The glitch involving the torii gate may be a cultural reference. In Japan, a torii gate acts as a passage way through spiritual barriers, and that you must enter it and exit it by going through it, to go around or loop through it without properly exiting is seen as impolite. Based on the footage, the glitch is caused when you go through a torii gate, but do not exit it properly. I could be wrong, and I am not a programmer who can look through the code to see what triggers the glitch.
The constant struggle between wanting more nexpo content, but knowing that it takes time to make content this good. I really hope he knows how much we love his videos.
The constant struggle between wanting to binge watch Nexpo videos bc they're so well made but knowing I'm a wuss and they're gonna keep me up at night 😫
That definitely wasnt a glitch in the game, it was too specific. rogue/obscure Japanese horror games like to do this alot by bending the 4th wall. it wants to make you think that you are not really playing a game and mixes reality with fiction. This is to leave you guessing if you are playing a actual game made by a fan of horror or playing a game made by a actual murderer/psychopath and the game is just a diary to what he did with imagery to boot as he knows he will never be caught. Its similiar to that mario creepy pasta game. it just leaves you wondering. You will never know.
Maybe this is a weird thing to mention but thank you so much for putting the time in to make the captions so accurate and easy to follow along. I have an audio processing disorder and need the captions to get all the information in a piece of media, but UA-cam auto-captions are, more often than not, garbage. It doesn't go unnoticed when a content creator makes their videos accessible. Great video as always
Same here. Watching something without captions is often frustrating because a lot of spoken words sound like mush to me, and after attempting to write captions for another creator, I realized just how time consuming and tedious the work is, so thank you to the caption writer.
I love that nexpo always adds captions. English is not my first language and while I am fluent, sometimes is more comfortable to read while you listen so you know you are not missing any details
Hey nexpo, probably gonna get lost in the sea of comments, but Q was an active worlds player when I was active as well (early 2012-16) and I've spoken with alot of the players to hear that Q was very much so a Nexalist type of creator, as he was a dev. From golden years that actively worked on worlds very long before I started playing, I've spoken to him as well and can confirm he is very cryptic on purpose to new players to entice them with the "creepy" aspects of dead/dying virtual chats. I'm not sure if the servers are still up, as i do not have access to a computer, but I'm sure the few players would be able to help in the search, or better yet, he might be active there since traveler died in 2018
another older worlds player (not anyone recognizable, but my older sibling was friends with stolz who afaik was fairly well known and i'd play with their group sometimes when i got bored, i'd assume in around 2012-2013) and i can def confirm this!! older players who still hang out find the newer surge of interest from content like this amusing, so they'll act cryptic / creepy on purpose to keep the rumour mill going. i hope the search goes well, it's real cool to see people still interested in the game & it's old community!
@@pawhelia Stolz!!!!! I remember the few times angel would be on was when they were all in the hub chit-chatting, especially when Jimbly was on, people like gemini, balaam, Lavi, mitch, lora, Fujiko, Odj, Bokuto, Ruby, god I could name half the people in mugshot hall off the top of my head, just from short interactions. Hell, I might be in there and not even know it. Rest in power, Bowieworld
If I'm ever diagnosed with a terminal illness, I want Nexpo to be the one to deliver the news to me. He's the only person who can creep me out with content yet soothe my soul with his voice at the same time. Amazing content as always.
Okay, after seeing the "dead body" in this video, I did some more poking around, checked out some other pictures of it, and I have a theory to share. I read a lot of comments here from people in various medical fields comparing their personal experiences with corpses to whatever the hell was going on in this game. My immediate thoughts upon seeing the thing come from experience in a different field. A literal field. Farming, raising livestock, specifically dealing with deceased animals. You can't really dig a grave for a cow or horse (or pig, I feel most people grossly underestimate how big pigs are) like it's your family dog or cat. Plus, this presents a risk of disease to other animals on the property. So what do you do? You ship them off to a place like this to be incinerated. I believe this explains the lack of hygiene and cleanliness others have pointed out when considering a medical or meat processing scenario. Also, the state of the, uh, "remains", could be because of a predator, scavengers, and/or simply being left in a field undiscovered or awaiting transportation. Footage of this wouldn't be problematic to have, unlike filming med school cadavers who might be identified, or a meat processing plant that could be sued for not being appropriately food safe. My initial thought was that we are seeing part of a young cow, noticed what may have been a cloven hoof and it seemed to me definitively more cow than deer. Maybe my eyes are just picking out familiar shapes in shadows. At any rate, I am confident that these are the hinge-like leg joints of a quadruped and not the more articulate ball-and-socket joints of a human. I swear I have never disposed of a human body.
Interesting enough input I suppose. Valve put a genuine dead body in Half-Life 2 though, like the face for one of the corpse models is outright clipped from a scan from a medical textbook, showing a man with a burned off face. Someone just stumbled upon that textbook and flipped through it, and then realized "Hey, isn't that corpse_mdl01?" and sure enough it was a match, only whoever made it a texture copied the empty eyesocket onto the other, where there was this shrunken, deflated, and deformed remnant of his eyeball, presumably looking both too grim to keep and likely resolving away at the scaled down resolution. Valve hasn't responded to or acknowledged this at all, and haven't gotten in trouble for it, presumably this wasn't even a known fact in the company. The asset dates back to early development and a lot of people went in an out of Valve's doors during Half-Life 2's creation, and it's speculated that one of the passing through artists provided that texture, possibly as a placeholder, but that nobody knew that it was one.
yeah i've seen a good enough amount of dead livestock (i'm a culinary student) to know that whatever that was wasn't a human. the structure of it looks more like the underside of a leg of some large animal like a cow based on the musculature we can see in the video.
Imagine making a game in younger school days, full of random inside jokes and/or creative experimentation. then years later, people are freaking out about it.
@@k9s622 its not sad tbh. We reached millions types of realisticness, so the uncanny valley must felt by us better than people in the past. Plus the how unmoderated and unpredictable the internet from the 90s seems amplifies the experience.
Imagine someone makes some online documentary about it decades later. "...so then I tried to find that illusive [silly online name] to get more information about the deep and disturbing content. And I managed to make contact. At first they weren't interested in an interview, but after informing them of the widespread curiosity and following of the game, they agreed. Here is what happened:" "So what was it that brought you to create it?" "I was really into [random game or anime] at the time and thought I could make a game like that. Turns out I was really bad at making games" "and what about the disturbing images?" "dunno, I was bored and just searched up stupid photos" "so the whole thing isn't some elaborate psychological ARG or report on a disturbing crime?" "nah, it's just a bunch of lame jokes I had with my friends at school"
i'm always thrown for a loop when nexpo is telling me about spooky shit and demons and hauntings and then uses a phrase like "shit begins to hit the fan"
And don't forget ''.. until you realize that she has brought a fucking demon back home with her" Which honestly, sounds either hilarious or concerning completely out of context. Maybe even both
RPG Maker dev here! That second one is incredibly cool, and would be fairly simple to set up, even with minimal knowledge on how to use the program. Definitely an intentional and effective scare! Going under the torii gates probably has a set chance of activating the "glitch". When the conditions are correct, it sets a timer to display the first image with the green text box, followed by a simple Message string showing up for the second (RPG Maker uses specific fonts/custom ones you can set, which explains why not having the keyboard region set to Japan would throw up garbage instead). After that, it's as simple as having the screen flash 4 times and making the image pop up. Making it so you have to close the game to stop it is more than likely because it's set as an "Auto" event, which doesn't end unless you setup a way to end it or use "End Event Processing". An easy way to verify this would be to go into the files for the game and see if you can find an image with the green text box in there! Awesome stuff as always, Nexpo!
@@memnacat6649 Same! I heard the laugh and it was really creepy. It was even creepier when I realised it was him so I came to check the comments yo see if anyone felt so lol
@@bunnyboo2 No, Vinesauce is a streamer named Vinny and there are other members of the vinesauce community like Vargskelethor joel. Been watching them since I was 11 they are very funny
Someone uploaded all the audio files for The Museum of Anything Goes and there are bits where co-creator Michael Markowski talks about himself. He is/was a school teacher in Chicago apparently and goes on a bitter and cynical talk about how the school system in the city is failing (and as many probably are aware, things haven't gotten better, worse in fact for Chicago's public education sector, and arguably the city itself, crime skyrocketing, poverty, etc.). There's a bit where he talks to various kids in elementary school and in a blunt and terse tone asks them questions about what they want to be when they grow up, how they hope to achieve that and so on. He never outright tells them "your dreams are hopeless, might as well give up and forget about it kid" but he does have a tone to his voice where barely hides his feelings of resignation toward anything good coming from the generation of kids he's teaching who want to be astronauts or whatever. I don't know, I don't remember what he said exactly, you can probably find the sound files on here and listen to the interviews yourself. I imagine this game is some sort of outlet. I don't know about the co- developer but at the very least it would be fitting if the game was called "The Museum of Mike Markowski's Mind." It has the surface of an edutainment title befitting his role as a school teacher and is tonally all over the place. A mix of bad jokes and silly sight gags and sound effects with just weird meaningless, uh, stuff, some actual information about the Chicago area, and sad, more serious fare like a section of real "dead letters" from one of the World Wars (dead letters are letters, usually from a long time ago past when it would be relevant to the recipient or when they would even be alive, that were sent out but never made it to their destination). There is some underlying nihilism to it all, like one of the creepy, looping tracks (the one Vinny said sounded like a Talking Heads parody) about how life is meaningless and all there is in the end is death. I don't remember the lyrics other than "You're here, then you're gone." A number of dire topics seem to be used as punchlines or setups for dark jokes. The thing with the video of the carcass after a funeral is just the most extreme example in the whole thing. A silly walking skeleton in front of that old photograph of a body in a casket is another. Of course there's no information whatsoever to find about the game's creators. I don't know if they're even still alive. But in any case I see it as a product of an embittered public school teacher who has seen where the system had led his students, left him hopeless, and just piled on all those thoughts into an interactive edutainment CD-ROM title from the bygone days. Seeing all the stuff in the game does make one wonder who the audience the game was intended for and it's probably nobody at all except for the people of the future right now who finds intrigue in these bizarre, old relics of the uncanny valley.
It's a really interesting project honestly, I have a physical copy I won from eBay and was working on a retrospective/analysis thing but I wasn't able to find the guy either. From what I could find out, Markowski is an artist, he was a teacher at one point and there's a whole section in the game with those student interviews. He apparently also had/planned a second CD-ROM game/art thing that either didn't release or is so rare that nobody has uploaded it online. I almost thought I found the guy on Facebook and reached out but never got a reply. Huge shame because I really wanted to interview the dude and ask about everything.
god that japanese rpg makes game would've been an absolute hit if translated. I can imagine people like markiplier losing their minds over it a few years ago. Sad it faded into obscurity
@404 TV I love how everyone calls it the "purple monster game" when the game's name literally translates into "blue demon". It's very rudimentary in its mechanics but damn, it's one of the classics along with IB and The Witch's House. I really miss the rpg horror games era
I remember back in my childhood where I used to think that Herobrine in Minecraft, Bigfoot in GTA and other video game creepypastas were real. Good times
It's fascinating how media you know you've never heard of can invoke feelings of nostalgia. There's something about those types of games, shows, books, etc that can make you feel terrified to your core, yet at the same time safe, protected and at peace. Or maybe that's just how I feel whenever I listen to Nexpo's narration.
No, I think you’re right. Sometimes these pieces if media can put out a vibe so eerily similar to old games that they trigger that sense of nostalgia and even deja vu, without actually having anything you’ve seen before. So weird.
I didn’t think it was that scary, though. I know a lot is uncanny but I think it’s because the people working on the game mostly had stills and photographs. There is some video footage in the game, too. Poor Vinny tho lol
I am the "Q" mentioned here. My friend Dylan showed me this video and I'm so sorry to say this, but, I am useless in your search. I never knew Saint, nor did I ever play Schnell. I still have a major interest in dead MMOs and I'm semi active on FeralHeart Unleashed. I probably won't be active on YT due to personal stuff.
My uni's anthropology department had a project that kept a pig carcass to study the effects of decomposition, because it's very similar to the process in human bodies... so I don't blame Vinny for thinking he saw a dead person in that game😅
IDEA: The "corpse photo" that pops up after activating that "glitch" might not be a photo at all, but a painting. I'm not the world's foremost expert on fine art, but highly detailed paintings of death and corpses were actually extremely common in the late Renaissance and well into the 19th century (and in many ways, these paintings are more unsettling than photographs.) Rembrandt, Goya, Holbein, Caravaggio (OMG especially Caravaggio!) are well known for their eye-popping paintings of dead humans. Did you know that one of Vincent Van Gogh's most famous paintings is a still life of A REAL HUMAN SKELETON? Maybe the creator of the game used an image from a painting instead of a photo because a photo would be too much gore and not enough emotion. If so, then as far as the style of the possible painting is concerned, in my opinion the image reminds me of something that Paul Cezanne or Hans Holbein might have done. EDIT: Something else just occurred to me, and I can't believe I didn't think of it sooner, but if using an actual photo of an actual human corpse could have created a legal problem for the developer than using a painting would make more sense. Most fine artworks aren't subject to copyright laws anyway, I don't think.
You are very possibly right about the pig thing, but just throwing this out there, I used to work in the medical field. In training, we had to dissect cadavers a handful of times. The cadavers although preserved, we’re still heavily decayed and torn apart since they would be dissected multiple times. To me, at first glance, it looked like one of those dissected cadavers with decayed skin and flesh all cut up and hanging off, skeleton exposed…. But really, it doesn’t show enough to really tell for sure. If you think it’s a pig carcass, I’m inclined to believe you.
I am a Surgeon, and this was my first thought when I saw that image, I even found the image on Google and still think that it's some kind of preserved carcass, not necessarily human tho.
I think it's an abstract kind of musing on a few ideas through juxtaposition: We have reverence for our dead and yet our existence is based on using the corpses of other species. In the right context, you perceive a body being disposed of and feel horror, whether pig or human the superficial appearance is similar enough to be confronting. Is it a crematorium or a garbage incinerator? Is there a difference? Is it horrifying only because you believed you were looking at the remains of a person, or is it innately a horrifying sight that we are inured to by the necessity of livestock? It doesn't seem to be making any moral judgement, just like "y'know, it's kinda funny how-" I don't even know if this was consciously intended or if I'm just reading too much into it, but I do think it's a really thought-provoking piece of media regardless.
You ever shadow at a medical examiners too? I’m asking cause u said u use to be in the medical field . That shit was the craziest 3 month I’ve ever experienced .
@@TashaSalad No, never got to see that side. I was in the Army. Was a medic and surgical tech. So yeah, I’ve seen plenty, but never the coroner/autopsy/med-ex part. I was either outside the wire, or in the operating room. Glad I wasn’t though. It was crazy enough where I was, I don’t think I could have solely been on the death side of it. That would have seriously messed me up… well even worse than I was anyway lol.
Not to be nitpicky, but cadavers used for anatomical dissection do not rot or decay as they are preserved in fixative. However you are right in that they do desiccate, and by the end of the term they are understandably very cut up and in poor shape, especially as not all students are good at cutting. (Writing this from my experience having been through medical school; I am a neurologist - but all first year medical students must take gross anatomy with cadaveric dissection). It is worthwhile noting that at least in the US (and I imagine elsewhere too) in medical education it's not permitted to take pictures or videos of the cadavers or cadaveric parts. That said, as I noted above this does look to me like it could be the dissected and preserved leg of a human cadaver.
I think the reason why The Museum Of Everything Goes feels so lonely is because the other people there never really acknowledge you. They never look at you. Plus, everyone seems to know what they're doing there and what's going on, except for you, the player.
one obscure video game that really fascinates me is "puppet motel" by artist laurie anderson. not many people know about it, but there are full attempts at playthroughs here on youtube. the game has no real motive, and was designed to be a sort of exploratory journey through the subconscious mind via the computer. very odd and intriguing.
@@1983SpringBonnie sort of, but it has even less of a coherent gameplay structure or plot. its a cd-rom game but it feels more like a collection of interactive art projects than a game.
As an RPG Maker enthusiast - that is definitely not a glitch in The Haunting 2. My guess is that the creator created an event that runs on an “auto” trigger without creating an out while spawning a picture, creating an intentional softlock.
Actually, that's Wolf RPG Editor. Yes, that kind of mechanic can happen too, it's a more flexible software. But instead of a picture, that one is a legit display of error screens (green rectangle and white text). However, people in other comment said that it's probably from Japan's custom of "direspectful to walk around Torii", so perhaps the creator made a script where doing that will trigger the error box, which is easy to modify/recreate by in-software script.
The creepy picture at the glitch in Haunting 2 looks like a distorted and shifted image from some medieval painting. The eyes looking of to a distant point, the possible headdress and colors of the clothing kind of look like a baroque painting (I'm not an art historian so don't quote me on that). Since the picture looks enlarged, as if it was in the background, shifted 90 degrees and darkened would make it very difficult to find in a Google or even visual search.
Exactly what I was thinking. I have an interest in that sort of art, and it brought to mind a number of religious paintings, specifically those featuring Mary or those in what can be described as a "religious ecstasy" upon being visited by an angel or Christ himself. I can't be sure what's on her head but the first thing that came to mind was that it looked a bit like a veil or habit like Mary herself would often be depicted in. I can't help but feel like I've seen it before at some point.
Despite how terrifying and dark Nexpo and other similar creators (MamaMax and the rest) tell these tales to be, there's always some form of comfort knowing there's people out looking for us and being our "friends" during these strange events and weird stories.
Right? I love disturbing topics like these, but can’t watch these videos alone with no commentary. It feels much better to have Nexpo as our friendly guide.
I'm genuinely impressed by the fact you held back from saying "but that's just a mystery, a game mystery" becuase you didn't want to break the suspense , but still left the connection for the viewer to make themselves.
Holy crap, this one really had me terrified lmfao. I did prepare myself by reading the comments before, but that didn’t make a difference. Blessed to have early access, great job as always! 🖤
Japanese RPG games, specially horror ones, are like, an entire thing on their own. Not many make it past Japan though. We do have some interesting eerie games on our side, you should take a look at the Dread X Collections.
Dread X is creepy, to be sure (never played it myself, and still waiting for the group I watched play the first two - Jesse Cox's Scary Game Squad - to come back and play 3 and beyond(?), but even just watching conveys the creepy), but I don't think there's many, if any, mysteries worth spotlighting, and Nexpo doesn't do Let's Play videos, pretty sure.
perhaps it's because my brain is broken, but the skeleton walking across the screen in the museum of anything goes is so funny to me especially because of the noises
The only thing that would make it funnier is if it would pull out a trumpet and start dooting spooky scary skeletons in a horrendous, horribly bad midi sample
The whole family now gathers with popcorn to watch your vids like it’s family movie night. Also it seems more than half the imagery in the Museum of Anything Goes is of various places and objects in Chicago.
When I was around five years old, I found a copy of the Museum of Anything Goes in my grandparents' basement with their old PC. I was never the same after that.
An Idea... "Second Life" has been around for nearly 20 years. I'm sure in all that time, someone; somewhere, has to have made something odd worth investigating. I always saw "Second Life" as an eerily-liminal digital purgatory.
So crazy seeing Saint in a video. I’ve been following him for years because I love the era of games that he focuses on. His aesthetics are otherworldly. I had no idea Schnell had so much story surrounding it.
I REALLY love the segment about Utahonotatari. You should do more videos about hidden stuff in these RPG maker horror games. If you need help with Japanese while researching, hmu!
I'm a sucker for gaming mysteries, and the fact that you referenced at least two of these before makes me so glad you finally covered them. Please do more!
NGL, but your laugh at 12:32 made me jump. I love how your videos make me feel like some creepy face is going to rear its head around the corner of my room but I'm still watching and I can't stop.
Great video, I just want to mention a couple of things about Haunting 2. I have spent an embarrassing number of years in the RPG Maker community working on games and I believe a few of the mysterious around that title are, quite frankly, easily solved by the limitations of RPG Maker. I think you're spot on when you say the gate glitch is an Easter egg. RPG Maker's capabilities do not easily allow for an anti-cheat function. You can also successfully replicate it 100% of the time. It is very, very easy to crash out an RPG Maker game both intentionally and unintentionally, and it looks to me like the creator took some real RPG Maker error text and combined it with their own creepy text before giving the game a hard lock. In fact, I bet if you open up Haunting 2 in whatever version of RPG Maker it was made in and look at the map where the "glitch" occurs, you're either going to find an invisible tile, or a series of tiles (given a set amount of steps activate the glitch), or a local map routine that scans the game and says "if X action occurs, do Y" that then results in the "error" text and the image. The image is also going to be hard, even impossible to search, because depending on the version of RPG Maker, it can only handle so many colors and bit depth. With older versions of the program, images could only be 256 colors, and could only have an 8-bit depth. Finagling with paint in the old days meant many frustrating save outs to bmp or png to preserve as much color information as you could. Not knowing what you're doing, or using a high information image, often results in importing a much lower quality version into the RPG Maker program, and lower quality means image searches then can't match it to the source. Given these limitations, I believe this means Haunting 2 was most likely created in either RPG Maker 2000 or RPG Maker 2003. Dunno if any of this helps. Thanks again for the video.
@@A_Stereotypical_Heretic RPGMaker is a goofy ass engine. I always laugh when I think of the Kanye Quest deal and how people thought it was tied to a real cult or that it would store your info lmao
It's crazy to think about how there may be undiscovered secrets that players walk by every day in their favorite games, some of which will never be found... Great video man
It agonizes me that I've spent 1000s of hours playing MMORPGs that have been ~entirely~ scrubbed from the internet. It wouldn't be healthy to reconnect with them at this point, but it still makes me feel empty.
It amazes me that to this day people genuinely believe in the whole anti piracy stuff. Think about it: Why would a horror game shield itself against piracy by a very specific crash that occurs in the middle of the game out of the normal path that is combined with a creepy image? You came here for creepy images anyway. If that image appeared constantly with crashes after the starting area it might have been more believable but like its now, its obvioulsy intentional.
I instantly had to look for this comment when I re-watched this and realized that person literally thought some random RPGmaker game had anti-piracy measures... That's Reddit I guess...
If i were to guess this "error" wasn't an actual error simply because if there was an ACTUAL legit error it would've popped out in your standard "window" format(for example the box that appears when you continuously spam shift key) I used to make games in RPG maker 2000 and XP and if i remember correctly this is precisely how errors worked in those so unless the game has been developed in some really obscure engine then this error was entirely coded into the game as an easteregg or something.
lol yeah, as an rpg maker hobbyist, my first thought was “that’s a message box window, so it’s programmed into the game. error messages display differently”
I definately like the idea of this becoming a series! Since most of use are or have been gamers the idea of running into eerie things in games is very relatable
Online mysteries honestly fascinate me more than real world ones, because the internet is a man-made, every mysterious or creepy thing on there HAS to come from someone. Which honestly terrifies me more
Regarding the Utano image, the facial structure of the depicted individual looks more photographic than it does pictorial. Firstly, the disfigurement on the upper eye is not typical of medical/corpse paintings (even from the 13/14c), with female faces almost exclusively painted 'untouched'. Additionally, if you reorient the image into portrait, the facial features are irregular for . While a defined supraorbital ridge (brow bone) can be found throughout Quattrocento images through Courbet, the nose shape does not fit the typical depictions of the period. Additionally, there are some confusing aspects to this image. Is the woman wearing a gag or is that hair in her across her face? What is the bandage or is it a head ornament/hachimaki? I would agree that the stylisation does parallel certain familiar pictorial elements, however - from the reclined posture (topos), the absent gaze and the slightly greened colour palette. The corpse-like resemblance furthered by the similarity of this image to amateur post-mortem photography, particularly from the late Victorian era. Though this does look like a digital image due to the tonal variation in whites/blacks, it's also important to note that a green tone can sometimes occur if 35mm images are scanned. Furthermore, the colour grading is comparable to Kuime (Over your dead body), a Japanese horror film released the following year with similar placement of facial injury, and Marebito, a 2004 flick with similar themes to the game. I would like to add that around the time of this game's release (2013), photographer Izima Kaoru produced an entire artist book of women as if post-mortem, styled in the likes of Dior and Yohji Yamamoto. So it's not unreasonable to believe that the production of this photo would have been a project by the game developers or anyone art-adjacent in the indie scene at the time. Finally, this is a stretch but, in the translated message, 'severing the arm' seems entirely random. However, this is a myth about hero Watanabe-no-Tsuna which could be relevant. Notorious demon Ibaraki-doji confronts any individuals who pass through their gate of residence, which results in its arm being severed by the hero. Days later, there is a second confrontation between the characters in which the demon presents as a woman and retrieves its arm. There's an uncanny print by 19c artisan Tsukioka Yoshitoshi depicting the second part of this event.
So if it is photographical? Are their any signs that can determine if the photo is in fact not candid? I mean from other Japanese users in the comments this seems like a reference to how in shinto, you cannot enter torii (the gates) if you are posessed or are not properly cleansed or pure of heart. In this game, the player kills her mother, and because of this, she cannot enter because she has commited a great sin and therefore cannot enter. I doubt the photo is a real dead body, as the shot is too artistical to be a medical or candid shot. Is their a way to determine this truly??/gen
Hey just a small tid bit, that “carcass” and “14/??” game is actually made with RPG Maker 2003/2000! Yes, the same engine that was used to make Yume Nikki, Ib and OFF! I can really tell by the font and also the “New Game, Load, Close Game” options on the title screen! Edit: Haunting 2 and KanyeQuest were also made in RPG Maker! I think Haunting 2 was made in RPG Maker VX Ace or something? But I know KanyeQuest is made with RPG Maker MV!
I have such a love hate with your video styles because I get scared when you actually take us through but when you do that it makes the video even better because it feels like we’re going through this with you. Nonetheless I’m obsessed and try so hard to let a few days pass after uploads because I binge your stuff so hard!
Olvin and people in on the Traveler, Schnell, etc. concepts are amazing and a total inspiration for my own art. A whole part of the internet I don't understand, nor know, yet is mindblowing to me. Great video.
RPGMaker horror/mystery/surreal games are fascinating, it's a shame there's so much that's been left untranslated. Yume Nikki is without a doubt a favorite of mine, though it's a lot less horror than other examples. Would love to see more attention brought to them in general.
Theres a channel called pikasprey that talks about the surrealist vibes yumi nikki gives off and why its one of their favorite games. The same channel also uploads some pokemon softlocks that are pretty interesting to say the least. It involves a little leg work setting most of the scenarios up but the payoff is well worth it in the end.
True! About Yume Nikki, I'd say that some of the fangames are the ones more disturbing. If Nexpo researched about this to LCDEM and the creator's (Koronba) disappeareance, as well as songs that are trending these days that's inspire by them... it would be cool
Having some experience with cadavers (through some classes I took) it’s possible that the “pig body” could have been an old cadaver being disposed of. The way the leg muscles connect and cover the bone seem far more human than they do pig. Also the fact that so much of the footage looks like they ripped it from something else and bent and twisted it to fit their needs would make me believe they just took a video of a cadaver being incinerated (which is common) instead of a desecrated pig’s corpses being incinerated which is unique enough they’d probably have to make that footage themselves. Like I’d want to say that it’s a pig body, and they just managed to find a video of that randomly so they made it into a jump scare since that would mean we didn’t just see a guy carry a dead body into an incinerator, but it seems more likely they found a video of a cadaver being incinerated and wanted to use it as a cruel prank.
the editing and pure production of your content is unlike anything i've ever seen before, its so incredible and well thought out. this is tv or movie worthy editing
I have no clue how, but I really manage to run into you in the most random places of the internet, MahDry. This isn't even the first time this happened. Oh yeah, and I also agree, these videos are awesome!
@@Randroth I hear that so often from so many people that I'm starting to think that UA-cam will automatically raise the comments of UA-camrs you're subbed to, to the top of the comments on your end I just comment on lots of what I watch, so people bump into me lots
okay i love the little break you have before anything goes, it’s very nice and serves as a nice breath of fresh air. it’s also just really well done :)
And then there was Spelunx, a game for kids not meant to be creepy and yet it has a way of messing with you without meaning to. One expects a jump scare every screen change while navigating the halls. The sounds are rudimentary due to the hardware limitations of the time, but this only makes it more eerie. It is not a fun little kids program. It is psychological horror. Nothing ever comes out to scare you, but you cannot help but feel unsettled any time you play. This is especially true of the black and white version. This moose loves it. He found a copy once in a box of old computer things a school was getting rid of. There were several good games in there, but that one stuck out to him. Mostly because he had nightmares about it later. It was great! He finds it creepier than the Museum of Anything Goes because the museum has legitimately creepy things in it. Spelunx, meanwhile, simply teases you with fear, but nothing ever happens. Yet, no matter how many times you play it, you still feel like _something_ is bound to show up and terrify you at some point. Maybe if you click a certain pixel. Maybe if you turn around three times in the hallway. Maybe if you flip the switch in a specific pattern. You just never know.
One of my friends is a butcher, so I texted him to see what he had to say about the creepy museum game image (copied his full analysis here): "I don't know how things were done in the 90s, but personally I've never seen a meat handling area of any kind that had an incinerator that looks quite like that, although brands and designs can vary. The coat the guy is wearing is also slightly different, in the 90s maybe they looked like that, but it's not quite like the coats we use for meat handling sanitation purposes and he's also not wearing any gloves or hair net, or anything else, so that's also very weird to me. The trash can also sticks out; it doesn't appear to have the labelling I'd expect for biodegradable food waste like decayed meat, doesn't have the double-bagging or plastic safety wrapping that we put on any disposal containers, and I have no idea what kind of butcher shop they'd be running with meat that desiccated or decayed laying around in any kind of storage. It would be a hazard to health to let any meat get to that level of decay, and desiccated meat isn't just thrown around and is usually dried and prepared after it's been cut off. Although I guess someone could be drying a whole animal, but that requires essentially a special oven in order to dry it all out thoroughly, and even then the innards would need to be removed and it's hard to tell from the video you linked me as it's been censored, so I can't see any detail on the actual meat. Just from what I know, I'm trying to think of what could have such a long thin limb of some kind [I think he's referring to about 31:02, the limb sticking up], and I'm not sure... It obviously still has muscle on it, and it looks more like human leg muscle? Than anything else to me. I thought at first that it might be a deer with the limb extended, but the way the muscle around the knee joint looking part looks above what I assume is the knee isn't quite right for that. No idea. It could possibly be an animal, but it's very hard to tell from that angle, on top of the censor blurring. Sorry to say I'm not actually sure if that's meat prep, or if that's some kind of animal or possibly human cadaver prep for a medical school or something. It really seems more like a basement of a medical school than a butcher's back room, though, although tiled walls are fairly common for both of these types of workspaces, so I can't say. The fact that the grout is so wide between the tiling is weird, as we try to avoid that in meat handling areas because grout is porous and can be a bacterial hazard. So for what it's worth, it seems to me as though it's up in the air. Sorry I can't be more helpful, but maybe this will help the process of elimination."
Whether a butcher or a med student (I’m inclined to think med student from the incinerator) I’m just disturbed by the unsanitary conditions. I mean, the guy isn’t wearing a surgical mask or hair net, his shirt sleeves fall down when he chucks the meat in the incinerator, the meat is too big for the tray it’s on, etc etc. And yeah, I’m annoyed by the grout too, like your butcher friend! The whole setup is shabbily thrown together and someone is gonna get a terrible disease from it.
Having dissected human cadavers in medical school, I do think it looks like it could be the dissected, preserved leg of a human cadaver. In response to the person above, this may be a nitpicky detail, but fyi, it's not medical students who are responsible for disposing of the cadavers and cadaveric parts at the end of the term; it's possible that maybe the anatomist does this. Medical students do not go near an incinerator or anything like that. They just go in the anatomy lab and dissect the cadavers, they are not responsible for disposing of them at the end of the term. Also, as students we did not wear surgical masks or hairnets in the anatomy lab (needless to say this was long before covid for me). The instructors and anatomist didn't either, but we did wear gloves. Surgical masks and hairnets/haircaps are worn during surgery so as to maintain a sterile field in the surgical area, and such a thing does not apply when handling cadavers in anatomical dissection (the cadavers are preserved with fixative, they do not decay or rot). We just wore scrubs. That said, at least in the US (and I imagine elsewhere too) it is not permitted to take videos or pictures of cadavers or parts thereof in the anatomy lab, so the only way I can imagine this being a video of, say, an anatomist disposing of cadavers from dissection is if special permission was given to do this, such as for an educational or research purpose. In reference to this line: "The trash can also sticks out; it doesn't appear to have the labelling I'd expect for biodegradable food waste like decayed meat, doesn't have the double-bagging or plastic safety wrapping that we put on any disposal containers" - the same would be true for biohazard waste containers used for disposal of cadaveric parts.
hey, onto the subject of creepy obscure japanese games, there is a game that is called kamaitachi no yoru developed by spike chunsoft back onto the SNES. it was adapted (poorly) to english back in 2013, and only now it gained an unnoficial translation of the PC remake. this game hides a reeeally creepy fourth-wall breaking easter egg, if you want to dive in. would be nice to see it being more revered on the east, if ya wanna talk about it :)
@@Sephlock in one of the many endings, a message shows up interrupting the game. it is allegedly written by a dev, and it cries for help claiming that the company that made the game (chunsoft) is terrible and made him work excessively. i think he also mentions how the game disturbed him to the point that he felt haunted and developed paranoia. after the interruption, the game goes on like nothing ever happened.
I've seen this one on other creator's channel! (forgot which one, maybe oddheader's) It's really creepy, and I wonder how it got to the final game without anyone else from chunsoft or nintendo realizing it.
Truly can’t wait until your next video! Your quality recently has been through the roof- to the point where I could watch this a second time and enjoy it just as much as the first!
When I first saw the thumbnail for this the first thing I thought of was Vinny exploring Active Worlds. It was nice to see that getting a mention. I'm 99% sure it was just someone having fun with him, but it was still a fun and creepy moment.
i think schnellonline is something that needs a deeper look into considering olvin's internet presence and also other details which aren't able to be covered
the "glitch" from Haunting 2 was mentioned a while back by GooseBoose and I've found it pretty interesting since then. given the error text, it seems to me more like an event thats supposed to trigger but doesn't perhaps because its missing a specific file? there are other RPG Maker games such as Yume Nikki that make use of random events, either by chance (Takofussen) or from a trigger (Monoko event). so maybe the torii gates are meant to be a trigger for a short event? I can at least say it wouldn't be beyond the capabilities of the platform, but the context of the "event" is still unknown even with the error text hinting at dialogue. I'm not sure how RPG Maker handles errors, though, so that theory could be way off. as for the image itself... it might be easier to source if we knew the source of the other real life images. are they the developers friends? or from a movie, maybe? if the other images used are, say, just people the developer knew in real life, then we could probably assume the "corpse" woman is as well. I'm kind of leaning towards it being from a film, though.
im glad you said this bcs i was thinking the exact same thing, lmao. but i do know that in some old indie games, they intentionally exit you from the game just to give you a good scare.
Another thing about that is the circumstances to trigger it, you need to walk *through* the gates, when apparently irl thats the exact opposite of what you're supposed to do with those, you're supposed to walk around them I forgot exactly why though
That commercial break about “what if their art is___?” Is absolutely phenomenal. Extremely simple but extremely affective and if you came up with that one, props to you
Saint has always been one of my favorite channels to lurk. Dude's a total nutter but rather entertaining. I always thought that Schnell was just a weird marketing campaign for his strange RPG maker games, but the fact it actually existed kinda blows my mind.
Thanks for the feature. That was definitely a moment.
yoooo
Holy shit it's the man himself
Vinny say something funny
Humble
booti
The glitch involving the torii gate may be a cultural reference. In Japan, a torii gate acts as a passage way through spiritual barriers, and that you must enter it and exit it by going through it, to go around or loop through it without properly exiting is seen as impolite. Based on the footage, the glitch is caused when you go through a torii gate, but do not exit it properly. I could be wrong, and I am not a programmer who can look through the code to see what triggers the glitch.
Some other commenter stole your comment, named Dark. Here's your "like", king.
void vagabond, don't worry, they will never achieve greatness.
@@necro819 their only greatness is in their head.
A programmer in the comments mentioned noticing intentional “glitches”.
Bro you literally copied darks comment smh my head
The constant struggle between wanting more nexpo content, but knowing that it takes time to make content this good. I really hope he knows how much we love his videos.
the gratitude i have for nexpo is insane so i completely agree with this!
The constant struggle between wanting to binge watch Nexpo videos bc they're so well made but knowing I'm a wuss and they're gonna keep me up at night 😫
For me it's "the constant struggle between wanting more Nexpo content, buy knowing I might crap myself at any given moment"
i hope he’s happy making them! hard working is tiring i just hope he enjoys what he’s doing
You hope? Ofc he understands it. Hes not disabled.
That definitely wasnt a glitch in the game, it was too specific. rogue/obscure Japanese horror games like to do this alot by bending the 4th wall. it wants to make you think that you are not really playing a game and mixes reality with fiction. This is to leave you guessing if you are playing a actual game made by a fan of horror or playing a game made by a actual murderer/psychopath and the game is just a diary to what he did with imagery to boot as he knows he will never be caught. Its similiar to that mario creepy pasta game. it just leaves you wondering. You will never know.
Nah, it was made by a edgy weeboo
Yeah, reminds me of Hong Kong 97 like Nexpo said but it seems very intentional.
Japanese horror preys more on the psyche and will drag things out super slow just to add suspense before dropping the shock.
@@NaviciaAbbot Ppl call any kind of horror psyche nowadays
Ok
Maybe this is a weird thing to mention but thank you so much for putting the time in to make the captions so accurate and easy to follow along. I have an audio processing disorder and need the captions to get all the information in a piece of media, but UA-cam auto-captions are, more often than not, garbage. It doesn't go unnoticed when a content creator makes their videos accessible. Great video as always
Same here. Watching something without captions is often frustrating because a lot of spoken words sound like mush to me, and after attempting to write captions for another creator, I realized just how time consuming and tedious the work is, so thank you to the caption writer.
also i am a coward who can't have the entire video frame in my screen for these videos, so i usually scroll down to where i only see the captions
I love that nexpo always adds captions. English is not my first language and while I am fluent, sometimes is more comfortable to read while you listen so you know you are not missing any details
I have that too!! Yes !!! It’s so epic !!!!
Yes! I love it when youtubers add captions to their videos, it makes them so much easier to understand and follow along the narrative
Hey nexpo, probably gonna get lost in the sea of comments, but Q was an active worlds player when I was active as well (early 2012-16) and I've spoken with alot of the players to hear that Q was very much so a Nexalist type of creator, as he was a dev. From golden years that actively worked on worlds very long before I started playing, I've spoken to him as well and can confirm he is very cryptic on purpose to new players to entice them with the "creepy" aspects of dead/dying virtual chats.
I'm not sure if the servers are still up, as i do not have access to a computer, but I'm sure the few players would be able to help in the search, or better yet, he might be active there since traveler died in 2018
That's so cool
@Nexpo ? We should pin this or somthing
Another road that ends in 2018
another older worlds player (not anyone recognizable, but my older sibling was friends with stolz who afaik was fairly well known and i'd play with their group sometimes when i got bored, i'd assume in around 2012-2013) and i can def confirm this!! older players who still hang out find the newer surge of interest from content like this amusing, so they'll act cryptic / creepy on purpose to keep the rumour mill going. i hope the search goes well, it's real cool to see people still interested in the game & it's old community!
@@pawhelia Stolz!!!!! I remember the few times angel would be on was when they were all in the hub chit-chatting, especially when Jimbly was on, people like gemini, balaam, Lavi, mitch, lora, Fujiko, Odj, Bokuto, Ruby, god I could name half the people in mugshot hall off the top of my head, just from short interactions.
Hell, I might be in there and not even know it.
Rest in power, Bowieworld
If I'm ever diagnosed with a terminal illness, I want Nexpo to be the one to deliver the news to me. He's the only person who can creep me out with content yet soothe my soul with his voice at the same time. Amazing content as always.
Fr I hope Nexpo is at my doctor’s appointment next week hahah 🥲
*Nexpo Voice* "I'm sorry, Raechel, You've been diagnosed with type 87 cancer of the brain. You only have a few days left."
"I'm afraid it's... ...terminal"
I'm afraid you have three months to live. You've been diagnosed with....
....
....
*...Ligma.*
@@Noxedwin What's...
... Ligma?
Okay, after seeing the "dead body" in this video, I did some more poking around, checked out some other pictures of it, and I have a theory to share. I read a lot of comments here from people in various medical fields comparing their personal experiences with corpses to whatever the hell was going on in this game. My immediate thoughts upon seeing the thing come from experience in a different field. A literal field. Farming, raising livestock, specifically dealing with deceased animals.
You can't really dig a grave for a cow or horse (or pig, I feel most people grossly underestimate how big pigs are) like it's your family dog or cat. Plus, this presents a risk of disease to other animals on the property. So what do you do? You ship them off to a place like this to be incinerated. I believe this explains the lack of hygiene and cleanliness others have pointed out when considering a medical or meat processing scenario. Also, the state of the, uh, "remains", could be because of a predator, scavengers, and/or simply being left in a field undiscovered or awaiting transportation. Footage of this wouldn't be problematic to have, unlike filming med school cadavers who might be identified, or a meat processing plant that could be sued for not being appropriately food safe.
My initial thought was that we are seeing part of a young cow, noticed what may have been a cloven hoof and it seemed to me definitively more cow than deer. Maybe my eyes are just picking out familiar shapes in shadows. At any rate, I am confident that these are the hinge-like leg joints of a quadruped and not the more articulate ball-and-socket joints of a human.
I swear I have never disposed of a human body.
Mhm sure..
Interesting enough input I suppose.
Valve put a genuine dead body in Half-Life 2 though, like the face for one of the corpse models is outright clipped from a scan from a medical textbook, showing a man with a burned off face. Someone just stumbled upon that textbook and flipped through it, and then realized "Hey, isn't that corpse_mdl01?" and sure enough it was a match, only whoever made it a texture copied the empty eyesocket onto the other, where there was this shrunken, deflated, and deformed remnant of his eyeball, presumably looking both too grim to keep and likely resolving away at the scaled down resolution.
Valve hasn't responded to or acknowledged this at all, and haven't gotten in trouble for it, presumably this wasn't even a known fact in the company. The asset dates back to early development and a lot of people went in an out of Valve's doors during Half-Life 2's creation, and it's speculated that one of the passing through artists provided that texture, possibly as a placeholder, but that nobody knew that it was one.
yeah i've seen a good enough amount of dead livestock (i'm a culinary student) to know that whatever that was wasn't a human. the structure of it looks more like the underside of a leg of some large animal like a cow based on the musculature we can see in the video.
Imagine making a game in younger school days, full of random inside jokes and/or creative experimentation. then years later, people are freaking out about it.
Lol
I mean the one is made with rpg maker so that's kind of obvious.
That would be so funny I’d love to have one of my projects end up like that
@@k9s622 its not sad tbh. We reached millions types of realisticness, so the uncanny valley must felt by us better than people in the past. Plus the how unmoderated and unpredictable the internet from the 90s seems amplifies the experience.
Imagine someone makes some online documentary about it decades later.
"...so then I tried to find that illusive [silly online name] to get more information about the deep and disturbing content. And I managed to make contact. At first they weren't interested in an interview, but after informing them of the widespread curiosity and following of the game, they agreed. Here is what happened:"
"So what was it that brought you to create it?"
"I was really into [random game or anime] at the time and thought I could make a game like that. Turns out I was really bad at making games"
"and what about the disturbing images?"
"dunno, I was bored and just searched up stupid photos"
"so the whole thing isn't some elaborate psychological ARG or report on a disturbing crime?"
"nah, it's just a bunch of lame jokes I had with my friends at school"
hearing him laugh is probably the most eerie thing I’ve ever heard from nexpo
WOWWW GUIZZZZ SPOOKY!!!!!!! REDDIT REDDIT REDDIT
@@anona8749 Ok?
@@anona8749 the hell are you on about?
@@RedBananas he is creepy
forreal 💀 he laughed and i jumped LOL
i'm always thrown for a loop when nexpo is telling me about spooky shit and demons and hauntings and then uses a phrase like "shit begins to hit the fan"
Move, schnell
Or "Takes them into an asscrack middle of nowhere" while talking about Local58-
And don't forget ''.. until you realize that she has brought a fucking demon back home with her"
Which honestly, sounds either hilarious or concerning completely out of context. Maybe even both
"She brought a fucking demon back home with her"
I laughed way harder than I should have at this line
especially with how it looked
15:17
kinda gives me Ao Oni vibes lol
Certified shin megami tensei moment
@@st_eezy ITS RAPING TIME PEWDIEPIE SIN WITH SEBASTIAN EDIT
Dead body: **is displayed**
Nexpo: "let's dissect this"
Medical professors
How tf does this comment get 1k likes but only 2 comments including me
@@donnieeckman32 IDK, lets dig a little deeper and find out
@@madhoward Lets dissect this
kinda
RPG Maker dev here! That second one is incredibly cool, and would be fairly simple to set up, even with minimal knowledge on how to use the program. Definitely an intentional and effective scare!
Going under the torii gates probably has a set chance of activating the "glitch". When the conditions are correct, it sets a timer to display the first image with the green text box, followed by a simple Message string showing up for the second (RPG Maker uses specific fonts/custom ones you can set, which explains why not having the keyboard region set to Japan would throw up garbage instead).
After that, it's as simple as having the screen flash 4 times and making the image pop up. Making it so you have to close the game to stop it is more than likely because it's set as an "Auto" event, which doesn't end unless you setup a way to end it or use "End Event Processing".
An easy way to verify this would be to go into the files for the game and see if you can find an image with the green text box in there!
Awesome stuff as always, Nexpo!
Yo... you smart
Thanks for explaining the technicals! most of the time I'm more interested behind how it happened than the mystery, photo, etc of video game like this
I always enjoy knowledgeable people giving their insight into stuff like this, thanks
that’s so cool! thx for the mini lesson!
Do devs do this shit to scare people?
I always feel like I can trust nexpo when watching these creepy videos but when he laughed I was like “ayoo?? 😶”
I didn’t even know it was him at first lmaoo
I got goosebumps lol
he was like: *ahahahaha*
@@memnacat6649 Same! I heard the laugh and it was really creepy. It was even creepier when I realised it was him so I came to check the comments yo see if anyone felt so lol
SAME
As a fan of Vinesauce I'm very intrigued by these sorts of games and surprised how many of them Vinny has played
first
Is Vinesauce VSauce "Michael here" full name?
@@bunnyboo2 No, Vinesauce is a streamer named Vinny and there are other members of the vinesauce community like Vargskelethor joel. Been watching them since I was 11 they are very funny
Haven't even watched the video yet but i'm just surprised to see a fellow vinesauce viewer
@@antiproductive4131 omg IT'S YOU HAHA HI!!!
Someone uploaded all the audio files for The Museum of Anything Goes and there are bits where co-creator Michael Markowski talks about himself. He is/was a school teacher in Chicago apparently and goes on a bitter and cynical talk about how the school system in the city is failing (and as many probably are aware, things haven't gotten better, worse in fact for Chicago's public education sector, and arguably the city itself, crime skyrocketing, poverty, etc.). There's a bit where he talks to various kids in elementary school and in a blunt and terse tone asks them questions about what they want to be when they grow up, how they hope to achieve that and so on. He never outright tells them "your dreams are hopeless, might as well give up and forget about it kid" but he does have a tone to his voice where barely hides his feelings of resignation toward anything good coming from the generation of kids he's teaching who want to be astronauts or whatever. I don't know, I don't remember what he said exactly, you can probably find the sound files on here and listen to the interviews yourself.
I imagine this game is some sort of outlet. I don't know about the co- developer but at the very least it would be fitting if the game was called "The Museum of Mike Markowski's Mind." It has the surface of an edutainment title befitting his role as a school teacher and is tonally all over the place. A mix of bad jokes and silly sight gags and sound effects with just weird meaningless, uh, stuff, some actual information about the Chicago area, and sad, more serious fare like a section of real "dead letters" from one of the World Wars (dead letters are letters, usually from a long time ago past when it would be relevant to the recipient or when they would even be alive, that were sent out but never made it to their destination).
There is some underlying nihilism to it all, like one of the creepy, looping tracks (the one Vinny said sounded like a Talking Heads parody) about how life is meaningless and all there is in the end is death. I don't remember the lyrics other than "You're here, then you're gone." A number of dire topics seem to be used as punchlines or setups for dark jokes. The thing with the video of the carcass after a funeral is just the most extreme example in the whole thing. A silly walking skeleton in front of that old photograph of a body in a casket is another.
Of course there's no information whatsoever to find about the game's creators. I don't know if they're even still alive. But in any case I see it as a product of an embittered public school teacher who has seen where the system had led his students, left him hopeless, and just piled on all those thoughts into an interactive edutainment CD-ROM title from the bygone days.
Seeing all the stuff in the game does make one wonder who the audience the game was intended for and it's probably nobody at all except for the people of the future right now who finds intrigue in these bizarre, old relics of the uncanny valley.
This is off subject but you are an amazing writer holy shi
It's a really interesting project honestly, I have a physical copy I won from eBay and was working on a retrospective/analysis thing but I wasn't able to find the guy either. From what I could find out, Markowski is an artist, he was a teacher at one point and there's a whole section in the game with those student interviews. He apparently also had/planned a second CD-ROM game/art thing that either didn't release or is so rare that nobody has uploaded it online. I almost thought I found the guy on Facebook and reached out but never got a reply. Huge shame because I really wanted to interview the dude and ask about everything.
How come UA-cam didn't add a "read more" button and instead just displays your entire comment in full?
What’s the name of the video?
That’s very interesting. Do you possible have a source of the interview? Sounds like a far reach but I might use it for a paper of mine lol
god that japanese rpg makes game would've been an absolute hit if translated. I can imagine people like markiplier losing their minds over it a few years ago. Sad it faded into obscurity
Kinda like that purple person game that was made in rpg game maker I completely forgot the name but mark played it
@@Cubed_Sphere ao oni?
@@Pepstep_07 yea thank you
@404 TV I love how everyone calls it the "purple monster game" when the game's name literally translates into "blue demon". It's very rudimentary in its mechanics but damn, it's one of the classics along with IB and The Witch's House. I really miss the rpg horror games era
Me too!! The Witches House remains one of my all time favourites of Markiplier's RPG maker plays
I remember back in my childhood where I used to think that Herobrine in Minecraft, Bigfoot in GTA and other video game creepypastas were real.
Good times
bigfoot in gta IS real wdym?
Yes confirmed
wait, you teling me herobrine doest exist? D:
I dunno man, my friend has a cousin who saw Herobrine once
i actually did see herobrine as a kid, was terrified to play singleplayer for months
It's fascinating how media you know you've never heard of can invoke feelings of nostalgia. There's something about those types of games, shows, books, etc that can make you feel terrified to your core, yet at the same time safe, protected and at peace.
Or maybe that's just how I feel whenever I listen to Nexpo's narration.
No, I think you’re right. Sometimes these pieces if media can put out a vibe so eerily similar to old games that they trigger that sense of nostalgia and even deja vu, without actually having anything you’ve seen before. So weird.
The museum of anything goes is my favourite piece of media in history
Thank you for bringing it into the limelight 😌
Fitting
Ello!
Makes sense
I didn’t think it was that scary, though. I know a lot is uncanny but I think it’s because the people working on the game mostly had stills and photographs. There is some video footage in the game, too. Poor Vinny tho lol
Somehow i am not surprised.
Hi Xploshi.
I am the "Q" mentioned here. My friend Dylan showed me this video and I'm so sorry to say this, but, I am useless in your search. I never knew Saint, nor did I ever play Schnell. I still have a major interest in dead MMOs and I'm semi active on FeralHeart Unleashed. I probably won't be active on YT due to personal stuff.
Dead mmos is such a cool interest
Woag
Lol sure bro
My uni's anthropology department had a project that kept a pig carcass to study the effects of decomposition, because it's very similar to the process in human bodies... so I don't blame Vinny for thinking he saw a dead person in that game😅
Pig flesh is said to be the closest to human so yes this makes sense.
IDEA: The "corpse photo" that pops up after activating that "glitch" might not be a photo at all, but a painting. I'm not the world's foremost expert on fine art, but highly detailed paintings of death and corpses were actually extremely common in the late Renaissance and well into the 19th century (and in many ways, these paintings are more unsettling than photographs.)
Rembrandt, Goya, Holbein, Caravaggio (OMG especially Caravaggio!) are well known for their eye-popping paintings of dead humans. Did you know that one of Vincent Van Gogh's most famous paintings is a still life of A REAL HUMAN SKELETON? Maybe the creator of the game used an image from a painting instead of a photo because a photo would be too much gore and not enough emotion. If so, then as far as the style of the possible painting is concerned, in my opinion the image reminds me of something that Paul Cezanne or Hans Holbein might have done.
EDIT: Something else just occurred to me, and I can't believe I didn't think of it sooner, but if using an actual photo of an actual human corpse could have created a legal problem for the developer than using a painting would make more sense. Most fine artworks aren't subject to copyright laws anyway, I don't think.
Interesting hopefully someday we’ll get an update with a proper answer 🤔
Bros the painting proffesor
Honestly, I thought of that too!
I honestly think its a real photo of a dead person from a mondo film. Weve already seen that happen with Hong Kong 97.
I think the only thing that makes it illegal is if you know beforehand that it's a dead body, don't quote me on that though.
You are very possibly right about the pig thing, but just throwing this out there, I used to work in the medical field. In training, we had to dissect cadavers a handful of times. The cadavers although preserved, we’re still heavily decayed and torn apart since they would be dissected multiple times. To me, at first glance, it looked like one of those dissected cadavers with decayed skin and flesh all cut up and hanging off, skeleton exposed…. But really, it doesn’t show enough to really tell for sure. If you think it’s a pig carcass, I’m inclined to believe you.
I am a Surgeon, and this was my first thought when I saw that image, I even found the image on Google and still think that it's some kind of preserved carcass, not necessarily human tho.
I think it's an abstract kind of musing on a few ideas through juxtaposition:
We have reverence for our dead and yet our existence is based on using the corpses of other species.
In the right context, you perceive a body being disposed of and feel horror, whether pig or human the superficial appearance is similar enough to be confronting. Is it a crematorium or a garbage incinerator? Is there a difference? Is it horrifying only because you believed you were looking at the remains of a person, or is it innately a horrifying sight that we are inured to by the necessity of livestock?
It doesn't seem to be making any moral judgement, just like "y'know, it's kinda funny how-"
I don't even know if this was consciously intended or if I'm just reading too much into it, but I do think it's a really thought-provoking piece of media regardless.
You ever shadow at a medical examiners too? I’m asking cause u said u use to be in the medical field . That shit was the craziest 3 month I’ve ever experienced .
@@TashaSalad No, never got to see that side. I was in the Army. Was a medic and surgical tech. So yeah, I’ve seen plenty, but never the coroner/autopsy/med-ex part. I was either outside the wire, or in the operating room. Glad I wasn’t though. It was crazy enough where I was, I don’t think I could have solely been on the death side of it. That would have seriously messed me up… well even worse than I was anyway lol.
Not to be nitpicky, but cadavers used for anatomical dissection do not rot or decay as they are preserved in fixative. However you are right in that they do desiccate, and by the end of the term they are understandably very cut up and in poor shape, especially as not all students are good at cutting. (Writing this from my experience having been through medical school; I am a neurologist - but all first year medical students must take gross anatomy with cadaveric dissection). It is worthwhile noting that at least in the US (and I imagine elsewhere too) in medical education it's not permitted to take pictures or videos of the cadavers or cadaveric parts. That said, as I noted above this does look to me like it could be the dissected and preserved leg of a human cadaver.
I think the reason why The Museum Of Everything Goes feels so lonely is because the other people there never really acknowledge you. They never look at you. Plus, everyone seems to know what they're doing there and what's going on, except for you, the player.
one obscure video game that really fascinates me is "puppet motel" by artist laurie anderson. not many people know about it, but there are full attempts at playthroughs here on youtube. the game has no real motive, and was designed to be a sort of exploratory journey through the subconscious mind via the computer. very odd and intriguing.
Sort of like Yumi Nikki?
@@1983SpringBonnie sort of, but it has even less of a coherent gameplay structure or plot. its a cd-rom game but it feels more like a collection of interactive art projects than a game.
@@gavinsorge6970 Ahh, I see. Sounds really interesting ^^
Laurie Anderson is great
@@modestkev love her. a visionary
*Guy disposing of a body*
Nexpo: "Alright, let's dissect this..."
first
@@GhostiesWithTheMosties to do what? Reply? Or are you telling this person that they’re first? Who are you? What’s your social security number?
lmao that was brutal
@@VagueNaming first to find you, in your home
"Let's get this out on a tray."
As an RPG Maker enthusiast - that is definitely not a glitch in The Haunting 2. My guess is that the creator created an event that runs on an “auto” trigger without creating an out while spawning a picture, creating an intentional softlock.
It's not really a softlock, they just make you wait 10,000 seconds.
@@cool_bug_facts it should, that's what the events says it does. Never tried it myself.
Actually, that's Wolf RPG Editor. Yes, that kind of mechanic can happen too, it's a more flexible software. But instead of a picture, that one is a legit display of error screens (green rectangle and white text).
However, people in other comment said that it's probably from Japan's custom of "direspectful to walk around Torii", so perhaps the creator made a script where doing that will trigger the error box, which is easy to modify/recreate by in-software script.
2:36 Schell Online
13:44 Haunting 2 - Utahonotatari
24:08 The Museum of Anything Goes
Awesome ever had dreams like schell online?
@@sammytimgaming2947 yes. especially after i watched this
thanks for making this week even better mr. nexpo 😩🥰
ur awesome tuv
I LOVE U TUV!
Papa tuv commenting on a papa nexpo vid? How unusual
Hey tuv w videos btw
tuv ur a walking W
This stuff is so unsettling.. but I can’t stop watching it lol
Same here. It's so fascinating, even if it's also really disturbing at the same time.
it's so unnerving that i can't look away
Sup, Jordan. I really like your music :))
Wasn’t expecting to run into you on a nexpo video lol
Exactly me haha. It's oddly comforting.
Nexpo: I'm a Brave boy!
*Strange Baloon Dog-Tortoise kidnaps children taking them where only God knows
Nexpo: Not a Brave enough boy for this!
NEXPO you should make a video on happy meat farms(this place is not happy), looks interesting
inside a mind has made a video on it :0
@@mercurya5165 nice I'll watch that thanks
you do it, mongol
It’s one of Alex bales projects
what do you mean?happy meat farms is a happy place where we make the most tasty fresh meat while ensuring our animals are safe and comfortable!
Nexpo is like batman, if he laughs or smiles it terrifies us viewers
real
True
“Coffee?”
More like makes us cringe
@@apehawk i love you marry me
The creepy picture at the glitch in Haunting 2 looks like a distorted and shifted image from some medieval painting. The eyes looking of to a distant point, the possible headdress and colors of the clothing kind of look like a baroque painting (I'm not an art historian so don't quote me on that). Since the picture looks enlarged, as if it was in the background, shifted 90 degrees and darkened would make it very difficult to find in a Google or even visual search.
not an art historian either, but i can see what you mean
Exactly what I was thinking. I have an interest in that sort of art, and it brought to mind a number of religious paintings, specifically those featuring Mary or those in what can be described as a "religious ecstasy" upon being visited by an angel or Christ himself. I can't be sure what's on her head but the first thing that came to mind was that it looked a bit like a veil or habit like Mary herself would often be depicted in.
I can't help but feel like I've seen it before at some point.
it looks a lot like the girl and the earing painting
@@NightShade1218 Yes I had the same feeling that it's familiar
It's actually from the movie The Devil Inside
Despite how terrifying and dark Nexpo and other similar creators (MamaMax and the rest) tell these tales to be, there's always some form of comfort knowing there's people out looking for us and being our "friends" during these strange events and weird stories.
first
@Jennifer Ibarra I was referring to Nexpo and the others, since they're the ones telling the stories and stuff in these videos. XD
What other channels. What’s mamamax about?
Right? I love disturbing topics like these, but can’t watch these videos alone with no commentary. It feels much better to have Nexpo as our friendly guide.
@@newjerseyyouth4853 MamaMax started as an obscure game/lost media channel but evolved into a "hunting predators" channel. He's a legend.
Nexpo’s laugh was the scariest thing of the video
Yep
Literally sounds like the laugh of an anime villain
It reminded me eerily of NightMinds laugh though
Seriously
Time stamp?
20:12 i was really hoping to hear nexpo reading addagsfugfyda out loud
I'm genuinely impressed by the fact you held back from saying "but that's just a mystery, a game mystery" becuase you didn't want to break the suspense , but still left the connection for the viewer to make themselves.
MatPat reference
Holy crap, this one really had me terrified lmfao. I did prepare myself by reading the comments before, but that didn’t make a difference. Blessed to have early access, great job as always! 🖤
first
Sir do you travel through time? According to your comment you do.
@@Tacoscorner I think they're a member of the channel, the paid for subscription. They all get videos a day early
@@SourPatchMoth well sir thank you. I did not know that
Japanese RPG games, specially horror ones, are like, an entire thing on their own. Not many make it past Japan though.
We do have some interesting eerie games on our side, you should take a look at the Dread X Collections.
I love the dread x collections, severely underrated
Dread X is creepy, to be sure (never played it myself, and still waiting for the group I watched play the first two - Jesse Cox's Scary Game Squad - to come back and play 3 and beyond(?), but even just watching conveys the creepy), but I don't think there's many, if any, mysteries worth spotlighting, and Nexpo doesn't do Let's Play videos, pretty sure.
Ao Oni is a good one.
yeah he should play the game where you can date the female Cthulhu lmfao
@@ochiai3 It's being made into a full game.
perhaps it's because my brain is broken, but the skeleton walking across the screen in the museum of anything goes is so funny to me especially because of the noises
The only thing that would make it funnier is if it would pull out a trumpet and start dooting spooky scary skeletons in a horrendous, horribly bad midi sample
i love you
The whole family now gathers with popcorn to watch your vids like it’s family movie night.
Also it seems more than half the imagery in the Museum of Anything Goes is of various places and objects in Chicago.
100%
Only Vinny and Joel are able to be magnetically attracted to the weirdest obscure shit
it was so unbelievably heart warming to suddenly hear Vinny's voice from this video
When I was around five years old, I found a copy of the Museum of Anything Goes in my grandparents' basement with their old PC.
I was never the same after that.
F
I'm almost too afraid to ask... what is museum of anything goes 💀
@@killerbug05 You didn't watch the video?
@@jonlo5540 I was in the middle of watching it when I seen the comment
@@killerbug05 Oh OK, sorry for the assumption
Of course it’s Vinny who finds weird shit. The only other guy who has that ability is Joel
But fantastic video as always. I really enjoyed it
Uncle Jobel's ability is to implant memories into people so they look for games that don't exist
Who is joel
@@LoveFitsAll 😐😐😐😐😐😐😐😐😐
@@LoveFitsAll swedish funny man
@@LoveFitsAll joel mama
this was actually the most terrifying video you've put out in a while lol.
Wdym all of his video are creepy
That’s not what they’re saying. They’re saying out of all the creepy videos that he has, this one stands out as being the most creepy to them.
How did you comment 3 days ago
@@ce5057 I was looking at that too... I'm very confused
@@ce5057 they support his patreon so they can see videos earlier than regular subs. :)
An Idea...
"Second Life" has been around for nearly 20 years. I'm sure in all that time, someone; somewhere, has to have made something odd worth investigating.
I always saw "Second Life" as an eerily-liminal digital purgatory.
just make sure not to tell players that it is in fact a "game". it really annoys them
@@MrLTiger If Gmod is a game, then so is Second Life as far as I'm concerned lol
There's definitely creepy shit I'm there, lots of people use it to express some pretty dark fantasies and identities, it can get real fucked up
@@MrLTiger it’ll piss off dwight
There are things you wouldn't like to see in SL .
I nearly crapped my pants when Nexpo laughed. It's kinda unusual, never heard before
Another masterpiece. Always great to see a new take on familiar topics, and some new ones as well.
first
Nexpo is easily in my top 5 creators on the platform. His consistency and attention to detail is outstanding.
So crazy seeing Saint in a video. I’ve been following him for years because I love the era of games that he focuses on. His aesthetics are otherworldly. I had no idea Schnell had so much story surrounding it.
same its so weird i was just watching some of his old vids w no idea he would b featured in a nexpo vid less than a week later :0
I REALLY love the segment about Utahonotatari. You should do more videos about hidden stuff in these RPG maker horror games. If you need help with Japanese while researching, hmu!
I'm a sucker for gaming mysteries, and the fact that you referenced at least two of these before makes me so glad you finally covered them. Please do more!
"Whatever you do...don't click on the grave."
This would automatically trigger my natural rebellious side. I can't be alone. 🤣
“Don’t tell me what to do” is what popped in my mind 🤦🏾♂️
Famous last words
hi jane
There's something so eerie about being in an online video game by yourself, like that feeling of isolation online
The fact that Q was being strange and eerie on purpose to entice people was somewhat hilarious lol
Some people enjoy being That Kind Of Guy, while others don't really realize that they are.
Vinny is the only person to stumble upon these things, and even potentially accidentally solve them.
NGL, but your laugh at 12:32 made me jump. I love how your videos make me feel like some creepy face is going to rear its head around the corner of my room but I'm still watching and I can't stop.
Great video, I just want to mention a couple of things about Haunting 2. I have spent an embarrassing number of years in the RPG Maker community working on games and I believe a few of the mysterious around that title are, quite frankly, easily solved by the limitations of RPG Maker.
I think you're spot on when you say the gate glitch is an Easter egg. RPG Maker's capabilities do not easily allow for an anti-cheat function. You can also successfully replicate it 100% of the time. It is very, very easy to crash out an RPG Maker game both intentionally and unintentionally, and it looks to me like the creator took some real RPG Maker error text and combined it with their own creepy text before giving the game a hard lock. In fact, I bet if you open up Haunting 2 in whatever version of RPG Maker it was made in and look at the map where the "glitch" occurs, you're either going to find an invisible tile, or a series of tiles (given a set amount of steps activate the glitch), or a local map routine that scans the game and says "if X action occurs, do Y" that then results in the "error" text and the image.
The image is also going to be hard, even impossible to search, because depending on the version of RPG Maker, it can only handle so many colors and bit depth. With older versions of the program, images could only be 256 colors, and could only have an 8-bit depth. Finagling with paint in the old days meant many frustrating save outs to bmp or png to preserve as much color information as you could. Not knowing what you're doing, or using a high information image, often results in importing a much lower quality version into the RPG Maker program, and lower quality means image searches then can't match it to the source. Given these limitations, I believe this means Haunting 2 was most likely created in either RPG Maker 2000 or RPG Maker 2003.
Dunno if any of this helps. Thanks again for the video.
Yeah, it's definitely the Easter egg. Also as a native Japanese speaker the error "text" is extremely... fake? or I should say it sounds like a script
@@rene1330 ya... I also felt it was fake. It read like a script.
the game was made in Wolf rpg, you can see the logo in the screenshots, is similar but is not RpgMaker
I love RPG maker...it's just so tedious. Lol. I'm too impatient for it.
@@A_Stereotypical_Heretic RPGMaker is a goofy ass engine. I always laugh when I think of the Kanye Quest deal and how people thought it was tied to a real cult or that it would store your info lmao
It's crazy to think about how there may be undiscovered secrets that players walk by every day in their favorite games, some of which will never be found... Great video man
It agonizes me that I've spent 1000s of hours playing MMORPGs that have been ~entirely~ scrubbed from the internet. It wouldn't be healthy to reconnect with them at this point, but it still makes me feel empty.
It amazes me that to this day people genuinely believe in the whole anti piracy stuff.
Think about it: Why would a horror game shield itself against piracy by a very specific crash that occurs in the middle of the game out of the normal path that is combined with a creepy image? You came here for creepy images anyway.
If that image appeared constantly with crashes after the starting area it might have been more believable but like its now, its obvioulsy intentional.
I instantly had to look for this comment when I re-watched this and realized that person literally thought some random RPGmaker game had anti-piracy measures... That's Reddit I guess...
nexpo's "i love you all, and good night" feels like a comforting hug
Please get therapy. I don't mean that in a mean way
why do they need therapy?
If i were to guess this "error" wasn't an actual error simply because if there was an ACTUAL legit error it would've popped out in your standard "window" format(for example the box that appears when you continuously spam shift key) I used to make games in RPG maker 2000 and XP and if i remember correctly this is precisely how errors worked in those so unless the game has been developed in some really obscure engine then this error was entirely coded into the game as an easteregg or something.
lol yeah, as an rpg maker hobbyist, my first thought was “that’s a message box window, so it’s programmed into the game. error messages display differently”
I definately like the idea of this becoming a series! Since most of use are or have been gamers the idea of running into eerie things in games is very relatable
It's 1 am, I'm here, I'm terrified and I'm LOVING it
Thank you Abs! Glad you're enjoying it :D
@@Nexpo if there is a way i would love to see if anyone can find that Q person
How did you comment 4 days early?
@@fungusamongus9686 I'm a time traveler ¯\_(ツ)_/¯
@@fungusamongus9686 if you support the creator with money you get access early
Never expected to hear Vinny in this video but I’m very happy about that his Sunday streams are so interesting
And we got two barnyards for the price of one!
I wish Nexpo would read the keysmashes in his creepy narration voice lmao
first
letter by letter, or saying it like it’s a word?
i actually got a little disappointed when he didn’t
@Mario yes
Online mysteries honestly fascinate me more than real world ones, because the internet is a man-made, every mysterious or creepy thing on there HAS to come from someone. Which honestly terrifies me more
Regarding the Utano image, the facial structure of the depicted individual looks more photographic than it does pictorial.
Firstly, the disfigurement on the upper eye is not typical of medical/corpse paintings (even from the 13/14c), with female faces almost exclusively painted 'untouched'. Additionally, if you reorient the image into portrait, the facial features are irregular for . While a defined supraorbital ridge (brow bone) can be found throughout Quattrocento images through Courbet, the nose shape does not fit the typical depictions of the period.
Additionally, there are some confusing aspects to this image. Is the woman wearing a gag or is that hair in her across her face? What is the bandage or is it a head ornament/hachimaki?
I would agree that the stylisation does parallel certain familiar pictorial elements, however - from the reclined posture (topos), the absent gaze and the slightly greened colour palette. The corpse-like resemblance furthered by the similarity of this image to amateur post-mortem photography, particularly from the late Victorian era.
Though this does look like a digital image due to the tonal variation in whites/blacks, it's also important to note that a green tone can sometimes occur if 35mm images are scanned. Furthermore, the colour grading is comparable to Kuime (Over your dead body), a Japanese horror film released the following year with similar placement of facial injury, and Marebito, a 2004 flick with similar themes to the game.
I would like to add that around the time of this game's release (2013), photographer Izima Kaoru produced an entire artist book of women as if post-mortem, styled in the likes of Dior and Yohji Yamamoto. So it's not unreasonable to believe that the production of this photo would have been a project by the game developers or anyone art-adjacent in the indie scene at the time.
Finally, this is a stretch but, in the translated message, 'severing the arm' seems entirely random. However, this is a myth about hero Watanabe-no-Tsuna which could be relevant. Notorious demon Ibaraki-doji confronts any individuals who pass through their gate of residence, which results in its arm being severed by the hero. Days later, there is a second confrontation between the characters in which the demon presents as a woman and retrieves its arm. There's an uncanny print by 19c artisan Tsukioka Yoshitoshi depicting the second part of this event.
Sorry m8 could you repeat that? Didnt understand it first time
@@gimubatulo well she is from greece so she might not speak english that well
So if it is photographical? Are their any signs that can determine if the photo is in fact not candid? I mean from other Japanese users in the comments this seems like a reference to how in shinto, you cannot enter torii (the gates) if you are posessed or are not properly cleansed or pure of heart. In this game, the player kills her mother, and because of this, she cannot enter because she has commited a great sin and therefore cannot enter. I doubt the photo is a real dead body, as the shot is too artistical to be a medical or candid shot. Is their a way to determine this truly??/gen
Wow. Your comment really impressed me by how deep you know about the subject.
I wish all UA-cam comments were like yours. Sometimes I deeply regret looking at the comment section, but you made me feel the opposite.
Hey just a small tid bit, that “carcass” and “14/??” game is actually made with RPG Maker 2003/2000! Yes, the same engine that was used to make Yume Nikki, Ib and OFF! I can really tell by the font and also the “New Game, Load, Close Game” options on the title screen!
Edit: Haunting 2 and KanyeQuest were also made in RPG Maker! I think Haunting 2 was made in RPG Maker VX Ace or something? But I know KanyeQuest is made with RPG Maker MV!
I have such a love hate with your video styles because I get scared when you actually take us through but when you do that it makes the video even better because it feels like we’re going through this with you. Nonetheless I’m obsessed and try so hard to let a few days pass after uploads because I binge your stuff so hard!
Man, internet and media history is just so fun and fascinating to learn about.
Olvin and people in on the Traveler, Schnell, etc. concepts are amazing and a total inspiration for my own art. A whole part of the internet I don't understand, nor know, yet is mindblowing to me. Great video.
RPGMaker horror/mystery/surreal games are fascinating, it's a shame there's so much that's been left untranslated. Yume Nikki is without a doubt a favorite of mine, though it's a lot less horror than other examples. Would love to see more attention brought to them in general.
I couldn't agree more. Some of my favorite games ever were made in that engine, and it inspired me to start learning it myself
Theres a channel called pikasprey that talks about the surrealist vibes yumi nikki gives off and why its one of their favorite games.
The same channel also uploads some pokemon softlocks that are pretty interesting to say the least. It involves a little leg work setting most of the scenarios up but the payoff is well worth it in the end.
Love me some Yume Nikki. I first watched Pewdie Pie play it 😬.
True! About Yume Nikki, I'd say that some of the fangames are the ones more disturbing. If Nexpo researched about this to LCDEM and the creator's (Koronba) disappeareance, as well as songs that are trending these days that's inspire by them... it would be cool
@@blazesalamancer8767 same
yknow me i love some OMORI and OneShot
the beauty of RPG MAKER imao
Having some experience with cadavers (through some classes I took) it’s possible that the “pig body” could have been an old cadaver being disposed of. The way the leg muscles connect and cover the bone seem far more human than they do pig. Also the fact that so much of the footage looks like they ripped it from something else and bent and twisted it to fit their needs would make me believe they just took a video of a cadaver being incinerated (which is common) instead of a desecrated pig’s corpses being incinerated which is unique enough they’d probably have to make that footage themselves.
Like I’d want to say that it’s a pig body, and they just managed to find a video of that randomly so they made it into a jump scare since that would mean we didn’t just see a guy carry a dead body into an incinerator, but it seems more likely they found a video of a cadaver being incinerated and wanted to use it as a cruel prank.
I haven’t finished the video and reading these comments has definitely confirmed to me that I should not do that
This is one of those nights where I just want to turn all the lights off and curl up in a blanky with a heaping dose of Nexpo.
12:37 When nexpo said my username while i was half paying attention, it definitely freaked me out
the editing and pure production of your content is unlike anything i've ever seen before, its so incredible and well thought out. this is tv or movie worthy editing
I loved that “the artist is always present in the work, but what if it’s disturbing?” I think that should be the new intro
I really appreciate how you incorporate found footage esque style into your videos, it makes me never lose the track
I'd love to see more of this! Any time you cover creepy obscure games it ends up being my favourite stuff
I totally agree, he seems to enjoy covering them as well which reflects in the content
I have no clue how, but I really manage to run into you in the most random places of the internet, MahDry. This isn't even the first time this happened.
Oh yeah, and I also agree, these videos are awesome!
@@Randroth I hear that so often from so many people that I'm starting to think that UA-cam will automatically raise the comments of UA-camrs you're subbed to, to the top of the comments on your end
I just comment on lots of what I watch, so people bump into me lots
@@MahDryBread That is possible! Your comment was very high in the comments section here for me, despite being posted 2 hours ago and having 2 likes.
Everytime you play a game it becomes my favourite game ❤
okay i love the little break you have before anything goes, it’s very nice and serves as a nice breath of fresh air. it’s also just really well done :)
And then there was Spelunx, a game for kids not meant to be creepy and yet it has a way of messing with you without meaning to. One expects a jump scare every screen change while navigating the halls. The sounds are rudimentary due to the hardware limitations of the time, but this only makes it more eerie. It is not a fun little kids program. It is psychological horror. Nothing ever comes out to scare you, but you cannot help but feel unsettled any time you play. This is especially true of the black and white version.
This moose loves it. He found a copy once in a box of old computer things a school was getting rid of. There were several good games in there, but that one stuck out to him. Mostly because he had nightmares about it later. It was great!
He finds it creepier than the Museum of Anything Goes because the museum has legitimately creepy things in it. Spelunx, meanwhile, simply teases you with fear, but nothing ever happens. Yet, no matter how many times you play it, you still feel like _something_ is bound to show up and terrify you at some point. Maybe if you click a certain pixel. Maybe if you turn around three times in the hallway. Maybe if you flip the switch in a specific pattern.
You just never know.
I’ll check this out 😳
I really hope this becomes a series like disturbing things on the internet. Love ya Nexpo!
One of my friends is a butcher, so I texted him to see what he had to say about the creepy museum game image (copied his full analysis here):
"I don't know how things were done in the 90s, but personally I've never seen a meat handling area of any kind that had an incinerator that looks quite like that, although brands and designs can vary. The coat the guy is wearing is also slightly different, in the 90s maybe they looked like that, but it's not quite like the coats we use for meat handling sanitation purposes and he's also not wearing any gloves or hair net, or anything else, so that's also very weird to me.
The trash can also sticks out; it doesn't appear to have the labelling I'd expect for biodegradable food waste like decayed meat, doesn't have the double-bagging or plastic safety wrapping that we put on any disposal containers, and I have no idea what kind of butcher shop they'd be running with meat that desiccated or decayed laying around in any kind of storage.
It would be a hazard to health to let any meat get to that level of decay, and desiccated meat isn't just thrown around and is usually dried and prepared after it's been cut off. Although I guess someone could be drying a whole animal, but that requires essentially a special oven in order to dry it all out thoroughly, and even then the innards would need to be removed and it's hard to tell from the video you linked me as it's been censored, so I can't see any detail on the actual meat.
Just from what I know, I'm trying to think of what could have such a long thin limb of some kind [I think he's referring to about 31:02, the limb sticking up], and I'm not sure... It obviously still has muscle on it, and it looks more like human leg muscle? Than anything else to me. I thought at first that it might be a deer with the limb extended, but the way the muscle around the knee joint looking part looks above what I assume is the knee isn't quite right for that. No idea. It could possibly be an animal, but it's very hard to tell from that angle, on top of the censor blurring.
Sorry to say I'm not actually sure if that's meat prep, or if that's some kind of animal or possibly human cadaver prep for a medical school or something. It really seems more like a basement of a medical school than a butcher's back room, though, although tiled walls are fairly common for both of these types of workspaces, so I can't say. The fact that the grout is so wide between the tiling is weird, as we try to avoid that in meat handling areas because grout is porous and can be a bacterial hazard.
So for what it's worth, it seems to me as though it's up in the air. Sorry I can't be more helpful, but maybe this will help the process of elimination."
Whether a butcher or a med student (I’m inclined to think med student from the incinerator) I’m just disturbed by the unsanitary conditions. I mean, the guy isn’t wearing a surgical mask or hair net, his shirt sleeves fall down when he chucks the meat in the incinerator, the meat is too big for the tray it’s on, etc etc. And yeah, I’m annoyed by the grout too, like your butcher friend! The whole setup is shabbily thrown together and someone is gonna get a terrible disease from it.
Having dissected human cadavers in medical school, I do think it looks like it could be the dissected, preserved leg of a human cadaver. In response to the person above, this may be a nitpicky detail, but fyi, it's not medical students who are responsible for disposing of the cadavers and cadaveric parts at the end of the term; it's possible that maybe the anatomist does this. Medical students do not go near an incinerator or anything like that. They just go in the anatomy lab and dissect the cadavers, they are not responsible for disposing of them at the end of the term. Also, as students we did not wear surgical masks or hairnets in the anatomy lab (needless to say this was long before covid for me). The instructors and anatomist didn't either, but we did wear gloves. Surgical masks and hairnets/haircaps are worn during surgery so as to maintain a sterile field in the surgical area, and such a thing does not apply when handling cadavers in anatomical dissection (the cadavers are preserved with fixative, they do not decay or rot). We just wore scrubs. That said, at least in the US (and I imagine elsewhere too) it is not permitted to take videos or pictures of cadavers or parts thereof in the anatomy lab, so the only way I can imagine this being a video of, say, an anatomist disposing of cadavers from dissection is if special permission was given to do this, such as for an educational or research purpose.
In reference to this line: "The trash can also sticks out; it doesn't appear to have the labelling I'd expect for biodegradable food waste like decayed meat, doesn't have the double-bagging or plastic safety wrapping that we put on any disposal containers" - the same would be true for biohazard waste containers used for disposal of cadaveric parts.
It looks like a scene from a low-budget horror movie about a human butcher or something like that.
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I think that's a man disposing of roadkill, that would explain the trashcan, the incinerator and the rotting meat.
The Nexpo intro is seriously one of the best on UA-cam. Puts me in the mood for some spooky shit every time.
hey, onto the subject of creepy obscure japanese games, there is a game that is called kamaitachi no yoru developed by spike chunsoft back onto the SNES. it was adapted (poorly) to english back in 2013, and only now it gained an unnoficial translation of the PC remake. this game hides a reeeally creepy fourth-wall breaking easter egg, if you want to dive in. would be nice to see it being more revered on the east, if ya wanna talk about it :)
What’s the Easter egg? Spoil me!
@@Sephlock in one of the many endings, a message shows up interrupting the game. it is allegedly written by a dev, and it cries for help claiming that the company that made the game (chunsoft) is terrible and made him work excessively. i think he also mentions how the game disturbed him to the point that he felt haunted and developed paranoia. after the interruption, the game goes on like nothing ever happened.
I've seen this one on other creator's channel! (forgot which one, maybe oddheader's)
It's really creepy, and I wonder how it got to the final game without anyone else from chunsoft or nintendo realizing it.
@@milky517 sorry for ruining the fun, but it was 100% intentional.
@@paulimbacana oh it was? Well oh damn, still creepy as hell tho
Truly can’t wait until your next video! Your quality recently has been through the roof- to the point where I could watch this a second time and enjoy it just as much as the first!
When I first saw the thumbnail for this the first thing I thought of was Vinny exploring Active Worlds. It was nice to see that getting a mention. I'm 99% sure it was just someone having fun with him, but it was still a fun and creepy moment.
i think schnellonline is something that needs a deeper look into considering olvin's internet presence and also other details which aren't able to be covered
What do you mean Olvins internet presence? Can you tell me about it?
I'm trying to research schnell
the "glitch" from Haunting 2 was mentioned a while back by GooseBoose and I've found it pretty interesting since then. given the error text, it seems to me more like an event thats supposed to trigger but doesn't perhaps because its missing a specific file? there are other RPG Maker games such as Yume Nikki that make use of random events, either by chance (Takofussen) or from a trigger (Monoko event). so maybe the torii gates are meant to be a trigger for a short event? I can at least say it wouldn't be beyond the capabilities of the platform, but the context of the "event" is still unknown even with the error text hinting at dialogue. I'm not sure how RPG Maker handles errors, though, so that theory could be way off.
as for the image itself... it might be easier to source if we knew the source of the other real life images. are they the developers friends? or from a movie, maybe? if the other images used are, say, just people the developer knew in real life, then we could probably assume the "corpse" woman is as well. I'm kind of leaning towards it being from a film, though.
im glad you said this bcs i was thinking the exact same thing, lmao. but i do know that in some old indie games, they intentionally exit you from the game just to give you a good scare.
Another thing about that is the circumstances to trigger it, you need to walk *through* the gates, when apparently irl thats the exact opposite of what you're supposed to do with those, you're supposed to walk around them
I forgot exactly why though
That commercial break about “what if their art is___?” Is absolutely phenomenal. Extremely simple but extremely affective and if you came up with that one, props to you
Hearing you mention Vinny's Active Worlds stream was pretty surreal, ngl.
Saint has always been one of my favorite channels to lurk. Dude's a total nutter but rather entertaining. I always thought that Schnell was just a weird marketing campaign for his strange RPG maker games, but the fact it actually existed kinda blows my mind.
Hearing all the talk around a maybe corpse, and weird characters and errors messages and then Nexpo mentions 'It's Reyn Time' and I burst out laughing
When was that, I didn't catch it.
@@smells109 about 22 minutes in and a few seconds aftword
I didn't even catch that because he said it as Rain and not Reyn lmao
AYOOO XENOBLADE REFRENCE
If Roy was a Wyvern he'd be so much better
I get literal chills when I hear the first sound of the intro. You never disappoint Nexpo, keep up with the amazing work