Blender 2.90 Attach Weapon to Character Rig

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 123

  • @pichu115
    @pichu115 4 роки тому +49

    Remember after creating pose library, to click this little Shield, to save library. Few times all of my libs were deleted after closing Blender.

    • @haxpor
      @haxpor 4 роки тому +5

      It become my habit now.

  • @thiagovidal6137
    @thiagovidal6137 2 роки тому +10

    Exactly what I needed but didn't know what to search for. In my case it's not a hand and a gun, but a character ridding a dragon and I needed him to sit on the dragons back and follow the dragon flying animation. This worked great. Thanks!

  • @aldhawolf1024
    @aldhawolf1024 3 роки тому +7

    Thank you so much for this video, I watched several videos on how to do this but none of them worked and now I finally got two rigs attatched!

    • @JayAnAm
      @JayAnAm  3 роки тому

      Alright, great to hear that

  • @tedstosterone1187
    @tedstosterone1187 5 місяців тому

    Man I've been searching for exactly this for so long! Thank you so much man. Life-saver.

  • @commanderdigital
    @commanderdigital 3 роки тому +17

    It's like you can read my mind. Just what I needed as usual. THANK YOU!

    • @JayAnAm
      @JayAnAm  3 роки тому

      Haha, alright, great you like it

  • @Shbeeve
    @Shbeeve Рік тому

    thank you for not making this video 20 minutes long I appreciate it

  • @yexasrealm
    @yexasrealm 3 роки тому +2

    man after 5 hours i finally found someone who has a good damn video. Thankyou so much.

    • @JayAnAm
      @JayAnAm  3 роки тому

      :-) Great you like it

  • @raisgamesnz325
    @raisgamesnz325 Рік тому +1

    Such a good, concise and understandable tutorial! Keep it up! Thank you!

  • @303Cheryl
    @303Cheryl 2 місяці тому

    i was about to cry and give up before this video. thank you!!!!

  • @haxpor
    @haxpor 4 роки тому +10

    Good to know about Pose library!

    • @JayAnAm
      @JayAnAm  4 роки тому

      Yeah, it's great

  • @sammyf4213
    @sammyf4213 2 місяці тому

    Thank you! This video was so helpful and easy to follow.

  • @elcinklc4070
    @elcinklc4070 2 роки тому

    I searched about a video like this so many times, you are a life savr. Thanks!

  • @vitalx2371
    @vitalx2371 2 роки тому +1

    I legit needed this to create my viewmodel animation of roblox THANK YOU! you earned a sub :)

    • @JayAnAm
      @JayAnAm  2 роки тому

      Great, glad it helped

  • @marv8107
    @marv8107 2 роки тому +2

    hey i got a question: I can attach my weapon and after set inverse it looks fine. However when i try to play my previously created animation with the weapon my character me gets REALLY fckd up. Why is that happening and is there any fix?

  • @zincChameleon
    @zincChameleon 3 роки тому +2

    Excellent work. One of the first peacetime uses is to be able to quickly change wigs on a character. I like to have real braids on my female characters, with armature bones that allow for easy posing. Many thanks. 😎

  • @PORKII-lw9um
    @PORKII-lw9um 3 роки тому +1

    so dope I'm actually making progress thank you

    • @JayAnAm
      @JayAnAm  3 роки тому +1

      Great to hear that

  • @TehDoCh
    @TehDoCh 2 роки тому +1

    What about if I'm making animations with Action Editor and I'm making a character walking with no gun, then I make a new animation which he's holding a gun. But once I do your ''Child of'' Constraint, it works great, but then I go back to the first normal walking cycle and he's also now holding the gun too. Is there a way to have the character not holding the gun for the first animation?

  • @manmadeartists
    @manmadeartists 3 роки тому

    Uff! Needed that video so much! Perfect! Thanks for the help:)

  • @LowLevelLemmy
    @LowLevelLemmy 2 роки тому

    THANK YOU

  • @NealjanYT
    @NealjanYT 2 роки тому +1

    Thank you so much this is exactly what i needed!

  • @Sproeikoei
    @Sproeikoei 3 роки тому

    Thank you! I tunnel visioned and forgot I could make my weapon into its own armature instead of part of the character armature, been searching all day for a way to make different animations for switchable weapons.

  • @shayanshabani
    @shayanshabani 3 роки тому

    how about to bone ? is it possible ?

  • @AstralNostalgia
    @AstralNostalgia 2 роки тому +1

    hey there. if I mport this to unity? any option to export the contratint? or unity bake the constraint ? I mean , I need clean animations, I prefer not to have multiples weapon but not unnecessary bones in unity that can break the avatar or some problems on the avatar.

  • @Smooth_Shading
    @Smooth_Shading 2 роки тому

    That was really helpful! Thank you very much my friend!

  • @lucarenders
    @lucarenders 3 роки тому

    exactly was I was looking for! thank you :)

  • @maron7632
    @maron7632 3 роки тому

    Thank you so much for the tutorial this really help me as a begginer

  • @fascinatingcreaturess
    @fascinatingcreaturess 2 роки тому

    god makes you happy cause you made me happy .

  • @placebo_yue
    @placebo_yue 3 роки тому +4

    thank you, it was so simple yet i was suffering parenting and joining the objects like a moron

    • @JayAnAm
      @JayAnAm  3 роки тому

      :-) Glad it works now for you!

  • @Michael01OnRBLXmore
    @Michael01OnRBLXmore 3 роки тому

    Thanks! Very helpful! Hope this turns out well for my game.

  • @miaiiiaiom4999
    @miaiiiaiom4999 4 роки тому

    I literally could not do one of my homeworks at uni if it wasnt for this video. Thank you!

  • @iamspiff888
    @iamspiff888 4 роки тому +9

    Question: Do you export your weapons/arm together in a single file or separately? If separately, then how do you go about getting the arm and gun animations to match up?

    • @pabloleon5298
      @pabloleon5298 3 роки тому

      I have the same doubt!

    • @elcinklc4070
      @elcinklc4070 2 роки тому

      did you find your answer?

    • @iamspiff888
      @iamspiff888 2 роки тому

      @@elcinklc4070 yes and no, I'm still not sure if what I did was the right way, but I imported my weapon meshes in with the arms and animated the arms with the weapons as a reference, after which I removed the weapons and exported only the arms mesh/animations. In unity I attached an empty child object to the arms bone object as an transform offset, which I then parented the weapon to so its position/rotation/scale would look correct.

  • @STsubRush.1523
    @STsubRush.1523 3 роки тому

    That's what I needed thanks bro

  • @alexanderbuchler4048
    @alexanderbuchler4048 3 роки тому

    very nice! just what i needed. thanks

  • @pastuh
    @pastuh 4 роки тому +3

    So if i want to create game with items in hands..
    Better use Blender method or just create separate model and add inside Unity?

    • @JayAnAm
      @JayAnAm  4 роки тому +7

      Well, both:-) Create the items and chararcter with Blender, attach it like I did to create the animations. Then export both as separate objects and import into Unity. In Unity you can arrage the items now, e.g. add a weapon to a character's hand (parenting) and then play the character's animation. It's quite advanced, but that's the most flexible way to make your items switchable.

    • @gebariangames5083
      @gebariangames5083 4 роки тому

      Yea. Well I have basically learnt that.
      >In Unity code and basically assemble the stuff that needs to be assembled (The scenes, the complete setup etc...)
      >Make the rest in Blender EG. Terrain, Objects, Models, (Even animations just to see how it looks) and other stuff you can do in Blender but those were on my mind :D

  • @bogdanstefurak5827
    @bogdanstefurak5827 3 роки тому +1

    Hi, the lesson is really useful, thank you, but could you tell me how to make such hands ? With a gun, there is a tutorial, but not with hands, please.

  • @howiej2519
    @howiej2519 4 роки тому +2

    Hi, I have a question please. How to retain relative position of the hand and pistol when exporting to a game engine? Or I need tweak the pistol location manually after parenting it to the hand in game engine?

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Yes, you parent it to the hand in the game engine

    • @howiej2519
      @howiej2519 4 роки тому

      @@JayAnAm I am new to blender. I have a noob question. Pivot or world origin in blender, which will be the local origin for that mesh inside ue4? Thanks!

    • @JayAnAm
      @JayAnAm  4 роки тому

      @@howiej2519 When u use set Origin in Blender (e.g. Set origin to 3d cursor for the object in object mode) it will be the origin in ue4, when exporting you should apply the transform (checkbox) in fbx export

  • @rushawngillespie31
    @rushawngillespie31 4 роки тому +6

    Great tutorial. But how can I export those animations to unity

    • @TonyAnima_Projects
      @TonyAnima_Projects 3 роки тому

      One of the ways I learned to export objects, characters and vehicles with animation from Blender to Unity is by FBX format instead of OBJ format. Now, if you want to export only the animation instead the whole mesh and armature, I have little to no knowledge in how to do that.

  • @焼きそば-j3o
    @焼きそば-j3o 7 місяців тому

    thanks this helped me a lot

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 Рік тому +1

    Super

  • @mdi_player
    @mdi_player 6 місяців тому

    Thank you very much you really helped me!!!

  • @matty4951
    @matty4951 3 роки тому

    Amazing video, thank you!

  • @ohalohuntero
    @ohalohuntero 3 роки тому

    Nice, thanks for the tutorial, looking forward to learning how to import it to unity.

  • @unrealdevop
    @unrealdevop 3 роки тому

    God bro, I have spent like 2 hours scouring the internet on how to select to root bone...Maybe I'm not understand this but all the components of the gun are under a root which I'm assuming makes up the main part of the gun.....I can't select it because it doesn't have a bone....No body apparently has any clue how to select the parent bone in blender and I can't even get help on 5 different blender Discords....Any idea how to select the parent to add the constraint if it doesn't have a bone? I can't attach it too any of the bones on the gun because their all assigned vertex groups that apply only to a specific section of the rifle.

  • @EFYN
    @EFYN 3 роки тому +3

    I would greatly appreciate it if you made another tutorial like this except for a two handed weapon. I am not sure how to make the other hand move with the gun. When I try, only the hand rotates to where the gun is instead of moving the whole arm, I think this is something to do with IK. Another video about how to attach a two handed weapon would be amazing! Thank you

  • @TheDaKSn
    @TheDaKSn 3 роки тому +1

    Thank you sooo much, you are life saver!

  • @ezpz4646
    @ezpz4646 2 роки тому

    How do you attach the other hand and have it stick to the gun as well? PLEASE!

  • @NonsenseGUS
    @NonsenseGUS 3 роки тому

    can you make a pose library for animations? like all the keys will be copied too?

  • @cr0uchingtiger
    @cr0uchingtiger 3 роки тому

    Hey man, if you wanted to attack an accessory to the character, could you do it without having to add a bone to the accessory? assuming it's rigid and doesn't move? like, could you attach a helmet straight to the character's head bone or something?

  • @JoshDucote
    @JoshDucote 4 роки тому +2

    Can anybody tell me how i can attach both of my arms on the weapon so i can move it all?

  • @taufiqsuraman9562
    @taufiqsuraman9562 3 роки тому

    how do you skin them? mine after parent offset its hard to skin to the respective bone that i want

  • @UCSSABARISHR
    @UCSSABARISHR 2 роки тому

    How to export this for game engines ? , When apply the childof bone constraints after export and import to game engines gun is not active it's static . Please help me !

  • @andrewleyton6689
    @andrewleyton6689 2 роки тому

    how can I do this for multiple weapons in the same hand?

  • @PabinongTV
    @PabinongTV 4 роки тому

    친절한 강좌 잘 봤습니다. 감사합니다.

  • @daemondoodles
    @daemondoodles 2 роки тому

    Thank you so much!

  • @exoticpotatogenesisumbrella
    @exoticpotatogenesisumbrella 2 роки тому

    THANK YOU SO MUCH !!!

  • @rupeshpatil4384
    @rupeshpatil4384 4 роки тому +1

    Thank you so much

  • @ikiu9068
    @ikiu9068 7 місяців тому

    if i export this to unity the gun is still conected to the arm ?

  • @yuuure2999
    @yuuure2999 2 роки тому

    thank you!

  • @Speedy-nq9ro
    @Speedy-nq9ro 3 роки тому

    Heya, really helpful video! I was just curious would this set up work if I was trying to add a mask onto a rigged character? I’ve been trying to figure this out for 2 days now with no luck. The mask will attach but won’t move with the character and instead remains where it was while the animation runs.

  • @sagarapatil
    @sagarapatil 3 роки тому

    very helpful

  • @bobojenkins5805
    @bobojenkins5805 9 місяців тому +1

    vid starts at 1:16

  • @sheruninja3409
    @sheruninja3409 3 роки тому

    can u do liek any like saying short cut for doing it

  • @marztecheque
    @marztecheque Рік тому

    cannot get this now to work like this in Blender 3.61 LTS - I do the exact steps - but Make Child of modifier - when I "apply" the modifier (there is a apply and duplicate pulldown now) so it's like the extra step to "commit" the modifier? it breaks everything. do I have to be in local space or something? you are in global. Clearly, the way this modifier now works in latest Blender has been tweaked significantly so that these steps as set out cannot just be "followed" as-is - there's something else going on that needs to be accounted for. As a Blender noob, I don't know *what* that missing step is.

    • @marztecheque
      @marztecheque Рік тому

      for now, to fix, I took the bone out of the gun - and just took the combined gun "geometry" as an "object" and used "rigid rigging" techique to parent it to the armature hand bone. I selected my gun model (with no bone at all) after transforming it into characters hand I hit apply all for transforms and reset origin to same as model. I selected gun model in object mode, shift selected armature. In pose mode, I pick the nearest hand bone to gun and indvidually have it selected in pose mode - I go to Pose > Parent > Bone
      luckily, my character is a robot, so "individual limbs" etc work well for this rigid rigging. Including the "gun" asset.
      Hope the bone method here gets "updated" thanks

  • @jdoggproductions926
    @jdoggproductions926 4 роки тому

    Can you link me to the hand model you used

  • @thegreatbear71
    @thegreatbear71 2 роки тому

    Thank you. :D

  • @uwaiswaiswais
    @uwaiswaiswais 3 роки тому

    When I press a it selects both rigs. How does yours only select one?

    • @JayAnAm
      @JayAnAm  3 роки тому

      Which timestamp in the video?

    • @uwaiswaiswais
      @uwaiswaiswais 3 роки тому

      @@JayAnAm around 3.43 when you are making a pose library and selecting the rig to save the pose. It shouldn't mater if all the rigs are selected right? Because each rig has a seperat pose library?

  • @heavymachinery5220
    @heavymachinery5220 2 роки тому

    Can I please have the pistol blender model because I wish to animate this

  • @DoxyYT
    @DoxyYT 2 роки тому

    thanks bud

  • @monolopo
    @monolopo 3 роки тому

    Thank you

  • @tizizzails6817
    @tizizzails6817 4 роки тому +1

    Thanks for the video! If it helps anyone - when I selected my knife object (like he has Pistol_Arma) and exported it into unity, The knife I made had no animation information. Not sure why. I had to drop down all the children of the knife Armature and basically select everything in there, then export them, in order for the anim information to show up.

  • @lucaswilliam1717
    @lucaswilliam1717 4 роки тому

    Where can we find the arms

  • @PearlyMishima
    @PearlyMishima 3 роки тому

    THANKS, MUCH APRECCIATION FOR YOUR HELP

    • @JayAnAm
      @JayAnAm  3 роки тому

      Glad it helped

  • @alandavies7823
    @alandavies7823 3 роки тому

    Thanks so much for this tutorial. I'm doing a skateboarding player and have an armature and a skateboard model and I assume you would attach it this way too. 90% of the time I want it attached and animated with the character. However, when the skateboarder does the trick (kickflip) I assume I need to detach skateboard and animate the trick and the board separately. Still new to Blender and animation so if you have any tips let me know. Thanks!

    • @elcinklc4070
      @elcinklc4070 2 роки тому

      did you achieve to do what you were trying?

  • @PlainOlSoapBar
    @PlainOlSoapBar 3 роки тому

    What should I parent the left arm to?

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    Are you a game designer how is Blender used in games. Am new to Blender, so I'm just curious.

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Blender is used for creating assets like models with animations.

  • @moomonkeyman1483
    @moomonkeyman1483 2 роки тому

    I'm making a guy that has a sword and when he moves his arm, the sword deforms and doesn't stick to the bone.

  • @fairydustmatcha5864
    @fairydustmatcha5864 4 роки тому

    how can i use this if i use rigify?

  • @kobesonglass7060
    @kobesonglass7060 4 роки тому +1

    thx helpful video :)

  • @PiononoMatic
    @PiononoMatic 3 роки тому

    muchas gracias!

  • @5252emre
    @5252emre 4 роки тому

    nice video. i dont know why but when i try it doesnt work when i use the child of constraint. i forget to apply the vertex groups of my weapon after importing to my fpsarm project. now its works

    • @fypage.
      @fypage. 4 роки тому

      do you have an email I can send u a video of something that might help?

    • @5252emre
      @5252emre 4 роки тому

      @@fypage. thx here emre-5252@live.de

  • @atharvtukrul1787
    @atharvtukrul1787 3 роки тому

    Thankyou

  • @haziqdarwisy597
    @haziqdarwisy597 Рік тому

    Thank you for teach me

  • @ChannelSuperMega
    @ChannelSuperMega 2 роки тому

    Not working in unity

  • @cedricaguilar4501
    @cedricaguilar4501 3 роки тому +1

    Blender Essentials™

  • @eduardosoler3783
    @eduardosoler3783 4 роки тому

    THANKS!!!!!!!

  • @Ashish-ip1mp
    @Ashish-ip1mp 4 роки тому +1

    hi buddy first of all you are awesome...
    2nd..
    I need some help...
    please make a video on centrifugal endless rotation...
    I mean object rotating endlessly... from slow speed to high speed on it's origin..
    please help...
    it would be most helpful for me

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Thx, I will put it to my list

  • @poprostukamil123
    @poprostukamil123 3 роки тому

    Thanks!!!!!!!!!!!!!!!!!!!!!!!!

  • @flonkplonk1649
    @flonkplonk1649 6 місяців тому

    A rifle would be much more interesting! Two hands !

  • @marztecheque
    @marztecheque Рік тому

    Thank you so much - following to a T(pose? see? I made a "funny") - alas, I get to the "Make Child of" stage and for some reason, I get that "pulldown" arrow in my Blender 3.61 modifier panel for the "Make Child of" Modifier- like I have option to "apply" the modifier/duplicate the modifier - but when I do that, after having hit the "clear inverse" - nothing seems to apply? I guess if I just "leave it" - ? it's sitting there I guess on export it will *apply* the modifiers? what is happening? LOL

    • @marztecheque
      @marztecheque Рік тому

      when I "leave it" the modifier yes keeps the gun bound to the hand bone I selected, but I just wonder about what happens on FBX export to Unity and "Apply Modifiers" - like if I'm seeing it get "undone" when I manually "apply" the modifier?? this is what sucks about new versions of Blender - when things get a bit tweaked on the back-end, granted it's great there are improvements, new features - thanks for any help on understanding the difference we see now with this in latest Blender LTS thanks bigly

    • @marztecheque
      @marztecheque Рік тому

      yeah, as suspected, i Unity, my gun just floats at the "posed position" and does NOT move with the hand. You do the steps here - but click "Apply" to commit the modifier - and it all breaks someHOW??? HOW? WHY?

  • @arttest0156
    @arttest0156 4 роки тому

    This is better than any other tuts on youtube.

  • @wahyusopian9383
    @wahyusopian9383 4 роки тому

    Thanks T-T

  • @Atomic-toons00
    @Atomic-toons00 3 роки тому +1

    there is lot of p p p p p p p in your mouth while talking