new to UE, how would that be different from the method he used? this other guy's comment implies he did what you said: ua-cam.com/video/0HvhJtwH32w/v-deo.html&lc=UgxOSmND7arSqEZUnYd4AaABAg
this comment seems to imply he did use the Control RIg: *@ArtificialLight 1 hour ago* i salute you for actually sticking with that ue control rig thing man cause that does NOT seem fun 😭
@@iinkstain I think it depends on what you want to use them for, if you want them for an animation drawing them in 2D is probably better but I want to use them on character skills
Love this style of editing! Feels like we are there creating the scene with you. It also captures the process really well. As an artist, when you lost a chunk of your work, I felt that so hard. Anyways, keep doing what you're doing!
Maybe try when Mahoraga Attacks Sukuna for the next vid (37:58) Can't wait to watch this new vid, We appreciate all of your hard work for us, and thank you so much for entertaining us and trying your best to get the job done And I prefer when you talk while you're working instead of writing a script and talking while editing (46:33)💀
yeah, we DEFF need some JJK stuff RN, this style of video is really cool and entertaining, I would love to see more of your videos done like this, dope video fam 👍
This is so cool!! As for impact frames, I don't know if unreal engine has these following tools for realtime camera processing, but this is what I sometimes like to do in photoshop. If you're not drawing them in 2d, you can use an unsharpen mask to exaggerate the highlights and shadows in the shot, and then use a threshold filter and move the slider around until you get a concentrated, gritty light burst. Then you should end up with everything looking high-contrast black and white, from there you just add insane bloom/glow to the shot. literally do that for like 1-2 frames. ALSO im actually nitpicking so hard but for 36:32 there should be atleast 1 frame where the ring is blindingly white, because it's now the main light source, and should cause the camera's lens to be overexposed and have it quickly readjust, hence the black ring follows thereafter.
I like the long form talk-over for the process videos! It's not a tutorial so I don't need the tight editing. This is a lesson in the artist's process, which isn't shown enough. We see default cube, then Avengers Endgame. As I'm learning these programs, I want to see how people's minds work.
Love the content and the comentary it is hilarious and the final product is incredible. I do a lot of vfx too but not for cinematics. I do game abilities and environmental stuff. Still cool to see your work flow. I wish I could go this in-depth for my effects but at runtime I am not sure the frames would survive and maintain playablilty.
surprsingly i was really enjoy and entertained watching this LOL i hope you keep making this kind of video not just straight tutorial but its like your journey making it
@15:31 the ptsd I got from seeing that fail to merge bones error hit hard. Sadly you can't just export from unreal to blender and reimport in the way that you did as for whatever reason this uhh.. doesn't work. The work around I found was to detach the mesh and use auto rig pro to rematch the armature, then redo the weights, then watch as it doesn't quite match up inside unreal for some reason, then slowly lose my mind. Or alternatively, you can bring the mesh in and use the IK retargeter to retarget it to the sk_mannequin, but the results are usually pretty janky. but whenever that failed to merge bones window comes up, always press CANCEL unless you want to die a little inside.
Looking good! In the future, you may find it easier to just have the default forward kinematics (FK) on the arms instead of the inverse kinematics (IK) stuff. IK makes sense a lot of time for the feet/legs since the feet will be on the ground a lot. But for the arms, unless the character's like... swinging or leaning on something, it's usually easier to just do FK. (in more complex rigs, there'll usually be a way to toggle IK/FK for the legs and arms, but I'm not familiar enough with UE to tell you how easy that is to set up)
I can safely say after all the other videos that this was a massive improvement. the editing was really good and the lighting was amazing, I guess the only problem I had with it was the movement but I can see you also made a massive improvement there. better then the megamind rules 7.5/10
Oh? The king has cooked once more? Let me examine this fire meal 🔥 Edit: The part where the Katana glows just before the neck is cut is my fav, 10/10 meal, the chef can cook
Hey man , love your stuff , a bit of advice from an animator , unless the hands have to keep their position on something or they are driven by another object it is better to keep them in FK. Having the arms in FK will give you free arks and a lot less jankyness
suggestion: ragna crimson - ragna vs ultimatia (fight starts at ep6 20:15 and resumes at ep7 7:35 and goes on until about 20:40 but there is quite a lot of talking in between.) any scene from this fight would be cool, especially with the time stopping and time rewinding :D
that was AWESOME! I know you tend to lean towards shonen anime, but I feel like you'd enjoy the particle effects for a couple Sailor Moon attacks, namely Uranus's attack "World Shaking" or Neptune's "Deep Submerge" Whatever you make next though I'm sure it'll look incredible!
the one improvement I would've liked to see is when the opponent's head gets severed, in the original you still see it floating above the neck, in the Unreal version the head just disappears... it should be easy to just position a head model there
Make a wallpaper. Just render a single image and make an anime wallpaper or something. I was also working on a solo leveling wallpaper. I just made a metahuman and gave it a stone texture to make the dungeon statue. I never thought of using unreal engine this way. But turns out its fun. No need for animation just make a still image so you can work on minor details or just complete a project in short time!
smash
Pass
Smash
smash
Try more domain expansions with this animation thingy this time its sonic
Loved the video man can’t wait for more like this and the ending just brings back memories
Even Tanjiro didn't go through all this effort killing that dude. Good job man
Tanjiro didn't kill that dude lol
@@rshad4ever what? he didnt?
@@inpy tanjiro did not kill rui, Tomioka did
@@rshad4ever lol true i completely forgot that xD ty
W Profile picture :)
love how this really shows the progress rather than just talking over the parts that worked out and squash it into a 10-20min video
And he still cut out hours of it. Bro went through too much suffering.
Unreal already comes with Control Rig setup for default Manny. All you had to do was drag and drop the control rig in the level and start animating
new to UE, how would that be different from the method he used? this other guy's comment implies he did what you said: ua-cam.com/video/0HvhJtwH32w/v-deo.html&lc=UgxOSmND7arSqEZUnYd4AaABAg
LLLLMMMMMAAAAAOKOOOOO
this comment seems to imply he did use the Control RIg:
*@ArtificialLight 1 hour ago*
i salute you for actually sticking with that ue control rig thing man cause that does NOT seem fun 😭
Thats lame!!!!!
15:07
its 12 o'clock and i need to go to bed... buuuuuuuut
may you get a good life bro
It's 2 pm lol
It's 8pm lol
Same
Yep
Dude in only 3 videos of you, I went from " hm i like this content" to " WHERE IS HE WHY HE DIDN'T POST SOMETHING YET?!"
I NEED TO KNOW HOW I CAN MAKE IMPACT FRAMES IN UNREAL
kinda like animating, you can try black and white flash then a shake effect
you're better off drawing them in 2d over the video, i've done some on my channel
@@iinkstain I think it depends on what you want to use them for, if you want them for an animation drawing them in 2D is probably better but I want to use them on character skills
A shake and a slow down into a more sped up animation after normally works ok
People who saw his search history in incognito👀👀
What was it
Why u lookin…. Also where
Him: I'm not good at flames
Me: no way bro is that modest he's actually insane
So much fun! Keep making these long videos!
I'm learning unreal engine and I gotta say, I LOVE this more long form video. I learned so much. Please continue this.
I love this style of video man it's perfect and I love that we can actually watch your process, thanks for trying new things!
J
This is fantastic! Please do more of these anime in 3d videos. Also seeing you struggle in unreal and then triumph like a champion is inspiring lol.
Love this style of editing! Feels like we are there creating the scene with you. It also captures the process really well. As an artist, when you lost a chunk of your work, I felt that so hard. Anyways, keep doing what you're doing!
you sound like you're having so much fun with this, im happy for you!
BRUHH I HAVE BEEN LOOKING FORWARD TO THIS!!! GREAT WORKK
Love this video. Good work! 🔥
Amazing ! I enjoyed every second of the video ! Good job 👏
Maybe try when Mahoraga Attacks Sukuna for the next vid (37:58)
Can't wait to watch this new vid, We appreciate all of your hard work for us, and thank you so much for entertaining us and trying your best to get the job done
And I prefer when you talk while you're working instead of writing a script and talking while editing
(46:33)💀
yeah, we DEFF need some JJK stuff RN, this style of video is really cool and entertaining, I would love to see more of your videos done like this, dope video fam 👍
Love these types of videos you been doing. It’s so sick to see you go through the process and showing the end results.
This is so cool!! As for impact frames, I don't know if unreal engine has these following tools for realtime camera processing, but this is what I sometimes like to do in photoshop.
If you're not drawing them in 2d, you can use an unsharpen mask to exaggerate the highlights and shadows in the shot, and then use a threshold filter and move the slider around until you get a concentrated, gritty light burst. Then you should end up with everything looking high-contrast black and white, from there you just add insane bloom/glow to the shot. literally do that for like 1-2 frames.
ALSO im actually nitpicking so hard but for 36:32 there should be atleast 1 frame where the ring is blindingly white, because it's now the main light source, and should cause the camera's lens to be overexposed and have it quickly readjust, hence the black ring follows thereafter.
I like the long form talk-over for the process videos! It's not a tutorial so I don't need the tight editing. This is a lesson in the artist's process, which isn't shown enough. We see default cube, then Avengers Endgame. As I'm learning these programs, I want to see how people's minds work.
Try animating tengen and gyutaro's fight in 3d next 😂
He'll do that in a couple years probably
He should but maybe in a year
It's funny that the control rig update with the modular control rig creation dropped JUST before your video where you had to make a control rig.
Amazing how the animations are getting better and better throw the episodes, keep going it's so cool
THE GROWTH IS INSANE KEEP IT UP
This should be a reminder to always make a backup whenever you do something risky
Love the content and the comentary it is hilarious and the final product is incredible. I do a lot of vfx too but not for cinematics. I do game abilities and environmental stuff. Still cool to see your work flow. I wish I could go this in-depth for my effects but at runtime I am not sure the frames would survive and maintain playablilty.
You have a lot of patience. I would’ve cried and gave up immediately
surprsingly i was really enjoy and entertained watching this LOL
i hope you keep making this kind of video not just straight tutorial but its like your journey making it
@15:31 the ptsd I got from seeing that fail to merge bones error hit hard. Sadly you can't just export from unreal to blender and reimport in the way that you did as for whatever reason this uhh.. doesn't work. The work around I found was to detach the mesh and use auto rig pro to rematch the armature, then redo the weights, then watch as it doesn't quite match up inside unreal for some reason, then slowly lose my mind. Or alternatively, you can bring the mesh in and use the IK retargeter to retarget it to the sk_mannequin, but the results are usually pretty janky. but whenever that failed to merge bones window comes up, always press CANCEL unless you want to die a little inside.
I quite literally clambered and clapped for 10 seconds when you showed the impact frames. I'm so proud of you
Looking good! In the future, you may find it easier to just have the default forward kinematics (FK) on the arms instead of the inverse kinematics (IK) stuff. IK makes sense a lot of time for the feet/legs since the feet will be on the ground a lot. But for the arms, unless the character's like... swinging or leaning on something, it's usually easier to just do FK. (in more complex rigs, there'll usually be a way to toggle IK/FK for the legs and arms, but I'm not familiar enough with UE to tell you how easy that is to set up)
Good job! You are an inspiration to many so keep up the good work! I love to see how quickly you're mastering this.
I can safely say after all the other videos that this was a massive improvement.
the editing was really good and the lighting was amazing, I guess the only problem I had with it was the movement but I can see you also made a massive improvement there. better then the megamind rules 7.5/10
Oh? The king has cooked once more? Let me examine this fire meal 🔥
Edit: The part where the Katana glows just before the neck is cut is my fav, 10/10 meal, the chef can cook
Love the vid and the format :)
Hey man , love your stuff , a bit of advice from an animator , unless the hands have to keep their position on something or they are driven by another object it is better to keep them in FK.
Having the arms in FK will give you free arks and a lot less jankyness
Man i wish i had your motivation to even try and learn even 1% of the work you've done in any video you have
Okay so I just finished your video today and for you being new to this looks amazing
Dude this was amazing!!!!!!
bro is dropping bangers lefta nd right
50 minutes is crazy. And I'm gonna watch all of it
This is the first video of your channel that I've watched. i honestly really enjoyed it. i love your energy! Please keep it up!❤
(New sub)
Always great when he uploads!
This always looks so epic!
personally when i animate i would go frame by frame and recreate that excact frame. still looks great tho :D keep up the good work :)
suggestion: ragna crimson - ragna vs ultimatia (fight starts at ep6 20:15 and resumes at ep7 7:35 and goes on until about 20:40 but there is quite a lot of talking in between.) any scene from this fight would be cool, especially with the time stopping and time rewinding :D
Duuude this was awesome!!
Tbf the studio behind that anime already renders alot of their scenes in 3D. Even the FX. They're pros at doing that
That result is actually really good!
I love these kinds of videos
that was AWESOME! I know you tend to lean towards shonen anime, but I feel like you'd enjoy the particle effects for a couple Sailor Moon attacks, namely Uranus's attack "World Shaking" or Neptune's "Deep Submerge"
Whatever you make next though I'm sure it'll look incredible!
Love this style this is dope
This is the most beautiful and sickk is much better than other 3D video!
My hero academia's United States of Smash pls❤❤❤❤❤
this was an amazing video!!!
Absolutely love your work, learning and determination. Keep going I’ll be there in silent 😂❤️
I watched this video all the way through and I want to see you make a scene of your own for your new character
This is the best one yet...
So goooooooooooooood 🔥🔥🙌
Gara and Rock Lee fight just before and after Lee drops the weights!
That would be sick
It feel’s like I’m peering into an alternate dimension where Deadpool is a genius artist who wings everything 😂
I'm no animator but my first thought for the fire ring after the impact frames was to make them an orbiting object with a defined shape
Underrated video
Love the new style
Me looking at something I thought would take a day taking two weeks because of that one thing that's different than everything else.
the one improvement I would've liked to see is when the opponent's head gets severed, in the original you still see it floating above the neck, in the Unreal version the head just disappears... it should be easy to just position a head model there
I wouldn't be able to sleep either after something that traumatizing.
Subscribed to see you get good in 45 videos from now ❤
I can see you become a popular animator in the future
Wow this was amazing
This man deserves 1mil subs 😤
wowowowowow so cool i love your videos dont stop
Thanks you a lot i started animation on Blender and i'm more happy than never
THIS IS AMAZINGGGGG
Feels like the end of a season
That was kinda tight NGL
Are there plans to make individual episodes of how each VFX was set up? This is cool.
Your little secret friend says, Rengoku vs Akaza por favor. Amazing job btw 🧡
Long videos are goated
30:27 i thought of this instantly, not knowing 3d modeling at all. thanks for making me feel smart bro
Uuuuhh more cool than i expected.
Attaching a scrolling smoke to the camera, i see you went to the EX-ARM school of animation
Finally... impact frames. Our mission here is complete, dudes.
Seriously, tho. That looks insanely cool.
incredible vid ^^
THE TOES WHEN YOU DELETED HER BODY 😭 THIS IS KILLING ME YOU EXPORTED IT WITH THOSE TOES
the amount of time and dedication in these projects he does is amazing
(also team gear 5 next)
I know it's a lot of work, but it'd be cool to see the scene when Edward elric gets his arm destroyed by scar in fmab
Great video man loved each second of it
You were motivated and got results
Also could you try and make an epic mob psycho scene just a suggestion😁
2 am for me and still watching this masterpiece! 🔥
please please please make a full tutorial video for the impact frames pretty please
I want to see stuff like this but with actual models. Instead of untextured default assets, I want to see fully designed landscapes and characters.
i solute you for actually sticking with that ue control rig thing man cause that does NOT seem fun 😭
When i saw the community posts i knew it was connected to DS
you sir are my spirit animal
please can you tell me the title of the song in the video outro? Awesome work dude
Last night i went to sleep before i even finesh a slice of my dinner
An idea for a video is when Luffy gets his 5th gear for the first time in the battle against Kaido
Make a wallpaper. Just render a single image and make an anime wallpaper or something.
I was also working on a solo leveling wallpaper. I just made a metahuman and gave it a stone texture to make the dungeon statue. I never thought of using unreal engine this way. But turns out its fun. No need for animation just make a still image so you can work on minor details or just complete a project in short time!