Unreal Engine 5 Tutorial Make a Playable Metahuman in Just 5 Minutes!

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  • Опубліковано 4 жов 2024
  • / @muller_digital
    In this quick and easy Unreal Engine 5 tutorial, learn how to create a playable metahuman character in just 5 minutes! Follow along as I guide you through the steps needed to set up your metahuman in Unreal Engine 5, including importing and customizing the character, adding animations, and setting up the controls. Whether you're new to Unreal Engine or just looking for a fun and easy project to work on, this tutorial is perfect for you!

КОМЕНТАРІ • 174

  • @MateoTheDev
    @MateoTheDev Рік тому +57

    Great tutorial man, you saved me a lot of time, especially on how much more simpler is your tutorial... I really don't get how those guys manage to stretch those videos to 15 minutes without actually explaining the errors and stuff they're doing - and then you come and wipe the floor with them. In short: You're awesome, thank you!

    • @muller_digital
      @muller_digital  Рік тому +12

      Thanks man! Im happy my tutorial actually helped someone ! Your words of encouragement goes far! I hope you know that💪

  • @Sysyphus
    @Sysyphus Рік тому +10

    After watching a bunch of tutorials and being recommended a $90 plugin on the Marketplace that handles static mesh merging, this was by far the quickest and easiest method I've used. Thanks a ton for this!

  • @san-qn7ci
    @san-qn7ci Рік тому +10

    Searched many tutorial for metahuman,This video is the best .
    Simple ,newest version ,explanation😊
    Getting close to my first game! Thanks

  • @_Rodders_
    @_Rodders_ 8 місяців тому +1

    Absolutely amazing man! I've seen so many tutorials where the guys just clicks/drags/clicks, etc., done - with no explanations. You clearly know what you're doing and explained this very well. It's 100% working in my project.

  • @dnm.design
    @dnm.design 6 місяців тому +1

    thanks this was very useful! in my case after everything I was still watching the default third person model, but I just click on PlayerStart > Game Mode > Default Pawn Class (there I selected my character) that solved the issue. Thanks for sharing this.

  • @juniorthompson5245
    @juniorthompson5245 8 місяців тому +1

    Very good tutorial...I have this on standby every time I set up a playable metahuman....Great job!!!

  • @CrazyCowboy8565
    @CrazyCowboy8565 Місяць тому

    Really helpful, thanks. It took me so long to try and do it on my own. I found your video then I finally did it. Great work.

  • @Cinematoginsanantonio
    @Cinematoginsanantonio Рік тому +7

    @4:31 in 5.1.1 you won’t need to copy the BP_thirdpersoncharacter controls it was fully set up for me to control after that. You should be able to skip to @5:21 and continue on from there.

    • @jommjustonemoreminute6977
      @jommjustonemoreminute6977 5 місяців тому +1

      I'm in 5.3 and I don't think the version is the issue. When you reparent a BP rather than creating a new child you don't automatically get the brown 'Parent: Beginplay' node coming off the 'Event Beginplay node'. Putting this back in negates the need to copy code from the parent to the child.

  • @Lutzow706
    @Lutzow706 8 місяців тому +1

    Beautiful tutorial! Thanks very much, trying to learn this a few hours before a game jam XD

    • @muller_digital
      @muller_digital  8 місяців тому

      Lol haha which one are you doing? I just finished the pirate software one! 😎

  • @MilanDuric-v4o
    @MilanDuric-v4o 5 місяців тому +2

    I tried 3 times to get metahuman to work on my own, but I failed every time. Your tutorial finally helped me. There are options that I didn't know they even exist or what they do. UE is so complex and learning material is very limited. Thank you for this video man, appreciate it.

  • @centuriondev
    @centuriondev 19 днів тому

    Muchas gracias brother!
    Love the way you explain.
    i will watch more of your content

  • @StudioSquires
    @StudioSquires Рік тому +1

    Excellent, short and simple. Thanks brother!

  • @faxin-studio
    @faxin-studio 8 місяців тому +1

    your method is more simple,thanks

  • @eddielonestar7962
    @eddielonestar7962 10 місяців тому

    Thank you for such an easy to follow tutorial. I watched so many and yours, was by far the best. You deserve a sub. Just need a tutorial now for changing vehicles.😉

  • @gerhardbotha8793
    @gerhardbotha8793 4 місяці тому

    Goodjob! I knew a fellow South African would be able to help me out the quickest!

  • @muller_digital
    @muller_digital  Рік тому +1

    Also another thing, its only necessary to copy over input mapping, just the top one at begin play. Because it is a child of third person, it will have the inputs working.

    • @jochmajor6925
      @jochmajor6925 Рік тому

      I didn't find live retarget only a regular retarget mode, It still seems to work, lmk if you think this will cause any issues otherwise ill just assume its cool like that.

    • @muller_digital
      @muller_digital  Рік тому

      @@jochmajor6925 no its different in different unreal versions, but it should be something to do with retarget and a boolean variable. In my case its under the section live retarget. You shouldnt have any problems , but if you do be sure to ask me

    • @gabitohlanz3257
      @gabitohlanz3257 Рік тому

      i dont understand :(

  • @xperrttt
    @xperrttt 10 місяців тому +1

    im back once again thank you

  • @wywarren
    @wywarren 5 місяців тому

    For the begin play, you can probably just link the parent begin play instead of copying the entire graph over. To get the parent event function you need to rightclick the event begin play in the child blueprint. The other custom events should be inherited from parent class unless you need to override them in the child class.

    • @muller_digital
      @muller_digital  5 місяців тому

      Yes! exactly. I've learned that way is much better

  • @paluxyl.8682
    @paluxyl.8682 3 місяці тому +1

    Is it possible to use UEFN Metahumans in the normal Unreal engine ?

  • @Fred61378
    @Fred61378 Рік тому +4

    Good video but please do something about the web cam it some times covers the function and im left trying to guess which button you pressed

  • @imanipulado
    @imanipulado 7 місяців тому

    Incredible, simple mode, super easy. Great tutorial. From Brasil

  • @FTWSamFisher
    @FTWSamFisher 10 місяців тому

    Short sweet and to the point well done

  • @MemeIsAllreadyInUse
    @MemeIsAllreadyInUse 10 місяців тому +1

    thank you so much❣

  • @rajivchowdhury8062
    @rajivchowdhury8062 7 днів тому

    great tut!. BTW where is the live Retarget Mode in the BP? I couldn't quite get it as you clicked somewhere that's behind your cam recording

    • @muller_digital
      @muller_digital  6 днів тому

      My apologies, its under the live link option. On the bottom left. Its a boolean variable you just set to true🙏

  • @antcla
    @antcla Місяць тому

    thanks for this good Tutorial😃

  • @ArtLivinets
    @ArtLivinets 11 місяців тому

    You save my life! Many thanks! Perfect tutorial!

  • @thiago.bandeira
    @thiago.bandeira Рік тому

    Hi! Here everything went well, all the steps! Thanks a lot for the class :D

  • @stoomurray327
    @stoomurray327 Місяць тому

    This is a good tutorial, but a little tip. Don't have a window with your face in the corner when it's obstructing the view of certain things. Kinda annoying.

    • @muller_digital
      @muller_digital  Місяць тому

      Yeah 100 percent agree! Only realised when it was too late. Should have just left the facecam. But was still new to youtube and tutorials when I made this

  • @dr.imadbreich1716
    @dr.imadbreich1716 Рік тому +1

    Thank You
    Merci
    Danke
    Спасибо
    شكرا (Shukran)

  • @DalazG
    @DalazG 9 місяців тому +1

    Nice! Curious, will you do any tutorials on how to implement a character created in blender into unreal?
    Currently trying to work on my own blender character

    • @muller_digital
      @muller_digital  9 місяців тому +2

      Hey Check out my other tutorial I did make one already :)

  • @elliottohhhhh112
    @elliottohhhhh112 Рік тому

    thjankyou!! Could you PLEASEEEE make a tutorial on how to make him ride a bike., there are so many people asking for that! thankyouuuuuu

  • @vadrif-draco
    @vadrif-draco Рік тому +3

    Great tutorial, everything works just fine. I have a small issue though... The metahuman's arm/elbow is a little more bent compared to Manny/Quinn, so when retargeting, it looks a little weird if you focus on it. It tries to straighten out the arm (to make it like Manny/Quinn) but the hand stays as-is. Any ideas how to deal with this? (I could provide pictures if description is unclear)

    • @rewwhiskas4234
      @rewwhiskas4234 Рік тому +1

      Fix here: ua-cam.com/video/vuhquaUE5HI/v-deo.html

  • @JKordero
    @JKordero Рік тому +1

    Dude, so sweet! thanks a bunchs

  • @EspadaXtri
    @EspadaXtri Рік тому

    thanks bro u are the best !!!! can you teach us how to add armour and use magic skills. thanks for taking your time to teach us.

  • @zipi9000
    @zipi9000 8 місяців тому

    Its better to link it directly with the animation blueprints, I had a project where i made a full body IK for VR and the retargeted mesh was glitching and flickering as hell prp caused by a low frame rate the metahuman skeleton was not exactly on the other skeleton and had a latency. Change the Blueprint of the Metahuman to a Pawn Actor and connect the animations and copy all Nodes from the Pawn you where using. Retargeting is trash.... although it works fast i guess it depends on what you are doing.

  • @lasse5597
    @lasse5597 10 місяців тому +1

    Very good video! It has also worked for me so far and looks good.
    I followed the instructions in the video step by step.
    However, when I finish my game preview I get the following error, so far I have not been able to fix it.
    Maybe you can make an updated video or someone can help me in the comments.
    Error code from message log:
    Blueprint Runtime Error: "Accessed None trying to read property SkeletalMeshComponent". Node: Branch Graph: EnableMasterPose Function: Enable Master Pose Blueprint: BP_Playable_Antonio

  • @pgjohnson5504
    @pgjohnson5504 Рік тому +1

    Great tutorial! To the point!

  • @whynotbefunnyman
    @whynotbefunnyman Рік тому

    *Chefs Kiss*
    Nothing else needs to be said! Hell yeah!

  • @Cinematoginsanantonio
    @Cinematoginsanantonio Рік тому

    Thank you so much for this tutorial! It has been so freaking helpful!

  • @gettothe.
    @gettothe. 8 місяців тому

    thanks for simple solution, you are the one! :*

  • @cemky3364
    @cemky3364 10 місяців тому +1

    I am using unreal engine 5.3 and there is no more error. Amazing work by the way. Thanks.

    • @lasse5597
      @lasse5597 10 місяців тому +1

      You managed to fix it?
      Do you also get the error Accessed None?

  • @tie.garcia
    @tie.garcia 9 місяців тому

    thank you so much, very clear video

  • @mustefa2193
    @mustefa2193 9 місяців тому +1

    subscribed 😍🔥 good work keep going

    • @muller_digital
      @muller_digital  8 місяців тому

      Thanks for the sub! More content on its way 🥳

  • @harshpundir3129
    @harshpundir3129 Рік тому +1

    thank u soo much broo 🙏🙏

  • @JeremyFunGamer
    @JeremyFunGamer 10 місяців тому

    Baie dankie! Jy het my regtig baie gehelp, my maat!

  • @HeybeGenclikMerkezi
    @HeybeGenclikMerkezi Рік тому +1

    hello, first of all, thank you very much for the video, I have a question, after making a live target, the arms of the metahuman are slightly raised. How can I find a solution to this.

  • @dimaferox5133
    @dimaferox5133 11 місяців тому +1

    Wow gj mate, can you make a tutorial how to add mixamo animations than?

    • @muller_digital
      @muller_digital  11 місяців тому +1

      There is some great tutorials out there. A program called mixamo comverter. That gives you the ability to make it happen in 5 min.

  • @paulcompme856
    @paulcompme856 Рік тому

    Great video, top notch. Straight to the point. liked and sub. looking forward to more simple content like this. Cheers.

  • @michaeldonahue5711
    @michaeldonahue5711 Рік тому

    Thanks! Great Tutorial.

  • @warsarebeautiful3504
    @warsarebeautiful3504 11 днів тому

    Thankuuu brother ❤

  • @TheWordandI
    @TheWordandI Рік тому +2

    How do I copy the blueprint and paste it on other one? Sorry I’m a newbie😅

    • @muller_digital
      @muller_digital  Рік тому +3

      Hey you can just drag select and then cnrtl + C for copy and cntrl + V for paste

    • @TheWordandI
      @TheWordandI Рік тому +1

      @@muller_digital Thanks a million

  • @mr.sandman9897
    @mr.sandman9897 3 місяці тому

    thanks for the video

  • @zackdamasc4853
    @zackdamasc4853 2 місяці тому

    Very good, you rock bro

  • @ShaunOwens
    @ShaunOwens Рік тому +2

    this is great! I got it working but for some reason its not animated running. its just stuck in the pose while moving around the base map. How do I fix this?

    • @aurustarsia5244
      @aurustarsia5244 9 місяців тому +2

      I have a solution for that. Had the same issue. At one point, you are disabling the visibility of the mannequin, right? There, if you searched for visibility and toggled it off, scroll down a bit where you can see „visibility based anim tick option“ and select „always tick pose and refresh bones“. It should work then. If you cannot find it, do not hesitate to answer on this comment.

    • @1060Designs
      @1060Designs 25 днів тому

      ​@@aurustarsia5244 thank you for this! This was a great video, but I think the new versions ask for this, appreciate it!

  • @bernhard.design
    @bernhard.design Місяць тому

    could you not just swap out the mesh from the ThirdPerson blueprint?

  • @WildDonkeyTTV
    @WildDonkeyTTV 3 місяці тому +1

    Great tutorial, so i can just direct my animations to manny and it will act upon the metahuman? Since the meta humab is attached ?

    • @muller_digital
      @muller_digital  3 місяці тому +1

      Yes exactly!😎

    • @WildDonkeyTTV
      @WildDonkeyTTV 3 місяці тому

      @muller_digital thank you!

    • @WildDonkeyTTV
      @WildDonkeyTTV 3 місяці тому

      @muller_digital do you have a tutorial for being able to put weapons into play with the animations ? I enjoyed your tutorial, and would like to see something like that.

  • @maykesantana9532
    @maykesantana9532 7 місяців тому

    man thank you

  • @officialjmweh120m3
    @officialjmweh120m3 Рік тому

    Appreciate you brother thanks you soo much ♥️

  • @simonbahamonde7370
    @simonbahamonde7370 Рік тому +1

    Great one!

  • @ahmetozan4754
    @ahmetozan4754 10 місяців тому +1

    bro you are number 1 xD

  • @lillpro8323
    @lillpro8323 Рік тому

    Thanks man this was very helpfull

  • @Alternatywny_1
    @Alternatywny_1 11 місяців тому

    Thank you so much!!

  • @jochmajor6925
    @jochmajor6925 Рік тому +1

    Hey man great tutorial. At 3:54 I can't see where you clicked live retarget. What section is that under?

    • @MateoTheDev
      @MateoTheDev Рік тому

      Heya! LiveRetarget is after the "Variables" section... Somewhere where his chin on the facecam would be, you just dig a bit and it's there! :D

    • @muller_digital
      @muller_digital  Рік тому

      My apologies i also saw that afterwards ill be sure to keep that in mind🙃

    • @jochmajor6925
      @jochmajor6925 Рік тому

      @@MateoTheDev Yoo 🙏🙏🙏🙏

  • @damonmlinaric9254
    @damonmlinaric9254 9 днів тому

    thanks man

  • @ORIVX_Music
    @ORIVX_Music Рік тому +1

    Could you possibly explain or do a tutorial on using Mixamo or Marketplace animations? Would I just need to make sure the 3rd person character can play the animations and the live retarget fixes the rest?

    • @muller_digital
      @muller_digital  Рік тому

      Hey there are some existing tutorials out there for this, just search metahuman mixamo animations, you use an app to convert mixamo animations into metahuman anims

    • @varcyonsariougames
      @varcyonsariougames Рік тому

      @@muller_digital an app? i haven't found one of those. leave a hint? lol

  • @truegamer2819
    @truegamer2819 8 місяців тому

    1:35 i didnt get no errors from this part of the video on my character so i just skipped it, thankfully

  • @luigisavarese8214
    @luigisavarese8214 7 місяців тому

    So helpful!! Thanks mate!

  • @davidmonteiro6822
    @davidmonteiro6822 11 місяців тому

    Thank you. Do you have a tutorial on how to setup metahuman animations as unreal montage?

  • @anthonyserrano690
    @anthonyserrano690 9 місяців тому

    everything was fine but the skin and hair doesn't import to UE even with the LOD change and groom plugin :(

  • @SnowBunny_Elle
    @SnowBunny_Elle Місяць тому +1

    Not sure what I missed but they move but with no animation of walking/running. Anyone know what i missed?

    • @muller_digital
      @muller_digital  Місяць тому +1

      Maybe just make sure that you enable the boolean variable live retarget. My face was blocking that part but i do say it😓

    • @SnowBunny_Elle
      @SnowBunny_Elle Місяць тому +1

      @@muller_digital Didn't work still but I'll figure something out. Probably will have to create it's own Ani Bp since it's going to be an NPC anyways. Thanx tho. Great vid

  • @summer.vfX-trem
    @summer.vfX-trem Рік тому +1

    After that, is it possible to record the human player animation in a sequencer, than bake into a rig, to make some modification on keyframes ?

    • @muller_digital
      @muller_digital  Рік тому

      No, this is more for gameplay and npc, metahumans come with a advanced rig which you can use to animate in sequencer with, you can also download premade animations and apply them. In this case you dont have to do what we did in the tutorial

  • @newzeriahgamingstudio5154
    @newzeriahgamingstudio5154 2 місяці тому

    Yo can you help me I did all the steps and my character isn't moving at all

  • @Izmolio1
    @Izmolio1 2 місяці тому

    Would you be willing to do a save and load function with your metahuman? I'm also using a metahuman however when I load my game, they are always headless. I'm stumped.

  • @DarkW1zard
    @DarkW1zard Рік тому +1

    OMG omg goood, thenks =)
    Can change cloth from marvelous designer? I have a costume(dress) with a Marvelous designer how do I put it on this avatar?

    • @muller_digital
      @muller_digital  Рік тому

      Hey yes you can, there is some good tutorials out there for this exact purpose and I have used it to make my own metahuman clothes before

  • @kraken5057
    @kraken5057 5 місяців тому

    Thank you very useful!

  • @mmarchioly731
    @mmarchioly731 2 місяці тому

    any solution for controls not working after reparenting metahuman? such as blocking or lock on?

  • @77sivan
    @77sivan 7 місяців тому

    useful stuff but why do you copy the code when inheriting from 3rdperson bp?
    just add a call parent to begin play, then the new code, and no crazy bad practice code duplication is needed...

  • @zaraaj6777
    @zaraaj6777 4 місяці тому

    I did this but my animations are not working , any idea how to fix that?

  • @oshalaSWL
    @oshalaSWL 9 місяців тому

    thank you! 👍👍

  • @oshalaSWL
    @oshalaSWL 9 місяців тому

    really helpful!

  • @MagistrTheOne
    @MagistrTheOne 3 місяці тому

    thx!

  • @Scarlov87
    @Scarlov87 11 місяців тому

    100/10!!! hahaha thanks!! :D this helped me a lot! :D

  • @BladeOlson
    @BladeOlson 9 місяців тому +2

    are you South African? I like the way you speak.

    • @muller_digital
      @muller_digital  9 місяців тому +1

      yes I am😎 , thank you! 🙏

    • @BladeOlson
      @BladeOlson 9 місяців тому +1

      @@muller_digital Great demo. I was able to make an NPC using your instructions. Baie dankie

  • @Scairp
    @Scairp 10 місяців тому

    Can't change BlendSpace 1D
    BP_ThirdPersonCharacter on BlendSpace
    how to replace BlendSpace 1D BP_ThirdPersonCharacter.
    to my BlendSpace THANK YOU

  • @anrocomposer5184
    @anrocomposer5184 Рік тому

    hi, very interesthing tutorial... i got it but my metahuman does not go in the same direction of the camera movement... foe example if click forward he goes, but the body turns to the right, if a click backwards he goes but the body turns to the left and so on... why is this happening?

  • @ezialb777
    @ezialb777 3 місяці тому

    @muller_digital i'm having so much trouble getting my meta's hair to not float away from its head. everything works perfectly when i follow this step by step except the hair on my head. any recommendations?

  • @ArcHatem
    @ArcHatem 10 місяців тому

    Can I make a copy of the player character and then replace it with a metahuman character?
    When I do this, the character's appearance does not change, his appearance remains a robot

  • @gregsmith80
    @gregsmith80 3 місяці тому

    If your metahuman looks like Andrew Taint, you have a betahuman.

  • @streetsharks8667
    @streetsharks8667 9 місяців тому

    I don’t know why I get error, it says „this blueprint „self“ is not a pawn, therefor ‚target‘ must have a connection. Pls help :(

  • @Ebenherz
    @Ebenherz 9 місяців тому

    did the exact same but after testing it out, my character does no longer crouch?
    anyone know why its no longer crouching when pressing the key ingame?

  • @DabamDoesIt
    @DabamDoesIt Місяць тому

    I followed this on 5.4 and the animations do not seem to work when I play, but they retarget in the viewport. Not sure if I missed something but i rewatched 3 times now

    • @DabamDoesIt
      @DabamDoesIt Місяць тому

      it works when I keep the mannequin Visible but not when i trigger the visibility to off

    • @DabamDoesIt
      @DabamDoesIt Місяць тому

      i shrunk the mannequin to .00001 and just have it visible. if anyone has any insight let me know

  • @ike_0zzy
    @ike_0zzy 5 місяців тому

    LEGEND!!!

  • @freddy_n_friendz
    @freddy_n_friendz 2 місяці тому

    my download is going over 500%. is that good?

  • @adrianolaheto
    @adrianolaheto 5 місяців тому

    Love'u bro! Thanks

  • @LIONGOD
    @LIONGOD 6 місяців тому

    i wish it worked better for the short metahuman

  • @shut0p
    @shut0p 6 місяців тому

    Is this part of programming considered coding?

  • @michaelduran6360
    @michaelduran6360 8 місяців тому

    Why my character is not moving with animations after put the rendering visibility false in the mesh? When it is not showing up the character moves in the map without moving any animations the character is static. Does any one knows why?

    • @muller_digital
      @muller_digital  8 місяців тому

      Check if you put the option on tick pose and refresh bones 4:23

  • @shaunm109
    @shaunm109 8 місяців тому

    ive got an issue when using play mode it leaves the original model there whilst the 3rd person characters running about anyone know how to sort this

  • @stephenmackenzie9016
    @stephenmackenzie9016 6 місяців тому

    Why do you need LOD with Nanite?

  • @MrMontanaNights
    @MrMontanaNights 16 днів тому

    Are you working on a Romanian Jail Simulator?