I decided to make the first half free on UA-cam so you guys could at least learn the basics, but if you want to REALLY learn how these materials work, you can grab the rest of the tutorial here at a reduced price: courses.stylizedstation.com/p/3dcoloringbook
Hey @Stylized Station, thank you for great tutorial, I am having a problem. Exported textures look different than what it shows in the substance. Any idea why? Please let me know. Thank you!
@@warkarma Hello, this might be a little too late but did u export this as a pbr material? If its for unity you should export this way. If not you should check on what kind of textures you´ll need
to creat the "moss mask" just use another fill black mask and another generator "world space normals" light generator could also work if u turn ur light the right way. or a mix of the position generator with world normals
Love this! I added a bit of height to one of the brush strokes layers and the edge detect layer and it makes it look even more like paint strokes (closer to oils than the gouache of Studio Ghibli, but I'm going for kinda of a hand painted Little Nightmares feel and the chunky paint looks GREAT!) Thanks for a great tutorial!
Thank you for giving us this concept for free! That's what i love about the 3D Community, everyone is just so passionated to share theire knowledge with the community to ensure a generation of competend and inspired artists. You showed us the basic concept of the shader and that is totally enough to create awesome art and to figure the rest out by oneselves.
Yup. Don't know why people are crying about it "not being finished". The tutorial here gives you everything you need to know to make the end result if you pay attention.
As far as digital art programs go, it's pretty reasonable. I think it's like $20 a month following a free trial? So you could just wait until you know you have a lot of time to work on it and just use it for one month then cancel.
I was looking for tutorials that'll teach me how to make good game art and I finally found a channel and the best thing is, it is focusing on stylized art! I would love to see how that grass was made though, would love to have a grass like that in my game :D Edit: checking the description does help sometimes... 😅
Amazing, thanks for doing this. Quick question, any plans to do a breakdown of that grass? I really love how it looks. Something tells me that it's geometric planes, it's not using an alpha, is my suspicion correct?
Thx man. I just discovered Substance through your channel and I was in extreme need of a way to create textures for my 3D game models. Its such a joy to work with this tool and I thank u for putting out some of your tutorials for free. Considering to buy the 3D artist coloring book. Very cool...
Great video. Nice workflow for quick application of that art style. Small note: you keep mentioning the material being PBR as to how you can go back and change things later. It’s the fact it’s procedural that allows you to do this. Given your just using the Albedo in an unlit scene this isn’t actually a PBR material as that’s to do with how it’s being rendered.
Wow, damn this looks good! Very impressive 😁 Is this possible even with the first version of substance painter or do I need the latest? Keep up the good job
You seem to say "PBR" when you mean "non-destructive." Doesn't PBR just refer to the fact that the texture will use a specific set of maps to produce the material (i.e. color, normal map, roughness, metallic). PBR has to do with rendering and the maps that go into producing the material that will be rendered, but doesn't seem to imply "non-destructive" in any way.
Dude thanks so much! I've been following Lucen's progress for a while on Twitter :) I'm researching for the next vintage-anime style tutorial i'm planning, super excited to do more of this stuff.
I don't even do 3d modeling, I don't remember when I subbed, but this has been recommended to me 6 times now, so ig it's time to download blender and learn
why do all these 3d art programs have a monthly sub fee? Why cant they just be a one time fee. It kind of feels like they're just trying to rip people off.
Blender is a great free alternative 3D program. For texture painting specifically, Quixel Mixer is free to use and if you avoid using their remade Materials you can sell your work for free too.
You keep saying PBR... I don't think that means what you think it means. Maybe you meant procedural? -- Either way this is freaking brilliant. Any chance for a blender version?
I actually found the blur slope by accident when I was messing around with the trial version and trying to figure out why blur didn't properly cross UV seams. Didn't fix my problem, but I was able to make some painterly textures! Still not 100% sure what it has to do with slopes or blurring, but it's basically just a magic brush stroke generator. One thing I didn't figure out was how to make it behave consistently across objects of different scales, since it seems to be tied to UV coordinates, not world coordinates.
@@artonaut.13 No, I just used the trial for a bit to play around with it and haven't touched it since. I'm messing around with Material Maker these days, since it's free and open source.
i love this video! i’ve wanted the game i’m working on to have a similar art style for quite some time and this helps guide me in that making that possible. what are your thoughts on doing a video about making an art style similar to sifu or absolver? they’re very similar to ghibli imo but have some key differences i think worth pointing out.
Does anyone know why my generators dont work? like for example when i add a curvature generator the whole model turns white not only the edges. does it have anything to do with the way i uv unwrap? please help.
what kind of tutorial is this, even if you are getting revenue from UA-cam you are not posting the full vedio. And you are using UA-cam as your course promoting platform [making money with using both UA-cam and your paid courses
If anybody sees this comment do you think that it would be possible to create a material like this in Unity because I don't have Substance Painter becasue from what I've seen it appears to require a subscription and as a 15yr I don't have a debit/credit card and I also don't have the money to afford a subscription so I'm wondering if it would be possible to create something similar in Unity for free because I want to create a beautiful open world for a game I wanna make but I currenty just do not possess the knowledge to act on it.
I completely understand you want to make money, but uploading this without mentioning in the title or even in the video that it's only half the tutorial is pretty dishonest.
Can you explain what is the ghibli style before showing how to make one? why do you do all those layers? etc For example you can show us some drawings in the ghibli style and try to replicate them It will be very interesting!
@@PigeonSlayer And if you don't know the style, do yourself a favor and watch Princess Mononoke, Spirited Away, Castle in the Sky, and My Neighbor Totoro... and any of the others after that!
I decided to make the first half free on UA-cam so you guys could at least learn the basics, but if you want to REALLY learn how these materials work, you can grab the rest of the tutorial here at a reduced price:
courses.stylizedstation.com/p/3dcoloringbook
Nice, but is very HIGHT (the price) in my country :( (here its like 400 $ in USA).
Hey @Stylized Station, thank you for great tutorial, I am having a problem. Exported textures look different than what it shows in the substance. Any idea why? Please let me know. Thank you!
@@warkarma Hello, this might be a little too late but did u export this as a pbr material? If its for unity you should export this way. If not you should check on what kind of textures you´ll need
name app you r using
to creat the "moss mask" just use another fill black mask and another generator "world space normals"
light generator could also work if u turn ur light the right way.
or a mix of the position generator with world normals
the real hero right here, thanks baoss.
merci bro, tu sauves mon pfe
figured it out on my own but thanks for explaining anyway
You should've mentioned this is not the full thing in the beginning, why make us waste our time?
Love this! I added a bit of height to one of the brush strokes layers and the edge detect layer and it makes it look even more like paint strokes (closer to oils than the gouache of Studio Ghibli, but I'm going for kinda of a hand painted Little Nightmares feel and the chunky paint looks GREAT!)
Thanks for a great tutorial!
Glad you enjoyed it! The Edge Detect function is also really good for watercolor style as well.
I think you meant that its a fully procedural material, not PBR
Yep you're right lol
@@StylizedStation what's the difference, cause i can't catch it as clearly and brightly :? :)
"Base color, that is all we gonna using for this project"
That's all I need to know, I'm in!
HES GOIN IN
@@StylizedStation JENSON, NOOOO!
@@StylizedStation girlfriend: Is it in yet?
Thank you for giving us this concept for free! That's what i love about the 3D Community, everyone is just so passionated to share theire knowledge with the community to ensure a generation of competend and inspired artists. You showed us the basic concept of the shader and that is totally enough to create awesome art and to figure the rest out by oneselves.
Yup. Don't know why people are crying about it "not being finished".
The tutorial here gives you everything you need to know to make the end result if you pay attention.
Ah I freaking love this, it's got a real Wind Waker vibe.
One day I will be able to afford Substance!
As far as digital art programs go, it's pretty reasonable. I think it's like $20 a month following a free trial? So you could just wait until you know you have a lot of time to work on it and just use it for one month then cancel.
Yarr me harties
You can get the Steam version that's a full version, buying it one time and no subs!
You can always try Quixel Mixer for free
You can use quixel mixer it's the same thing but free
I was looking for tutorials that'll teach me how to make good game art and I finally found a channel and the best thing is, it is focusing on stylized art! I would love to see how that grass was made though, would love to have a grass like that in my game :D
Edit: checking the description does help sometimes... 😅
Amazing, thanks for doing this.
Quick question, any plans to do a breakdown of that grass? I really love how it looks. Something tells me that it's geometric planes, it's not using an alpha, is my suspicion correct?
Thx man. I just discovered Substance through your channel and I was in extreme need of a way to create textures for my 3D game models. Its such a joy to work with this tool and I thank u for putting out some of your tutorials for free. Considering to buy the 3D artist coloring book.
Very cool...
love how peaceful this video is
Great video. Nice workflow for quick application of that art style.
Small note: you keep mentioning the material being PBR as to how you can go back and change things later. It’s the fact it’s procedural that allows you to do this. Given your just using the Albedo in an unlit scene this isn’t actually a PBR material as that’s to do with how it’s being rendered.
I love that feeling watching that color and animation
slope blur > slope blur > slope blur > slope blur > slope blur. Lol. Nice!
Mah man ,finally sent down the blessing
That result looks pretty awesome!
can this still be done with the steam version of substance?
Wow, damn this looks good! Very impressive 😁
Is this possible even with the first version of substance painter or do I need the latest?
Keep up the good job
I doubt this is possible with the first version of Substance. But don't let that stop you from trying!
You seem to say "PBR" when you mean "non-destructive." Doesn't PBR just refer to the fact that the texture will use a specific set of maps to produce the material (i.e. color, normal map, roughness, metallic). PBR has to do with rendering and the maps that go into producing the material that will be rendered, but doesn't seem to imply "non-destructive" in any way.
I was thinking the same thing. I think they mean procedural or non-destructive rather than PBR.
Yes, PBR means "Physically Based Rendering" and has nothing to do with it being non-destructive
Thank you!
You bet!
Thanks for getting the basic idea out there!
Any time! Looking forward to doing more in the near future.
Just purchased the coloring book! Incredible value, especially considering all the free content you produce too. Thanks a lot
Dude thanks so much! I've been following Lucen's progress for a while on Twitter :) I'm researching for the next vintage-anime style tutorial i'm planning, super excited to do more of this stuff.
Man, I like you tutorials so much! keep creating more stuff!!
That was an awesome tutorial to get me started thankyou so much
WOOWWW
Stylized Station, thank you very much @
Stylized Station
really useful, Thank you for sharing!!
Dude such a great and well produced video!
Absolutely beautiful and easy to follow along. Thank you
I don't even do 3d modeling, I don't remember when I subbed, but this has been recommended to me 6 times now, so ig it's time to download blender and learn
Can’t wait to apply the material to upcoming projects.
And I cant wait to see the project :)
why do all these 3d art programs have a monthly sub fee? Why cant they just be a one time fee. It kind of feels like they're just trying to rip people off.
You can buy substance painter and substance designer on steam with a one off payment
@@XUndeadMonkeyX will you have to pay for real new update?
Blender is a great free alternative 3D program. For texture painting specifically, Quixel Mixer is free to use and if you avoid using their remade Materials you can sell your work for free too.
@@jaye6612 you keep the version you bought and get a year of updates until the next version releases.
Awesome! Thank you for being so inspiring!
The music 🎶 is awesome and your style is calm ⚡💙
veeeeeeeery goooooood thank you!!!!
I’m glad this will be a series :)
Hell yeah. I really want to tackle anime clouds and wood next.
what was the music at the beginning of this video
PLEASE TELL ME!!
Just bought the book! Thank you for all your hard work!
Hope you enjoy it!
You keep saying PBR... I don't think that means what you think it means. Maybe you meant procedural? -- Either way this is freaking brilliant. Any chance for a blender version?
Yeah you're right I mean procedural :) glad you like it! Doing a wood tutorial later this week
Very cool effect, thanks for showing the preview
No problem!
oh god, AMAZING!
would you like to tell us how did you achieved the grass looking texture on the surface please
Yes please, I've done placed tons of stylized assets on realistic grass cause there's yet to be a guide for stylized grass 😂
Its a free tutorial done by another youtuber. Link in description for the free download too :)
I love this Master, thanks
thank you!!! this is really helpfull tutorial
Glad it was helpful!
awesome tutorial i am apply this into my game
Have fun!
looks incredible great job man!
Glad you like it!
Cool)) thank you!
Hey wow ! u actually took out sometime to do a tutorial!! thanks a lot :)
I love your background music;)))
Fantastic. Thank you for your creativity. I feel empowered.
I love hearing that. Comments like that is why I started the channel.
ingenious
Rrally cool! That grass though. 👌✨
The grass is available for free :) Link in my description
What is playing on the background? I loved it.
the track around 6:15 is "cỏ cây cần" by Ngáo Cần from the album bạn ơi hút cần. You might also like the early albums of Yann Tiersen.
Beautiful
I actually found the blur slope by accident when I was messing around with the trial version and trying to figure out why blur didn't properly cross UV seams. Didn't fix my problem, but I was able to make some painterly textures! Still not 100% sure what it has to do with slopes or blurring, but it's basically just a magic brush stroke generator. One thing I didn't figure out was how to make it behave consistently across objects of different scales, since it seems to be tied to UV coordinates, not world coordinates.
Hello, did you find a way to properly use the blur slope filter on large objects or different objects with different scales ?
@@artonaut.13 No, I just used the trial for a bit to play around with it and haven't touched it since. I'm messing around with Material Maker these days, since it's free and open source.
wonderful tutorial
Thank you! Cheers!
Very nice, thanks man!
Glad you liked it!
i love this video! i’ve wanted the game i’m working on to have a similar art style for quite some time and this helps guide me in that making that possible.
what are your thoughts on doing a video about making an art style similar to sifu or absolver? they’re very similar to ghibli imo but have some key differences i think worth pointing out.
finally dude. thanks lot
thanks for ur tuts!
Glad you like them!
Amazing result! Huge love to Ghibli))
But is it possible make same in blender?
Does anyone know why my generators dont work? like for example when i add a curvature generator the whole model turns white not only the edges. does it have anything to do with the way i uv unwrap? please help.
thank you .I love you
for some reason, when I add the ambient occlussion and invert it it doesn't show anything
same with the curvature...
is their any way to add this blure slope to blender? would help me a lot
Thank you very much!
You're welcome!
would love to know how this looks in an unlit or vertex lit scenario
Does the tutorial include the grass?
Can’t find this tutorial:(
Any tips for UV unwrapping your object? I have harsh lines where the paint patterns dont line up properly even when trying to hide the seams
Did you make the frog? If not can you send me a link to where you found it?
what kind of tutorial is this, even if you are getting revenue from UA-cam you are not posting the full vedio. And you are using UA-cam as your course promoting platform [making money with using both UA-cam and your paid courses
Things I learned: Add blur slope filter (for that handpainted look)
how do you set up the UV before going into this?
HI
:)
Does the tutorial include things like metal textures and working like this?
Would be nice to see the grass in the start of the video in UE4, did you make that grass also?
I like it :)
can i use it in unity too?
Reminds me of Deep Canvas.
This is really good. Instructions were clear with good explanations and you went at a nice pace. I’m definitely buying rest. Thanks!
우와 이런거 만들어서 하나 갖고싶네요!
If anybody sees this comment do you think that it would be possible to create a material like this in Unity because I don't have Substance Painter becasue from what I've seen it appears to require a subscription and as a 15yr I don't have a debit/credit card and I also don't have the money to afford a subscription so I'm wondering if it would be possible to create something similar in Unity for free because I want to create a beautiful open world for a game I wanna make but I currenty just do not possess the knowledge to act on it.
Amazing :)
Thank you!
thank you!!!!!!!!!!!
You're welcome!
Really want to learn substance soon just for this, does this workflow work for importing into c4d / octane? Im new to this! Cheers.
Is this the style that the LOL series "Arcane" was textured with?
I completely understand you want to make money, but uploading this without mentioning in the title or even in the video that it's only half the tutorial is pretty dishonest.
i wanna know how you made that bomb ass grass
Can you explain what is the ghibli style before showing how to make one? why do you do all those layers? etc
For example you can show us some drawings in the ghibli style and try to replicate them
It will be very interesting!
Studio Ghibli , they do a lot of movies like My Name is Totoro etc. He does not need to show that himself, since the style exists.
@@PigeonSlayer And if you don't know the style, do yourself a favor and watch Princess Mononoke, Spirited Away, Castle in the Sky, and My Neighbor Totoro... and any of the others after that!
is there a second part?
Yep! courses.stylizedstation.com/p/3dcoloringbook
nice content bro
this course is for peoples who have experience on art creation or it s also good for peoples who have absolutely no art foundation?
I'd say make sure you just understand the basics of substance painter.
I really want to buy the Book, but i think i don't understand how the lifetime subscription works. Some clues?
The lifetime payment option gets you the full coloring book for life, and all of the updates, smart materials and new tutorials in the future!
Damn it, I got baited into a 10 minute commercial.
please make some grass tutorial
Reminds me of BOTW and WE NEEEEEED THIS !!!
nice
ahora en blender y en español xD
thank you very muchhhhhhhhhhh this really helpfull, can it be done in blender?
You definitely can! I highly recommend checking out kristof dedene on YT, as he covers this in Blender really well.
@@StylizedStation thanks :)
What in the Wizard 101 Pay wall. 😥