That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history. Pure Genius.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
Well, they weren't really playing the game the way you think... Considering it is a Tool Assisted Speedrun. Go to the site in the description to find out what this is.
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc. That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left. Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
Amazing run, but I still wish you saved the animals :p. Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point. The missile was used to do the final damage needed to kill it.
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol... Awesome job man. Seriously legit
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game. These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second). The other main one is Save States in order to fix errors that are made in the process. In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
Wait hold on Super Jump is initiated when you hit the jump button. If you run until you start glowing hold down and you will retain the power. Then whatever direction you're holding when you hit the jump button you will take off in that direction.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs. Use a Power Bomb then hold: Down, L, R and the weapon button.
There is more to TAS then just that. There's a lot of work that's put into completing one. This project had 161,190 re-record count (how many times he loaded a state.) The pure patience of watching it and such slow speeds Understanding the workings of the SNES and Super Metroid itself. Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later. I can't comment for the creators but runs like this can take months using years of knowledge.
Not entirely - if the game relies on uninitialized memory, then depending on what the start-up contents of RAM are, console verification may fail. Also, if the TAS was recorded on an inaccurate emulator and uses glitches either caused by inaccurate timing or whose behavior is influenced by cycle timing, then the TAS will also fail to verify. (Sadly, accurate emulators like bsnes don't have movie recording features.) But, other than that, you can jam the inputs into a console and it'll work.
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
yes. you could get many powerups out of order even on a real SNES, it was sort of like a challenge mode. the hardest one BY FAR was the first super missile. but on here, he just ran through the gates? i can't figure out what he was doing, but i know it has to be a frame by frame manipulation of the movement. i had to do a multiple run-jump-ball-run-jump-ball move that was nearly impossible to time right. also, why did your comment get marked as spam? weirdos.
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
The In Game Timer is paused during loading times (The Intro, door transitions, elevators item pickup). In Game Timer are practically always faster, compared to the real time, because of this.
@ray30k It's Samus' Energy Recharge. You gotta have 10 Missles, 10 Super Missiles, 11 Power Bombs and under 50 energy. When you set a Power Bomb, hold: Down+X+L+ R. She should do the recovery animation.
in menu enable Charge Beam and another single Beam only One! like for example Charge beam and Plasma disable the other beams go out of the menu then you select "Power Bombs" as Weapon Charge the beam after few seconds of charging it will decrease 1 Power Bomb and you get that kinda effect works with other beams as well: Charge beam + wave, charge + spazer, charge + ice after you did that technique you can go back to the menu and enable any combination of Beams and the technique will change
Although I believe this is a TAS, there are some major issues I have, one is that I don't recall being able to charge a shinespark from a standstill. The other is that the glass tube leading to Maridia breaks too fast. While this is certainly exceptional, as my doubt grows I become less enamored with his "skills".
Sideways jump? Idk.... The other is "crystal flash". It's used by having at least 10 missiles, 10 super missiles, 11 power bombs, less than 50 health and no reserves. Ball morph, hold down, L, R and hit the fire button.
iirc, you need 10 missiles, 10 super missiles, 10 power bombs, less than 100 hp, lay a bomb, press and hold down (or maybe up or something). no tricks involved, its a standard game mechanic, only rarely used
That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history.
Pure Genius.
for real. eight years later its still gold
A Victorian child would literally vaporize if you prononced those words in front of him
That crossing of the lava pit to lower Norfair with the power suit only is so ridiculous x)
This is beautiful, props man.
The swiftness of the Phantoon kill absolutely blew my mind.
This is actually what Samus did on that mission, people who play this game are just doing it backwards :D
You jerk LOL
Actually it can't be - because the animals weren't saved.
But of course, Samus pumped her arm 30 times up and down every second so she didn't kill the torizo
we all forget that samus is yet another Bird magic super weapon
I love how you use the "pushback" from being damaged to launch you through sections!
knockback
the shinespark at 31:32 using the frozen mocktroids was the most brilliant thing I've seen.
I just love how TASers make vertical shafts entertaining.
The use of freezing the failed metroid clones to form a make-shift platform to enable a shinespark was genius, it really was.
I really wish he glitched into Tourian early, beat Mother Brain, then did the reset glitch. Then he could do a TRUE REVERSE BOSS ORDER.
You can't defeat rest of the bosses if you do MB first, so it wouldn't be "true RBO" and that goes to Any% glitched category anyways.
+Manny Explanation for that?
@Troy Davis lol yea
That explanation is more delayed than cyberpunk 2077 and star citizen combined.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
LOL every time the energy gets down to single digits. This is insane.
46:20 - "Hold still you jerk, I'm trying to give you my energy"
Bonus Samuses on your ship included.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
Getting full halfie with no gravity suit was SICK.
Too bad you couldn't get the reverse.
"full halfie" god I want to vomit
@@DiggitySlice why? that's what the trick is called.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
Haha wow, I've never seen Kraid cheesed like that before! Nice!
Really interesting TAS overall. Great job, thanks for uploading it!
killed Kraid like a Goomba
I've seen a lot of Metroid runs, but this may be the coolest thing anyone has ever done with Super Metroid.
that is the game from my childhood and it is incredible to watch it today, amazing professional TAS ! wow!
Wow, that was...wow.
Remember that part when you did that thing and it was cool? That's my favorite part.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
Mr. Data playing super metroid.
never learned how to do the "zero suit regen" trick
Great run. Love watching the Ridley process on reverse speedies.
47:13 "Three minutes? What, am I supposed to rewrite Hamlet before I leave?"
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
it crashes at 25:25 for me
31:30 best short charge ever
Willian Perone That was super swag
Wow, amazing TAS. I cannot believe Super Metroid TASes continue to impress even now in 2012.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
Imagine the look on the developers' faces if they got to see this TAS run in 1995.
This game is absolutely perfect.
Although you didn't save the animals, which everyone knows you alwsys save the animals, this playthru was very bad ass. Good work!
It's because of the special charged wave beam attacks. I usually use it in combination with pounding Ridley with as many (super)missiles as possible.
MONSTER!!! You didn't save the animals :(
SSJvegito501 It's a speedrun, of course he didn't... Letting friends die for a record, that's so cruel. :'(
LeeLuna ikr
I always thought that they are bad guys xD
RedAsh Wolf The game theorists are the furthest from the truth.
Gibson Schrauben did he delete the comment?
This is absolutely incredible.
Lol I feel sorry for the bosses.
It's like "thanks for coming out guys."
"ah, my old nemesis; Samus Ar-"
_"CHICKEN STRIIIIIIIIIIIPS"_
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
And you couldn't even save the baby Metroid with all that hacking!
I love it in these speedruns when there is a scripted scene where the player has to wait and they just screw around.
That eye when you get the morph ball always creeped me out so much :V
that 1 hp at 19:21 was epic
Or 18:43 where he's about to die so he jumps into acid
30:08 HOW THE FUCK
samus just learned to swim
Very impressive. And it looks surprisingly good in 1080p.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
Well, they weren't really playing the game the way you think... Considering it is a Tool Assisted Speedrun. Go to the site in the description to find out what this is.
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc.
That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
Phantoon's expression after being defeated says all about this vid.
Maridia is awesome. Especially using the 3 Moctroids as a bridge to short charge a shinespark.
best speedrun i've ever seen so far!
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left.
Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
Amazing run, but I still wish you saved the animals :p.
Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point.
The missile was used to do the final damage needed to kill it.
Nice trick at 30:12. I never noticed how strong was the actual wave+p bomb combo!!
I believe you have the best explanation for TAS justification.
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol...
Awesome job man. Seriously legit
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
wow, really putting the game to it's limits. I also like the high-res
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game.
These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second).
The other main one is Save States in order to fix errors that are made in the process.
In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
Why won't the second half of this video load? I've tried today and yesterday and still the same thing. It's just this video...
This is an awesome TAS run, I love when they are entertaining like this
The best and sickest TAS ever!
Very nice!
Wait hold on Super Jump is initiated when you hit the jump button. If you run until you start glowing hold down and you will retain the power. Then whatever direction you're holding when you hit the jump button you will take off in that direction.
@ 7:20 I always tried to get out of there without fighting the boss but never could, it makes me happy knowing it's possible.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
As a Super Metroid Fan, I really love watching this. You sir, are a boss!
Wow... Mind = Blown.
Totally agreed...
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs.
Use a Power Bomb then hold: Down, L, R and the weapon button.
There is more to TAS then just that. There's a lot of work that's put into completing one.
This project had 161,190 re-record count (how many times he loaded a state.)
The pure patience of watching it and such slow speeds
Understanding the workings of the SNES and Super Metroid itself.
Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later.
I can't comment for the creators but runs like this can take months using years of knowledge.
LOLing all the way through the Maridia part. Especially the running start off the 3 mochtroids.
Imagine watching these runs/speedruns first person?
Not entirely - if the game relies on uninitialized memory, then depending on what the start-up contents of RAM are, console verification may fail.
Also, if the TAS was recorded on an inaccurate emulator and uses glitches either caused by inaccurate timing or whose behavior is influenced by cycle timing, then the TAS will also fail to verify. (Sadly, accurate emulators like bsnes don't have movie recording features.)
But, other than that, you can jam the inputs into a console and it'll work.
I had to rewatch the first energy tank 4 times to figure out how that happened.
160 thousand rerecords...
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
31:29 - most awesome thing I've seen in a TAS
I had no idea that Crocomire was the final boss
that was the sickest full-halfie i have ever seen.
I have never seen anyone X-Factor the Crocomire, perhaps only through TAS could one have such impeccable timing.
Three humans made the Tool Assisted Speedrun, yes. But you should visit the link in the description for some information on what a TAS is.
Using the speed booster shockwave to kill one of the creatures at 24:15. Brilliant. Good run loved it!
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
There cant be any other like u. YOU ARE LEGEND
yes. you could get many powerups out of order even on a real SNES, it was sort of like a challenge mode. the hardest one BY FAR was the first super missile. but on here, he just ran through the gates? i can't figure out what he was doing, but i know it has to be a frame by frame manipulation of the movement. i had to do a multiple run-jump-ball-run-jump-ball move that was nearly impossible to time right. also, why did your comment get marked as spam? weirdos.
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
39:11 kraid: why do i hear the sa-x theme?
30 sec later:
Kraid: oh
You don't die in that area if you have the "varia" suit or w/e, you're "supposed" to get it before you go into the area.
Grappling underwater must be fun when you're Chuck Norris
The In Game Timer is paused during loading times (The Intro, door transitions, elevators item pickup). In Game Timer are practically always faster, compared to the real time, because of this.
@ray30k It's Samus' Energy Recharge. You gotta have 10 Missles, 10 Super Missiles, 11 Power Bombs and under 50 energy. When you set a Power Bomb, hold: Down+X+L+ R. She should do the recovery animation.
in menu
enable
Charge Beam
and another single Beam
only One!
like for example Charge beam and Plasma
disable the other beams
go out of the menu
then you select "Power Bombs" as Weapon
Charge the beam
after few seconds of charging it will decrease 1 Power Bomb and you get that kinda effect
works with other beams as well: Charge beam + wave, charge + spazer, charge + ice
after you did that technique you can go back to the menu and enable any combination of Beams and the technique will change
Yes, the B button acts as kind of an accelerator pedal. The longer you keep it pressed, the faster Samus will run.
RIGHT in the childhood. Spectacular TAS.
Sadly the upgrade behind that Power Bomb wall is not a Power Bomb pack, it's a Missile pack.
Although I believe this is a TAS, there are some major issues I have, one is that I don't recall being able to charge a shinespark from a standstill. The other is that the glass tube leading to Maridia breaks too fast. While this is certainly exceptional, as my doubt grows I become less enamored with his "skills".
Sideways jump? Idk.... The other is "crystal flash". It's used by having at least 10 missiles, 10 super missiles, 11 power bombs, less than 50 health and no reserves. Ball morph, hold down, L, R and hit the fire button.
31:31 that was so cool using them as a platform to start your shinespark
iirc, you need 10 missiles, 10 super missiles, 10 power bombs, less than 100 hp, lay a bomb, press and hold down (or maybe up or something). no tricks involved, its a standard game mechanic, only rarely used
That part with Mother Brain's head had me dying. So much fun.