-It should be Spawn_rock_destructible_test with an 'i' instead of 'destructable' with an a... -and also you can use trees to build super tall too if you didn't know. -You can also raise ground to help out a bit.
Dude, this no nonsense, straight forward explanation of build materials and build heights is EXACTLY what we need sometimes. Love jokes and having fun, but sometimes when we're looking for info, we just need the mechanics in clear language. Thank you! Sprinkle this straight forward, mechanic type of video among your regular vids and you'll stand out as a go-to for people who want good information. Again, thank you, my man.
So, let me explain some things you're seeing. Every piece has a stability score, along with a max and min score. In general, a piece's stability score will be the highest stability score among all the pieces that touch it multiplied by a multiplier determined by the distance between the two objects, the angle between the two objects, and stability multiplier for that material. If that number is higher than the max stability score for that piece, then the piece will instead have the max score and appear blue. If the stability score is less than the min score, the piece will collapse. Wood, core wood, stone, and iron all have different min and max scores, as well as vertical and horizontal modifiers. For example, stones min score is the same as wood's max score. So even when it's a deep red, the piece will still have a score high enough to max out wood. Also, iron has both a higher max stability and higher multiplier than stone, so that's why stone benefits from iron and not vice versa. Iron is also the only material that doesn't have a penalty for building horizontally. Stone on the other hand loses 100% stability when placed horizontally to a supporting piece.
Didn't see anyone mention it in the comments, but any structure place on the side/on top of trees also counts as grounded, since trees are considered as terrain just like those rocks. Iirc pine is the tallest tree if you want to go real tall, but I've been enjoying building off oaks in my recent game. Made a fun spiral stair along the trunk up to a tree tower to start, and now I'm pushing the limit with iron for another tower that's putting the first one to shame. It can be tricky building in the leaf part cause its hard to see but its worth imo.
fun fact: if you get to a REALLY tall mountain peak, raise the ground up as high as you can, plant a pine tree, then build iron beams from the top, you can actually get above the skybox in vanilla valheim
Why not just use the mistlands trees? they can be a lot taller than pine and indestructible... Just saying. The only downside is that you can't build anywhere you want
There is also the ability to raise the ground. So you can make a central spike of raised ground in the middle of your building and go up and out from the top of that.
I did this to make a stone bridge high enough for our longboat to pass through. Raised the ground and placed workbenches on top of them, then covered the ground side/top with Stone and made a pretty cool bridge.
I found a high point, raised it as far as I could, planted a pine tree on top of it and built a black marble tower that was anchored to it all. It was glorious. Then the Mistlands Update came.
I love that you can place iron poles within corewood poles and wooden beams to increase stability. I've been building a huge longhouse based on the one in AC valhalla, and using the iron inside the wood means the majority of the build is all blue.
Great video! Just a quick two cents comment here: The way I've always considered it was iron/stone "pass through" the foundational stats of building on the ground. As you described, they too have a maximum height themselves, but once they reach red/least stable, building on them is just about the same as building on the ground. Also, your destructable rock gimmick is very similar to what I do in the plains but without cheats/mods! The Stonehenge-esque structures that look like doorways (the ones with a horizontal top) have a "fixed" point they hang in space. If you build stone floors around/integrating them and then pickaxe the vertical sides away, you can make floating castles so long as the original horizontal piece is not destroyed. I learned it from a guy I met on a random server and it's been my best kept secret since.
Been building for a while in Valheim and I've watched a lot of videos - your video was extremely information! You really explained the height differences and how you can achieve more very well. Makes me want to go back and make some changes... thanks!
Yeah no problem at all and thanks for the comment. This video I spent a lot of time researching and testing so I am glad to hear that it all came out well in how I explained it!
The spawn command has many options. Any rock/copper//silver formation is floating fundation. But the best ones imo are the statues, which can look like simple decorations in your building touching a wall. There's deer statues and rabbit statues
A better one to use instead of the rock on your forever build..is " glowingmushroom " not only does it give support, it also gives off a nice glowing light without need for fuel to keep it lit. I've built some amazing things and can even get things to float without grounded support too. Rocks that you chose in this example you have to use grounded support or else they just fall through most structures. Glowing mushrooms will stay in the position spawned. Another useful dev command is " forcedelete " which is the only way to get rid of the glowing mushrooms as well as a quick way to destroy large areas of builds quickly. Good luck and happy building!
I wish I had seen this when you first posted it. I made a covered boat dock high enough for a longship and then decided to make my living quarters in the dock area above the ship. I was looking for objects and ideas for decorating my quarters when I came across the "GlowingMushroom". So I spawned one, didn't like where it was placed, plus the size of it and then discovered I couldn't get rid of it. Oh man, was I upset. It ruined my home. I had no idea there was a "forcedelete" command. Live and learn right?
Great Video; and Great information! A Video on explaining how far out horizontally to the sides you can go with different materials at different height breakpoints would be useful as well :)
One thing to note is that the placement of the blocks matter. If you have a mod that displays the block integrity, you can see that placing a piece in the corner like you have the wood on top of the stone weakens it. So the core wood stack might get higher if it was in the center of the stone.
Thank you for the video! I still learned new infos from it and from the comments. Back in the days around the Heart of Home era you could build the same amount from iron gate and iron cage elements a wall (I don't remember the exact number anymore). But iron gate is x1,5 higher than an iron cage piece (3 m and 2m). Therefore you was able to build a wall from iron gate which was x1,5 higher. And you could hide these gates into stone walls which was a good support for it, like you said with iron poles. With this technique it was possible to build a very high "stone" tower. + If you dig the ground around a center piece as much as possible and after if you highered the center as much is possible you had a high "ground pole" which could also work as support. Now the ground leveling works a little bit different, but the main idea is still the same and possible to do. + If you have done it with the largest tree as possible to find it could be even higher... with a living tree in the inside of the tower, but it works. (Or atop of a tree you can build a house for an example wich seems to be floating above it. ;) )
Fantastic video! this inspired me to do some of my own testing and I was able to get slightly higher with iron and stone - if you place the iron beam in the stone instead of snapping the stone to the iron, you can get up to 31m with stone (using the 1m stone wall)
This is excellent, and current. Thank you very much for putting this together. Will certainly be sharing this out to those looking for help in understanding how to build their taller buildings and stabilize them far better than me trying to walk them through it. 🙂
My understanding is that each buildable has a "health" value and a "drop" value. The health has a max based on material, and will be at max when touching the ground. The drop value is how much it drops health for moving over/up one step and also varies by material. The new health value of a segment is the health of the highest health thing it's attached to, minus the drop value, *then* capping at the material's max. Stone and Iron both have higher health and drop values than wood by a large margin, but wood still tries to use the health value the stone has remaining. This is why you can build up a certain distance with stone and the wood will still be blue (max health), but one step further and it is only green (not quite max health). But if you start with wood, the max health of wood caps that health down to a small value very quickly, so you can't build stone on top of wood effectively. In other words, it's not that the wood is having its health "reset" by being on stone/iron, it's that the stone/iron have so much more build health than the wood that even what little it has remaining after you build up a bunch is still over the max build health of the wood, so the wood shows as blue (being at its own max health).
Yeah no build this time but I'm glad you still like it! Good news though... I've been installing new mods and getting prepared to stream the Shire build next week! Found the location for it and everything. Its going to be awesomeeeeee.
Just got to stone and I had big plans for a base to take me through the rest of the game. Very glad I watched this first before building myself into some serious corners. I have some redesigning to do and a lot of iron to mine before I'll be ready to take the project to completion. Much appreciated info!
😙👌 *chef's kiss* Absolutely loved this. I'm that nerd that likes to pick apart games and really figure out their limits. This helps me understand the how's and why's of my previous builds I was struggling with. Can we get a "Valheim Build Limits: Roof Edition - The Comprehensive Guide"? Please and thanks! 😁
Thanks Dean! Im glad I could help! That sounds like a wonderful video to make I will have to start doing more testing! Planning on streaming again next week btw! Shire build here we come!
With the devcommand option, the HeathRockPillar might combined with the iron might get you even further and save some iron. That rock is... gigantic! (and floats above water if you happen to spawn it while you're standing in the water 😂) And thanks for the insight in the heights!
thank you for this vid, I was attempting to build a tall lighthouse tonight and was struggling, and then boom your video popped up. Very helpful!! Thanks again!!
taking notes does never sound weird, that is very wise to do. a wise man knows the limits of the human mind also. we tend to forget. that is why we make notes.
fantastic!! never knew what the damn colors meant, lol. I tried to build a megastructure (like 15m) earlier and couldn't complete the point on my tower. now I know how to make that happen! :)
Such a wonderful video! I build off of the metal grates to get a lot higher. The metal gives the wood better stability than stone. It's how I got my tower so high.
Metal and Stone give wood the same stability my friend I'm not sure what you mean. Just as I said in the video unless you have stone maxed out at 16 meters high then it will give blue foundation level status to wood. But hey thanks for the compliment, and good to see you!
@@9byte For instance, If you build with ironwood polls vs the iron grates, The wood's red zone is a little farther. I haven't tested the iron door yet. The iron grates, both big and small are the same structurally though.
Great video. Subbed. Two things I didn't see addressed: 1. How high can stone get if it is touching iron beams imbedded in core wood? 2. How high can iron beams imbedded in core wood go if it is both all the way to the ground and extended past the peak 28 meters of stone? Also, can you do an update with black marble?
1. Core wood does not give any extra height to anything so it would be the same. 2. Stone gives increased build height to the wood pieces but not to iron so it would also be the same numbers. Yeah I'm thinking about it...haven't done any testing yet but I'd guess its about equal to stone.
Another reason to use iron is that it's immune to the obliterator but iron pole is not. If you want to build a big tower and have lightning strike it for cool effect, better use the iron grids and black marble
You neglected to include the fact that trees count as "ground", and that Pine trees grow tallest. Additionally, the model sizes and heights vary slightly, but the tree height itself continues on past the model, allowing you to use it as support a few meters above the tree's model. This lets you add about 35-45m to your build by strategically targeting areas to reinforce by growing trees underneath. That puts the limit for non-dev players at about 95m.
So a brief late summary for those of you looking for absolute maximum vertical. Build on top of the highest point of the tallest mountain you can find. Raise ground in the highest spot at your build site to maximum. Cultivate the raised ground and plant a fir tree there. Using the fir tree and raised ground as an extra height boost, proceed to use the highest method described in this video: Wood+Iron to achieve a height over sea level 100 meters or more.
I use iron gates in my castle builds purely because can hide them very easily inside stone walls, if you spend the time to grind out more iron your builds can be a lot sleeker by hiding gates in them, but this is mainly for castles and stone heavy builds.
Ty for this. Please come back for another update with the Black Marble from the new Mistlands if it has any effect on build height. Also surprised you didnt mention raising the ground.
Really comprehensive video, thanks for sharing. Just a thought; if building wider structures, then perhaps an iron gate would be cheaper, as unlike a single iron pole, the gate is equivalent to a few single iron uprights, in addition to being a horizontal support? Thoughts?
I like my main supports to be hidden by stone and now marble. in case of a raid they have just that much more protection. trolls are my only worry down low(on a high earth wall island and only a few spots their range/aoe can potentially damage if they got lucky) and drakes from above. none of the other events have spawned when ive been home.
Some thing that would be really helpful that you didn't mention is the spacing between supports. Like if I'm building a large round tower, how far you horizontally can I build out before I need another vertical support? It kinda sucks to build a large open floor plan and then you need support beams right in the middle of a room. Also what about diagonal beams... do they stack as high as straight vertical beams?
I use the a straightish swamp tree near a coastline for the blue strength, If your lucky you can start at like 30 M(tallest tree i've ever found, almost no slant, had 3 guck on it) with iron poles giving you 80 meters of build room, if you center on the tree as a pillar its even better. I like the way iron looks tho .... once i pickaxed the bottom of a mountain until I had a flat plain running all the way up and built of that, it was kinda janky tho because of how mountains work P.S update for black marble? im excited for ashland building materials as well.
Have you ever noticed some strange interactions between iron beams and Darkwood coverings? I was able to build some really strange cieling supports once where I made a right angle of iron covered by the darkwood right angle and the two seemed to reset each other almost endlessly. Possibly just a bug but it was fun!
I would really like to see this kind of tutorial but while you actually build something. Show how this works in structures with walls, floors and roofs that vary in size both vertically and horizontally. Don't get me wrong, this tutorial is great but I think it would be a lot easier to understand if shown in practice, in actual buildings.
So what I learned here is that they only half nerfed iron gates. I'm guessing you didn't play during that time, or didn't exploit gates, because otherwise I feel like you would have talked more in detail about it. But basically it used to be possible to build stone very high by clipping iron gates into it. The devs specifically said this was an exploit and they were nerfing it. But it looks like what they actually did was just make the gates have the same max build height as iron beams. So you still get higher stone with iron gates, just not as much higher, and it's cheaper to use beams. I'm glad I watched this, just for that. Tbh I stopped building tall stone after the nerf and never realized it still worked. :D
This is exactly the video I was looking for. Do you know if there's a way to scale a spawned object like the rock using the console? I know there's a mod out there that can do it but I'd prefer to avoid that if possible.
I like to use the iron bars sandwiched inbetween stone walls(double thick stone wall) I can build the wall much higher than a normal stone wall because of this.
Had an experiment where I sunk a foundation into ground I lowered. My thinking was that if I had iron beams attached at the ground level around the edge of the pit I sank I could build UP from that point the full stone + iron distance of 28 meters. Alas, Valheim's math says I only get 28m up from the sunken level of my basement :(
Imo, the build height limit is stupid, and the valheim devs should allow players to build on forever in the lategame. There's magic, just add some kind of fancy floaty block that can reset the structural integrity, similar to the destructible test thing you're using with dev commands. For a sandbox game, it really shouldn't limit player creativity so.
Another simple way to look at why iron beams don't benefit from stone, is because it would allow you to build infinitely tall if they both benefited from each other lol
-It should be Spawn_rock_destructible_test with an 'i' instead of 'destructable' with an a...
-and also you can use trees to build super tall too if you didn't know.
-You can also raise ground to help out a bit.
Also, try spawning Rock_7, I think its easier to hide it with just a bit of stone!
Dude, this no nonsense, straight forward explanation of build materials and build heights is EXACTLY what we need sometimes. Love jokes and having fun, but sometimes when we're looking for info, we just need the mechanics in clear language.
Thank you! Sprinkle this straight forward, mechanic type of video among your regular vids and you'll stand out as a go-to for people who want good information.
Again, thank you, my man.
Much appreciated my dude
So, let me explain some things you're seeing. Every piece has a stability score, along with a max and min score. In general, a piece's stability score will be the highest stability score among all the pieces that touch it multiplied by a multiplier determined by the distance between the two objects, the angle between the two objects, and stability multiplier for that material. If that number is higher than the max stability score for that piece, then the piece will instead have the max score and appear blue. If the stability score is less than the min score, the piece will collapse. Wood, core wood, stone, and iron all have different min and max scores, as well as vertical and horizontal modifiers. For example, stones min score is the same as wood's max score. So even when it's a deep red, the piece will still have a score high enough to max out wood. Also, iron has both a higher max stability and higher multiplier than stone, so that's why stone benefits from iron and not vice versa. Iron is also the only material that doesn't have a penalty for building horizontally. Stone on the other hand loses 100% stability when placed horizontally to a supporting piece.
That's incredibly helpful, thank you!
Took a few read through but I got it. Thanks fam. S
I 😂
Didn't see anyone mention it in the comments, but any structure place on the side/on top of trees also counts as grounded, since trees are considered as terrain just like those rocks. Iirc pine is the tallest tree if you want to go real tall, but I've been enjoying building off oaks in my recent game. Made a fun spiral stair along the trunk up to a tree tower to start, and now I'm pushing the limit with iron for another tower that's putting the first one to shame. It can be tricky building in the leaf part cause its hard to see but its worth imo.
Just hope a troll doesn’t chop your support down
fun fact: if you get to a REALLY tall mountain peak, raise the ground up as high as you can, plant a pine tree, then build iron beams from the top, you can actually get above the skybox in vanilla valheim
@@StIdes-wb3ir I guess not even the skybox is the limit!
Why not just use the mistlands trees? they can be a lot taller than pine and indestructible... Just saying. The only downside is that you can't build anywhere you want
@@maxisses2709 There are swamp trees that are also indestructible. Built my first tree house in one when I needed a quick outpost in the swamp
Everytime I return to Valheim every update, I forget how most things work.
As a builder, this is one of the go-to video
Still using this in 2024. Thank you :)
There is also the ability to raise the ground. So you can make a central spike of raised ground in the middle of your building and go up and out from the top of that.
I did this to make a stone bridge high enough for our longboat to pass through. Raised the ground and placed workbenches on top of them, then covered the ground side/top with Stone and made a pretty cool bridge.
I found a high point, raised it as far as I could, planted a pine tree on top of it and built a black marble tower that was anchored to it all. It was glorious.
Then the Mistlands Update came.
And combined with a tree on top
I love that you can place iron poles within corewood poles and wooden beams to increase stability. I've been building a huge longhouse based on the one in AC valhalla, and using the iron inside the wood means the majority of the build is all blue.
Great video! Just a quick two cents comment here:
The way I've always considered it was iron/stone "pass through" the foundational stats of building on the ground. As you described, they too have a maximum height themselves, but once they reach red/least stable, building on them is just about the same as building on the ground.
Also, your destructable rock gimmick is very similar to what I do in the plains but without cheats/mods! The Stonehenge-esque structures that look like doorways (the ones with a horizontal top) have a "fixed" point they hang in space. If you build stone floors around/integrating them and then pickaxe the vertical sides away, you can make floating castles so long as the original horizontal piece is not destroyed. I learned it from a guy I met on a random server and it's been my best kept secret since.
Been building for a while in Valheim and I've watched a lot of videos - your video was extremely information! You really explained the height differences and how you can achieve more very well. Makes me want to go back and make some changes... thanks!
Yeah no problem at all and thanks for the comment. This video I spent a lot of time researching and testing so I am glad to hear that it all came out well in how I explained it!
The spawn command has many options. Any rock/copper//silver formation is floating fundation. But the best ones imo are the statues, which can look like simple decorations in your building touching a wall. There's deer statues and rabbit statues
Really good video no unnecessary stuff added. Only things that are missing in my opinion are that you can build on trees and raise the ground yourself
Newer player here, I'm loving the building, requires you to truly think about your build.
Such a tremendous job explaining complex mechanics, you deserve more views for sure ! Thanks
much appreciated. np!
A better one to use instead of the rock on your forever build..is " glowingmushroom " not only does it give support, it also gives off a nice glowing light without need for fuel to keep it lit. I've built some amazing things and can even get things to float without grounded support too. Rocks that you chose in this example you have to use grounded support or else they just fall through most structures. Glowing mushrooms will stay in the position spawned. Another useful dev command is " forcedelete " which is the only way to get rid of the glowing mushrooms as well as a quick way to destroy large areas of builds quickly. Good luck and happy building!
I wish I had seen this when you first posted it. I made a covered boat dock high enough for a longship and then decided to make my living quarters in the dock area above the ship. I was looking for objects and ideas for decorating my quarters when I came across the "GlowingMushroom". So I spawned one, didn't like where it was placed, plus the size of it and then discovered I couldn't get rid of it. Oh man, was I upset. It ruined my home. I had no idea there was a "forcedelete" command. Live and learn right?
the metal inside the core wood saved my entire hall, thankyou!
👍👍
i needed this video so bad dude. it explains literally so much about building and i was looking in the wrong place. This was extremely helpful.
Great Video; and Great information! A Video on explaining how far out horizontally to the sides you can go with different materials at different height breakpoints would be useful as well :)
Not a bad idea at all, Ill see what I can do! Thanks!
@@9byte yes please this was what I was thinking too.
One thing to note is that the placement of the blocks matter. If you have a mod that displays the block integrity, you can see that placing a piece in the corner like you have the wood on top of the stone weakens it. So the core wood stack might get higher if it was in the center of the stone.
Thank you for the video! I still learned new infos from it and from the comments.
Back in the days around the Heart of Home era you could build the same amount from iron gate and iron cage elements a wall (I don't remember the exact number anymore). But iron gate is x1,5 higher than an iron cage piece (3 m and 2m). Therefore you was able to build a wall from iron gate which was x1,5 higher. And you could hide these gates into stone walls which was a good support for it, like you said with iron poles. With this technique it was possible to build a very high "stone" tower. + If you dig the ground around a center piece as much as possible and after if you highered the center as much is possible you had a high "ground pole" which could also work as support. Now the ground leveling works a little bit different, but the main idea is still the same and possible to do. + If you have done it with the largest tree as possible to find it could be even higher... with a living tree in the inside of the tower, but it works. (Or atop of a tree you can build a house for an example wich seems to be floating above it. ;) )
Fantastic video! this inspired me to do some of my own testing and I was able to get slightly higher with iron and stone - if you place the iron beam in the stone instead of snapping the stone to the iron, you can get up to 31m with stone (using the 1m stone wall)
Interesting discovery friend. Thanks for the info!
This is excellent, and current. Thank you very much for putting this together. Will certainly be sharing this out to those looking for help in understanding how to build their taller buildings and stabilize them far better than me trying to walk them through it. 🙂
My understanding is that each buildable has a "health" value and a "drop" value. The health has a max based on material, and will be at max when touching the ground. The drop value is how much it drops health for moving over/up one step and also varies by material. The new health value of a segment is the health of the highest health thing it's attached to, minus the drop value, *then* capping at the material's max. Stone and Iron both have higher health and drop values than wood by a large margin, but wood still tries to use the health value the stone has remaining. This is why you can build up a certain distance with stone and the wood will still be blue (max health), but one step further and it is only green (not quite max health). But if you start with wood, the max health of wood caps that health down to a small value very quickly, so you can't build stone on top of wood effectively.
In other words, it's not that the wood is having its health "reset" by being on stone/iron, it's that the stone/iron have so much more build health than the wood that even what little it has remaining after you build up a bunch is still over the max build health of the wood, so the wood shows as blue (being at its own max health).
i dont often think to bookmark a video until ive lost it. thanks for the idea in advance! and thank you for your hard work and the eduication
I've also lost tutorials in the past so I thought I'd try and help a fellow gamer out. lol and no problem
Taking notes weird? Nope. Almost every game I've played I have extensive notes, especially if it involves crafting. Thank you for this!
I do the same! No problem!
The friendliest gamer ever!
haha thanks shadow!
Been watching you the whole day for a new build mate. Awesome to be able to see a new video 😁Thnx ma'man🍀
Yeah no build this time but I'm glad you still like it! Good news though... I've been installing new mods and getting prepared to stream the Shire build next week! Found the location for it and everything. Its going to be awesomeeeeee.
@@9byte Oeehh, can't waittt!!
Very well explained, I rarely come across a video that actually needs 15 minutes.!
much appreciated
Just got to stone and I had big plans for a base to take me through the rest of the game. Very glad I watched this first before building myself into some serious corners. I have some redesigning to do and a lot of iron to mine before I'll be ready to take the project to completion. Much appreciated info!
no problem! Goodluck on your base build.
I wish I could say the same. I start a massive project in my first run and I found myself in a dire situation, I can't even finish the roof 😱
😙👌 *chef's kiss*
Absolutely loved this. I'm that nerd that likes to pick apart games and really figure out their limits. This helps me understand the how's and why's of my previous builds I was struggling with.
Can we get a "Valheim Build Limits: Roof Edition - The Comprehensive Guide"? Please and thanks! 😁
Thanks Dean! Im glad I could help!
That sounds like a wonderful video to make I will have to start doing more testing!
Planning on streaming again next week btw! Shire build here we come!
it's amazing how detailed this game is.And your explanation too
It is crazy detailed I agree!... and still in early access! Thanks :)
With the devcommand option, the HeathRockPillar might combined with the iron might get you even further and save some iron. That rock is... gigantic! (and floats above water if you happen to spawn it while you're standing in the water 😂)
And thanks for the insight in the heights!
finally, someone explained stone + wood combination. Thanks!
Thank you for digging through all the bad info out there and clearing up all of this stuff!
Very informative and to the point. Even the tips with dev commands is something i had no idea about. Hopwfully i can make a food ocean build now
My one base is 16 large blocks high! The place is huge..
It now has a village and a pirate style dock town.
thank you for this vid, I was attempting to build a tall lighthouse tonight and was struggling, and then boom your video popped up. Very helpful!! Thanks again!!
no problem
Thank you for this!
With certain mods you can actually resize the rock that you spawn. That would let you make it tiny and still be used as "ground".
You can also just spawn a smaller rock
I ALWAYS BUILD HIGH, HOW U THINK I GET MY IDEAS?!
taking notes does never sound weird, that is very wise to do. a wise man knows the limits of the human mind also. we tend to forget. that is why we make notes.
Dude your like the Bob Vila of valheim haha great video buddy , it gave me much needed tips
Perfect to fall asleep to! 😴
fantastic!! never knew what the damn colors meant, lol. I tried to build a megastructure (like 15m) earlier and couldn't complete the point on my tower. now I know how to make that happen! :)
Loving it. You are so helpful. Thank you for your due diligence. Show me that skyscraper
Are you a teacher? Because this is some lecture quality shit right here. Well done.
That is a very comprehensive guide, much appreciated!, 🙏
Ayee thank you! Did a lot of testing for this one!
@@9byte One can tell this was a labour intensive research. 😅
Such a wonderful video! I build off of the metal grates to get a lot higher. The metal gives the wood better stability than stone.
It's how I got my tower so high.
Metal and Stone give wood the same stability my friend I'm not sure what you mean. Just as I said in the video unless you have stone maxed out at 16 meters high then it will give blue foundation level status to wood. But hey thanks for the compliment, and good to see you!
@@9byte Try core wood poles going off a metal grate. I can get a full extra level.
Hard to explain. sorry.... LOVE YOUR CONTENT!
@@Cappanerd Oh ok I will have to try this out today then. Thanks :)
@@9byte For instance, If you build with ironwood polls vs the iron grates, The wood's red zone is a little farther. I haven't tested the iron door yet. The iron grates, both big and small are the same structurally though.
Great video. Subbed. Two things I didn't see addressed: 1. How high can stone get if it is touching iron beams imbedded in core wood? 2. How high can iron beams imbedded in core wood go if it is both all the way to the ground and extended past the peak 28 meters of stone?
Also, can you do an update with black marble?
1. Core wood does not give any extra height to anything so it would be the same.
2. Stone gives increased build height to the wood pieces but not to iron so it would also be the same numbers.
Yeah I'm thinking about it...haven't done any testing yet but I'd guess its about equal to stone.
Great video. You made it much clearer for me & up to date!
Thank you friend!
Another reason to use iron is that it's immune to the obliterator but iron pole is not. If you want to build a big tower and have lightning strike it for cool effect, better use the iron grids and black marble
Can you post a new update video for this for the new mistland structures? Not finding anything anywhere.
Excellent information. Thank you for doing the research.
No problem. Lots of research and testing in this one but worth it I think!
For anyone wondering why they can't get the wondrous rock of limitless building height to spawn: it's "indestructible" instead of "indestructable".
You neglected to include the fact that trees count as "ground", and that Pine trees grow tallest.
Additionally, the model sizes and heights vary slightly, but the tree height itself continues on past the model, allowing you to use it as support a few meters above the tree's model.
This lets you add about 35-45m to your build by strategically targeting areas to reinforce by growing trees underneath.
That puts the limit for non-dev players at about 95m.
So a brief late summary for those of you looking for absolute maximum vertical.
Build on top of the highest point of the tallest mountain you can find. Raise ground in the highest spot at your build site to maximum.
Cultivate the raised ground and plant a fir tree there. Using the fir tree and raised ground as an extra height boost, proceed to use
the highest method described in this video: Wood+Iron to achieve a height over sea level 100 meters or more.
I use iron gates in my castle builds purely because can hide them very easily inside stone walls, if you spend the time to grind out more iron your builds can be a lot sleeker by hiding gates in them, but this is mainly for castles and stone heavy builds.
This was SO helpful, thank you!
Thanks for the tutorial! Gonna check the other 5 videos, but this was great so far.
Thanks bro. Im building a big castle and this helped explain some work arounds i need
No problem
can we get an update with ashlands building materials? curious if the flametal pillars are better than iron
spawn rock_destructible_test: look what they need just to mimic a fraction of my power.
Thanks! This one has really cleaned up my creative world
Thank you so much for this! Geez... I've been trying to find something like this for a while now.
No problemo friend
@@9byte are you going to be doing any videos with the new mistlands stuff? would love to see how you combine black marble with other things.
@@zacharyryan_art yes very soon my friend
Ty for this.
Please come back for another update with the Black Marble from the new Mistlands if it has any effect on build height.
Also surprised you didnt mention raising the ground.
Really comprehensive video, thanks for sharing. Just a thought; if building wider structures, then perhaps an iron gate would be cheaper, as unlike a single iron pole, the gate is equivalent to a few single iron uprights, in addition to being a horizontal support? Thoughts?
I like my main supports to be hidden by stone and now marble. in case of a raid they have just that much more protection. trolls are my only worry down low(on a high earth wall island and only a few spots their range/aoe can potentially damage if they got lucky) and drakes from above. none of the other events have spawned when ive been home.
Some thing that would be really helpful that you didn't mention is the spacing between supports. Like if I'm building a large round tower, how far you horizontally can I build out before I need another vertical support? It kinda sucks to build a large open floor plan and then you need support beams right in the middle of a room. Also what about diagonal beams... do they stack as high as straight vertical beams?
What about using raise ground and building off of trees?
Thank you my friend, this was exceptionally helpful. ☺️
No problem friend!
I use the a straightish swamp tree near a coastline for the blue strength, If your lucky you can start at like 30 M(tallest tree i've ever found, almost no slant, had 3 guck on it) with iron poles giving you 80 meters of build room, if you center on the tree as a pillar its even better. I like the way iron looks tho .... once i pickaxed the bottom of a mountain until I had a flat plain running all the way up and built of that, it was kinda janky tho because of how mountains work
P.S update for black marble? im excited for ashland building materials as well.
Most useful valheim video I've found
🙏🙏
Hoping there's a mist & ashlands update - very clear info.
Awesome vid! We need an update with marble included!
Appreciate you for this information
No problem friend!
Great video! Appreciate the hard work, this is terrific stuff. Many thanks
Yeah no problem, glad I could help! Lots of research but worth it to get the correct information out there I think.
Great video man! Informative and to the point, plus your explanations are clear and easy to listen to.
much appreciated man!
Have you ever noticed some strange interactions between iron beams and Darkwood coverings? I was able to build some really strange cieling supports once where I made a right angle of iron covered by the darkwood right angle and the two seemed to reset each other almost endlessly. Possibly just a bug but it was fun!
5:40 if you lower you stone by one, wouldn't that allow you to add an additional core wood pillar, giving you a net height increase of 3 m?
I would really like to see this kind of tutorial but while you actually build something. Show how this works in structures with walls, floors and roofs that vary in size both vertically and horizontally.
Don't get me wrong, this tutorial is great but I think it would be a lot easier to understand if shown in practice, in actual buildings.
You can use a tree to boost your height as it counts as ground for some reason.
Do you have any video of distances of construction but to the sides? I mean, to know how far we should put a new beam or so, did I explain myself?
Superb work! Thank you so much!
no problem, thanks!
So what I learned here is that they only half nerfed iron gates. I'm guessing you didn't play during that time, or didn't exploit gates, because otherwise I feel like you would have talked more in detail about it. But basically it used to be possible to build stone very high by clipping iron gates into it. The devs specifically said this was an exploit and they were nerfing it. But it looks like what they actually did was just make the gates have the same max build height as iron beams. So you still get higher stone with iron gates, just not as much higher, and it's cheaper to use beams. I'm glad I watched this, just for that. Tbh I stopped building tall stone after the nerf and never realized it still worked. :D
testing rock is awesome) thank you!
👍👍
You earned yourself a follower sir ty for the info
np thank you for the sub!
I think that Valheim is a great viking video game it can be stressful for starter players. But now in 2023 there's a update is the Mistlands update.
This is exactly the video I was looking for. Do you know if there's a way to scale a spawned object like the rock using the console? I know there's a mod out there that can do it but I'd prefer to avoid that if possible.
I like to use the iron bars sandwiched inbetween stone walls(double thick stone wall) I can build the wall much higher than a normal stone wall because of this.
cheers! this was very informative
no problem
Made my way up to Valhalla
Imma start using benefrit.
Had an experiment where I sunk a foundation into ground I lowered. My thinking was that if I had iron beams attached at the ground level around the edge of the pit I sank I could build UP from that point the full stone + iron distance of 28 meters. Alas, Valheim's math says I only get 28m up from the sunken level of my basement :(
I am a very confused, but well-informed baked potato.
I wish you could reach Yggdrasil, if you build high enough.
Babylon DLC
Great, now I can build high high :3
Imo, the build height limit is stupid, and the valheim devs should allow players to build on forever in the lategame. There's magic, just add some kind of fancy floaty block that can reset the structural integrity, similar to the destructible test thing you're using with dev commands. For a sandbox game, it really shouldn't limit player creativity so.
Very informative thanks you very much!
Another simple way to look at why iron beams don't benefit from stone, is because it would allow you to build infinitely tall if they both benefited from each other lol
LOL TRUE!
Vanilla struggles strike again :D
You are half right iron wood and the iron walls to go to the same hight but the walls provid better color support higher up then just the beams
this is literally minecraft but viking/better and i love it