How to Rig 2-Handed Weapons | Blender

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 57

  • @notilluminati1644
    @notilluminati1644 2 роки тому +26

    You have no idea how helpful these videos are, thanks for taking the time to make them

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому +5

      No problem. I want to share everything I’ve learned in Blender. Thanks for the support:)

  • @karimgobara1475
    @karimgobara1475 4 місяці тому

    Thank you sooo much man

  • @AlexisRivera3D
    @AlexisRivera3D Рік тому

    Thank you bro, I was searching for this video

  • @soulyman1
    @soulyman1 Рік тому

    Simple, straightforward, brilliant. Thankyou.

  • @pitched7401
    @pitched7401 3 місяці тому

    Awesome video!
    Make sure you add a Child Of constraint instead of parenting, if you want the character to be able to drop the gun or in any way detatch from the hand

    • @colbyweaver8855
      @colbyweaver8855  3 місяці тому

      👍Yes this is another way, and setting the strength of the Child Of constraint to 1, or 0. One for having the character hold, or 0 so the character can drop it

  • @arakoabs
    @arakoabs 2 місяці тому

    Thank's!. Works in blender 4.1 😊

  • @sanketvaria9734
    @sanketvaria9734 Рік тому

    I was searching for this. Very helpfull video

  • @mehedihassan7306
    @mehedihassan7306 Рік тому

    Thank you mate

  • @foodrelatedname
    @foodrelatedname 22 дні тому

    You fixed a problem I've struggled with since I started over 5 years ago. Thank you so much!

  • @dawolff4815
    @dawolff4815 Рік тому +2

    That’s just the right speed and level of detail in your descriptions to be perfectly helpful to allow me to follow along. Thanks!

  • @PabloSa-mx8jv
    @PabloSa-mx8jv 11 місяців тому +1

    The left hand location constrain does not work for me ?? Have no ideia it dont work because the rigth habd worked just fine besides that the left hand rotation contrain seem to be working

    • @sludud
      @sludud 22 дні тому

      Yeep, me too

  • @namenotjef8175
    @namenotjef8175 8 місяців тому

    Bro now it wont be awful to animate guns for my shooter game

  • @sludud
    @sludud 22 дні тому

    Оно бля не копирует положение
    thanks for the guide, but for some reason the second hand does not want to follow the weapon, it turns like empty but does not move

    • @colbyweaver8855
      @colbyweaver8855  21 день тому

      You also need to add a “Copy Location” bone constraint to the Hand’s IK bone. This should get the hand to move with the weapon.

  • @Anxioushaz02
    @Anxioushaz02 2 роки тому +2

    When I try to connect the bones to the axes in pose mode and click on the eyedropper data block to select the axes so I can connect the location and rotation of the bone to the axes it wont let me select it, it just hovers over the axes with no prompt, any idea of a fix?

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому +1

      You can try typing in the name of the Axes in the "Target" section of the Bone Constraint tab in Pose Mode. If that doesn't work, let me know. Hope this helps

  • @danimal519
    @danimal519 Місяць тому

    thank you soooo much bro

  • @mango2005
    @mango2005 26 днів тому

    Question: Do the parts of the model have to be parented to other parts for this to work? Im trying to rig a gun model to put in an ETW mod.

    • @colbyweaver8855
      @colbyweaver8855  25 днів тому

      Yes I would say all the gun parts should be parented together that way they stick together as one. Once the parts are parented, you would need something that can control all the gun parts, basically just the entire gun. This would be a master controller/parent, and parent that to the hands of the character

  • @sherwoodtate5102
    @sherwoodtate5102 2 роки тому +2

    Great video! I am trying to translate this to Maya and everything works up until 5:30 when you get into the "bone constraints tab". I don't know what the Maya corollary is, so after I get the left-hand locator into the arm hierarchy and set it into place, parenting it to the gun geometry causes both hands to float off the gun when I rotate the arms, where before the gun was faithfully glued to the right hand.
    Thank you for uploading this tutorial, hope to hear a response from you soon.

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому

      Hello Sherwood. I'm currently working this problem out, seeing if I can find a solution for you. I'm not familiar with how to use Maya, sorry for the inconvenience. Alternatively, you can have the character use single handed weapons (1 for each hand). I'll let you know when I find a possible solution to rigging the left hand correctly, without Bone Constraints.

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому

      Hello again. I made a new tutorial on how to rig 2-handed weapons without Bone Constraints, just bone parenting. Hopefully this helps you out. ua-cam.com/video/a4t3dYisjNg/v-deo.html

  • @absentdreamer6296
    @absentdreamer6296 2 роки тому +1

    Very good tutorial, straight to the point and worked like a charm. You have a new subscriber :)

  • @Dead_Soul77
    @Dead_Soul77 9 місяців тому

    I have followed each and every step but when i was trying to upload my model to mixamio for animation only the magzine and trigger part was visible rest of the gun was not visible.Any solution to this?

  • @JW.165
    @JW.165 Рік тому +1

    Awesome video! I just have a quick question: How could you export the animations for the gun and character separately? Like you would end up with an animation of just the characters movments, and a separate animation of just the guns movements.

    • @colbyweaver8855
      @colbyweaver8855  Рік тому

      Try selecting the armature and the mesh together, click under File -> Export -> .fbx. Do the same separately for the rifle.

    • @JW.165
      @JW.165 Рік тому

      @@colbyweaver8855 Thx 😊

  • @AlperTheRonin
    @AlperTheRonin Рік тому +1

    Thanks. Great video and just what I was looking for. But I have a problem. I've imported a rig from Mixamo and created a Control Rig with the Mixamo add-on inside Blender. I don't know if this was the reason but now Copy Location bone constraint doesn't seem to work. Copy Rotation seems to work fine though. Do you have any idea why?

    • @colbyweaver8855
      @colbyweaver8855  Рік тому +1

      Sorry for the late response. I don't know exactly why the Copy bone constraint doesn't work for you, but I hope you can find the solution out there for the problem.

    • @AlperTheRonin
      @AlperTheRonin Рік тому

      @@colbyweaver8855 Hello again. I've figured out the problem. I wasn't using IK rig on the arms. After implementing an IK it was ok. Thanks anyway. The video helped a lot.

    • @colbyweaver8855
      @colbyweaver8855  Рік тому +1

      That's good to hear. Glad the videos are helping out

  • @vikkosti
    @vikkosti 6 місяців тому

    Thanks so much for this, helped me solve an issue where I couldn't use root animation because the constraint transforms were doubled up. Great tutorial

  • @pineappleshakelmao
    @pineappleshakelmao 2 місяці тому

    Thanks! I had a really bad system before, this is much better.

  • @tanner2105
    @tanner2105 Рік тому

    Is this also possible with mr,mannequin (Its a tool I use, as Im still learning animation)

  • @henne2549
    @henne2549 5 місяців тому

    this is amazing!! great explanation and great video

  • @Dhavajatunggle
    @Dhavajatunggle Рік тому

    Thank you very much my friend, this tutorial is simple than i tought

  • @PolyyUnity
    @PolyyUnity 3 місяці тому

    Right tutorial, best in youtube

  • @FinnbarrGoesFast
    @FinnbarrGoesFast 2 роки тому

    2:44 how come you're able to just grab that bone and the rest of the model knows to fold at the shoulder and elbow? when grab the hand, it just swivels around at the wrist

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому

      You may need to setup Inverse Kinematics, if you haven't already. ua-cam.com/video/lsBm1j_U9EI/v-deo.html .
      You might also be selecting the wrong hand bone (Make sure to select the right hand IK one). Hope this helps.

  • @devscodex6593
    @devscodex6593 Рік тому

    Hey, how did you set up the IK Bones / targets that they move with the body on rotration etc. For me the IK Target bone remains on the same position no matter what happens to the rest of the body ...

    • @colbyweaver8855
      @colbyweaver8855  Рік тому

      Try switching to Object Mode and move the target (empty axis)

  • @maxgaming2521
    @maxgaming2521 2 роки тому

    subscribed bro ! this is fire 🔥🔥

  • @jeffbb22
    @jeffbb22 10 місяців тому

    amazing

  • @ale3145
    @ale3145 2 роки тому

    Nice tutorial! i have one question,
    How you control also de rotation with the ik of the hands.
    Becuse in my rigg i can move my arm perfectly with the ik, but when i rotate the ik this not have any influence in the hand.
    I want to also be able to rotate the hand with the ik.
    Thanks!

    • @sinash6000
      @sinash6000 2 роки тому

      I think you need to parent the hand to the IK control bone instead of the arm.

    • @colbyweaver8855
      @colbyweaver8855  2 роки тому

      You can try parenting the Hand IK bones to the Elbow IK bones and keep offset. CTRL+P > Keep offset. Hope that helps.

  • @ValeGoG
    @ValeGoG Рік тому

    10/10

  • @jakeg7961
    @jakeg7961 2 роки тому

    Thanks colby

  • @vittoriomeloni19
    @vittoriomeloni19 2 роки тому

    Nice tutorial. It Works very well. Thank you

  • @asjadahmed9125
    @asjadahmed9125 2 роки тому

    thank you man ❤️❤️

  • @aselamadushanka2422
    @aselamadushanka2422 2 роки тому

    Very useful