Not kidding, started with environment design- Gaea to Unreal, played around with nanite/lumen, blown away with PCG, was thinking, "I need to learn Niagara" and your vid populated my feed this morning. Just what I needed! Thank you! Can't wait to buy your course.
Woohoo so glad to support your learning journey! Absolutely, combining these different tools gets really powerful really quickly. I am so excited for you👍 let me know if you have any questions, about stuff, or about the course.
As others said, very concise and the on-screen graphics are helpful. The questions that pop up as we follow along nearly always seem to get answered a few seconds after they appear for me.
@azielarts Thank you so much for this excellent tutorial Thaddaeus. I'd subscribed in the past on one of your other videos, but this one represents a new level of clarity and communication. You really are getting better at teaching, video after video. I'm sure all those additional text overlays to make sure folks don't miss your points were a lot of extra work. I'm coming from an After Effects / Red Giant Trapcode Particular background so Niagara is both familiar and unfamiliar at the same time. I'm really hoping to generate high quality particles that are more 3D aware than Trapcode and will collide/flow with 3D mesh for everything from entertainment to educational (think CFD simulation of how wings work). Again, thank you a million.
Wow this made my day. I am so happy to hear that you are finding the videos helpful and feel like the teaching is getting clearer. I honestly love to teach, so I am really glad it comes through. Ooh amazing I have also worked with AFX in the past, and you are right that it is both familiar and unfamiliar. I wish you the best as you are diving into Niagara. It is very powerful the deeper you go👍
@@azielarts My absolute pleasure and thanks for responding. Comments are often filled with gripes. I know how it feels to see someone drop a well done. And you deserve so much more than that. 🌟
After watching several tutorials on Niagara, I bumped into yours and it finally clicked! Thanks for going through what the settings mean, extremely helpful! I'm new to Unreal and Niagara trying to render my animations and add various effects, so trying to make sense of all the information available. Btw, are you greek? Your name sounds like it XD
Thank you! Was working on some leaves and at that point your tutorial showed up great to watch it and see where I can improve. Only issue I'm facing is that on ANY custom mesh (with collision setup) on a spline the leaf does not collide with the mesh.
Hello! That was a great tutorial! I was wondering about making the leaves stop when they reach the floor. So i tried different stuff but i didn't work as intended. The way i found to make this work was calling a Bool (HasCollided) on the Wind Speed Scale. In the "true float" i put 0 ( or a curve from 1 to 0 ), and the "false float" should be the desired Speed. I hope this is worth for someone :) I'm learning a lot from your tutorials, thanks a lot!
Hi aziel just came across your channel cause of pcg about a month ago but trust me or not I've watched almost all videos this month, love your tutorials cause of the simplicity you have, I have a request can you make an birds niagara tutorial next please, I know there are a lot of them in UA-cam already but your tutorials are simple and understandable like it's made for me lol, keep growing bro, lots of love 🤘
Hi Aziel! Fantastic guide! Super helpful for the classes I am taking at the moment and the project I am finishing up! I did find an issue, I bought the leaf pack and upon adding it to my project all the the texture alpha maps do not exist or do not show. I am unsure on how to fix this and if you happen to know some way of bringing back the alpha maps that would be amazing! Thank you once again for the streamlined and professional tutorials, I appreciate your hard work!
Hey! Thanks so much. I would open up the material for the leaf and check that the alpha texture(or the alpha from the leaf texture itself is plugged in to the alpha input in your material. It might be a problem with the file that you downloaded as part of the asset pack. If it is you can usually reach out to the creator on the marketplace so they can provide you with a working file. Either way, just check that the downloaded asset pack has alpha textures and if so maybe just build a new material with those textures. It might be faster. Hope that helps.
Usually you don't want to use the Alpha channel especially for a Mask like in his example because the Alpha channel takes as much memory as all the other Channels combined so you will usually find the Mask is its own separate texture and probably even a lower resolution... or potentially packed in a different channel if you not using any of the other Masks.
I'm on 5.3 and when I add the Mesh Renderer it pops up with the same error, but no Fix Issue button, and the way it's worded I can't tell if the parameter it wants changed is in the Emitter somewhere or if it means the material on the mesh I'm using. (Same leaf pack you are). Any thoughts? I don't mind manually changing it, but I'm just unsure whether its a parameter in the emitter or leaf material.
Yep this could totally work for snow. And it should react to characters because of the collision, it might need to be combined with some material and decals to sell the effect 👍
Thankyou for the tutorial, I really liked it. But I am facing a problem. The Niagara System is not visible in the movie render queue. Can you please help me out what might be the problem?
Thanks a lot for this tutorial! The only thing I can't get to work is the collision. When it's turned on my leaves start flickering all over the place. At first I thought it was because I placed the system inside the tree crown and the leaves were colliding with the tree mesh, but no, it also happens when I drag the system out of there and into an open area... Any ideas what could be causing the flickering? I didn't touch the settings inside Collision at all.
Can you create a PCG tutorial that shows us how to populate elements at different heights? Say we have a lake scene with a mountain backdrop. Populate the lake with water plants, the shore with sand, the meadow with grass, shrubs, and trees, and the higher you go up toward the mountain, more temperate and sparse rocky ground until it reaches cliffs and snow. Is this possible or is it easier to create each element individually?
Please tell me. Can I make the leaves fall on top of each other and form a real slide/pile of leaves? If so, which setting should I pay attention to and Google? Or do you know another way? I'm Googling, but it's hard so far, your lesson is the richest on the topic, but I'm trying to repeat it now, but I'm not sure if this is the way for my task, and I don't understand which one to Google it correctly regards,thxxx.
1. Can You use Niagara Particles inside a PCG Like Spawn Actor ot Static Mesh Spawner? 2. Can You use Niagara Particles for your camera, not just on one place?
@@azielarts The truth is, I consider myself a beginner in Unreal Engine, and I have many questions, and you answer them in your wonderful way of explaining.
@@mohamadmokranjazairy4936 I am so happy to hear that! Don't worry I have been there. Just keep pushing forward and you will get comfortable in no time. Just keep staying inspired to make new things and each project well expand your understanding. It only get easier ;)
I follow your tutorial both basic pcg and this,and both of them did not show up on movie rendering queues and movie scene capture (legacy) Please helppppp!!!!! ( this is one thing that I did not like with ue5 : to much stuff that I don't know what functions is+lack of basic tutorial for new comer is stagering)
Excellent tutorial, well described, no fluff, straight to the point 🙌
Thank you! That is the goal, I am glad it landed.
i like the on screen effects and highlighting, it makes it easier to follow along. keep up the great work!
Awesome!! Thanks for that feedback, I am really glad it feels easier to follow with the text and graphics. That is the goal
Not kidding, started with environment design- Gaea to Unreal, played around with nanite/lumen, blown away with PCG, was thinking, "I need to learn Niagara" and your vid populated my feed this morning. Just what I needed! Thank you! Can't wait to buy your course.
Woohoo so glad to support your learning journey! Absolutely, combining these different tools gets really powerful really quickly. I am so excited for you👍 let me know if you have any questions, about stuff, or about the course.
This is one of the best channels about unreal engine. You cover so many parts of the engine. Thank you very much.
This is a really good tutorial and introduction to Niagara systems. Thank you!
You are welcome! Happy to help
As others said, very concise and the on-screen graphics are helpful. The questions that pop up as we follow along nearly always seem to get answered a few seconds after they appear for me.
@azielarts Thank you so much for this excellent tutorial Thaddaeus. I'd subscribed in the past on one of your other videos, but this one represents a new level of clarity and communication. You really are getting better at teaching, video after video. I'm sure all those additional text overlays to make sure folks don't miss your points were a lot of extra work. I'm coming from an After Effects / Red Giant Trapcode Particular background so Niagara is both familiar and unfamiliar at the same time. I'm really hoping to generate high quality particles that are more 3D aware than Trapcode and will collide/flow with 3D mesh for everything from entertainment to educational (think CFD simulation of how wings work). Again, thank you a million.
Wow this made my day. I am so happy to hear that you are finding the videos helpful and feel like the teaching is getting clearer. I honestly love to teach, so I am really glad it comes through. Ooh amazing I have also worked with AFX in the past, and you are right that it is both familiar and unfamiliar. I wish you the best as you are diving into Niagara. It is very powerful the deeper you go👍
@@azielarts My absolute pleasure and thanks for responding. Comments are often filled with gripes. I know how it feels to see someone drop a well done. And you deserve so much more than that. 🌟
After watching several tutorials on Niagara, I bumped into yours and it finally clicked! Thanks for going through what the settings mean, extremely helpful! I'm new to Unreal and Niagara trying to render my animations and add various effects, so trying to make sense of all the information available. Btw, are you greek? Your name sounds like it XD
Thank you! Was working on some leaves and at that point your tutorial showed up great to watch it and see where I can improve. Only issue I'm facing is that on ANY custom mesh (with collision setup) on a spline the leaf does not collide with the mesh.
please make a video showing the process this looks amazing
such an amazing video, thank you!
No problem, I am so happy it was helpful.
Excellent tutorial bro!! Thankss
No problem 👍 glad it worked for you
Amazing ❤ thank you ❤ you’re the best 🎉
Absolutely 🤙 Happy to help!
Hello! That was a great tutorial!
I was wondering about making the leaves stop when they reach the floor. So i tried different stuff but i didn't work as intended.
The way i found to make this work was calling a Bool (HasCollided) on the Wind Speed Scale. In the "true float" i put 0 ( or a curve from 1 to 0 ), and the "false float" should be the desired Speed. I hope this is worth for someone :)
I'm learning a lot from your tutorials, thanks a lot!
Amazing tip! Thanks for sharing 👍
Could u kindly explain or show ur emitter as an image file? Maybe with a Imgur link... Or gdrive link . Or simply post it as short clip ..
Good one. Excellent.
Right on! hope it was helpful.
Hi aziel just came across your channel cause of pcg about a month ago but trust me or not I've watched almost all videos this month, love your tutorials cause of the simplicity you have, I have a request can you make an birds niagara tutorial next please, I know there are a lot of them in UA-cam already but your tutorials are simple and understandable like it's made for me lol, keep growing bro, lots of love 🤘
Excellent!!! thx!!!!
No problem 🤙
Hi Aziel! Fantastic guide! Super helpful for the classes I am taking at the moment and the project I am finishing up! I did find an issue, I bought the leaf pack and upon adding it to my project all the the texture alpha maps do not exist or do not show. I am unsure on how to fix this and if you happen to know some way of bringing back the alpha maps that would be amazing! Thank you once again for the streamlined and professional tutorials, I appreciate your hard work!
Hey! Thanks so much. I would open up the material for the leaf and check that the alpha texture(or the alpha from the leaf texture itself is plugged in to the alpha input in your material. It might be a problem with the file that you downloaded as part of the asset pack. If it is you can usually reach out to the creator on the marketplace so they can provide you with a working file. Either way, just check that the downloaded asset pack has alpha textures and if so maybe just build a new material with those textures. It might be faster.
Hope that helps.
Usually you don't want to use the Alpha channel especially for a Mask like in his example because the Alpha channel takes as much memory as all the other Channels combined so you will usually find the Mask is its own separate texture and probably even a lower resolution... or potentially packed in a different channel if you not using any of the other Masks.
I'm on 5.3 and when I add the Mesh Renderer it pops up with the same error, but no Fix Issue button, and the way it's worded I can't tell if the parameter it wants changed is in the Emitter somewhere or if it means the material on the mesh I'm using. (Same leaf pack you are). Any thoughts? I don't mind manually changing it, but I'm just unsure whether its a parameter in the emitter or leaf material.
this is so good to make snow this way is any way to make it if player walks on it to be anable to change the dericton or they to react to player
Yep this could totally work for snow. And it should react to characters because of the collision, it might need to be combined with some material and decals to sell the effect 👍
@@azielarts yep
WONDERFUL
please make tutorial also for the Birds Flying.
Great tips as always Aziel. Now, what can one do to make the leaf interact with a character that walks through?
Glad it was helpful! I think this should work right out of the box with a character so long as the character has collisions enabled👍
Thankyou for the tutorial, I really liked it. But I am facing a problem. The Niagara System is not visible in the movie render queue. Can you please help me out what might be the problem?
11:25 SPRITE REBDER ?? lol :D
LOL missed that one
thank you
You are welcome 👍
Thanks a lot for this tutorial! The only thing I can't get to work is the collision. When it's turned on my leaves start flickering all over the place. At first I thought it was because I placed the system inside the tree crown and the leaves were colliding with the tree mesh, but no, it also happens when I drag the system out of there and into an open area... Any ideas what could be causing the flickering? I didn't touch the settings inside Collision at all.
Can you create a PCG tutorial that shows us how to populate elements at different heights? Say we have a lake scene with a mountain backdrop. Populate the lake with water plants, the shore with sand, the meadow with grass, shrubs, and trees, and the higher you go up toward the mountain, more temperate and sparse rocky ground until it reaches cliffs and snow. Is this possible or is it easier to create each element individually?
hello. Can you make a short video on how to package a game and how to upload it on STEAM. Epic Games and more? Thank you!
How did you get to collect on your rocks
Awesome !!!!
does it actualy possible to use this plugin to make a falling objects for commercial??
Yep absolutely
🧐👌Thanks!
Please tell me. Can I make the leaves fall on top of each other and form a real slide/pile of leaves? If so, which setting should I pay attention to and Google? Or do you know another way? I'm Googling, but it's hard so far, your lesson is the richest on the topic, but I'm trying to repeat it now, but I'm not sure if this is the way for my task, and I don't understand which one to Google it correctly
regards,thxxx.
i cant render my niagara particles in movie render queue what should i do?
1. Can You use Niagara Particles inside a PCG Like Spawn Actor ot Static Mesh Spawner?
2. Can You use Niagara Particles for your camera, not just on one place?
1.Yes you can absolutely. There is a spawn blueprint node
2. You can parent the emitter to your camera. Is that what you mean?
Tnx🎉
You are welcome 👍 let me know if you have any questions!
@@azielarts The truth is, I consider myself a beginner in Unreal Engine, and I have many questions, and you answer them in your wonderful way of explaining.
@@azielarts Does this method work with flocks of flying birds?
I mean, if you reduce the gravity, will it work?
@@mohamadmokranjazairy4936 I am so happy to hear that! Don't worry I have been there. Just keep pushing forward and you will get comfortable in no time. Just keep staying inspired to make new things and each project well expand your understanding. It only get easier ;)
plz make a video flocking bird in Unreal Engine
is this for 5.3?
Yes although I think it would still work for previous versions
I follow your tutorial both basic pcg and this,and both of them did not show up on movie rendering queues and movie scene capture (legacy) Please helppppp!!!!! ( this is one thing that I did not like with ue5 : to much stuff that I don't know what functions is+lack of basic tutorial for new comer is stagering)
i dont have the blowing particle thing
yeah me neither, maybe it's only in 5.3
this is a very well explained video, although the leaf material is low effort and terrible
Very helpful! Thanks a lot!