Thank You for Playing ♥ ...Known Issues, and a Quick Update!
Вставка
- Опубліковано 19 вер 2024
- Thank you to everyone for supporting us during Early Access and to everyone playing our game! ♥
⬇ Known Issues and Workarounds ⬇
/ 10_known_issues_and_wo...
⬇ Root Folder for .upipelinecache file, config, and cache folders ⬇
%localappdata%\FactoryGame\Saved\
⬇ Links and Info ⬇
Website + FAQ ‣ satisfactoryga...
NEW Community Wiki ‣ satisfactory.w...
⬇ Where to buy Satisfactory ⬇
Steam ‣ store.steampow...
Epic ‣ www.epicgames....
Humble Store ‣ www.humblebund...
⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/
⬇ Report bugs and make suggestions ⬇
questions.sati...
⬇ Social Media ⬇
Twitter ‣ / satisfactoryaf
Facebook ‣ / satisfactorygame
Instagram ‣ / coffee_stain_studios
TikTok ‣ / satisfactorygame
Discord ‣ / discord
Reddit ‣ / satisfactorygame
Twitch ‣ / coffeestainstudiosdevs
⬇ Community Managers ⬇
Snutt ‣ / bustasnutt
Mikael
⬇ Editor ⬇
Masonzero Gaming ► / @masonzerogaming
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
You know the Studio succeeded when the spokesperson is sent out in nature instead of a small room
Yeah, but it's not FICSIT approved and not Satisfactory! He didn't pick up any branches or brush and forgot to bring his chainsaw!
It's so nice of them to release him back into the wild after they were done with the game. Nature is finally healing!
they can finally afford grass!
Ele conseguiu voltar a coletar biomassa
Everyone takes turns feeding the Biomass Burners.
Guys you are the Blueprint of how it should be done. Early Access sorting out and designing, close collaboration with the Community and listening to the people playing your game. That all led to a successful 1.0 go-live and you right away continue to support the community the best you can. Awesome! THANK YOU! :-)
Its sooo cool that Satisfactory exploded so much after the release, I am so happy for you all
crazy that 3 people disliked this video, but it's amazing
It is not common nowadays, that game gets more popular at general availability release, than on initial reveal/early access release, so it's a great information for Satisfactory.
@@proatplanes Two of which (dislikes that is) are probably accidental.
@@proatplanes it was the 3 remaining KOTAKU employees, and they are pissed that the Buildings are not Gender Fluid
Lol
Look at this, Devs actually caring about their game/community, which is extremely rare. Much respect
If they actually cared about you they wouldn't have put it exclusively on Epic for a year :)
@@StargazerTheFurry sometimes people make bad decisions. This was one, so what.
Snutt in the wild. They let him out of the coal mines, now that everything's automated.
Huh, I imagined FICSIT had put him to work and he was broadcasting from MASSAGE-2(A-B)b
Automated forestry confirmed?!
He's fleeing the radioactive waste.
I don’t know, my Northern Forest hub is just behind him, I think…
Not the uranium mines?
Snutt getting distracted by squirrels is the most wonderfully human thing I've ever seen on a development update video 😊
Thought it was going to be a Disney princess moment.....
Any inefficiency will result in reduced rations. The survival of the human race depends on your maintaining maximum efficiency.
FICSIT has taken notice of the squirrel, and it has been dealt with in accordance with FICSIT policies, and this pioneer's lapse in productivity will be deducted from his sustenance budget.
Construct. Automate. Explore & Exploit. FICSIT.
Your companies community engagement has set a new bar for the industry IMO
Agree. I wish more companies that do EA would understand how important it is to deliver a transparent process for the customer and stay in touch not only via text. Snutt and Jace did a great job.
100% coffee stain studios is a chin above the rest when it comes to community engagement
Not just communication but the entire EA journey. They set the benchmark for what it should be.
Yes this should be an industry standard. That and the level of quality on launch day to. AAA studios keep releasing half made games. It is sickening. Coffee Stain is awesome and release fully made games.
I've never seen a game company come forward honestly when they're behind, except for coffee stains, I know they've had a few delays but they have always been upfront with why, and with how they're moving forward.
Honestly, the moment where Snutt gets distracted by a squirrel showcased the most important thing that Coffee Stain kept in mind as a company throughout all of development.
Be human.
They always kept in mind that they were gamers at one point too, and remembered to listen to what other gamers were saying and doing about the game. I remember being wary when the Early Access was a year-long Epic exclusive, but they won me over with their strong community links. And even now, after release, they're still keeping to it. Kudos.
The Factory Must Grow!
The Morkite Must Flow!
My confusion must grow!
@@net_nytye_zheny669 Wrong game but you understand
The iron must be made, and that, we all know
crazy that 3 people disliked this video, but I'm sure an automated weapon factory can fix that
You guys are awesome! So much for this journey to 1.0! I look forward to the future... 2.0 When? :D
First
Tuesday
I have a question, I know you have built massive factories in the past. When you visit any of them and pull out the build gun, does your game stutter and sometimes crash when looking around?
It's in the works, what do you think all of those space elevator parts are for?
Sanctum 3 when?
No, thank YOU!
I literally took 2 weeks off from work just to play 1.0, and have put in ~100 hours since release so far. Couldn't be happier.
I haven’t taken off any work and i’m already 56 hours in …. can’t imagine how high it would be if i wasn’t working 😅
There are 336 hours in two weeks, Ficsit is not impressed with your dedication.
I too have a save with over 100 hours - I did not take time off work hahah
@@xTheZapper it's 224 hours if you consider 8 hours of sleep a day on average
8 hours of sleep? At least 3 of those could be used to build another factory, better than the last one you built.
Snutt telling release stories in literal northern forest biome made my day.
What I’m missing most is Matternhorn in skybox. I really liked to drink coffee, eat Toblerone and look at Matternhorn in game.
well now you have Project Assembly in the skybox!
Northern forests have literally the same vibe as the forests around Skövde, it's really recognizable.
The moment I knew you guys were a different breed of developer is when you guys were having issues with update 8 I believe? Nothing but the utmost respect to the player and communication on what was going on.
You guys are the gold standard of developers and something every developer should strive for.
And they fixed it. I remember when U8 rolled out and they transitioned to Unreal 5, I wasn't able to play the game at all due to performance issues. So I just stopped playing and waited for 1.0 and now it's working perfectly.
He gave me Steve from Blues Clues vibes. Like he’s just so proud of the community and what has been accomplished.
the game came out last week?!?!? feels longer than that.
i mean it is 24/7 of playing ;)
Probably just you spending every waking moment building again 😅
Hey! It's you
@@Un-Bear-ableGaming look, I can stop at any time but the clock doesnt have "any" time on it
@@overwatchtoo [rimshot] 🥁 😉
Yes, finally they acknowledge that Snutt is a camp counselor!
I've been playing since late 2019, I've never been more excited to see a game hit full release and get the love that I feel it deserves so much. I can't express my gratitude enough to every single person on the team from ideation to development to community presence! Thank you for your hard work and for creating true art!
Thank YOU for not only developing and maintaining such an amazing game, but _also_ for the way in which you did all that. I have never seen any better example of a studio which truly put a lot of value into early access like you guys have. And the game itself... it's a work of art. I just installed a "creative" LAN server for me and my gf to play on, and I couldn't believe how easy it was to set up. It's all of those experiences combined which makes this such an amazing ride.
Watching this 24 seconds after release was the best idea since the invention of sliced bread
Me, my brother, and my dad all have been playing the new update and we love it. Multiplayer is a great experience in 1.0.
This dev team is amazing always pumping out amazing updates and listening to the community. Thank you dev team!
Just reported an issue / suggestion with copy/paste display configurations in game. Thank you so much for the game! I've been having lots of fun!
Also, just wanted to share... this game is A LOT like my work (Software QA). You look at your factory, and you find something is odd. You investigate. You look further up the production chain looking for places where the problem might be coming from. You find the issue. You investigate how to fix it. Sometimes it's as simple as adding another pump or expanding a single conveyor belt up a tier. Sometimes... it's more complicated. Then, after between 5 minutes to 2 business days, the original problem is solved. Never has a game's name been so spot on to describe it.
When most of the issues of the 1.0 release are visual bugs and stuff you can fix by reinstalling, you have a game people put real effort into
I feel like my story with this game is so... Different. I DID not know this game existed until I saw the 1.0 release on steam. I watched the video on the steam page, kinda felt meh. And went on with my day, but youtube, my saviors. Pushed a very, very good satisfactory youtubers video to me.
I was, absolutely hooked. I watched hours, upon hours of early access stuff, and the first bit of 1.0 videos.
I squeezed enough money to grab it, and played about 10 hours my first sit play. And since getting the game, I've logged 70 hours (I know, literally chump change. But I've played SO much, still gotta beat it!)
I gotta say, I absolutely love love love this game. It is everything I've ever looked for in a video game. That combined with the seemingly endless sentiment for you guys from fans that you are very communicative and listen well to the community, a very rare thing frankly in modern gaming.
You've made a game on par in originality and endless fun as "The Stanley Parable." In my not-so-important opinion.
I actually mean this when I say this.
A 10/10 video game. Not many games immediately earn their value of purchase in one sitting. I had so much fun in the first 10 hours, and it's only gotten better.
Bravo, everyone!
Totally opposite experience for me, I was hooked from the time they first showed it off, but I absolutely loved Factorio. There was the whole Epic Games debacle which really soured me on the game, but I saw the video explaining it and Jace just said straight up that they were doing it for money reasons, and that was honest and transparent enough that I was like, "Okay, yeah, if you're going to be straight up with me, I'll respect it," so I have it on Steam and Epic Games now.
I'd played it a little through early access, but basically never got past assemblers, refined iron plates was my hard line, I just found difficulty translating Factorio concepts to 3D, and it drove me crazy that it was belts that fed into machines instead of inserters. 1.0 came out and I've given it another real shot, trying to incorporate verticality and making sure foundations are put down as soon as I unlocked them and I've absolutely loved it. Running trains has been a blast, if significantly more time consuming and finnicky than Factorio trains (or any other top down games that have trains for that matter: Workers and Resources, Transport Fever, Sweet Transit etc) but it is awesome to see the network running in first person to grasp the scale.
Love the game, it still doesn't beat out Factorio for me (or Shapez 2, that game is an absolute banger) but I love it for what it is, a more casual exploration based factory game than a straight up factory game.
@@Alexander_Grant the only problem in factorio is you can't build multiple floors folded in on themselves, this is the only thing that puts me off trying it because other than that the concept of the game seems great, but being limited to building side by side really hurts the realism.
So glad this game is doing so well. Totally deserved. Thanks for a great game.
I always love seeing Snutt in the Northern Forest.
1. shows gratitude for successful launch
2. acknowledges the existing issues and explains that they are being worked on
3. gives players workarounds and ideas until the issues get fixed permanently
4. doesn't treat players as idiots while giving them tips
5. sees a squirrel
6. embrace and support the modders, respecting their time and effort put into mods
7. stays humble
i wish every disgusting bigcorpo game devs get forced to watch this video 24/7 until they understand how to be a decent company.
Your team crushed it. This should be held as an example of how to interact with a community and release a game. I have had so many fun hours in this game, alone and with friends. Thank you!
You all deserve this success. You've poured your passion into the game, communicated what was coming, and listened to us. Well done.
Never crashed for me. Performance has been amazing. Rock solid.
For me too
Same here. Just once or twice in EA Update 6 and rock solid since then, more than 2000h in total.
I've played 72 hours of this game in the past week, out of the now 420 on steam. Absolutely love the game, and 1.0 just brings it all together. I love how much passion goes into the game from CSS, and how much the community got to play a role in shaping the game
LOL. No shit - the first few seconds I was blown away how realistic the graphics were, like new unreal stuff. Yeah - not unreal but real. :D
LOL
They had me in the first second too XD
They should write a book about this development cycle called "how to do early access well". The sad thing is that this type of game will never be as profitable as live service, but we're fortunate enough to have studios like coffee stain who are still willing to make them. Love your players and they will love you back.
No, Thank you! You guys made the cleanest Eary Access game I have ever seen.
The Game is amazing and time flies by building factories.
Also You and Jace (and Mikael) set the bar really really really hight for community managers around the world.
Your Work shows us, that game companies still cares about us players
From a Factorio stan who originally hated your game:
Thank you. You really came around. This is a very enjoyable experience.
The only thing that's bettet than one great factory game is two great factory games.
Hated? Why?
Prob due to initial poor optimization
Just shows the power of a good 1.0 release.
My issues if you are asking. We are running a Nitrado server. I must admit rubber banding is annoying, not game breaking but defo worth a mention.
And note to all players do not touch vehicles!
Not even at phase 4 yet, we are taking our time and enjoying it.
Looking forward to what ever dlc you do to expand the game in the future.
The music combined with the crashes and bugs topic reminds me of a medication commercial where they play nice music while telling you about the lethal potential side effects
The best studio in the gaming industry when it comes to staying in touch with the community! I love yall and the game! Such an amazing job!!
Satisfactory is really satisfactory
Snutt: "Good to see you again"
Me: "Re-attaches post-it note on camera*
Deserved! All the success, the positive vibes and everything else is the outcome of your exceptional work at CSS.
It's good to see that the player count basically exploded.
I stopped playing probably a year ago, because the updates kept messing up my game, and my spaghetti factories, so I decided to wait until 1.0. At least I can now experience the new stuff at once.
Such an incredible journey and launch... I LOVED that dismantling of "Early Access"!
For implementing controller support, it might be useful to reference popular Steam Controller mappings to see if there are any good layouts for the default config. The Steam controller's touchpads might lessen their applicability to normal joystick controllers but I believe it'd be worth looking at.
Snutt, its not just the game. The game honestly wouldnt have had this amazing community without you (and in the past you and Jace). Best community managers ive ever seen in my 35 years of life. Huge respect to the entire Coffestain team
Snutt in wild, I bet he's collecting SAM manually
I cannot remember the last game I played to the point of falling asleep. Not because I got bored. But because I didn't want to stop playing. Making me feel like I'm a teenager again over how excited I am about this game.
I love satisfactory it makes me warm inside
Think that may be the uranium ore still in your pocket
@@mica720x Or are you just happy to see me?
This is the most calm and grounded nerd talk I've ever seen. Love it.
Thank YOU for the awesome game!
Coffee Stain, and their community managers, are literally the gold standard for community outreach in games. Everyone should take notice. Thanks CSS!
Never had a dev that looked at their error logs sent in by players. You guys are truly a different breed.
I bought this game this first day it came out on EA back in the old Epic exclusivity days… and I’m so filled with joy to have been playing this whole time through every update across hundreds of hours and about half a dozen different save files. It’s been an incredible journey. I can’t wait for this part that’s currently unfolding
You guys deserve every bit of praise and happiness you're receiving. The game is amazing and your engagement with the community is second to none.
It's interesting... this game sat in my library collecting virtual dust for at least a year because I never played it. Then the hype for the 1.0 release started happening and I caught a video of someone starting a new playthrough for the release. It immediately caught my eye and I've been hooked ever since. I question what took me so long to get into this game, but apparently I just wasn't ready to play it until now. Great game, love it. Can see myself playing this for a long time to come.
Been playing for over 5 years now since update 2 - So happy to see y'all get the (well deserved) success. 💕
As someone who has played since early access, I am so proud of what you all have done with this game. It's been so cool to play through all of the updates. They allowed us to vicariously share the development journey with you.
Letting him sit out in the woods on a rock... I half expected him to pull out a chainsaw and start setting up conveyor belts
Dude it's been an amazing experience being involved in this from our end as well. I've never felt so included and valued in a games development.
My dad, brother and I have been playing a lot since the update. Being able to upload items to eachother across the map has been awesome. There's not many games I can just sit down and play and I don't tend to care for games that get this complex but it was so well done it doesn't feel ss complex as it actually is
about 25 hours into my first save, its so refreshing to play the game from the beggining again. Thank you guys for making such an amazing game and kind community!!!
Best. Customer. Support. Ever. You worked hard for your success! Your transparency builds customer enthusiasm. Besides being a fabulous building game.
I very much appreciated the 'known-issues' post. I kept having the shader error crash, and the launch options fix saved it.
You are a model for how the gaming community should be doing anything and everything. From early access, to community management/communication, you guys are at the absolute top of S tier and I can't wait to support what's next for the company
I've only had 2 crashes on my 100+ hour 1.0 save. The stability and and optimisation of this game despite how complicated it is, is mind blowing. A masterpiece of a game on par with the likes of Bloodborne and Shadow of the colossus. Made by a truly brilliant team.
We have been playing Satisfactory for many years and each update was just amazing. The communication with the fans absolute wonderful. Congratulations to 1.0 and thanks for letting us know about certain crashes and hiccups. As a passionate DRG player I liked the achievement "Rock and Stone" made me feel warm and fuzzy in my heart when I saw it popping up.
It is awesome to have a studio actively responding to people. Hell of a job with 1.0, and looking forward to what you do next!!!
Legit, Coffee Stain’s community management is S-tier, Gold Standard communication. I wish y’all could be in charge of every game dev company’s community management. As someone who never even used to follow the games I was excited for until updates hit steam, y’all made videos that were engaging, exciting, and as transparent as can be reasonably expected towards the nuts and bolts of the development of your game, and actually got me to follow along with the journey and root for you. Keep being awesome, and keep squashing dem bugz!
I love how open you guys are about the development process and the support for the mod community!!!
I've been playing since update 4 and CSS is a glaring example of what a Game Dev should be. Early Access went exactly how early access should go in my opinion and now 1.0 is soaring because of it. You managed to make 1.0 feel brand new to someone who has played for years. Thank you for all the communication and collaboration with the players. Looking forward to the updates and your next project!
I bought the game on full launch and was astonished by the level of polish that this game has... Please keep updating and/or creating games!
The team created something really special with satisfactory, this will be a classic for years to come.
I have played every version up to 1.0 and I was surprised how many awesome new things I've found so far! Great release!
Congrats on 1.0!! Been around a bit here, love all the work energy and well, love you all put Into this project! Keep being efficient! Thank you
You made one of the best games. At every step, it's clear how much love and commitment went into creating it. Thank you so much for making this gem!
I was here as a tester during pre-alpha, I’m so happy this game has grown so well!
This game has come so far, so many game-changers in its evolution, tier 5 space elevator parts are nuts to put together, and so many of the basics I had to remember
Thank you and congratulations to you and the team. 1.0 has been fantastic, hope you guys are enjoying yourselves and celebrating a job well done!
The transparency and honesty is really impressive. you guys made one hell of a game
Thank you for making this game and engaging with the community through these videos. I've loved this journey to 1.0 with CSS. Your engagement with the community should be an industry standard. Thank youuu!
Your company and the community is what I want every early access game to be like. I never had to question what was going on and being developed. I never had to wonder where or how to report bugs. I always knew if there was something I couldn’t figure out that someone in the community would be able to help me.
I have been a part of this community since pipes were just a pipe dream and then 1.0 felt like a pipe dream, but now that 1.0 is out I can’t wait to see what the next pipe dream will be from this amazing company and community. ❤❤❤❤
When I first tried Satisfactory for the first time I knew it was a good game, but I never expected it to be so compelling and addicting. The game is amazing and I'm thankful companies are still up to such high standards nowdays. THANK YOU !
I Love how Open, Upfront, Honest, & Genuine You guys are towards players, fans, and your community....
Y'all need to write a book, so other studios, developers, and companies can learn how to do it right
This has got to be the best game studio EVER! The communication, the games, the developers, everyone: you are all the best. Thank you so much!
Started playing again after a year or so ago. Two days before the 1.0 release. Got back into it, then started a new world after the update. I can only say that the difference between a year ago and now is staggering. Satisfactory was always a very well polished and developed early access game. But iv been following the updated and can honestly say its taken over as my go to game to play. Just excellent, congratulations to everyone who worked on making it and hopefully you guys can take a well earned break.
The way you guys handle the game and especially the community should be state of the art for the whole gaming industry.
Came back to Satisfactory after 2 years to explore the updated mechanics, have been pouring hours with some friends. Thank you for your dedication and commitment to bringing your vision for the game to reality, you guys are a model to be followed in this industry ❤
I LOVE this studio, and all of the people that made Satisfactory Possible. Not only should this be GOTY, but the Devs should earn awards for outstanding community relations, support, communications, and just plain "being the real deal" when it comes to having their fingers on the pulse of the gamers and gaming community.
Careful, Snutt. That squirrel was looking for you. Or a couple of you.
For... the winter.
You guys deserve every bit of praise and I hope many, many more players will get to enjoy the masterpiece that is Satisfactory. You've been so committed these last few years with just establishing a new best practice for Early Access and Communication - I've never seen it at this level for any game and it's definitely part of why I've been playing Satisfactory for years now. The release feels like a breath of fresh air to an already beloved game, so all in all: Thank you!
Started playing Satisfactory on launch day for the first time, now I already have about 70 hours in game. This is a masterpiece
This game is great, is the first community where everyone is on the same side, I've been playing since the early access on Steam and I already have over 370h in the game. The community management of Coffee Stain really makes everything even better, because is not just a "dev notes" is a whole content about it and is really entertaining.
Sadly, I had to part ways with my computer to afford moving out of my parents place for college right before the release of 1.0, and now that the semester started, I cant afford buying a new one, so I'm eagerly awaiting for the console release to play it on the Xbox my friend lended me. I just want you to know coffee stain, that your game managed to make me nostalgic, hopeful, amazed, entertained, proud and happy. And I want to share that feeling with you. Thank you coffee stain for making bad times better and old memories and friendships pleasant to look upon. I will never forget the all nighters me and my best buddy pulled back in high school to finish that one supercomputer factory. It wasn't pretty or efficient, but it was ours and I thank you for letting me feel that kind of pride.
Love, Nathan
Thank YOU for doing such a great job on the game and for doing such a great job keeping your players informed for all of early access.
5:54 my dog's activation word is squirl. We were laying in bed, and when you said that, he bolted so fast that we were both thrown from the bed... He takes his job of chasing squirls out of the yard very seriously.
way to go guys! you are the best gaming studio. I love being a part of this journey
The recipe is simple. Care about your game. Don’t hide issues and don’t over promise. I have followed since the beginning and the love you all have for the game is obvious and we all are thankful for what you do for us the community. Thank you.
In a world where game publishers have been putting out drivel and bad monetization, Satisfactory shines bright! Thank you for being awesome!
that's a whole lot of biomass behind you.
I’ve said it once and I’ll say it again, Satisfactory is incredible because of the amazing devs and community engagement. Snutt is such a driving factor in the game’s success. Can’t wait to see what’s in store for Satisfactory
I was there, Snutt, I was there 6 years ago at the e3 2018 reveal trailer ...