orthographic lens? What's the difference?
Orthographic has no "perspective". It'll be much easier for you to just see for yourself, just go into blender, make a scene with a cube, point a camera at it and switch to orthographic, you'll see the difference immediately.
very fast tutorial for me
Interesting tutorial. Thanx.
Btw, 0:22 - erotica detected. 🤣🤣🤣
Noob question: how do you get the render preview in the bottom right?
U open a new panel ok, set it to Viewport. (so now u have 2 viewports, 1 for working and for constant render preview)
now in the panel u want render preview, open N panel by pressing N. Go to view and u will find an option of "lock camera to view" or something like that.
Enjoy
Try watching some Blender interface videos. U will understand in an instant
@@anshumanngupta5030 Thank you for the answer. He's able to hide the entire interface from the viewport, which I haven't seen done elsewhere. Is it an add-on?
@@josephk.9567 You can right click on the top panel and hide it. He made a breakdown of how he does it in one of his recent videos.
@@SkinnyBlackout thank you very much
what video card are you using
He is using a 3090. He has a good explanation video on how to make renders on a slower computer.
can you send the materials please
Just noticed JSplacement seems to be gone? Just heard about through this video. bummer. Anyone got a link to a download for it?
It's still available by using either WaybackMachine or Archive
Better make an adequate lesson.
Confusing as usual
This isn't a tutorial. IMO everything he does is very clear, but I've been using blender for years.