Blender 2.90 Low Poly Weapon Rigging

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 162

  • @m0rph3u5.
    @m0rph3u5. 3 роки тому +21

    You couldn't be more brief and straight to the point! Just what I was looking for.. many thanks ;)

    • @JayAnAm
      @JayAnAm  3 роки тому +3

      Hey, great you like it.

  • @LightArchitect
    @LightArchitect 4 роки тому +28

    Very nice! Straight to the point!

  • @astropolski
    @astropolski 2 роки тому +1

    Watched multiple tutorials that used weight painting which DID NOT WORK AT ALL and wasted alottt of my time. THANK YOU SO MUCH for this tutorial, i finally got it working!

  • @468erpeashooter9
    @468erpeashooter9 4 роки тому +46

    Here's an alternateway isntead of joining every part and using the L key to select everything: Before joining each part, press A, create a new vertex group, click assign, and then click the lock. Do it for each part, it's easier to select the individual parts that way.

    • @1ryanfire114
      @1ryanfire114 4 роки тому

      I don't understand, where do you see the assign button?

    • @safaricalamari7613
      @safaricalamari7613 3 роки тому

      @@1ryanfire114 Otherwise it won't create the vertex group.

    • @thecoolcario9048
      @thecoolcario9048 3 роки тому +1

      your instructions were unclear and need more detail. is this in edit mode or object mode? also i cant select everything in one object that way

  • @Tiger66261
    @Tiger66261 3 роки тому +1

    THANK YOU THANK YOU THANK MY DUDE. You're a great teacher. There's some other good tutorials around here but this one is the quickest, most efficient and clearest.

  • @duncanm9109
    @duncanm9109 4 роки тому +4

    Oh my god thank you, I have been watching literally 5 different videos that use weight paints. Now I need to redo my model...but now I know what to do now!

    • @JayAnAm
      @JayAnAm  4 роки тому +2

      Yes, this is the way to go.

  • @fulvio3211
    @fulvio3211 3 роки тому

    Man you saved me, I was going crazy googling for 2 days straight and finally found how things should work.

  • @6packcig
    @6packcig 2 роки тому +1

    Best voice and tone for a tut!

    • @JayAnAm
      @JayAnAm  2 роки тому +1

      wow, thank you!

  • @metrocop_3571
    @metrocop_3571 3 місяці тому

    Thanks a lot! That's what I was really looking for! Other tutorials didn't actually help

  • @DomkriLambda
    @DomkriLambda 3 роки тому +2

    Thanks man, after 3 tutorials this one works

    • @JayAnAm
      @JayAnAm  3 роки тому

      haha..- Glad to hear

  • @raisgamesnz325
    @raisgamesnz325 Рік тому

    This tutorial is absolutely 100% amazing! Thank you so much! :)

  • @madeincube3826
    @madeincube3826 2 роки тому +1

    simplesmente o melhor , eu sou brasileiro e não tem canal bom no brasil pra ensinar igual vc , parabéns e muito obrigado !!!!

  • @AJMarraffa
    @AJMarraffa 2 роки тому

    This is a really fantastic tutorial, thank you! Before this video, I didn't fully understand the benefits of having several meshes joined together and selecting their linked pieces. Makes sense to me now!

  • @Uncle_Shrimp
    @Uncle_Shrimp 2 роки тому +2

    For new versions, you need to Ctl + P then choose Armature Deform. It will parent armatures to each other.

  • @SneakyKittyGameDev
    @SneakyKittyGameDev 4 роки тому +5

    thanks for not calling it a clip :) this helped alot and i learned some nice keyboard shortcuts as well!

    • @JayAnAm
      @JayAnAm  4 роки тому

      Ah great, glad it helped

  • @127-A
    @127-A 4 роки тому +5

    Oh, thx.
    It's exactly what I was looking for.

  • @e.l5490
    @e.l5490 2 роки тому

    This tutorial is absolutely amazing. Thanks so much for this.

  • @tolgad2931
    @tolgad2931 4 роки тому +4

    Thanks, I knew that the weight painting is unnecessary :) You helped a lot ^ ^

  • @coffee-beast-99z
    @coffee-beast-99z 2 роки тому

    I usually never ocmment, but this is so amazing. This is necessary when creating a weapon in Unreal Engine.

  • @leetness13
    @leetness13 2 роки тому

    thanks thats what I was looking for to rig a turret, good tutorial

  • @AGGStudios
    @AGGStudios 4 роки тому

    Thank you so so much!!! I have been looking for a tutorial about this for so long now, and this one actually worked!! Very simple and straight to the point. I can NOT thank you enough.

  • @SshadowPL
    @SshadowPL 4 роки тому +2

    Fantastic and really informative tutorial. Thank you for the easy and clear explanation. Thumb up :)

  • @GamingAlgen
    @GamingAlgen 3 роки тому +6

    extend the cube and add some bevels, seems like everyone knows glock is easy to make

  • @jackshackus
    @jackshackus 3 роки тому +1

    Thank you so much for the tutorial!

  • @simonhallin8909
    @simonhallin8909 3 роки тому

    Very nice and straightforward tutorial. Thank you very much!

  • @内田ガネーシュ
    @内田ガネーシュ 3 роки тому

    I just had to sub. He is complete zen!

  • @Gwynbleidd27_
    @Gwynbleidd27_ 4 роки тому +2

    Short and simple thanks!

  • @ianmartin2533
    @ianmartin2533 2 роки тому

    Master peace explaination bro....awsomeeeeeee

  • @techofhappiness395
    @techofhappiness395 4 роки тому +1

    Very nice tutorial, Looking forward for more stuff 😊

    • @JayAnAm
      @JayAnAm  4 роки тому

      Will come soon

  • @Gravedrinker
    @Gravedrinker 4 роки тому +4

    Thanks a lot, finally some knowledge about how to do things more quickly and smarter. Would you consider making a video on how to get FPS animations into Unreal and set up? I've watched a few tutorials now and one with this sort of know-how injected showing how to do it quickly would be extremely valuable I think. Especially the setup part.

  • @ckiimyirhnski1056
    @ckiimyirhnski1056 3 роки тому

    AWESOME tutorial, thanks!

  • @rbn5270
    @rbn5270 4 роки тому +2

    Thanks, this video was very helpful.

    • @JayAnAm
      @JayAnAm  4 роки тому

      Glad to hear it!

  • @TonyAnima_Projects
    @TonyAnima_Projects 4 роки тому

    Amazing tutorial of rigging a Low Poly weapon (in this case, a handgun). I did something similar to my Thompson M1A1 - a bone for each part of the gun like the bolt, trigger, magazine, magazine dispenser mechanism (lever), safe/fire lever, semi/auto lever - linked to a main bone for the entire gun.
    Both this video and the other one - of attaching the weapon to the character rig; are indeed helpful for FPS game development. I plan to make one based on CoD Zombies and Left 4 Dead with some WW2 firearms and fictional.

    • @DevyKins
      @DevyKins 4 роки тому +1

      If you still have it, it would be cool to see it! I didn't catch it on your channel if it's there

    • @TonyAnima_Projects
      @TonyAnima_Projects 4 роки тому

      @@DevyKins About that, I plan to make a video of what I did on my firearms replica the Thompson M1A1, StG 44 and M1 Garand. Currently I'm working at a slow rate on them, but I'll record a video of them to share you.

    • @DevyKins
      @DevyKins 4 роки тому +1

      @@TonyAnima_Projects That would be awesome

    • @TonyAnima_Projects
      @TonyAnima_Projects 3 роки тому

      @@DevyKins Hey there. I finally made the video of the project I've been working with a brief demonstration of the WW2 firearms attached to the player's hand in Blender - based on this tutorial. I hope you like it and don't mind if the video is pretty long. I tried my best to shorten it.
      ua-cam.com/video/u8kC7acyuVc/v-deo.html&ab_channel=TonyAnimaProjects

  • @theasin_old
    @theasin_old 3 роки тому

    Thanks for the rig tutorial!

  • @christopherkurzak5187
    @christopherkurzak5187 2 роки тому

    Thank you! This tutorial was very useful :)

  • @PORKII-lw9um
    @PORKII-lw9um 3 роки тому

    this is progress lets gooo thankyou dawwwwg!!!!

  • @backchodbawarchi4092
    @backchodbawarchi4092 4 роки тому

    the only useful video on youtube.

  • @jjetstreamgamer
    @jjetstreamgamer 4 роки тому +2

    @jayanam how do you get your whole gun to be under "pistol" yet you can still have seperate parts. mine are all separate parts but if i join them it merges all the parts so the trigger is no longer seperate?

    • @blueblurguy22
      @blueblurguy22 4 роки тому

      If you want all your model parts in 1 object like his, select each part in Object mode and hit CTRL+J (Join).

    • @joekerr4273
      @joekerr4273 4 роки тому

      L to select individual meshes under the same group

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions 4 роки тому

    As always another great tutorial!! :)

  • @supersaj1536
    @supersaj1536 4 роки тому

    been looking for this thank you soo much.

  • @tmoneygamestudio
    @tmoneygamestudio 3 роки тому +5

    Very nice tutorial and straight to the point on how to rig the pistol. Seems really easy after your explanation. I've seen so many where they had 5 or 6 bones to do everything. But are you going to animate the gun to look like it fires a shot and eject the shell from the slide?

  • @hupiukkeli1234
    @hupiukkeli1234 4 роки тому

    Incredible! Thanks!

  • @primephasegames
    @primephasegames Рік тому

    Freaking Legend bro!

  • @axemyt8539
    @axemyt8539 3 роки тому

    thank you so much! you're a lifesaver

    • @JayAnAm
      @JayAnAm  3 роки тому

      Glad it helped!

  • @rainoffire919
    @rainoffire919 4 роки тому +1

    Jayanam:where i can download this pistol pls link?

  • @smokingham9747
    @smokingham9747 2 роки тому

    AMAZING

  • @rzyas
    @rzyas 4 роки тому +2

    oh thx so much i waiting for Loong time

  • @plo173
    @plo173 3 роки тому

    wonderful!

  • @InZanityYT
    @InZanityYT 2 роки тому

    My problem is that everytime i copy the bone, it gives it a new armature in the collection folder

  • @sfcvortex8875
    @sfcvortex8875 3 роки тому +1

    How did you make it one object but still be able to move each part I have been trying all day and I can’t find out how please HELP.

    • @JayAnAm
      @JayAnAm  3 роки тому +1

      Vertex groups. It is explained in the video, watch it carefully start here 02:34

    • @sfcvortex8875
      @sfcvortex8875 3 роки тому

      @@JayAnAm thank you so much

  • @LONEWOLF-hn3gs
    @LONEWOLF-hn3gs 4 роки тому +1

    amazing

  • @Deleted328
    @Deleted328 2 роки тому

    This really helped me thx

  • @Futureblur
    @Futureblur 3 роки тому

    Thanks a lot really good tutorial!

  • @GaSkia117
    @GaSkia117 3 роки тому

    Have you made a tuorial on how to make a pistol?

  • @jitensi
    @jitensi 4 роки тому +1

    Awesome content. Thx

  • @SavoirPourTous
    @SavoirPourTous 4 роки тому +1

    Thank for this video,

  • @AB3DX
    @AB3DX 3 роки тому

    I have a question ?
    I'm wearing a bone-clad weapon and adding animation. but I get an error when I put it to unreal. the main bone system is visible, only the bone systems connected to it are not visible. and that's why it doesn't work in animosya. What could be the reason?

  • @mythryl9930
    @mythryl9930 3 роки тому

    4:23 is there a tutorial on this and how to import into unity?

  • @jeddunkxyz
    @jeddunkxyz 4 роки тому +4

    Tiny magazine is cute lol.
    I'd also animate the slide of the pistol (which means you'd also have to model a barrel), this could be used for the firing and reload animation.

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Yes, have to enlarge it a bit:-) Yes, I know, modeling will be extended and also animations of the pistol with slide, bullets, reload... etc. After that I will do a weapon switching system, it will grow steadily.

  • @midnightknight1346
    @midnightknight1346 3 роки тому

    how did you place everything under the pistol in the hierarchy

  • @rp88imxoimxo27
    @rp88imxoimxo27 3 роки тому

    Nicely done, but i dont get the pricnciple how you made u model: you have a single model and can still choose different parts of that(like mag or pistol trigger), are they connected to the model or act like separate objects attached to the pistol?

    • @JayAnAm
      @JayAnAm  3 роки тому

      The models is made out of separate meshes, joined to one object

  • @ayanbahukhandi1869
    @ayanbahukhandi1869 3 роки тому

    damn man, this tutorial was awesome. everything explained clearly. I was afraid to use blender from a long time because of its complex interface but now it doesnt look that hard

  • @GartiOG
    @GartiOG 2 роки тому

    I have a question do i have to have a character if i want to take the gun to unreal engine.

  • @gemesil
    @gemesil 4 роки тому +1

    Hi my root bone doesn't seem to control the mesh, my other bones (I have bones for the magazine. holster pull thing and trigger) are working. I don't know what I'm doing wrong.. My model unlike yours is split into separate parts for each piece of the model.

    • @jjetstreamgamer
      @jjetstreamgamer 4 роки тому

      did you find a work around/fix for this?, i have the same problem. my gun is split into seperate parts unlike his all being under pistol how do i do this?

    • @gemesil
      @gemesil 4 роки тому

      @@jjetstreamgamer no

    • @blueblurguy22
      @blueblurguy22 4 роки тому

      If you want all your model parts in 1 object like his, select each part in Object mode and hit CTRL+J (Join).

  • @KidneyStealer02
    @KidneyStealer02 3 роки тому

    Thanks, I was stuck for hours to parent the bone to my gun.

  • @mo7sin711
    @mo7sin711 3 роки тому

    guys I have an issue, when I finished animating everying in my character except the Root bone I did it last.
    but when I move the Root, the weapon separate from hands and floats in air.
    what to do?

  • @neelamverma7852
    @neelamverma7852 3 роки тому

    i cant select the round part of the bone so i cant what should i do????

  • @alex342gwsturk8
    @alex342gwsturk8 2 роки тому

    thanks for this, im gonna try making my first animation
    also that mag is so small lol does it only have 2 rounds

  • @dmiesterwzere06
    @dmiesterwzere06 3 роки тому

    Excellent, i hope you can do a tutorial on exporting weapon rigs to UE4 one day. Great work!!

    • @misc-i6q
      @misc-i6q 3 роки тому

      Unity my guy. Just unity

  • @joshclapsyou7378
    @joshclapsyou7378 2 місяці тому

    Its not working for me😢 when I select only one bone the bones are moving but not the pistol in any ways

  • @syedjahanzaib8481
    @syedjahanzaib8481 4 роки тому

    i made a tt 33 model it has multiple part but how do i make it one object like you have done with your glock ?
    im really new to blender

  • @ankapetkova8634
    @ankapetkova8634 4 роки тому

    @jayanam How did you made those 3 separate parts within your pistol object? I mean: what did you do that when you select them they are taken as 3 separate parts yet they all are still one pistol object? Mystery to me...can you explain it, please? Trying to make exactly this for a small LEGO set object that will be exported as FBX for UE4.

    • @SamuelGarcia-nn8hf
      @SamuelGarcia-nn8hf 4 роки тому

      I have no idea if you've figured this out yet, but if you do know can you possibly tell me?

  • @netanel8334
    @netanel8334 3 роки тому

    thank you

  • @felixmikolai7375
    @felixmikolai7375 3 роки тому

    how does the process of rigging differ with a high poly model?

  • @sebman7408
    @sebman7408 4 роки тому

    omg this helped so much

  • @Wyrmixx
    @Wyrmixx 4 роки тому

    correct me if I'm wrong, so we use vertex group to animate mechanical objects or if we don't want the object to deform, right?

    • @JayAnAm
      @JayAnAm  4 роки тому

      Yes, that is right

    • @Wyrmixx
      @Wyrmixx 4 роки тому

      @@JayAnAm thanks for the confirmation!

  • @pawnix4122
    @pawnix4122 3 роки тому

    My bones act as if they don't have 100% control over their vertex group. I rotate the trigger but the bone rotates faster than the geometry. The root bone is the only bone that affects the entire gun as it should. Turns out that the vertex group weight slider is gone. I don't know where it is anymore. welp

  • @megloen2995
    @megloen2995 8 місяців тому

    I'm still lost, why is this all so confusing still after 2 years?!

  • @НиколайКокорин-к5я

    Thanks for short video.
    My question about this rig is should bone movement be limited or it will not be a much of a problem when animating?
    (trigger rotation angle limited and only single axis not locked, mag movement only along Y of its bone etc.)

    • @JayAnAm
      @JayAnAm  4 роки тому

      You can do this to be on teh safe side so that you dont rotate for a wrong axis by accident, but it doent affect your animation in the end, it is just a helper for your while animating to not do any mistakes.

  • @Stinger-rq4gy
    @Stinger-rq4gy 3 роки тому

    can you get this glock model online?

  • @abirdutta5337
    @abirdutta5337 4 роки тому

    thank you so much I started it right but messed up by using weight paint

  • @PublicUnknownsBattlegrounds
    @PublicUnknownsBattlegrounds 3 роки тому

    hello 'Gaandu sani' good tutorial, keep up the good work.

  • @colby1808
    @colby1808 3 роки тому

    my mag bone moves everything besides trigger and spring ive tried everything

  • @SajoPlejer
    @SajoPlejer 3 роки тому

    When i duplicate bone it make into new armature help.

  • @namirreza8950
    @namirreza8950 3 роки тому +2

    Does 2.8 work?

  • @DefinitelyAPotato
    @DefinitelyAPotato 4 роки тому

    Yeah this doesn't work for me? I've assigned vertex groups but nothing moves in pose mode.

    • @DefinitelyAPotato
      @DefinitelyAPotato 4 роки тому

      Alright: you can't use blender's default names for bones and groups. Gotta name them yourself for it to work.

  • @programmingtacticalcode7968
    @programmingtacticalcode7968 4 роки тому +1

    Next is tutorial for making pistol animation ?

    • @JayAnAm
      @JayAnAm  4 роки тому

      Yes, just planning it

    • @programmingtacticalcode7968
      @programmingtacticalcode7968 4 роки тому

      Jayanam :Ok then where I can download this model pistol and hands without animations?
      And did you go planing this kind of this animation:walking,running,jumping,idl,aim,
      recoil and reloading?

    • @JayAnAm
      @JayAnAm  4 роки тому

      @@programmingtacticalcode7968 Yes, I am planning these animations. You can download it when I added the first version of the Low Poly FPS Kit to Unity:-) I think it will take a few weeks til I can upload the frist alpha version with at least 2 different weapons, the animations you mentiioned, a weapon switching system and a simple HUD with display of health and current weapon.

  • @leblobb
    @leblobb 4 роки тому

    This looks great!
    One thing I don't understand is: How did you create many components into a single object?
    Cannot find anything about this on the internet, probably searching with wrong terms -.-

    • @JayAnAm
      @JayAnAm  4 роки тому

      Could you explain a bit more in detail what you mean? Is it the separated animated parts of the mesh?

    • @leblobb
      @leblobb 4 роки тому

      ​@@JayAnAm In the first 30sec of the video you explain, that It is all one object but the parts can be selected seperatly by pressing the "L" key.
      How do I achieve this?
      If I switch into the edit mode I can only select faces, edges and vertices all one by one.
      Pressing the "L" key does nothing. I am using Blender 2.80.

    • @JayAnAm
      @JayAnAm  4 роки тому

      @@leblobb Ah I see. Well, although it is one object, the parts of the geometry are not connected. The L key feature recognizes this and selects the separated parts. You can try this e.g. when you have a cube, then - still in edit mode - add another cube (or any kind of object). Then you can hover with the mouse of a part uf the mesh and it will be selected. But when you go to object mode, it is one object, because you added the other mesh in edit mode.

  • @gehriggosselin9468
    @gehriggosselin9468 4 роки тому

    This is incredibly helpful!! I'm having a problem though when trying to add another bone to the armature after it's been parented, how do you create another connected vertex group?

    • @gehriggosselin9468
      @gehriggosselin9468 4 роки тому +2

      accidentally found the answer like two seconds later. It connects by name, so just name the bone the same as a new vertext group that you yourself create :-)

    • @SamuelGarcia-nn8hf
      @SamuelGarcia-nn8hf 4 роки тому

      @@gehriggosselin9468 I know its been a while but can you explain further? So there is the first one which is orange, the other two greens. Inside one of the greens is a bone. How do you duplicate it without it making a whole another orange box?

  • @harshpalan
    @harshpalan 4 роки тому +1

    Please do the unity tutorial also.

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Will do!

    • @harshpalan
      @harshpalan 4 роки тому

      @@JayAnAm 🔥🙌🏼 waiting

    • @namirreza8950
      @namirreza8950 3 роки тому

      @@harshpalan u rlly use unity? Unity sucks

  • @DvirElisha
    @DvirElisha 4 роки тому +1

    Where can I download the gun?

    • @JayAnAm
      @JayAnAm  4 роки тому

      you can download it when I added the first version of the game kit to Unity:-)

  • @prakashpatil628
    @prakashpatil628 4 роки тому

    How to rig m79 grenade launcher? Please make video on it. NICE VIDEO!!!

  • @sauceit4297
    @sauceit4297 3 роки тому +1

    My brain fried learned to much today

  • @j0nas73
    @j0nas73 3 роки тому

    Why am I always getting problems, why weapons just goes everywhere

  • @heavybaguette
    @heavybaguette 4 роки тому

    Merci mec :)

  • @chepchan1n
    @chepchan1n 3 роки тому

    Спасибо большое

  • @vivektyagi6848
    @vivektyagi6848 4 роки тому +1

    Just what I was looking for. Many Thanks. Could you please also do a bow and arrow rigging and animation tutorial if possible.

    • @JayAnAm
      @JayAnAm  4 роки тому +1

      Yes, will do - all these weapons will be added to the game kit.

    • @vivektyagi6848
      @vivektyagi6848 4 роки тому

      @@JayAnAm Many Thanks.

  • @SpaceNavy90
    @SpaceNavy90 4 роки тому +2

    Please do some more research on how handguns work mechanically. The slide is the most important part to animate, and the sight picture you have in Unity is not lined up properly.

    • @JayAnAm
      @JayAnAm  4 роки тому

      The gun is still a prototype, there will be more modeling work for it:-) But what do you mean with "lined up properly" in Unity?

    • @SpaceNavy90
      @SpaceNavy90 4 роки тому

      @@JayAnAm When you aim down handgun sights, the front sight post has to be lined up with the back two. In the example at 4:57 the front sight is much lower than the back.

  • @externalanimations2734
    @externalanimations2734 4 роки тому

    this tutorial doesn't work in 2.9

  • @goodme
    @goodme 4 роки тому

    Jayanam, I love your tutorials, usually.
    I know that weapons fascinate many morbid users, virtual or real. But many "likes" on UA-cam do not justify promoting it.