TO CLARIFY: Quasi Connectivity is still in the game, just redstone dust no longer causes an update to pistons that are BUD powered. If you powered a line of pistons from above using dust on transparent blocks, the pistons will only extend when manually updated, where as previously the dust itself would update the pistons. I personally would argue this is actually more confusing to new players! I will update this comment with good videos that also reference these changes so you can form a super balanced opinion yourselves: Inspector Talon (Minecart focused): ua-cam.com/video/GQAKWct7Sj8/v-deo.html Purplers (going through changes): ua-cam.com/video/L0q2DpQGktM/v-deo.html Crafty (ranking the changes): ua-cam.com/video/f_JV1aX9aqA/v-deo.html Minecart change update: It may actually be harder to pick up mobs in Minecarts now, as it requires a collision which is tricky with the new hitboxes. The old system of getting a minecart close to a bunch of mobs stored in a 1x1 area does not currently work.
Thank you for using your platform to raise the visibility of _exactly_ the type of constructive criticism Mojang asked for, from Minecrafters with smaller reach.
unfortunately it cripples modern storage tech :/ which is really really frustrating. mojang refuses to give us inventory upgrades and item management solutions, so the community has successfully innovated storage tech in dramatic, creative, efficient, complex ways, and the minecart change will erase all of that progress.
@@dogdjinnI don’t know how you get cheap out of 5 iron per minecart honestly. It’s the only method of creating a large compact explosive in the game too so it’s not like people can just “figure out” other methods and people certainly do want big explosives still
@@blademasterzero I do't think cheap was refering to resource cost (could be wrong), but very base compaired to other things, and definitelly a "griefer" approach in some communities.
@@davesunhammer4218 having the feature means compact explosives which are as stated super handy for traps and such, I don’t think it’s cheap as it is more advanced and actually useful compared to alternatives (like literally every other trap idea will either do nothing to a player or be stopped by a bucket of water)
Yeah I saw this one comment on another video that was along the lines of "if mojang doesn't revert this then we should riot" and that was just so stupid, i ended up replying saying that we should be getting mad at this because we don't need to yell at mojang to make them listen because they actively want to listen and avoid another copper bulb situation
@@majesticeagle5461 just because theyre fixing bugs, doesn't mean that the changes and fixes are good, cause those bugs quite literally didn't affect anything else other than redstone. Not all bugs need to be fixed
So what? Yes it's experimental, the entire point is so people can express their displeasure and how much they don't or do want it If the opposition all quietly said 'nah pass' while those in favour of were bouncing around like maniacs having parties, it would be going through They're fighting for their opinion, and that's valid
For a non-movable transparent block I suggest "Redstone Glass" Smelt Redstone in a furnace or blast furnace, get Redstone Glass blocks that would allow you to replicate the effects of current transparent blocks.
To be fair though if people didn't react poorly, Mojan would just think it's fine and push it through. Sad to say when it comes to "feed back" over the internet, it's only the loudest voices that get heard.
@@arn3107 well, the way it works is: 1) Technical Feasibility 2) Impact on sales and/or other game mechanics 3) Testing There's more, but we as game developers, don't just "add a button", "hope no one notices" and "magically make it the default". No, there's a team dedicated to community outreach, gathering data and performing analyses of what is the ideal path to take.
We definitely need more of this, especially in regards to new features that are still in the early concept phase because then it's more likely that the new features will be implemented in a favorable way instead of a unpopular mess that then needs to be fixed or rolled back /gen
@@CivilMold Yeah. It really frustrates me to see "Mojang ruined Minecraft" videos and thumbnails, because nothing is actually ruined. They are trying to work with the community on changes with is actually amazing. They interface with the Minecraft community in a way that is unmatched anywhere else.
@@CivilMold This is one of the rare cases where Mojang is actively looking for feedback rather than simply being open to it (as per the blog post) so they're definitely not set on anything yet.
@@Crafty_boy70 Exactly my point, this makes it easier for Mojang to find actual feed back like Mumbo's video so that they can improve it instead of having to sift through a bunch of people complaining without providing ways to do so
@@CivilMoldyeah, on the feedback page, there are a lot of "revert this" comments with no arguments and misconceptions like "redstone didn't have an order before".
7-year-old me is squealing with delight over the fact that minecarts can do jumps now, if only I could make one last minecraft roller coaster with my best friend 💔
I just want the minecarts to be more friendly as a transportation option. Furnace minecarts have had the "train" feature for years but it breaks when they go around a turn. You can breed a hourse that moves faster than minecarts. I really just want to make little minecart trains full of ores or materials run all over my base doind weird jumps!
I don't get involved with the code so I can't say what should or shouldn't work or why, but it seems like it should be a function in-game to use a lead as a tether to combine multiple minecarts on a rail system as a single unit. It would theoretically keep lag down since tethered minecart lines would only count as one unit for calculations, and detatching could be decided as a minecart line resting on non-rails with 0 momentum to mimimize entity explosions.
On the minecraft console edition, 360 specifically, the trains were faster than the horses you could breed even using the splash potion of speed glitch. Also the elytras in that edition functioned like the do a barrel roll mod did.
As a programmer, I can understand why they went with "if the order can't be determined, the order will be random" as the solution. Nothing is worse than having something that works while you're making it and breaks the moment you try to move it into the real world - whether it's code or redstone involved. When something works at random, it's a lot easier to notice the problem and fix it than if something works but it's positional - you won't notice it unless you copy it to a new position. So adding randomness, in this case, seems to mostly be to help make unobvious problems become obvious.
@@Pegaroo_ A lot of people have a redstone world where they test their contraptions, then go make said contraptions on a SMP server in a location that doesn't match the coordinates on the test server.
@@Pegaroo_ either the minecraft world you want the redstone on, or the code project you need the code in. it's implying you created the redstone/code on a test world.
One thing i think is missing from the minecart changes is that acceleration from rolling downhill on rails still has a speed limit, it would be a lot of fun if a bigger hill would accelerate a minecart more so you could make more realistic rollercoasters
If you use the rails that give a redstone signal you can activate a command block to increase the minecart speed and basically micro manage the minecart speed throught the whole coaster and make it more realistic.
@@billgates7859 They said speed limit. Same thing in different words. You could argue asking to "accelerate a minecart more" is ambiguous, but it can be reasonably interpreted in the context of the comment as a whole to mean to accelerate the minecart to a higher velocity (with more being supplementary phrasing for higher velocity).
@@billgates7859Time to be even more pedantic 😎!! Actually you’re referring to maximum (terminal) SPEED not velocity, since velocity is a vector and has a direction, whereas speed is a scalar. If the maximum velocity was 10 m/s then when the minecart goes forward it’d move at 10 m/s but when going backwards there’s nothing to stop the minecart having a velocity of -1000 m/s. Whereas if the maximum speed was 10 m/s then when going forwards it’d have a velocity of 10 m/s and when going backwards it’d have a velocity of -10 m/s.
@@elbbeppthe phrasing is ambiguous but I’d say ‘accelerate a minecart more’ sounds more like increasing the acceleration/max acceleration than increasing the max speed/velocity. Of course at the end of the day the semantics are unimportant since everyone gets what they mean
In my head right now all i'm imagining is Grian doing a "saying farewell to minecart stacking" video, last hoorah trapping everyone he can, being sad that minecraft will never be the same again and then the video ends with the patch rolling over and the last scene of the video is Grian realising that minecarts can now jump and then thinking it's the greatest update ever, initially i was just thinking of rollercoasters with cool jumps, but i now realise you could now make "simple cannons" sending minecarts at speed off a ramp over walls
One thing I like doing whenever Mojang releases a snapshot is to try building something I've built before that makes use of the new changes, just to see how it feels with the new additions. Maybe a follow-up video could focus on trying to build some of the common Redstone contraptions that are affected by the changes, and to try and figure out ways to keep them working?
@@1Kapuchu100 yeah (now that I think of it, will they implement something like the explosion dealing more damages with the minecart's momentum in the air? It would make the railgun even more impressive)
Thank you for being one of the few redstoners that actually explain to the audience that these changes aren't guaranteed. The community is toxic enough as it is, and other redstoners are basically handing out pitchforks and torches.
we just really don't want another instance like what happened with copper bulbs, especially with a change like this which would break 99% of mildly complicated builds.
I honestly think the MC community is one of the least toxic of all the games. And if you devoted a ton of your time to creating new redstone contraptions only for the game itself to break them, especially since that's been a fairly regular reality, you'd be upset too.
@@MikeSchmidt969 I don't agree about the Minecraft community being one of the least toxic of all games. I know there's plenty of MOBAs and MMOs and competitive shooters out there that people get very toxic in, but for the sandbox survival genre, Minecraft's community is incredibly toxic now. And for good reason: with Minecraft being the most successful game of all time, Mojang should give higher quality updates than they do and should listen more to fan feedback. I haven't got a single game in my Steam library or otherwise that has as toxic of a community when it comes to updates. Every other game I have has developers who actually give reasonable additions to what they've already made. Just not Minecraft.
@@MikeSchmidt969cant say the same. i hate mentioning names but on the average minecraft channel, you're bound to see more hate on newer snapshots of the game. i just saw phoenixdive's vids and the amount of people who shit on the redstone update without even having the proper knowledge is just ridiculous. the hate bandwagon is real.
Finally, the fact that instead of actually telling mojang what they want they're asking them to juat stop and do nothing so they can keep the mechanics including bugs forever
the minecart and randomness in the even redstone updates sold it to me. being able to make actual rollercoasters now and an easier way of making gambling games for SMP's, i mean sign me up.
Eh, how would you detect that random chance with pistons though? I guess you could have droppers and a convoluted hopper system with signals based off of sorting one of two different items, but wouldnt there be a better and easier way than relying on this?
I'm glad Mumbo is adding his voice to this discussion. Someone on CraftyMasterman's vid¹ suggested that you go through your "100 doors" video and show which ones break under these changes. ¹which you should all watch, along with InspectorTalon's review of the minecart changes and their implications for cart tech.
3:34 the redstone changes make Minecraft now isotropic seemingly like our universe. We did it boys, we’re finally making a computer simulation to prove we live in one right now
The weak nuclear force acts differently on left handed vs right handed particles. The real test would be to flip your minecraft world along every axis, switch every block with its anti-block, and run time in the opposite direction, then see if everything still works the same. It's the only way to be sure.
Anti-matter does not move in the opposite time direction, that's just a symbol convention to show anti-matter in diagrams. It's like if we used ^ over the symbols instead, it doesn't mean that the anti-electron ê has a hat.
Finally someone who is level headed about this. I feel like everyone making videos like "Mojang RUINED redstone" somehow missed the part where they had to install an unfinished test build of the game and then navigate to the experimental tab, see the warning that says "all of this is subject to change and probably unfinished" and click yes without reading it
they definitely didn't miss anything, they just know that telling their viewers means that they'll get less outrage engagement in the likes and comments
@@hydrogen-8 What? No, they're trying to *get* outrage in the comments because more comments means your video is moved higher in UA-cam's recommendations system.
Maybe it's the fact that you worked with far more advanced circuits than I did, but I found some of the redstone mechanics you mentioned as feeling janky and unintentional, as well as difficult for me to wrap my head around. Personally, I'm glad for all these changes. But that's also my humble opinion. And I was nervous to see what changes they were making, so that's a relief lol I'd say it looks like they have some good intentions going forward, so I'm excited to see how the redstone updates go either direction.
I doubt he will because he would need to also use the new redstone which would make it a lot harder and he would have to relearn a lot of the stuff he knows
@@jayjasespud This is a snapshot, and an experimental feature, so there can still be a lot of revisions before this gets implemented in normal Minecraft, or they might just not release it entirely, so relearning everything now would be really stupid
3:46 as someone who used redstone when I played ALOT . I gotta say, randomness in these edge cases sounds pretty cool actually. It would take a lot of work to make a edge case like this happen, so especially if your not trying to make this happen, it's not gonna, and if it does, it's fixable pretty easily. But now this allows for basically rng controlled redstone, which could be used for something like arenas, where you wanna spawn mobs at random. Hook it up to a timer, and let it go!
The question is whether it's truly (pseudo)random or whether it's a race condition where the computer is running two processes and acting on whichever one finishes first. In the latter case, one outcome might be more likely than the other, and _which_ outcome is more likely can vary based on things like a particular computer's hardware or on what other programs are running at the time. An actual redstone RNG would be amazing, but it _looks_ like a classic race condition at the moment: if you were going to try to demonstrate what a race condition is using redstone, 3:04 is pretty much exactly what you'd build.
@@blockalism I think the Minecraft devs intend for it to be truly pseudo-random because it's a specific case they would have designed in the block order stuff, but honestly I don't know, lol. How can you tell it's a race condition? It looks pseudo-random to me.
@@christianseibold3369 I don't think we have enough information to know. When there are two redstone components the same distance away, how does it pick who goes first? Did they intentionally tell an RNG to decide who gets the higher priority, or does it give them both the same priority and let the computer figure it out? In the vast majority of cases, it doesn't actually matter which powers first - if the pistons at 3:04 were pointing away from each other instead of towards each other, who cares which one begins extending a few microseconds earlier? It's only in very specific edge cases where it matters, so I don't share your confidence that they definitely thought about it and made a conscious choice to use an RNG to decide.
3:42 this change breaks any instant block swapper that happened to have the same power level in both pistons. Now we have to be really careful when designing 0-tick block swappers.
I actually love this change because it's really easy for redstoners to avoid the randomness by extending one of the wires or placing the lever differently, it doesn't show up often at all. Besides, sometimes you *want* a random number generator.
I understand why redstoners are upset with the randomness, because they've gotten used to a system without it, but they need to learn that it's easy to avoid. I feel like getting rid of locationality will make redstone less intimidating to beginners.
@@AsgharH238 I understand your point of view but the 0 tick doors or 4 guys in addition I take the 0 tick doors, and we all know that even with that the Redstone will remain the dark part of Minecraft for 99% of players
did someone make the schrodinger cat experiment in minecraft, make a box with a cat, connect it to a dispenser that could dispense a splash potion of poison, and just stand back
THANK YOU, I've seen so much titles like "Mojan is ruining redstone" where people can go on saying that mojan is hurting the game and people can be rude and not even recognise the good in these experiments, it's refreshing and reasuring to see some constructive feed back ! Love the video, and the minecart update is verry cool, I hope they continue working in this direction for better roaller coasters!
honestly the minecart changes arent as important as the redstone changes. If this does get implemented it would mean the death of so many cool and useful redstone builds. Yes the changes may reduce lag but modders have figured out how to do that without killing the usefulness of redstone. People who don’t like the change should be incredibly vocal because thats how we let devs know what we want. Same with if you like the changes. The fact this is even being considered is sad because it feels as if mojang is out of touch with a massive part of the community. While it may be an experiment we should criticize it because they made this specifically for vocal and loud feedback.
When your entire channel is about complex technical redstone, you'll be pissed if such a major change even has a slight chance of happening. Dont treat this as some minor change that redstoners can just brush off. If this gets the greenlight, it's gonna break almost ALL of the technical achievements redstoners have created. Is that not alarming for you in the slightest? We need to make it clear that we don't want some of these changes, even if it's a bit aggressive, because tens of thousands of redstoners have dedicated thousands of hours improving their skills in this side of Minecraft. @@jenv.7995
I feel like most people fail to realise that some circuits may be broken in this snapshot because only redstone dust has the new update order, not the other components such as repeaters or comparators. For me, I’ll wait for Minecraft to work on these changes more before I’ll make my final decision.
Redstone dust with new update orders, redstone dust not longer acting as Block update detectors, and no longer power piston that's underneath a transparent block Ps redstone dust update orders is actually fine on old version because ppl rarely use dust unless super necessary due to lag
I actually like all the redstone changes so far and I hope they stay. Redstone needed to be more consistent and predictable, so this is a step in the right direction in my eyes. The transparent block complaint means nothing to me, just add a detector to the line in a place that won't activate other components.
@@PJOZeusIts way better than locationality but i think they could maybe just do an alternating pattern. Like the left piston activates but then the next time the right piston activates.
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I like how Mumbo starts by saying to not get too upset by the negative changes, pointing out how it's a snapshot and in experimental settings. It's nice at least hearing a bit more about the positive aspects of the snapshot, compared to all the videos more along the lines of "Mojang can only do wrong". I mean, I want to see someone make use of the minecart changes! That sounds fun! As opposed to all the videos focusing on undeniable issues with the redstone changes.
You can't just "fix" unintended changes when you change the base coding of redstone. It's a cascade effect. And the unintended changes will take time to even discover in the first place.
I think people are definitely freaking out super early on this one, mumbo's right, it's a snapshot AND experimental, they want feedback. that said, the block update changes seem to be pretty intentional and separate from the update order changes. That's not necessarily a terrible thing, they're trying some lag reduction strategies, but removing those updates was more than likely a deliberate choice. Hopefully they hear the resounding "no" to changing those from the community.
onestly though, getting mad at this is 8is8 the right thing to do (though don't go around insulting people and send threats) however if people who really don't like the change just led down and took it , guess what'll happen thats right mojang will thing we like the change if someone decided to make any of my games worse i'd get mad and hopefully the devs aren't thick enough to ignore it and accept that they made a mistake
Bedrock player here! We over on bedrock *really* like the redstone changes, because our redstone update order is completely, 100% random! This could finally give us a logical update order!
ya as a fellow Bedrock player, this update is an absolute win. I've always wanted that little change to minecarts and consistency is almost always good. While we also arn't effected by the major drawbacks of harder quasyconnectivity as we never had it or no stacking tnt minecarts as we also never had that!!!
As someone who is just starting to grasp how Redstone works including how it interacts with glass. I find this update both extremely intimidating and exciting. Lots of relearning and probably some unlearning too!
I dont even play Minecraft anymore... but i still stop scrolling for a Mumbo Jumbo upload 😅. Excellently presented, informative and fair. Gr8 vid as always m8.
Between purpler’s and crafty’s videos, there’s definitely a negative sentiment with respect to a lot of these experimental changes. Good to see a more positive exploration from Mumbo too! The no block update change is definitely a concern, glad to see Mumbo voice his concerns on it too!
@@majesticeagle5461because the bugs were useful/unavoidable. i dont even use redstone, im terrible at it, and i still know this is a bad way of thinking
@@DarkShard5728 But they were still bugs, not features, they were never set in stone as features, it’s their own fault for relying on them. It isn’t a bad way of thinking, the only bad way of thinking is to think that because something that’s broken is useful, that the broken thing shouldn’t be fixed, despite not being intended, or ever acknowledged as a feature.
I just watched craftymasterman (aka the other man who makes stupid names like crafty crafter counter) talking about how mojang pissed off the redstoners and then immediately saw this.
@@renderproductions1032 it's not that it worked, it's just that people adjusted and exploited all its quirkiness. This means that any change will break a considerable number of contraptions.
@@renderproductions1032what do you mean working? Many technical builds avoided using redstone as much as possible because they had weird unpredictable block update order. I think the redstone community will adapt and come up with cleaner redstone contraptions after this update.
@@renderproductions1032 every single time redstone has been updated since it was added people say the same thing and every single time they adjust and learn to make better things.
I knew I could rely on you Mumbo to be one of the only Java redstone UA-camrs to calmly share your opinion on this matter (as Mojang want), and actually acknowledging the positives, instead of just completely complaining about the changes as if this was 1.22 as opposed to 24w33a… a snapshot that hasn’t even been out a week yet
Quasi connectivity is in a relatively weird state. It is essential to current redstone as we know it, but it is a huge hurdle for new redstoners. I remember around when I was first messing around with redstone and getting incredibly frustrated when a piston I was using was being powered by seemingly *nothing*.
I've been doing redstone for years now and I still regularly have to redesign something that worked in my head, but doesn't work when I build it because I forgot about QC
i think QC is one of those things that can't be removed from Java because it'd break stuff, and can't be added to bedrock in it's current Java state because it'd also break stuff, and it's very unintuitive, so it really needs a rework. They need to turn it into a proper feature (like, a special item that enables it for blocks or something), then have it enabled for existing things on java but disabled for when you place new ones.
QC should be a gamerule, off by default. Let newer players have their more intuitive redstone, while the redstone community doesn't have all their machines broken.
I think QC has become a staple of java redstone, and greatly expands the potential of what we can build. Sure, it isn't intuitive at first. But something that helped me understand it better is thinking of how redstone worked when first introduced, when it was mainly designed to work with iron doors. It needed to power both the top and bottom blocks of the iron door, so it would power both, and it worked fine because the top block would update the bottom one after being updated by the redstone. If you think of redstone components sorta like iron doors, it can help you to understand why and how QC works.
@@tasmanwinchcombe9774 Correct! If 2 snapshots come out in the same week, you get a "b" snapshot and so on! Its actually how I keep track of time 😅 I use the current snapshot instead of counting weeks manually
originally i didnt like how they were changing a function of redstone that took me ages to learn because of how complicated it is and also how it will break so many contraptions, but then i looked in further and realized that this is how i originally THOUGHT redstone worked, like before I started using it - this just makes so much more sense, and we'll get over losing all those redstone contraptions. good thing about losing these contraptions is now redstoners have a lot more ideas they could be doing now, for the people who were struggling to get new redstone ideas. they can just fix some broken contraptions that were commonly used before the update. and I agree, these minecart changes are amazing. Now all I want is the ability to make sideways/upside down rails, meaning we can make loop de loops and the minecart can go upside down. They should probably also make new types of rails too, like maybe a chained rail, which moves you at one, consistent speed, just like the tracks on a real roller coaster that slowly bring you up a hill.
This! I feel like a lot of this stuff is more intuitive. The redstone they have right now is great, but it also takes a while to learn all the quirks ( Although I'm sure this community will figure out every single quirk with these updates possible very quickly lol)
thankyou so much for making a clear point about how these changes are in an experiment toggle in a snapshot. some videos (like craftymasterman's, tbh) seemed to completely ignore that in bad faith and misrepresent the nature of the "changes". not everything showcased in this experiment is perfect, but there is clearly some value here in the direction mojang is trying to move, and we should be assessing it in a more thoughtful and measured way, and providing constructive feedback on why certain consequences aren't desirable.
Coming from a long time redstoner i think the only change that's absolutely negative is the block updating removal. everything else is inconvenient but it makes up for it with new functionality
i will be upset if i can't get a mob out of a pile of mobs in a 1x1 area by putting a minecart against the outside corner. also, if it requires collision to get a mob in a minecart now, how will we get shulkers into minecarts for shulker farms?
Want to know the weirdest thing? We already have this in bedrock, in the most annoying way possible. If you power 2 droppers, one facing the other, the one with the item will trigger first. This means that if you make an rsnor latch in bedrock... you're just making a simi-compact t-flip-flop that needs 2 inputs to function. This fact screwed over one of my minigames.
I love this update! it actually makes redstone much more consistent, but sure this probably breaks something if you rely on some weird features of redstone
I could see some potential workarounds for some of these changes, like maybe water-logging rails or blocks to prevent tnt minecart explosions or (like you mentioned) using copper bulbs and other transparent blocks between pistons instead of glass. But, like you said, some people are going to be upset with these changes, regardless of what workarounds the community can find
I think what would be neat would be for you to include some examples of what redstone dust updating is used for in contraptions, because it’s difficult to see what the true downsides of losing it would be for someone not as versed in it.
I'm very glad that Mumbo is using his platform to broadcast all this honest feedback, I feel like mojang will likely make a lot of the changes that you and others have been suggesting
0:25 Mumbo produces a video that impressively demonstrates just how much he knows about redstone but can't count to 4 properly 😂 (probably comment bait but I find it funny either way)
From playing around with it myself and watching some videos to see other peoples opinions, the changes are mostly good (in the sense that it's moving in the right direction) but it still needs work. Mojang knows that both redstone and minecarts needs more work before the changes are fully implemented, that's why they are in toggleable experiments in a snapshot.
I always thought that zero ticking and quasi connectivity should get the observer treatment: emergent gameplay mechanics that get officially coded in as an actual feature. This is because even if these are buggy behavior that a lot of redstone relies on they're also, at the end of the day, bugs. Which means they will cause unpredictable problems in the long run to some other features mojang might want to add.
This. I assume, most people are put off by redstone, because it is unintuitive and has those things that just happen without any explaination. I wpuld like to add the possibility to reroute redstone dust (like with a debug stick) to connect to different blocks to the list of features that should get the observer treatment. Maybe with a three way repeater equivalent, placing mustiple dust blocks in a block (lile candles) or similar. This would also resolve the block updated to the side problem.
Quasi is no longer considered a bug. You'd also be surprised by how much even the simplest redstone contraptions rely on it. It's mildly unintuitive, but reliable and incredibly useful. It's arguably THE main reason why the majority of interesting redstone gets built on Java instead of Bedrock.
Honestly, my way of fixing this: Fix QC and remove it from the game(because it is unintuitive to regular players), and introduce a redstone component which mimics QC in a sensible way that makes sense and is intuitive.
@@ThatMumboJumbo if it is no longer considered a bug, where is the bedrock parity, then? I know, it is pedantic and more a source of the different code language base, but the point stands. Bedrock tends to be overlooked, and has a bit of a "too rigid to 'how minecraft is supposed to be'" rhetoric that creates the illusion that quasi is a bug. If it is the defining reason redstone is the easiest defining feature between the 2 versions, it means there are clashing ideals over what is considered "proper minecraft", which becomes ever more obvious when the very small subset of bedrock players that actually pay close attention to the updates often complain about the few cool and unique things for bedrock exclusively get patched out in the name of pairity; there is a bit of hypocrisy there. If Java is the game in its ideal form, why doesnt bedrock redstone work the same way in all its creatively janky freedom? If almost all updates for bedrock remove bedrock exclusive bugs and features in the name of pairity (ones that do not impact the general casual experience), why does java get bugs that become features without being addressed? Redstone is just the flagship to show that disparity. Rhetorical, and i know the issue is a lot more complex than these oversimplified complaints, but mojang also tries to HIDE the difference between java and bedrock and sell them both as the same game- which means it isnt surprising that bedrock has more active users thanks to it being the only cross-platform version.
@@petrkdn8224 Ask yourself in what way so it sounds reasonable first. 0-tick is easy, just special piston doing only 0-tick, I would make honey piston like sticky piston is crafted
these changes look pretty interesting from a high level! i think a lot of the buggy interactions can be fixed, maybe some randomness made consistent, but i think the overall goal of them seems fairly positive in the sense they're at least thinking about this type of stuff and making it more accessible with fewer "hidden rules" that you have to know to get redstone (my very removed opinion just on the surface level)
@thatmumbojumbo I had your video on while I was checking on some things in my office. When I walk back out, my daughter(9), from across the house, yells for me to come check out what she built on her iPad. She had built a roller coaster on top of her house for her and her sister(4). Had to explain powered rails but she had it in no time! They are having the time of their lives! The forward facing aspect of the minecart changes would be huge for that demo for sure.
2 Redstone Door Ideas : 1. A door which opens by having it's blocks being exploded and rebuilt by a stone/basalt generator. The exploder (tnt canon, wither, charged creeper, etc.), blast radius, and triggering mechanisms could be interesting considerations. 2. A door which moves one step along in it's opening or closing process every time a separate event happens (e.g., a item drops from a dropper, a chicken walks across a pressure plate, the player jumps from one pressure plate to another, etc.)
10:57 I experimented with this, and it seems like placing the TNT minecarts on a rail directly above where you want them to stack, and then breaking the block so that they fall down into place, still allows them to stack neatly without blowing anything up in the process! It's just the collision with the block in front that causes them to explode. This does mean that if you want to stack a bunch of them, you'll need to keep breaking and replacing the same block and rail multiple times, but it still works!
I feel like a very simple solution to the no block update issue is to just make redstone lines work like sea pickles; You can add more redstone to a single spot by clicking a second time. The redstone would look thicker and act like old redstone. You could also do the same with the minecart recipe, just have heavy minecarts that act as the old ones did and light minecarts for the new changes. Not sure how the recipes will be different but it's a simple solution to benefit both parties.
recipe: 2-step (consistent with some existing recipies): Create minecart (heavy) then put minecart in crafting with feather (light) --- Not sure if I agree with your solution but the recipe part is easy enough.
@@ZefulStarsonI like the copper+redstone idea because I doubt that I'm the only person that was disappointed that copper didn't interact with redstone (at release) other than lightning rods, plus it gives copper another use outside of just building and could have some interesting mechanics like being placed vertically/directly wiring different blocks together separate from a nearby redstone line
From the perspective of an IRL developer -- maintaining both the old and new functionalities is never what a dev team wants, it instantly doubles the length of the spec, the number of bugs that might be introduced in a new update, and the difficulty of hunting the bugs down.
Update order based on signal strength is an amazing addition that will make so many things more compact and reliable and as someone who makes a lot of games in minecraft, I love to see the random behavior, because it will make small 2-4 way randomizers very simple, compact and fast. The minecarts are overall a very positive change (apart from stacking, but the positive features by far outweigh the negative ones). As someone who doesn't work with zero ticking, I don't really have an opinion on that topic. The removal of block update from redstone dust is a bit annoying, but I'll learn to live with it if it becomes a feature.
It's not based on signal strength, it's based on distance from where the wire started changing. And I don't like the random behavior. We already have simple randomizers. It does more harm than good. It'll cause similar problems to the ones caused by directionality and locationality.
@@vibaj16the distance and signal strength are effectively the same… And if the new randomness causes issues with a build, it’s because it already is forcing a race condition, that should be avoided anyways
Imo, it's very nice that minecraft makes more sense with redstone with those fixes, gives opportunity for new players to hop on (without them reviewing a lot of the unfixed bug reports, and learning from that). Old bugs should be fixed - but no worries new bugs would come so there is always a way to exploit a game
It doesn’t actually work because the minecarts only speed up properly when they have a mob or a player in it meaning the TNT minecarts go quite slow meaning they will just blow up the track instead
The bug with the lever is explainable. We saw earlier that redstone powers the block next to it before the block in front of it when you were testing the command blocks. So what i think is happening is that it powers the redstone line to the side of it first, and then powers the redstone line on front of it second. If you were to place the lever facing the longer redstone line, it might work correctly.
I can understand the logic behind removing updates from dust. Like, it’s misguided, but I see where they were coming from. But removing minecart stacking?? Just… why!?
If I had to guess, they made that change so that minecarts were a little more intuitive for less technically minded players. Being able to squish loads of them into a one-block space, but also having them bump into and push eachother when on tracks doesn't really make sense, yk? Personally i think the usefulness of being able to stack them outweighs the physics-defying, but I can see where they were coming from.
@10:05 The slight chuckle when you said we've been given the command to change minecart speed. Then proceeds to build a particle accelerator! The whole part where you're experimenting with the speed mechanic was hilarious!
3:16 This build is slightly different to my RNG I emailed you years ago, (2018 I think?) it still works all these years later. I was afraid that it was going to be patched out eventually, but now that it's in Java as well, I don't have to worry about that.
Two pistons running into the same space, randomly (3:12) makes me think of BDub's court 50/50 decision maker, I'll bet this would be a good use case for that.
I really love the update order change. For one because it makes redstone systems FAR more intuitive and easy to grasp, but it also looks like it will create plenty of cool new options to play around with. Also, I naturally just really like how logical it is, since logic is a huge point of a mechanic like Redstone.
I super appreciate this coolheaded take about this, I'm a little sick of all the drama around this. The devs are asking for feedback, and most of the things that people are upset about seem to be unintended behaviours (like the block updates still being directional/locational). I really don't know how I feel about the redstone optimization part. Before I thought it was good, but you've convinced me with your demonstration. Maybe a good middle ground would be that redstone still updates downwards, but the sideways updating is removed. That would hopefully still achieve most of the optimization. At the very least, your suggestion for a transparent immovable updatable block seems essential.
TO CLARIFY: Quasi Connectivity is still in the game, just redstone dust no longer causes an update to pistons that are BUD powered. If you powered a line of pistons from above using dust on transparent blocks, the pistons will only extend when manually updated, where as previously the dust itself would update the pistons. I personally would argue this is actually more confusing to new players!
I will update this comment with good videos that also reference these changes so you can form a super balanced opinion yourselves:
Inspector Talon (Minecart focused): ua-cam.com/video/GQAKWct7Sj8/v-deo.html
Purplers (going through changes): ua-cam.com/video/L0q2DpQGktM/v-deo.html
Crafty (ranking the changes): ua-cam.com/video/f_JV1aX9aqA/v-deo.html
Minecart change update: It may actually be harder to pick up mobs in Minecarts now, as it requires a collision which is tricky with the new hitboxes. The old system of getting a minecart close to a bunch of mobs stored in a 1x1 area does not currently work.
Mumbo shall be a judge
Thank you kindly, good sir!
Thankz :)
Ty
Thank you for using your platform to raise the visibility of _exactly_ the type of constructive criticism Mojang asked for, from Minecrafters with smaller reach.
The minecart changes might be one of the most fun little changes they’ve made in a while
To bad they've lost alot of us over the years :( woulda been nice 10 years ago
@@reconpuffin they may have lost a lot of people but they're still gaining new people as well
the removal of stacking is awful though, i make traps out of stacking tnt minecarts to obliterate ppl
@@purple_dragon2 true but are the 10 year olds going to stay?
unfortunately it cripples modern storage tech :/ which is really really frustrating. mojang refuses to give us inventory upgrades and item management solutions, so the community has successfully innovated storage tech in dramatic, creative, efficient, complex ways, and the minecart change will erase all of that progress.
your professional opinion on this Redstone update was much needed by the community
@Najeeb_Gamer8878 please stop no one likes that
@Najeeb_Gamer8878 gives a shit
I would watch purpler or crafty I think they go a bit more in dept with it
@@BaconMaster-ie1bn mumbo mentioned purpler in the video/desc
@@BaconMaster-ie1bnThe important thing isn't that he's the best technical mind in the community, but that he's the one with the _biggest audience._
“People who want to blow up their friends quickly and efficiently are absolutely devastated.” Mumbo, better go check in on Grian in this trying time
tbh i feel like stacking tnt minecarts was cheap, and people will do more interesting things if it's gone
@@dogdjinnI don’t know how you get cheap out of 5 iron per minecart honestly. It’s the only method of creating a large compact explosive in the game too so it’s not like people can just “figure out” other methods and people certainly do want big explosives still
@@blademasterzero I do't think cheap was refering to resource cost (could be wrong), but very base compaired to other things, and definitelly a "griefer" approach in some communities.
@@blademasterzero 5 iron per cart is cheap if you have an iron farm
@@davesunhammer4218 having the feature means compact explosives which are as stated super handy for traps and such, I don’t think it’s cheap as it is more advanced and actually useful compared to alternatives (like literally every other trap idea will either do nothing to a player or be stopped by a bucket of water)
Every other UA-camr: “Minecraft redstone is Ruined, here’s why.”
Mumbo: Genuine constructive feedback
I'd like to correct 'Mumbo' to 'King of redstone'
that's why he's the GOAT
mumbo ain't the best redstoner he is just the most popular one, don't put him on a pedestal
@@Respear i put your mom on a pedestal
@@Respear true
So glad mumbo made it clear that this is experimental and to not get angry - because I've been seeing a lot of that due to this
Honestly nobody should get angry anyways, because most of the changes that break contraptions were fixing bugs.
Yeah
I saw this one comment on another video that was along the lines of "if mojang doesn't revert this then we should riot" and that was just so stupid, i ended up replying saying that we should be getting mad at this because we don't need to yell at mojang to make them listen because they actively want to listen and avoid another copper bulb situation
@@majesticeagle5461 just because theyre fixing bugs, doesn't mean that the changes and fixes are good, cause those bugs quite literally didn't affect anything else other than redstone. Not all bugs need to be fixed
So what? Yes it's experimental, the entire point is so people can express their displeasure and how much they don't or do want it
If the opposition all quietly said 'nah pass' while those in favour of were bouncing around like maniacs having parties, it would be going through
They're fighting for their opinion, and that's valid
@@PJOZeus there's a difference between fighting for your opinion and getting mad.
For a non-movable transparent block I suggest "Redstone Glass"
Smelt Redstone in a furnace or blast furnace, get Redstone Glass blocks that would allow you to replicate the effects of current transparent blocks.
That's a good idea. Maybe normal glass with redstone dust instead of dye in the middle would be a solution as well.
I like that idea; though(like Faefire said) I think just using dust instead of dye would be a great new glass recipe
It doesn't make sense. Make it a glass surrounded by 4 redstone dusts like redstone lamp recipe in crafting table.
how about glass-logging redstone? Same as waterlogging but with glass, also water-proof redstone ;)
How about tinted glass?
I love you for specifying it's an experiment instead of "OH MY GOD THIS UPDATE IS COMING NEXT PICOSECOND!!!"
To be fair though if people didn't react poorly, Mojan would just think it's fine and push it through. Sad to say when it comes to "feed back" over the internet, it's only the loudest voices that get heard.
@@JustaGuy_Gaming bundles
@@JustaGuy_Gaming that's not how it works llmao
@@TragicGFuelthen please, by all means, enlighten us on how it does
@@arn3107 well, the way it works is:
1) Technical Feasibility
2) Impact on sales and/or other game mechanics
3) Testing
There's more, but we as game developers, don't just "add a button", "hope no one notices" and "magically make it the default".
No, there's a team dedicated to community outreach, gathering data and performing analyses of what is the ideal path to take.
I love the calm and non-controversial nature of this appraisal. It is nice to see people approach new things with class.
We definitely need more of this, especially in regards to new features that are still in the early concept phase because then it's more likely that the new features will be implemented in a favorable way instead of a unpopular mess that then needs to be fixed or rolled back /gen
@@CivilMold Yeah. It really frustrates me to see "Mojang ruined Minecraft" videos and thumbnails, because nothing is actually ruined. They are trying to work with the community on changes with is actually amazing. They interface with the Minecraft community in a way that is unmatched anywhere else.
@@CivilMold This is one of the rare cases where Mojang is actively looking for feedback rather than simply being open to it (as per the blog post) so they're definitely not set on anything yet.
@@Crafty_boy70 Exactly my point, this makes it easier for Mojang to find actual feed back like Mumbo's video so that they can improve it instead of having to sift through a bunch of people complaining without providing ways to do so
@@CivilMoldyeah, on the feedback page, there are a lot of "revert this" comments with no arguments and misconceptions like "redstone didn't have an order before".
7-year-old me is squealing with delight over the fact that minecarts can do jumps now, if only I could make one last minecraft roller coaster with my best friend 💔
SORRY
Aw, may I ask you to share what happened?
@@GallardayThey grew apart 😢
@@Gallarday nothing serious, we just grew apart, but I really miss talking to them :(
@@Syvern. imagine spreading misinformation that doesnt relate to you
I just want the minecarts to be more friendly as a transportation option. Furnace minecarts have had the "train" feature for years but it breaks when they go around a turn. You can breed a hourse that moves faster than minecarts. I really just want to make little minecart trains full of ores or materials run all over my base doind weird jumps!
Well, now it seems you can....assuming mojang fixes the issue with minecarts launching off the tracks...but also doesnt? Idk
I don't get involved with the code so I can't say what should or shouldn't work or why, but it seems like it should be a function in-game to use a lead as a tether to combine multiple minecarts on a rail system as a single unit. It would theoretically keep lag down since tethered minecart lines would only count as one unit for calculations, and detatching could be decided as a minecart line resting on non-rails with 0 momentum to mimimize entity explosions.
@Denly1990 I would love to have minecarts connected by chains, it would give them an extra use beyond decoration or hanging signs
On the minecraft console edition, 360 specifically, the trains were faster than the horses you could breed even using the splash potion of speed glitch.
Also the elytras in that edition functioned like the do a barrel roll mod did.
@@AceOfBlackjack Legacy edition is goated.
Mumbo is the most level-headed redstone UA-camr I've seen react to this snapshot.
As a programmer, I can understand why they went with "if the order can't be determined, the order will be random" as the solution. Nothing is worse than having something that works while you're making it and breaks the moment you try to move it into the real world - whether it's code or redstone involved. When something works at random, it's a lot easier to notice the problem and fix it than if something works but it's positional - you won't notice it unless you copy it to a new position. So adding randomness, in this case, seems to mostly be to help make unobvious problems become obvious.
Yeah, currently locationality is hash based and the snapshot log was pretty explicit that Mojang don't like this.
Huh, that's actually a great point!
"real world"??
@@Pegaroo_ A lot of people have a redstone world where they test their contraptions, then go make said contraptions on a SMP server in a location that doesn't match the coordinates on the test server.
@@Pegaroo_ either the minecraft world you want the redstone on, or the code project you need the code in. it's implying you created the redstone/code on a test world.
12:07 so Grian is crying in the corner
I was about to say that
There goes another season of the Life series.
idk i feel like flying tnt minecarts (a.k.a missiles) might be worth the loss of slow moving nukes
Don't worry; since the minecart speed will be increased, you can make a tnt cannon with tnt minecarts. I'm sure Grian will have fun with that!
@luckyowl314 right imagine opening a chest that has tnt minecarts launched at you from a distance now😅 I think it makes traps a lot easier now
One thing i think is missing from the minecart changes is that acceleration from rolling downhill on rails still has a speed limit, it would be a lot of fun if a bigger hill would accelerate a minecart more so you could make more realistic rollercoasters
If you use the rails that give a redstone signal you can activate a command block to increase the minecart speed and basically micro manage the minecart speed throught the whole coaster and make it more realistic.
Time to flex how smart I am😎!!
Actually you want them to change the maximum (terminal) VELOCITY, not acceleration.
@@billgates7859 They said speed limit. Same thing in different words. You could argue asking to "accelerate a minecart more" is ambiguous, but it can be reasonably interpreted in the context of the comment as a whole to mean to accelerate the minecart to a higher velocity (with more being supplementary phrasing for higher velocity).
@@billgates7859Time to be even more pedantic 😎!!
Actually you’re referring to maximum (terminal) SPEED not velocity, since velocity is a vector and has a direction, whereas speed is a scalar.
If the maximum velocity was 10 m/s then when the minecart goes forward it’d move at 10 m/s but when going backwards there’s nothing to stop the minecart having a velocity of -1000 m/s. Whereas if the maximum speed was 10 m/s then when going forwards it’d have a velocity of 10 m/s and when going backwards it’d have a velocity of -10 m/s.
@@elbbeppthe phrasing is ambiguous but I’d say ‘accelerate a minecart more’ sounds more like increasing the acceleration/max acceleration than increasing the max speed/velocity.
Of course at the end of the day the semantics are unimportant since everyone gets what they mean
In my head right now all i'm imagining is Grian doing a "saying farewell to minecart stacking" video, last hoorah trapping everyone he can, being sad that minecraft will never be the same again and then the video ends with the patch rolling over and the last scene of the video is Grian realising that minecarts can now jump and then thinking it's the greatest update ever, initially i was just thinking of rollercoasters with cool jumps, but i now realise you could now make "simple cannons" sending minecarts at speed off a ramp over walls
One thing I like doing whenever Mojang releases a snapshot is to try building something I've built before that makes use of the new changes, just to see how it feels with the new additions. Maybe a follow-up video could focus on trying to build some of the common Redstone contraptions that are affected by the changes, and to try and figure out ways to keep them working?
tnt cart + insane speed = new minecraft canon to wage wars on servers
Yes, but only if Mojang gives a way to accelerate minecart's speed without using command
@@phantom9831im sure they will. i think they just havr the command as a way for players to give proper feedback
@@phantom9831 But if they do. Tnt minecraft railguns!
@@1Kapuchu100 yeah (now that I think of it, will they implement something like the explosion dealing more damages with the minecart's momentum in the air? It would make the railgun even more impressive)
@@phantom9831 heck yeah but of course charged creeper-like explosion would the max damage of such TNT minecart
Thank you for being one of the few redstoners that actually explain to the audience that these changes aren't guaranteed. The community is toxic enough as it is, and other redstoners are basically handing out pitchforks and torches.
we just really don't want another instance like what happened with copper bulbs, especially with a change like this which would break 99% of mildly complicated builds.
I honestly think the MC community is one of the least toxic of all the games. And if you devoted a ton of your time to creating new redstone contraptions only for the game itself to break them, especially since that's been a fairly regular reality, you'd be upset too.
@@MikeSchmidt969 I don't agree about the Minecraft community being one of the least toxic of all games. I know there's plenty of MOBAs and MMOs and competitive shooters out there that people get very toxic in, but for the sandbox survival genre, Minecraft's community is incredibly toxic now. And for good reason: with Minecraft being the most successful game of all time, Mojang should give higher quality updates than they do and should listen more to fan feedback.
I haven't got a single game in my Steam library or otherwise that has as toxic of a community when it comes to updates. Every other game I have has developers who actually give reasonable additions to what they've already made. Just not Minecraft.
@@MikeSchmidt969cant say the same. i hate mentioning names but on the average minecraft channel, you're bound to see more hate on newer snapshots of the game. i just saw phoenixdive's vids and the amount of people who shit on the redstone update without even having the proper knowledge is just ridiculous. the hate bandwagon is real.
Finally, the fact that instead of actually telling mojang what they want they're asking them to juat stop and do nothing so they can keep the mechanics including bugs forever
the minecart and randomness in the even redstone updates sold it to me. being able to make actual rollercoasters now and an easier way of making gambling games for SMP's, i mean sign me up.
LETS GO GAMBLING 🗣🗣🗣🔥🔥🔥
@@dhans9662 ah dang it
Eh, how would you detect that random chance with pistons though? I guess you could have droppers and a convoluted hopper system with signals based off of sorting one of two different items, but wouldnt there be a better and easier way than relying on this?
@@dominicballinger6536observers.
I'm glad Mumbo is adding his voice to this discussion. Someone on CraftyMasterman's vid¹ suggested that you go through your "100 doors" video and show which ones break under these changes.
¹which you should all watch, along with InspectorTalon's review of the minecart changes and their implications for cart tech.
Those doors are all 10+ years old, they've been broken for years!
i think many of them could be broken due to 1.16 changes to dust too.
My dude added an in-text citation to a UA-cam comment 😂
i would absolutely love for him to redo that video but with more modern designs plus honey/slime block ones
@@ThatMumboJumboYou should make an updated version with slime block/honey block tech + more modernized designs
3:34 the redstone changes make Minecraft now isotropic seemingly like our universe. We did it boys, we’re finally making a computer simulation to prove we live in one right now
Don't forget also the homogeneous part you son of a Robertson-Walker metric
only for dust
The weak nuclear force acts differently on left handed vs right handed particles.
The real test would be to flip your minecraft world along every axis, switch every block with its anti-block, and run time in the opposite direction, then see if everything still works the same.
It's the only way to be sure.
Anti-matter does not move in the opposite time direction, that's just a symbol convention to show anti-matter in diagrams.
It's like if we used ^ over the symbols instead, it doesn't mean that the anti-electron ê has a hat.
Finally someone who is level headed about this. I feel like everyone making videos like "Mojang RUINED redstone" somehow missed the part where they had to install an unfinished test build of the game and then navigate to the experimental tab, see the warning that says "all of this is subject to change and probably unfinished" and click yes without reading it
they definitely didn't miss anything, they just know that telling their viewers means that they'll get less outrage engagement in the likes and comments
@@hydrogen-8 What? No, they're trying to *get* outrage in the comments because more comments means your video is moved higher in UA-cam's recommendations system.
@@christianseibold3369 That's literally what he was talking about.
@@bable6314 *she, but yeah thats what i meant. maybe i didn't word it well though ^^'
I mean, Purplers video which was titled that was still an incredibly level headed response, he’s just playing the UA-cam game, as expected
Maybe it's the fact that you worked with far more advanced circuits than I did, but I found some of the redstone mechanics you mentioned as feeling janky and unintentional, as well as difficult for me to wrap my head around. Personally, I'm glad for all these changes. But that's also my humble opinion. And I was nervous to see what changes they were making, so that's a relief lol
I'd say it looks like they have some good intentions going forward, so I'm excited to see how the redstone updates go either direction.
cant wait til Mumbo makes a goofy contraption with the new minecarts
I doubt he will because he would need to also use the new redstone which would make it a lot harder and he would have to relearn a lot of the stuff he knows
I saw something make a particle accelerator and launch a TNT minecart at the twin towers 💀
@@IAmARefrigerator Either way he's going to have to learn / re-learn stuff so why would that matter?
@@jayjasespud This is a snapshot, and an experimental feature, so there can still be a lot of revisions before this gets implemented in normal Minecraft, or they might just not release it entirely, so relearning everything now would be really stupid
Oh gosh i hate the word "minecart/s" because of one person that is so happy because of minecarts being fast
3:46 as someone who used redstone when I played ALOT . I gotta say, randomness in these edge cases sounds pretty cool actually. It would take a lot of work to make a edge case like this happen, so especially if your not trying to make this happen, it's not gonna, and if it does, it's fixable pretty easily. But now this allows for basically rng controlled redstone, which could be used for something like arenas, where you wanna spawn mobs at random. Hook it up to a timer, and let it go!
The question is whether it's truly (pseudo)random or whether it's a race condition where the computer is running two processes and acting on whichever one finishes first. In the latter case, one outcome might be more likely than the other, and _which_ outcome is more likely can vary based on things like a particular computer's hardware or on what other programs are running at the time. An actual redstone RNG would be amazing, but it _looks_ like a classic race condition at the moment: if you were going to try to demonstrate what a race condition is using redstone, 3:04 is pretty much exactly what you'd build.
@@blockalism I think the Minecraft devs intend for it to be truly pseudo-random because it's a specific case they would have designed in the block order stuff, but honestly I don't know, lol. How can you tell it's a race condition? It looks pseudo-random to me.
We already had random systems with the dropper and dispenser
@@christianseibold3369 I don't think we have enough information to know. When there are two redstone components the same distance away, how does it pick who goes first? Did they intentionally tell an RNG to decide who gets the higher priority, or does it give them both the same priority and let the computer figure it out? In the vast majority of cases, it doesn't actually matter which powers first - if the pistons at 3:04 were pointing away from each other instead of towards each other, who cares which one begins extending a few microseconds earlier? It's only in very specific edge cases where it matters, so I don't share your confidence that they definitely thought about it and made a conscious choice to use an RNG to decide.
@@blockalism Mojang has said on the update log that they intend for it to be proper rng, but I'm not sure how they are implementing it.
3:42 this change breaks any instant block swapper that happened to have the same power level in both pistons. Now we have to be really careful when designing 0-tick block swappers.
I actually love this change because it's really easy for redstoners to avoid the randomness by extending one of the wires or placing the lever differently, it doesn't show up often at all. Besides, sometimes you *want* a random number generator.
I understand why redstoners are upset with the randomness, because they've gotten used to a system without it, but they need to learn that it's easy to avoid. I feel like getting rid of locationality will make redstone less intimidating to beginners.
@@AsgharH238 if you want random number you can use /execute store [..] run random roll 1..6
@@AsgharH238 If you play survival there is the dropper with random numbers between 1 and 9
@@AsgharH238 I understand your point of view but the 0 tick doors or 4 guys in addition I take the 0 tick doors, and we all know that even with that the Redstone will remain the dark part of Minecraft for 99% of players
3:18 Minecraft adds quantum mechanics to red stone
did someone make the schrodinger cat experiment in minecraft, make a box with a cat, connect it to a dispenser that could dispense a splash potion of poison, and just stand back
@@MarcTelangpoison wouldn't kill the cat though
10:11 Idk if i'm proud of Mumbo's Particle Accelerator or if he's just shown a way to get someone sick in 100 seconds.
THANK YOU, I've seen so much titles like "Mojan is ruining redstone" where people can go on saying that mojan is hurting the game and people can be rude and not even recognise the good in these experiments, it's refreshing and reasuring to see some constructive feed back ! Love the video, and the minecart update is verry cool, I hope they continue working in this direction for better roaller coasters!
Mojang doesn't have a good track record of listening to the redstone community
I expected more from carfty and purplers… what a disappointment
honestly the minecart changes arent as important as the redstone changes. If this does get implemented it would mean the death of so many cool and useful redstone builds. Yes the changes may reduce lag but modders have figured out how to do that without killing the usefulness of redstone. People who don’t like the change should be incredibly vocal because thats how we let devs know what we want. Same with if you like the changes. The fact this is even being considered is sad because it feels as if mojang is out of touch with a massive part of the community. While it may be an experiment we should criticize it because they made this specifically for vocal and loud feedback.
When your entire channel is about complex technical redstone, you'll be pissed if such a major change even has a slight chance of happening. Dont treat this as some minor change that redstoners can just brush off. If this gets the greenlight, it's gonna break almost ALL of the technical achievements redstoners have created. Is that not alarming for you in the slightest? We need to make it clear that we don't want some of these changes, even if it's a bit aggressive, because tens of thousands of redstoners have dedicated thousands of hours improving their skills in this side of Minecraft. @@jenv.7995
I feel like most people fail to realise that some circuits may be broken in this snapshot because only redstone dust has the new update order, not the other components such as repeaters or comparators. For me, I’ll wait for Minecraft to work on these changes more before I’ll make my final decision.
Redstone dust with new update orders, redstone dust not longer acting as Block update detectors, and no longer power piston that's underneath a transparent block
Ps redstone dust update orders is actually fine on old version because ppl rarely use dust unless super necessary due to lag
I actually like all the redstone changes so far and I hope they stay. Redstone needed to be more consistent and predictable, so this is a step in the right direction in my eyes. The transparent block complaint means nothing to me, just add a detector to the line in a place that won't activate other components.
@@pocketsizedweeb "Redstone needs to be more consistent and predictable" - Meanwhile literally adding in rng and randomness
@@PJOZeusIts way better than locationality but i think they could maybe just do an alternating pattern. Like the left piston activates but then the next time the right piston activates.
they kinda need the feedback though
like you gotta avoid this
Now we need a redstone door with different opening sequences based on what lever you pull
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Watch out guys!! He's a bot!!!☝️
@@erikblom3147 no?
@@Rpzz0 joke
@@Gaelic-Spiritwhat now?
You're copying what people say to gain likes because they are doing good, whilst you aren't a bot, you might as well be one.@Rpzz0
I like how Mumbo starts by saying to not get too upset by the negative changes, pointing out how it's a snapshot and in experimental settings. It's nice at least hearing a bit more about the positive aspects of the snapshot, compared to all the videos more along the lines of "Mojang can only do wrong". I mean, I want to see someone make use of the minecart changes! That sounds fun! As opposed to all the videos focusing on undeniable issues with the redstone changes.
we just don't want another copper bulb situation
You can't just "fix" unintended changes when you change the base coding of redstone. It's a cascade effect. And the unintended changes will take time to even discover in the first place.
I think people are definitely freaking out super early on this one, mumbo's right, it's a snapshot AND experimental, they want feedback. that said, the block update changes seem to be pretty intentional and separate from the update order changes. That's not necessarily a terrible thing, they're trying some lag reduction strategies, but removing those updates was more than likely a deliberate choice. Hopefully they hear the resounding "no" to changing those from the community.
onestly though, getting mad at this is 8is8 the right thing to do (though don't go around insulting people and send threats) however if people who really don't like the change just led down and took it , guess what'll happen
thats right mojang will thing we like the change
if someone decided to make any of my games worse i'd get mad and hopefully the devs aren't thick enough to ignore it and accept that they made a mistake
BREAKING NEWS: Redstoners complaining about updates they don't like
6:58 This moment gave of "He is broken but he is OUR broken" vibes
This has revolutionized TNT cannons! Put a TNT minecart on those rails, and KA-BOOM!!!
This may have taught me more about niche redstone than videos I've actively sought info from.
Bedrock player here! We over on bedrock *really* like the redstone changes, because our redstone update order is completely, 100% random! This could finally give us a logical update order!
Haha same here. I always try the contraptions multiple times to make sure it works
You're a bedrock player, you don't deserve nice things.
Same here
ya as a fellow Bedrock player, this update is an absolute win. I've always wanted that little change to minecarts and consistency is almost always good. While we also arn't effected by the major drawbacks of harder quasyconnectivity as we never had it or no stacking tnt minecarts as we also never had that!!!
so you want to nerf java so it can go to the level of bedrock.
As someone who is just starting to grasp how Redstone works including how it interacts with glass. I find this update both extremely intimidating and exciting. Lots of relearning and probably some unlearning too!
love your positivity!!
love your positivity!!
but like..... 9 years of design lost
@@wcalenielucekxd3337almosg every update breaks some form of redstone
@@kentwithaperiod but not quasi-connectivity... Half the reason redstoners don't touch bedrock edition is because they don't have quasi-connectivity.
I dont even play Minecraft anymore... but i still stop scrolling for a Mumbo Jumbo upload 😅.
Excellently presented, informative and fair.
Gr8 vid as always m8.
Between purpler’s and crafty’s videos, there’s definitely a negative sentiment with respect to a lot of these experimental changes. Good to see a more positive exploration from Mumbo too!
The no block update change is definitely a concern, glad to see Mumbo voice his concerns on it too!
I don’t get it though, they’re literally just fixing bugs, it’s their fault for relying on them.
@@majesticeagle5461 Bugs become features if they are left for years
@@majesticeagle5461because the bugs were useful/unavoidable. i dont even use redstone, im terrible at it, and i still know this is a bad way of thinking
@@DarkShard5728 But they were still bugs, not features, they were never set in stone as features, it’s their own fault for relying on them. It isn’t a bad way of thinking, the only bad way of thinking is to think that because something that’s broken is useful, that the broken thing shouldn’t be fixed, despite not being intended, or ever acknowledged as a feature.
@@majesticeagle5461 QC has actually been labeled as a feature by mojang in the past though
I just watched craftymasterman (aka the other man who makes stupid names like crafty crafter counter) talking about how mojang pissed off the redstoners and then immediately saw this.
I dont think the translation is english.
Yeah. I don’t see why they have to change things that were working perfectly for a long time. Mojang seems to be actively ruining high-end redstone.
@@renderproductions1032 it's not that it worked, it's just that people adjusted and exploited all its quirkiness. This means that any change will break a considerable number of contraptions.
@@renderproductions1032what do you mean working? Many technical builds avoided using redstone as much as possible because they had weird unpredictable block update order. I think the redstone community will adapt and come up with cleaner redstone contraptions after this update.
@@renderproductions1032 every single time redstone has been updated since it was added people say the same thing and every single time they adjust and learn to make better things.
10:26 Next week: "I made the CERN in Minecraft"
Lolll
That has TNT cannon potential.
This is totally a sleeper suggestion. Would actually love to see TNT minecarts be fired 100 bps across the map!
Minecart Railgun
@@Strider_5001I was thinking this could be used for mobile artillary.
I knew I could rely on you Mumbo to be one of the only Java redstone UA-camrs to calmly share your opinion on this matter (as Mojang want), and actually acknowledging the positives, instead of just completely complaining about the changes as if this was 1.22 as opposed to 24w33a… a snapshot that hasn’t even been out a week yet
Quasi connectivity is in a relatively weird state. It is essential to current redstone as we know it, but it is a huge hurdle for new redstoners. I remember around when I was first messing around with redstone and getting incredibly frustrated when a piston I was using was being powered by seemingly *nothing*.
I've been doing redstone for years now and I still regularly have to redesign something that worked in my head, but doesn't work when I build it because I forgot about QC
i think QC is one of those things that can't be removed from Java because it'd break stuff, and can't be added to bedrock in it's current Java state because it'd also break stuff, and it's very unintuitive, so it really needs a rework.
They need to turn it into a proper feature (like, a special item that enables it for blocks or something), then have it enabled for existing things on java but disabled for when you place new ones.
QC should be a gamerule, off by default. Let newer players have their more intuitive redstone, while the redstone community doesn't have all their machines broken.
You have to remember though, this doesn't remove QC, it just makes it a lot less usable.
I think QC has become a staple of java redstone, and greatly expands the potential of what we can build. Sure, it isn't intuitive at first. But something that helped me understand it better is thinking of how redstone worked when first introduced, when it was mainly designed to work with iron doors. It needed to power both the top and bottom blocks of the iron door, so it would power both, and it worked fine because the top block would update the bottom one after being updated by the redstone. If you think of redstone components sorta like iron doors, it can help you to understand why and how QC works.
0:17 thanks for mentioning that the changes are experimental BEFORE explaining what they did
it says 25w33a in the description.. time flies
it's been updated now!
thanks, I think I just realized what the 'w' in the snapshot names mean.
24w33a means '2024 week 33 snapshot a'
@@tasmanwinchcombe9774 yes
@@tasmanwinchcombe9774 Correct! If 2 snapshots come out in the same week, you get a "b" snapshot and so on!
Its actually how I keep track of time 😅
I use the current snapshot instead of counting weeks manually
@@fgvcosmic6752"Whats the date"
"24w34 day 2"
Being able to make instant tubes out of dispensers would have so much potential
You are THE person to give commentary on this redstone update
Idk a lot of this is far more technical which isn’t always Mumbo’s forte
@@mr_pigman1013 Yeah, he missed that piston bolts break with the new minecraft alignment code, for example.
originally i didnt like how they were changing a function of redstone that took me ages to learn because of how complicated it is and also how it will break so many contraptions, but then i looked in further and realized that this is how i originally THOUGHT redstone worked, like before I started using it - this just makes so much more sense, and we'll get over losing all those redstone contraptions. good thing about losing these contraptions is now redstoners have a lot more ideas they could be doing now, for the people who were struggling to get new redstone ideas. they can just fix some broken contraptions that were commonly used before the update. and I agree, these minecart changes are amazing. Now all I want is the ability to make sideways/upside down rails, meaning we can make loop de loops and the minecart can go upside down. They should probably also make new types of rails too, like maybe a chained rail, which moves you at one, consistent speed, just like the tracks on a real roller coaster that slowly bring you up a hill.
This! I feel like a lot of this stuff is more intuitive. The redstone they have right now is great, but it also takes a while to learn all the quirks ( Although I'm sure this community will figure out every single quirk with these updates possible very quickly lol)
Unintentional villager moment 8:36
Hmm very interesting
Hmm peculiar
Naah the villager are more like ħœ
@The_Luna_kitty ħœ̃, you've seen etymoly nerd's spelling the sound of a villager. To be honest, I forgot about it.
(・ε・ )
@@Leuhim yeah I just couldn’t find the œ with the ~ on top
I like how they optimized redstone dust in a way that it'll only be noticed by redstoners, who universally are asking them not to do this
thankyou so much for making a clear point about how these changes are in an experiment toggle in a snapshot. some videos (like craftymasterman's, tbh) seemed to completely ignore that in bad faith and misrepresent the nature of the "changes". not everything showcased in this experiment is perfect, but there is clearly some value here in the direction mojang is trying to move, and we should be assessing it in a more thoughtful and measured way, and providing constructive feedback on why certain consequences aren't desirable.
YES! I was so happy when he started out with that, i was worried based on the title that he was gonna go the same route as those other videos
Coming from a long time redstoner i think the only change that's absolutely negative is the block updating removal. everything else is inconvenient but it makes up for it with new functionality
What about minecart changes, I haven't tested, but I think it'll break lava cauldron based minecart unloaders
i will be upset if i can't get a mob out of a pile of mobs in a 1x1 area by putting a minecart against the outside corner. also, if it requires collision to get a mob in a minecart now, how will we get shulkers into minecarts for shulker farms?
@@_BangDroid_ it does unfortunately
2:18 OMG THIS COULD BE SO USEFUL
AGREED aaaaaaaa!!!
Want to know the weirdest thing? We already have this in bedrock, in the most annoying way possible. If you power 2 droppers, one facing the other, the one with the item will trigger first. This means that if you make an rsnor latch in bedrock... you're just making a simi-compact t-flip-flop that needs 2 inputs to function. This fact screwed over one of my minigames.
Bedrock is 💩
Is*
@@kivalS728 What?
I love this update!
it actually makes redstone much more consistent, but sure this probably breaks something if you rely on some weird features of redstone
Mumbo working with command blocks is a potentially fun change! 1:03
1:45 Oh wow. Now I see the great potential on this change.
Hopefully they don’t involve sheep
Back to back redstone videos, must be a Sunday
I could see some potential workarounds for some of these changes, like maybe water-logging rails or blocks to prevent tnt minecart explosions or (like you mentioned) using copper bulbs and other transparent blocks between pistons instead of glass. But, like you said, some people are going to be upset with these changes, regardless of what workarounds the community can find
I think what would be neat would be for you to include some examples of what redstone dust updating is used for in contraptions, because it’s difficult to see what the true downsides of losing it would be for someone not as versed in it.
I'm very glad that Mumbo is using his platform to broadcast all this honest feedback, I feel like mojang will likely make a lot of the changes that you and others have been suggesting
0:17 Just want to thank Mumbo for preventing hate on Mojang by his viewers 👍
Like any of you was going to do that to begin with.
0:25 Mumbo produces a video that impressively demonstrates just how much he knows about redstone but can't count to 4 properly 😂 (probably comment bait but I find it funny either way)
The simpler instant dropper lines are AWESOME! I didn't even know you could do that!
It would be awesome for item transportation in shulkers
From playing around with it myself and watching some videos to see other peoples opinions, the changes are mostly good (in the sense that it's moving in the right direction) but it still needs work. Mojang knows that both redstone and minecarts needs more work before the changes are fully implemented, that's why they are in toggleable experiments in a snapshot.
I'm sensing a pattern within thing the community gets mad about...
I always thought that zero ticking and quasi connectivity should get the observer treatment: emergent gameplay mechanics that get officially coded in as an actual feature. This is because even if these are buggy behavior that a lot of redstone relies on they're also, at the end of the day, bugs. Which means they will cause unpredictable problems in the long run to some other features mojang might want to add.
This. I assume, most people are put off by redstone, because it is unintuitive and has those things that just happen without any explaination.
I wpuld like to add the possibility to reroute redstone dust (like with a debug stick) to connect to different blocks to the list of features that should get the observer treatment. Maybe with a three way repeater equivalent, placing mustiple dust blocks in a block (lile candles) or similar. This would also resolve the block updated to the side problem.
Quasi is no longer considered a bug. You'd also be surprised by how much even the simplest redstone contraptions rely on it. It's mildly unintuitive, but reliable and incredibly useful. It's arguably THE main reason why the majority of interesting redstone gets built on Java instead of Bedrock.
Honestly, my way of fixing this: Fix QC and remove it from the game(because it is unintuitive to regular players), and introduce a redstone component which mimics QC in a sensible way that makes sense and is intuitive.
@@ThatMumboJumbo if it is no longer considered a bug, where is the bedrock parity, then? I know, it is pedantic and more a source of the different code language base, but the point stands. Bedrock tends to be overlooked, and has a bit of a "too rigid to 'how minecraft is supposed to be'" rhetoric that creates the illusion that quasi is a bug. If it is the defining reason redstone is the easiest defining feature between the 2 versions, it means there are clashing ideals over what is considered "proper minecraft", which becomes ever more obvious when the very small subset of bedrock players that actually pay close attention to the updates often complain about the few cool and unique things for bedrock exclusively get patched out in the name of pairity; there is a bit of hypocrisy there. If Java is the game in its ideal form, why doesnt bedrock redstone work the same way in all its creatively janky freedom? If almost all updates for bedrock remove bedrock exclusive bugs and features in the name of pairity (ones that do not impact the general casual experience), why does java get bugs that become features without being addressed? Redstone is just the flagship to show that disparity. Rhetorical, and i know the issue is a lot more complex than these oversimplified complaints, but mojang also tries to HIDE the difference between java and bedrock and sell them both as the same game- which means it isnt surprising that bedrock has more active users thanks to it being the only cross-platform version.
@@petrkdn8224 Ask yourself in what way so it sounds reasonable first.
0-tick is easy, just special piston doing only 0-tick, I would make honey piston like sticky piston is crafted
these changes look pretty interesting from a high level! i think a lot of the buggy interactions can be fixed, maybe some randomness made consistent, but i think the overall goal of them seems fairly positive in the sense they're at least thinking about this type of stuff and making it more accessible with fewer "hidden rules" that you have to know to get redstone
(my very removed opinion just on the surface level)
@thatmumbojumbo I had your video on while I was checking on some things in my office. When I walk back out, my daughter(9), from across the house, yells for me to come check out what she built on her iPad. She had built a roller coaster on top of her house for her and her sister(4). Had to explain powered rails but she had it in no time! They are having the time of their lives! The forward facing aspect of the minecart changes would be huge for that demo for sure.
10:11 "You spin me right round, baby, right round..."
Like a record, baby, right round, baby, right round...
whats after idk
I bet Etho has already used these mechanics to build a portable baseball stadium or something.
2 Redstone Door Ideas :
1. A door which opens by having it's blocks being exploded and rebuilt by a stone/basalt generator. The exploder (tnt canon, wither, charged creeper, etc.), blast radius, and triggering mechanisms could be interesting considerations.
2. A door which moves one step along in it's opening or closing process every time a separate event happens (e.g., a item drops from a dropper, a chicken walks across a pressure plate, the player jumps from one pressure plate to another, etc.)
10:57 I experimented with this, and it seems like placing the TNT minecarts on a rail directly above where you want them to stack, and then breaking the block so that they fall down into place, still allows them to stack neatly without blowing anything up in the process! It's just the collision with the block in front that causes them to explode. This does mean that if you want to stack a bunch of them, you'll need to keep breaking and replacing the same block and rail multiple times, but it still works!
The "loading" block and rail can be moved back and forth with sticky pistons to avoid having to break and re-place them between cart loads!
I feel like a very simple solution to the no block update issue is to just make redstone lines work like sea pickles; You can add more redstone to a single spot by clicking a second time. The redstone would look thicker and act like old redstone. You could also do the same with the minecart recipe, just have heavy minecarts that act as the old ones did and light minecarts for the new changes. Not sure how the recipes will be different but it's a simple solution to benefit both parties.
Alternatively, copper+redstone to make a wire that behaves the same way.
recipe: 2-step (consistent with some existing recipies):
Create minecart (heavy) then put minecart in crafting with feather (light)
---
Not sure if I agree with your solution but the recipe part is easy enough.
@@ZefulStarsonI like the copper+redstone idea because I doubt that I'm the only person that was disappointed that copper didn't interact with redstone (at release) other than lightning rods, plus it gives copper another use outside of just building and could have some interesting mechanics like being placed vertically/directly wiring different blocks together separate from a nearby redstone line
@@CivilMold copper could also be immune to water
From the perspective of an IRL developer -- maintaining both the old and new functionalities is never what a dev team wants, it instantly doubles the length of the spec, the number of bugs that might be introduced in a new update, and the difficulty of hunting the bugs down.
Update order based on signal strength is an amazing addition that will make so many things more compact and reliable and as someone who makes a lot of games in minecraft, I love to see the random behavior, because it will make small 2-4 way randomizers very simple, compact and fast. The minecarts are overall a very positive change (apart from stacking, but the positive features by far outweigh the negative ones). As someone who doesn't work with zero ticking, I don't really have an opinion on that topic. The removal of block update from redstone dust is a bit annoying, but I'll learn to live with it if it becomes a feature.
It's not based on signal strength, it's based on distance from where the wire started changing. And I don't like the random behavior. We already have simple randomizers. It does more harm than good. It'll cause similar problems to the ones caused by directionality and locationality.
@@vibaj16the distance and signal strength are effectively the same…
And if the new randomness causes issues with a build, it’s because it already is forcing a race condition, that should be avoided anyways
@@vibaj16 wE aLrEaDy hAvE
@@JaydeeWetwork what
@@vibaj16 😎
Mumbo I want as much videos on this as possible!!!
0:11 hello ten seconds! Love from eleven seconds!
the entire redstone community has been waiting for this video.
Bedrock-ify Java edition?
Imo, it's very nice that minecraft makes more sense with redstone with those fixes, gives opportunity for new players to hop on (without them reviewing a lot of the unfixed bug reports, and learning from that).
Old bugs should be fixed - but no worries new bugs would come so there is always a way to exploit a game
Hey mumbo love your vids ive been watching you for so long and your chill and calm vibe is the best, especially with mincraft combined love it 🔥🔥
9:42 TNT minecart artillery
Yes
It doesn’t actually work because the minecarts only speed up properly when they have a mob or a player in it meaning the TNT minecarts go quite slow meaning they will just blow up the track instead
@@patfre aw maaaan :(
@@chress98 It is still experimental. There can still be some changes nonetheless. The idea can still work.
The bug with the lever is explainable. We saw earlier that redstone powers the block next to it before the block in front of it when you were testing the command blocks. So what i think is happening is that it powers the redstone line to the side of it first, and then powers the redstone line on front of it second. If you were to place the lever facing the longer redstone line, it might work correctly.
As someone who doesn’t understand redstone in the slightest, or use it period, yay minecart updates! We needed an update for awhile now
The Minecraft changes are the best so far and really fun too 😂
Mumbo Yumbo minecarts go YEEEEOWWN
Yumbo
2 mumbo vids in 48 hours, we're getting treated
I can understand the logic behind removing updates from dust. Like, it’s misguided, but I see where they were coming from. But removing minecart stacking?? Just… why!?
If I had to guess, they made that change so that minecarts were a little more intuitive for less technically minded players. Being able to squish loads of them into a one-block space, but also having them bump into and push eachother when on tracks doesn't really make sense, yk? Personally i think the usefulness of being able to stack them outweighs the physics-defying, but I can see where they were coming from.
Stacking is definitely a lag issue multi-player if done often. Single player not really an issue.
Bedrock parity
Lag mostly I think
Lag mostly I think
You see it wrong Mumbo. The minecart change is the return of tnt canons
11:17 WHAT, OMG THAT IS FRYING MY BRAIN RN I HAVE GROWN ACCUSTOM TO STUPID MINECART HITBOXES!
6:39 te block he's holding has a face with a moustache on it
The Crafter
@10:05 The slight chuckle when you said we've been given the command to change minecart speed. Then proceeds to build a particle accelerator! The whole part where you're experimenting with the speed mechanic was hilarious!
Thank you Mumbo, for being the only constructive feedback of this update! I think it helps much more than just getting angry at Mojang.
3:16 This build is slightly different to my RNG I emailed you years ago, (2018 I think?) it still works all these years later. I was afraid that it was going to be patched out eventually, but now that it's in Java as well, I don't have to worry about that.
A wild Mumbo appeared
Mecha*
Two pistons running into the same space, randomly (3:12) makes me think of BDub's court 50/50 decision maker, I'll bet this would be a good use case for that.
I really love the update order change. For one because it makes redstone systems FAR more intuitive and easy to grasp, but it also looks like it will create plenty of cool new options to play around with. Also, I naturally just really like how logical it is, since logic is a huge point of a mechanic like Redstone.
Mate I'm pretty sure it looks the exact sa- OH MY LOOK AT THOSE CUBEY TORCHES
Mojang: You can't stack minecarts
Grain probably: *Angry bird noises*
They should add /gamerule
For that
UA-cam eating my comments again
UA-cam eating my comments again and not postong them vpjsvpjcajpfabuafnafoj
ꓮꓮꓮꓮꓮꓮꓮꓮꓮꓮꓮꓮꓯꓮꓮꓮꓮꓮꓮꓮꓮꓮꓮ
I super appreciate this coolheaded take about this, I'm a little sick of all the drama around this. The devs are asking for feedback, and most of the things that people are upset about seem to be unintended behaviours (like the block updates still being directional/locational).
I really don't know how I feel about the redstone optimization part. Before I thought it was good, but you've convinced me with your demonstration. Maybe a good middle ground would be that redstone still updates downwards, but the sideways updating is removed. That would hopefully still achieve most of the optimization. At the very least, your suggestion for a transparent immovable updatable block seems essential.
Man, the more Mumbo videos I watch the more I love his attitude. Intelligent, laid back and chill. I think it's finally time for a subscribe. :)