Watched multiple tutorials that used weight painting which DID NOT WORK AT ALL and wasted alottt of my time. THANK YOU SO MUCH for this tutorial, i finally got it working!
Here's an alternateway isntead of joining every part and using the L key to select everything: Before joining each part, press A, create a new vertex group, click assign, and then click the lock. Do it for each part, it's easier to select the individual parts that way.
THANK YOU THANK YOU THANK MY DUDE. You're a great teacher. There's some other good tutorials around here but this one is the quickest, most efficient and clearest.
Oh my god thank you, I have been watching literally 5 different videos that use weight paints. Now I need to redo my model...but now I know what to do now!
This is a really fantastic tutorial, thank you! Before this video, I didn't fully understand the benefits of having several meshes joined together and selecting their linked pieces. Makes sense to me now!
Thank you so so much!!! I have been looking for a tutorial about this for so long now, and this one actually worked!! Very simple and straight to the point. I can NOT thank you enough.
Thanks a lot, finally some knowledge about how to do things more quickly and smarter. Would you consider making a video on how to get FPS animations into Unreal and set up? I've watched a few tutorials now and one with this sort of know-how injected showing how to do it quickly would be extremely valuable I think. Especially the setup part.
Amazing tutorial of rigging a Low Poly weapon (in this case, a handgun). I did something similar to my Thompson M1A1 - a bone for each part of the gun like the bolt, trigger, magazine, magazine dispenser mechanism (lever), safe/fire lever, semi/auto lever - linked to a main bone for the entire gun. Both this video and the other one - of attaching the weapon to the character rig; are indeed helpful for FPS game development. I plan to make one based on CoD Zombies and Left 4 Dead with some WW2 firearms and fictional.
@@DevyKins About that, I plan to make a video of what I did on my firearms replica the Thompson M1A1, StG 44 and M1 Garand. Currently I'm working at a slow rate on them, but I'll record a video of them to share you.
@@DevyKins Hey there. I finally made the video of the project I've been working with a brief demonstration of the WW2 firearms attached to the player's hand in Blender - based on this tutorial. I hope you like it and don't mind if the video is pretty long. I tried my best to shorten it. ua-cam.com/video/u8kC7acyuVc/v-deo.html&ab_channel=TonyAnimaProjects
@jayanam how do you get your whole gun to be under "pistol" yet you can still have seperate parts. mine are all separate parts but if i join them it merges all the parts so the trigger is no longer seperate?
Very nice tutorial and straight to the point on how to rig the pistol. Seems really easy after your explanation. I've seen so many where they had 5 or 6 bones to do everything. But are you going to animate the gun to look like it fires a shot and eject the shell from the slide?
I have a question ? I'm wearing a bone-clad weapon and adding animation. but I get an error when I put it to unreal. the main bone system is visible, only the bone systems connected to it are not visible. and that's why it doesn't work in animosya. What could be the reason?
Tiny magazine is cute lol. I'd also animate the slide of the pistol (which means you'd also have to model a barrel), this could be used for the firing and reload animation.
Yes, have to enlarge it a bit:-) Yes, I know, modeling will be extended and also animations of the pistol with slide, bullets, reload... etc. After that I will do a weapon switching system, it will grow steadily.
Nicely done, but i dont get the pricnciple how you made u model: you have a single model and can still choose different parts of that(like mag or pistol trigger), are they connected to the model or act like separate objects attached to the pistol?
damn man, this tutorial was awesome. everything explained clearly. I was afraid to use blender from a long time because of its complex interface but now it doesnt look that hard
Hi my root bone doesn't seem to control the mesh, my other bones (I have bones for the magazine. holster pull thing and trigger) are working. I don't know what I'm doing wrong.. My model unlike yours is split into separate parts for each piece of the model.
did you find a work around/fix for this?, i have the same problem. my gun is split into seperate parts unlike his all being under pistol how do i do this?
guys I have an issue, when I finished animating everying in my character except the Root bone I did it last. but when I move the Root, the weapon separate from hands and floats in air. what to do?
@jayanam How did you made those 3 separate parts within your pistol object? I mean: what did you do that when you select them they are taken as 3 separate parts yet they all are still one pistol object? Mystery to me...can you explain it, please? Trying to make exactly this for a small LEGO set object that will be exported as FBX for UE4.
My bones act as if they don't have 100% control over their vertex group. I rotate the trigger but the bone rotates faster than the geometry. The root bone is the only bone that affects the entire gun as it should. Turns out that the vertex group weight slider is gone. I don't know where it is anymore. welp
Thanks for short video. My question about this rig is should bone movement be limited or it will not be a much of a problem when animating? (trigger rotation angle limited and only single axis not locked, mag movement only along Y of its bone etc.)
You can do this to be on teh safe side so that you dont rotate for a wrong axis by accident, but it doent affect your animation in the end, it is just a helper for your while animating to not do any mistakes.
Jayanam :Ok then where I can download this model pistol and hands without animations? And did you go planing this kind of this animation:walking,running,jumping,idl,aim, recoil and reloading?
@@programmingtacticalcode7968 Yes, I am planning these animations. You can download it when I added the first version of the Low Poly FPS Kit to Unity:-) I think it will take a few weeks til I can upload the frist alpha version with at least 2 different weapons, the animations you mentiioned, a weapon switching system and a simple HUD with display of health and current weapon.
This looks great! One thing I don't understand is: How did you create many components into a single object? Cannot find anything about this on the internet, probably searching with wrong terms -.-
@@JayAnAm In the first 30sec of the video you explain, that It is all one object but the parts can be selected seperatly by pressing the "L" key. How do I achieve this? If I switch into the edit mode I can only select faces, edges and vertices all one by one. Pressing the "L" key does nothing. I am using Blender 2.80.
@@leblobb Ah I see. Well, although it is one object, the parts of the geometry are not connected. The L key feature recognizes this and selects the separated parts. You can try this e.g. when you have a cube, then - still in edit mode - add another cube (or any kind of object). Then you can hover with the mouse of a part uf the mesh and it will be selected. But when you go to object mode, it is one object, because you added the other mesh in edit mode.
This is incredibly helpful!! I'm having a problem though when trying to add another bone to the armature after it's been parented, how do you create another connected vertex group?
accidentally found the answer like two seconds later. It connects by name, so just name the bone the same as a new vertext group that you yourself create :-)
@@gehriggosselin9468 I know its been a while but can you explain further? So there is the first one which is orange, the other two greens. Inside one of the greens is a bone. How do you duplicate it without it making a whole another orange box?
Please do some more research on how handguns work mechanically. The slide is the most important part to animate, and the sight picture you have in Unity is not lined up properly.
@@JayAnAm When you aim down handgun sights, the front sight post has to be lined up with the back two. In the example at 4:57 the front sight is much lower than the back.
Jayanam, I love your tutorials, usually. I know that weapons fascinate many morbid users, virtual or real. But many "likes" on UA-cam do not justify promoting it.
You couldn't be more brief and straight to the point! Just what I was looking for.. many thanks ;)
Hey, great you like it.
Very nice! Straight to the point!
Thank you!
Watched multiple tutorials that used weight painting which DID NOT WORK AT ALL and wasted alottt of my time. THANK YOU SO MUCH for this tutorial, i finally got it working!
Here's an alternateway isntead of joining every part and using the L key to select everything: Before joining each part, press A, create a new vertex group, click assign, and then click the lock. Do it for each part, it's easier to select the individual parts that way.
I don't understand, where do you see the assign button?
@@1ryanfire114 Otherwise it won't create the vertex group.
your instructions were unclear and need more detail. is this in edit mode or object mode? also i cant select everything in one object that way
THANK YOU THANK YOU THANK MY DUDE. You're a great teacher. There's some other good tutorials around here but this one is the quickest, most efficient and clearest.
Oh my god thank you, I have been watching literally 5 different videos that use weight paints. Now I need to redo my model...but now I know what to do now!
Yes, this is the way to go.
Man you saved me, I was going crazy googling for 2 days straight and finally found how things should work.
Best voice and tone for a tut!
wow, thank you!
Thanks a lot! That's what I was really looking for! Other tutorials didn't actually help
Thanks man, after 3 tutorials this one works
haha..- Glad to hear
This tutorial is absolutely 100% amazing! Thank you so much! :)
simplesmente o melhor , eu sou brasileiro e não tem canal bom no brasil pra ensinar igual vc , parabéns e muito obrigado !!!!
This is a really fantastic tutorial, thank you! Before this video, I didn't fully understand the benefits of having several meshes joined together and selecting their linked pieces. Makes sense to me now!
For new versions, you need to Ctl + P then choose Armature Deform. It will parent armatures to each other.
thanks for not calling it a clip :) this helped alot and i learned some nice keyboard shortcuts as well!
Ah great, glad it helped
Oh, thx.
It's exactly what I was looking for.
Great!
This tutorial is absolutely amazing. Thanks so much for this.
Thanks, I knew that the weight painting is unnecessary :) You helped a lot ^ ^
I usually never ocmment, but this is so amazing. This is necessary when creating a weapon in Unreal Engine.
thanks thats what I was looking for to rig a turret, good tutorial
Thank you so so much!!! I have been looking for a tutorial about this for so long now, and this one actually worked!! Very simple and straight to the point. I can NOT thank you enough.
Fantastic and really informative tutorial. Thank you for the easy and clear explanation. Thumb up :)
extend the cube and add some bevels, seems like everyone knows glock is easy to make
Thank you so much for the tutorial!
Very nice and straightforward tutorial. Thank you very much!
I just had to sub. He is complete zen!
Short and simple thanks!
Master peace explaination bro....awsomeeeeeee
Very nice tutorial, Looking forward for more stuff 😊
Will come soon
Thanks a lot, finally some knowledge about how to do things more quickly and smarter. Would you consider making a video on how to get FPS animations into Unreal and set up? I've watched a few tutorials now and one with this sort of know-how injected showing how to do it quickly would be extremely valuable I think. Especially the setup part.
AWESOME tutorial, thanks!
Thanks, this video was very helpful.
Glad to hear it!
Amazing tutorial of rigging a Low Poly weapon (in this case, a handgun). I did something similar to my Thompson M1A1 - a bone for each part of the gun like the bolt, trigger, magazine, magazine dispenser mechanism (lever), safe/fire lever, semi/auto lever - linked to a main bone for the entire gun.
Both this video and the other one - of attaching the weapon to the character rig; are indeed helpful for FPS game development. I plan to make one based on CoD Zombies and Left 4 Dead with some WW2 firearms and fictional.
If you still have it, it would be cool to see it! I didn't catch it on your channel if it's there
@@DevyKins About that, I plan to make a video of what I did on my firearms replica the Thompson M1A1, StG 44 and M1 Garand. Currently I'm working at a slow rate on them, but I'll record a video of them to share you.
@@TonyAnima_Projects That would be awesome
@@DevyKins Hey there. I finally made the video of the project I've been working with a brief demonstration of the WW2 firearms attached to the player's hand in Blender - based on this tutorial. I hope you like it and don't mind if the video is pretty long. I tried my best to shorten it.
ua-cam.com/video/u8kC7acyuVc/v-deo.html&ab_channel=TonyAnimaProjects
Thanks for the rig tutorial!
Thank you! This tutorial was very useful :)
this is progress lets gooo thankyou dawwwwg!!!!
the only useful video on youtube.
@jayanam how do you get your whole gun to be under "pistol" yet you can still have seperate parts. mine are all separate parts but if i join them it merges all the parts so the trigger is no longer seperate?
If you want all your model parts in 1 object like his, select each part in Object mode and hit CTRL+J (Join).
L to select individual meshes under the same group
As always another great tutorial!! :)
been looking for this thank you soo much.
Very nice tutorial and straight to the point on how to rig the pistol. Seems really easy after your explanation. I've seen so many where they had 5 or 6 bones to do everything. But are you going to animate the gun to look like it fires a shot and eject the shell from the slide?
Would love to see this!
Incredible! Thanks!
Freaking Legend bro!
thank you so much! you're a lifesaver
Glad it helped!
Jayanam:where i can download this pistol pls link?
AMAZING
oh thx so much i waiting for Loong time
:-) Ok thx
wonderful!
My problem is that everytime i copy the bone, it gives it a new armature in the collection folder
How did you make it one object but still be able to move each part I have been trying all day and I can’t find out how please HELP.
Vertex groups. It is explained in the video, watch it carefully start here 02:34
@@JayAnAm thank you so much
amazing
This really helped me thx
Thanks a lot really good tutorial!
Have you made a tuorial on how to make a pistol?
Awesome content. Thx
Thank you
Thank for this video,
I have a question ?
I'm wearing a bone-clad weapon and adding animation. but I get an error when I put it to unreal. the main bone system is visible, only the bone systems connected to it are not visible. and that's why it doesn't work in animosya. What could be the reason?
4:23 is there a tutorial on this and how to import into unity?
Tiny magazine is cute lol.
I'd also animate the slide of the pistol (which means you'd also have to model a barrel), this could be used for the firing and reload animation.
Yes, have to enlarge it a bit:-) Yes, I know, modeling will be extended and also animations of the pistol with slide, bullets, reload... etc. After that I will do a weapon switching system, it will grow steadily.
how did you place everything under the pistol in the hierarchy
Nicely done, but i dont get the pricnciple how you made u model: you have a single model and can still choose different parts of that(like mag or pistol trigger), are they connected to the model or act like separate objects attached to the pistol?
The models is made out of separate meshes, joined to one object
damn man, this tutorial was awesome. everything explained clearly. I was afraid to use blender from a long time because of its complex interface but now it doesnt look that hard
I have a question do i have to have a character if i want to take the gun to unreal engine.
Hi my root bone doesn't seem to control the mesh, my other bones (I have bones for the magazine. holster pull thing and trigger) are working. I don't know what I'm doing wrong.. My model unlike yours is split into separate parts for each piece of the model.
did you find a work around/fix for this?, i have the same problem. my gun is split into seperate parts unlike his all being under pistol how do i do this?
@@jjetstreamgamer no
If you want all your model parts in 1 object like his, select each part in Object mode and hit CTRL+J (Join).
Thanks, I was stuck for hours to parent the bone to my gun.
guys I have an issue, when I finished animating everying in my character except the Root bone I did it last.
but when I move the Root, the weapon separate from hands and floats in air.
what to do?
i cant select the round part of the bone so i cant what should i do????
thanks for this, im gonna try making my first animation
also that mag is so small lol does it only have 2 rounds
Excellent, i hope you can do a tutorial on exporting weapon rigs to UE4 one day. Great work!!
Unity my guy. Just unity
Its not working for me😢 when I select only one bone the bones are moving but not the pistol in any ways
i made a tt 33 model it has multiple part but how do i make it one object like you have done with your glock ?
im really new to blender
@jayanam How did you made those 3 separate parts within your pistol object? I mean: what did you do that when you select them they are taken as 3 separate parts yet they all are still one pistol object? Mystery to me...can you explain it, please? Trying to make exactly this for a small LEGO set object that will be exported as FBX for UE4.
I have no idea if you've figured this out yet, but if you do know can you possibly tell me?
thank you
how does the process of rigging differ with a high poly model?
omg this helped so much
correct me if I'm wrong, so we use vertex group to animate mechanical objects or if we don't want the object to deform, right?
Yes, that is right
@@JayAnAm thanks for the confirmation!
My bones act as if they don't have 100% control over their vertex group. I rotate the trigger but the bone rotates faster than the geometry. The root bone is the only bone that affects the entire gun as it should. Turns out that the vertex group weight slider is gone. I don't know where it is anymore. welp
I'm still lost, why is this all so confusing still after 2 years?!
Thanks for short video.
My question about this rig is should bone movement be limited or it will not be a much of a problem when animating?
(trigger rotation angle limited and only single axis not locked, mag movement only along Y of its bone etc.)
You can do this to be on teh safe side so that you dont rotate for a wrong axis by accident, but it doent affect your animation in the end, it is just a helper for your while animating to not do any mistakes.
can you get this glock model online?
thank you so much I started it right but messed up by using weight paint
hello 'Gaandu sani' good tutorial, keep up the good work.
my mag bone moves everything besides trigger and spring ive tried everything
When i duplicate bone it make into new armature help.
Does 2.8 work?
Yes
Yeah this doesn't work for me? I've assigned vertex groups but nothing moves in pose mode.
Alright: you can't use blender's default names for bones and groups. Gotta name them yourself for it to work.
Next is tutorial for making pistol animation ?
Yes, just planning it
Jayanam :Ok then where I can download this model pistol and hands without animations?
And did you go planing this kind of this animation:walking,running,jumping,idl,aim,
recoil and reloading?
@@programmingtacticalcode7968 Yes, I am planning these animations. You can download it when I added the first version of the Low Poly FPS Kit to Unity:-) I think it will take a few weeks til I can upload the frist alpha version with at least 2 different weapons, the animations you mentiioned, a weapon switching system and a simple HUD with display of health and current weapon.
This looks great!
One thing I don't understand is: How did you create many components into a single object?
Cannot find anything about this on the internet, probably searching with wrong terms -.-
Could you explain a bit more in detail what you mean? Is it the separated animated parts of the mesh?
@@JayAnAm In the first 30sec of the video you explain, that It is all one object but the parts can be selected seperatly by pressing the "L" key.
How do I achieve this?
If I switch into the edit mode I can only select faces, edges and vertices all one by one.
Pressing the "L" key does nothing. I am using Blender 2.80.
@@leblobb Ah I see. Well, although it is one object, the parts of the geometry are not connected. The L key feature recognizes this and selects the separated parts. You can try this e.g. when you have a cube, then - still in edit mode - add another cube (or any kind of object). Then you can hover with the mouse of a part uf the mesh and it will be selected. But when you go to object mode, it is one object, because you added the other mesh in edit mode.
This is incredibly helpful!! I'm having a problem though when trying to add another bone to the armature after it's been parented, how do you create another connected vertex group?
accidentally found the answer like two seconds later. It connects by name, so just name the bone the same as a new vertext group that you yourself create :-)
@@gehriggosselin9468 I know its been a while but can you explain further? So there is the first one which is orange, the other two greens. Inside one of the greens is a bone. How do you duplicate it without it making a whole another orange box?
Please do the unity tutorial also.
Will do!
@@JayAnAm 🔥🙌🏼 waiting
@@harshpalan u rlly use unity? Unity sucks
Where can I download the gun?
you can download it when I added the first version of the game kit to Unity:-)
How to rig m79 grenade launcher? Please make video on it. NICE VIDEO!!!
My brain fried learned to much today
:-) great
Why am I always getting problems, why weapons just goes everywhere
Merci mec :)
Спасибо большое
Just what I was looking for. Many Thanks. Could you please also do a bow and arrow rigging and animation tutorial if possible.
Yes, will do - all these weapons will be added to the game kit.
@@JayAnAm Many Thanks.
Please do some more research on how handguns work mechanically. The slide is the most important part to animate, and the sight picture you have in Unity is not lined up properly.
The gun is still a prototype, there will be more modeling work for it:-) But what do you mean with "lined up properly" in Unity?
@@JayAnAm When you aim down handgun sights, the front sight post has to be lined up with the back two. In the example at 4:57 the front sight is much lower than the back.
this tutorial doesn't work in 2.9
Jayanam, I love your tutorials, usually.
I know that weapons fascinate many morbid users, virtual or real. But many "likes" on UA-cam do not justify promoting it.
Get a life
its called a game