Unreal Engine 5 Tutorial Make a Playable Metahuman in Just 5 Minutes!
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- Опубліковано 4 жов 2024
- / @muller_digital
In this quick and easy Unreal Engine 5 tutorial, learn how to create a playable metahuman character in just 5 minutes! Follow along as I guide you through the steps needed to set up your metahuman in Unreal Engine 5, including importing and customizing the character, adding animations, and setting up the controls. Whether you're new to Unreal Engine or just looking for a fun and easy project to work on, this tutorial is perfect for you!
Great tutorial man, you saved me a lot of time, especially on how much more simpler is your tutorial... I really don't get how those guys manage to stretch those videos to 15 minutes without actually explaining the errors and stuff they're doing - and then you come and wipe the floor with them. In short: You're awesome, thank you!
Thanks man! Im happy my tutorial actually helped someone ! Your words of encouragement goes far! I hope you know that💪
After watching a bunch of tutorials and being recommended a $90 plugin on the Marketplace that handles static mesh merging, this was by far the quickest and easiest method I've used. Thanks a ton for this!
Searched many tutorial for metahuman,This video is the best .
Simple ,newest version ,explanation😊
Getting close to my first game! Thanks
Absolutely amazing man! I've seen so many tutorials where the guys just clicks/drags/clicks, etc., done - with no explanations. You clearly know what you're doing and explained this very well. It's 100% working in my project.
Glad it helped!
thanks this was very useful! in my case after everything I was still watching the default third person model, but I just click on PlayerStart > Game Mode > Default Pawn Class (there I selected my character) that solved the issue. Thanks for sharing this.
Very good tutorial...I have this on standby every time I set up a playable metahuman....Great job!!!
Really helpful, thanks. It took me so long to try and do it on my own. I found your video then I finally did it. Great work.
@4:31 in 5.1.1 you won’t need to copy the BP_thirdpersoncharacter controls it was fully set up for me to control after that. You should be able to skip to @5:21 and continue on from there.
I'm in 5.3 and I don't think the version is the issue. When you reparent a BP rather than creating a new child you don't automatically get the brown 'Parent: Beginplay' node coming off the 'Event Beginplay node'. Putting this back in negates the need to copy code from the parent to the child.
Beautiful tutorial! Thanks very much, trying to learn this a few hours before a game jam XD
Lol haha which one are you doing? I just finished the pirate software one! 😎
I tried 3 times to get metahuman to work on my own, but I failed every time. Your tutorial finally helped me. There are options that I didn't know they even exist or what they do. UE is so complex and learning material is very limited. Thank you for this video man, appreciate it.
Muchas gracias brother!
Love the way you explain.
i will watch more of your content
Excellent, short and simple. Thanks brother!
your method is more simple,thanks
Thank you for such an easy to follow tutorial. I watched so many and yours, was by far the best. You deserve a sub. Just need a tutorial now for changing vehicles.😉
Goodjob! I knew a fellow South African would be able to help me out the quickest!
Also another thing, its only necessary to copy over input mapping, just the top one at begin play. Because it is a child of third person, it will have the inputs working.
I didn't find live retarget only a regular retarget mode, It still seems to work, lmk if you think this will cause any issues otherwise ill just assume its cool like that.
@@jochmajor6925 no its different in different unreal versions, but it should be something to do with retarget and a boolean variable. In my case its under the section live retarget. You shouldnt have any problems , but if you do be sure to ask me
i dont understand :(
im back once again thank you
For the begin play, you can probably just link the parent begin play instead of copying the entire graph over. To get the parent event function you need to rightclick the event begin play in the child blueprint. The other custom events should be inherited from parent class unless you need to override them in the child class.
Yes! exactly. I've learned that way is much better
Is it possible to use UEFN Metahumans in the normal Unreal engine ?
Good video but please do something about the web cam it some times covers the function and im left trying to guess which button you pressed
Incredible, simple mode, super easy. Great tutorial. From Brasil
Short sweet and to the point well done
thank you so much❣
great tut!. BTW where is the live Retarget Mode in the BP? I couldn't quite get it as you clicked somewhere that's behind your cam recording
My apologies, its under the live link option. On the bottom left. Its a boolean variable you just set to true🙏
thanks for this good Tutorial😃
You save my life! Many thanks! Perfect tutorial!
Hi! Here everything went well, all the steps! Thanks a lot for the class :D
This is a good tutorial, but a little tip. Don't have a window with your face in the corner when it's obstructing the view of certain things. Kinda annoying.
Yeah 100 percent agree! Only realised when it was too late. Should have just left the facecam. But was still new to youtube and tutorials when I made this
Thank You
Merci
Danke
Спасибо
شكرا (Shukran)
Nice! Curious, will you do any tutorials on how to implement a character created in blender into unreal?
Currently trying to work on my own blender character
Hey Check out my other tutorial I did make one already :)
thjankyou!! Could you PLEASEEEE make a tutorial on how to make him ride a bike., there are so many people asking for that! thankyouuuuuu
Great tutorial, everything works just fine. I have a small issue though... The metahuman's arm/elbow is a little more bent compared to Manny/Quinn, so when retargeting, it looks a little weird if you focus on it. It tries to straighten out the arm (to make it like Manny/Quinn) but the hand stays as-is. Any ideas how to deal with this? (I could provide pictures if description is unclear)
Fix here: ua-cam.com/video/vuhquaUE5HI/v-deo.html
Dude, so sweet! thanks a bunchs
thanks bro u are the best !!!! can you teach us how to add armour and use magic skills. thanks for taking your time to teach us.
Its better to link it directly with the animation blueprints, I had a project where i made a full body IK for VR and the retargeted mesh was glitching and flickering as hell prp caused by a low frame rate the metahuman skeleton was not exactly on the other skeleton and had a latency. Change the Blueprint of the Metahuman to a Pawn Actor and connect the animations and copy all Nodes from the Pawn you where using. Retargeting is trash.... although it works fast i guess it depends on what you are doing.
Very good video! It has also worked for me so far and looks good.
I followed the instructions in the video step by step.
However, when I finish my game preview I get the following error, so far I have not been able to fix it.
Maybe you can make an updated video or someone can help me in the comments.
Error code from message log:
Blueprint Runtime Error: "Accessed None trying to read property SkeletalMeshComponent". Node: Branch Graph: EnableMasterPose Function: Enable Master Pose Blueprint: BP_Playable_Antonio
Great tutorial! To the point!
*Chefs Kiss*
Nothing else needs to be said! Hell yeah!
Thank you so much for this tutorial! It has been so freaking helpful!
thanks for simple solution, you are the one! :*
I am using unreal engine 5.3 and there is no more error. Amazing work by the way. Thanks.
You managed to fix it?
Do you also get the error Accessed None?
thank you so much, very clear video
subscribed 😍🔥 good work keep going
Thanks for the sub! More content on its way 🥳
thank u soo much broo 🙏🙏
Baie dankie! Jy het my regtig baie gehelp, my maat!
hello, first of all, thank you very much for the video, I have a question, after making a live target, the arms of the metahuman are slightly raised. How can I find a solution to this.
Wow gj mate, can you make a tutorial how to add mixamo animations than?
There is some great tutorials out there. A program called mixamo comverter. That gives you the ability to make it happen in 5 min.
Great video, top notch. Straight to the point. liked and sub. looking forward to more simple content like this. Cheers.
Thanks! Great Tutorial.
Thankuuu brother ❤
How do I copy the blueprint and paste it on other one? Sorry I’m a newbie😅
Hey you can just drag select and then cnrtl + C for copy and cntrl + V for paste
@@muller_digital Thanks a million
thanks for the video
Very good, you rock bro
this is great! I got it working but for some reason its not animated running. its just stuck in the pose while moving around the base map. How do I fix this?
I have a solution for that. Had the same issue. At one point, you are disabling the visibility of the mannequin, right? There, if you searched for visibility and toggled it off, scroll down a bit where you can see „visibility based anim tick option“ and select „always tick pose and refresh bones“. It should work then. If you cannot find it, do not hesitate to answer on this comment.
@@aurustarsia5244 thank you for this! This was a great video, but I think the new versions ask for this, appreciate it!
could you not just swap out the mesh from the ThirdPerson blueprint?
Great tutorial, so i can just direct my animations to manny and it will act upon the metahuman? Since the meta humab is attached ?
Yes exactly!😎
@muller_digital thank you!
@muller_digital do you have a tutorial for being able to put weapons into play with the animations ? I enjoyed your tutorial, and would like to see something like that.
man thank you
Appreciate you brother thanks you soo much ♥️
Great one!
bro you are number 1 xD
Thanks man this was very helpfull
Glad it helped
Thank you so much!!
Hey man great tutorial. At 3:54 I can't see where you clicked live retarget. What section is that under?
Heya! LiveRetarget is after the "Variables" section... Somewhere where his chin on the facecam would be, you just dig a bit and it's there! :D
My apologies i also saw that afterwards ill be sure to keep that in mind🙃
@@MateoTheDev Yoo 🙏🙏🙏🙏
thanks man
Could you possibly explain or do a tutorial on using Mixamo or Marketplace animations? Would I just need to make sure the 3rd person character can play the animations and the live retarget fixes the rest?
Hey there are some existing tutorials out there for this, just search metahuman mixamo animations, you use an app to convert mixamo animations into metahuman anims
@@muller_digital an app? i haven't found one of those. leave a hint? lol
1:35 i didnt get no errors from this part of the video on my character so i just skipped it, thankfully
So helpful!! Thanks mate!
Thank you. Do you have a tutorial on how to setup metahuman animations as unreal montage?
everything was fine but the skin and hair doesn't import to UE even with the LOD change and groom plugin :(
Not sure what I missed but they move but with no animation of walking/running. Anyone know what i missed?
Maybe just make sure that you enable the boolean variable live retarget. My face was blocking that part but i do say it😓
@@muller_digital Didn't work still but I'll figure something out. Probably will have to create it's own Ani Bp since it's going to be an NPC anyways. Thanx tho. Great vid
After that, is it possible to record the human player animation in a sequencer, than bake into a rig, to make some modification on keyframes ?
No, this is more for gameplay and npc, metahumans come with a advanced rig which you can use to animate in sequencer with, you can also download premade animations and apply them. In this case you dont have to do what we did in the tutorial
Yo can you help me I did all the steps and my character isn't moving at all
Would you be willing to do a save and load function with your metahuman? I'm also using a metahuman however when I load my game, they are always headless. I'm stumped.
OMG omg goood, thenks =)
Can change cloth from marvelous designer? I have a costume(dress) with a Marvelous designer how do I put it on this avatar?
Hey yes you can, there is some good tutorials out there for this exact purpose and I have used it to make my own metahuman clothes before
Thank you very useful!
any solution for controls not working after reparenting metahuman? such as blocking or lock on?
useful stuff but why do you copy the code when inheriting from 3rdperson bp?
just add a call parent to begin play, then the new code, and no crazy bad practice code duplication is needed...
100% correct 👍
I did this but my animations are not working , any idea how to fix that?
thank you! 👍👍
really helpful!
thx!
100/10!!! hahaha thanks!! :D this helped me a lot! :D
are you South African? I like the way you speak.
yes I am😎 , thank you! 🙏
@@muller_digital Great demo. I was able to make an NPC using your instructions. Baie dankie
Can't change BlendSpace 1D
BP_ThirdPersonCharacter on BlendSpace
how to replace BlendSpace 1D BP_ThirdPersonCharacter.
to my BlendSpace THANK YOU
hi, very interesthing tutorial... i got it but my metahuman does not go in the same direction of the camera movement... foe example if click forward he goes, but the body turns to the right, if a click backwards he goes but the body turns to the left and so on... why is this happening?
@muller_digital i'm having so much trouble getting my meta's hair to not float away from its head. everything works perfectly when i follow this step by step except the hair on my head. any recommendations?
Can I make a copy of the player character and then replace it with a metahuman character?
When I do this, the character's appearance does not change, his appearance remains a robot
If your metahuman looks like Andrew Taint, you have a betahuman.
I don’t know why I get error, it says „this blueprint „self“ is not a pawn, therefor ‚target‘ must have a connection. Pls help :(
did the exact same but after testing it out, my character does no longer crouch?
anyone know why its no longer crouching when pressing the key ingame?
I followed this on 5.4 and the animations do not seem to work when I play, but they retarget in the viewport. Not sure if I missed something but i rewatched 3 times now
it works when I keep the mannequin Visible but not when i trigger the visibility to off
i shrunk the mannequin to .00001 and just have it visible. if anyone has any insight let me know
LEGEND!!!
my download is going over 500%. is that good?
Love'u bro! Thanks
i wish it worked better for the short metahuman
Is this part of programming considered coding?
Why my character is not moving with animations after put the rendering visibility false in the mesh? When it is not showing up the character moves in the map without moving any animations the character is static. Does any one knows why?
Check if you put the option on tick pose and refresh bones 4:23
ive got an issue when using play mode it leaves the original model there whilst the 3rd person characters running about anyone know how to sort this
Why do you need LOD with Nanite?
Are you working on a Romanian Jail Simulator?