@madolite Fair points, I get what you're saying and I agree. But at the end of the day as a general statement, which is what the title of the video is.. to "stop comparing these games," isn't the purpose served here. He's painting the differences by *comparing* them and showing how they aren't as similar as people claim they are through constant *comparison.* So saying "these games aren't the same," or something like that is definitely valid. But that isn't what's really portrayed here for what it's worth. This video itself is a massive comparison of the two games, whether to display the differences or not, it is the same thing (by principle) that most other people are doing. Not that many people, from what I've seen, have actually said these are basically the same games. They've more-so pointed out similarities and this video does just about the opposite. It's mildly hypocritical if you just take it at base value. It's pure comparison by definition and by theme. No disrespect this is just how I see it.
Enshrouded needs water. Literally. Some way to create a pond or a small river in a way. Maybe make the terrain around the water un-destroyable. But i just cant help but imagine this game with some natural rivers and lakes on the map.
@@eternal7912 We need water man seriously. Desperatly. Ive never had a valheim build without water somewhere in or around it, it would just make enshrouded so much better
Both of these games are so good. I'm glad to see someone else discuss this, because it's a shame that so many people can't just let games share similarities without trying to turn it into a competition.
@@kuuro1641 even then it comes down to personal preference saying one is better than the other because you cant afford both gives me real "buyers remorse" vibes
@@ATIHO98 I haven't played Enshrouded yet but I hope to soon, just once I have time. I'm just so used to games where you use materials or pay in game currency to repair items, or games like raft where stuff just breaks forever, but I love games where you can easily repair stuff or repair it for free. It would make sense to use some materials, kind of like minecraft, but I hope the irongate team keeps it free forever
I've never played Enshrouded, but the vibes I get are that it's like if you combined 75% Skyrim and 25% Minecraft, where Valheim feels like the opposite ratio
the thing about valheim is, you feel rewarded building your house. i kinda hard how to explain that but that's the feeling i get when my first home base was finished.
The thing I don’t like about building in Enshrouded is all the extra fiddly steps to get the same result as in Valheim. You want to build a wall in Valheim? As long as you have the materials you just plop it into the world. In Enshrouded you have to make stone blocks or wooden blocks or straw blocks first and clog up your inventory before putting something down. Want to make a torch in Valheim? BAM, place it straight into the world as long as you have the materials needed. You don’t have to craft it first, then get it out of your bag or the other hot bar that you don’t happen to be on and then place it. Valheim’s elegant simplicity really spoiled me.
Fantastic point. Building in enshrouded is a helluva lot more fiddly. I find myself just wishing I could put down some stairs for future access in an area, but you cant without putting down an altar first..then building the blocks then the fixed angle snap then the hotbar thing...I hope they fix that somewhat in the future.
Man you would vastly hate ARK or the pre build hammer build system of Conan Exiles. Not only do you have to build the individual torches and chests to place down, but the specific foundations, walls, etc. too. The pain of over estimating how many foundations you needed so whoops now you're a few resources shy of the walls you need. Added on top of you only get 50% of your resources back by demolishing.
My biggest problem with Valhiems buildings is simply the lack of an early game stone wall/flooring. I'm going to be honest, buy the time I get the stone cutter my base is well under-way and I tend to stick with one theme for an area, so there is almost no chance of me using stone at this stage of the game becasue of this. I feel Valhiem really-really needs a early game stone building option.
I hear you. A complete tear down instead of an easy, "click replace," with the stone structures led me to do similarly. My initial house in the meadows becomes my main portal hub. After all the wood/core wood construction, I only build a concrete outpost later on in the game.
Couldn't agree more. I wish there were a sort of rougher, cobblestone-like stone you could build with, kinda like the old stacked stone fences and walls you see in northern Europe
Its one of those things where you're better off building a new base if you have the patience for it. Our first base was a large wooden one in the meadows, second just one stone central hub building in the black forest bordering the swamp, and third base was a giant stone fortress with stone-tiled pavilions in the plains once we had accumulated a bunch of stone throughout our playthrough. Each base we spent a significant amount of time at before moving on, so it made the prospect of making a new base with different materials and techniques we learned along the way exciting.
Dude this huge hole in the game experience has turned me totally off to Valheim. I’ve tried it four times and could simply not bring myself to have fun. It sucks cus I know I’d love it if I made it through, but I just didn’t have the patience. I might try again, but you’re so right. If they fixed this issue it would be huge!
I usually compare Enshrouded to Subnautica, rather than Valheim. Hand-crafted world, narrative driven story, and somewhat fixed build pieces. I still love all 3 games to pieces, but I don't put Enshrouded in the same box as Valheim.
Bosses: Valheim and Enshrouded definitely have different definitions of "bosses". Valheim's definition are as you said, fights you need to prepare for. They FEEL like actual boss fights as well, and after beating them you feel like you were rewarded by gaining access to the next biome and unlocking new weapons and armor to beat the next boss. Enshrouded however, has no actual boss fights aside from the Fell Wisp Wyvern which is the only fight in the game that feels like a proper boss but doesn't really reward the player in any capacity other than "congrats, you beat it". The World: The world in Valheim is so massive there's just no words to describe it. Yes it's pre-generated each time so everything isn't the same every time you make a new world but I think it adds to replay ability as opposed to a world where everything is static. Valheim DOES have some repetitiveness when it comes to biomes but I think that's completely fine. Enshrouded's world feels more immersive BECAUSE it was handcrafted and not pre-generated each time. Each game's world feels completely different but that's fine because both games are amazing in their own right. Crafting/Gathering: Valheim's item collection definitely feels like a chore and I think there could be some improvements. Limiting some items from being teleported I think is fine because it forces you to carefully bring it all back to base and it feels rewarding when you make that new weapon you saw someone else carrying. It just feels like you've accomplished something by manually carrying everything you've collected back to base. Enshrouded doesn't feel the same at all. It allows you to teleport anytime and anywhere as long as you aren't in the shroud which removes that feeling of accomplishment with "I've finally brought back what I needed to craft that weapon/armor". It also doesn't reward you as much when you just open a chest that's out in the open and immediately have a good weapon to use. The upgrading system in Valheim is more rewarding as well as opposed to Enshrouded because it requires more of that weapon's material compared to a common item that you get by just running around randomly in Enshrouded. Building: This aspect I think Enshrouded definitely takes the point over Valheim because you can edit every little individual "block". It makes me think more Sons of The Forest where building is more freeform. Valheim's building definitely has a lot of aesthetic but Enshrouded's building has more customization and is a LOT more freeform. I don't think there's much more say except that this game has more options than Valheim. The fact that Enshrouded's building system is customizable with changing every little bloc gives it the edge over Valheim. I don't think they SHOULD be compared to each other but it's nice to see what each game offers and I think both are great at offering certain aspects. It does come down to which game does what better and that's great to see, even if both games aren't entirely the same genre, one being an RPG with survival aspects and the other being completely opposite.
Food in Enshrouded IS mandatory because it gives you almost as much health as you have (at least as a mage) and gives huge bonuses to magic, dexterity or strength.
I agree with most of your comments, but would like to add that I love the chests and finding great weapons, armor in Enshrouded, it makes exploration a joy as you want to uncover the whole map in the hope of finding something. Although I do agree that once found they should not be farmable, as it makes things too easy, the same with the shroud, once an area is cleared it should stay cleared, the story does not make sense otherwise. In Valheim you never seem to explore the whole area, or I didn't anyway, I farmed enough materials for what I needed and that's all before I moved on to new areas. Valheim is also very linear in progression of armor and weapons there is little variation to what players will use. In this case Enshrouded comes out top as there are so many variations from the talent tree that players can 'mix it up' to suit their playstyle. I love both games and I can see a lot of instances where one or the other does things better, it is as @irakonul4525 said, both games are so good, we should be happy we have access to two fantastic games. I hope more game devs take note of the success of these games and maybe we can get 2 or 3 more such games that we can compare, I wouldn't complain about such a situation 😉 Thank you for a great video, a fair and unbiased assessment, I enjoyed watching.
I agree that random loot / chests in the world are a great thing and I think valheim should also have something like this. But yes the resetting the world part is the issue for me.
Great video. Something that does bother me though (and this is not directed at you necessarily) it the whole log out/log in reset thing. Someone blaming the game for allowing this is akin to saying "if you didn't want me to steal it then you shouldn't have left your bike outside on the lawn.". It's not a game flaw, it's a character flaw. It's simple, just don't do that.
I agree but if you logout after playing and log back in the chest is also reset. So it will always happen even if you don’t do it on purpose. But yes I do agree with you.
Theres one BIG difference in the Games building Systems and that is: RAIDS! I think Building a Home feels a lot different when you know that at some Point you are going to be attacked. And i personnaly enjoy this tension far more than Building something pretty with no real purpose.
And with the raid slider in Valheim, if you get your base wiped you can drop it to rare raids, or even turn it off for a week or two. And places like the Elder Mount's "basement," can be designed to be unraidable, so you can take a breath of fresh air when trolls, etc. start rolling in.
@@Mville88 I mean yeah the building is meant to be fun. The game doesn't try to force you to involve your base as part of a defense and I like that. Raids in Valheim never, not once, felt like a serious threat. Every time I had a raid I was more annoyed because I had to stop whatever crafting or farming I was doing to clear it out. I died 1 time on my first playthrough to the 1 raid where multiple trolls come but that was it. The raids aren't even remotely a threat. If you want a game where raids are a threat play 7days to die with the horde nights, Dig or Die where your base is literally a turret defense bunker you have to build to protect yourself from massive hordes of enemies you can't survive against outside, or Terraria where there are events that happen that drop unique loot and have progression implications to them. If Raids in Valheim had some purpose to them like special drops I could get or some type of progression associated then I would actually enjoy doing them. As they are and have been though I always deeply sigh when I see "the forest is rumbling" or w/e it says.
@@Mville88 It has as much purpose as the base building in Minecraft and ARK. Conan Exiles is another good example of a Valheim type raid system with The Purge that happens on the default map or the storm on Isles of Siptah (though that's locked to a specific region of the map and not a true base raid mechanic), but the lack of one doesn't mean the building system has no point. Sometimes it's nice to just make something that looks nice and step back and go "wow I built that." It's a wonderful form of artistic expression, though I guess if you look at base building from a purely functional standpoint, that aspect can be overlooked. Also, Enshrouded will eventually have raids. It's on their road map just not a feature that's out yet.
I don't reset anything in Eshrouded. I simply play the game and accept what I get. I believe that resetting the game to farm items and resources is cheating yourself out of the intended experience. I prefer to play through and work with what I have. When it comes to gear, I learn to use what I have until I find something better. As for resources, I appreciate what I build more and take time to think of how I want to design something based on what's available. This approach may make the game take longer and the progression slower, but it's more fun and rewarding for me.
Yeah I mean I just play the game and loot wherever I go. Very very rarely is that ever the same place or town and 90% of the time I can't be asked to loot the same locations over and over. For me the fun of Enshrouded is exploring new areas and doing quests and progressing - in that order. Sure maybe I could be much further if I spam looted the same places but I don't care. To me that feels cheesy and would make me quit the game before I even finished it because I've tried doing stuff like that in other games and once I start abusing a weird farming method like that I just stop caring cuz it feels like I'm cheating basically.
bro when we got to mountains in valheim with my friend we found the biggest freakin rock ive ever seen generated by worldgen. valheim's landscape is very special and it isnt worse than handcrafted imo. you will have your own iconic mountain, lake, island or whatever you didnt know you wanted in this game. and map and marking system makes it so much better. also yeah, portals are cool, but even though i love my carts, we used setting to allow teleporting ore, otherwise its just unreasonably time consuming
I love building in Valheim but i want to echo your sentiment about wanting more build pieces 🥺 I would love to add stuff like the ability to paint a design on the wall, maybe the ability to turn the troll leather into a chair or floor covering. I'd like more statues and random objects like baskets. I hope a developer reads this 😅😅 (and if they do can i also please combine ten dandelion to make a delicious salad?)
He didn't do the best job at pointing it out, but there's a difference between comparing 2 games and saying "this game is the best game ever and that other game is just a copy ripoff pile of trash" and a lot of gamers tend to do the latter when comparing games. Enshrouded and Valheim have MANY similarities from the visual style and color palette to similar gameplay mechanics. However what some people feel the weird need to do is then say "Valheim is shit, Enshrouded is the better game" or vice versa. Both are amazing games and have their own specialties and differences that make their playthroughs feel unique and their own thing.
from my experience WITH COMBAT, enshourd is a level heavy game. while dodging you can still get hit, the parry system is decent but harder to time, you cannot fight enemies who are 10 levels ahead of you otherwise you die. while in valhiem, its more skill based. Parry, dodge and timing is key but very rewarding.
Ehh yes and no. I do agree Valheim is more skill based combat-wise than Enshrouded but Valheim's combat more so comes down to whether or not you have good food buffs and aren't slacking on your gear upgrades and potions and are making sure you swap out buffs in the later zones like to bonemass. When I have my potion setup going and I have 10+ potions + good food I'm not afraid of anything and this isn't even late game I'm talking pre-bonemass/going into the snow biome.
Thanks for posting this. I haven't played Valheim and kept seeing the comparison. Personally, I'm a lot more casual and like the easy nature of boss fights in Enshrouded. I even cheesed the Wispwyvern solo. Basically, I'm here for the aesthetic of the world and the building, not necessarily the combat, and hopefully they'll keep the ability to 'cheese' boss fights for the more casual players
Stopping comparing games in general is a good rule of thumb find words to describe why you like or dislike something. Comparing oversimplifies and creates a reductive argument that only works at face value
Of course everything wants to be compared to Valheim. The success of Valheim transformed a genre. Even games like Enshrouded had their publicist compare the game to Valheim even though its not similar at all. Yes, all the games in this genre chop trees, build a house etc... Why didn't Enshrouded say they were like any of the other dozens of similar style games.....because they don't have the current "pull" that Valheim does.
My man! I LOVED this videos editing. You kept me hooked the entire time. The audio balance, talking pace, pauses when changing topic and scenes, it's all so good. You deserve soooo many more subs
Great video! I agree with you on the points you make. They are both great games, but different. I have started to dive into the building in Enshrouded more and its fun, but also at times frustrating because you have to build within its limitations. Valheim is alot more free in its building. I do wish Valheim would have the terrain modification of Enshrouded though :D But yeah, my heart is still with Valheim as mye favourite game, but its fun to play other games while we wait for Ashlands :D
Currently, with mods we have on Valheim it is much closer to Enshouded from playstyle point of view. This includes extra passive/active skill tree, too. We started to play our 1st run of Enshrouded day it came out. We do host both on dedicated server and prevent any kind of exploits. (Which includes Valheim's item duplicating or Enshrouded's world resetting.) On that note, it is Yours choice to exploit reload mechanic. Now, there are few things which people should actually compare instead of building system shown in video. (Since that's rather superficial thing for RPG games.) - Valheim's Vanilla armor sets are bland, mainly improving defense rating instead of diversifying playstyle. (And math behind defense is stupid as few extra points of armor make previous zone trivial.) Enshrouded armor sets are about role diversification and right armor type for right job is very impactful. - Enshrouded's armor pieces can be combined between sets to optimize effect and are still visually pleasing. Valheim sets lose that little bonus they have if they are not complete. - Valheim progression is: "We allow you to craft gear which you needed in last biome, don't expect gear fitting your current biome." Enshrouded progression is: "Just do whatever you like, way you like... it will somehow play out fine enough." - Valheim has no background story, just few rocks with rather random test. Enshrouded has actual story with a lot to read, NPC quests. - Valheim has unbelievable number of mods. That's because game has unbelievable number of holes which mods plug. In world content like monsters/bosses, features, gear, professions, ... One thing Enshrouded misses is weather system as said in video. And one thing Vanilla Valheim misses the most is "Seasons mod from shundal" which alters all zones based on time of the year. Even oceans freeze up in winter for while, while you do not freeze on mountains in middle of summer. It boosts up that weather atmosphere Valheim has as trees, grass, wild life, ... get affected by seasons, too. And here is final comparison one should get: - Valheim development is extremely slow. This or next week we'll get Ashland update... just after year and half of waiting. - Enshrouded development is about 4~5 times faster. Team takes a lot of feedback. Since January, they added extra content to existing zones and made a lot of impactful changes. => Re-Playing Valheim every 6 months is replaying practically same game except latest content update (if any). While re-playing Enshrouded after 6 months gives you very new experience even in starting zones. And here is final note: Both games will give players their money worth of gameplay. Seasoned Valheimers have over 400 hours in. New player can expect anywhere between 60 and 100 hours for 1st playthrough. Possibly even 120 hours with Ashlands. Initial release of Enshrouded gave people 40~80 hours of gameplay and story, too. With next big expansion one can expect same 60~120 hours of fun.
Enshrouded added weather, survival mechanics and difficulty modifiers since this comment. The new snow zones will kill from hypothermia if you don't make winter clothing and carry a torch for heat into caves.
They are indeed very different, but sadly when enshrouded came people were saying it is a better valheim which is why my friends and i got it, and regret it. We barwly put 10-20 hours in it, and it was more than easy and boring. I dont remember a single memoranle encounter and building was pretty clunky aswell. While in valheim every new biom was like scary and challenging and made us learn more and get better
the problem is the progression curve, and how easily you can get OP in enshrouded. If you played blind, you have a better experience for sure. Also the game is not even out yet lol. Can't compare the game to anything if the meat being cooked is still raw.
I mean they're entirely different games with different goals. Also your comment is 3 months old but they just released difficulty sliders for the game so you can change how many mobs there are spawning, how hard they hit, how long your own buffs last, how tanky they are, tons of things. Valheim is more about an uphill climb through all of the biomes. Enshrouded is about the joy of exploration. The fact you found the building in Enshrouded clunky and not the building in Valheim is odd to me. Valheim's building is nothing but annoying and tedious. You can't build any structures without roofs due to the rain damage mechanic and you can't build cool structures really until late game because wood can't support many floors and large or uniquely shaped buildings. At the end of the day I've played through both games and there are things I prefer about both of them more than the other. Valheim enemy encounters feel more meaningful but Enshrouded exploration, discovery and building is just miles above anything I can do in Valheim. I can go to the top of these waypoint pillars you unlock as you encounter new NPCs for your house and I can fly anywhere I want to while taking in the gorgeous view. They're very different games in what they are trying to do.
I wish for the plains they would add a 4 wheel black metal cart, even if its the same amount of storage slots, maybe less of a speed reduction, because a cart with over 1200 kg is such a slog to pull. And in real life, more wheels make it easier, I used to use a single-wheel wheel barrow for gravel and dirt, its a pain, then a got a 2 wheel and its so much better. Last year I got a 4 wheel metal cart and I can easily pull over 600 pounds, (I got it on amazon and I think the stated weight limit was like 700 pounds and it was only $65) so Valheim should definitely add a 4 wheel black metal or even iron cart, and have basically no weight limits so it doesn't slow you down or maybe only slows you down a little if the carry weight in the cart is over 1500 kg
Yea for me Enshrouded is very new...But they are totally separate in their mechanics...One thing that makes Valheim still stand out is that everything feels way more earned; the grind that you put in that allows you to automate resources and gear is way more rewarding than having your late game gear pop up in chests that you get in very minimally challenging fights and then reset the game- I hated that mechanic most...Although the building I would agree is streamlined I think it is a very high point for Enshrouded personally especially in the variety of the materials and interior deco but the game is early and still as of now it seems there is no crucial use to having an efficient epic base, versus Valheim where your base layout/storage/docking and crafting are all going to be integral to the hundreds of hours that you will spend grinding and how efficient you can be, which for me personally feels super rewarding as you unlock those late tier materials and upgrade your base and expand which allows you to be better equipped at playing the game efficiently- the transport system is the same thing, Enshrouded is too simple because it felt like you can be anywhere at any time no matter what, which again is good for streamlined effortless gameplay, but the portal mechanics of Valheim gives you more strategic thought and planning to what you are gathering and what is your strategy to get precious material from point A to B and forces you again to be efficient and thoughtful to how you plan your raids and travels meanwhile still allowing you to set up efficient travel systems in the portals to assist you.....What you prefer in one or the other game will highly depend on what you feel is rewarding, the amount of time and thought you are willing to put into the game and what you value in the gameplay.
While I agree with you on Valheim's building JJ, I will say that I appreciate the simplicity. Ive never seen a game have such a good core mechanic, with the angles and snapping points giving you flexibility while not being overwheming with choice. I really like that it allows you to be creative while being simple enough that builds all feel organic and fit with one another. That being said, I totally agree that, on the balance, Valheim could use more furniture and decorative pieces. I really wish there were a simple stacked stone you could build with before needing a stonecutter (kinda like the old stone walls across the countryside in Northern Europe), and maybe some alternate wood designs accessible from the early game. Specific trim pieces for wall frames and windows, as well as small tables, shelves and such would be cool. Here's hoping they do like a Hearth & Home 2.0 sometime before full release!
Sometimes it's not a comparison people are looking for. I looked up some info putting them side by side because I am wanting to try Enshrouded but my wife and I have been enjoying Valheim. A lot of people who played Valheim also are playing Enshrouded so I love to hear their feedback on what they like in Enshrouded but ultimately we're just going to try it ourselves :)
tbh I can only really enjoy valheim when modded. It's like skyrim or something to me, a great baseline. Enshrouded stands better on it's own with more QoL but needs more time to grow and hopefully gets mod support.
100% feel the same. Valheim is an amazing and charming game to play through the first time... then every playthrough after that is just filled with the annoyances you overlooked the first time. The cart not having a weight limit that stops you from filling it up too much or tells you when it will be hard to pull. The rain damaging structures so EVERYTHING needs a roof. The wind mechanic while sailing entirely dictating if your trip will take 15-20 minutes or an hour. I could go on. It's a great game and I'm not trying to say it's bad, I love Valheim. However it does have many mechanics and design choices that I don't view as adding to the challenge and difficulty of the game but rather are just annoyances.
I do not so much compare them. I love them both Valheim and Enshrouded. They are similar, but different. Perhaps Enshrouded is easier and easygoing, 'cos you do not have to travel anywhere, if you do not want to. And there are no raids. One thing I really want in Valheim, is the possibility to dig into a mountain.
I so wanted a game like this. I do not have time to grind everything including my underwear. I do not have time to master a difficult combat system that ruins your day if you do not play combat games constantly. Not everyone is a master gamer.
You should try picking up the game again. They just released an update that lets you adjust the difficulty of the game and it's very indepth. You can change how aggressive enemies are, how much damage they do, how long the days/nights are, how long your buffs last, etc.
Hi from Australia.' I have both of these games and have over 1200 hours in Valheim and over 400 in Enshrouded. Both games have the "I am over the grind" element to starting new characters. My preference in design is Enshrouded. It is a far more polished game. With this said, I consider Valheim to be one of the greatest games ever made. Comparing them is natural for gamers. They have a similar feel to each other. Enshrouded just has a sense of being there that I think is better than Valheim. The auto generated maps in Valheim can be spectacular, but the last few maps I generated were a mess. There are pro's and cons in both the games design choices. Anyway, I liked your video. I will be keeping an eye on your channel from now on.
lol, more polished? I guess, if you count all the limitations. Enshrouded is more suited for average builders that want the game to make things look good for you. That's why we call it more of a "kiddie" game.
@@TheGolferguy71 bro why do you have to be so cringe and defensive over your favorite video game lmao. He's not trashing Valheim, he has 3 times more hours in it I think he really loves the game. Valheim is a great game but it is absolutely clunky in many many ways. You can't build structures without roofs cuz fuck you rain mechanic. You can fill a cart beyond the point where you can pull it and there's not indication of when the cart will be too full to realistically pull home. The cart also is annoyingly clunky and gets caught on literally the smallest twig and bush. The fact you can't TP with the ores literally just exists as a way to inflate your playtime in the game. More than half of every Valheim playthrough you are in a constant battle with your stamina bar and I'm not even talking about combat where that would make sense. You take a ton of stamina to cut wood, pull your heavy ass cart, to farm ores. All the meanwhile random mobs can roll up on you and not just can but will because mining/cutting creates noise (i actually like this part). It's so strange to me how gamers like you try to act like you're such a badass for playing a game that is "harder" for reasons many of which are just objectively awful gameplay experiences like the cart like the rain damage on buildings like the raids. I saw another comment say the raids make the game tough. I never once struggled with the raids. They are easy as shit, all they are is just an annoyance to, once again, inflate playtime by dragging you away from farming or crafting. It may sound like I'm dunking on Valheim but I'm not. I love the game. However when people try to act like it's the "manly" survival game I laugh. You want to suffer? Play Dig or Die on the hardest difficulty or 7 Days to Die. Valheim has fun and challenging bosses and enemy encounters, I'll give it that. However a lot of the other things that make the game "hard" are really just arbitrary bullshit that doesn't require skill to overcome, it's just annoying playtime fluff.
great comparison. Enshrouded needs weather systems. They add so much to survival games. Icarus has some decent weather too, it was lazy not to put something weather related into Enshrouded.
I always loved to see people's buildings in both games. Personally, I couldn't get into Enshrouded's building mechanic just because of the hassle involved with it. I'm so used to Valheim's buidling system.
I agree completely. I enjoy certain mechanics of Enshrouded (the quick select ranged weapon and using the mouse wheel to cycle through quick slots) and really miss them in Valheim. But Valheim feels less limited from a world perspective than Enshrouded. The quests are great in Enshrouded and drive the game, but you know you will finish them at some point and then what? As for crafting, I hadn't really thought about it, but you are correct in saying that in Valheim all the weapon and armour upgrades are things you work for and them make yourself, whereas in Enshrounded, while you can fashion different armour sets, there is literally no point in crafting weapons except at the very beginning. I always thought that adding random weapon loot drops with different rarities in Valheim would improve it, but after playing Enshrouded I'm not sure any more. Maybe if Valheim did something similar, the loot could be runes that add extra characteristics to existing armour or weapons.
I totally agree. In Valheim, the first stormy night in my house cooking near the fire was something ! And nice comparison of these two games, I love them both too.
I like this vid, eventhough they can be compared. You yourself did it. They are the same in the sense of open world survival. -Open world, check -Explore to advance, check -Fight, block, dodge, swing and roll while doing so, check -Gather and craft to survive, check -Unlock and craft to advance, check They are infact very much comparable games and in much the same sort of game. The way of doing it is only different. Prebuild vs random gen world. Little less of the same grindm but always on the same known paths vs going again to the black forest or a cave for... and fight those same skellies etc. in the same way. Constricted build with a lot of 'pre-build' parts (so less creative builds), vs totally free build with fewer parts (you can get more creative with the overal shape). The real difference are the bosses and the weapons. The last one is a big ass plus for valheim for my playstyle. I find purpose in gathering and advancing for getting better weapons, I like to craft these weapons with the gathered material for the survival feeling. Defeating an enemy in Enshrouded and picking up the better weapon, is more an action/adventure style.
Thanks for making this video, JJ. I haven't given Enshrouded a chance yet, but this gives me a clear idea of what to expect. It seems that Valheim ultimately appeals more to the cozy builders. Too bad Iron Gate adds so little furniture. It is mainly functional, rather than decorative. I'd like to go wild with my own builds.
I think it’s really annoying that you’re complaining about how the items are easy to get yet use log in/out to farm the rng. It would probably be less easy if you didn’t ruin the game for yourself.
Yeah this is the same thing people said about Oblivion because you could spam spells to level, then rest, repeat and if you did this for like an hour straight you could out level the content. I knew the chests respawned but I've never gone back to the same one twice, aside from the chests with known stones in them. He's right about the crafting though, it should be more rewarding overall.
Did you... just compared these two games in a video titled "Stop comparing these two games" JJ ? Because thats quite ironic haha. Apart from that... am i the only one that feel like Enshrouded is WAY more grindy than Valheim ? In terms of ressources to craft arrows, magic, countless buildings blocks, wood into planks, wood into charcoal, clay into bricks... I feel like the grinding in Enshrouded is at least 3 times worse than Valheim.
yeah similaritys - you can build. everything else is just different same for grounded it is compleatly different game when you got random map vs when you all got the same it gives freedom and unique
I would also add Conan into the mix. I have well over 1000 hours in Valheim, I like Conan a little more. Having AI Thrall companions that follow you around is so fun. For those who haven't played or don't know about Conan, Its a survival game with a premade map like Enshrouded. Similar building to both games, but you have slaves "thralls" that work for you. These thralls are both human or animals. The Humans can fight for you or can do tasks that help with resources. One could play the game just to collect all the thralls like Pokemon. The building isnt as versatile as Valheim, but on the flip side, Conan has some cool stuff you can build like elevators... No portals unfortunately, but it has an alternative late game.
Wonderfully edited video. Every shot was visually appealing and the audio mixing completed it perfectly. You bring up great points separating the two games. I don't understand why these are so often juxtaposed. They are two very distinctly paced experiences. I agree that Valheim is missing building pieces, (where are our turf roofs? Vikings used wattle and daub!) I would really like to get into modding in order to revamp and add to the building pieces in a way that's still in line with the game's artstyle. It feels like building is often proportioned unevenly in regards to the player's size. If you could add anything, what would you?
its crazy that people hate on enshrouded because they like valheim. I like both. I played valheim for years, I like enshrouded a lot and I love that the world is handcrafted its a nice change
"do not compare those two games... because I do" great comparisson vid anyway. there is nothing wrong in comparing. it's a tool that wise people try to understand something new. best wishes, hope to see more from you
I love both of these games, and I also don't like it when people try to compare them as equals, they just aren't the same at all. The only similarity is that they are Survival games. The way I see it is that Enshrouded is a "RPG Story Survival" while Valheim I think is more "Open World Exploration Survival".
Enshrouded world is not persistent. Nothing you do on the map really matters. You log in again and it's gone. You removed a Shroud root - gone. You mined some tough to find resources - respawned. You dig some huge hole somewhere just for fun - gone. Found a rare chest that gave you some random cool item - just re-log and open the chest again and again and again to re-roll the loot from it....
Valheim could really benefit from a real voxel world instead of a mesh one with max stretching limits (can't cut a mountain in half as the mesh can't stretch that much and with weigth/physics doing supported tunnels would be fun). Enshrouded could benefits from a new games + procedural world generation, once you finish the game you can create random maps to explore. i would love to see a game like enshrouded have procedurally generated planet similar to ECO/Astroneer, big enough to feel "flat" but small enough to be able to go all the way around in a couple hours. i really hope "Light No Fire" is like that.
Honestly, the main survival game that I'd compare Enshrouded to is Conan Exiles. Both games have a predetermined map with interesting locales to visit. Though, Conan Exiles is an indestructible map like ARK. Both games have "bosses" that are just scaled up normal enemies repeated with a few minor unique bosses (though Conan Exiles definitely has a lot more now that the game has had a few years of full release development on top of its initial EA period). Both heavily lean into a more RPG random loot based mechanic for gear, though Conan Exiles does have things like exceptional and flawless recipes for armor, it's mainly just weapons that are looted from boss chests. Even the combat in Conan has that 3rd person over the shoulder (yes you can first person in Conan but that is abysmal outside of needing it to more accurately place chests and other placeables or doing long range archery stuff) dodge rolling / shield parry to stun Soulslike feel that Enshrouded goes for that just doesn't have quite the same feel or vibe in Valheim. Now, build system wise, Conan leans more the Valheim direction and I can't remember when they implemented the build hammer instead of the ARK style base building it initially had where you craft foundations, walls, etc. then place them down, but I do wonder if Valheim was an influence on CE moving to a build hammer system assuming that update came after Valheim was released. It's possible the build hammer was already in CE before that though, can't remember that exact timeline. All in all though I'd say if you took the Venn Diagram of features of Enshrouded and features for Conan Exiles, it would overlap much more than any other survival game feature Venn Diagrams. Also funnily enough if you took the Valheim/Enshrouded Venn Diagram, Conan Exiles would fit pretty solidly in that overlapping space with only a few of its own features that neither Valheim or Enshrouded have outside of it lol.
You ever play Len’s Island? I love the building in that game. They just released a huge update too. It’s a little buggy, but it’s in EA. I’ve gotten 500 hours out of it solid. It’s so cozy but so open to customization and upgrading. Mix between Minecraft, STARDEW Valley, Valheim, and Diablo.
Stability and underground are big building differences between the two as well. Also, there is no threat to your builds in Enshrouded which is a big negative for me. I think I prefer Valheim overall but vanilla is pretty punishing trying to retrieve bodies or hauling ore across the world. Both great games.
The reset about Enshrouded is balanced for different players, players who have time to grind just don't do it and enjoy gathering, for players who have less time to play, it is a good way to do it, how to use it is decided by the player. 🥰
It's not really about how much time you have, it's more about what you are okay with using as your method of farming resources in a game. I work 9-5 5 days a week on top of other obligations and I don't take advantage of the loot resetting.
335hrs Valheim, currently 365hours with Enshrouded. Love both games. Valheim is indeed more challenging but I'm also that type of player that loves crafting/building and that's the reason my play time in Enshrouded exceeds my Valheim playtime. For me the only comparion is they both in the same genre i tend to love.
They are similar in all the right ways and different in all the right ways. I love them both and I enjoy swapping between them. They both have the same elements I love. They are both their own stories and playstyles. Valheim reminds me more of an old school survival game while Enshrouded has serious DnD vibes. I can honestly say owning both is great and I would recommend both. EDIT: I think one of your issues with Enshrouded is that it doesn't have as much content. Enshrouded just entered early access. Valheim has been out a few years. Enshrouded has already had one major update with more on the way. They even dropped a roadmap that included the next biome. Give it a year and see how you feel about them.
I agree with most of your takes. I'm admittedly a huge fan of Valheim, but I've quite enjoyed my time with Enshrouded as well. I think the greatest similarity I find with the two games is that they're much more enjoyable when played/tackled as a group.
enshrouded needs more souls-like boss fights. towering behemouths like the wyvern that make the player feel small after wiping out entire villages of fell or ravagers. the wyvern boss was hands down the hardest boss in the game and it was the only one that felt like a boss. the first boss fight felt intimidating at the shroud root but once i came across them every so often felt mini-bossish. valheim's grind is what really kills it for me, and if i have to spend 15-30 hours in a biome just to progress like i did with the swamps and mistlands im going to lose my shit. while it does make the game feel completing once you get to the next biome, i have found myself through my 800 hour journey through multiple valheim playthroughs to get tired right as i get to the plains, and had to very much so push myself to mistlands even with the new world modifiers set to x3 on resources. the scenery in valheim might change, but the grind very much if not aggressively more so stays the same. i'm waiting for the full release of ashlands to go back to valheim, but im building myself a post-swamp base like i've just finished the swamp and im heading to plains mistlands and ashlands because im not sure i can take the slaughter that is the bronze and iron age.
Valheim is a far superior experience for me personally. It just hits on a completely different level of immersion, commitment, challenge and reward. Special game imo.
I don't understand what's wrong with comparing them, they're fundamentally the same type of game. Both are Survival games with zone based enemy, resource, gear and building progression, the only difference is they go about it in slightly different ways. It's like saying you cannot compare BG1/2 to BG3 because the first ones are isometric and BG3 is not, they're still fundamentally D&D based RPG's so of course you can compare them.
Over all I think valheim is better but enshrouded does have the cooler idea of skill tree and building into types. It’s cool in a group you have an archer, fighter, battle wizard. While in valheim everyone kinda the same but some of us are better at using sword than hammers
When someone asks "are you a dog person, or a cat person?" And you're thinking, Yes! And rodents, and other ones, too. I love Valheim and will probably enjoy Enshrouded, too.
Both excellent games, but Valheim is JUST a survival game not an RPG (quests, etc). Enshrouded is an RPG with building, not really a survival game (no base raids, no weather making you cold, not even gravity & material strength to worry about when building, etc). I think enshrouded would benefit if they added a "survival" option that people could turn on to add these challenges. I spent over 200 hrs each of these games, an indication of how good they are, but as you say, they are not comparable. On a side note, as base building is not as easy to evenly share, I think Enshrouded has the edge for co-op gameplay.
Enshrouded added a full weather system, the new northern biome has hypothermia functions (you'll die without frost resistance clothes), snow that weighs you down during combat and ice that you can slip on and die due to cliffs, traps, mobs, etc
Valheim needs more content. the base game is amazing but they could spice it up. more enemies more build pieces variations of build pieces. something like that would give it a huge edge.
Valheim is more enjoyable for me. I can play valhiem over and over and it always end up a different experience because the map is never the same. On enshrouded it's exactly the same thing every time. That is my biggest doubt about enshrouded. No weather effects that gave the game depth, no water travel. Everything is accessible and easily accessible to where there was no satisfaction after it was completed.
Briefly: both games are great but for long term play Valheim gives great co-op and good solo experience while Enshrouded is great solo (story driven) and good co-op experience. I don't think Valheim is going to change its nature at this late stage, and I don't think Enshrouded will ever offer great co-op story driven play (even though the devs will try).
Something I do dislike on Valheim is the fact that you can't have dedicated server, you have to rely on someone's login to enter somewhere. But there's more than 2 years since I've played the game did that change?
? Maybe i'm misunderstanding, but I had one setup for Valheim. Complete with SteamIDs and a whitelist for the people who played on it, no password needed. Just log in and you're on. Enshrouded doesn't have that feature yet unfortunately.
In Valheim I chopped down a tree and it killed me, I was shocked. In Enshrouded I chopped down a tree and it didn't kill me, I was shocked.
😂
In Valheim I built and used the obliterator for the first time, and I was shocked.
"Stop comparing these two games!"
Proceeds to compare these two games for 10 minutes straight
Perfect comments
@madolite Fair points, I get what you're saying and I agree. But at the end of the day as a general statement, which is what the title of the video is.. to "stop comparing these games," isn't the purpose served here. He's painting the differences by *comparing* them and showing how they aren't as similar as people claim they are through constant *comparison.*
So saying "these games aren't the same," or something like that is definitely valid. But that isn't what's really portrayed here for what it's worth. This video itself is a massive comparison of the two games, whether to display the differences or not, it is the same thing (by principle) that most other people are doing.
Not that many people, from what I've seen, have actually said these are basically the same games. They've more-so pointed out similarities and this video does just about the opposite. It's mildly hypocritical if you just take it at base value. It's pure comparison by definition and by theme.
No disrespect this is just how I see it.
True but dude is obviously just trying to show the contrasts instead of the comparisons
Exactly what I was thinking lol
Semantics?
I really think enshrouded needs weather. There are very few games that do storms as well as valheim.
I agree. It is early access so I'm sure the game will look pretty different in the next year
I still have to go out in the water sometimes, just to see the tide dropping and rising all around in Valheim. It's pretty awesome.
Enshrouded needs water. Literally. Some way to create a pond or a small river in a way. Maybe make the terrain around the water un-destroyable. But i just cant help but imagine this game with some natural rivers and lakes on the map.
Weather, and water, and many other things are on their roadmap of features to be implemented.
@@eternal7912 We need water man seriously. Desperatly. Ive never had a valheim build without water somewhere in or around it, it would just make enshrouded so much better
lol. My first house in Valheim was a 3x3 rats nest where I kept walking into the fire in the middle of the room and suffocated my self with the smoke.
Ahh... the memories. I had to put wooden beams on the floor around the fire to keep me from catching fire for the 80th time.
figuring out how to build a vent made me feel like a genius 😂
LMFAO dying because of smoke is a classic
Both of these games are so good. I'm glad to see someone else discuss this, because it's a shame that so many people can't just let games share similarities without trying to turn it into a competition.
it's a competition when u have to buy one of them and have to choose who you want to buy
@@kuuro1641 even then it comes down to personal preference saying one is better than the other because you cant afford both gives me real "buyers remorse" vibes
Also I love that Valheim has free repair costs, the biggest W in any game is free repairs, even if it doesn't make 100% sense I love it
It's free in Enshrouded too. just 1 click and all done.
@@ATIHO98 I haven't played Enshrouded yet but I hope to soon, just once I have time. I'm just so used to games where you use materials or pay in game currency to repair items, or games like raft where stuff just breaks forever, but I love games where you can easily repair stuff or repair it for free. It would make sense to use some materials, kind of like minecraft, but I hope the irongate team keeps it free forever
Yeah I don't get it. Enshrouded isn't even a survival game. It has more in common with Skyrim than Valheim.
It's basically what "everquest next" was going to be before it shut down.
I've never played Enshrouded, but the vibes I get are that it's like if you combined 75% Skyrim and 25% Minecraft, where Valheim feels like the opposite ratio
@@a_pirate1434 the most hilarious part of this whole conversation is how everyone is still comparing games to talk about other games
In valheim you also dont starve to death like in normal survival games. Even RUST got more survival then valheim.
@@RisenOswald Agreed. Just comparing what's on the table. Abiotic Factor has them all beat.
the thing about valheim is, you feel rewarded building your house. i kinda hard how to explain that but that's the feeling i get when my first home base was finished.
The thing I don’t like about building in Enshrouded is all the extra fiddly steps to get the same result as in Valheim. You want to build a wall in Valheim? As long as you have the materials you just plop it into the world. In Enshrouded you have to make stone blocks or wooden blocks or straw blocks first and clog up your inventory before putting something down. Want to make a torch in Valheim? BAM, place it straight into the world as long as you have the materials needed. You don’t have to craft it first, then get it out of your bag or the other hot bar that you don’t happen to be on and then place it. Valheim’s elegant simplicity really spoiled me.
Fantastic point. Building in enshrouded is a helluva lot more fiddly. I find myself just wishing I could put down some stairs for future access in an area, but you cant without putting down an altar first..then building the blocks then the fixed angle snap then the hotbar thing...I hope they fix that somewhat in the future.
Man you would vastly hate ARK or the pre build hammer build system of Conan Exiles. Not only do you have to build the individual torches and chests to place down, but the specific foundations, walls, etc. too. The pain of over estimating how many foundations you needed so whoops now you're a few resources shy of the walls you need. Added on top of you only get 50% of your resources back by demolishing.
My biggest problem with Valhiems buildings is simply the lack of an early game stone wall/flooring. I'm going to be honest, buy the time I get the stone cutter my base is well under-way and I tend to stick with one theme for an area, so there is almost no chance of me using stone at this stage of the game becasue of this. I feel Valhiem really-really needs a early game stone building option.
I hear you. A complete tear down instead of an easy, "click replace," with the stone structures led me to do similarly. My initial house in the meadows becomes my main portal hub. After all the wood/core wood construction, I only build a concrete outpost later on in the game.
Couldn't agree more. I wish there were a sort of rougher, cobblestone-like stone you could build with, kinda like the old stacked stone fences and walls you see in northern Europe
I thought the same, but then the ground started shaking
Its one of those things where you're better off building a new base if you have the patience for it. Our first base was a large wooden one in the meadows, second just one stone central hub building in the black forest bordering the swamp, and third base was a giant stone fortress with stone-tiled pavilions in the plains once we had accumulated a bunch of stone throughout our playthrough.
Each base we spent a significant amount of time at before moving on, so it made the prospect of making a new base with different materials and techniques we learned along the way exciting.
Dude this huge hole in the game experience has turned me totally off to Valheim. I’ve tried it four times and could simply not bring myself to have fun. It sucks cus I know I’d love it if I made it through, but I just didn’t have the patience. I might try again, but you’re so right. If they fixed this issue it would be huge!
I usually compare Enshrouded to Subnautica, rather than Valheim. Hand-crafted world, narrative driven story, and somewhat fixed build pieces. I still love all 3 games to pieces, but I don't put Enshrouded in the same box as Valheim.
Dude you are buthurt that we say enshrouded is better so you are like dont compare them very pathetic from your part
yesss the cozy of valhiem, hear the storm raiding outside sleep well
listening to him talk about that made me want to go back and play it again.
Bosses: Valheim and Enshrouded definitely have different definitions of "bosses". Valheim's definition are as you said, fights you need to prepare for. They FEEL like actual boss fights as well, and after beating them you feel like you were rewarded by gaining access to the next biome and unlocking new weapons and armor to beat the next boss. Enshrouded however, has no actual boss fights aside from the Fell Wisp Wyvern which is the only fight in the game that feels like a proper boss but doesn't really reward the player in any capacity other than "congrats, you beat it".
The World: The world in Valheim is so massive there's just no words to describe it. Yes it's pre-generated each time so everything isn't the same every time you make a new world but I think it adds to replay ability as opposed to a world where everything is static. Valheim DOES have some repetitiveness when it comes to biomes but I think that's completely fine. Enshrouded's world feels more immersive BECAUSE it was handcrafted and not pre-generated each time. Each game's world feels completely different but that's fine because both games are amazing in their own right.
Crafting/Gathering: Valheim's item collection definitely feels like a chore and I think there could be some improvements. Limiting some items from being teleported I think is fine because it forces you to carefully bring it all back to base and it feels rewarding when you make that new weapon you saw someone else carrying. It just feels like you've accomplished something by manually carrying everything you've collected back to base. Enshrouded doesn't feel the same at all. It allows you to teleport anytime and anywhere as long as you aren't in the shroud which removes that feeling of accomplishment with "I've finally brought back what I needed to craft that weapon/armor". It also doesn't reward you as much when you just open a chest that's out in the open and immediately have a good weapon to use. The upgrading system in Valheim is more rewarding as well as opposed to Enshrouded because it requires more of that weapon's material compared to a common item that you get by just running around randomly in Enshrouded.
Building: This aspect I think Enshrouded definitely takes the point over Valheim because you can edit every little individual "block". It makes me think more Sons of The Forest where building is more freeform. Valheim's building definitely has a lot of aesthetic but Enshrouded's building has more customization and is a LOT more freeform. I don't think there's much more say except that this game has more options than Valheim. The fact that Enshrouded's building system is customizable with changing every little bloc gives it the edge over Valheim.
I don't think they SHOULD be compared to each other but it's nice to see what each game offers and I think both are great at offering certain aspects. It does come down to which game does what better and that's great to see, even if both games aren't entirely the same genre, one being an RPG with survival aspects and the other being completely opposite.
Food in Enshrouded IS mandatory because it gives you almost as much health as you have (at least as a mage) and gives huge bonuses to magic, dexterity or strength.
Yep it's the same in both games. Mid-late game you NEED the good food/potions or else the game is substantially harder.
I agree with most of your comments, but would like to add that I love the chests and finding great weapons, armor in Enshrouded, it makes exploration a joy as you want to uncover the whole map in the hope of finding something. Although I do agree that once found they should not be farmable, as it makes things too easy, the same with the shroud, once an area is cleared it should stay cleared, the story does not make sense otherwise. In Valheim you never seem to explore the whole area, or I didn't anyway, I farmed enough materials for what I needed and that's all before I moved on to new areas. Valheim is also very linear in progression of armor and weapons there is little variation to what players will use. In this case Enshrouded comes out top as there are so many variations from the talent tree that players can 'mix it up' to suit their playstyle. I love both games and I can see a lot of instances where one or the other does things better, it is as @irakonul4525 said, both games are so good, we should be happy we have access to two fantastic games. I hope more game devs take note of the success of these games and maybe we can get 2 or 3 more such games that we can compare, I wouldn't complain about such a situation 😉
Thank you for a great video, a fair and unbiased assessment, I enjoyed watching.
I agree that random loot / chests in the world are a great thing and I think valheim should also have something like this. But yes the resetting the world part is the issue for me.
Chests with random armor or weapons will break the crafting system of Valheim. The same happens with the Epic Loot mod. It's more like an RPG then.
Valheim will always be my number one game followed by Minecraft then enshrouded.
You should try vintage story its a mincraft like but way more in-depth detail like you can micro cube
Great video. Something that does bother me though (and this is not directed at you necessarily) it the whole log out/log in reset thing. Someone blaming the game for allowing this is akin to saying "if you didn't want me to steal it then you shouldn't have left your bike outside on the lawn.". It's not a game flaw, it's a character flaw. It's simple, just don't do that.
I agree but if you logout after playing and log back in the chest is also reset. So it will always happen even if you don’t do it on purpose. But yes I do agree with you.
Theres one BIG difference in the Games building Systems and that is: RAIDS!
I think Building a Home feels a lot different when you know that at some Point you are going to be attacked. And i personnaly enjoy this tension far more than Building something pretty with no real purpose.
And with the raid slider in Valheim, if you get your base wiped you can drop it to rare raids, or even turn it off for a week or two. And places like the Elder Mount's "basement," can be designed to be unraidable, so you can take a breath of fresh air when trolls, etc. start rolling in.
This is what's kept me from playing enshrouded. It's main selling point is it's building yet it seems to serve no purpose gamewise.
they already said this is something they are looking into, games barely out
@@Mville88 I mean yeah the building is meant to be fun. The game doesn't try to force you to involve your base as part of a defense and I like that. Raids in Valheim never, not once, felt like a serious threat. Every time I had a raid I was more annoyed because I had to stop whatever crafting or farming I was doing to clear it out. I died 1 time on my first playthrough to the 1 raid where multiple trolls come but that was it. The raids aren't even remotely a threat. If you want a game where raids are a threat play 7days to die with the horde nights, Dig or Die where your base is literally a turret defense bunker you have to build to protect yourself from massive hordes of enemies you can't survive against outside, or Terraria where there are events that happen that drop unique loot and have progression implications to them.
If Raids in Valheim had some purpose to them like special drops I could get or some type of progression associated then I would actually enjoy doing them. As they are and have been though I always deeply sigh when I see "the forest is rumbling" or w/e it says.
@@Mville88 It has as much purpose as the base building in Minecraft and ARK. Conan Exiles is another good example of a Valheim type raid system with The Purge that happens on the default map or the storm on Isles of Siptah (though that's locked to a specific region of the map and not a true base raid mechanic), but the lack of one doesn't mean the building system has no point.
Sometimes it's nice to just make something that looks nice and step back and go "wow I built that." It's a wonderful form of artistic expression, though I guess if you look at base building from a purely functional standpoint, that aspect can be overlooked.
Also, Enshrouded will eventually have raids. It's on their road map just not a feature that's out yet.
I don't reset anything in Eshrouded. I simply play the game and accept what I get. I believe that resetting the game to farm items and resources is cheating yourself out of the intended experience. I prefer to play through and work with what I have. When it comes to gear, I learn to use what I have until I find something better. As for resources, I appreciate what I build more and take time to think of how I want to design something based on what's available. This approach may make the game take longer and the progression slower, but it's more fun and rewarding for me.
But when you log out everything resets also the chests.
Yeah I mean I just play the game and loot wherever I go. Very very rarely is that ever the same place or town and 90% of the time I can't be asked to loot the same locations over and over. For me the fun of Enshrouded is exploring new areas and doing quests and progressing - in that order. Sure maybe I could be much further if I spam looted the same places but I don't care. To me that feels cheesy and would make me quit the game before I even finished it because I've tried doing stuff like that in other games and once I start abusing a weird farming method like that I just stop caring cuz it feels like I'm cheating basically.
bro when we got to mountains in valheim with my friend we found the biggest freakin rock ive ever seen generated by worldgen. valheim's landscape is very special and it isnt worse than handcrafted imo. you will have your own iconic mountain, lake, island or whatever you didnt know you wanted in this game. and map and marking system makes it so much better. also yeah, portals are cool, but even though i love my carts, we used setting to allow teleporting ore, otherwise its just unreasonably time consuming
Bro, about the building in Enshrouded, you can press «X» while in construction mode to turn off snapping, and then you can detail how much you want🙏🏼
Yeah I play valhiem with ore portals and a slight increase to drops when gathering, the fact I can modify the game with out mods is a big plus for me
I love building in Valheim but i want to echo your sentiment about wanting more build pieces 🥺 I would love to add stuff like the ability to paint a design on the wall, maybe the ability to turn the troll leather into a chair or floor covering. I'd like more statues and random objects like baskets. I hope a developer reads this 😅😅 (and if they do can i also please combine ten dandelion to make a delicious salad?)
"Don't compare,"
*Compares eternally*
Haha. Yeah I think he meant to say, "Neither one is the better one. They are good in overlapping, yet different ways."
He didn't do the best job at pointing it out, but there's a difference between comparing 2 games and saying "this game is the best game ever and that other game is just a copy ripoff pile of trash" and a lot of gamers tend to do the latter when comparing games. Enshrouded and Valheim have MANY similarities from the visual style and color palette to similar gameplay mechanics. However what some people feel the weird need to do is then say "Valheim is shit, Enshrouded is the better game" or vice versa. Both are amazing games and have their own specialties and differences that make their playthroughs feel unique and their own thing.
from my experience WITH COMBAT, enshourd is a level heavy game. while dodging you can still get hit, the parry system is decent but harder to time, you cannot fight enemies who are 10 levels ahead of you otherwise you die. while in valhiem, its more skill based. Parry, dodge and timing is key but very rewarding.
Skills and food. 25 Hit points even, end game, unless you have good food which easily puts us over 225 Hp
Ehh yes and no. I do agree Valheim is more skill based combat-wise than Enshrouded but Valheim's combat more so comes down to whether or not you have good food buffs and aren't slacking on your gear upgrades and potions and are making sure you swap out buffs in the later zones like to bonemass. When I have my potion setup going and I have 10+ potions + good food I'm not afraid of anything and this isn't even late game I'm talking pre-bonemass/going into the snow biome.
Thanks for posting this. I haven't played Valheim and kept seeing the comparison.
Personally, I'm a lot more casual and like the easy nature of boss fights in Enshrouded. I even cheesed the Wispwyvern solo. Basically, I'm here for the aesthetic of the world and the building, not necessarily the combat, and hopefully they'll keep the ability to 'cheese' boss fights for the more casual players
Valheim has difficulty sliders and even devcommands to make it easier if you ever try it. I love Valheim and want to try Enshrouded, too.
Valheim is so good. It has too much identical characteristic. Atmoshpere is so good. Enshoureded is good too but I think it has missing parts for now.
I agree and to be fair, enshrouded is very new so again it is not a fair or good comparison to valheim.
Stopping comparing games in general is a good rule of thumb find words to describe why you like or dislike something. Comparing oversimplifies and creates a reductive argument that only works at face value
Of course everything wants to be compared to Valheim. The success of Valheim transformed a genre. Even games like Enshrouded had their publicist compare the game to Valheim even though its not similar at all. Yes, all the games in this genre chop trees, build a house etc... Why didn't Enshrouded say they were like any of the other dozens of similar style games.....because they don't have the current "pull" that Valheim does.
Thanks JJ. Great video. I stopped playing Valheim because of slow update progress but with this video i rememberred that i miss the game.
Well, you just picked the perfect time to come back then
I played through three times to Mistlands. I don't tend to repeat a game like that. But each time had things for me to return to play.
0:22 "I don't think we should compare them"
Me - On it boss! *Shuts down video*
My man! I LOVED this videos editing. You kept me hooked the entire time. The audio balance, talking pace, pauses when changing topic and scenes, it's all so good. You deserve soooo many more subs
Great video! I agree with you on the points you make. They are both great games, but different. I have started to dive into the building in Enshrouded more and its fun, but also at times frustrating because you have to build within its limitations. Valheim is alot more free in its building. I do wish Valheim would have the terrain modification of Enshrouded though :D But yeah, my heart is still with Valheim as mye favourite game, but its fun to play other games while we wait for Ashlands :D
Currently, with mods we have on Valheim it is much closer to Enshouded from playstyle point of view. This includes extra passive/active skill tree, too.
We started to play our 1st run of Enshrouded day it came out. We do host both on dedicated server and prevent any kind of exploits. (Which includes Valheim's item duplicating or Enshrouded's world resetting.)
On that note, it is Yours choice to exploit reload mechanic.
Now, there are few things which people should actually compare instead of building system shown in video. (Since that's rather superficial thing for RPG games.)
- Valheim's Vanilla armor sets are bland, mainly improving defense rating instead of diversifying playstyle. (And math behind defense is stupid as few extra points of armor make previous zone trivial.) Enshrouded armor sets are about role diversification and right armor type for right job is very impactful.
- Enshrouded's armor pieces can be combined between sets to optimize effect and are still visually pleasing. Valheim sets lose that little bonus they have if they are not complete.
- Valheim progression is: "We allow you to craft gear which you needed in last biome, don't expect gear fitting your current biome." Enshrouded progression is: "Just do whatever you like, way you like... it will somehow play out fine enough."
- Valheim has no background story, just few rocks with rather random test. Enshrouded has actual story with a lot to read, NPC quests.
- Valheim has unbelievable number of mods. That's because game has unbelievable number of holes which mods plug. In world content like monsters/bosses, features, gear, professions, ...
One thing Enshrouded misses is weather system as said in video. And one thing Vanilla Valheim misses the most is "Seasons mod from shundal" which alters all zones based on time of the year. Even oceans freeze up in winter for while, while you do not freeze on mountains in middle of summer. It boosts up that weather atmosphere Valheim has as trees, grass, wild life, ... get affected by seasons, too.
And here is final comparison one should get:
- Valheim development is extremely slow. This or next week we'll get Ashland update... just after year and half of waiting.
- Enshrouded development is about 4~5 times faster. Team takes a lot of feedback. Since January, they added extra content to existing zones and made a lot of impactful changes.
=> Re-Playing Valheim every 6 months is replaying practically same game except latest content update (if any). While re-playing Enshrouded after 6 months gives you very new experience even in starting zones.
And here is final note: Both games will give players their money worth of gameplay.
Seasoned Valheimers have over 400 hours in. New player can expect anywhere between 60 and 100 hours for 1st playthrough. Possibly even 120 hours with Ashlands.
Initial release of Enshrouded gave people 40~80 hours of gameplay and story, too. With next big expansion one can expect same 60~120 hours of fun.
Enshrouded added weather, survival mechanics and difficulty modifiers since this comment. The new snow zones will kill from hypothermia if you don't make winter clothing and carry a torch for heat into caves.
Long live the king … long live king Valheim !
They are indeed very different, but sadly when enshrouded came people were saying it is a better valheim which is why my friends and i got it, and regret it. We barwly put 10-20 hours in it, and it was more than easy and boring. I dont remember a single memoranle encounter and building was pretty clunky aswell. While in valheim every new biom was like scary and challenging and made us learn more and get better
the problem is the progression curve, and how easily you can get OP in enshrouded. If you played blind, you have a better experience for sure. Also the game is not even out yet lol. Can't compare the game to anything if the meat being cooked is still raw.
I mean they're entirely different games with different goals. Also your comment is 3 months old but they just released difficulty sliders for the game so you can change how many mobs there are spawning, how hard they hit, how long your own buffs last, how tanky they are, tons of things. Valheim is more about an uphill climb through all of the biomes. Enshrouded is about the joy of exploration. The fact you found the building in Enshrouded clunky and not the building in Valheim is odd to me. Valheim's building is nothing but annoying and tedious. You can't build any structures without roofs due to the rain damage mechanic and you can't build cool structures really until late game because wood can't support many floors and large or uniquely shaped buildings. At the end of the day I've played through both games and there are things I prefer about both of them more than the other. Valheim enemy encounters feel more meaningful but Enshrouded exploration, discovery and building is just miles above anything I can do in Valheim. I can go to the top of these waypoint pillars you unlock as you encounter new NPCs for your house and I can fly anywhere I want to while taking in the gorgeous view. They're very different games in what they are trying to do.
I wish for the plains they would add a 4 wheel black metal cart, even if its the same amount of storage slots, maybe less of a speed reduction, because a cart with over 1200 kg is such a slog to pull. And in real life, more wheels make it easier, I used to use a single-wheel wheel barrow for gravel and dirt, its a pain, then a got a 2 wheel and its so much better. Last year I got a 4 wheel metal cart and I can easily pull over 600 pounds, (I got it on amazon and I think the stated weight limit was like 700 pounds and it was only $65) so Valheim should definitely add a 4 wheel black metal or even iron cart, and have basically no weight limits so it doesn't slow you down or maybe only slows you down a little if the carry weight in the cart is over 1500 kg
Yea for me Enshrouded is very new...But they are totally separate in their mechanics...One thing that makes Valheim still stand out is that everything feels way more earned; the grind that you put in that allows you to automate resources and gear is way more rewarding than having your late game gear pop up in chests that you get in very minimally challenging fights and then reset the game- I hated that mechanic most...Although the building I would agree is streamlined I think it is a very high point for Enshrouded personally especially in the variety of the materials and interior deco but the game is early and still as of now it seems there is no crucial use to having an efficient epic base, versus Valheim where your base layout/storage/docking and crafting are all going to be integral to the hundreds of hours that you will spend grinding and how efficient you can be, which for me personally feels super rewarding as you unlock those late tier materials and upgrade your base and expand which allows you to be better equipped at playing the game efficiently- the transport system is the same thing, Enshrouded is too simple because it felt like you can be anywhere at any time no matter what, which again is good for streamlined effortless gameplay, but the portal mechanics of Valheim gives you more strategic thought and planning to what you are gathering and what is your strategy to get precious material from point A to B and forces you again to be efficient and thoughtful to how you plan your raids and travels meanwhile still allowing you to set up efficient travel systems in the portals to assist you.....What you prefer in one or the other game will highly depend on what you feel is rewarding, the amount of time and thought you are willing to put into the game and what you value in the gameplay.
While I agree with you on Valheim's building JJ, I will say that I appreciate the simplicity. Ive never seen a game have such a good core mechanic, with the angles and snapping points giving you flexibility while not being overwheming with choice. I really like that it allows you to be creative while being simple enough that builds all feel organic and fit with one another.
That being said, I totally agree that, on the balance, Valheim could use more furniture and decorative pieces. I really wish there were a simple stacked stone you could build with before needing a stonecutter (kinda like the old stone walls across the countryside in Northern Europe), and maybe some alternate wood designs accessible from the early game. Specific trim pieces for wall frames and windows, as well as small tables, shelves and such would be cool.
Here's hoping they do like a Hearth & Home 2.0 sometime before full release!
Sometimes it's not a comparison people are looking for. I looked up some info putting them side by side because I am wanting to try Enshrouded but my wife and I have been enjoying Valheim. A lot of people who played Valheim also are playing Enshrouded so I love to hear their feedback on what they like in Enshrouded but ultimately we're just going to try it ourselves :)
Love both games evenly, can't wait for 1.0 for both games!
I love that in Valheim you can really personalize your builds with all the unique ways you can connect build pieces together
tbh I can only really enjoy valheim when modded. It's like skyrim or something to me, a great baseline. Enshrouded stands better on it's own with more QoL but needs more time to grow and hopefully gets mod support.
100% feel the same. Valheim is an amazing and charming game to play through the first time... then every playthrough after that is just filled with the annoyances you overlooked the first time. The cart not having a weight limit that stops you from filling it up too much or tells you when it will be hard to pull. The rain damaging structures so EVERYTHING needs a roof. The wind mechanic while sailing entirely dictating if your trip will take 15-20 minutes or an hour. I could go on. It's a great game and I'm not trying to say it's bad, I love Valheim. However it does have many mechanics and design choices that I don't view as adding to the challenge and difficulty of the game but rather are just annoyances.
I do not so much compare them. I love them both Valheim and Enshrouded. They are similar, but different. Perhaps Enshrouded is easier and easygoing, 'cos you do not have to travel anywhere, if you do not want to. And there are no raids. One thing I really want in Valheim, is the possibility to dig into a mountain.
I so wanted a game like this. I do not have time to grind everything including my underwear. I do not have time to master a difficult combat system that ruins your day if you do not play combat games constantly. Not everyone is a master gamer.
You should try picking up the game again. They just released an update that lets you adjust the difficulty of the game and it's very indepth. You can change how aggressive enemies are, how much damage they do, how long the days/nights are, how long your buffs last, etc.
Hi from Australia.'
I have both of these games and have over 1200 hours in Valheim and over 400 in Enshrouded.
Both games have the "I am over the grind" element to starting new characters.
My preference in design is Enshrouded. It is a far more polished game. With this said, I consider Valheim to be one of the greatest games ever made. Comparing them is natural for gamers. They have a similar feel to each other. Enshrouded just has a sense of being there that I think is better than Valheim. The auto generated maps in Valheim can be spectacular, but the last few maps I generated were a mess. There are pro's and cons in both the games design choices.
Anyway, I liked your video. I will be keeping an eye on your channel from now on.
lol, more polished? I guess, if you count all the limitations. Enshrouded is more suited for average builders that want the game to make things look good for you. That's why we call it more of a "kiddie" game.
@@TheGolferguy71 bro why do you have to be so cringe and defensive over your favorite video game lmao. He's not trashing Valheim, he has 3 times more hours in it I think he really loves the game. Valheim is a great game but it is absolutely clunky in many many ways. You can't build structures without roofs cuz fuck you rain mechanic. You can fill a cart beyond the point where you can pull it and there's not indication of when the cart will be too full to realistically pull home. The cart also is annoyingly clunky and gets caught on literally the smallest twig and bush. The fact you can't TP with the ores literally just exists as a way to inflate your playtime in the game. More than half of every Valheim playthrough you are in a constant battle with your stamina bar and I'm not even talking about combat where that would make sense. You take a ton of stamina to cut wood, pull your heavy ass cart, to farm ores. All the meanwhile random mobs can roll up on you and not just can but will because mining/cutting creates noise (i actually like this part).
It's so strange to me how gamers like you try to act like you're such a badass for playing a game that is "harder" for reasons many of which are just objectively awful gameplay experiences like the cart like the rain damage on buildings like the raids. I saw another comment say the raids make the game tough. I never once struggled with the raids. They are easy as shit, all they are is just an annoyance to, once again, inflate playtime by dragging you away from farming or crafting. It may sound like I'm dunking on Valheim but I'm not. I love the game. However when people try to act like it's the "manly" survival game I laugh. You want to suffer? Play Dig or Die on the hardest difficulty or 7 Days to Die. Valheim has fun and challenging bosses and enemy encounters, I'll give it that. However a lot of the other things that make the game "hard" are really just arbitrary bullshit that doesn't require skill to overcome, it's just annoying playtime fluff.
@@YuYuYuna_ lol, 7 days to die is the kiddie version of Night of the Dead. Your take is so terrible in almost every way.
great comparison. Enshrouded needs weather systems. They add so much to survival games. Icarus has some decent weather too, it was lazy not to put something weather related into Enshrouded.
*Me, without knowing what Enshrouded is, seeing the first clip
"Oh look, Skyrim with mods"
I always loved to see people's buildings in both games. Personally, I couldn't get into Enshrouded's building mechanic just because of the hassle involved with it. I'm so used to Valheim's buidling system.
I agree completely. I enjoy certain mechanics of Enshrouded (the quick select ranged weapon and using the mouse wheel to cycle through quick slots) and really miss them in Valheim. But Valheim feels less limited from a world perspective than Enshrouded.
The quests are great in Enshrouded and drive the game, but you know you will finish them at some point and then what?
As for crafting, I hadn't really thought about it, but you are correct in saying that in Valheim all the weapon and armour upgrades are things you work for and them make yourself, whereas in Enshrounded, while you can fashion different armour sets, there is literally no point in crafting weapons except at the very beginning.
I always thought that adding random weapon loot drops with different rarities in Valheim would improve it, but after playing Enshrouded I'm not sure any more.
Maybe if Valheim did something similar, the loot could be runes that add extra characteristics to existing armour or weapons.
They really are apples and oranges. Thank you for your breakdown on their pros and cons.
I totally agree. In Valheim, the first stormy night in my house cooking near the fire was something !
And nice comparison of these two games, I love them both too.
I like this vid, eventhough they can be compared. You yourself did it. They are the same in the sense of open world survival.
-Open world, check
-Explore to advance, check
-Fight, block, dodge, swing and roll while doing so, check
-Gather and craft to survive, check
-Unlock and craft to advance, check
They are infact very much comparable games and in much the same sort of game. The way of doing it is only different. Prebuild vs random gen world. Little less of the same grindm but always on the same known paths vs going again to the black forest or a cave for... and fight those same skellies etc. in the same way. Constricted build with a lot of 'pre-build' parts (so less creative builds), vs totally free build with fewer parts (you can get more creative with the overal shape).
The real difference are the bosses and the weapons. The last one is a big ass plus for valheim for my playstyle. I find purpose in gathering and advancing for getting better weapons, I like to craft these weapons with the gathered material for the survival feeling. Defeating an enemy in Enshrouded and picking up the better weapon, is more an action/adventure style.
Thanks for making this video, JJ. I haven't given Enshrouded a chance yet, but this gives me a clear idea of what to expect. It seems that Valheim ultimately appeals more to the cozy builders. Too bad Iron Gate adds so little furniture. It is mainly functional, rather than decorative. I'd like to go wild with my own builds.
I think it’s really annoying that you’re complaining about how the items are easy to get yet use log in/out to farm the rng. It would probably be less easy if you didn’t ruin the game for yourself.
Yeah this is the same thing people said about Oblivion because you could spam spells to level, then rest, repeat and if you did this for like an hour straight you could out level the content.
I knew the chests respawned but I've never gone back to the same one twice, aside from the chests with known stones in them. He's right about the crafting though, it should be more rewarding overall.
Did you... just compared these two games in a video titled "Stop comparing these two games" JJ ?
Because thats quite ironic haha.
Apart from that... am i the only one that feel like Enshrouded is WAY more grindy than Valheim ? In terms of ressources to craft arrows, magic, countless buildings blocks, wood into planks, wood into charcoal, clay into bricks...
I feel like the grinding in Enshrouded is at least 3 times worse than Valheim.
yeah similaritys - you can build. everything else is just different
same for grounded
it is compleatly different game when you got random map vs when you all got the same
it gives freedom and unique
I would also add Conan into the mix. I have well over 1000 hours in Valheim, I like Conan a little more. Having AI Thrall companions that follow you around is so fun. For those who haven't played or don't know about Conan, Its a survival game with a premade map like Enshrouded. Similar building to both games, but you have slaves "thralls" that work for you. These thralls are both human or animals. The Humans can fight for you or can do tasks that help with resources. One could play the game just to collect all the thralls like Pokemon. The building isnt as versatile as Valheim, but on the flip side, Conan has some cool stuff you can build like elevators... No portals unfortunately, but it has an alternative late game.
Wonderfully edited video. Every shot was visually appealing and the audio mixing completed it perfectly.
You bring up great points separating the two games. I don't understand why these are so often juxtaposed. They are two very distinctly paced experiences.
I agree that Valheim is missing building pieces, (where are our turf roofs? Vikings used wattle and daub!) I would really like to get into modding in order to revamp and add to the building pieces in a way that's still in line with the game's artstyle. It feels like building is often proportioned unevenly in regards to the player's size. If you could add anything, what would you?
its crazy that people hate on enshrouded because they like valheim. I like both. I played valheim for years, I like enshrouded a lot and I love that the world is handcrafted its a nice change
"do not compare those two games... because I do"
great comparisson vid anyway. there is nothing wrong in comparing.
it's a tool that wise people try to understand something new.
best wishes, hope to see more from you
I love both of these games, and I also don't like it when people try to compare them as equals, they just aren't the same at all. The only similarity is that they are Survival games. The way I see it is that Enshrouded is a "RPG Story Survival" while Valheim I think is more "Open World Exploration Survival".
Enshrouded world is not persistent. Nothing you do on the map really matters. You log in again and it's gone. You removed a Shroud root - gone. You mined some tough to find resources - respawned. You dig some huge hole somewhere just for fun - gone. Found a rare chest that gave you some random cool item - just re-log and open the chest again and again and again to re-roll the loot from it....
Valheim could really benefit from a real voxel world instead of a mesh one with max stretching limits (can't cut a mountain in half as the mesh can't stretch that much and with weigth/physics doing supported tunnels would be fun).
Enshrouded could benefits from a new games + procedural world generation, once you finish the game you can create random maps to explore.
i would love to see a game like enshrouded have procedurally generated planet similar to ECO/Astroneer, big enough to feel "flat" but small enough to be able to go all the way around in a couple hours.
i really hope "Light No Fire" is like that.
I love to play Enshrouded and Valheim, I hope more building games in the future
Honestly, the main survival game that I'd compare Enshrouded to is Conan Exiles.
Both games have a predetermined map with interesting locales to visit. Though, Conan Exiles is an indestructible map like ARK.
Both games have "bosses" that are just scaled up normal enemies repeated with a few minor unique bosses (though Conan Exiles definitely has a lot more now that the game has had a few years of full release development on top of its initial EA period).
Both heavily lean into a more RPG random loot based mechanic for gear, though Conan Exiles does have things like exceptional and flawless recipes for armor, it's mainly just weapons that are looted from boss chests.
Even the combat in Conan has that 3rd person over the shoulder (yes you can first person in Conan but that is abysmal outside of needing it to more accurately place chests and other placeables or doing long range archery stuff) dodge rolling / shield parry to stun Soulslike feel that Enshrouded goes for that just doesn't have quite the same feel or vibe in Valheim.
Now, build system wise, Conan leans more the Valheim direction and I can't remember when they implemented the build hammer instead of the ARK style base building it initially had where you craft foundations, walls, etc. then place them down, but I do wonder if Valheim was an influence on CE moving to a build hammer system assuming that update came after Valheim was released. It's possible the build hammer was already in CE before that though, can't remember that exact timeline.
All in all though I'd say if you took the Venn Diagram of features of Enshrouded and features for Conan Exiles, it would overlap much more than any other survival game feature Venn Diagrams. Also funnily enough if you took the Valheim/Enshrouded Venn Diagram, Conan Exiles would fit pretty solidly in that overlapping space with only a few of its own features that neither Valheim or Enshrouded have outside of it lol.
They are nothing a like. Other than them both being Survival games, even through Enshrouded is not rarely Survival.
You ever play Len’s Island? I love the building in that game. They just released a huge update too. It’s a little buggy, but it’s in EA. I’ve gotten 500 hours out of it solid. It’s so cozy but so open to customization and upgrading. Mix between Minecraft, STARDEW Valley, Valheim, and Diablo.
It takes 30 min for things to respawn. Unless you load the chunk back in, then the timer resets.
Enshrouded has the potential to match and exceed Valheim if they expand on the building object component and add dynamic fluids.
What we need is a comparison between comparisons on the two games
To quote a great 19th century man.
"Comparison is the thief of joy"
Enshrouded wishes it could be as good as Valheim.
Stability and underground are big building differences between the two as well. Also, there is no threat to your builds in Enshrouded which is a big negative for me. I think I prefer Valheim overall but vanilla is pretty punishing trying to retrieve bodies or hauling ore across the world. Both great games.
The reset about Enshrouded is balanced for different players, players who have time to grind just don't do it and enjoy gathering, for players who have less time to play, it is a good way to do it, how to use it is decided by the player. 🥰
It's not really about how much time you have, it's more about what you are okay with using as your method of farming resources in a game. I work 9-5 5 days a week on top of other obligations and I don't take advantage of the loot resetting.
With Water and Boats, the author very accurately hit the enshroud on the nose))))
335hrs Valheim, currently 365hours with Enshrouded. Love both games. Valheim is indeed more challenging but I'm also that type of player that loves crafting/building and that's the reason my play time in Enshrouded exceeds my Valheim playtime. For me the only comparion is they both in the same genre i tend to love.
They are similar in all the right ways and different in all the right ways. I love them both and I enjoy swapping between them. They both have the same elements I love. They are both their own stories and playstyles. Valheim reminds me more of an old school survival game while Enshrouded has serious DnD vibes. I can honestly say owning both is great and I would recommend both. EDIT: I think one of your issues with Enshrouded is that it doesn't have as much content. Enshrouded just entered early access. Valheim has been out a few years. Enshrouded has already had one major update with more on the way. They even dropped a roadmap that included the next biome. Give it a year and see how you feel about them.
I agree with most of your takes. I'm admittedly a huge fan of Valheim, but I've quite enjoyed my time with Enshrouded as well. I think the greatest similarity I find with the two games is that they're much more enjoyable when played/tackled as a group.
enshrouded needs more souls-like boss fights. towering behemouths like the wyvern that make the player feel small after wiping out entire villages of fell or ravagers. the wyvern boss was hands down the hardest boss in the game and it was the only one that felt like a boss. the first boss fight felt intimidating at the shroud root but once i came across them every so often felt mini-bossish.
valheim's grind is what really kills it for me, and if i have to spend 15-30 hours in a biome just to progress like i did with the swamps and mistlands im going to lose my shit. while it does make the game feel completing once you get to the next biome, i have found myself through my 800 hour journey through multiple valheim playthroughs to get tired right as i get to the plains, and had to very much so push myself to mistlands even with the new world modifiers set to x3 on resources. the scenery in valheim might change, but the grind very much if not aggressively more so stays the same.
i'm waiting for the full release of ashlands to go back to valheim, but im building myself a post-swamp base like i've just finished the swamp and im heading to plains mistlands and ashlands because im not sure i can take the slaughter that is the bronze and iron age.
Enshrouded is basically an open world action RPG a la TotK. The survival stuff almost feels unnecessary
Valheim is a far superior experience for me personally. It just hits on a completely different level of immersion, commitment, challenge and reward. Special game imo.
I don't understand what's wrong with comparing them, they're fundamentally the same type of game. Both are Survival games with zone based enemy, resource, gear and building progression, the only difference is they go about it in slightly different ways.
It's like saying you cannot compare BG1/2 to BG3 because the first ones are isometric and BG3 is not, they're still fundamentally D&D based RPG's so of course you can compare them.
I jusst prefer the graphics in Enshrouded, but I like the concept of summoning bosses in Valheim, just haven't got into it alot
Over all I think valheim is better but enshrouded does have the cooler idea of skill tree and building into types. It’s cool in a group you have an archer, fighter, battle wizard. While in valheim everyone kinda the same but some of us are better at using sword than hammers
When someone asks "are you a dog person, or a cat person?" And you're thinking, Yes! And rodents, and other ones, too.
I love Valheim and will probably enjoy Enshrouded, too.
Both excellent games, but Valheim is JUST a survival game not an RPG (quests, etc). Enshrouded is an RPG with building, not really a survival game (no base raids, no weather making you cold, not even gravity & material strength to worry about when building, etc). I think enshrouded would benefit if they added a "survival" option that people could turn on to add these challenges. I spent over 200 hrs each of these games, an indication of how good they are, but as you say, they are not comparable. On a side note, as base building is not as easy to evenly share, I think Enshrouded has the edge for co-op gameplay.
Enshrouded added a full weather system, the new northern biome has hypothermia functions (you'll die without frost resistance clothes), snow that weighs you down during combat and ice that you can slip on and die due to cliffs, traps, mobs, etc
@theperfectbeing all of which is good, but if your base never gets raided then there is zero pressure to build defences to survive.
new season on vallheim-roleplay server modded no cap ( its RP server so has rules and you need to make character )
Valheim needs more content. the base game is amazing but they could spice it up. more enemies more build pieces variations of build pieces. something like that would give it a huge edge.
The coziness line just hit me so hard
Never have i every witnessed someone comparing these two
"you cant compare these 2 games" proceeds to compare the two games 😅
I love both games, both did and still do a fantastic job in their genre.
I completely agree!!!
"Stop comparing these two games!" "Let me do it for you"
Valheim is more enjoyable for me. I can play valhiem over and over and it always end up a different experience because the map is never the same. On enshrouded it's exactly the same thing every time. That is my biggest doubt about enshrouded. No weather effects that gave the game depth, no water travel. Everything is accessible and easily accessible to where there was no satisfaction after it was completed.
Dang man valheimmand enshrouded are nearly the same game its amazing.
Man, I just wanna build stuff, and role play.
Briefly: both games are great but for long term play Valheim gives great co-op and good solo experience while Enshrouded is great solo (story driven) and good co-op experience. I don't think Valheim is going to change its nature at this late stage, and I don't think Enshrouded will ever offer great co-op story driven play (even though the devs will try).
Something I do dislike on Valheim is the fact that you can't have dedicated server, you have to rely on someone's login to enter somewhere. But there's more than 2 years since I've played the game did that change?
? Maybe i'm misunderstanding, but I had one setup for Valheim. Complete with SteamIDs and a whitelist for the people who played on it, no password needed. Just log in and you're on. Enshrouded doesn't have that feature yet unfortunately.