TL:DR I think basic wood structures (Not core wood) Have a maximum strength of 9 meters away from their attached base foundation, and stone has a maximum of 16 meters. The Log Poles using Core Wood seemed to cap out at 24m I'm not positive, but I believe the building is a distance limit from the nearest attached foundation piece. At 5:30 The larger floor tiles can't go out as far as the smaller ones. This is probably because the end of one more large tile extends past the distance limit from the foundation, whereas the smaller floor tiles does not. Using some graph paper, I rebuilt some of the basic wooden structures and then tested in game and came up with a maximum distance for standard wood being whatever 4.5 squares on my graph paper. Each square equals a 2x2 floor tile. (From now on I'm just going to assume the floor tiles are measured in meters) When building the 5th floor tile at 5:30, this put the build distance at 10mx2m in game, or 5 squares on my graph which would then cause the final piece to collapse. However, when doing this with 1x1 This would make the 1x1 floor tiles at 9 meters x1 meters (or 9meters x2 meters worked as well) I also tested this with your higher walled structures such as the ones on 6:15. Every stable structure I could make ended up coming out with a slope of 4.47 squares on my graph, or just under 9 meters. This leads me to believe that basic wood buildings have a maximum distance from their foundation of 9 meters. It took me awhile to figure out why your 4x2 stone wall didn't get as high as the 2x1 and 1x1 walls until I realized you built them on a stone floor, which added to the total distance from the foundation. Assuming that a stone floor is 1 meter thick, that means your 4x2 wall was at 15 meters and adding another 4x2 would have put it at 17 meters, exceeding the 16meter limit, whereas your 2x1 and 1x1s landed perfectly at 16 meters, allowing them to be built up higher. Hopefully this information is helpful. XD
*Hello. I'm from Russia. I love your video. But, I do not know English. Watching with subtitles. But sometimes you forget to turn it on when you download the video. Please do not forget. Best regards from Mother Russia. All health and happiness. P.S. Sorry for the translation. I use google translator. He translates literally. =)*
Right now a group of Grey Dwarves is watching FireSpark81 from the edge of the forest, confused by the strange structures being built and thinking "this Viking must be touched by madness." Keep up the great work with all the videos!
What amazes me about this game is that all the little systems, and i mean ALL of them, work perfectly. The GFX might not look amazing but i think it fits this game, the lighting just does it for me. ALl of this amazing game which works like a well oiled machine is only 1GB in size. why can this work so well and other games of the same idea have so many system problems, skill chains dont make sense, bugs, etc etc etc. Amazing "little" game. so well made.
Watching this as an architect makes me happy they are including such common structural elements to games like this cannot wait to play this with my buddies definitely taking on the builder role lol
The principle of stability in the game is essentially distance to ground. Each tile has a slightly different factor, but the basic principle is to have as little pieces as possible to a grounded piece. To build really high you therefore want to use core wood poles that are directly grounded.
So I don't know if I missed this or you covered it on another video, with the sphere of the building boundaries, as long as you are inside said sphere, you can build, even if what you're placing is outside the sphere, so you can stand at the border and build outside the sphere
I think the best way I've found is using the hoe to make yourself a half submerged land bridge. Place all your core wood or stone pillars then once you finish up mine your walkway away so that boats can travel again
Another amazing guide your on a roll, its going to be really interesting seeing how this building system evolved in the future especially with pvp mechanics if it ever becomes a big part of the game. Would be so cool watching your enemies tower crumble to pieces in a raid
İts number, most important thing to keep in mind is number. Every material has a maximum number of uses. İt doesnt mater if the structure is vertical or horizontal. For exemple the rugular wood used in video has a maximum of 6 uses. You either make them 3 piece of wall and 3 piece of roof, or 6 pieces of wall. In the 9:04 what support beam done is that because its in angle beam gave both horizontal and vertical direction which resulted in a longer structure.
This was SUPER helpful. I always build a beam shell before walls and roof. But I'd get red and not know why since every thing was connected. I thought the beams were re- enforcing but as you demonstrated they really arent adding stability. I had used the angle pieces in that way but really for decoration. Good to know they do add support. Level ground seems to be the most important. Getting your first level of walls the gray instead of green. Ive been using the raise ground on the hoe under the house. It seems to level out around poles so it gets really level if stuff is built around where you are doing it. That will turn a lot of floor boards and walls gray. Ive been using the 4 meter Pine core beams a lot. They dont seem sturdier. I get about the same height restriction. I think its more of just a different look than different mechanics
Interesting ... so building really high towers is going to be kind of complicated unless it's stone shell and wood floors / ceilings. I have not reached iron yet (for stone cutting) so one big challenge was the roof of my main base, which is a 9x9 (big wood floors). I had to stick a bunch of corewood pillars throughout the house to make the roof. I also usually like to make each floor 2 panels high, just like in Conan, (camera behaves better) so that's a pretty big limitation on how big I can make the base until I get stone blocks.
In my opinion you're no doubt the best youtuber for Valheim guides. The only criticism I have is maybe sleep in bed super fast so it's always day time during the vids that are about building. I have hard time seeing it on my particular phone model and that's how I watch the vids and play at same time. Otherwise great job and thanks for the hard work making vids and editing etc
2 days ago a friend and i decided to build the tallest building ever. We got far beyond the last layer of clouds below yggdrasil. We actually discovered several things on the process: First, when a woodreinforced is destroyed near another one, it updates the nearby blocks as fundation for some time, then they degrade and break. Second, by using simple geometry tricks we made a ton of supports between the poles, this actually slow down the destruction of the structure by a lot since only one pole can be destroyed at the time. Third, by slowing down the "ticks" at which the server updates the stability, you can actually build faster than its destroying. This allowed us to build for 4 hours into the air reaching literally the space, but the server was lagging a lot for the stability check. Four, a lot of the FPS drops comes from the updates on stability performed by the server, so using something like 2 stones on top of each other, then wood over it will create a lot of stability checks since wood over stone or woodreinforced is consider foundation for wood and by extension using more CPU time to perform the checks. So if you have a lot of lag in your base, try to make a simple building only using wood as a component and avoid tall buildings.
Great video. Made me think of college. This is system is based on structural engineering. The weak point is halfway between two supports (the span). Support that weak point. All strong again. I can't build stone yet to demonstrate this. Core pieces are denser and can span further. Try put up two stone pillars and span with core pieces and floor across those. Walls are levers. Shown at 2:30. Hold up a 30 cm ruler push it at the top while holding the bottom. It bends easy. Push it halfway down it resists much more. Try another thing. Push on the tip of the ruler from out of the sky and see the ruler bow a little. If it was a core piece of wood it would be stiffer and bow less. As you discuss at 8:40 in video, If you put a support out from halfway down it actually increase the force applied to the wall base rather than helping. You need to complete the loop to another wall to make it possible to effectively use supports. What I mean is get rid of the diving board structure by building the wall on the other side and build to join the two diving boards. Stone is great for supporting weight hence the floor becomes a foundation. The support linked to a wall should extend that foundation. Stones will still fall over in a pillar though. Think of the ruler again. Wood is a plastic ruler. Stone is a steel ruler. Pushes over easy but you can push a lot of weight down before it bends. Needs lateral support to show it's strength. Floors around stabilise them. What about the guide arrows when building. I think these are important if the direction is one way it seems stronger than another. I can't experiment enough yet. I think beams should point along the ends. Floors then out from the beams to max span support. So doing a little sketching we could span 14 full floor spaces between 2 stones walls with one wood support at 3 walls high. Obviously that can only build 2 stories with you use core pieces. Using supports at wall and wood column will allow more.
After some experimentation, I think the calculation of stability loss for wood is based on the distance (center to center), the height difference and a constant factor. And it must keep the highest value after evaluating each connected pieces.
So from a programming perspective, it seems like it just calculates the distance from the ground/foundation. You can build higher with wood poles, because even though they are twice as tall as a wood beam, they count as one length unit in this calculation. The game then just trims off pieces that are too far from ground/foundation.
This is system is based on structural engineering. The weak point is halfway between two supports (the span). Support that weak point. All strong again. I can't build stone yet to demonstrate this. Core pieces are denser and can span further. Try put up two stone pillars and span with core pieces and floor across those. Walls are levers. Shown at 2:30. Hold up a 30 cm ruler push it at the top while holding the bottom. It bends easy. Push it halfway down it resists much more. Try another thing. Push on the tip of the ruler from out of the sky and see the ruler bow a little. If it was a core piece of wood it would be stiffer and bow less. As you discuss at 8:40 in video, If you put a support out from halfway down it actually increase the force applied to the wall base rather than helping. You need to complete the loop to another wall to make it possible to effectively use supports. What I mean is get rid of the diving board structure by building the wall on the other side and build to join the two diving boards. Stone is great for supporting weight hence the floor becomes a foundation. The support linked to a wall should extend that foundation. Stones will still fall over in a pillar though. Think of the ruler again. Wood is a plastic ruler. Stone is a steel ruler. Pushes over easy but you can push a lot of weight down before it bends. Needs lateral support to show it's strength. Floors around stabilise them. What about the guide arrows when building. I think these are important if the direction is one way it seems stronger than another. I can't experiment enough yet.
Structural Stability Summary >It's base of the number of pieces. Less means more stable. Longer beams has more stability than shorter one. >You get more stability the closer you are to Blue. >Stone, and "Wood Iron" resets stability. It serves as Foundation. For best results on stability and space >5x5 Wood Floor with Wood Wall >6x6 Wood Floor with Stone Wall
@@denizsezerak648 8x8 Floor?? I've done so many experiments and max is 6x6 Floor. How did you go 8x8 Floor?? 5x5 Floor is already difficult. 6x6 Floor can be accomplish with either Stone Wall, or Raise Ground. The middle of 6x6 would be Red stability. Making it 7x7 Floor would make the middle collapse. So going 8x8 Floor means having a big hole in the middle.
I was able to raise the ground in a single block,made 4 corners/pillars, used them as the corners and was able to use that lifted ground to help support a ceiling on a fairly huge building. Also, I had done the same with raised ground center of building made a u shape for fire put all the way up, more foundational support higher up. double wide fire pit even.
i love the crafting and building mechanics in this game.. I cant wait until it's properly released.. Imagine an early access game in 0.2 version making such waves around gaming community
Wow, this video helped me so much! Thanks Firespark! I was getting so frustrated building in Valheim, but after I watched this, I built a really neat Viking longhouse. That thing where it goes through the colors had me stumped. I would put the piece in, it would be green, I would turn away, and it would break. I had no idea that each piece cycled through the colors.
Another great vid! Been a follower of yours for years on Conan and Atlas, thanks for digging into this new game, Im looking forward to getting my crew playing!
I have used the time blocks need to chexk their stability to stack more blocks on there, to reach the other side of rivers and the like. It is great as if you are quick enough, you can get the additional support from the other side, and have it all perfectly aligned without ugly supports.
Hey Firespark, so I've done some testing with the building mechanics of the game (primarily using wood pieces), and from what I've found the easiest way to think about it is simply down to how many pieces away you are from the foundational piece. Each piece has its own sort of 'limit'. For example walls can go 6 away from the foundational piece, whereas ladders can only go 3 away. Really depends on some trial and error and reinforcing 'hanging' pieces with more foundational pieces such as the longer 4m log beams to extend the limit further
As far as I noticed, you don’t lose ‘stability out’ the higher you get. It’s just the distance from the foundation, it counts the amount of pieces away from blue. So ‘structural’ supports in the x axis are just for style. But if you support a high piece with say a 2 meter column it helps large overhangs.
One the thing you missed in this video is covering how does the Iron Reinforced Wooden planks affect reinforcement of both wooden and more importantly Stone Walls and Stone Supported Floors overhead. I happen to look at this video since I’m currently building a massive inside room pyramid on an island at 20x20 floor squares. Stability was an important issue as well as possibility of overhead stone floors supported from center and then four perimeter stone pillars equally from center pillar. I’ve determined that I have to use Iron reinforced wooden bars as a net across the floor to support a stone suspended flooring overhead. I think you missed covering this in the video and should make a video covering this.
The structure registers weight also. hence the need for support. Edit Clarification: If a piece is not properly supported as you use it and fill your building with stuff the unsupported flooring for instance will degrade faster over time as opposed to if it were supported.
Im starting to think its not weight but a count from foundation. TBH I'm still trying to understand it but I wanted to get this video out showing what I have found out so far.
you can use those stone "slabs" as floor for the second floor, you just gotta support it with stone pillars and the horizontal core logs to give it the stability it needs.
I think there might be a mistake in your thought process. Building upwards and then outwards creates a lever. Supporting the Outward going planks will not provide more Stability but only add more weight unless! you create a countersupport at the Foundation, where most of the strain would actually be applied. I wonder if putting a 45° support Beam at the Foundation Piece would improve the stability. Will try this out at home tonight! Great Video though! From watching the Video I think the Physics of the Game mainly are based on weight. Which would also explain why you where able to build higher with the half stone bricks and why you could build further out with the smaller planks.
making floors on top of poles worked for me, i connected all my vertical poles with 2 horizontal poles. i created a 4 level building in which each level is 2 wall block high. Main key is to build the vertical poles first and later add horizontal poles ,walls and floors.
You can sink the iron beams into the beams and poles so you dont have to see them and you can just stick them where needed. If you aren't using creative mode you can conserve iron by just sinking them into problem areas
Agree. I just made a comment that he completely missed covering the Iron reinforced wooden beams for extra support and that makes a massive difference.
also the reason the stone pieces are considered foundation is because they have similar variables to 'ground', which is why you can build a campfire on them, think of them as hybrid terrain. Also have you tested ironcapped pillars yet?
Hey Man, first of all thank you for all the guides you made, definitely my go-to content creator when i need help. Idk if anyone mentioned it but check out the iron reinforced wood poles. I heard they can give foundation (blue) support to the stone structures up to certain height
So maybe it's just me but I've found the beams work pretty realistically. In the raised square you have pillars and side beams but without cross beam support in the middle the color stays the same.
Ok, I've started upgrading one of my bases from wood to stone, in the hopes of being able to make it higher and I've run into some problems: - the wood build pieces and stone pieces don't mesh together that great, because the stone pieces are about (exactly) one small wooden floor thick. - that fugdes up the building inner and outer footprint calculus. (ex, I build out of wood and I want a house with 7X7 space on the inside, easy-peasy; if I want the same thing but in stone I have to make a 8x8 stone foundation footprint and then place the stone walls "on the inside", biting 0.5 off each edge and thus reaching my 7x7). - if I don't make my footprint in such a way that I can build exclusively with 4x2 stone walls, and I have to plug in some gaps with the smaller blocks, I'll notice that they lose stability faster. Ex, after building 4 'levels' (4x the avatar height / wood wall height) the following happens: -> 4 pieces of 4x2 stacked vertically - the top piece is light yellow -> mix of 4x2 pieces + 2x1 & 1x1 pieces - the top 4x2 piece is dark yellow -> section when I've only used 'filler' of 2x1 and 1x1 - the top piece is orange The funny bit here being that you will reach this situation because doors. Unless you have 2 doors on the same side, I guess. Also, the roof may not line up properly on top of this bundle of joy, if you built it just right :))))) (aka now tear it down and build it back up proper) I'm so glad nor resources get lost on demolish! :))))
I built mine on the coastal edge and raised the ground leading up to the water, then built a wooden dock/ramp going down over/in the water and built my huge boat dock on that structure. Look up boat docks on reddit. Great pictures for reference :)
@@BENiiFIT building the docks wasnt my problem. its the small rocks and bumps under the water that do tons of damage when storms pick up. my question is, is there a good way to flatten or dig that ground out deeper? so my boats dont bottom out? we cant take a hoe out while swimming so im kinda stumped on this one. also @firespark81 i found a slightly easier way to get the scales out of not super deep water... if you park your boat near where the scales are on the bottom and jump off the boat while spamming E you can usually dive down into the water deep enough to pick up several scales per jump. took me like 10 jumps to get all 8 scales
Yeap, this works for stone pillars as they stay green longer. I learned this building a massive 20x20 completely inside spaced and open air pyramid on a private island in the middle in the sea.
Regarding the walls to roof part, i believe part-count matters so if you have more wall parts you have equally less roof parts before you reach the same part count. With the support-beam you create a "shortcut" that gives you a path through 2 parts instead of 3 parts. Intricate, but makes sense :)
you have to use the wood beams and frame your building and then once its framed you start connecting your walls and roof pieces. so take a standing one and place it where you want your first corner then use the sideways ones and snap them to the standing one at the bottom and decide how long you want your building.
@firespark thanks for the video, as a new player it helps me understand why things work etc. I would like to add some info though. The support beams (all of them), from my understanding they are meant to be attached to each other rather than on the walls. (I think it's the developers idea of trying to get it to real life) With the stone and wood mix, stone is solid/stable so support beams would register as blue. Try it out, see if doing it that way helps the stability of a building overall.
Hey bud, watching your videos, trying not to get spoiled. Thanks for the tips. If you want to, i can show you my base. I am trying to build a bridge that can avoid water damage, think i found a solution
You use the hoe. It takes a lot of stone unless you are using cheats. Equip the hoe and right mouse button. I was commenting above that when its down around structures it seems to self level in the "Squares" they occupy
I was pretty much confused because i coudlnt understand the system until this video revealed the game mechanic to me. Now i can build better without wasting wood which is good in early game or while you are constantly under attack. The other thing is, i still like wasting material just because of asthetic. But over all, i still miss something.. I cannot explain it in words ..
I'm pretty sure you get all your wood back if you dismantle the builds yourself, just not if it breaks, which is what I assume you're talking about. But still, share our knowledge & experiences so we can all learn together! I hope you're enjoying the game as much as I am!!
Use Mouse 3 (for me it is pressing the Mouse Wheel Button) to destroy builds and get the material back. You have to choose the hammer the building item first obv.
Seems like basic force times distance limitations. You foundation piece can only take so much. The higher you build the less out you can build. If you have bigger pieces they weigh more so you can't build them out as far. To keep it from being frustrating they break the piece you're place instead of at the foundation where it would really break and collapsing everything you just built. .
Hey, maybe you or someone in the comments can tell me whether it's actually worth to go for the mence when you hit ironage. Someone told me to use it for the Bonemass . Is it just better for this one boss or better than a sword in general? Because I leveled sword to 30 already and barely have any xp in clubs. ps: nice videos
TL:DR I think basic wood structures (Not core wood) Have a maximum strength of 9 meters away from their attached base foundation, and stone has a maximum of 16 meters. The Log Poles using Core Wood seemed to cap out at 24m
I'm not positive, but I believe the building is a distance limit from the nearest attached foundation piece. At 5:30 The larger floor tiles can't go out as far as the smaller ones. This is probably because the end of one more large tile extends past the distance limit from the foundation, whereas the smaller floor tiles does not. Using some graph paper, I rebuilt some of the basic wooden structures and then tested in game and came up with a maximum distance for standard wood being whatever 4.5 squares on my graph paper. Each square equals a 2x2 floor tile. (From now on I'm just going to assume the floor tiles are measured in meters) When building the 5th floor tile at 5:30, this put the build distance at 10mx2m in game, or 5 squares on my graph which would then cause the final piece to collapse. However, when doing this with 1x1 This would make the 1x1 floor tiles at 9 meters x1 meters (or 9meters x2 meters worked as well) I also tested this with your higher walled structures such as the ones on 6:15. Every stable structure I could make ended up coming out with a slope of 4.47 squares on my graph, or just under 9 meters. This leads me to believe that basic wood buildings have a maximum distance from their foundation of 9 meters.
It took me awhile to figure out why your 4x2 stone wall didn't get as high as the 2x1 and 1x1 walls until I realized you built them on a stone floor, which added to the total distance from the foundation. Assuming that a stone floor is 1 meter thick, that means your 4x2 wall was at 15 meters and adding another 4x2 would have put it at 17 meters, exceeding the 16meter limit, whereas your 2x1 and 1x1s landed perfectly at 16 meters, allowing them to be built up higher.
Hopefully this information is helpful. XD
Very interesting. TY!
I love the mathematics applied here. As an architectural designer I wasn't looking forward to working all this out the hard way. Appreciate the info!
Wow
Pretty cool info.
You are the real MVP bro
I honestly can’t wait for the massive home update they have planned as the first 2021 patch. Home building in this has been fun.
Everything I do is to get a better home or to get to the mountain biome to build whiterun 2 electric boogaloo
What have they said about it
*Hello. I'm from Russia. I love your video. But, I do not know English. Watching with subtitles. But sometimes you forget to turn it on when you download the video. Please do not forget. Best regards from Mother Russia. All health and happiness. P.S. Sorry for the translation. I use google translator. He translates literally. =)*
Right now a group of Grey Dwarves is watching FireSpark81 from the edge of the forest, confused by the strange structures being built and thinking "this Viking must be touched by madness."
Keep up the great work with all the videos!
They think I have gone mad and refuse to attack lmao
What amazes me about this game is that all the little systems, and i mean ALL of them, work perfectly. The GFX might not look amazing but i think it fits this game, the lighting just does it for me. ALl of this amazing game which works like a well oiled machine is only 1GB in size. why can this work so well and other games of the same idea have so many system problems, skill chains dont make sense, bugs, etc etc etc. Amazing "little" game. so well made.
The graphics are gorgeous. Sure its not "hyoer-realism" but its still gorgeous. Just wish my 3950x/3080 rig got mire than 120fos average
For 1 gig the gfx is amazing. I'm addicted to this game 😄
11:54 woudln't be a valdheim guide without a greydwarf interrupting it lmao
I hate them so much!!!!!!!!
If i ever find their village I'm going full Anikin Skywalker on them. but not just the men, no! The women! The children! I hate them!
They never. stop. coming. I hate them too.
That last part about the stone parts giving wood parts "foundation" level support will be really helpful, thanks!
Wonder if you stuck a 4m wood pole on top of a stack of stone pillars would the pole act as foundation?
Amazing thank you, I was scratching my head trying to figure out why my base was so unstable this helps massively!
Watching this as an architect makes me happy they are including such common structural elements to games like this cannot wait to play this with my buddies definitely taking on the builder role lol
FireSpark is CRANKING these videos out!! I’m happy this game and others are putting you out there! Keep it up homie!
Been playing Valheim for awhile and u are my go to guide for Valheim knowledge, keep it going man.
The principle of stability in the game is essentially distance to ground. Each tile has a slightly different factor, but the basic principle is to have as little pieces as possible to a grounded piece.
To build really high you therefore want to use core wood poles that are directly grounded.
So I don't know if I missed this or you covered it on another video, with the sphere of the building boundaries, as long as you are inside said sphere, you can build, even if what you're placing is outside the sphere, so you can stand at the border and build outside the sphere
Congrats on your recent success! You deserve it. I've been with you since Atlas and I've found many of your guides helpful!
Dude your valheim videos are the best out there. Keep up the good work!
i just got boot camp to “run” this on my macbook, wish me luck everyone
Couldn’t figure out why the wood floor I was building kept breaking. This answered all my questions and more thank you.
Building bridges over water is really tough
I think the best way I've found is using the hoe to make yourself a half submerged land bridge. Place all your core wood or stone pillars then once you finish up mine your walkway away so that boats can travel again
Another amazing guide your on a roll, its going to be really interesting seeing how this building system evolved in the future especially with pvp mechanics if it ever becomes a big part of the game. Would be so cool watching your enemies tower crumble to pieces in a raid
İts number, most important thing to keep in mind is number. Every material has a maximum number of uses. İt doesnt mater if the structure is vertical or horizontal. For exemple the rugular wood used in video has a maximum of 6 uses. You either make them 3 piece of wall and 3 piece of roof, or 6 pieces of wall. In the 9:04 what support beam done is that because its in angle beam gave both horizontal and vertical direction which resulted in a longer structure.
Haven’t finished watching yet but it’s already got helpful tips, thanks again for all the help and guides dude!
This was SUPER helpful. I always build a beam shell before walls and roof. But I'd get red and not know why since every thing was connected. I thought the beams were re- enforcing but as you demonstrated they really arent adding stability. I had used the angle pieces in that way but really for decoration. Good to know they do add support. Level ground seems to be the most important. Getting your first level of walls the gray instead of green. Ive been using the raise ground on the hoe under the house. It seems to level out around poles so it gets really level if stuff is built around where you are doing it. That will turn a lot of floor boards and walls gray. Ive been using the 4 meter Pine core beams a lot. They dont seem sturdier. I get about the same height restriction. I think its more of just a different look than different mechanics
Interesting ... so building really high towers is going to be kind of complicated unless it's stone shell and wood floors / ceilings.
I have not reached iron yet (for stone cutting) so one big challenge was the roof of my main base, which is a 9x9 (big wood floors). I had to stick a bunch of corewood pillars throughout the house to make the roof.
I also usually like to make each floor 2 panels high, just like in Conan, (camera behaves better) so that's a pretty big limitation on how big I can make the base until I get stone blocks.
The problem you cant really use floor as roof. It doesn't count as roof and rain goes through it. Kinda weird
In my opinion you're no doubt the best youtuber for Valheim guides. The only criticism I have is maybe sleep in bed super fast so it's always day time during the vids that are about building. I have hard time seeing it on my particular phone model and that's how I watch the vids and play at same time. Otherwise great job and thanks for the hard work making vids and editing etc
2 days ago a friend and i decided to build the tallest building ever. We got far beyond the last layer of clouds below yggdrasil.
We actually discovered several things on the process:
First, when a woodreinforced is destroyed near another one, it updates the nearby blocks as fundation for some time, then they degrade and break.
Second, by using simple geometry tricks we made a ton of supports between the poles, this actually slow down the destruction of the structure by a lot since only one pole can be destroyed at the time.
Third, by slowing down the "ticks" at which the server updates the stability, you can actually build faster than its destroying. This allowed us to build for 4 hours into the air reaching literally the space, but the server was lagging a lot for the stability check.
Four, a lot of the FPS drops comes from the updates on stability performed by the server, so using something like 2 stones on top of each other, then wood over it will create a lot of stability checks since wood over stone or woodreinforced is consider foundation for wood and by extension using more CPU time to perform the checks.
So if you have a lot of lag in your base, try to make a simple building only using wood as a component and avoid tall buildings.
Hey, just want to say thank you for putting out so much great Valheim content in the last several days! It's been so helpful!
Building in this game feels A LOT like Conan. Loved it in that game, love it here.
Great video. Made me think of college. This is system is based on structural engineering. The weak point is halfway between two supports (the span). Support that weak point. All strong again.
I can't build stone yet to demonstrate this.
Core pieces are denser and can span further. Try put up two stone pillars and span with core pieces and floor across those.
Walls are levers. Shown at 2:30. Hold up a 30 cm ruler push it at the top while holding the bottom. It bends easy. Push it halfway down it resists much more. Try another thing. Push on the tip of the ruler from out of the sky and see the ruler bow a little. If it was a core piece of wood it would be stiffer and bow less.
As you discuss at 8:40 in video, If you put a support out from halfway down it actually increase the force applied to the wall base rather than helping. You need to complete the loop to another wall to make it possible to effectively use supports. What I mean is get rid of the diving board structure by building the wall on the other side and build to join the two diving boards.
Stone is great for supporting weight hence the floor becomes a foundation. The support linked to a wall should extend that foundation.
Stones will still fall over in a pillar though. Think of the ruler again. Wood is a plastic ruler. Stone is a steel ruler. Pushes over easy but you can push a lot of weight down before it bends. Needs lateral support to show it's strength. Floors around stabilise them.
What about the guide arrows when building. I think these are important if the direction is one way it seems stronger than another. I can't experiment enough yet. I think beams should point along the ends. Floors then out from the beams to max span support.
So doing a little sketching we could span 14 full floor spaces between 2 stones walls with one wood support at 3 walls high. Obviously that can only build 2 stories with you use core pieces. Using supports at wall and wood column will allow more.
My new gaming PC arrived today. Tomorrow my monitor will arrive. I've got this downloaded and ready to play 😊
It’s super fun hope you enjoy
Thanks for this! It helped me figure out why my upper room is all red even though I put a TON of support beams underneath
thats why i came here too. spend 6 hours today building and now i have a demolition job :D
Great vid. Had everything I was looking for.
After some experimentation, I think the calculation of stability loss for wood is based on the distance (center to center), the height difference and a constant factor. And it must keep the highest value after evaluating each connected pieces.
So from a programming perspective, it seems like it just calculates the distance from the ground/foundation. You can build higher with wood poles, because even though they are twice as tall as a wood beam, they count as one length unit in this calculation. The game then just trims off pieces that are too far from ground/foundation.
This is system is based on structural engineering. The weak point is halfway between two supports (the span). Support that weak point. All strong again.
I can't build stone yet to demonstrate this.
Core pieces are denser and can span further. Try put up two stone pillars and span with core pieces and floor across those.
Walls are levers. Shown at 2:30. Hold up a 30 cm ruler push it at the top while holding the bottom. It bends easy. Push it halfway down it resists much more. Try another thing. Push on the tip of the ruler from out of the sky and see the ruler bow a little. If it was a core piece of wood it would be stiffer and bow less.
As you discuss at 8:40 in video, If you put a support out from halfway down it actually increase the force applied to the wall base rather than helping. You need to complete the loop to another wall to make it possible to effectively use supports. What I mean is get rid of the diving board structure by building the wall on the other side and build to join the two diving boards.
Stone is great for supporting weight hence the floor becomes a foundation. The support linked to a wall should extend that foundation.
Stones will still fall over in a pillar though. Think of the ruler again. Wood is a plastic ruler. Stone is a steel ruler. Pushes over easy but you can push a lot of weight down before it bends. Needs lateral support to show it's strength. Floors around stabilise them.
What about the guide arrows when building. I think these are important if the direction is one way it seems stronger than another. I can't experiment enough yet.
Can you do a guide on Stone structure , seems they follow different rule than wood .
Structural Stability Summary
>It's base of the number of pieces. Less means more stable. Longer beams has more stability than shorter one.
>You get more stability the closer you are to Blue.
>Stone, and "Wood Iron" resets stability. It serves as Foundation.
For best results on stability and space
>5x5 Wood Floor with Wood Wall
>6x6 Wood Floor with Stone Wall
Yeah but when You make a house you have 2 fondations facing each other that means you can make a 8 blocks wide house at maximum with one wall.
@@denizsezerak648 8x8 Floor??
I've done so many experiments and max is 6x6 Floor.
How did you go 8x8 Floor?? 5x5 Floor is already difficult.
6x6 Floor can be accomplish with either Stone Wall, or Raise Ground. The middle of 6x6 would be Red stability. Making it 7x7 Floor would make the middle collapse. So going 8x8 Floor means having a big hole in the middle.
I was able to raise the ground in a single block,made 4 corners/pillars, used them as the corners and was able to use that lifted ground to help support a ceiling on a fairly huge building. Also, I had done the same with raised ground center of building made a u shape for fire put all the way up, more foundational support higher up. double wide fire pit even.
i love the crafting and building mechanics in this game.. I cant wait until it's properly released.. Imagine an early access game in 0.2 version making such waves around gaming community
Wow, this video helped me so much! Thanks Firespark! I was getting so frustrated building in Valheim, but after I watched this, I built a really neat Viking longhouse. That thing where it goes through the colors had me stumped. I would put the piece in, it would be green, I would turn away, and it would break. I had no idea that each piece cycled through the colors.
Another great vid! Been a follower of yours for years on Conan and Atlas, thanks for digging into this new game, Im looking forward to getting my crew playing!
Great content bud keep it goin
Omggg right when I needed it thank you so much in building my longhouse rn
I have used the time blocks need to chexk their stability to stack more blocks on there, to reach the other side of rivers and the like. It is great as if you are quick enough, you can get the additional support from the other side, and have it all perfectly aligned without ugly supports.
Hey Firespark, so I've done some testing with the building mechanics of the game (primarily using wood pieces), and from what I've found the easiest way to think about it is simply down to how many pieces away you are from the foundational piece. Each piece has its own sort of 'limit'. For example walls can go 6 away from the foundational piece, whereas ladders can only go 3 away. Really depends on some trial and error and reinforcing 'hanging' pieces with more foundational pieces such as the longer 4m log beams to extend the limit further
Yea that is what I am seeing as well. Which is a really interesting system.
This game proved to me that you don't need so much of super textures this game already does so much it doesn't need it imo.
If you want to build as high as possible build off the pre made stone structures. You can use the top as a base
Doing the tutorial in the dark 👍
As far as I noticed, you don’t lose ‘stability out’ the higher you get.
It’s just the distance from the foundation, it counts the amount of pieces away from blue.
So ‘structural’ supports in the x axis are just for style. But if you support a high piece with say a 2 meter column it helps large overhangs.
One the thing you missed in this video is covering how does the Iron Reinforced Wooden planks affect reinforcement of both wooden and more importantly Stone Walls and Stone Supported Floors overhead. I happen to look at this video since I’m currently building a massive inside room pyramid on an island at 20x20 floor squares. Stability was an important issue as well as possibility of overhead stone floors supported from center and then four perimeter stone pillars equally from center pillar. I’ve determined that I have to use Iron reinforced wooden bars as a net across the floor to support a stone suspended flooring overhead. I think you missed covering this in the video and should make a video covering this.
The structure registers weight also. hence the need for support. Edit Clarification: If a piece is not properly supported as you use it and fill your building with stuff the unsupported flooring for instance will degrade faster over time as opposed to if it were supported.
Im starting to think its not weight but a count from foundation. TBH I'm still trying to understand it but I wanted to get this video out showing what I have found out so far.
@@Firespark81 your videos are interesting and I thank you for your efforts. I just thought id share my thoughts. :)
It is object then distance, use the long poles to extend the distance
Building in this game has a lot of depth.
This was great information so thank you for putting this video together.
We thank you as well , for all the good work
I love building mechanics in this game its close to reality. It challenges me to build strategically especially when building a really big structure.
Came back to this after starting my giant house build! Thanks!
Works for me, good explanations, great video.
Thank you for having us! ❤
you can use those stone "slabs" as floor for the second floor, you just gotta support it with stone pillars and the horizontal core logs to give it the stability it needs.
I loves these videos they have helped me so much
What about iron-supported wood beams?
I tried them out in cheat mode, they can stack at like 2.5 times the height of core wood pillars.
keep up the good work :)
I think there might be a mistake in your thought process. Building upwards and then outwards creates a lever. Supporting the Outward going planks will not provide more Stability but only add more weight unless! you create a countersupport at the Foundation, where most of the strain would actually be applied. I wonder if putting a 45° support Beam at the Foundation Piece would improve the stability. Will try this out at home tonight! Great Video though! From watching the Video I think the Physics of the Game mainly are based on weight. Which would also explain why you where able to build higher with the half stone bricks and why you could build further out with the smaller planks.
making floors on top of poles worked for me, i connected all my vertical poles with 2 horizontal poles. i created a 4 level building in which each level is 2 wall block high. Main key is to build the vertical poles first and later add horizontal poles ,walls and floors.
You can sink the iron beams into the beams and poles so you dont have to see them and you can just stick them where needed. If you aren't using creative mode you can conserve iron by just sinking them into problem areas
Agree. I just made a comment that he completely missed covering the Iron reinforced wooden beams for extra support and that makes a massive difference.
Great content man. So glad this game led me to your chanel.
Glad you enjoy it!
btw. I guess that all pieces has a weight value which would explain that a stone pillar has a better stability as a wooden one
also the reason the stone pieces are considered foundation is because they have similar variables to 'ground', which is why you can build a campfire on them, think of them as hybrid terrain. Also have you tested ironcapped pillars yet?
so what i learned from this vid is i'm not dumb and what i was doing already is pretty amazing. guess i just gotta chill with a huge red building lol.
I'm the same way man! I'm like "oh, so what I made is a miracle then, lmao"
Thank you for the video!
Came for Valheim, stayed for the A.I. breaks and helpful tips. 👍
Hey Man, first of all thank you for all the guides you made, definitely my go-to content creator when i need help. Idk if anyone mentioned it but check out the iron reinforced wood poles. I heard they can give foundation (blue) support to the stone structures up to certain height
Can you make a tutorial for dealing with troll caves?
run in shoot troll x times, run out wait y seconds
rinse repeat
@@Gitaikou haha yup!
Very informational. Thank You!
So maybe it's just me but I've found the beams work pretty realistically. In the raised square you have pillars and side beams but without cross beam support in the middle the color stays the same.
Fantastic video thanks
Mannn thank you, I spent 2 hours last night trying to build something nice just for Everything to break. I was using the wrong beams !!!
This is so useful! Thank you!
Can you make a guide on armor? When and what to wear?
Loving these valheim videos man!
Once I have it all and fully understand it yes.
awesome video. helped me get a better grasp of why my building was imploding lol
Ok, I've started upgrading one of my bases from wood to stone, in the hopes of being able to make it higher and I've run into some problems:
- the wood build pieces and stone pieces don't mesh together that great, because the stone pieces are about (exactly) one small wooden floor thick.
- that fugdes up the building inner and outer footprint calculus. (ex, I build out of wood and I want a house with 7X7 space on the inside, easy-peasy; if I want the same thing but in stone I have to make a 8x8 stone foundation footprint and then place the stone walls "on the inside", biting 0.5 off each edge and thus reaching my 7x7).
- if I don't make my footprint in such a way that I can build exclusively with 4x2 stone walls, and I have to plug in some gaps with the smaller blocks, I'll notice that they lose stability faster. Ex, after building 4 'levels' (4x the avatar height / wood wall height) the following happens:
-> 4 pieces of 4x2 stacked vertically - the top piece is light yellow
-> mix of 4x2 pieces + 2x1 & 1x1 pieces - the top 4x2 piece is dark yellow
-> section when I've only used 'filler' of 2x1 and 1x1 - the top piece is orange
The funny bit here being that you will reach this situation because doors. Unless you have 2 doors on the same side, I guess.
Also, the roof may not line up properly on top of this bundle of joy, if you built it just right :))))) (aka now tear it down and build it back up proper) I'm so glad nor resources get lost on demolish! :))))
can u make a video on best way to dig out a port for the ships, thanks. im pretty far along in the game and this is still the one thing bugging me
I built mine on the coastal edge and raised the ground leading up to the water, then built a wooden dock/ramp going down over/in the water and built my huge boat dock on that structure. Look up boat docks on reddit. Great pictures for reference :)
@@BENiiFIT building the docks wasnt my problem. its the small rocks and bumps under the water that do tons of damage when storms pick up. my question is, is there a good way to flatten or dig that ground out deeper? so my boats dont bottom out? we cant take a hoe out while swimming so im kinda stumped on this one.
also @firespark81 i found a slightly easier way to get the scales out of not super deep water... if you park your boat near where the scales are on the bottom and jump off the boat while spamming E you can usually dive down into the water deep enough to pick up several scales per jump. took me like 10 jumps to get all 8 scales
@@TheIslandFarmer321 oh I get you and I honestly don’t know. Good tip with the scales tho, what can you make for getting those?
Nice videos. Thanks. Hi from Brazil!!
Great experimenting! Thank you!
well explained with a lot of information!
I had roof thatch collapsing until I used beams, they're clearly providing *some* stability
have you tried a counter weight on the opposite side of the support beams?
You can build higher with stone if you reinforce with wood and even iron beams
Yeap, this works for stone pillars as they stay green longer. I learned this building a massive 20x20 completely inside spaced and open air pyramid on a private island in the middle in the sea.
Regarding the walls to roof part, i believe part-count matters so if you have more wall parts you have equally less roof parts before you reach the same part count. With the support-beam you create a "shortcut" that gives you a path through 2 parts instead of 3 parts. Intricate, but makes sense :)
no.
@@_AriseChicken very constructive 👌
nice. now i can try to convince my friends that i did hours of testing.
Great video, might have used devcommands / tod 0.5 so time would always be noon.
you have to use the wood beams and frame your building and then once its framed you start connecting your walls and roof pieces. so take a standing one and place it where you want your first corner then use the sideways ones and snap them to the standing one at the bottom and decide how long you want your building.
@firespark thanks for the video, as a new player it helps me understand why things work etc.
I would like to add some info though.
The support beams (all of them), from my understanding they are meant to be attached to each other rather than on the walls. (I think it's the developers idea of trying to get it to real life)
With the stone and wood mix, stone is solid/stable so support beams would register as blue.
Try it out, see if doing it that way helps the stability of a building overall.
You just got a follower thank u for the vid😂
Hey bud, watching your videos, trying not to get spoiled. Thanks for the tips. If you want to, i can show you my base. I am trying to build a bridge that can avoid water damage, think i found a solution
thank u , u helped me a lot
how high can you raise the ground? does it remain stable?
can you dig a tunnel through a mountain?
A previous video I just saw claims that you cannot dig tunnels.
You use the hoe. It takes a lot of stone unless you are using cheats. Equip the hoe and right mouse button. I was commenting above that when its down around structures it seems to self level in the "Squares" they occupy
I can tell at start of your video is incorrect with the wall height, u build it work bench on the highet level and it raises it
I was pretty much confused because i coudlnt understand the system until this video revealed the game mechanic to me. Now i can build better without wasting wood which is good in early game or while you are constantly under attack.
The other thing is, i still like wasting material just because of asthetic.
But over all, i still miss something.. I cannot explain it in words ..
I'm pretty sure you get all your wood back if you dismantle the builds yourself, just not if it breaks, which is what I assume you're talking about. But still, share our knowledge & experiences so we can all learn together! I hope you're enjoying the game as much as I am!!
Use Mouse 3 (for me it is pressing the Mouse Wheel Button) to destroy builds and get the material back. You have to choose the hammer the building item first obv.
Seems like basic force times distance limitations. You foundation piece can only take so much. The higher you build the less out you can build. If you have bigger pieces they weigh more so you can't build them out as far. To keep it from being frustrating they break the piece you're place instead of at the foundation where it would really break and collapsing everything you just built. .
I second this!
Hey, maybe you or someone in the comments can tell me whether it's actually worth to go for the mence when you hit ironage. Someone told me to use it for the Bonemass .
Is it just better for this one boss or better than a sword in general? Because I leveled sword to 30 already and barely have any xp in clubs.
ps: nice videos